ReactOS 0.4.16-dev-297-gc569aee
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#include "wine/list.h"
Go to the source code of this file.
Typedefs | |
typedef struct _WINED3DCAPS | WINED3DCAPS |
typedef HRESULT(CDECL * | wined3d_device_reset_cb) (struct wined3d_resource *resource) |
#define MAKE_WINED3DHRESULT | ( | code | ) | MAKE_HRESULT(1, _FACWINED3D, code) |
#define MAKE_WINED3DSTATUS | ( | code | ) | MAKE_HRESULT(0, _FACWINED3D, code) |
#define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET |
#define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT |
#define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u |
#define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u |
#define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010 |
#define WINED3D_TS_WORLD_MATRIX | ( | index | ) | (enum wined3d_transform_state)(index + 256) |
#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 |
#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080 |
#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100 |
#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400 |
#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040 |
#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020 |
#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 |
#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 |
#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 |
#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081) |
#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156) |
#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154) |
#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380) |
#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082) |
#define WINED3DFVF_TEXCOORDSIZE1 | ( | idx | ) | (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16)) |
#define WINED3DFVF_TEXCOORDSIZE2 | ( | idx | ) | (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16)) |
#define WINED3DFVF_TEXCOORDSIZE3 | ( | idx | ) | (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16)) |
#define WINED3DFVF_TEXCOORDSIZE4 | ( | idx | ) | (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16)) |
#define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159) |
#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 |
#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 |
#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 |
#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 |
#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 |
#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 |
#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000 |
#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000 |
#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 |
#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 |
#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000 |
#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 |
#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 |
#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 |
#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 |
#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 |
#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 |
#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000 |
#define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000 |
#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1) |
#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2) |
#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3) |
#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4) |
#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200 |
#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000 |
#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150) |
#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580) |
#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584) |
#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577) |
#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430) |
#define WINEHIGHEST_RENDER_STATE WINED3D_RS_COLORWRITEENABLE7 |
#define WINEMAKEFOURCC | ( | ch0, | |
ch1, | |||
ch2, | |||
ch3 | |||
) |
typedef HRESULT(CDECL * wined3d_device_reset_cb) (struct wined3d_resource *resource) |
typedef struct _WINED3DCAPS WINED3DCAPS |
Enumerator | |
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WINED3D_BASIS_BEZIER | |
WINED3D_BASIS_BSPLINE | |
WINED3D_BASIS_INTERPOLATE |
Definition at line 666 of file wined3d.h.
Definition at line 408 of file wined3d.h.
Enumerator | |
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WINED3D_BLEND_OP_ADD | |
WINED3D_BLEND_OP_SUBTRACT | |
WINED3D_BLEND_OP_REVSUBTRACT | |
WINED3D_BLEND_OP_MIN | |
WINED3D_BLEND_OP_MAX |
Definition at line 431 of file wined3d.h.
Enumerator | |
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WINED3D_CMP_NEVER | |
WINED3D_CMP_LESS | |
WINED3D_CMP_EQUAL | |
WINED3D_CMP_LESSEQUAL | |
WINED3D_CMP_GREATER | |
WINED3D_CMP_NOTEQUAL | |
WINED3D_CMP_GREATEREQUAL | |
WINED3D_CMP_ALWAYS |
Definition at line 450 of file wined3d.h.
Enumerator | |
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WINED3D_TYPE_UNKNOWN | |
WINED3D_TYPE_UINT | |
WINED3D_TYPE_INT | |
WINED3D_TYPE_FLOAT |
Definition at line 822 of file wined3d.h.
Definition at line 673 of file wined3d.h.
Enumerator | |
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WINED3D_CULL_NONE | |
WINED3D_CULL_FRONT | |
WINED3D_CULL_BACK |
Definition at line 773 of file wined3d.h.
Definition at line 784 of file wined3d.h.
Enumerator | |
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WINED3D_DEGREE_LINEAR | |
WINED3D_DEGREE_QUADRATIC | |
WINED3D_DEGREE_CUBIC | |
WINED3D_DEGREE_QUINTIC |
Definition at line 93 of file wined3d.h.
Enumerator | |
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WINED3D_ZB_FALSE | |
WINED3D_ZB_TRUE | |
WINED3D_ZB_USEW |
Enumerator | |
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WINED3D_DEVICE_TYPE_HAL | |
WINED3D_DEVICE_TYPE_REF | |
WINED3D_DEVICE_TYPE_SW | |
WINED3D_DEVICE_TYPE_NULLREF |
Definition at line 85 of file wined3d.h.
Enumerator | |
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WINED3D_DISPLAY_ROTATION_UNSPECIFIED | |
WINED3D_DISPLAY_ROTATION_0 | |
WINED3D_DISPLAY_ROTATION_90 | |
WINED3D_DISPLAY_ROTATION_180 | |
WINED3D_DISPLAY_ROTATION_270 |
Definition at line 837 of file wined3d.h.
Enumerator | |
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WINED3D_FILL_POINT | |
WINED3D_FILL_WIREFRAME | |
WINED3D_FILL_SOLID |
Enumerator | |
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WINED3D_FOG_NONE | |
WINED3D_FOG_EXP | |
WINED3D_FOG_EXP2 | |
WINED3D_FOG_LINEAR |
Definition at line 469 of file wined3d.h.
Definition at line 105 of file wined3d.h.
Enumerator | |
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WINED3D_LIGHT_POINT | |
WINED3D_LIGHT_SPOT | |
WINED3D_LIGHT_DIRECTIONAL | |
WINED3D_LIGHT_PARALLELPOINT | |
WINED3D_LIGHT_GLSPOT |
Enumerator | |
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WINED3D_MCS_MATERIAL | |
WINED3D_MCS_COLOR1 | |
WINED3D_MCS_COLOR2 |
Definition at line 552 of file wined3d.h.
Enumerator | |
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WINED3D_PATCH_EDGE_DISCRETE | |
WINED3D_PATCH_EDGE_CONTINUOUS |
Definition at line 69 of file wined3d.h.
Definition at line 704 of file wined3d.h.
Definition at line 263 of file wined3d.h.
Enumerator | |
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WINED3D_RTYPE_NONE | |
WINED3D_RTYPE_BUFFER | |
WINED3D_RTYPE_TEXTURE_1D | |
WINED3D_RTYPE_TEXTURE_2D | |
WINED3D_RTYPE_TEXTURE_3D |
Definition at line 695 of file wined3d.h.
Definition at line 534 of file wined3d.h.
Enumerator | |
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WINED3D_SCANLINE_ORDERING_UNKNOWN | |
WINED3D_SCANLINE_ORDERING_PROGRESSIVE | |
WINED3D_SCANLINE_ORDERING_INTERLACED |
Definition at line 830 of file wined3d.h.
Enumerator | |
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WINED3D_SHADE_FLAT | |
WINED3D_SHADE_GOURAUD | |
WINED3D_SHADE_PHONG |
Enumerator | |
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WINED3D_SHADER_BYTE_CODE_FORMAT_SM1 | |
WINED3D_SHADER_BYTE_CODE_FORMAT_SM4 |
Definition at line 846 of file wined3d.h.
Enumerator | |
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WINED3D_SBT_ALL | |
WINED3D_SBT_PIXEL_STATE | |
WINED3D_SBT_VERTEX_STATE | |
WINED3D_SBT_RECORDED |
Definition at line 765 of file wined3d.h.
Definition at line 498 of file wined3d.h.
Definition at line 802 of file wined3d.h.
Enumerator | |
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WINED3D_TADDRESS_WRAP | |
WINED3D_TADDRESS_MIRROR | |
WINED3D_TADDRESS_CLAMP | |
WINED3D_TADDRESS_BORDER | |
WINED3D_TADDRESS_MIRROR_ONCE |
Definition at line 637 of file wined3d.h.
Enumerator | |
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WINED3D_TEXF_NONE | |
WINED3D_TEXF_POINT | |
WINED3D_TEXF_LINEAR | |
WINED3D_TEXF_ANISOTROPIC | |
WINED3D_TEXF_FLAT_CUBIC | |
WINED3D_TEXF_GAUSSIAN_CUBIC | |
WINED3D_TEXF_PYRAMIDAL_QUAD | |
WINED3D_TEXF_GAUSSIAN_QUAD |
Definition at line 683 of file wined3d.h.
Definition at line 607 of file wined3d.h.
Definition at line 573 of file wined3d.h.
Enumerator | |
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WINED3D_TTFF_DISABLE | |
WINED3D_TTFF_COUNT1 | |
WINED3D_TTFF_COUNT2 | |
WINED3D_TTFF_COUNT3 | |
WINED3D_TTFF_COUNT4 | |
WINED3D_TTFF_PROJECTED |
Definition at line 597 of file wined3d.h.
Definition at line 646 of file wined3d.h.
Enumerator | |
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WINED3D_VBF_DISABLE | |
WINED3D_VBF_1WEIGHTS | |
WINED3D_VBF_2WEIGHTS | |
WINED3D_VBF_3WEIGHTS | |
WINED3D_VBF_TWEENING | |
WINED3D_VBF_0WEIGHTS |
Definition at line 440 of file wined3d.h.
DEFINE_GUID | ( | IID_IWineD3DDevice | , |
0xd56e2a4c | , | ||
0x5127 | , | ||
0x8437 | , | ||
0x65 | , | ||
0x8a | , | ||
0x98 | , | ||
0xc5 | , | ||
0xbb | , | ||
0x78 | , | ||
0x94 | , | ||
0x98 | |||
) |
HRESULT __cdecl wined3d_blend_state_create | ( | struct wined3d_device * | device, |
const struct wined3d_blend_state_desc * | desc, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_blend_state ** | state | ||
) |
Definition at line 81 of file state.c.
ULONG __cdecl wined3d_blend_state_decref | ( | struct wined3d_blend_state * | state | ) |
Definition at line 58 of file state.c.
Referenced by wined3d_device_set_blend_state().
void *__cdecl wined3d_blend_state_get_parent | ( | const struct wined3d_blend_state * | state | ) |
ULONG __cdecl wined3d_blend_state_incref | ( | struct wined3d_blend_state * | state | ) |
Definition at line 44 of file state.c.
Referenced by wined3d_device_set_blend_state().
|
inlinestatic |
Definition at line 2789 of file wined3d.h.
Referenced by d3d8_surface_LockRect(), d3d8_texture_2d_AddDirtyRect(), d3d8_texture_cube_AddDirtyRect(), d3d9_device_UpdateSurface(), d3d9_surface_LockRect(), d3d9_texture_2d_AddDirtyRect(), d3d9_texture_cube_AddDirtyRect(), surface_lock(), wined3d_device_copy_resource(), wined3d_device_copy_sub_resource_region(), wined3d_device_update_sub_resource(), wined3d_device_update_texture(), and wined3d_resource_update_info().
HRESULT __cdecl wined3d_buffer_create | ( | struct wined3d_device * | device, |
const struct wined3d_buffer_desc * | desc, | ||
const struct wined3d_sub_resource_data * | data, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_buffer ** | buffer | ||
) |
Definition at line 1436 of file buffer.c.
Referenced by d3d8_device_prepare_index_buffer(), d3d8_device_prepare_vertex_buffer(), d3d9_device_prepare_index_buffer(), d3d9_device_prepare_vertex_buffer(), d3d_device_prepare_index_buffer(), d3d_device_prepare_vertex_buffer(), d3d_execute_buffer_SetExecuteData(), d3d_vertex_buffer_create_wined3d_buffer(), indexbuffer_init(), and vertexbuffer_init().
ULONG __cdecl wined3d_buffer_decref | ( | struct wined3d_buffer * | buffer | ) |
Definition at line 791 of file buffer.c.
Referenced by buffer_resource_decref(), d3d8_device_prepare_index_buffer(), d3d8_device_prepare_vertex_buffer(), d3d8_device_Release(), d3d8_device_Reset(), d3d8_indexbuffer_Release(), d3d8_vertexbuffer_Release(), d3d9_device_prepare_index_buffer(), d3d9_device_prepare_vertex_buffer(), d3d9_device_Release(), d3d9_device_reset(), d3d9_indexbuffer_Release(), d3d9_vertexbuffer_Release(), d3d_device_inner_Release(), d3d_device_prepare_index_buffer(), d3d_device_prepare_vertex_buffer(), d3d_execute_buffer_Release(), d3d_execute_buffer_SetExecuteData(), d3d_vertex_buffer7_Lock(), d3d_vertex_buffer7_Release(), d3d_vertex_buffer_create(), state_unbind_resources(), wined3d_device_set_constant_buffer(), wined3d_device_set_index_buffer(), wined3d_device_set_stream_output(), wined3d_device_set_stream_source(), and wined3d_stateblock_capture().
void *__cdecl wined3d_buffer_get_parent | ( | const struct wined3d_buffer * | buffer | ) |
Definition at line 807 of file buffer.c.
Referenced by d3d8_device_GetIndices(), d3d8_device_GetStreamSource(), d3d9_device_GetIndices(), d3d9_device_GetStreamSource(), and wined3d_rendertarget_view_get_sub_resource_parent().
struct wined3d_resource *__cdecl wined3d_buffer_get_resource | ( | struct wined3d_buffer * | buffer | ) |
Definition at line 995 of file buffer.c.
Referenced by d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitiveUP(), d3d8_indexbuffer_GetDesc(), d3d8_indexbuffer_GetPriority(), d3d8_indexbuffer_Lock(), d3d8_indexbuffer_PreLoad(), d3d8_indexbuffer_SetPriority(), d3d8_indexbuffer_Unlock(), d3d8_vertexbuffer_GetDesc(), d3d8_vertexbuffer_GetPriority(), d3d8_vertexbuffer_Lock(), d3d8_vertexbuffer_PreLoad(), d3d8_vertexbuffer_SetPriority(), d3d8_vertexbuffer_Unlock(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitiveUP(), d3d9_indexbuffer_GetDesc(), d3d9_indexbuffer_GetPriority(), d3d9_indexbuffer_Lock(), d3d9_indexbuffer_PreLoad(), d3d9_indexbuffer_SetPriority(), d3d9_indexbuffer_Unlock(), d3d9_vertexbuffer_GetDesc(), d3d9_vertexbuffer_GetPriority(), d3d9_vertexbuffer_Lock(), d3d9_vertexbuffer_PreLoad(), d3d9_vertexbuffer_SetPriority(), d3d9_vertexbuffer_Unlock(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_execute_buffer_SetExecuteData(), d3d_vertex_buffer7_GetVertexBufferDesc(), d3d_vertex_buffer7_Lock(), and d3d_vertex_buffer7_Unlock().
ULONG __cdecl wined3d_buffer_incref | ( | struct wined3d_buffer * | buffer | ) |
Definition at line 525 of file buffer.c.
Referenced by buffer_resource_incref(), d3d8_indexbuffer_AddRef(), d3d8_vertexbuffer_AddRef(), d3d9_indexbuffer_AddRef(), d3d9_vertexbuffer_AddRef(), wined3d_device_set_constant_buffer(), wined3d_device_set_index_buffer(), wined3d_device_set_stream_output(), wined3d_device_set_stream_source(), and wined3d_stateblock_capture().
UINT __cdecl wined3d_calculate_format_pitch | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
enum wined3d_format_id | format_id, | ||
UINT | width | ||
) |
Definition at line 5517 of file directx.c.
Referenced by ddraw7_GetAvailableVidMem(), and ddraw_surface_create().
HRESULT __cdecl wined3d_check_depth_stencil_match | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
enum wined3d_device_type | device_type, | ||
enum wined3d_format_id | adapter_format_id, | ||
enum wined3d_format_id | render_target_format_id, | ||
enum wined3d_format_id | depth_stencil_format_id | ||
) |
Definition at line 5091 of file directx.c.
Referenced by d3d8_CheckDepthStencilMatch(), and d3d9_CheckDepthStencilMatch().
HRESULT __cdecl wined3d_check_device_format | ( | const struct wined3d * | wined3d, |
UINT | adaper_idx, | ||
enum wined3d_device_type | device_type, | ||
enum wined3d_format_id | adapter_format_id, | ||
DWORD | usage, | ||
enum wined3d_resource_type | resource_type, | ||
enum wined3d_format_id | check_format_id | ||
) |
Definition at line 5334 of file directx.c.
Referenced by d3d7_EnumZBufferFormats(), d3d8_CheckDeviceFormat(), d3d9_CheckDeviceFormat(), d3d_device2_EnumTextureFormats(), d3d_device7_EnumTextureFormats(), ddraw7_GetFourCCCodes(), ddraw_surface_create(), and wined3d_check_device_type().
HRESULT __cdecl wined3d_check_device_format_conversion | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
enum wined3d_device_type | device_type, | ||
enum wined3d_format_id | source_format_id, | ||
enum wined3d_format_id | target_format_id | ||
) |
Definition at line 5536 of file directx.c.
Referenced by d3d9_CheckDeviceFormatConversion(), and wined3d_check_device_type().
HRESULT __cdecl wined3d_check_device_multisample_type | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
enum wined3d_device_type | device_type, | ||
enum wined3d_format_id | surface_format_id, | ||
BOOL | windowed, | ||
enum wined3d_multisample_type | multisample_type, | ||
DWORD * | quality_levels | ||
) |
Definition at line 5145 of file directx.c.
Referenced by d3d8_CheckDeviceMultiSampleType(), and d3d9_CheckDeviceMultiSampleType().
HRESULT __cdecl wined3d_check_device_type | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
enum wined3d_device_type | device_type, | ||
enum wined3d_format_id | display_format_id, | ||
enum wined3d_format_id | backbuffer_format_id, | ||
BOOL | windowed | ||
) |
Definition at line 5546 of file directx.c.
Referenced by d3d8_CheckDeviceType(), and d3d9_CheckDeviceType().
Definition at line 97 of file wined3d_main.c.
Referenced by d3d8_init(), d3d9_init(), ddraw_init(), and DirectDrawEnumerateExA().
Definition at line 465 of file directx.c.
Referenced by d3d8_Release(), d3d9_Release(), ddraw_destroy(), ddraw_init(), device_init(), DirectDrawEnumerateExA(), and wined3d_device_decref().
HRESULT __cdecl wined3d_device_acquire_focus_window | ( | struct wined3d_device * | device, |
HWND | window | ||
) |
Definition at line 938 of file device.c.
Referenced by ddraw_set_cooperative_level(), device_init(), and wined3d_swapchain_set_fullscreen().
HRESULT __cdecl wined3d_device_begin_scene | ( | struct wined3d_device * | device | ) |
Definition at line 3602 of file device.c.
Referenced by d3d8_device_BeginScene(), d3d9_device_BeginScene(), and d3d_device7_BeginScene().
HRESULT __cdecl wined3d_device_begin_stateblock | ( | struct wined3d_device * | device | ) |
Definition at line 3555 of file device.c.
Referenced by d3d8_device_BeginStateBlock(), d3d9_device_BeginStateBlock(), and d3d_device7_BeginStateBlock().
HRESULT __cdecl wined3d_device_clear | ( | struct wined3d_device * | device, |
DWORD | rect_count, | ||
const RECT * | rects, | ||
DWORD | flags, | ||
const struct wined3d_color * | color, | ||
float | z, | ||
DWORD | stencil | ||
) |
Definition at line 3633 of file device.c.
Referenced by d3d8_device_Clear(), d3d9_device_Clear(), d3d_device7_Clear(), and wined3d_device_init_3d().
HRESULT __cdecl wined3d_device_clear_rendertarget_view | ( | struct wined3d_device * | device, |
struct wined3d_rendertarget_view * | view, | ||
const RECT * | rect, | ||
DWORD | flags, | ||
const struct wined3d_color * | color, | ||
float | depth, | ||
DWORD | stencil | ||
) |
Definition at line 4392 of file device.c.
