ReactOS  0.4.14-dev-593-g1793dcc
wined3d.h File Reference
#include "wine/list.h"
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Classes

struct  wined3d_query_data_timestamp_disjoint
 
struct  wined3d_query_data_so_statistics
 
struct  wined3d_query_data_pipeline_statistics
 
struct  wined3d_display_mode
 
struct  wined3d_color
 
struct  wined3d_vec3
 
struct  wined3d_vec4
 
struct  wined3d_dvec4
 
struct  wined3d_ivec4
 
struct  wined3d_uvec4
 
struct  wined3d_matrix
 
struct  wined3d_light
 
struct  wined3d_material
 
struct  wined3d_viewport
 
struct  wined3d_gamma_ramp
 
struct  wined3d_line_pattern
 
struct  wined3d_rect_patch_info
 
struct  wined3d_tri_patch_info
 
struct  wined3d_adapter_identifier
 
struct  wined3d_swapchain_desc
 
struct  wined3d_resource_desc
 
struct  wined3d_sub_resource_desc
 
struct  wined3d_clip_status
 
struct  wined3d_vertex_element
 
struct  wined3d_device_creation_parameters
 
struct  wined3d_raster_status
 
struct  wined3d_map_desc
 
struct  wined3d_map_info
 
struct  wined3d_sub_resource_data
 
struct  wined3d_box
 
struct  wined3d_vertex_shader_caps
 
struct  wined3d_pixel_shader_caps
 
struct  wined3d_ddraw_caps
 
struct  _WINED3DCAPS
 
struct  wined3d_color_key
 
struct  wined3d_blt_fx
 
struct  wined3d_buffer_desc
 
struct  wined3d_blend_state_desc
 
struct  wined3d_rasterizer_state_desc
 
struct  wined3d_sampler_desc
 
struct  wined3d_shader_signature_element
 
struct  wined3d_shader_signature
 
struct  wined3d_shader_desc
 
struct  wined3d_stream_output_element
 
struct  wined3d_stream_output_desc
 
struct  wined3d_view_desc
 
struct  wined3d_output_desc
 
struct  wined3d_parent_ops
 
struct  wined3d_device_parent
 
struct  wined3d_device_parent_ops
 
struct  wined3d_private_store
 
struct  wined3d_private_data
 

Macros

#define WINED3D_OK   S_OK
 
#define _FACWINED3D   0x876
 
#define MAKE_WINED3DSTATUS(code)   MAKE_HRESULT(0, _FACWINED3D, code)
 
#define WINED3DOK_NOMIPGEN   MAKE_WINED3DSTATUS(2159)
 
#define MAKE_WINED3DHRESULT(code)   MAKE_HRESULT(1, _FACWINED3D, code)
 
#define WINED3DERR_CONFLICTINGRENDERSTATE   MAKE_WINED3DHRESULT(2081)
 
#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER   MAKE_WINED3DHRESULT(2082)
 
#define WINED3DERR_NOTAVAILABLE   MAKE_WINED3DHRESULT(2154)
 
#define WINED3DERR_OUTOFVIDEOMEMORY   MAKE_WINED3DHRESULT(380)
 
#define WINED3DERR_INVALIDCALL   MAKE_WINED3DHRESULT(2156)
 
#define WINEDDERR_NOTAOVERLAYSURFACE   MAKE_WINED3DHRESULT(580)
 
#define WINEDDERR_NOTLOCKED   MAKE_WINED3DHRESULT(584)
 
#define WINEDDERR_SURFACEBUSY   MAKE_WINED3DHRESULT(430)
 
#define WINEDDERR_INVALIDRECT   MAKE_WINED3DHRESULT(150)
 
#define WINEDDERR_OVERLAYNOTVISIBLE   MAKE_WINED3DHRESULT(577)
 
#define WINED3D_RESOURCE_ACCESS_GPU   0x1u
 
#define WINED3D_RESOURCE_ACCESS_CPU   0x2u
 
#define WINED3D_RESOURCE_ACCESS_MAP_R   0x4u
 
#define WINED3D_RESOURCE_ACCESS_MAP_W   0x8u
 
#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3)
 
#define WINEHIGHEST_RENDER_STATE   WINED3D_RS_COLORWRITEENABLE7
 
#define WINED3D_HIGHEST_SAMPLER_STATE   WINED3D_SAMP_DMAP_OFFSET
 
#define WINED3D_HIGHEST_TEXTURE_STATE   WINED3D_TSS_CONSTANT
 
#define WINED3D_TS_WORLD_MATRIX(index)   (enum wined3d_transform_state)(index + 256)
 
#define WINED3DISSUE_BEGIN   (1u << 1)
 
#define WINED3DISSUE_END   (1u << 0)
 
#define WINED3DGETDATA_FLUSH   (1u << 0)
 
#define WINED3DCOLORWRITEENABLE_RED   (1u << 0)
 
#define WINED3DCOLORWRITEENABLE_GREEN   (1u << 1)
 
#define WINED3DCOLORWRITEENABLE_BLUE   (1u << 2)
 
#define WINED3DCOLORWRITEENABLE_ALPHA   (1u << 3)
 
#define WINED3DADAPTER_DEFAULT   0
 
#define WINED3DENUM_NO_WHQL_LEVEL   2
 
#define WINED3DTSS_TCI_PASSTHRU   0x00000
 
#define WINED3DTSS_TCI_CAMERASPACENORMAL   0x10000
 
#define WINED3DTSS_TCI_CAMERASPACEPOSITION   0x20000
 
#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR   0x30000
 
#define WINED3DTSS_TCI_SPHEREMAP   0x40000
 
#define WINED3DTA_SELECTMASK   0x0000000f
 
#define WINED3DTA_DIFFUSE   0x00000000
 
#define WINED3DTA_CURRENT   0x00000001
 
#define WINED3DTA_TEXTURE   0x00000002
 
#define WINED3DTA_TFACTOR   0x00000003
 
#define WINED3DTA_SPECULAR   0x00000004
 
#define WINED3DTA_TEMP   0x00000005
 
#define WINED3DTA_CONSTANT   0x00000006
 
#define WINED3DTA_COMPLEMENT   0x00000010
 
#define WINED3DTA_ALPHAREPLICATE   0x00000020
 
#define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER   0x00000001u
 
#define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL   0x00000002u
 
#define WINED3D_SWAPCHAIN_DEVICECLIP   0x00000004u
 
#define WINED3D_SWAPCHAIN_VIDEO   0x00000010u
 
#define WINED3D_SWAPCHAIN_NOAUTOROTATE   0x00000020u
 
#define WINED3D_SWAPCHAIN_UNPRUNEDMODE   0x00000040u
 
#define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH   0x00001000u
 
#define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE   0x00002000u
 
#define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT   0x00004000u
 
#define WINED3D_SWAPCHAIN_GDI_COMPATIBLE   0x00008000u
 
#define WINED3DDP_MAXTEXCOORD   8
 
#define WINED3D_BIND_VERTEX_BUFFER   0x00000001
 
#define WINED3D_BIND_INDEX_BUFFER   0x00000002
 
#define WINED3D_BIND_CONSTANT_BUFFER   0x00000004
 
#define WINED3D_BIND_SHADER_RESOURCE   0x00000008
 
#define WINED3D_BIND_STREAM_OUTPUT   0x00000010
 
#define WINED3D_BIND_RENDER_TARGET   0x00000020
 
#define WINED3D_BIND_DEPTH_STENCIL   0x00000040
 
#define WINED3D_BIND_UNORDERED_ACCESS   0x00000080
 
#define WINED3DUSAGE_RENDERTARGET   0x00000001
 
#define WINED3DUSAGE_DEPTHSTENCIL   0x00000002
 
#define WINED3DUSAGE_WRITEONLY   0x00000008
 
#define WINED3DUSAGE_SOFTWAREPROCESSING   0x00000010
 
#define WINED3DUSAGE_DONOTCLIP   0x00000020
 
#define WINED3DUSAGE_POINTS   0x00000040
 
#define WINED3DUSAGE_RTPATCHES   0x00000080
 
#define WINED3DUSAGE_NPATCHES   0x00000100
 
#define WINED3DUSAGE_DYNAMIC   0x00000200
 
#define WINED3DUSAGE_RESTRICTED_CONTENT   0x00000800
 
#define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER   0x00001000
 
#define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE   0x00002000
 
#define WINED3DUSAGE_DMAP   0x00004000
 
#define WINED3DUSAGE_TEXTAPI   0x10000000
 
#define WINED3DUSAGE_MASK   0x10007bff
 
#define WINED3DUSAGE_SCRATCH   0x00200000
 
#define WINED3DUSAGE_PRIVATE   0x00400000
 
#define WINED3DUSAGE_LEGACY_CUBEMAP   0x00800000
 
#define WINED3DUSAGE_TEXTURE   0x01000000
 
#define WINED3DUSAGE_OWNDC   0x02000000
 
#define WINED3DUSAGE_STATICDECL   0x04000000
 
#define WINED3DUSAGE_OVERLAY   0x08000000
 
#define WINED3DUSAGE_QUERY_GENMIPMAP   0x00000400
 
#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP   0x00008000
 
#define WINED3DUSAGE_QUERY_FILTER   0x00020000
 
#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING   0x00080000
 
#define WINED3DUSAGE_QUERY_SRGBREAD   0x00010000
 
#define WINED3DUSAGE_QUERY_SRGBWRITE   0x00040000
 
#define WINED3DUSAGE_QUERY_VERTEXTEXTURE   0x00100000
 
#define WINED3DUSAGE_QUERY_WRAPANDMIP   0x00200000
 
#define WINED3DUSAGE_QUERY_MASK   0x003f8400
 
#define WINED3D_MAP_NOSYSLOCK   0x00000800
 
#define WINED3D_MAP_NOOVERWRITE   0x00001000
 
#define WINED3D_MAP_DISCARD   0x00002000
 
#define WINED3D_MAP_DONOTWAIT   0x00004000
 
#define WINED3D_MAP_NO_DIRTY_UPDATE   0x00008000
 
#define WINED3D_MAP_WRITE   0x40000000
 
#define WINED3D_MAP_READ   0x80000000
 
#define WINED3DPRESENT_RATE_DEFAULT   0x00000000
 
#define WINED3DPRESENT_INTERVAL_DEFAULT   0x00000000
 
#define WINED3DPRESENT_INTERVAL_ONE   0x00000001
 
#define WINED3DPRESENT_INTERVAL_TWO   0x00000002
 
#define WINED3DPRESENT_INTERVAL_THREE   0x00000004
 
#define WINED3DPRESENT_INTERVAL_FOUR   0x00000008
 
#define WINED3DPRESENT_INTERVAL_IMMEDIATE   0x80000000
 
#define WINED3DCLIPPLANE0   (1u << 0)
 
#define WINED3DCLIPPLANE1   (1u << 1)
 
#define WINED3DCLIPPLANE2   (1u << 2)
 
#define WINED3DCLIPPLANE3   (1u << 3)
 
#define WINED3DCLIPPLANE4   (1u << 4)
 
#define WINED3DCLIPPLANE5   (1u << 5)
 