Referenced by d3d9_device_ColorFill(), and ddraw_surface_blt().
void __cdecl wined3d_device_clear_unordered_access_view_uint | ( | struct wined3d_device * | device, |
struct wined3d_unordered_access_view * | view, | ||
const struct wined3d_uvec4 * | clear_value | ||
) |
void __cdecl wined3d_device_copy_resource | ( | struct wined3d_device * | device, |
struct wined3d_resource * | dst_resource, | ||
struct wined3d_resource * | src_resource | ||
) |
Definition at line 4043 of file device.c.
HRESULT __cdecl wined3d_device_copy_sub_resource_region | ( | struct wined3d_device * | device, |
struct wined3d_resource * | dst_resource, | ||
unsigned int | dst_sub_resource_idx, | ||
unsigned int | dst_x, | ||
unsigned int | dst_y, | ||
unsigned int | dst_z, | ||
struct wined3d_resource * | src_resource, | ||
unsigned int | src_sub_resource_idx, | ||
const struct wined3d_box * | src_box | ||
) |
Definition at line 4121 of file device.c.
Referenced by d3d9_device_UpdateSurface().
void __cdecl wined3d_device_copy_uav_counter | ( | struct wined3d_device * | device, |
struct wined3d_buffer * | dst_buffer, | ||
unsigned int | offset, | ||
struct wined3d_unordered_access_view * | uav | ||
) |
HRESULT __cdecl wined3d_device_create | ( | struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
enum wined3d_device_type | device_type, | ||
HWND | focus_window, | ||
DWORD | behaviour_flags, | ||
BYTE | surface_alignment, | ||
struct wined3d_device_parent * | device_parent, | ||
struct wined3d_device ** | device | ||
) |
Definition at line 6244 of file directx.c.
Referenced by ddraw_init(), and device_init().
ULONG __cdecl wined3d_device_decref | ( | struct wined3d_device * | device | ) |
Definition at line 472 of file device.c.
Referenced by d3d8_device_Release(), d3d9_device_Release(), d3d_device_inner_Release(), ddraw_destroy(), ddraw_surface_release_iface(), and device_init().
void __cdecl wined3d_device_dispatch_compute | ( | struct wined3d_device * | device, |
unsigned int | group_count_x, | ||
unsigned int | group_count_y, | ||
unsigned int | group_count_z | ||
) |
void __cdecl wined3d_device_dispatch_compute_indirect | ( | struct wined3d_device * | device, |
struct wined3d_buffer * | buffer, | ||
unsigned int | offset | ||
) |
HRESULT __cdecl wined3d_device_draw_indexed_primitive | ( | struct wined3d_device * | device, |
UINT | start_idx, | ||
UINT | index_count | ||
) |
Definition at line 3769 of file device.c.
Referenced by d3d8_device_DrawIndexedPrimitive(), d3d8_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawIndexedPrimitive(), d3d9_device_DrawIndexedPrimitiveUP(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), and d3d_device7_DrawIndexedPrimitiveVB().
void __cdecl wined3d_device_draw_indexed_primitive_instanced | ( | struct wined3d_device * | device, |
UINT | start_idx, | ||
UINT | index_count, | ||
UINT | start_instance, | ||
UINT | instance_count | ||
) |
void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect | ( | struct wined3d_device * | device, |
struct wined3d_buffer * | buffer, | ||
unsigned int | offset | ||
) |
Definition at line 3799 of file device.c.
HRESULT __cdecl wined3d_device_draw_primitive | ( | struct wined3d_device * | device, |
UINT | start_vertex, | ||
UINT | vertex_count | ||
) |
Definition at line 3740 of file device.c.
Referenced by d3d8_device_DrawPrimitive(), d3d8_device_DrawPrimitiveUP(), d3d9_device_DrawPrimitive(), d3d9_device_DrawPrimitiveUP(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), and d3d_device7_DrawPrimitiveVB().
void __cdecl wined3d_device_draw_primitive_instanced | ( | struct wined3d_device * | device, |
UINT | start_vertex, | ||
UINT | vertex_count, | ||
UINT | start_instance, | ||
UINT | instance_count | ||
) |
void __cdecl wined3d_device_draw_primitive_instanced_indirect | ( | struct wined3d_device * | device, |
struct wined3d_buffer * | buffer, | ||
unsigned int | offset | ||
) |
HRESULT __cdecl wined3d_device_end_scene | ( | struct wined3d_device * | device | ) |
Definition at line 3617 of file device.c.
Referenced by d3d8_device_EndScene(), d3d9_device_EndScene(), and d3d_device7_EndScene().
HRESULT __cdecl wined3d_device_end_stateblock | ( | struct wined3d_device * | device, |
struct wined3d_stateblock ** | stateblock | ||
) |
Definition at line 3577 of file device.c.
Referenced by d3d8_device_EndStateBlock(), d3d9_device_EndStateBlock(), and d3d_device7_EndStateBlock().
void __cdecl wined3d_device_evict_managed_resources | ( | struct wined3d_device * | device | ) |
Definition at line 4753 of file device.c.
Referenced by d3d7_EvictManagedTextures(), d3d8_device_ResourceManagerDiscardBytes(), and d3d9_device_EvictManagedResources().
UINT __cdecl wined3d_device_get_available_texture_mem | ( | const struct wined3d_device * | device | ) |
Definition at line 1298 of file device.c.
Referenced by d3d8_device_GetAvailableTextureMem(), d3d9_device_GetAvailableTextureMem(), ddraw7_GetAvailableVidMem(), and resource_init().
INT __cdecl wined3d_device_get_base_vertex_index | ( | const struct wined3d_device * | device | ) |
struct wined3d_blend_state *__cdecl wined3d_device_get_blend_state | ( | const struct wined3d_device * | device | ) |
HRESULT __cdecl wined3d_device_get_clip_plane | ( | const struct wined3d_device * | device, |
UINT | plane_idx, | ||
struct wined3d_vec4 * | plane | ||
) |
Definition at line 1811 of file device.c.
Referenced by d3d8_device_GetClipPlane(), d3d9_device_GetClipPlane(), and d3d_device7_GetClipPlane().
HRESULT __cdecl wined3d_device_get_clip_status | ( | const struct wined3d_device * | device, |
struct wined3d_clip_status * | clip_status | ||
) |
Definition at line 1838 of file device.c.
Referenced by d3d8_device_GetClipStatus(), and d3d9_device_GetClipStatus().
struct wined3d_shader *__cdecl wined3d_device_get_compute_shader | ( | const struct wined3d_device * | device | ) |
void __cdecl wined3d_device_get_creation_parameters | ( | const struct wined3d_device * | device, |
struct wined3d_device_creation_parameters * | creation_parameters | ||
) |
Definition at line 5042 of file device.c.
Referenced by d3d8_device_GetCreationParameters(), and d3d9_device_GetCreationParameters().
struct wined3d_buffer *__cdecl wined3d_device_get_cs_cb | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
Definition at line 2961 of file device.c.
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_cs_resource_view | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
Definition at line 2976 of file device.c.
struct wined3d_sampler *__cdecl wined3d_device_get_cs_sampler | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
Definition at line 2992 of file device.c.
struct wined3d_unordered_access_view *__cdecl wined3d_device_get_cs_uav | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
Definition at line 3044 of file device.c.
struct wined3d_rendertarget_view *__cdecl wined3d_device_get_depth_stencil_view | ( | const struct wined3d_device * | device | ) |
Definition at line 4461 of file device.c.
Referenced by d3d8_device_GetDepthStencilSurface(), d3d8_device_SetRenderTarget(), d3d9_device_GetDepthStencilSurface(), ddraw_set_cooperative_level(), and ddraw_surface_delete_attached_surface().
HRESULT __cdecl wined3d_device_get_device_caps | ( | const struct wined3d_device * | device, |
WINED3DCAPS * | caps | ||
) |
Definition at line 3526 of file device.c.
Referenced by d3d8_device_GetDeviceCaps(), d3d9_device_GetDeviceCaps(), and ddraw7_GetCaps().
HRESULT __cdecl wined3d_device_get_display_mode | ( | const struct wined3d_device * | device, |
UINT | swapchain_idx, | ||
struct wined3d_display_mode * | mode, | ||
enum wined3d_display_rotation * | rotation | ||
) |
Definition at line 3541 of file device.c.
Referenced by d3d8_device_GetDisplayMode(), d3d9_device_GetDisplayMode(), and d3d9_device_GetDisplayModeEx().
struct wined3d_shader *__cdecl wined3d_device_get_domain_shader | ( | const struct wined3d_device * | device | ) |
struct wined3d_buffer *__cdecl wined3d_device_get_ds_cb | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_ds_resource_view | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
struct wined3d_sampler *__cdecl wined3d_device_get_ds_sampler | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
void __cdecl wined3d_device_get_gamma_ramp | ( | const struct wined3d_device * | device, |
UINT | swapchain_idx, | ||
struct wined3d_gamma_ramp * | ramp | ||
) |
Definition at line 5069 of file device.c.
Referenced by d3d8_device_GetGammaRamp(), d3d9_device_GetGammaRamp(), and ddraw_gamma_control_GetGammaRamp().
struct wined3d_shader *__cdecl wined3d_device_get_geometry_shader | ( | const struct wined3d_device * | device | ) |
struct wined3d_buffer *__cdecl wined3d_device_get_gs_cb | ( | const struct wined3d_device * | device, |
UINT | idx | ||
) |
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_gs_resource_view | ( | const struct wined3d_device * | device, |
UINT | idx | ||
) |
struct wined3d_sampler *__cdecl wined3d_device_get_gs_sampler | ( | const struct wined3d_device * | device, |
UINT | idx | ||
) |
struct wined3d_buffer *__cdecl wined3d_device_get_hs_cb | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_hs_resource_view | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
struct wined3d_sampler *__cdecl wined3d_device_get_hs_sampler | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
struct wined3d_shader *__cdecl wined3d_device_get_hull_shader | ( | const struct wined3d_device * | device | ) |
struct wined3d_buffer *__cdecl wined3d_device_get_index_buffer | ( | const struct wined3d_device * | device, |
enum wined3d_format_id * | format, | ||
unsigned int * | offset | ||
) |
Definition at line 1906 of file device.c.
Referenced by d3d8_device_GetIndices(), and d3d9_device_GetIndices().
HRESULT __cdecl wined3d_device_get_light | ( | const struct wined3d_device * | device, |
UINT | light_idx, | ||
struct wined3d_light * | light | ||
) |
Definition at line 1724 of file device.c.
Referenced by d3d8_device_GetLight(), d3d9_device_GetLight(), and d3d_device7_GetLight().
HRESULT __cdecl wined3d_device_get_light_enable | ( | const struct wined3d_device * | device, |
UINT | light_idx, | ||
BOOL * | enable | ||
) |
Definition at line 1767 of file device.c.
Referenced by d3d8_device_GetLightEnable(), d3d9_device_GetLightEnable(), and d3d_device7_GetLightEnable().
void __cdecl wined3d_device_get_material | ( | const struct wined3d_device * | device, |
struct wined3d_material * | material | ||
) |
Definition at line 1861 of file device.c.
Referenced by d3d8_device_GetMaterial(), d3d9_device_GetMaterial(), and d3d_device7_GetMaterial().
float __cdecl wined3d_device_get_npatch_mode | ( | const struct wined3d_device * | device | ) |
struct wined3d_shader *__cdecl wined3d_device_get_pixel_shader | ( | const struct wined3d_device * | device | ) |
Definition at line 2530 of file device.c.
Referenced by d3d8_device_DeletePixelShader(), d3d8_device_GetPixelShader(), and d3d9_device_GetPixelShader().
struct wined3d_query *__cdecl wined3d_device_get_predication | ( | struct wined3d_device * | device, |
BOOL * | value | ||
) |
void __cdecl wined3d_device_get_primitive_type | ( | const struct wined3d_device * | device, |
enum wined3d_primitive_type * | primitive_topology, | ||
unsigned int * | patch_vertex_count | ||
) |
Definition at line 3727 of file device.c.
struct wined3d_buffer *__cdecl wined3d_device_get_ps_cb | ( | const struct wined3d_device * | device, |
UINT | idx | ||
) |
HRESULT __cdecl wined3d_device_get_ps_consts_b | ( | const struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
BOOL * | constants | ||
) |
Definition at line 2614 of file device.c.
Referenced by d3d9_device_GetPixelShaderConstantB().
HRESULT __cdecl wined3d_device_get_ps_consts_f | ( | const struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
struct wined3d_vec4 * | constants | ||
) |
Definition at line 2708 of file device.c.
Referenced by d3d8_device_GetPixelShaderConstant(), and d3d9_device_GetPixelShaderConstantF().
HRESULT __cdecl wined3d_device_get_ps_consts_i | ( | const struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
struct wined3d_ivec4 * | constants | ||
) |
Definition at line 2663 of file device.c.
Referenced by d3d9_device_GetPixelShaderConstantI().
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_ps_resource_view | ( | const struct wined3d_device * | device, |
UINT | idx | ||
) |
struct wined3d_sampler *__cdecl wined3d_device_get_ps_sampler | ( | const struct wined3d_device * | device, |
UINT | idx | ||
) |
HRESULT __cdecl wined3d_device_get_raster_status | ( | const struct wined3d_device * | device, |
UINT | swapchain_idx, | ||
struct wined3d_raster_status * | raster_status | ||
) |
Definition at line 3981 of file device.c.
Referenced by d3d8_device_GetRasterStatus(), and d3d9_device_GetRasterStatus().
struct wined3d_rasterizer_state *__cdecl wined3d_device_get_rasterizer_state | ( | struct wined3d_device * | device | ) |
DWORD __cdecl wined3d_device_get_render_state | ( | const struct wined3d_device * | device, |
enum wined3d_render_state | state | ||
) |
Definition at line 2064 of file device.c.
Referenced by d3d8_device_GetRenderState(), d3d9_device_GetRenderState(), d3d_device7_GetRenderState(), and d3d_vertex_buffer7_ProcessVertices().
struct wined3d_rendertarget_view *__cdecl wined3d_device_get_rendertarget_view | ( | const struct wined3d_device * | device, |
unsigned int | view_idx | ||
) |
Definition at line 4447 of file device.c.
Referenced by d3d8_device_GetRenderTarget(), d3d8_device_SetRenderTarget(), d3d9_device_GetRenderTarget(), d3d9_device_reset(), ddraw_set_cooperative_level(), ddraw_surface7_Flip(), and device_init().
DWORD __cdecl wined3d_device_get_sampler_state | ( | const struct wined3d_device * | device, |
UINT | sampler_idx, | ||
enum wined3d_sampler_state | state | ||
) |
Definition at line 2108 of file device.c.
Referenced by d3d8_device_GetTextureStageState(), d3d9_device_GetSamplerState(), d3d_device7_GetRenderState(), and d3d_device7_GetTextureStageState().
BOOL __cdecl wined3d_device_get_software_vertex_processing | ( | const struct wined3d_device * | device | ) |
struct wined3d_buffer *__cdecl wined3d_device_get_stream_output | ( | struct wined3d_device * | device, |
UINT | idx, | ||
UINT * | offset | ||
) |
Definition at line 1362 of file device.c.
HRESULT __cdecl wined3d_device_get_stream_source | ( | const struct wined3d_device * | device, |
UINT | stream_idx, | ||
struct wined3d_buffer ** | buffer, | ||
UINT * | offset, | ||
UINT * | stride | ||
) |
Definition at line 1428 of file device.c.
Referenced by d3d8_device_GetStreamSource(), d3d9_device_GetStreamSource(), and d3d_vertex_buffer7_Release().
HRESULT __cdecl wined3d_device_get_stream_source_freq | ( | const struct wined3d_device * | device, |
UINT | stream_idx, | ||
UINT * | divider | ||
) |
Definition at line 1490 of file device.c.
Referenced by d3d9_device_GetStreamSourceFreq().
struct wined3d_swapchain *__cdecl wined3d_device_get_swapchain | ( | const struct wined3d_device * | device, |
UINT | swapchain_idx | ||
) |
Definition at line 533 of file device.c.
Referenced by d3d8_device_CreateAdditionalSwapChain(), d3d9_device_CreateAdditionalSwapChain(), d3d9_device_get_swapchains(), ddraw_create_swapchain(), device_init(), wined3d_device_get_display_mode(), wined3d_device_get_gamma_ramp(), wined3d_device_get_raster_status(), wined3d_device_reset(), and wined3d_device_set_gamma_ramp().
UINT __cdecl wined3d_device_get_swapchain_count | ( | const struct wined3d_device * | device | ) |
Definition at line 526 of file device.c.
Referenced by d3d8_device_CreateAdditionalSwapChain(), d3d9_device_CreateAdditionalSwapChain(), d3d9_device_get_swapchains(), and d3d9_device_GetNumberOfSwapChains().
struct wined3d_texture *__cdecl wined3d_device_get_texture | ( | const struct wined3d_device * | device, |
UINT | stage | ||
) |
Definition at line 3510 of file device.c.
Referenced by d3d8_device_GetTexture(), d3d9_device_GetTexture(), d3d_device3_GetRenderState(), d3d_device3_SetRenderState(), d3d_device3_SetTexture(), and d3d_device7_GetTexture().
DWORD __cdecl wined3d_device_get_texture_stage_state | ( | const struct wined3d_device * | device, |
UINT | stage, | ||
enum wined3d_texture_stage_state | state | ||
) |
Definition at line 3447 of file device.c.
Referenced by d3d8_device_GetTextureStageState(), d3d9_device_GetTextureStageState(), d3d_device3_GetRenderState(), and d3d_device7_GetTextureStageState().
void __cdecl wined3d_device_get_transform | ( | const struct wined3d_device * | device, |
enum wined3d_transform_state | state, | ||
struct wined3d_matrix * | matrix | ||
) |
Definition at line 1540 of file device.c.
Referenced by d3d8_device_GetTransform(), d3d9_device_GetTransform(), d3d_device7_GetTransform(), d3d_viewport_TransformVertices(), prepare_clip_space_planes(), and process_vertices_strided().
struct wined3d_unordered_access_view *__cdecl wined3d_device_get_unordered_access_view | ( | const struct wined3d_device * | device, |
unsigned int | idx | ||
) |
Definition at line 3060 of file device.c.
struct wined3d_vertex_declaration *__cdecl wined3d_device_get_vertex_declaration | ( | const struct wined3d_device * | device | ) |
Definition at line 2179 of file device.c.
Referenced by d3d8_device_GetVertexShader(), d3d9_device_GetFVF(), and d3d9_device_GetVertexDeclaration().
struct wined3d_shader *__cdecl wined3d_device_get_vertex_shader | ( | const struct wined3d_device * | device | ) |
Definition at line 2207 of file device.c.
Referenced by d3d8_device_DeleteVertexShader(), and d3d9_device_GetVertexShader().
void __cdecl wined3d_device_get_viewport | ( | const struct wined3d_device * | device, |
struct wined3d_viewport * | viewport | ||
) |
Definition at line 1950 of file device.c.
Referenced by d3d8_device_GetViewport(), d3d9_device_GetViewport(), d3d_device7_GetViewport(), and process_vertices_strided().
struct wined3d_buffer *__cdecl wined3d_device_get_vs_cb | ( | const struct wined3d_device * | device, |
UINT | idx | ||
) |
HRESULT __cdecl wined3d_device_get_vs_consts_b | ( | const struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
BOOL * | constants | ||
) |
Definition at line 2399 of file device.c.
Referenced by d3d9_device_GetVertexShaderConstantB().
HRESULT __cdecl wined3d_device_get_vs_consts_f | ( | const struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
struct wined3d_vec4 * | constants | ||
) |
Definition at line 2492 of file device.c.
Referenced by d3d8_device_GetVertexShaderConstant(), and d3d9_device_GetVertexShaderConstantF().
HRESULT __cdecl wined3d_device_get_vs_consts_i | ( | const struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
struct wined3d_ivec4 * | constants | ||
) |
Definition at line 2448 of file device.c.
Referenced by d3d9_device_GetVertexShaderConstantI().