#define WINED3DFVF_RESERVED0   0x0001
 
#define WINED3DFVF_POSITION_MASK   0x400e
 
#define WINED3DFVF_XYZ   0x0002
 
#define WINED3DFVF_XYZRHW   0x0004
 
#define WINED3DFVF_XYZB1   0x0006
 
#define WINED3DFVF_XYZB2   0x0008
 
#define WINED3DFVF_XYZB3   0x000a
 
#define WINED3DFVF_XYZB4   0x000c
 
#define WINED3DFVF_XYZB5   0x000e
 
#define WINED3DFVF_XYZW   0x4002
 
#define WINED3DFVF_NORMAL   0x0010
 
#define WINED3DFVF_PSIZE   0x0020
 
#define WINED3DFVF_DIFFUSE   0x0040
 
#define WINED3DFVF_SPECULAR   0x0080
 
#define WINED3DFVF_TEXCOUNT_MASK   0x0f00
 
#define WINED3DFVF_TEXCOUNT_SHIFT   8
 
#define WINED3DFVF_TEX0   0x0000
 
#define WINED3DFVF_TEX1   0x0100
 
#define WINED3DFVF_TEX2   0x0200
 
#define WINED3DFVF_TEX3   0x0300
 
#define WINED3DFVF_TEX4   0x0400
 
#define WINED3DFVF_TEX5   0x0500
 
#define WINED3DFVF_TEX6   0x0600
 
#define WINED3DFVF_TEX7   0x0700
 
#define WINED3DFVF_TEX8   0x0800
 
#define WINED3DFVF_LASTBETA_UBYTE4   0x1000
 
#define WINED3DFVF_LASTBETA_D3DCOLOR   0x8000
 
#define WINED3DFVF_RESERVED2   0x6000
 
#define WINED3DFVF_TEXTUREFORMAT1   3u
 
#define WINED3DFVF_TEXTUREFORMAT2   0u
 
#define WINED3DFVF_TEXTUREFORMAT3   1u
 
#define WINED3DFVF_TEXTUREFORMAT4   2u
 
#define WINED3DFVF_TEXCOORDSIZE1(idx)   (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
 
#define WINED3DFVF_TEXCOORDSIZE2(idx)   (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
 
#define WINED3DFVF_TEXCOORDSIZE3(idx)   (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
 
#define WINED3DFVF_TEXCOORDSIZE4(idx)   (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
 
#define WINED3DCLEAR_TARGET   0x00000001
 
#define WINED3DCLEAR_ZBUFFER   0x00000002
 
#define WINED3DCLEAR_STENCIL   0x00000004
 
#define WINED3DSTREAMSOURCE_INDEXEDDATA   (1u << 30)
 
#define WINED3DSTREAMSOURCE_INSTANCEDATA   (2u << 30)
 
#define WINED3DSPD_IUNKNOWN   0x00000001
 
#define WINED3DCREATE_FPU_PRESERVE   0x00000002
 
#define WINED3DCREATE_PUREDEVICE   0x00000010
 
#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING   0x00000020
 
#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING   0x00000040
 
#define WINED3DCREATE_MIXED_VERTEXPROCESSING   0x00000080
 
#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT   0x00000100
 
#define WINED3DCREATE_ADAPTERGROUP_DEVICE   0x00000200
 
#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX   0x00000400
 
#define WINED3DCREATE_NOWINDOWCHANGES   0x00000800
 
#define WINED3DCREATE_DISABLE_PSGP_THREADING   0x00002000
 
#define WINED3DCREATE_ENABLE_PRESENTSTATS   0x00004000
 
#define WINED3DCREATE_DISABLE_PRINTSCREEN   0x00008000
 
#define WINED3DCREATE_SCREENSAVER   0x10000000
 
#define WINED3DDMAPSAMPLER   0x100
 
#define WINED3DVERTEXTEXTURESAMPLER0   (WINED3DDMAPSAMPLER + 1)
 
#define WINED3DVERTEXTEXTURESAMPLER1   (WINED3DDMAPSAMPLER + 2)
 
#define WINED3DVERTEXTEXTURESAMPLER2   (WINED3DDMAPSAMPLER + 3)
 
#define WINED3DVERTEXTEXTURESAMPLER3   (WINED3DDMAPSAMPLER + 4)
 