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_vs_resource_view | ( | const struct wined3d_device * | device, |
UINT | idx | ||
) |
struct wined3d_sampler *__cdecl wined3d_device_get_vs_sampler | ( | const struct wined3d_device * | device, |
UINT | idx | ||
) |
ULONG __cdecl wined3d_device_incref | ( | struct wined3d_device * | device | ) |
Definition at line 456 of file device.c.
Referenced by d3d_device_init(), and ddraw_surface_create().
HRESULT __cdecl wined3d_device_init_3d | ( | struct wined3d_device * | device, |
struct wined3d_swapchain_desc * | swapchain_desc | ||
) |
Definition at line 1061 of file device.c.
Referenced by ddraw_attach_d3d_device(), and device_init().
HRESULT __cdecl wined3d_device_init_gdi | ( | struct wined3d_device * | device, |
struct wined3d_swapchain_desc * | swapchain_desc | ||
) |
Definition at line 1147 of file device.c.
Referenced by ddraw_create_swapchain().
void __cdecl wined3d_device_multiply_transform | ( | struct wined3d_device * | device, |
enum wined3d_transform_state | state, | ||
const struct wined3d_matrix * | matrix | ||
) |
Definition at line 1548 of file device.c.
Referenced by d3d8_device_MultiplyTransform(), d3d9_device_MultiplyTransform(), and d3d_device7_MultiplyTransform().
HRESULT __cdecl wined3d_device_process_vertices | ( | struct wined3d_device * | device, |
UINT | src_start_idx, | ||
UINT | dst_idx, | ||
UINT | vertex_count, | ||
struct wined3d_buffer * | dst_buffer, | ||
const struct wined3d_vertex_declaration * | declaration, | ||
DWORD | flags, | ||
DWORD | dst_fvf | ||
) |
Definition at line 3340 of file device.c.
Referenced by d3d8_device_ProcessVertices(), d3d9_device_ProcessVertices(), and d3d_vertex_buffer7_ProcessVertices().
void __cdecl wined3d_device_release_focus_window | ( | struct wined3d_device * | device | ) |
Definition at line 954 of file device.c.
Referenced by d3d8_device_Release(), d3d9_device_Release(), ddraw_set_cooperative_level(), device_init(), swapchain_cleanup(), and wined3d_swapchain_set_fullscreen().
HRESULT __cdecl wined3d_device_reset | ( | struct wined3d_device * | device, |
const struct wined3d_swapchain_desc * | swapchain_desc, | ||
const struct wined3d_display_mode * | mode, | ||
wined3d_device_reset_cb | callback, | ||
BOOL | reset_state | ||
) |
Definition at line 4771 of file device.c.
Referenced by d3d8_device_Reset(), d3d9_device_reset(), and ddraw_surface_create().
void __cdecl wined3d_device_resolve_sub_resource | ( | struct wined3d_device * | device, |
struct wined3d_resource * | dst_resource, | ||
unsigned int | dst_sub_resource_idx, | ||
struct wined3d_resource * | src_resource, | ||
unsigned int | src_sub_resource_idx, | ||
enum wined3d_format_id | format_id | ||
) |
Definition at line 4346 of file device.c.
Referenced by resolve_depth_buffer().
void __cdecl wined3d_device_restore_fullscreen_window | ( | struct wined3d_device * | device, |
HWND | window, | ||
const RECT * | window_rect | ||
) |
Definition at line 885 of file device.c.
Referenced by ddraw_set_cooperative_level(), swapchain_cleanup(), and wined3d_swapchain_set_fullscreen().
void __cdecl wined3d_device_set_base_vertex_index | ( | struct wined3d_device * | device, |
INT | base_index | ||
) |
Definition at line 1917 of file device.c.
Referenced by d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_SetIndices(), d3d9_device_DrawIndexedPrimitive(), d3d9_device_DrawIndexedPrimitiveUP(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_blend_state | ( | struct wined3d_device * | device, |
struct wined3d_blend_state * | blend_state | ||
) |
Definition at line 1976 of file device.c.
HRESULT __cdecl wined3d_device_set_clip_plane | ( | struct wined3d_device * | device, |
UINT | plane_idx, | ||
const struct wined3d_vec4 * | plane | ||
) |
Definition at line 1783 of file device.c.
Referenced by d3d8_device_SetClipPlane(), d3d9_device_SetClipPlane(), d3d_device7_SetClipPlane(), and wined3d_stateblock_apply().
HRESULT __cdecl wined3d_device_set_clip_status | ( | struct wined3d_device * | device, |
const struct wined3d_clip_status * | clip_status | ||
) |
Definition at line 1827 of file device.c.
Referenced by d3d8_device_SetClipStatus(), and d3d9_device_SetClipStatus().
void __cdecl wined3d_device_set_compute_shader | ( | struct wined3d_device * | device, |
struct wined3d_shader * | shader | ||
) |
Definition at line 2930 of file device.c.
void __cdecl wined3d_device_set_cs_cb | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_buffer * | buffer | ||
) |
Definition at line 2954 of file device.c.
void __cdecl wined3d_device_set_cs_resource_view | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_shader_resource_view * | view | ||
) |
Definition at line 2968 of file device.c.
void __cdecl wined3d_device_set_cs_sampler | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_sampler * | sampler | ||
) |
Definition at line 2984 of file device.c.
void __cdecl wined3d_device_set_cs_uav | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_unordered_access_view * | uav, | ||
unsigned int | initial_count | ||
) |
Definition at line 3036 of file device.c.
void __cdecl wined3d_device_set_cursor_position | ( | struct wined3d_device * | device, |
int | x_screen_space, | ||
int | y_screen_space, | ||
DWORD | flags | ||
) |
Definition at line 4690 of file device.c.
Referenced by d3d8_device_SetCursorPosition(), and d3d9_device_SetCursorPosition().
HRESULT __cdecl wined3d_device_set_cursor_properties | ( | struct wined3d_device * | device, |
UINT | x_hotspot, | ||
UINT | y_hotspot, | ||
struct wined3d_texture * | texture, | ||
unsigned int | sub_resource_idx | ||
) |
Definition at line 4587 of file device.c.
Referenced by d3d8_device_SetCursorProperties(), and d3d9_device_SetCursorProperties().
void __cdecl wined3d_device_set_depth_stencil_view | ( | struct wined3d_device * | device, |
struct wined3d_rendertarget_view * | view | ||
) |
Definition at line 4524 of file device.c.
Referenced by d3d8_device_SetRenderTarget(), d3d9_device_SetDepthStencilSurface(), d3d_device_update_depth_stencil(), ddraw_set_cooperative_level(), ddraw_surface_delete_attached_surface(), device_init_swapchain_state(), and wined3d_device_reset().
HRESULT __cdecl wined3d_device_set_dialog_box_mode | ( | struct wined3d_device * | device, |
BOOL | enable_dialogs | ||
) |
Definition at line 5032 of file device.c.
Referenced by d3d9_device_SetDialogBoxMode().
void __cdecl wined3d_device_set_domain_shader | ( | struct wined3d_device * | device, |
struct wined3d_shader * | shader | ||
) |
void __cdecl wined3d_device_set_ds_cb | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_buffer * | buffer | ||
) |
void __cdecl wined3d_device_set_ds_resource_view | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_shader_resource_view * | view | ||
) |
void __cdecl wined3d_device_set_ds_sampler | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_sampler * | sampler | ||
) |
void __cdecl wined3d_device_set_gamma_ramp | ( | const struct wined3d_device * | device, |
UINT | swapchain_idx, | ||
DWORD | flags, | ||
const struct wined3d_gamma_ramp * | ramp | ||
) |
Definition at line 5057 of file device.c.
Referenced by d3d8_device_SetGammaRamp(), d3d9_device_SetGammaRamp(), and ddraw_gamma_control_SetGammaRamp().
void __cdecl wined3d_device_set_geometry_shader | ( | struct wined3d_device * | device, |
struct wined3d_shader * | shader | ||
) |
void __cdecl wined3d_device_set_gs_cb | ( | struct wined3d_device * | device, |
UINT | idx, | ||
struct wined3d_buffer * | buffer | ||
) |
void __cdecl wined3d_device_set_gs_resource_view | ( | struct wined3d_device * | device, |
UINT | idx, | ||
struct wined3d_shader_resource_view * | view | ||
) |
void __cdecl wined3d_device_set_gs_sampler | ( | struct wined3d_device * | device, |
UINT | idx, | ||
struct wined3d_sampler * | sampler | ||
) |
void __cdecl wined3d_device_set_hs_cb | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_buffer * | buffer | ||
) |
void __cdecl wined3d_device_set_hs_resource_view | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_shader_resource_view * | view | ||
) |
void __cdecl wined3d_device_set_hs_sampler | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_sampler * | sampler | ||
) |
void __cdecl wined3d_device_set_hull_shader | ( | struct wined3d_device * | device, |
struct wined3d_shader * | shader | ||
) |
void __cdecl wined3d_device_set_index_buffer | ( | struct wined3d_device * | device, |
struct wined3d_buffer * | index_buffer, | ||
enum wined3d_format_id | format_id, | ||
unsigned int | offset | ||
) |
Definition at line 1874 of file device.c.
Referenced by d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_SetIndices(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_SetIndices(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), and wined3d_stateblock_apply().
HRESULT __cdecl wined3d_device_set_light | ( | struct wined3d_device * | device, |
UINT | light_idx, | ||
const struct wined3d_light * | light | ||
) |
Definition at line 1580 of file device.c.
Referenced by apply_lights(), d3d8_device_SetLight(), d3d9_device_SetLight(), d3d_device7_SetLight(), and wined3d_device_set_light_enable().
HRESULT __cdecl wined3d_device_set_light_enable | ( | struct wined3d_device * | device, |
UINT | light_idx, | ||
BOOL | enable | ||
) |
Definition at line 1741 of file device.c.
Referenced by apply_lights(), d3d8_device_LightEnable(), d3d9_device_LightEnable(), and d3d_device7_LightEnable().
void __cdecl wined3d_device_set_material | ( | struct wined3d_device * | device, |
const struct wined3d_material * | material | ||
) |
Definition at line 1849 of file device.c.
Referenced by d3d8_device_SetMaterial(), d3d9_device_SetMaterial(), d3d_device7_SetMaterial(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_multithreaded | ( | struct wined3d_device * | device | ) |
Definition at line 1290 of file device.c.
Referenced by ddraw_set_cooperative_level(), and device_init().
HRESULT __cdecl wined3d_device_set_npatch_mode | ( | struct wined3d_device * | device, |
float | segments | ||
) |
Definition at line 3995 of file device.c.
Referenced by d3d9_device_SetNPatchMode().
void __cdecl wined3d_device_set_pixel_shader | ( | struct wined3d_device * | device, |
struct wined3d_shader * | shader | ||
) |
Definition at line 2509 of file device.c.
Referenced by d3d8_device_SetPixelShader(), d3d9_device_SetPixelShader(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_predication | ( | struct wined3d_device * | device, |
struct wined3d_query * | predicate, | ||
BOOL | value | ||
) |
Definition at line 3670 of file device.c.
void __cdecl wined3d_device_set_primitive_type | ( | struct wined3d_device * | device, |
enum wined3d_primitive_type | primitive_topology, | ||
unsigned int | patch_vertex_count | ||
) |
Definition at line 3717 of file device.c.
Referenced by d3d8_device_DrawIndexedPrimitive(), d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitive(), d3d8_device_DrawPrimitiveUP(), d3d9_device_DrawIndexedPrimitive(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitive(), d3d9_device_DrawPrimitiveUP(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), and d3d_device7_DrawPrimitiveVB().
void __cdecl wined3d_device_set_ps_cb | ( | struct wined3d_device * | device, |
UINT | idx, | ||
struct wined3d_buffer * | buffer | ||
) |
HRESULT __cdecl wined3d_device_set_ps_consts_b | ( | struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
const BOOL * | constants | ||
) |
Definition at line 2581 of file device.c.
Referenced by d3d9_device_SetPixelShaderConstantB(), and wined3d_stateblock_apply().
HRESULT __cdecl wined3d_device_set_ps_consts_f | ( | struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
const struct wined3d_vec4 * | constants | ||
) |
Definition at line 2679 of file device.c.
Referenced by d3d8_device_SetPixelShaderConstant(), d3d9_device_SetPixelShaderConstantF(), and wined3d_stateblock_apply().
HRESULT __cdecl wined3d_device_set_ps_consts_i | ( | struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
const struct wined3d_ivec4 * | constants | ||
) |
Definition at line 2630 of file device.c.
Referenced by d3d9_device_SetPixelShaderConstantI(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_ps_resource_view | ( | struct wined3d_device * | device, |
UINT | idx, | ||
struct wined3d_shader_resource_view * | view | ||
) |
void __cdecl wined3d_device_set_ps_sampler | ( | struct wined3d_device * | device, |
UINT | idx, | ||
struct wined3d_sampler * | sampler | ||
) |
void __cdecl wined3d_device_set_rasterizer_state | ( | struct wined3d_device * | device, |
struct wined3d_rasterizer_state * | rasterizer_state | ||
) |
Definition at line 2001 of file device.c.
void __cdecl wined3d_device_set_render_state | ( | struct wined3d_device * | device, |
enum wined3d_render_state | state, | ||
DWORD | value | ||
) |
Definition at line 2027 of file device.c.
Referenced by d3d8_device_Reset(), d3d8_device_SetRenderState(), d3d9_device_reset(), d3d9_device_SetRenderState(), d3d_device7_SetRenderState(), d3d_device_init(), d3d_vertex_buffer7_ProcessVertices(), ddraw_surface_create(), device_init(), setup_lighting(), and wined3d_stateblock_apply().
HRESULT __cdecl wined3d_device_set_rendertarget_view | ( | struct wined3d_device * | device, |
unsigned int | view_idx, | ||
struct wined3d_rendertarget_view * | view, | ||
BOOL | set_viewport | ||
) |
Definition at line 4468 of file device.c.
Referenced by d3d8_device_SetRenderTarget(), d3d9_device_SetRenderTarget(), d3d_device_init(), d3d_device_inner_Release(), d3d_device_set_render_target(), ddraw_set_cooperative_level(), ddraw_surface7_Flip(), device_init_swapchain_state(), wined3d_device_reset(), and wined3d_device_uninit_3d().
void __cdecl wined3d_device_set_sampler_state | ( | struct wined3d_device * | device, |
UINT | sampler_idx, | ||
enum wined3d_sampler_state | state, | ||
DWORD | value | ||
) |
Definition at line 2071 of file device.c.
Referenced by d3d8_device_SetTextureStageState(), d3d9_device_SetSamplerState(), d3d_device7_SetRenderState(), d3d_device7_SetTextureStageState(), and wined3d_stateblock_apply().
Definition at line 2126 of file device.c.
Referenced by d3d9_device_SetScissorRect(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_software_vertex_processing | ( | struct wined3d_device * | device, |
BOOL | software | ||
) |
void __cdecl wined3d_device_set_stream_output | ( | struct wined3d_device * | device, |
UINT | idx, | ||
struct wined3d_buffer * | buffer, | ||
UINT | offset | ||
) |
Definition at line 1335 of file device.c.
HRESULT __cdecl wined3d_device_set_stream_source | ( | struct wined3d_device * | device, |
UINT | stream_idx, | ||
struct wined3d_buffer * | buffer, | ||
UINT | offset, | ||
UINT | stride | ||
) |
Definition at line 1378 of file device.c.
Referenced by d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitiveUP(), d3d8_device_SetStreamSource(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitiveUP(), d3d9_device_SetStreamSource(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_device7_DrawPrimitiveVB(), d3d_vertex_buffer7_ProcessVertices(), d3d_vertex_buffer7_Release(), and wined3d_stateblock_apply().
HRESULT __cdecl wined3d_device_set_stream_source_freq | ( | struct wined3d_device * | device, |
UINT | stream_idx, | ||
UINT | divider | ||
) |
Definition at line 1451 of file device.c.
Referenced by d3d9_device_SetStreamSourceFreq(), and wined3d_stateblock_apply().
HRESULT __cdecl wined3d_device_set_texture | ( | struct wined3d_device * | device, |
UINT | stage, | ||
struct wined3d_texture * | texture | ||
) |
Definition at line 3462 of file device.c.
Referenced by d3d8_device_SetTexture(), d3d9_device_SetTexture(), d3d_device3_SetRenderState(), d3d_device7_SetTexture(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_texture_stage_state | ( | struct wined3d_device * | device, |
UINT | stage, | ||
enum wined3d_texture_stage_state | state, | ||
DWORD | value | ||
) |
Definition at line 3405 of file device.c.
Referenced by d3d8_device_SetTextureStageState(), d3d9_device_SetTextureStageState(), d3d_device3_SetRenderState(), d3d_device3_SetTexture(), d3d_device7_SetTextureStageState(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_transform | ( | struct wined3d_device * | device, |
enum wined3d_transform_state | state, | ||
const struct wined3d_matrix * | matrix | ||
) |
Definition at line 1505 of file device.c.
Referenced by d3d8_device_SetTransform(), d3d9_device_SetTransform(), d3d_device1_SetMatrix(), d3d_device3_MultiplyTransform(), d3d_device3_SetTransform(), d3d_device7_SetTransform(), update_clip_space(), wined3d_device_multiply_transform(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_unordered_access_view | ( | struct wined3d_device * | device, |
unsigned int | idx, | ||
struct wined3d_unordered_access_view * | uav, | ||
unsigned int | initial_count | ||
) |
Definition at line 3052 of file device.c.
void __cdecl wined3d_device_set_vertex_declaration | ( | struct wined3d_device * | device, |
struct wined3d_vertex_declaration * | declaration | ||
) |
Definition at line 2157 of file device.c.
Referenced by d3d8_device_SetVertexShader(), d3d9_device_SetFVF(), d3d9_device_SetVertexDeclaration(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_device7_DrawPrimitiveVB(), d3d_vertex_buffer7_ProcessVertices(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_vertex_shader | ( | struct wined3d_device * | device, |
struct wined3d_shader * | shader | ||
) |
Definition at line 2186 of file device.c.
Referenced by d3d8_device_SetVertexShader(), d3d9_device_SetVertexShader(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_viewport | ( | struct wined3d_device * | device, |
const struct wined3d_viewport * | viewport | ||
) |
Definition at line 1931 of file device.c.
Referenced by d3d8_device_SetViewport(), d3d9_device_SetViewport(), d3d_device7_SetViewport(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_vs_cb | ( | struct wined3d_device * | device, |
UINT | idx, | ||
struct wined3d_buffer * | buffer | ||
) |
HRESULT __cdecl wined3d_device_set_vs_consts_b | ( | struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
const BOOL * | constants | ||
) |
Definition at line 2366 of file device.c.
Referenced by d3d9_device_SetVertexShaderConstantB(), and wined3d_stateblock_apply().
HRESULT __cdecl wined3d_device_set_vs_consts_f | ( | struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
const struct wined3d_vec4 * | constants | ||
) |
Definition at line 2463 of file device.c.
Referenced by d3d8_device_SetVertexShaderConstant(), d3d9_device_SetVertexShaderConstantF(), and wined3d_stateblock_apply().
HRESULT __cdecl wined3d_device_set_vs_consts_i | ( | struct wined3d_device * | device, |
unsigned int | start_idx, | ||
unsigned int | count, | ||
const struct wined3d_ivec4 * | constants | ||
) |
Definition at line 2415 of file device.c.
Referenced by d3d9_device_SetVertexShaderConstantI(), and wined3d_stateblock_apply().
void __cdecl wined3d_device_set_vs_resource_view | ( | struct wined3d_device * | device, |
UINT | idx, | ||
struct wined3d_shader_resource_view * | view | ||
) |
void __cdecl wined3d_device_set_vs_sampler | ( | struct wined3d_device * | device, |
UINT | idx, | ||
struct wined3d_sampler * | sampler | ||
) |
void __cdecl wined3d_device_setup_fullscreen_window | ( | struct wined3d_device * | device, |
HWND | window, | ||
UINT | w, | ||
UINT | h | ||
) |
Definition at line 853 of file device.c.
Referenced by ddraw_set_cooperative_level(), device_init(), wined3d_device_reset(), and wined3d_swapchain_set_fullscreen().
BOOL __cdecl wined3d_device_show_cursor | ( | struct wined3d_device * | device, |
BOOL | show | ||
) |
Definition at line 4719 of file device.c.
Referenced by d3d8_device_ShowCursor(), and d3d9_device_ShowCursor().
HRESULT __cdecl wined3d_device_uninit_3d | ( | struct wined3d_device * | device | ) |
Definition at line 1195 of file device.c.
Referenced by d3d8_device_Release(), d3d9_device_Release(), ddraw_attach_d3d_device(), ddraw_destroy_swapchain(), and device_init().
HRESULT __cdecl wined3d_device_uninit_gdi | ( | struct wined3d_device * | device | ) |
Definition at line 1265 of file device.c.
Referenced by ddraw_destroy_swapchain().
void __cdecl wined3d_device_update_sub_resource | ( | struct wined3d_device * | device, |
struct wined3d_resource * | resource, | ||
unsigned int | sub_resource_idx, | ||
const struct wined3d_box * | box, | ||
const void * | data, | ||
unsigned int | row_pitch, | ||
unsigned int | depth_pitch | ||
) |
Definition at line 4281 of file device.c.
Referenced by buffer_init(), and wined3d_texture_create().
HRESULT __cdecl wined3d_device_update_texture | ( | struct wined3d_device * | device, |
struct wined3d_texture * | src_texture, | ||
struct wined3d_texture * | dst_texture | ||
) |
Definition at line 3808 of file device.c.
Referenced by d3d8_device_UpdateTexture(), and d3d9_device_UpdateTexture().
HRESULT __cdecl wined3d_device_validate_device | ( | const struct wined3d_device * | device, |
DWORD * | num_passes | ||
) |
Definition at line 3905 of file device.c.
Referenced by d3d8_device_ValidateDevice(), d3d9_device_ValidateDevice(), and d3d_device7_ValidateDevice().
BOOL wined3d_dxt1_decode | ( | const BYTE * | src, |
BYTE * | dst, | ||
DWORD | pitch_in, | ||
DWORD | pitch_out, | ||
enum wined3d_format_id | format, | ||
unsigned int | w, | ||
unsigned int | h | ||
) |
Definition at line 317 of file dxtn.c.
Referenced by convert_dxt1_a1r5g5b5(), convert_dxt1_a4r4g4b4(), convert_dxt1_a8r8g8b8(), convert_dxt1_x1r5g5b5(), convert_dxt1_x4r4g4b4(), and convert_dxt1_x8r8g8b8().
BOOL wined3d_dxt1_encode | ( | const BYTE * | src, |
BYTE * | dst, | ||
DWORD | pitch_in, | ||
DWORD | pitch_out, | ||
enum wined3d_format_id | format, | ||
unsigned int | w, | ||
unsigned int | h | ||
) |
Definition at line 389 of file dxtn.c.
Referenced by convert_a1r5g5b5_dxt1(), convert_a8r8g8b8_dxt1(), convert_x1r5g5b5_dxt1(), and convert_x8r8g8b8_dxt1().
BOOL wined3d_dxt3_decode | ( | const BYTE * | src, |
BYTE * | dst, | ||
DWORD | pitch_in, | ||
DWORD | pitch_out, | ||
enum wined3d_format_id | format, | ||
unsigned int | w, | ||
unsigned int | h | ||
) |
Definition at line 345 of file dxtn.c.
Referenced by convert_dxt3_a4r4g4b4(), convert_dxt3_a8r8g8b8(), convert_dxt3_x4r4g4b4(), and convert_dxt3_x8r8g8b8().
BOOL wined3d_dxt3_encode | ( | const BYTE * | src, |
BYTE * | dst, | ||
DWORD | pitch_in, | ||
DWORD | pitch_out, | ||
enum wined3d_format_id | format, | ||
unsigned int | w, | ||
unsigned int | h | ||
) |
Definition at line 417 of file dxtn.c.
Referenced by convert_a8r8g8b8_dxt3(), and convert_x8r8g8b8_dxt3().
BOOL wined3d_dxt5_decode | ( | const BYTE * | src, |
BYTE * | dst, | ||
DWORD | pitch_in, | ||
DWORD | pitch_out, | ||
enum wined3d_format_id | format, | ||
unsigned int | w, | ||
unsigned int | h | ||
) |
Definition at line 369 of file dxtn.c.
Referenced by convert_dxt5_a8r8g8b8(), and convert_dxt5_x8r8g8b8().
BOOL wined3d_dxt5_encode | ( | const BYTE * | src, |
BYTE * | dst, | ||
DWORD | pitch_in, | ||
DWORD | pitch_out, | ||
enum wined3d_format_id | format, | ||
unsigned int | w, | ||
unsigned int | h | ||
) |
Definition at line 439 of file dxtn.c.
Referenced by convert_a8r8g8b8_dxt5(), and convert_x8r8g8b8_dxt5().
Definition at line 510 of file dxtn.c.
Referenced by find_converter().
HRESULT __cdecl wined3d_enum_adapter_modes | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
enum wined3d_format_id | format_id, | ||
enum wined3d_scanline_ordering | scanline_ordering, | ||
UINT | mode_idx, | ||
struct wined3d_display_mode * | mode | ||
) |
Definition at line 4589 of file directx.c.
Referenced by d3d8_EnumAdapterModes(), d3d9_EnumAdapterModes(), d3d9_EnumAdapterModesEx(), ddraw7_EnumDisplayModes(), and wined3d_find_closest_matching_adapter_mode().
HRESULT __cdecl wined3d_find_closest_matching_adapter_mode | ( | const struct wined3d * | wined3d, |
unsigned int | adapter_idx, | ||
struct wined3d_display_mode * | mode | ||
) |
Definition at line 4667 of file directx.c.
Referenced by wined3d_swapchain_set_display_mode().
Definition at line 4484 of file directx.c.
Referenced by d3d8_GetAdapterCount(), and d3d9_GetAdapterCount().
HRESULT __cdecl wined3d_get_adapter_display_mode | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
struct wined3d_display_mode * | mode, | ||
enum wined3d_display_rotation * | rotation | ||
) |
Definition at line 4767 of file directx.c.
Referenced by d3d7_EnumZBufferFormats(), d3d8_GetAdapterDisplayMode(), d3d9_GetAdapterDisplayMode(), d3d9_GetAdapterDisplayModeEx(), d3d_device2_EnumTextureFormats(), d3d_device7_EnumTextureFormats(), ddraw7_GetAvailableVidMem(), ddraw7_GetDisplayMode(), ddraw7_GetFourCCCodes(), ddraw7_GetMonitorFrequency(), ddraw_create_swapchain(), ddraw_set_cooperative_level(), ddraw_surface_create(), swapchain_init(), wined3d_device_set_cursor_properties(), wined3d_find_closest_matching_adapter_mode(), wined3d_get_adapter_raster_status(), wined3d_get_output_desc(), wined3d_swapchain_get_display_mode(), wined3d_swapchain_resize_target(), and wined3d_swapchain_set_fullscreen().
HRESULT __cdecl wined3d_get_adapter_identifier | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
DWORD | flags, | ||
struct wined3d_adapter_identifier * | identifier | ||
) |
Definition at line 4939 of file directx.c.
Referenced by d3d8_GetAdapterIdentifier(), d3d9_GetAdapterIdentifier(), d3d9_GetAdapterLUID(), ddraw7_GetAvailableVidMem(), ddraw7_GetDeviceIdentifier(), and ddraw_enumerate_secondary_devices().
UINT __cdecl wined3d_get_adapter_mode_count | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
enum wined3d_format_id | format_id, | ||
enum wined3d_scanline_ordering | scanline_ordering | ||
) |
Definition at line 4536 of file directx.c.
Referenced by d3d8_GetAdapterModeCount(), d3d9_GetAdapterModeCount(), d3d9_GetAdapterModeCountEx(), wined3d_check_device_type(), and wined3d_find_closest_matching_adapter_mode().
HRESULT __cdecl wined3d_get_adapter_raster_status | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
struct wined3d_raster_status * | raster_status | ||
) |
Definition at line 4994 of file directx.c.
Referenced by ddraw7_GetScanLine(), ddraw7_GetVerticalBlankStatus(), and wined3d_swapchain_get_raster_status().
HRESULT __cdecl wined3d_get_device_caps | ( | const struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
enum wined3d_device_type | device_type, | ||
WINED3DCAPS * | caps | ||
) |
Definition at line 5659 of file directx.c.
Referenced by d3d8_GetDeviceCaps(), d3d9_GetDeviceCaps(), ddraw_get_d3dcaps(), ddraw_init(), device_init(), and wined3d_device_get_device_caps().
HRESULT __cdecl wined3d_get_output_desc | ( | const struct wined3d * | wined3d, |
unsigned int | adapter_idx, | ||
struct wined3d_output_desc * | desc | ||
) |
Definition at line 4499 of file directx.c.
Referenced by d3d8_GetAdapterMonitor(), d3d9_GetAdapterMonitor(), and ddraw_enumerate_secondary_devices().
Definition at line 456 of file directx.c.
Referenced by device_init().
Definition at line 2759 of file wined3d.h.
Referenced by cubetexture_init(), ddraw_surface_create(), query_internal_format(), shader_find_free_input_register(), shader_glsl_alloc(), shader_glsl_generate_vshader(), texture_init(), and volumetexture_init().
Definition at line 368 of file wined3d_main.c.
Referenced by CF_CreateDirectDraw(), CF_CreateDirectDrawClipper(), cubetexture_init(), d3d2_CreateDevice(), d3d3_CreateDevice(), d3d3_EnumDevices(), d3d7_CreateDevice(), d3d7_EnumDevices(), d3d7_EnumZBufferFormats(), d3d7_EvictManagedTextures(), d3d8_CheckDepthStencilMatch(), d3d8_CheckDeviceFormat(), d3d8_CheckDeviceMultiSampleType(), d3d8_CheckDeviceType(), d3d8_device_ApplyStateBlock(), d3d8_device_BeginScene(), d3d8_device_BeginStateBlock(), d3d8_device_CaptureStateBlock(), d3d8_device_Clear(), d3d8_device_CopyRects(), d3d8_device_create_surface(), d3d8_device_CreateAdditionalSwapChain(), d3d8_device_CreatePixelShader(), d3d8_device_CreateStateBlock(), d3d8_device_CreateVertexShader(), d3d8_device_DeletePixelShader(), d3d8_device_DeleteStateBlock(), d3d8_device_DeleteVertexShader(), d3d8_device_DrawIndexedPrimitive(), d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitive(), d3d8_device_DrawPrimitiveUP(), d3d8_device_EndScene(), d3d8_device_EndStateBlock(), d3d8_device_GetAvailableTextureMem(), d3d8_device_GetBackBuffer(), d3d8_device_GetClipPlane(), d3d8_device_GetClipStatus(), d3d8_device_GetCreationParameters(), d3d8_device_GetDepthStencilSurface(), d3d8_device_GetDeviceCaps(), d3d8_device_GetDisplayMode(), d3d8_device_GetFrontBuffer(), d3d8_device_GetGammaRamp(), d3d8_device_GetIndices(), d3d8_device_GetLight(), d3d8_device_GetLightEnable(), d3d8_device_GetMaterial(), d3d8_device_GetPixelShader(), d3d8_device_GetPixelShaderConstant(), d3d8_device_GetPixelShaderFunction(), d3d8_device_GetRasterStatus(), d3d8_device_GetRenderState(), d3d8_device_GetRenderTarget(), d3d8_device_GetStreamSource(), d3d8_device_GetTexture(), d3d8_device_GetTextureStageState(), d3d8_device_GetTransform(), d3d8_device_GetVertexShader(), d3d8_device_GetVertexShaderConstant(), d3d8_device_GetVertexShaderDeclaration(), d3d8_device_GetVertexShaderFunction(), d3d8_device_GetViewport(), d3d8_device_LightEnable(), d3d8_device_MultiplyTransform(), d3d8_device_ProcessVertices(), d3d8_device_Release(), d3d8_device_Reset(), d3d8_device_ResourceManagerDiscardBytes(), d3d8_device_SetClipPlane(), d3d8_device_SetClipStatus(), d3d8_device_SetCursorPosition(), d3d8_device_SetCursorProperties(), d3d8_device_SetGammaRamp(), d3d8_device_SetIndices(), d3d8_device_SetLight(), d3d8_device_SetMaterial(), d3d8_device_SetPixelShader(), d3d8_device_SetPixelShaderConstant(), d3d8_device_SetRenderState(), d3d8_device_SetRenderTarget(), d3d8_device_SetStreamSource(), d3d8_device_SetTexture(), d3d8_device_SetTextureStageState(), d3d8_device_SetTransform(), d3d8_device_SetVertexShader(), d3d8_device_SetVertexShaderConstant(), d3d8_device_SetViewport(), d3d8_device_ShowCursor(), d3d8_device_UpdateTexture(), d3d8_device_ValidateDevice(), d3d8_EnumAdapterModes(), d3d8_GetAdapterCount(), d3d8_GetAdapterDisplayMode(), d3d8_GetAdapterIdentifier(), d3d8_GetAdapterModeCount(), d3d8_GetAdapterMonitor(), d3d8_GetDeviceCaps(), d3d8_indexbuffer_AddRef(), d3d8_indexbuffer_GetDesc(), d3d8_indexbuffer_GetPriority(), d3d8_indexbuffer_Lock(), d3d8_indexbuffer_PreLoad(), d3d8_indexbuffer_Release(), d3d8_indexbuffer_SetPriority(), d3d8_indexbuffer_Unlock(), d3d8_init(), d3d8_pixel_shader_destroy(), d3d8_pixel_shader_init(), d3d8_RegisterSoftwareDevice(), d3d8_Release(), d3d8_resource_free_private_data(), d3d8_resource_get_private_data(), d3d8_resource_set_private_data(), d3d8_surface_AddRef(), d3d8_surface_GetDesc(), d3d8_surface_LockRect(), d3d8_surface_Release(), d3d8_surface_UnlockRect(), d3d8_swapchain_AddRef(), d3d8_swapchain_GetBackBuffer(), d3d8_swapchain_Present(), d3d8_swapchain_Release(), d3d8_texture_2d_AddDirtyRect(), d3d8_texture_2d_AddRef(), d3d8_texture_2d_GetLevelCount(), d3d8_texture_2d_GetLevelDesc(), d3d8_texture_2d_GetLOD(), d3d8_texture_2d_GetPriority(), d3d8_texture_2d_GetSurfaceLevel(), d3d8_texture_2d_LockRect(), d3d8_texture_2d_PreLoad(), d3d8_texture_2d_Release(), d3d8_texture_2d_SetLOD(), d3d8_texture_2d_SetPriority(), d3d8_texture_2d_UnlockRect(), d3d8_texture_3d_AddDirtyBox(), d3d8_texture_3d_AddRef(), d3d8_texture_3d_GetLevelCount(), d3d8_texture_3d_GetLevelDesc(), d3d8_texture_3d_GetLOD(), d3d8_texture_3d_GetPriority(), d3d8_texture_3d_GetVolumeLevel(), d3d8_texture_3d_LockBox(), d3d8_texture_3d_PreLoad(), d3d8_texture_3d_Release(), d3d8_texture_3d_SetLOD(), d3d8_texture_3d_SetPriority(), d3d8_texture_3d_UnlockBox(), d3d8_texture_cube_AddDirtyRect(), d3d8_texture_cube_AddRef(), d3d8_texture_cube_GetCubeMapSurface(), d3d8_texture_cube_GetLevelCount(), d3d8_texture_cube_GetLevelDesc(), d3d8_texture_cube_GetLOD(), d3d8_texture_cube_GetPriority(), d3d8_texture_cube_LockRect(), d3d8_texture_cube_PreLoad(), d3d8_texture_cube_Release(), d3d8_texture_cube_SetLOD(), d3d8_texture_cube_SetPriority(), d3d8_texture_cube_UnlockRect(), d3d8_vertex_declaration_destroy(), d3d8_vertex_declaration_init(), d3d8_vertex_shader_destroy(), d3d8_vertex_shader_init(), d3d8_vertexbuffer_AddRef(), d3d8_vertexbuffer_GetDesc(), d3d8_vertexbuffer_GetPriority(), d3d8_vertexbuffer_Lock(), d3d8_vertexbuffer_PreLoad(), d3d8_vertexbuffer_Release(), d3d8_vertexbuffer_SetPriority(), d3d8_vertexbuffer_Unlock(), d3d8_volume_GetDesc(), d3d8_volume_LockBox(), d3d8_volume_UnlockBox(), d3d9_CheckDepthStencilMatch(), d3d9_CheckDeviceFormat(), d3d9_CheckDeviceFormatConversion(), d3d9_CheckDeviceMultiSampleType(), d3d9_CheckDeviceType(), d3d9_device_BeginScene(), d3d9_device_BeginStateBlock(), d3d9_device_CheckDeviceState(), d3d9_device_Clear(), d3d9_device_ColorFill(), d3d9_device_create_surface(), d3d9_device_CreateAdditionalSwapChain(), d3d9_device_DrawIndexedPrimitive(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitive(), d3d9_device_DrawPrimitiveUP(), d3d9_device_EndScene(), d3d9_device_EndStateBlock(), d3d9_device_EvictManagedResources(), d3d9_device_GetAvailableTextureMem(), d3d9_device_GetBackBuffer(), d3d9_device_GetClipPlane(), d3d9_device_GetClipStatus(), d3d9_device_GetCreationParameters(), d3d9_device_GetDepthStencilSurface(), d3d9_device_GetDeviceCaps(), d3d9_device_GetDisplayMode(), d3d9_device_GetDisplayModeEx(), d3d9_device_GetFrontBufferData(), d3d9_device_GetFVF(), d3d9_device_GetGammaRamp(), d3d9_device_GetIndices(), d3d9_device_GetLight(), d3d9_device_GetLightEnable(), d3d9_device_GetMaterial(), d3d9_device_GetNPatchMode(), d3d9_device_GetNumberOfSwapChains(), d3d9_device_GetPixelShader(), d3d9_device_GetPixelShaderConstantB(), d3d9_device_GetPixelShaderConstantF(), d3d9_device_GetPixelShaderConstantI(), d3d9_device_GetRasterStatus(), d3d9_device_GetRenderState(), d3d9_device_GetRenderTarget(), d3d9_device_GetRenderTargetData(), d3d9_device_GetSamplerState(), d3d9_device_GetScissorRect(), d3d9_device_GetSoftwareVertexProcessing(), d3d9_device_GetStreamSource(), d3d9_device_GetStreamSourceFreq(), d3d9_device_GetSwapChain(), d3d9_device_GetTexture(), d3d9_device_GetTextureStageState(), d3d9_device_GetTransform(), d3d9_device_GetVertexDeclaration(), d3d9_device_GetVertexShader(), d3d9_device_GetVertexShaderConstantB(), d3d9_device_GetVertexShaderConstantF(), d3d9_device_GetVertexShaderConstantI(), d3d9_device_GetViewport(), d3d9_device_LightEnable(), d3d9_device_MultiplyTransform(), d3d9_device_Present(), d3d9_device_PresentEx(), d3d9_device_ProcessVertices(), d3d9_device_Release(), d3d9_device_reset(), d3d9_device_SetClipPlane(), d3d9