#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020
 
#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION   0x00000080
 
#define WINED3DCAPS3_COPY_TO_VIDMEM   0x00000100
 
#define WINED3DCAPS3_COPY_TO_SYSTEMMEM   0x00000200
 
#define WINED3DCAPS3_RESERVED   0x8000001f
 
#define WINED3DDEVCAPS2_STREAMOFFSET   0x00000001
 
#define WINED3DDEVCAPS2_DMAPNPATCH   0x00000002
 
#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH   0x00000004
 
#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH   0x00000008
 
#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES   0x00000010
 
#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH   0x00000020
 
#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET   0x00000040
 
#define WINED3DDTCAPS_UBYTE4   0x00000001
 
#define WINED3DDTCAPS_UBYTE4N   0x00000002
 
#define WINED3DDTCAPS_SHORT2N   0x00000004
 
#define WINED3DDTCAPS_SHORT4N   0x00000008
 
#define WINED3DDTCAPS_USHORT2N   0x00000010
 
#define WINED3DDTCAPS_USHORT4N   0x00000020
 
#define WINED3DDTCAPS_UDEC3   0x00000040
 
#define WINED3DDTCAPS_DEC3N   0x00000080
 
#define WINED3DDTCAPS_FLOAT16_2   0x00000100
 
#define WINED3DDTCAPS_FLOAT16_4   0x00000200
 
#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK   0x0000ffff
 
#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000
 
#define WINED3DFVFCAPS_PSIZE   0x00100000
 
#define WINED3DLINECAPS_TEXTURE   0x00000001
 
#define WINED3DLINECAPS_ZTEST   0x00000002
 
#define WINED3DLINECAPS_BLEND   0x00000004
 
#define WINED3DLINECAPS_ALPHACMP   0x00000008
 
#define WINED3DLINECAPS_FOG   0x00000010
 
#define WINED3DLINECAPS_ANTIALIAS   0x00000020
 
#define WINED3DMAX30SHADERINSTRUCTIONS   32768
 
#define WINED3DMIN30SHADERINSTRUCTIONS   512
 
#define WINED3DPBLENDCAPS_ZERO   0x00000001
 
#define WINED3DPBLENDCAPS_ONE   0x00000002
 
#define WINED3DPBLENDCAPS_SRCCOLOR   0x00000004
 
#define WINED3DPBLENDCAPS_INVSRCCOLOR   0x00000008
 
#define WINED3DPBLENDCAPS_SRCALPHA   0x00000010
 
#define WINED3DPBLENDCAPS_INVSRCALPHA   0x00000020
 
#define WINED3DPBLENDCAPS_DESTALPHA   0x00000040
 
#define WINED3DPBLENDCAPS_INVDESTALPHA   0x00000080
 
#define WINED3DPBLENDCAPS_DESTCOLOR   0x00000100
 
#define WINED3DPBLENDCAPS_INVDESTCOLOR   0x00000200
 
#define WINED3DPBLENDCAPS_SRCALPHASAT   0x00000400
 
#define WINED3DPBLENDCAPS_BOTHSRCALPHA   0x00000800
 
#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000
 
#define WINED3DPBLENDCAPS_BLENDFACTOR   0x00002000
 
#define WINED3DPCMPCAPS_NEVER   0x00000001
 
#define WINED3DPCMPCAPS_LESS   0x00000002
 
#define WINED3DPCMPCAPS_EQUAL   0x00000004
 
#define WINED3DPCMPCAPS_LESSEQUAL   0x00000008
 
#define WINED3DPCMPCAPS_GREATER   0x00000010
 
#define WINED3DPCMPCAPS_NOTEQUAL   0x00000020
 
#define WINED3DPCMPCAPS_GREATEREQUAL   0x00000040
 
#define WINED3DPCMPCAPS_ALWAYS   0x00000080
 
#define WINED3DPMISCCAPS_MASKZ   0x00000002
 
#define WINED3DPMISCCAPS_LINEPATTERNREP   0x00000004
 
#define WINED3DPMISCCAPS_CULLNONE   0x00000010
 
#define WINED3DPMISCCAPS_CULLCW   0x00000020
 
#define WINED3DPMISCCAPS_CULLCCW   0x00000040
 
#define WINED3DPMISCCAPS_COLORWRITEENABLE   0x00000080
 
#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS   0x00000100
 
#define WINED3DPMISCCAPS_CLIPTLVERTS   0x00000200
 
#define WINED3DPMISCCAPS_TSSARGTEMP   0x00000400
 
#define WINED3DPMISCCAPS_BLENDOP   0x00000800
 
#define WINED3DPMISCCAPS_NULLREFERENCE   0x00001000
 
#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS   0x00004000
 
#define WINED3DPMISCCAPS_PERSTAGECONSTANT   0x00008000
 
#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA   0x00010000
 
#define WINED3DPMISCCAPS_SEPARATEALPHABLEND   0x00020000
 
#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS   0x00040000
 
#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING   0x00080000
 
#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED   0x00100000
 
#define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT   0x00200000
 
#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH   24
 
#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH   0
 
#define WINED3DPS20_MAX_NUMTEMPS   32
 
#define WINED3DPS20_MIN_NUMTEMPS   12
 
#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
 
#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
 
#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS   512
 
#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS   96
 
#define WINED3DPS20CAPS_ARBITRARYSWIZZLE   0x00000001
 
#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS   0x00000002
 
#define WINED3DPS20CAPS_PREDICATION   0x00000004
 
#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT   0x00000008
 
#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT   0x00000010
 
#define WINED3DPTADDRESSCAPS_WRAP   0x00000001
 
#define WINED3DPTADDRESSCAPS_MIRROR   0x00000002
 
#define WINED3DPTADDRESSCAPS_CLAMP   0x00000004
 
#define WINED3DPTADDRESSCAPS_BORDER   0x00000008
 
#define WINED3DPTADDRESSCAPS_INDEPENDENTUV   0x00000010
 
#define WINED3DPTADDRESSCAPS_MIRRORONCE   0x00000020
 
#define WINED3DSTENCILCAPS_KEEP   0x00000001
 
#define WINED3DSTENCILCAPS_ZERO   0x00000002
 
#define WINED3DSTENCILCAPS_REPLACE   0x00000004
 
#define WINED3DSTENCILCAPS_INCRSAT   0x00000008
 
#define WINED3DSTENCILCAPS_DECRSAT   0x00000010
 
#define WINED3DSTENCILCAPS_INVERT   0x00000020
 
#define WINED3DSTENCILCAPS_INCR   0x00000040
 
#define WINED3DSTENCILCAPS_DECR   0x00000080
 
#define WINED3DSTENCILCAPS_TWOSIDED   0x00000100
 
#define WINED3DTEXOPCAPS_DISABLE   0x00000001
 
#define WINED3DTEXOPCAPS_SELECTARG1   0x00000002
 
#define WINED3DTEXOPCAPS_SELECTARG2   0x00000004
 
#define WINED3DTEXOPCAPS_MODULATE   0x00000008
 
#define WINED3DTEXOPCAPS_MODULATE2X   0x00000010
 
#define WINED3DTEXOPCAPS_MODULATE4X   0x00000020
 
#define WINED3DTEXOPCAPS_ADD   0x00000040
 
#define WINED3DTEXOPCAPS_ADDSIGNED   0x00000080
 
#define WINED3DTEXOPCAPS_ADDSIGNED2X   0x00000100
 
#define WINED3DTEXOPCAPS_SUBTRACT   0x00000200
 
#define WINED3DTEXOPCAPS_ADDSMOOTH   0x00000400
 
#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA   0x00000800
 
#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA   0x00001000
 
#define WINED3DTEXOPCAPS_BLENDFACTORALPHA   0x00002000
 
#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM   0x00004000
 
#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA   0x00008000
 
#define WINED3DTEXOPCAPS_PREMODULATE   0x00010000
 
#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR   0x00020000
 
#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA   0x00040000
 
#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x00080000
 
#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x00100000
 
#define WINED3DTEXOPCAPS_BUMPENVMAP   0x00200000
 
#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE   0x00400000
 
#define WINED3DTEXOPCAPS_DOTPRODUCT3   0x00800000
 
#define WINED3DTEXOPCAPS_MULTIPLYADD   0x01000000
 
#define WINED3DTEXOPCAPS_LERP   0x02000000
 
#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH   24
 
#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH   0
 
#define WINED3DVS20_MAX_NUMTEMPS   32
 
#define WINED3DVS20_MIN_NUMTEMPS   12
 
#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
 
#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
 
#define WINED3DVS20CAPS_PREDICATION   0x00000001
 
#define WINED3DCAPS2_NO2DDURING3DSCENE   0x00000002
 
#define WINED3DCAPS2_FULLSCREENGAMMA   0x00020000
 
#define WINED3DCAPS2_CANRENDERWINDOWED   0x00080000
 
#define WINED3DCAPS2_CANCALIBRATEGAMMA   0x00100000
 
#define WINED3DCAPS2_RESERVED   0x02000000
 
#define WINED3DCAPS2_CANMANAGERESOURCE   0x10000000
 
#define WINED3DCAPS2_DYNAMICTEXTURES   0x20000000
 
#define WINED3DCAPS2_CANGENMIPMAP   0x40000000
 
#define WINED3DPRASTERCAPS_DITHER   0x00000001
 
#define WINED3DPRASTERCAPS_ROP2   0x00000002
 
#define WINED3DPRASTERCAPS_XOR   0x00000004
 
#define WINED3DPRASTERCAPS_PAT   0x00000008
 
#define WINED3DPRASTERCAPS_ZTEST   0x00000010
 
#define WINED3DPRASTERCAPS_SUBPIXEL   0x00000020
 
#define WINED3DPRASTERCAPS_SUBPIXELX   0x00000040
 
#define WINED3DPRASTERCAPS_FOGVERTEX   0x00000080
 
#define WINED3DPRASTERCAPS_FOGTABLE   0x00000100
 
#define WINED3DPRASTERCAPS_STIPPLE   0x00000200
 
#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT   0x00000400
 
#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800
 
#define WINED3DPRASTERCAPS_ANTIALIASEDGES   0x00001000
 
#define WINED3DPRASTERCAPS_MIPMAPLODBIAS   0x00002000
 
#define WINED3DPRASTERCAPS_ZBIAS   0x00004000
 
#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR   0x00008000
 
#define WINED3DPRASTERCAPS_FOGRANGE   0x00010000
 
#define WINED3DPRASTERCAPS_ANISOTROPY   0x00020000
 
#define WINED3DPRASTERCAPS_WBUFFER   0x00040000
 
#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT   0x00080000
 
#define WINED3DPRASTERCAPS_WFOG   0x00100000
 
#define WINED3DPRASTERCAPS_ZFOG   0x00200000
 
#define WINED3DPRASTERCAPS_COLORPERSPECTIVE   0x00400000
 
#define WINED3DPRASTERCAPS_SCISSORTEST   0x01000000
 
#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS   0x02000000
 
#define WINED3DPRASTERCAPS_DEPTHBIAS   0x04000000
 
#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE   0x08000000
 
#define WINED3DPSHADECAPS_COLORFLATMONO   0x00000001
 
#define WINED3DPSHADECAPS_COLORFLATRGB   0x00000002
 
#define WINED3DPSHADECAPS_COLORGOURAUDMONO   0x00000004
 
#define WINED3DPSHADECAPS_COLORGOURAUDRGB   0x00000008
 
#define WINED3DPSHADECAPS_COLORPHONGMONO   0x00000010
 
#define WINED3DPSHADECAPS_COLORPHONGRGB   0x00000020
 
#define WINED3DPSHADECAPS_SPECULARFLATMONO   0x00000040
 
#define WINED3DPSHADECAPS_SPECULARFLATRGB   0x00000080
 
#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO   0x00000100
 