_device_SetClipStatus(), d3d9_device_SetCursorPosition(), d3d9_device_SetCursorProperties(), d3d9_device_SetDepthStencilSurface(), d3d9_device_SetDialogBoxMode(), d3d9_device_SetFVF(), d3d9_device_SetGammaRamp(), d3d9_device_SetIndices(), d3d9_device_SetLight(), d3d9_device_SetMaterial(), d3d9_device_SetNPatchMode(), d3d9_device_SetPixelShader(), d3d9_device_SetPixelShaderConstantB(), d3d9_device_SetPixelShaderConstantF(), d3d9_device_SetPixelShaderConstantI(), d3d9_device_SetRenderState(), d3d9_device_SetRenderTarget(), d3d9_device_SetSamplerState(), d3d9_device_SetScissorRect(), d3d9_device_SetSoftwareVertexProcessing(), d3d9_device_SetStreamSource(), d3d9_device_SetStreamSourceFreq(), d3d9_device_SetTexture(), d3d9_device_SetTextureStageState(), d3d9_device_SetTransform(), d3d9_device_SetVertexDeclaration(), d3d9_device_SetVertexShader(), d3d9_device_SetVertexShaderConstantB(), d3d9_device_SetVertexShaderConstantF(), d3d9_device_SetVertexShaderConstantI(), d3d9_device_SetViewport(), d3d9_device_ShowCursor(), d3d9_device_StretchRect(), d3d9_device_UpdateSurface(), d3d9_device_UpdateTexture(), d3d9_device_ValidateDevice(), d3d9_EnumAdapterModes(), d3d9_EnumAdapterModesEx(), d3d9_GetAdapterCount(), d3d9_GetAdapterDisplayMode(), d3d9_GetAdapterDisplayModeEx(), d3d9_GetAdapterIdentifier(), d3d9_GetAdapterLUID(), d3d9_GetAdapterModeCount(), d3d9_GetAdapterModeCountEx(), d3d9_GetAdapterMonitor(), d3d9_GetDeviceCaps(), d3d9_indexbuffer_AddRef(), d3d9_indexbuffer_GetDesc(), d3d9_indexbuffer_GetPriority(), d3d9_indexbuffer_Lock(), d3d9_indexbuffer_PreLoad(), d3d9_indexbuffer_Release(), d3d9_indexbuffer_SetPriority(), d3d9_indexbuffer_Unlock(), d3d9_init(), d3d9_pixelshader_AddRef(), d3d9_pixelshader_GetFunction(), d3d9_pixelshader_Release(), d3d9_query_GetData(), d3d9_query_GetType(), d3d9_query_Issue(), d3d9_query_Release(), d3d9_RegisterSoftwareDevice(), d3d9_Release(), d3d9_resource_free_private_data(), d3d9_resource_get_private_data(), d3d9_resource_set_private_data(), d3d9_stateblock_Apply(), d3d9_stateblock_Capture(), d3d9_stateblock_Release(), d3d9_surface_AddRef(), d3d9_surface_GetDC(), d3d9_surface_GetDesc(), d3d9_surface_LockRect(), d3d9_surface_PreLoad(), d3d9_surface_Release(), d3d9_surface_ReleaseDC(), d3d9_surface_UnlockRect(), d3d9_swapchain_AddRef(), d3d9_swapchain_GetBackBuffer(), d3d9_swapchain_GetDisplayMode(), d3d9_swapchain_GetDisplayModeEx(), d3d9_swapchain_GetFrontBufferData(), d3d9_swapchain_GetPresentParameters(), d3d9_swapchain_GetRasterStatus(), d3d9_swapchain_Present(), d3d9_swapchain_Release(), d3d9_texture_2d_AddDirtyRect(), d3d9_texture_2d_AddRef(), d3d9_texture_2d_GenerateMipSubLevels(), d3d9_texture_2d_GetLevelCount(), d3d9_texture_2d_GetLevelDesc(), d3d9_texture_2d_GetLOD(), d3d9_texture_2d_GetPriority(), d3d9_texture_2d_GetSurfaceLevel(), d3d9_texture_2d_LockRect(), d3d9_texture_2d_PreLoad(), d3d9_texture_2d_SetLOD(), d3d9_texture_2d_SetPriority(), d3d9_texture_2d_UnlockRect(), d3d9_texture_3d_AddDirtyBox(), d3d9_texture_3d_AddRef(), d3d9_texture_3d_GetLevelCount(), d3d9_texture_3d_GetLevelDesc(), d3d9_texture_3d_GetLOD(), d3d9_texture_3d_GetPriority(), d3d9_texture_3d_GetVolumeLevel(), d3d9_texture_3d_LockBox(), d3d9_texture_3d_PreLoad(), d3d9_texture_3d_SetLOD(), d3d9_texture_3d_SetPriority(), d3d9_texture_3d_UnlockBox(), d3d9_texture_cleanup(), d3d9_texture_cube_AddDirtyRect(), d3d9_texture_cube_AddRef(), d3d9_texture_cube_GenerateMipSubLevels(), d3d9_texture_cube_GetCubeMapSurface(), d3d9_texture_cube_GetLevelCount(), d3d9_texture_cube_GetLevelDesc(), d3d9_texture_cube_GetLOD(), d3d9_texture_cube_GetPriority(), d3d9_texture_cube_LockRect(), d3d9_texture_cube_PreLoad(), d3d9_texture_cube_SetLOD(), d3d9_texture_cube_SetPriority(), d3d9_texture_cube_UnlockRect(), d3d9_vertex_declaration_AddRef(), d3d9_vertex_declaration_Release(), d3d9_vertexbuffer_AddRef(), d3d9_vertexbuffer_GetDesc(), d3d9_vertexbuffer_GetPriority(), d3d9_vertexbuffer_Lock(), d3d9_vertexbuffer_PreLoad(), d3d9_vertexbuffer_Release(), d3d9_vertexbuffer_SetPriority(), d3d9_vertexbuffer_Unlock(), d3d9_vertexshader_AddRef(), d3d9_vertexshader_GetFunction(), d3d9_vertexshader_Release(), d3d9_volume_GetDesc(), d3d9_volume_LockBox(), d3d9_volume_UnlockBox(), d3d_device1_CreateMatrix(), d3d_device1_DeleteMatrix(), d3d_device1_Execute(), d3d_device1_GetMatrix(), d3d_device1_SetMatrix(), d3d_device2_EnumTextureFormats(), d3d_device2_SetRenderTarget(), d3d_device2_SwapTextureHandles(), d3d_device3_AddViewport(), d3d_device3_Begin(), d3d_device3_DeleteViewport(), d3d_device3_GetCurrentViewport(), d3d_device3_GetLightState(), d3d_device3_GetRenderState(), d3d_device3_GetTransform(), d3d_device3_MultiplyTransform(), d3d_device3_NextViewport(), d3d_device3_SetCurrentViewport(), d3d_device3_SetLightState(), d3d_device3_SetRenderState(), d3d_device3_SetRenderTarget(), d3d_device3_SetTexture(), d3d_device3_SetTransform(), d3d_device3_Vertex(), d3d_device7_ApplyStateBlock(), d3d_device7_BeginScene(), d3d_device7_BeginStateBlock(), d3d_device7_CaptureStateBlock(), d3d_device7_Clear(), d3d_device7_CreateStateBlock(), d3d_device7_DeleteStateBlock(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_device7_DrawPrimitiveVB(), d3d_device7_EndScene(), d3d_device7_EndStateBlock(), d3d_device7_EnumTextureFormats(), d3d_device7_GetClipPlane(), d3d_device7_GetLight(), d3d_device7_GetLightEnable(), d3d_device7_GetMaterial(), d3d_device7_GetRenderState(), d3d_device7_GetRenderTarget(), d3d_device7_GetTexture(), d3d_device7_GetTextureStageState(), d3d_device7_GetTransform(), d3d_device7_GetViewport(), d3d_device7_LightEnable(), d3d_device7_Load(), d3d_device7_MultiplyTransform(), d3d_device7_PreLoad(), d3d_device7_SetClipPlane(), d3d_device7_SetLight(), d3d_device7_SetMaterial(), d3d_device7_SetRenderState(), d3d_device7_SetRenderTarget(), d3d_device7_SetTexture(), d3d_device7_SetTextureStageState(), d3d_device7_SetTransform(), d3d_device7_SetViewport(), d3d_device7_ValidateDevice(), d3d_device_inner_Release(), d3d_light_GetLight(), d3d_light_SetLight(), d3d_material3_GetHandle(), d3d_material3_GetMaterial(), d3d_material3_Release(), d3d_material3_SetMaterial(), d3d_texture2_GetHandle(), d3d_texture2_Load(), d3d_vertex_buffer7_GetVertexBufferDesc(), d3d_vertex_buffer7_Lock(), d3d_vertex_buffer7_Optimize(), d3d_vertex_buffer7_ProcessVertices(), d3d_vertex_buffer7_Release(), d3d_vertex_buffer7_Unlock(), d3d_vertex_buffer_create(), d3d_viewport_AddLight(), d3d_viewport_Clear(), d3d_viewport_Clear2(), d3d_viewport_DeleteLight(), d3d_viewport_GetBackground(), d3d_viewport_GetViewport(), d3d_viewport_GetViewport2(), d3d_viewport_NextLight(), d3d_viewport_SetBackground(), d3d_viewport_SetViewport(), d3d_viewport_SetViewport2(), d3d_viewport_TransformVertices(), ddraw1_CreateSurface(), ddraw2_CreateSurface(), ddraw4_CreateSurface(), ddraw7_CreatePalette(), ddraw7_CreateSurface(), ddraw7_EnumDisplayModes(), ddraw7_EnumSurfaces(), ddraw7_FlipToGDISurface(), ddraw7_GetAvailableVidMem(), ddraw7_GetCaps(), ddraw7_GetDeviceIdentifier(), ddraw7_GetDisplayMode(), ddraw7_GetGDISurface(), ddraw7_GetMonitorFrequency(), ddraw7_GetScanLine(), ddraw7_GetSurfaceFromDC(), ddraw7_GetVerticalBlankStatus(), ddraw7_RestoreDisplayMode(), ddraw7_SetDisplayMode(), ddraw_clipper_GetClipList(), ddraw_clipper_GetHWnd(), ddraw_clipper_Initialize(), ddraw_clipper_SetClipList(), ddraw_clipper_SetHWnd(), ddraw_destroy(), ddraw_enumerate_secondary_devices(), ddraw_gamma_control_GetGammaRamp(), ddraw_gamma_control_SetGammaRamp(), ddraw_get_d3dcaps(), ddraw_palette_GetCaps(), ddraw_palette_GetEntries(), ddraw_palette_Release(), ddraw_palette_SetEntries(), ddraw_set_cooperative_level(), ddraw_surface3_GetSurfaceDesc(), ddraw_surface7_Blt(), ddraw_surface7_BltFast(), ddraw_surface7_EnumAttachedSurfaces(), ddraw_surface7_Flip(), ddraw_surface7_FreePrivateData(), ddraw_surface7_GetAttachedSurface(), ddraw_surface7_GetClipper(), ddraw_surface7_GetColorKey(), ddraw_surface7_GetDC(), ddraw_surface7_GetLOD(), ddraw_surface7_GetOverlayPosition(), ddraw_surface7_GetPalette(), ddraw_surface7_GetPixelFormat(), ddraw_surface7_GetPriority(), ddraw_surface7_GetPrivateData(), ddraw_surface7_GetSurfaceDesc(), ddraw_surface7_QueryInterface(), ddraw_surface7_ReleaseDC(), ddraw_surface7_SetClipper(), ddraw_surface7_SetLOD(), ddraw_surface7_SetOverlayPosition(), ddraw_surface7_SetPriority(), ddraw_surface7_SetPrivateData(), ddraw_surface7_SetSurfaceDesc(), ddraw_surface7_Unlock(), ddraw_surface7_UpdateOverlay(), ddraw_surface7_UpdateOverlayZOrder(), ddraw_surface_add_iface(), ddraw_surface_attach_surface(), ddraw_surface_delete_attached_surface(), ddraw_surface_release_iface(), ddraw_surface_set_color_key(), ddraw_surface_set_palette(), device_init(), DirectDrawCreate(), DirectDrawCreateClipper(), DirectDrawCreateEx(), GetSurfaceFromDC(), indexbuffer_init(), pixelshader_init(), prepare_clip_space_planes(), query_init(), stateblock_init(), surface_lock(), swapchain_init(), texture_init(), vertexbuffer_init(), vertexdeclaration_init(), vertexshader_init(), and volumetexture_init().
Definition at line 373 of file wined3d_main.c.
Referenced by CF_CreateDirectDraw(), CF_CreateDirectDrawClipper(), cubetexture_init(), d3d2_CreateDevice(), d3d3_CreateDevice(), d3d3_EnumDevices(), d3d7_CreateDevice(), d3d7_EnumDevices(), d3d7_EnumZBufferFormats(), d3d7_EvictManagedTextures(), d3d8_CheckDepthStencilMatch(), d3d8_CheckDeviceFormat(), d3d8_CheckDeviceMultiSampleType(), d3d8_CheckDeviceType(), d3d8_device_ApplyStateBlock(), d3d8_device_BeginScene(), d3d8_device_BeginStateBlock(), d3d8_device_CaptureStateBlock(), d3d8_device_Clear(), d3d8_device_CopyRects(), d3d8_device_create_surface(), d3d8_device_CreateAdditionalSwapChain(), d3d8_device_CreatePixelShader(), d3d8_device_CreateStateBlock(), d3d8_device_CreateVertexShader(), d3d8_device_DeletePixelShader(), d3d8_device_DeleteStateBlock(), d3d8_device_DeleteVertexShader(), d3d8_device_DrawIndexedPrimitive(), d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitive(), d3d8_device_DrawPrimitiveUP(), d3d8_device_EndScene(), d3d8_device_EndStateBlock(), d3d8_device_GetAvailableTextureMem(), d3d8_device_GetBackBuffer(), d3d8_device_GetClipPlane(), d3d8_device_GetClipStatus(), d3d8_device_GetCreationParameters(), d3d8_device_GetDepthStencilSurface(), d3d8_device_GetDeviceCaps(), d3d8_device_GetDisplayMode(), d3d8_device_GetFrontBuffer(), d3d8_device_GetGammaRamp(), d3d8_device_GetIndices(), d3d8_device_GetLight(), d3d8_device_GetLightEnable(), d3d8_device_GetMaterial(), d3d8_device_GetPixelShader(), d3d8_device_GetPixelShaderConstant(), d3d8_device_GetPixelShaderFunction(), d3d8_device_GetRasterStatus(), d3d8_device_GetRenderState(), d3d8_device_GetRenderTarget(), d3d8_device_GetStreamSource(), d3d8_device_GetTexture(), d3d8_device_GetTextureStageState(), d3d8_device_GetTransform(), d3d8_device_GetVertexShader(), d3d8_device_GetVertexShaderConstant(), d3d8_device_GetVertexShaderDeclaration(), d3d8_device_GetVertexShaderFunction(), d3d8_device_GetViewport(), d3d8_device_LightEnable(), d3d8_device_MultiplyTransform(), d3d8_device_ProcessVertices(), d3d8_device_Release(), d3d8_device_Reset(), d3d8_device_ResourceManagerDiscardBytes(), d3d8_device_SetClipPlane(), d3d8_device_SetClipStatus(), d3d8_device_SetCursorPosition(), d3d8_device_SetCursorProperties(), d3d8_device_SetGammaRamp(), d3d8_device_SetIndices(), d3d8_device_SetLight(), d3d8_device_SetMaterial(), d3d8_device_SetPixelShader(), d3d8_device_SetPixelShaderConstant(), d3d8_device_SetRenderState(), d3d8_device_SetRenderTarget(), d3d8_device_SetStreamSource(), d3d8_device_SetTexture(), d3d8_device_SetTextureStageState(), d3d8_device_SetTransform(), d3d8_device_SetVertexShader(), d3d8_device_SetVertexShaderConstant(), d3d8_device_SetViewport(), d3d8_device_ShowCursor(), d3d8_device_UpdateTexture(), d3d8_device_ValidateDevice(), d3d8_EnumAdapterModes(), d3d8_GetAdapterCount(), d3d8_GetAdapterDisplayMode(), d3d8_GetAdapterIdentifier(), d3d8_GetAdapterModeCount(), d3d8_GetAdapterMonitor(), d3d8_GetDeviceCaps(), d3d8_indexbuffer_AddRef(), d3d8_indexbuffer_GetDesc(), d3d8_indexbuffer_GetPriority(), d3d8_indexbuffer_Lock(), d3d8_indexbuffer_PreLoad(), d3d8_indexbuffer_Release(), d3d8_indexbuffer_SetPriority(), d3d8_indexbuffer_Unlock(), d3d8_init(), d3d8_pixel_shader_destroy(), d3d8_pixel_shader_init(), d3d8_RegisterSoftwareDevice(), d3d8_Release(), d3d8_resource_free_private_data(), d3d8_resource_get_private_data(), d3d8_resource_set_private_data(), d3d8_surface_AddRef(), d3d8_surface_GetDesc(), d3d8_surface_LockRect(), d3d8_surface_Release(), d3d8_surface_UnlockRect(), d3d8_swapchain_AddRef(), d3d8_swapchain_GetBackBuffer(), d3d8_swapchain_Present(), d3d8_swapchain_Release(), d3d8_texture_2d_AddDirtyRect(), d3d8_texture_2d_AddRef(), d3d8_texture_2d_GetLevelCount(), d3d8_texture_2d_GetLevelDesc(), d3d8_texture_2d_GetLOD(), d3d8_texture_2d_GetPriority(), d3d8_texture_2d_GetSurfaceLevel(), d3d8_texture_2d_LockRect(), d3d8_texture_2d_PreLoad(), d3d8_texture_2d_Release(), d3d8_texture_2d_SetLOD(), d3d8_texture_2d_SetPriority(), d3d8_texture_2d_UnlockRect(), d3d8_texture_3d_AddDirtyBox(), d3d8_texture_3d_AddRef(), d3d8_texture_3d_GetLevelCount(), d3d8_texture_3d_GetLevelDesc(), d3d8_texture_3d_GetLOD(), d3d8_texture_3d_GetPriority(), d3d8_texture_3d_GetVolumeLevel(), d3d8_texture_3d_LockBox(), d3d8_texture_3d_PreLoad(), d3d8_texture_3d_Release(), d3d8_texture_3d_SetLOD(), d3d8_texture_3d_SetPriority(), d3d8_texture_3d_UnlockBox(), d3d8_texture_cube_AddDirtyRect(), d3d8_texture_cube_AddRef(), d3d8_texture_cube_GetCubeMapSurface(), d3d8_texture_cube_GetLevelCount(), d3d8_texture_cube_GetLevelDesc(), d3d8_texture_cube_GetLOD(), d3d8_texture_cube_GetPriority(), d3d8_texture_cube_LockRect(), d3d8_texture_cube_PreLoad(), d3d8_texture_cube_Release(), d3d8_texture_cube_SetLOD(), d3d8_texture_cube_SetPriority(), d3d8_texture_cube_UnlockRect(), d3d8_vertex_declaration_destroy(), d3d8_vertex_declaration_init(), d3d8_vertex_shader_destroy(), d3d8_vertex_shader_init(), d3d8_vertexbuffer_AddRef(), d3d8_vertexbuffer_GetDesc(), d3d8_vertexbuffer_GetPriority(), d3d8_vertexbuffer_Lock(), d3d8_vertexbuffer_PreLoad(), d3d8_vertexbuffer_Release(), d3d8_vertexbuffer_SetPriority(), d3d8_vertexbuffer_Unlock(), d3d8_volume_GetDesc(), d3d8_volume_LockBox(), d3d8_volume_UnlockBox(), d3d9_CheckDepthStencilMatch(), d3d9_CheckDeviceFormat(), d3d9_CheckDeviceFormatConversion(), d3d9_CheckDeviceMultiSampleType(), d3d9_CheckDeviceType(), d3d9_device_BeginScene(), d3d9_device_BeginStateBlock(), d3d9_device_CheckDeviceState(), d3d9_device_Clear(), d3d9_device_ColorFill(), d3d9_device_create_surface(), d3d9_device_CreateAdditionalSwapChain(), d3d9_device_DrawIndexedPrimitive(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitive(), d3d9_device_DrawPrimitiveUP(), d3d9_device_EndScene(), d3d9_device_EndStateBlock(), d3d9_device_EvictManagedResources(), d3d9_device_GetAvailableTextureMem(), d3d9_device_GetBackBuffer(), d3d9_device_GetClipPlane(), d3d9_device_GetClipStatus(), d3d9_device_GetCreationParameters(), d3d9_device_GetDepthStencilSurface(), d3d9_device_GetDeviceCaps(), d3d9_device_GetDisplayMode(), d3d9_device_GetDisplayModeEx(), d3d9_device_GetFrontBufferData