#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB   0x00000200
 
#define WINED3DPSHADECAPS_SPECULARPHONGMONO   0x00000400
 
#define WINED3DPSHADECAPS_SPECULARPHONGRGB   0x00000800
 
#define WINED3DPSHADECAPS_ALPHAFLATBLEND   0x00001000
 
#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED   0x00002000
 
#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND   0x00004000
 
#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED   0x00008000
 
#define WINED3DPSHADECAPS_ALPHAPHONGBLEND   0x00010000
 
#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED   0x00020000
 
#define WINED3DPSHADECAPS_FOGFLAT   0x00040000
 
#define WINED3DPSHADECAPS_FOGGOURAUD   0x00080000
 
#define WINED3DPSHADECAPS_FOGPHONG   0x00100000
 
#define WINED3DPTEXTURECAPS_PERSPECTIVE   0x00000001
 
#define WINED3DPTEXTURECAPS_POW2   0x00000002
 
#define WINED3DPTEXTURECAPS_ALPHA   0x00000004
 
#define WINED3DPTEXTURECAPS_TRANSPARENCY   0x00000008
 
#define WINED3DPTEXTURECAPS_BORDER   0x00000010
 
#define WINED3DPTEXTURECAPS_SQUAREONLY   0x00000020
 
#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE   0x00000040
 
#define WINED3DPTEXTURECAPS_ALPHAPALETTE   0x00000080
 
#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL   0x00000100
 
#define WINED3DPTEXTURECAPS_PROJECTED   0x00000400
 
#define WINED3DPTEXTURECAPS_CUBEMAP   0x00000800
 
#define WINED3DPTEXTURECAPS_COLORKEYBLEND   0x00001000
 
#define WINED3DPTEXTURECAPS_VOLUMEMAP   0x00002000
 
#define WINED3DPTEXTURECAPS_MIPMAP   0x00004000
 
#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP   0x00008000
 
#define WINED3DPTEXTURECAPS_MIPCUBEMAP   0x00010000
 
#define WINED3DPTEXTURECAPS_CUBEMAP_POW2   0x00020000
 
#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2   0x00040000
 
#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV   0x00200000
 
#define WINED3DPTFILTERCAPS_NEAREST   0x00000001
 
#define WINED3DPTFILTERCAPS_LINEAR   0x00000002
 
#define WINED3DPTFILTERCAPS_MIPNEAREST   0x00000004
 
#define WINED3DPTFILTERCAPS_MIPLINEAR   0x00000008
 
#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST   0x00000010
 
#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR   0x00000020
 
#define WINED3DPTFILTERCAPS_MINFPOINT   0x00000100
 
#define WINED3DPTFILTERCAPS_MINFLINEAR   0x00000200
 
#define WINED3DPTFILTERCAPS_MINFANISOTROPIC   0x00000400
 
#define WINED3DPTFILTERCAPS_MIPFPOINT   0x00010000
 
#define WINED3DPTFILTERCAPS_MIPFLINEAR   0x00020000
 
#define WINED3DPTFILTERCAPS_MAGFPOINT   0x01000000
 
#define WINED3DPTFILTERCAPS_MAGFLINEAR   0x02000000
 
#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000
 
#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD   0x08000000
 
#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD   0x10000000
 
#define WINED3DVTXPCAPS_TEXGEN   0x00000001
 
#define WINED3DVTXPCAPS_MATERIALSOURCE7   0x00000002
 
#define WINED3DVTXPCAPS_VERTEXFOG   0x00000004
 
#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008
 
#define WINED3DVTXPCAPS_POSITIONALLIGHTS   0x00000010
 
#define WINED3DVTXPCAPS_LOCALVIEWER   0x00000020
 
#define WINED3DVTXPCAPS_TWEENING   0x00000040
 
#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP   0x00000100
 
#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER   0x00000200
 
#define WINED3DCURSORCAPS_COLOR   0x00000001
 
#define WINED3DCURSORCAPS_LOWRES   0x00000002
 
#define WINED3DDEVCAPS_FLOATTLVERTEX   0x00000001
 
#define WINED3DDEVCAPS_SORTINCREASINGZ   0x00000002
 
#define WINED3DDEVCAPS_SORTDECREASINGZ   0X00000004
 
#define WINED3DDEVCAPS_SORTEXACT   0x00000008
 
#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY   0x00000010
 
#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020
 
#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY   0x00000040
 
#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY   0x00000080
 
#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY   0x00000100
 
#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200
 
#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX   0x00000400
 
#define WINED3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800
 
#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x00001000
 
#define WINED3DDEVCAPS_DRAWPRIMITIVES2   0x00002000
 
#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES   0x00004000
 
#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX   0x00008000
 
#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT   0x00010000
 
#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL   0x00020000
 
#define WINED3DDEVCAPS_HWRASTERIZATION   0x00080000
 
#define WINED3DDEVCAPS_PUREDEVICE   0x00100000
 
#define WINED3DDEVCAPS_QUINTICRTPATCHES   0x00200000
 
#define WINED3DDEVCAPS_RTPATCHES   0x00400000
 
#define WINED3DDEVCAPS_RTPATCHHANDLEZERO   0x00800000
 
#define WINED3DDEVCAPS_NPATCHES   0x01000000
 