(), d3d9_device_GetFVF(), d3d9_device_GetGammaRamp(), d3d9_device_GetIndices(), d3d9_device_GetLight(), d3d9_device_GetLightEnable(), d3d9_device_GetMaterial(), d3d9_device_GetNPatchMode(), d3d9_device_GetNumberOfSwapChains(), d3d9_device_GetPixelShader(), d3d9_device_GetPixelShaderConstantB(), d3d9_device_GetPixelShaderConstantF(), d3d9_device_GetPixelShaderConstantI(), d3d9_device_GetRasterStatus(), d3d9_device_GetRenderState(), d3d9_device_GetRenderTarget(), d3d9_device_GetRenderTargetData(), d3d9_device_GetSamplerState(), d3d9_device_GetScissorRect(), d3d9_device_GetSoftwareVertexProcessing(), d3d9_device_GetStreamSource(), d3d9_device_GetStreamSourceFreq(), d3d9_device_GetSwapChain(), d3d9_device_GetTexture(), d3d9_device_GetTextureStageState(), d3d9_device_GetTransform(), d3d9_device_GetVertexDeclaration(), d3d9_device_GetVertexShader(), d3d9_device_GetVertexShaderConstantB(), d3d9_device_GetVertexShaderConstantF(), d3d9_device_GetVertexShaderConstantI(), d3d9_device_GetViewport(), d3d9_device_LightEnable(), d3d9_device_MultiplyTransform(), d3d9_device_Present(), d3d9_device_PresentEx(), d3d9_device_ProcessVertices(), d3d9_device_Release(), d3d9_device_reset(), d3d9_device_SetClipPlane(), d3d9_device_SetClipStatus(), d3d9_device_SetCursorPosition(), d3d9_device_SetCursorProperties(), d3d9_device_SetDepthStencilSurface(), d3d9_device_SetDialogBoxMode(), d3d9_device_SetFVF(), d3d9_device_SetGammaRamp(), d3d9_device_SetIndices(), d3d9_device_SetLight(), d3d9_device_SetMaterial(), d3d9_device_SetNPatchMode(), d3d9_device_SetPixelShader(), d3d9_device_SetPixelShaderConstantB(), d3d9_device_SetPixelShaderConstantF(), d3d9_device_SetPixelShaderConstantI(), d3d9_device_SetRenderState(), d3d9_device_SetRenderTarget(), d3d9_device_SetSamplerState(), d3d9_device_SetScissorRect(), d3d9_device_SetSoftwareVertexProcessing(), d3d9_device_SetStreamSource(), d3d9_device_SetStreamSourceFreq(), d3d9_device_SetTexture(), d3d9_device_SetTextureStageState(), d3d9_device_SetTransform(), d3d9_device_SetVertexDeclaration(), d3d9_device_SetVertexShader(), d3d9_device_SetVertexShaderConstantB(), d3d9_device_SetVertexShaderConstantF(), d3d9_device_SetVertexShaderConstantI(), d3d9_device_SetViewport(), d3d9_device_ShowCursor(), d3d9_device_StretchRect(), d3d9_device_UpdateSurface(), d3d9_device_UpdateTexture(), d3d9_device_ValidateDevice(), d3d9_EnumAdapterModes(), d3d9_EnumAdapterModesEx(), d3d9_GetAdapterCount(), d3d9_GetAdapterDisplayMode(), d3d9_GetAdapterDisplayModeEx(), d3d9_GetAdapterIdentifier(), d3d9_GetAdapterLUID(), d3d9_GetAdapterModeCount(), d3d9_GetAdapterModeCountEx(), d3d9_GetAdapterMonitor(), d3d9_GetDeviceCaps(), d3d9_indexbuffer_AddRef(), d3d9_indexbuffer_GetDesc(), d3d9_indexbuffer_GetPriority(), d3d9_indexbuffer_Lock(), d3d9_indexbuffer_PreLoad(), d3d9_indexbuffer_Release(), d3d9_indexbuffer_SetPriority(), d3d9_indexbuffer_Unlock(), d3d9_init(), d3d9_pixelshader_AddRef(), d3d9_pixelshader_GetFunction(), d3d9_pixelshader_Release(), d3d9_query_GetData(), d3d9_query_GetType(), d3d9_query_Issue(), d3d9_query_Release(), d3d9_RegisterSoftwareDevice(), d3d9_Release(), d3d9_resource_free_private_data(), d3d9_resource_get_private_data(), d3d9_resource_set_private_data(), d3d9_stateblock_Apply(), d3d9_stateblock_Capture(), d3d9_stateblock_Release(), d3d9_surface_AddRef(), d3d9_surface_GetDC(), d3d9_surface_GetDesc(), d3d9_surface_LockRect(), d3d9_surface_PreLoad(), d3d9_surface_Release(), d3d9_surface_ReleaseDC(), d3d9_surface_UnlockRect(), d3d9_swapchain_AddRef(), d3d9_swapchain_GetBackBuffer(), d3d9_swapchain_GetDisplayMode(), d3d9_swapchain_GetDisplayModeEx(), d3d9_swapchain_GetFrontBufferData(), d3d9_swapchain_GetPresentParameters(), d3d9_swapchain_GetRasterStatus(), d3d9_swapchain_Present(), d3d9_swapchain_Release(), d3d9_texture_2d_AddDirtyRect(), d3d9_texture_2d_AddRef(), d3d9_texture_2d_GenerateMipSubLevels(), d3d9_texture_2d_GetLevelCount(), d3d9_texture_2d_GetLevelDesc(), d3d9_texture_2d_GetLOD(), d3d9_texture_2d_GetPriority(), d3d9_texture_2d_GetSurfaceLevel(), d3d9_texture_2d_LockRect(), d3d9_texture_2d_PreLoad(), d3d9_texture_2d_SetLOD(), d3d9_texture_2d_SetPriority(), d3d9_texture_2d_UnlockRect(), d3d9_texture_3d_AddDirtyBox(), d3d9_texture_3d_AddRef(), d3d9_texture_3d_GetLevelCount(), d3d9_texture_3d_GetLevelDesc(), d3d9_texture_3d_GetLOD(), d3d9_texture_3d_GetPriority(), d3d9_texture_3d_GetVolumeLevel(), d3d9_texture_3d_LockBox(), d3d9_texture_3d_PreLoad(), d3d9_texture_3d_SetLOD(), d3d9_texture_3d_SetPriority(), d3d9_texture_3d_UnlockBox(), d3d9_texture_cleanup(), d3d9_texture_cube_AddDirtyRect(), d3d9_texture_cube_AddRef(), d3d9_texture_cube_GenerateMipSubLevels(), d3d9_texture_cube_GetCubeMapSurface(), d3d9_texture_cube_GetLevelCount(), d3d9_texture_cube_GetLevelDesc(), d3d9_texture_cube_GetLOD(), d3d9_texture_cube_GetPriority(), d3d9_texture_cube_LockRect(), d3d9_texture_cube_PreLoad(), d3d9_texture_cube_SetLOD(), d3d9_texture_cube_SetPriority(), d3d9_texture_cube_UnlockRect(), d3d9_vertex_declaration_AddRef(), d3d9_vertex_declaration_Release(), d3d9_vertexbuffer_AddRef(), d3d9_vertexbuffer_GetDesc(), d3d9_vertexbuffer_GetPriority(), d3d9_vertexbuffer_Lock(), d3d9_vertexbuffer_PreLoad(), d3d9_vertexbuffer_Release(), d3d9_vertexbuffer_SetPriority(), d3d9_vertexbuffer_Unlock(), d3d9_vertexshader_AddRef(), d3d9_vertexshader_GetFunction(), d3d9_vertexshader_Release(), d3d9_volume_GetDesc(), d3d9_volume_LockBox(), d3d9_volume_UnlockBox(), d3d_device1_CreateMatrix(), d3d_device1_DeleteMatrix(), d3d_device1_Execute(), d3d_device1_GetMatrix(), d3d_device1_SetMatrix(), d3d_device2_EnumTextureFormats(), d3d_device2_SetRenderTarget(), d3d_device2_SwapTextureHandles(), d3d_device3_AddViewport(), d3d_device3_Begin(), d3d_device3_DeleteViewport(), d3d_device3_GetCurrentViewport(), d3d_device3_GetLightState(), d3d_device3_GetRenderState(), d3d_device3_GetTransform(), d3d_device3_MultiplyTransform(), d3d_device3_NextViewport(), d3d_device3_SetCurrentViewport(), d3d_device3_SetLightState(), d3d_device3_SetRenderState(), d3d_device3_SetRenderTarget(), d3d_device3_SetTexture(), d3d_device3_SetTransform(), d3d_device3_Vertex(), d3d_device7_ApplyStateBlock(), d3d_device7_BeginScene(), d3d_device7_BeginStateBlock(), d3d_device7_CaptureStateBlock(), d3d_device7_Clear(), d3d_device7_CreateStateBlock(), d3d_device7_DeleteStateBlock(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_device7_DrawPrimitiveVB(), d3d_device7_EndScene(), d3d_device7_EndStateBlock(), d3d_device7_EnumTextureFormats(), d3d_device7_GetClipPlane(), d3d_device7_GetLight(), d3d_device7_GetLightEnable(), d3d_device7_GetMaterial(), d3d_device7_GetRenderState(), d3d_device7_GetRenderTarget(), d3d_device7_GetTexture(), d3d_device7_GetTextureStageState(), d3d_device7_GetTransform(), d3d_device7_GetViewport(), d3d_device7_LightEnable(), d3d_device7_Load(), d3d_device7_MultiplyTransform(), d3d_device7_PreLoad(), d3d_device7_SetClipPlane(), d3d_device7_SetLight(), d3d_device7_SetMaterial(), d3d_device7_SetRenderState(), d3d_device7_SetRenderTarget(), d3d_device7_SetTexture(), d3d_device7_SetTextureStageState(), d3d_device7_SetTransform(), d3d_device7_SetViewport(), d3d_device7_ValidateDevice(), d3d_device_inner_Release(), d3d_light_GetLight(), d3d_light_SetLight(), d3d_material3_GetHandle(), d3d_material3_GetMaterial(), d3d_material3_Release(), d3d_material3_SetMaterial(), d3d_texture2_GetHandle(), d3d_texture2_Load(), d3d_vertex_buffer7_GetVertexBufferDesc(), d3d_vertex_buffer7_Lock(), d3d_vertex_buffer7_Optimize(), d3d_vertex_buffer7_ProcessVertices(), d3d_vertex_buffer7_Release(), d3d_vertex_buffer7_Unlock(), d3d_vertex_buffer_create(), d3d_viewport_AddLight(), d3d_viewport_Clear(), d3d_viewport_Clear2(), d3d_viewport_DeleteLight(), d3d_viewport_GetBackground(), d3d_viewport_GetViewport(), d3d_viewport_GetViewport2(), d3d_viewport_NextLight(), d3d_viewport_SetBackground(), d3d_viewport_SetViewport(), d3d_viewport_SetViewport2(), d3d_viewport_TransformVertices(), ddraw1_CreateSurface(), ddraw2_CreateSurface(), ddraw4_CreateSurface(), ddraw7_CreatePalette(), ddraw7_CreateSurface(), ddraw7_EnumDisplayModes(), ddraw7_EnumSurfaces(), ddraw7_FlipToGDISurface(), ddraw7_GetAvailableVidMem(), ddraw7_GetCaps(), ddraw7_GetDeviceIdentifier(), ddraw7_GetDisplayMode(), ddraw7_GetGDISurface(), ddraw7_GetMonitorFrequency(), ddraw7_GetScanLine(), ddraw7_GetSurfaceFromDC(), ddraw7_GetVerticalBlankStatus(), ddraw7_RestoreDisplayMode(), ddraw7_SetDisplayMode(), ddraw_clipper_GetClipList(), ddraw_clipper_GetHWnd(), ddraw_clipper_Initialize(), ddraw_clipper_SetClipList(), ddraw_clipper_SetHWnd(), ddraw_destroy(), ddraw_enumerate_secondary_devices(), ddraw_gamma_control_GetGammaRamp(), ddraw_gamma_control_SetGammaRamp(), ddraw_get_d3dcaps(), ddraw_palette_GetCaps(), ddraw_palette_GetEntries(), ddraw_palette_Release(), ddraw_palette_SetEntries(), ddraw_set_cooperative_level(), ddraw_surface3_GetSurfaceDesc(), ddraw_surface7_Blt(), ddraw_surface7_BltFast(), ddraw_surface7_EnumAttachedSurfaces(), ddraw_surface7_Flip(), ddraw_surface7_FreePrivateData(), ddraw_surface7_GetAttachedSurface(), ddraw_surface7_GetClipper(), ddraw_surface7_GetColorKey(), ddraw_surface7_GetDC(), ddraw_surface7_GetLOD(), ddraw_surface7_GetOverlayPosition(), ddraw_surface7_GetPalette(), ddraw_surface7_GetPixelFormat(), ddraw_surface7_GetPriority(), ddraw_surface7_GetPrivateData(), ddraw_surface7_GetSurfaceDesc(), ddraw_surface7_QueryInterface(), ddraw_surface7_ReleaseDC(), ddraw_surface7_SetClipper(), ddraw_surface7_SetLOD(), ddraw_surface7_SetOverlayPosition(), ddraw_surface7_SetPriority(), ddraw_surface7_SetPrivateData(), ddraw_surface7_SetSurfaceDesc(), ddraw_surface7_Unlock(), ddraw_surface7_UpdateOverlay(), ddraw_surface7_UpdateOverlayZOrder(), ddraw_surface_add_iface(), ddraw_surface_attach_surface(), ddraw_surface_delete_attached_surface(), ddraw_surface_release_iface(), ddraw_surface_set_color_key(), ddraw_surface_set_palette(), device_init(), DirectDrawCreate(), DirectDrawCreateClipper(), DirectDrawCreateEx(), GetSurfaceFromDC(), indexbuffer_init(), pixelshader_init(), prepare_clip_space_planes(), query_init(), stateblock_init(), surface_lock(), swapchain_init(), texture_init(), vertexbuffer_init(), vertexdeclaration_init(), vertexshader_init(), and volumetexture_init().
Definition at line 86 of file palette.c.
Referenced by ddraw_surface7_GetDC(), ddraw_surface_update_frontbuffer(), and swapchain_gdi_frontbuffer_updated().
HRESULT __cdecl wined3d_palette_create | ( | struct wined3d_device * | device, |
DWORD | flags, | ||
unsigned int | entry_count, | ||
const PALETTEENTRY * | entries, | ||
struct wined3d_palette ** | palette | ||
) |
Definition at line 162 of file palette.c.
Referenced by ddraw_palette_init().
ULONG __cdecl wined3d_palette_decref | ( | struct wined3d_palette * | palette | ) |
Definition at line 41 of file palette.c.
Referenced by ddraw_palette_Release().
HRESULT __cdecl wined3d_palette_get_entries | ( | const struct wined3d_palette * | palette, |
DWORD | flags, | ||
DWORD | start, | ||
DWORD | count, | ||
PALETTEENTRY * | entries | ||
) |
Definition at line 53 of file palette.c.
Referenced by ddraw_palette_GetEntries(), and wined3d_colour_from_ddraw_colour().
ULONG __cdecl wined3d_palette_incref | ( | struct wined3d_palette * | palette | ) |
HRESULT __cdecl wined3d_palette_set_entries | ( | struct wined3d_palette * | palette, |
DWORD | flags, | ||
DWORD | start, | ||
DWORD | count, | ||
const PALETTEENTRY * | entries | ||
) |
Definition at line 100 of file palette.c.
Referenced by ddraw_palette_SetEntries(), and wined3d_palette_init().
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inlinestatic |
Definition at line 2541 of file wined3d.h.
Referenced by d3d8_resource_cleanup(), d3d9_resource_cleanup(), and ddraw_surface_wined3d_object_destroyed().
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inlinestatic |
Definition at line 2532 of file wined3d.h.
Referenced by d3d8_resource_free_private_data(), d3d9_resource_free_private_data(), ddraw_surface7_FreePrivateData(), wined3d_private_store_cleanup(), and wined3d_private_store_set_private_data().
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inlinestatic |
Definition at line 2517 of file wined3d.h.
Referenced by d3d8_resource_free_private_data(), d3d8_resource_get_private_data(), d3d9_resource_free_private_data(), d3d9_resource_get_private_data(), ddraw_surface7_FreePrivateData(), ddraw_surface7_GetPrivateData(), and wined3d_private_store_set_private_data().
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inlinestatic |
Definition at line 2512 of file wined3d.h.
Referenced by d3d8_resource_init(), d3d9_resource_init(), and ddraw_surface_init().
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inlinestatic |
Definition at line 2553 of file wined3d.h.
Referenced by d3d8_resource_set_private_data(), d3d9_resource_set_private_data(), and ddraw_surface7_SetPrivateData().
HRESULT __cdecl wined3d_query_create | ( | struct wined3d_device * | device, |
enum wined3d_query_type | type, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_query ** | query | ||
) |
Definition at line 1294 of file query.c.
Referenced by query_init().
ULONG __cdecl wined3d_query_decref | ( | struct wined3d_query * | query | ) |
Definition at line 349 of file query.c.
Referenced by d3d9_query_Release(), and wined3d_device_set_predication().
HRESULT __cdecl wined3d_query_get_data | ( | struct wined3d_query * | query, |
void * | data, | ||
UINT | data_size, | ||
DWORD | flags | ||
) |
Definition at line 364 of file query.c.
Referenced by d3d9_query_GetData().
UINT __cdecl wined3d_query_get_data_size | ( | const struct wined3d_query * | query | ) |
void *__cdecl wined3d_query_get_parent | ( | const struct wined3d_query * | query | ) |
enum wined3d_query_type __cdecl wined3d_query_get_type | ( | const struct wined3d_query * | query | ) |
Definition at line 498 of file query.c.
Referenced by d3d9_query_GetData(), and d3d9_query_GetType().
ULONG __cdecl wined3d_query_incref | ( | struct wined3d_query * | query | ) |
Definition at line 326 of file query.c.
Referenced by wined3d_device_set_predication().
HRESULT __cdecl wined3d_query_issue | ( | struct wined3d_query * | query, |
DWORD | flags | ||
) |
Definition at line 410 of file query.c.
Referenced by d3d9_query_Issue().
HRESULT __cdecl wined3d_rasterizer_state_create | ( | struct wined3d_device * | device, |
const struct wined3d_rasterizer_state_desc * | desc, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_rasterizer_state ** | state | ||
) |
Definition at line 142 of file state.c.
ULONG __cdecl wined3d_rasterizer_state_decref | ( | struct wined3d_rasterizer_state * | state | ) |
Definition at line 119 of file state.c.
Referenced by wined3d_device_set_rasterizer_state().
void *__cdecl wined3d_rasterizer_state_get_parent | ( | const struct wined3d_rasterizer_state * | state | ) |
ULONG __cdecl wined3d_rasterizer_state_incref | ( | struct wined3d_rasterizer_state * | state | ) |
Definition at line 105 of file state.c.
Referenced by wined3d_device_set_rasterizer_state().
Definition at line 4492 of file directx.c.
Referenced by d3d8_RegisterSoftwareDevice(), and d3d9_RegisterSoftwareDevice().