#define WINED3D_LEGACY_DEPTH_BIAS   0x00000001
 
#define WINED3D_NO3D   0x00000002
 
#define WINED3D_VIDMEM_ACCOUNTING   0x00000004
 
#define WINED3D_PRESENT_CONVERSION   0x00000008
 
#define WINED3D_RESTORE_MODE_ON_ACTIVATE   0x00000010
 
#define WINED3D_FOCUS_MESSAGES   0x00000020
 
#define WINED3D_HANDLE_RESTORE   0x00000040
 
#define WINED3D_PIXEL_CENTER_INTEGER   0x00000080
 
#define WINED3D_LEGACY_FFP_LIGHTING   0x00000100
 
#define WINED3D_SRGB_READ_WRITE_CONTROL   0x00000200
 
#define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR   0x00000400
 
#define WINED3D_NO_PRIMITIVE_RESTART   0x00000800
 
#define WINED3D_LEGACY_CUBEMAP_FILTERING   0x00001000
 
#define WINED3D_NORMALIZED_DEPTH_BIAS   0x00002000
 
#define WINED3D_REQUEST_D3D10   0x00004000
 
#define WINED3D_LIMIT_VIEWPORT   0x00008000
 
#define WINED3D_RESZ_CODE   0x7fa05000
 
#define WINED3D_CKEY_DST_BLT   0x00000002
 
#define WINED3D_CKEY_DST_OVERLAY   0x00000004
 
#define WINED3D_CKEY_SRC_BLT   0x00000008
 
#define WINED3D_CKEY_SRC_OVERLAY   0x00000010
 
#define WINEDDBLTFX_ARITHSTRETCHY   0x00000001
 
#define WINEDDBLTFX_MIRRORLEFTRIGHT   0x00000002
 
#define WINEDDBLTFX_MIRRORUPDOWN   0x00000004
 
#define WINEDDBLTFX_NOTEARING   0x00000008
 
#define WINEDDBLTFX_ROTATE180   0x00000010
 
#define WINEDDBLTFX_ROTATE270   0x00000020
 
#define WINEDDBLTFX_ROTATE90   0x00000040
 
#define WINEDDBLTFX_ZBUFFERRANGE   0x00000080
 
#define WINEDDBLTFX_ZBUFFERBASEDEST   0x00000100
 
#define WINED3D_BLT_FX   0x00000800
 
#define WINED3D_BLT_DST_CKEY   0x00002000
 
#define WINED3D_BLT_DST_CKEY_OVERRIDE   0x00004000
 
#define WINED3D_BLT_SRC_CKEY   0x00008000
 
#define WINED3D_BLT_SRC_CKEY_OVERRIDE   0x00010000
 
#define WINED3D_BLT_WAIT   0x01000000
 
#define WINED3D_BLT_DO_NOT_WAIT   0x08000000
 
#define WINED3D_BLT_RAW   0x20000000
 
#define WINED3D_BLT_SYNCHRONOUS   0x40000000
 
#define WINED3D_BLT_ALPHA_TEST   0x80000000
 
#define WINED3D_BLT_MASK   0x0901e800
 
#define WINEDDGBS_CANBLT   0x00000001
 
#define WINEDDGBS_ISBLTDONE   0x00000002
 
#define WINEDDGFS_CANFLIP   0x00000001
 
#define WINEDDGFS_ISFLIPDONE   0x00000002
 
#define WINEDDFLIP_WAIT   0x00000001
 
#define WINEDDFLIP_EVEN   0x00000002 /* only valid for overlay */
 
#define WINEDDFLIP_ODD   0x00000004 /* only valid for overlay */
 
#define WINEDDFLIP_NOVSYNC   0x00000008
 
#define WINEDDFLIP_STEREO   0x00000010
 
#define WINEDDFLIP_DONOTWAIT   0x00000020
 
#define WINEDDFLIP_INTERVAL2   0x02000000
 
#define WINEDDFLIP_INTERVAL3   0x03000000
 
#define WINEDDFLIP_INTERVAL4   0x04000000
 
#define WINEDDOVER_ALPHADEST   0x00000001
 
#define WINEDDOVER_ALPHADESTCONSTOVERRIDE   0x00000002
 
#define WINEDDOVER_ALPHADESTNEG   0x00000004
 
#define WINEDDOVER_ALPHADESTSURFACEOVERRIDE   0x00000008
 
#define WINEDDOVER_ALPHAEDGEBLEND   0x00000010
 
#define WINEDDOVER_ALPHASRC   0x00000020
 
#define WINEDDOVER_ALPHASRCCONSTOVERRIDE   0x00000040
 
#define WINEDDOVER_ALPHASRCNEG   0x00000080
 
#define WINEDDOVER_ALPHASRCSURFACEOVERRIDE   0x00000100
 
#define WINEDDOVER_HIDE   0x00000200
 
#define WINEDDOVER_KEYDEST   0x00000400
 
#define WINEDDOVER_KEYDESTOVERRIDE   0x00000800
 
#define WINEDDOVER_KEYSRC   0x00001000
 
#define WINEDDOVER_KEYSRCOVERRIDE   0x00002000
 
#define WINEDDOVER_SHOW   0x00004000
 
#define WINEDDOVER_ADDDIRTYRECT   0x00008000
 
#define WINEDDOVER_REFRESHDIRTYRECTS   0x00010000
 
#define WINEDDOVER_REFRESHALL   0x00020000
 
#define WINEDDOVER_DDFX   0x00080000
 
#define WINEDDOVER_AUTOFLIP   0x00100000
 
#define WINEDDOVER_BOB   0x00200000
 
#define WINEDDOVER_OVERRIDEBOBWEAVE   0x00400000
 
#define WINEDDOVER_INTERLEAVED   0x00800000
 
#define WINEDDSCAPS_RESERVED1   0x00000001
 
#define WINEDDSCAPS_ALPHA   0x00000002
 
#define WINEDDSCAPS_BACKBUFFER   0x00000004
 
#define WINEDDSCAPS_COMPLEX   0x00000008
 
#define WINEDDSCAPS_FLIP   0x00000010
 
#define WINEDDSCAPS_FRONTBUFFER   0x00000020
 
#define WINEDDSCAPS_OFFSCREENPLAIN   0x00000040
 
#define WINEDDSCAPS_OVERLAY   0x00000080
 
#define WINEDDSCAPS_PALETTE   0x00000100
 
#define WINEDDSCAPS_PRIMARYSURFACE   0x00000200
 
#define WINEDDSCAPS_PRIMARYSURFACELEFT   0x00000400
 
#define WINEDDSCAPS_SYSTEMMEMORY   0x00000800
 
#define WINEDDSCAPS_TEXTURE   0x00001000
 
#define WINEDDSCAPS_3DDEVICE   0x00002000
 
#define WINEDDSCAPS_VIDEOMEMORY   0x00004000
 
#define WINEDDSCAPS_VISIBLE   0x00008000
 
#define WINEDDSCAPS_WRITEONLY   0x00010000
 
#define WINEDDSCAPS_ZBUFFER   0x00020000
 
#define WINEDDSCAPS_OWNDC   0x00040000
 
#define WINEDDSCAPS_LIVEVIDEO   0x00080000
 
#define WINEDDSCAPS_HWCODEC   0x00100000
 
#define WINEDDSCAPS_MODEX   0x00200000
 
#define WINEDDSCAPS_MIPMAP   0x00400000
 
#define WINEDDSCAPS_RESERVED2   0x00800000
 
#define WINEDDSCAPS_ALLOCONLOAD   0x04000000
 
#define WINEDDSCAPS_VIDEOPORT   0x08000000
 
#define WINEDDSCAPS_LOCALVIDMEM   0x10000000
 
#define WINEDDSCAPS_NONLOCALVIDMEM   0x20000000
 