HRESULT __cdecl wined3d_rendertarget_view_create | ( | const struct wined3d_view_desc * | desc, |
struct wined3d_resource * | resource, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_rendertarget_view ** | view | ||
) |
Definition at line 598 of file view.c.
Referenced by swapchain_init(), wined3d_device_init_3d(), wined3d_device_reset(), and wined3d_rendertarget_view_create_from_sub_resource().
HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource | ( | struct wined3d_texture * | texture, |
unsigned int | sub_resource_idx, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_rendertarget_view ** | view | ||
) |
Definition at line 624 of file view.c.
Referenced by d3d8_surface_acquire_rendertarget_view(), d3d9_surface_acquire_rendertarget_view(), and ddraw_surface_get_rendertarget_view().
ULONG __cdecl wined3d_rendertarget_view_decref | ( | struct wined3d_rendertarget_view * | view | ) |
Definition at line 348 of file view.c.
Referenced by d3d8_surface_Release(), d3d8_texture_2d_Release(), d3d8_texture_cube_Release(), d3d9_surface_Release(), d3d9_texture_cleanup(), d3d9_texture_cube_AddRef(), ddraw_set_cooperative_level(), ddraw_surface_cleanup(), wined3d_device_init_3d(), wined3d_device_reset(), wined3d_device_set_depth_stencil_view(), wined3d_device_set_rendertarget_view(), and wined3d_device_uninit_3d().
void *__cdecl wined3d_rendertarget_view_get_parent | ( | const struct wined3d_rendertarget_view * | view | ) |
struct wined3d_resource *__cdecl wined3d_rendertarget_view_get_resource | ( | const struct wined3d_rendertarget_view * | view | ) |
void *__cdecl wined3d_rendertarget_view_get_sub_resource_parent | ( | const struct wined3d_rendertarget_view * | view | ) |
Definition at line 376 of file view.c.
Referenced by d3d8_device_GetDepthStencilSurface(), d3d8_device_GetRenderTarget(), d3d8_device_SetRenderTarget(), d3d9_device_GetDepthStencilSurface(), d3d9_device_GetRenderTarget(), d3d9_device_reset(), ddraw_set_cooperative_level(), and device_init().
ULONG __cdecl wined3d_rendertarget_view_incref | ( | struct wined3d_rendertarget_view * | view | ) |
Definition at line 318 of file view.c.
Referenced by d3d8_surface_AddRef(), d3d8_texture_2d_AddRef(), d3d8_texture_cube_AddRef(), d3d9_surface_AddRef(), d3d9_texture_2d_AddRef(), ddraw_set_cooperative_level(), ddraw_surface_add_iface(), wined3d_device_set_depth_stencil_view(), and wined3d_device_set_rendertarget_view().
void __cdecl wined3d_rendertarget_view_set_parent | ( | struct wined3d_rendertarget_view * | view, |
void * | parent | ||
) |
void __cdecl wined3d_resource_get_desc | ( | const struct wined3d_resource * | resource, |
struct wined3d_resource_desc * | desc | ||
) |
Definition at line 295 of file resource.c.
Referenced by d3d8_indexbuffer_GetDesc(), d3d8_vertexbuffer_GetDesc(), d3d9_indexbuffer_GetDesc(), d3d9_vertexbuffer_GetDesc(), d3d_device3_GetRenderState(), d3d_device3_SetRenderState(), d3d_device3_SetTexture(), d3d_vertex_buffer7_GetVertexBufferDesc(), d3d_vertex_buffer7_Lock(), and reset_enum_callback().
void *__cdecl wined3d_resource_get_parent | ( | const struct wined3d_resource * | resource | ) |
Definition at line 285 of file resource.c.
Referenced by reset_enum_callback().
DWORD __cdecl wined3d_resource_get_priority | ( | const struct wined3d_resource * | resource | ) |
Definition at line 279 of file resource.c.
Referenced by d3d8_indexbuffer_GetPriority(), d3d8_texture_2d_GetPriority(), d3d8_texture_3d_GetPriority(), d3d8_texture_cube_GetPriority(), d3d8_vertexbuffer_GetPriority(), d3d9_indexbuffer_GetPriority(), d3d9_texture_2d_GetPriority(), d3d9_texture_3d_GetPriority(), d3d9_texture_cube_GetPriority(), d3d9_vertexbuffer_GetPriority(), and ddraw_surface7_GetPriority().
HRESULT __cdecl wined3d_resource_map | ( | struct wined3d_resource * | resource, |
unsigned int | sub_resource_idx, | ||
struct wined3d_map_desc * | map_desc, | ||
const struct wined3d_box * | box, | ||
DWORD | flags | ||
) |
Definition at line 344 of file resource.c.
Referenced by d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitiveUP(), d3d8_indexbuffer_Lock(), d3d8_surface_LockRect(), d3d8_vertexbuffer_Lock(), d3d8_volume_LockBox(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitiveUP(), d3d9_indexbuffer_Lock(), d3d9_surface_LockRect(), d3d9_vertexbuffer_Lock(), d3d9_volume_LockBox(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_execute_buffer_SetExecuteData(), d3d_vertex_buffer7_Lock(), process_vertices_strided(), surface_lock(), wined3d_device_create_cursor_texture(), wined3d_device_process_vertices(), and wined3d_device_set_cursor_properties().
HRESULT __cdecl wined3d_resource_map_info | ( | struct wined3d_resource * | resource, |
unsigned int | sub_resource_idx, | ||
struct wined3d_map_info * | info, | ||
DWORD | flags | ||
) |
Definition at line 374 of file resource.c.
void __cdecl wined3d_resource_preload | ( | struct wined3d_resource * | resource | ) |
Definition at line 482 of file resource.c.
Referenced by d3d8_indexbuffer_PreLoad(), d3d8_texture_2d_PreLoad(), d3d8_texture_3d_PreLoad(), d3d8_texture_cube_PreLoad(), d3d8_vertexbuffer_PreLoad(), d3d9_indexbuffer_PreLoad(), d3d9_surface_PreLoad(), d3d9_texture_2d_PreLoad(), d3d9_texture_3d_PreLoad(), d3d9_texture_cube_PreLoad(), d3d9_vertexbuffer_PreLoad(), and d3d_device7_PreLoad().
void __cdecl wined3d_resource_set_parent | ( | struct wined3d_resource * | resource, |
void * | parent | ||
) |
Definition at line 290 of file resource.c.
Referenced by ddraw_surface7_Flip().
DWORD __cdecl wined3d_resource_set_priority | ( | struct wined3d_resource * | resource, |
DWORD | priority | ||
) |
Definition at line 263 of file resource.c.
Referenced by d3d8_indexbuffer_SetPriority(), d3d8_texture_2d_SetPriority(), d3d8_texture_3d_SetPriority(), d3d8_texture_cube_SetPriority(), d3d8_vertexbuffer_SetPriority(), d3d9_indexbuffer_SetPriority(), d3d9_texture_2d_SetPriority(), d3d9_texture_3d_SetPriority(), d3d9_texture_cube_SetPriority(), d3d9_vertexbuffer_SetPriority(), and ddraw_surface7_SetPriority().
HRESULT __cdecl wined3d_resource_unmap | ( | struct wined3d_resource * | resource, |
unsigned int | sub_resource_idx | ||
) |
Definition at line 382 of file resource.c.
Referenced by d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitiveUP(), d3d8_indexbuffer_Unlock(), d3d8_surface_UnlockRect(), d3d8_vertexbuffer_Unlock(), d3d8_volume_UnlockBox(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitiveUP(), d3d9_indexbuffer_Unlock(), d3d9_surface_UnlockRect(), d3d9_vertexbuffer_Unlock(), d3d9_volume_UnlockBox(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_execute_buffer_SetExecuteData(), d3d_vertex_buffer7_Unlock(), ddraw_surface7_Unlock(), process_vertices_strided(), surface_cpu_blt_colour_fill(), wined3d_device_create_cursor_texture(), wined3d_device_process_vertices(), and wined3d_device_set_cursor_properties().
UINT __cdecl wined3d_resource_update_info | ( | struct wined3d_resource * | resource, |
unsigned int | sub_resource_idx, | ||
const struct wined3d_box * | box, | ||
unsigned int | row_pitch, | ||
unsigned int | depth_pitch | ||
) |
Definition at line 389 of file resource.c.
|
inlinestatic |
Definition at line 400 of file wined3d.h.
Referenced by device_clear_render_targets(), draw_primitive(), SetupForBlit(), state_init_default(), and surface_blt_fbo().
HRESULT __cdecl wined3d_sampler_create | ( | struct wined3d_device * | device, |
const struct wined3d_sampler_desc * | desc, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_sampler ** | sampler | ||
) |
Definition at line 130 of file sampler.c.
Referenced by create_default_samplers(), and sampler().
ULONG __cdecl wined3d_sampler_decref | ( | struct wined3d_sampler * | sampler | ) |
Definition at line 53 of file sampler.c.
Referenced by destroy_default_samplers(), device_free_sampler(), sampler(), state_unbind_resources(), and wined3d_device_set_sampler().
void *__cdecl wined3d_sampler_get_parent | ( | const struct wined3d_sampler * | sampler | ) |
ULONG __cdecl wined3d_sampler_incref | ( | struct wined3d_sampler * | sampler | ) |
Definition at line 27 of file sampler.c.
Referenced by wined3d_device_set_sampler().
HRESULT __cdecl wined3d_set_adapter_display_mode | ( | struct wined3d * | wined3d, |
UINT | adapter_idx, | ||
const struct wined3d_display_mode * | mode | ||
) |
Definition at line 4840 of file directx.c.
Referenced by ddraw7_RestoreDisplayMode(), ddraw7_SetDisplayMode(), swapchain_cleanup(), swapchain_init(), wined3d_swapchain_activate(), and wined3d_swapchain_set_display_mode().
HRESULT __cdecl wined3d_shader_create_cs | ( | struct wined3d_device * | device, |
const struct wined3d_shader_desc * | desc, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_shader ** | shader | ||
) |
Definition at line 4104 of file shader.c.
HRESULT __cdecl wined3d_shader_create_ds | ( | struct wined3d_device * | device, |
const struct wined3d_shader_desc * | desc, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_shader ** | shader | ||
) |
Definition at line 4129 of file shader.c.
HRESULT __cdecl wined3d_shader_create_gs | ( | struct wined3d_device * | device, |
const struct wined3d_shader_desc * | desc, | ||
const struct wined3d_stream_output_desc * | so_desc, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_shader ** | shader | ||
) |
Definition at line 4154 of file shader.c.
HRESULT __cdecl wined3d_shader_create_hs | ( | struct wined3d_device * | device, |
const struct wined3d_shader_desc * | desc, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_shader ** | shader | ||
) |
Definition at line 4180 of file shader.c.
HRESULT __cdecl wined3d_shader_create_ps | ( | struct wined3d_device * | device, |
const struct wined3d_shader_desc * | desc, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_shader ** | shader | ||
) |
Definition at line 4205 of file shader.c.
Referenced by d3d8_pixel_shader_init(), and pixelshader_init().
HRESULT __cdecl wined3d_shader_create_vs | ( | struct wined3d_device * | device, |
const struct wined3d_shader_desc * | desc, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_shader ** | shader | ||
) |
Definition at line 4230 of file shader.c.
Referenced by d3d8_vertex_shader_init(), and vertexshader_init().
ULONG __cdecl wined3d_shader_decref | ( | struct wined3d_shader * | shader | ) |
Definition at line 3364 of file shader.c.
Referenced by d3d8_pixel_shader_destroy(), d3d8_vertex_shader_destroy(), d3d9_pixelshader_Release(), d3d9_vertexshader_Release(), state_unbind_resources(), wined3d_device_set_compute_shader(), wined3d_device_set_domain_shader(), wined3d_device_set_geometry_shader(), wined3d_device_set_hull_shader(), wined3d_device_set_pixel_shader(), wined3d_device_set_vertex_shader(), and wined3d_stateblock_capture().
HRESULT __cdecl wined3d_shader_get_byte_code | ( | const struct wined3d_shader * | shader, |
void * | byte_code, | ||
UINT * | byte_code_size | ||
) |
Definition at line 3386 of file shader.c.
Referenced by d3d8_device_GetPixelShaderFunction(), d3d8_device_GetVertexShaderFunction(), d3d9_pixelshader_GetFunction(), and d3d9_vertexshader_GetFunction().
void *__cdecl wined3d_shader_get_parent | ( | const struct wined3d_shader * | shader | ) |
Definition at line 3379 of file shader.c.
Referenced by d3d8_device_GetPixelShader(), d3d9_device_GetPixelShader(), and d3d9_device_GetVertexShader().
ULONG __cdecl wined3d_shader_incref | ( | struct wined3d_shader * | shader | ) |
Definition at line 3339 of file shader.c.
Referenced by d3d9_pixelshader_AddRef(), d3d9_vertexshader_AddRef(), wined3d_device_set_compute_shader(), wined3d_device_set_domain_shader(), wined3d_device_set_geometry_shader(), wined3d_device_set_hull_shader(), wined3d_device_set_pixel_shader(), wined3d_device_set_vertex_shader(), and wined3d_stateblock_capture().
HRESULT __cdecl wined3d_shader_resource_view_create | ( | const struct wined3d_view_desc * | desc, |
struct wined3d_resource * | resource, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_shader_resource_view ** | view | ||
) |
Definition at line 781 of file view.c.
Referenced by d3d9_texture_acquire_shader_resource_view().
ULONG __cdecl wined3d_shader_resource_view_decref | ( | struct wined3d_shader_resource_view * | view | ) |
Definition at line 671 of file view.c.
Referenced by d3d9_texture_cleanup(), state_unbind_resources(), and wined3d_device_set_shader_resource_view().
void __cdecl wined3d_shader_resource_view_generate_mipmaps | ( | struct wined3d_shader_resource_view * | view | ) |
Definition at line 917 of file view.c.
Referenced by d3d9_texture_gen_auto_mipmap().
void *__cdecl wined3d_shader_resource_view_get_parent | ( | const struct wined3d_shader_resource_view * | view | ) |
ULONG __cdecl wined3d_shader_resource_view_incref | ( | struct wined3d_shader_resource_view * | view | ) |
Definition at line 643 of file view.c.
Referenced by wined3d_device_set_shader_resource_view().
HRESULT __cdecl wined3d_shader_set_local_constants_float | ( | struct wined3d_shader * | shader, |
UINT | start_idx, | ||
const float * | src_data, | ||
UINT | vector4f_count | ||
) |
Definition at line 3411 of file shader.c.
Referenced by load_local_constants().
void __cdecl wined3d_stateblock_apply | ( | const struct wined3d_stateblock * | stateblock | ) |
Definition at line 965 of file stateblock.c.
Referenced by d3d8_device_ApplyStateBlock(), d3d9_stateblock_Apply(), d3d_device7_ApplyStateBlock(), and ddraw_set_cooperative_level().
void __cdecl wined3d_stateblock_capture | ( | struct wined3d_stateblock * | stateblock | ) |
Definition at line 684 of file stateblock.c.
Referenced by d3d8_device_CaptureStateBlock(), d3d9_stateblock_Capture(), d3d_device7_CaptureStateBlock(), ddraw_set_cooperative_level(), and stateblock_init().
HRESULT __cdecl wined3d_stateblock_create | ( | struct wined3d_device * | device, |
enum wined3d_stateblock_type | type, | ||
struct wined3d_stateblock ** | stateblock | ||
) |
Definition at line 1372 of file stateblock.c.
Referenced by d3d8_device_CreateStateBlock(), d3d_device7_CreateStateBlock(), ddraw_set_cooperative_level(), stateblock_init(), and wined3d_device_begin_stateblock().
ULONG __cdecl wined3d_stateblock_decref | ( | struct wined3d_stateblock * | stateblock | ) |
Definition at line 552 of file stateblock.c.
Referenced by d3d8_device_CreateStateBlock(), d3d8_device_DeleteStateBlock(), d3d8_device_EndStateBlock(), d3d9_device_EndStateBlock(), d3d9_stateblock_Release(), d3d_device7_CreateStateBlock(), d3d_device7_DeleteStateBlock(), d3d_device7_EndStateBlock(), ddraw_set_cooperative_level(), wined3d_device_decref(), and wined3d_device_reset().
ULONG __cdecl wined3d_stateblock_incref | ( | struct wined3d_stateblock * | stateblock | ) |
Definition at line 420 of file stateblock.c.
HRESULT __cdecl wined3d_swapchain_create | ( | struct wined3d_device * | device, |
struct wined3d_swapchain_desc * | desc, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_swapchain ** | swapchain | ||
) |
Definition at line 1023 of file swapchain.c.
Referenced by device_parent_create_swapchain(), and swapchain_init().
ULONG __cdecl wined3d_swapchain_decref | ( | struct wined3d_swapchain * | swapchain | ) |
Definition at line 113 of file swapchain.c.
Referenced by d3d8_swapchain_Release(), d3d9_swapchain_Release(), ddraw_destroy_swapchain(), wined3d_device_init_3d(), wined3d_device_init_gdi(), wined3d_device_uninit_3d(), wined3d_device_uninit_gdi(), and wined3d_texture_decref().
struct wined3d_texture *__cdecl wined3d_swapchain_get_back_buffer | ( | const struct wined3d_swapchain * | swapchain, |
UINT | backbuffer_idx | ||
) |
Definition at line 215 of file swapchain.c.
Referenced by d3d8_device_GetBackBuffer(), d3d8_swapchain_GetBackBuffer(), and d3d9_swapchain_GetBackBuffer().
void __cdecl wined3d_swapchain_get_desc | ( | const struct wined3d_swapchain * | swapchain, |
struct wined3d_swapchain_desc * | desc | ||
) |
Definition at line 271 of file swapchain.c.
Referenced by d3d8_device_CreateAdditionalSwapChain(), d3d9_device_CheckDeviceState(), d3d9_device_CreateAdditionalSwapChain(), d3d9_device_reset(), d3d9_swapchain_GetPresentParameters(), and ddraw_surface_create().
struct wined3d_device *__cdecl wined3d_swapchain_get_device | ( | const struct wined3d_swapchain * | swapchain | ) |
Definition at line 264 of file swapchain.c.
HRESULT __cdecl wined3d_swapchain_get_display_mode | ( | const struct wined3d_swapchain * | swapchain, |
struct wined3d_display_mode * | mode, | ||
enum wined3d_display_rotation * | rotation | ||
) |
Definition at line 248 of file swapchain.c.
Referenced by d3d9_swapchain_GetDisplayMode(), d3d9_swapchain_GetDisplayModeEx(), ddraw_surface7_Restore(), and wined3d_device_get_display_mode().
HRESULT __cdecl wined3d_swapchain_get_front_buffer_data | ( | const struct wined3d_swapchain * | swapchain, |
struct wined3d_texture * | dst_texture, | ||
unsigned int | sub_resource_idx | ||
) |
Definition at line 194 of file swapchain.c.
Referenced by d3d8_device_GetFrontBuffer(), d3d9_device_GetFrontBufferData(), and d3d9_swapchain_GetFrontBufferData().
HRESULT __cdecl wined3d_swapchain_get_gamma_ramp | ( | const struct wined3d_swapchain * | swapchain, |
struct wined3d_gamma_ramp * | ramp | ||
) |
Definition at line 302 of file swapchain.c.
Referenced by swapchain_init(), and wined3d_device_get_gamma_ramp().
void *__cdecl wined3d_swapchain_get_parent | ( | const struct wined3d_swapchain * | swapchain | ) |
Definition at line 133 of file swapchain.c.
Referenced by d3d9_device_get_swapchains(), and device_init().
HRESULT __cdecl wined3d_swapchain_get_raster_status | ( | const struct wined3d_swapchain * | swapchain, |
struct wined3d_raster_status * | raster_status | ||
) |
Definition at line 239 of file swapchain.c.
Referenced by d3d9_swapchain_GetRasterStatus(), and wined3d_device_get_raster_status().
ULONG __cdecl wined3d_swapchain_incref | ( | struct wined3d_swapchain * | swapchain | ) |
Definition at line 104 of file swapchain.c.
Referenced by d3d8_swapchain_AddRef(), d3d9_swapchain_AddRef(), ddraw_create_swapchain(), device_parent_create_swapchain(), and wined3d_texture_incref().
HRESULT __cdecl wined3d_swapchain_present | ( | struct wined3d_swapchain * | swapchain, |
const RECT * | src_rect, | ||
const RECT * | dst_rect, | ||
HWND | dst_window_override, | ||
DWORD | swap_interval, | ||
DWORD | flags | ||
) |
Definition at line 152 of file swapchain.c.
Referenced by d3d8_swapchain_Present(), d3d9_device_Present(), d3d9_device_PresentEx(), d3d9_swapchain_Present(), and wined3d_surface_blt().
HRESULT __cdecl wined3d_swapchain_resize_buffers | ( | struct wined3d_swapchain * | swapchain, |
unsigned int | buffer_count, | ||
unsigned int | width, | ||
unsigned int | height, | ||
enum wined3d_format_id | format_id, | ||
enum wined3d_multisample_type | multisample_type, | ||
unsigned int | multisample_quality | ||
) |
Definition at line 1200 of file swapchain.c.
Referenced by ddraw7_SetDisplayMode(), and wined3d_device_reset().
HRESULT __cdecl wined3d_swapchain_resize_target | ( | struct wined3d_swapchain * | swapchain, |
const struct wined3d_display_mode * | mode | ||
) |
Definition at line 1322 of file swapchain.c.
HRESULT __cdecl wined3d_swapchain_set_fullscreen | ( | struct wined3d_swapchain * | swapchain, |
const struct wined3d_swapchain_desc * | desc, | ||
const struct wined3d_display_mode * | mode | ||
) |
Definition at line 1369 of file swapchain.c.
Referenced by wined3d_device_reset().
HRESULT __cdecl wined3d_swapchain_set_gamma_ramp | ( | const struct wined3d_swapchain * | swapchain, |
DWORD | flags, | ||
const struct wined3d_gamma_ramp * | ramp | ||
) |
Definition at line 279 of file swapchain.c.
Referenced by swapchain_cleanup(), and wined3d_device_set_gamma_ramp().
void __cdecl wined3d_swapchain_set_palette | ( | struct wined3d_swapchain * | swapchain, |
struct wined3d_palette * | palette | ||
) |
Definition at line 296 of file swapchain.c.
Referenced by ddraw_create_swapchain(), and ddraw_surface_set_palette().
void __cdecl wined3d_swapchain_set_window | ( | struct wined3d_swapchain * | swapchain, |
HWND | window | ||
) |
Definition at line 140 of file swapchain.c.
Referenced by ddraw_surface7_SetClipper(), wined3d_cs_exec_present(), and wined3d_device_reset().
HRESULT __cdecl wined3d_texture_add_dirty_region | ( | struct wined3d_texture * | texture, |
UINT | layer, | ||
const struct wined3d_box * | dirty_region | ||
) |
Definition at line 1677 of file texture.c.
Referenced by d3d8_texture_2d_AddDirtyRect(), d3d8_texture_3d_AddDirtyBox(), d3d8_texture_cube_AddDirtyRect(), d3d9_texture_2d_AddDirtyRect(), d3d9_texture_3d_AddDirtyBox(), and d3d9_texture_cube_AddDirtyRect().
HRESULT __cdecl wined3d_texture_blt | ( | struct wined3d_texture * | dst_texture, |
unsigned int | dst_idx, | ||
const RECT * | dst_rect_in, | ||
struct wined3d_texture * | src_texture, | ||
unsigned int | src_idx, | ||
const RECT * | src_rect_in, | ||
DWORD | flags, | ||
const struct wined3d_blt_fx * | fx, | ||
enum wined3d_texture_filter_type | filter | ||
) |
Definition at line 3262 of file texture.c.
Referenced by copy_mipmap_chain(), d3d8_device_CopyRects(), d3d9_device_GetRenderTargetData(), d3d9_device_StretchRect(), d3d_texture2_Load(), ddraw_surface7_BltFast(), ddraw_surface_blt(), ddraw_surface_update_frontbuffer(), swapchain_gl_present(), wined3d_device_resolve_sub_resource(), and wined3d_swapchain_get_front_buffer_data().
HRESULT __cdecl wined3d_texture_create | ( | struct wined3d_device * | device, |
const struct wined3d_resource_desc * | desc, | ||
UINT | layer_count, | ||
UINT | level_count, | ||
DWORD | flags, | ||
const struct wined3d_sub_resource_data * | data, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_texture ** | texture | ||
) |
Definition at line 3511 of file texture.c.
Referenced by cubetexture_init(), d3d8_device_create_surface(), d3d9_device_create_surface(), ddraw_surface_create(), device_load_logo(), device_parent_create_swapchain_texture(), surface_convert_format(), texture_init(), volumetexture_init(), and wined3d_device_create_cursor_texture().
ULONG __cdecl wined3d_texture_decref | ( | struct wined3d_texture * | texture | ) |
Definition at line 1023 of file texture.c.
Referenced by d3d8_device_create_surface(), d3d8_surface_Release(), d3d8_texture_2d_Release(), d3d8_texture_3d_Release(), d3d8_texture_cube_Release(), d3d9_device_create_surface(), d3d9_surface_Release(), d3d9_texture_cleanup(), ddraw_surface_cleanup(), ddraw_surface_create(), device_load_logo(), state_unbind_resources(), surface_cpu_blt(), swapchain_cleanup(), swapchain_init(), texture_resource_decref(), wined3d_device_reset(), wined3d_device_set_cursor_properties(), wined3d_device_set_texture(), wined3d_device_uninit_3d(), and wined3d_stateblock_capture().
struct wined3d_texture *__cdecl wined3d_texture_from_resource | ( | struct wined3d_resource * | resource | ) |
Definition at line 2210 of file texture.c.
Referenced by context_find_fbo_entry(), context_set_fbo_key_for_render_target(), device_clear_render_targets(), draw_primitive(), reset_enum_callback(), surface_set_compatible_renderbuffer(), wined3d_cs_exec_update_sub_resource(), and wined3d_shader_resource_view_bind().
HRESULT __cdecl wined3d_texture_get_dc | ( | struct wined3d_texture * | texture, |
unsigned int | sub_resource_idx, | ||
HDC * | dc | ||
) |
Definition at line 3623 of file texture.c.
Referenced by d3d9_surface_GetDC(), ddraw_surface7_GetDC(), ddraw_surface_update_frontbuffer(), and device_load_logo().
DWORD __cdecl wined3d_texture_get_level_count | ( | const struct wined3d_texture * | texture | ) |
Definition at line 1228 of file texture.c.
Referenced by d3d8_texture_2d_GetLevelCount(), d3d8_texture_3d_GetLevelCount(), d3d8_texture_cube_GetCubeMapSurface(), d3d8_texture_cube_GetLevelCount(), d3d8_texture_cube_GetLevelDesc(), d3d8_texture_cube_LockRect(), d3d8_texture_cube_UnlockRect(), d3d9_texture_2d_GetLevelCount(), d3d9_texture_3d_GetLevelCount(), d3d9_texture_acquire_shader_resource_view(), d3d9_texture_cube_GetCubeMapSurface(), d3d9_texture_cube_GetLevelCount(), d3d9_texture_cube_GetLevelDesc(), d3d9_texture_cube_LockRect(), and d3d9_texture_cube_UnlockRect().
DWORD __cdecl wined3d_texture_get_lod | ( | const struct wined3d_texture * | texture | ) |
Definition at line 1221 of file texture.c.
Referenced by d3d8_texture_2d_GetLOD(), d3d8_texture_3d_GetLOD(), d3d8_texture_cube_GetLOD(), d3d9_texture_2d_GetLOD(), d3d9_texture_3d_GetLOD(), d3d9_texture_cube_GetLOD(), and ddraw_surface7_GetLOD().
HRESULT __cdecl wined3d_texture_get_overlay_position | ( | const struct wined3d_texture * | texture, |
unsigned int | sub_resource_idx, | ||
LONG * | x, | ||
LONG * | y | ||
) |
Definition at line 3325 of file texture.c.
Referenced by ddraw_surface7_GetOverlayPosition().
void *__cdecl wined3d_texture_get_parent | ( | const struct wined3d_texture * | texture | ) |
Definition at line 1121 of file texture.c.
Referenced by d3d8_device_GetTexture(), d3d9_device_GetTexture(), d3d_device3_GetRenderState(), d3d_device7_GetTexture(), ddraw_surface7_Flip(), ddraw_surface_init(), ddraw_surface_release_iface(), device_parent_surface_created(), surface_init(), and volume_init().
void __cdecl wined3d_texture_get_pitch | ( | const struct wined3d_texture * | texture, |
unsigned int | level, | ||
unsigned int * | row_pitch, | ||
unsigned int * | slice_pitch | ||
) |
Definition at line 1168 of file texture.c.
Referenced by ddraw_surface_init(), read_from_framebuffer(), surface_convert_format(), surface_cpu_blt(), surface_cpu_blt_colour_fill(), surface_download_data(), surface_load_texture(), surface_upload_from_surface(), texture1d_load_location(), texture1d_srgb_transfer(), texture2d_create_dc(), texture3d_load_location(), texture3d_srgb_transfer(), texture3d_upload_data(), texture_resource_sub_resource_map(), texture_resource_sub_resource_map_info(), and wined3d_cs_exec_blt_sub_resource().
struct wined3d_resource *__cdecl wined3d_texture_get_resource | ( | struct wined3d_texture * | texture | ) |
Definition at line 1052 of file texture.c.
Referenced by d3d8_surface_LockRect(), d3d8_surface_UnlockRect(), d3d8_texture_2d_GetPriority(), d3d8_texture_2d_PreLoad(), d3d8_texture_2d_SetPriority(), d3d8_texture_3d_GetPriority(), d3d8_texture_3d_PreLoad(), d3d8_texture_3d_SetPriority(), d3d8_texture_cube_GetPriority(), d3d8_texture_cube_PreLoad(), d3d8_texture_cube_SetPriority(), d3d8_volume_LockBox(), d3d8_volume_UnlockBox(), d3d9_device_UpdateSurface(), d3d9_surface_LockRect(), d3d9_surface_PreLoad(), d3d9_surface_UnlockRect(), d3d9_texture_2d_GetPriority(), d3d9_texture_2d_PreLoad(), d3d9_texture_2d_SetPriority(), d3d9_texture_3d_GetPriority(), d3d9_texture_3d_PreLoad(), d3d9_texture_3d_SetPriority(), d3d9_texture_acquire_shader_resource_view(), d3d9_texture_cube_GetPriority(), d3d9_texture_cube_PreLoad(), d3d9_texture_cube_SetPriority(), d3d9_volume_LockBox(), d3d9_volume_UnlockBox(), d3d_device3_GetRenderState(), d3d_device3_SetRenderState(), d3d_device3_SetTexture(), d3d_device7_PreLoad(), ddraw_surface7_Flip(), ddraw_surface7_GetPriority(), ddraw_surface7_SetPriority(), ddraw_surface7_Unlock(), and surface_lock().
HRESULT __cdecl wined3d_texture_get_sub_resource_desc | ( | const struct wined3d_texture * | texture, |
unsigned int | sub_resource_idx, | ||
struct wined3d_sub_resource_desc * | desc | ||
) |
Definition at line 3480 of file texture.c.
Referenced by d3d8_device_CopyRects(), d3d8_device_SetRenderTarget(), d3d8_surface_GetDesc(), d3d8_texture_2d_GetLevelDesc(), d3d8_texture_3d_GetLevelDesc(), d3d8_texture_cube_GetLevelDesc(), d3d8_volume_GetDesc(), d3d9_device_ColorFill(), d3d9_device_GetRenderTargetData(), d3d9_device_StretchRect(), d3d9_device_UpdateSurface(), d3d9_surface_GetDesc(), d3d9_texture_2d_GetLevelDesc(), d3d9_texture_3d_GetLevelDesc(), d3d9_texture_acquire_shader_resource_view(), d3d9_texture_cube_GetLevelDesc(), d3d9_volume_GetDesc(), ddraw_surface7_Restore(), and ddraw_surface_create().
void *__cdecl wined3d_texture_get_sub_resource_parent | ( | struct wined3d_texture * | texture, |
unsigned int | sub_resource_idx | ||
) |
Definition at line 3449 of file texture.c.
Referenced by d3d8_device_create_surface(), d3d8_device_GetBackBuffer(), d3d8_swapchain_GetBackBuffer(), d3d8_texture_2d_GetSurfaceLevel(), d3d8_texture_2d_LockRect(), d3d8_texture_2d_UnlockRect(), d3d8_texture_3d_GetVolumeLevel(), d3d8_texture_3d_LockBox(), d3d8_texture_3d_UnlockBox(), d3d8_texture_cube_GetCubeMapSurface(), d3d8_texture_cube_LockRect(), d3d8_texture_cube_UnlockRect(), d3d9_device_create_surface(), d3d9_swapchain_GetBackBuffer(), d3d9_texture_2d_GetSurfaceLevel(), d3d9_texture_2d_LockRect(), d3d9_texture_2d_UnlockRect(), d3d9_texture_3d_GetVolumeLevel(), d3d9_texture_3d_LockBox(), d3d9_texture_3d_UnlockBox(), d3d9_texture_cube_GetCubeMapSurface(), d3d9_texture_cube_LockRect(), d3d9_texture_cube_UnlockRect(), ddraw_surface_create(), device_parent_create_swapchain_texture(), and reset_enum_callback().
ULONG __cdecl wined3d_texture_incref | ( | struct wined3d_texture * | texture | ) |
Definition at line 994 of file texture.c.
Referenced by d3d8_surface_AddRef(), d3d8_texture_2d_AddRef(), d3d8_texture_3d_AddRef(), d3d8_texture_cube_AddRef(), d3d9_surface_AddRef(), d3d9_texture_2d_AddRef(), d3d9_texture_3d_AddRef(), d3d9_texture_cube_AddRef(), ddraw_surface_add_iface(), ddraw_surface_init(), texture_resource_incref(), wined3d_device_set_texture(), and wined3d_stateblock_capture().
HRESULT __cdecl wined3d_texture_release_dc | ( | struct wined3d_texture * | texture, |
unsigned int | sub_resource_idx, | ||
HDC | dc | ||
) |
Definition at line 3671 of file texture.c.
Referenced by d3d9_surface_ReleaseDC(), ddraw_surface7_ReleaseDC(), ddraw_surface_update_frontbuffer(), and device_load_logo().
HRESULT __cdecl wined3d_texture_set_color_key | ( | struct wined3d_texture * | texture, |
DWORD | flags, | ||
const struct wined3d_color_key * | color_key | ||
) |
Definition at line 1235 of file texture.c.
Referenced by ddraw_surface_create(), ddraw_surface_set_color_key(), device_load_logo(), and ffp_blitter_blit().
DWORD __cdecl wined3d_texture_set_lod | ( | struct wined3d_texture * | texture, |
DWORD | lod | ||
) |
Definition at line 1186 of file texture.c.
Referenced by d3d8_texture_2d_SetLOD(), d3d8_texture_3d_SetLOD(), d3d8_texture_cube_SetLOD(), d3d9_texture_2d_SetLOD(), d3d9_texture_3d_SetLOD(), d3d9_texture_cube_SetLOD(), and ddraw_surface7_SetLOD().
HRESULT __cdecl wined3d_texture_set_overlay_position | ( | struct wined3d_texture * | texture, |
unsigned int | sub_resource_idx, | ||
LONG | x, | ||
LONG | y | ||
) |
Definition at line 3356 of file texture.c.
Referenced by ddraw_surface7_SetOverlayPosition().
void __cdecl wined3d_texture_set_sub_resource_parent | ( | struct wined3d_texture * | texture, |
unsigned int | sub_resource_idx, | ||
void * | parent | ||
) |
Definition at line 3464 of file texture.c.
Referenced by ddraw_surface7_Flip().
HRESULT __cdecl wined3d_texture_update_desc | ( | struct wined3d_texture * | texture, |
UINT | width, | ||
UINT | height, | ||
enum wined3d_format_id | format_id, | ||
enum wined3d_multisample_type | multisample_type, | ||
UINT | multisample_quality, | ||
void * | mem, | ||
UINT | pitch | ||
) |
Definition at line 1356 of file texture.c.
Referenced by d3d9_device_create_surface(), d3d9_device_CreateTexture(), ddraw_surface7_SetSurfaceDesc(), ddraw_surface_create(), and wined3d_swapchain_resize_buffers().
HRESULT __cdecl wined3d_texture_update_overlay | ( | struct wined3d_texture * | texture, |
unsigned int | sub_resource_idx, | ||
const RECT * | src_rect, | ||
struct wined3d_texture * | dst_texture, | ||
unsigned int | dst_sub_resource_idx, | ||
const RECT * | dst_rect, | ||
DWORD | flags | ||
) |
Definition at line 3379 of file texture.c.
Referenced by ddraw_surface7_UpdateOverlay().
HRESULT __cdecl wined3d_unordered_access_view_create | ( | const struct wined3d_view_desc * | desc, |
struct wined3d_resource * | resource, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_unordered_access_view ** | view | ||
) |
Definition at line 1156 of file view.c.
ULONG __cdecl wined3d_unordered_access_view_decref | ( | struct wined3d_unordered_access_view * | view | ) |
Definition at line 970 of file view.c.
Referenced by state_unbind_resources(), and wined3d_device_set_pipeline_unordered_access_view().
void *__cdecl wined3d_unordered_access_view_get_parent | ( | const struct wined3d_unordered_access_view * | view | ) |
ULONG __cdecl wined3d_unordered_access_view_incref | ( | struct wined3d_unordered_access_view * | view | ) |
Definition at line 939 of file view.c.
Referenced by wined3d_device_set_pipeline_unordered_access_view().
HRESULT __cdecl wined3d_vertex_declaration_create | ( | struct wined3d_device * | device, |
const struct wined3d_vertex_element * | elements, | ||
UINT | element_count, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_vertex_declaration ** | declaration | ||
) |
Definition at line 272 of file vertexdeclaration.c.
Referenced by d3d8_vertex_declaration_init(), vertexdeclaration_init(), and wined3d_vertex_declaration_create_from_fvf().
HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf | ( | struct wined3d_device * | device, |
DWORD | fvf, | ||
void * | parent, | ||
const struct wined3d_parent_ops * | parent_ops, | ||
struct wined3d_vertex_declaration ** | declaration | ||
) |
Definition at line 441 of file vertexdeclaration.c.
Referenced by d3d8_vertex_declaration_init_fvf(), and ddraw_find_decl().
ULONG __cdecl wined3d_vertex_declaration_decref | ( | struct wined3d_vertex_declaration * | declaration | ) |
Definition at line 61 of file vertexdeclaration.c.
Referenced by d3d8_vertex_declaration_destroy(), d3d9_device_Release(), d3d9_vertex_declaration_Release(), d3d_vertex_buffer7_Release(), ddraw_destroy_swapchain(), ddraw_find_decl(), state_unbind_resources(), wined3d_device_set_vertex_declaration(), and wined3d_stateblock_capture().
void *__cdecl wined3d_vertex_declaration_get_parent | ( | const struct wined3d_vertex_declaration * | declaration | ) |
Definition at line 77 of file vertexdeclaration.c.
Referenced by d3d8_device_GetVertexShader(), d3d9_device_GetFVF(), and d3d9_device_GetVertexDeclaration().
ULONG __cdecl wined3d_vertex_declaration_incref | ( | struct wined3d_vertex_declaration * | declaration | ) |
Definition at line 44 of file vertexdeclaration.c.
Referenced by d3d9_vertex_declaration_AddRef(), d3d_vertex_buffer_create(), device_get_fvf_declaration(), wined3d_device_set_vertex_declaration(), and wined3d_stateblock_capture().