#define WINEDDSCAPS_STANDARDVGAMODE   0x40000000
 
#define WINEDDSCAPS_OPTIMIZED   0x80000000
 
#define WINEDDCKEYCAPS_DESTBLT   0x00000001
 
#define WINEDDCKEYCAPS_DESTBLTCLRSPACE   0x00000002
 
#define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV   0x00000004
 
#define WINEDDCKEYCAPS_DESTBLTYUV   0x00000008
 
#define WINEDDCKEYCAPS_DESTOVERLAY   0x00000010
 
#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE   0x00000020
 
#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV   0x00000040
 
#define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE   0x00000080
 
#define WINEDDCKEYCAPS_DESTOVERLAYYUV   0x00000100
 
#define WINEDDCKEYCAPS_SRCBLT   0x00000200
 
#define WINEDDCKEYCAPS_SRCBLTCLRSPACE   0x00000400
 
#define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV   0x00000800
 
#define WINEDDCKEYCAPS_SRCBLTYUV   0x00001000
 
#define WINEDDCKEYCAPS_SRCOVERLAY   0x00002000
 
#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE   0x00004000
 
#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV   0x00008000
 
#define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE   0x00010000
 
#define WINEDDCKEYCAPS_SRCOVERLAYYUV   0x00020000
 
#define WINEDDCKEYCAPS_NOCOSTOVERLAY   0x00040000
 
#define WINEDDFXCAPS_BLTALPHA   0x00000001
 
#define WINEDDFXCAPS_OVERLAYALPHA   0x00000004
 
#define WINEDDFXCAPS_BLTARITHSTRETCHYN   0x00000010
 
#define WINEDDFXCAPS_BLTARITHSTRETCHY   0x00000020
 
#define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT   0x00000040
 
#define WINEDDFXCAPS_BLTMIRRORUPDOWN   0x00000080
 
#define WINEDDFXCAPS_BLTROTATION   0x00000100
 
#define WINEDDFXCAPS_BLTROTATION90   0x00000200
 
#define WINEDDFXCAPS_BLTSHRINKX   0x00000400
 
#define WINEDDFXCAPS_BLTSHRINKXN   0x00000800
 
#define WINEDDFXCAPS_BLTSHRINKY   0x00001000
 
#define WINEDDFXCAPS_BLTSHRINKYN   0x00002000
 
#define WINEDDFXCAPS_BLTSTRETCHX   0x00004000
 
#define WINEDDFXCAPS_BLTSTRETCHXN   0x00008000
 
#define WINEDDFXCAPS_BLTSTRETCHY   0x00010000
 
#define WINEDDFXCAPS_BLTSTRETCHYN   0x00020000
 
#define WINEDDFXCAPS_OVERLAYARITHSTRETCHY   0x00040000
 
#define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN   0x00000008
 
#define WINEDDFXCAPS_OVERLAYSHRINKX   0x00080000
 
#define WINEDDFXCAPS_OVERLAYSHRINKXN   0x00100000
 
#define WINEDDFXCAPS_OVERLAYSHRINKY   0x00200000
 
#define WINEDDFXCAPS_OVERLAYSHRINKYN   0x00400000
 
#define WINEDDFXCAPS_OVERLAYSTRETCHX   0x00800000
 
#define WINEDDFXCAPS_OVERLAYSTRETCHXN   0x01000000
 
#define WINEDDFXCAPS_OVERLAYSTRETCHY   0x02000000
 
#define WINEDDFXCAPS_OVERLAYSTRETCHYN   0x04000000
 
#define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT   0x08000000
 
#define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN   0x10000000
 
#define WINEDDCAPS_3D   0x00000001
 
#define WINEDDCAPS_ALIGNBOUNDARYDEST   0x00000002
 
#define WINEDDCAPS_ALIGNSIZEDEST   0x00000004
 
#define WINEDDCAPS_ALIGNBOUNDARYSRC   0x00000008
 
#define WINEDDCAPS_ALIGNSIZESRC   0x00000010
 
#define WINEDDCAPS_ALIGNSTRIDE   0x00000020
 
#define WINEDDCAPS_BLT   0x00000040
 
#define WINEDDCAPS_BLTQUEUE   0x00000080
 
#define WINEDDCAPS_BLTFOURCC   0x00000100
 
#define WINEDDCAPS_BLTSTRETCH   0x00000200
 
#define WINEDDCAPS_GDI   0x00000400
 
#define WINEDDCAPS_OVERLAY   0x00000800
 
#define WINEDDCAPS_OVERLAYCANTCLIP   0x00001000
 
#define WINEDDCAPS_OVERLAYFOURCC   0x00002000
 
#define WINEDDCAPS_OVERLAYSTRETCH   0x00004000
 
#define WINEDDCAPS_PALETTE   0x00008000
 
#define WINEDDCAPS_PALETTEVSYNC   0x00010000
 
#define WINEDDCAPS_READSCANLINE   0x00020000
 
#define WINEDDCAPS_STEREOVIEW   0x00040000
 
#define WINEDDCAPS_VBI   0x00080000
 
#define WINEDDCAPS_ZBLTS   0x00100000
 
#define WINEDDCAPS_ZOVERLAYS   0x00200000
 
#define WINEDDCAPS_COLORKEY   0x00400000
 
#define WINEDDCAPS_ALPHA   0x00800000
 
#define WINEDDCAPS_COLORKEYHWASSIST   0x01000000
 
#define WINEDDCAPS_NOHARDWARE   0x02000000
 
#define WINEDDCAPS_BLTCOLORFILL   0x04000000
 
#define WINEDDCAPS_BANKSWITCHED   0x08000000
 
#define WINEDDCAPS_BLTDEPTHFILL   0x10000000
 
#define WINEDDCAPS_CANCLIP   0x20000000
 
#define WINEDDCAPS_CANCLIPSTRETCHED   0x40000000
 
#define WINEDDCAPS_CANBLTSYSMEM   0x80000000
 
#define WINEDDCAPS2_CERTIFIED   0x00000001
 
#define WINEDDCAPS2_NO2DDURING3DSCENE   0x00000002
 
#define WINEDDCAPS2_VIDEOPORT   0x00000004
 
#define WINEDDCAPS2_AUTOFLIPOVERLAY   0x00000008
 
#define WINEDDCAPS2_CANBOBINTERLEAVED   0x00000010
 
#define WINEDDCAPS2_CANBOBNONINTERLEAVED   0x00000020
 
#define WINEDDCAPS2_COLORCONTROLOVERLAY   0x00000040
 
#define WINEDDCAPS2_COLORCONTROLPRIMARY   0x00000080
 
#define WINEDDCAPS2_CANDROPZ16BIT   0x00000100
 
#define WINEDDCAPS2_NONLOCALVIDMEM   0x00000200
 
#define WINEDDCAPS2_NONLOCALVIDMEMCAPS   0x00000400
 
#define WINEDDCAPS2_NOPAGELOCKREQUIRED   0x00000800
 
#define WINEDDCAPS2_WIDESURFACES   0x00001000
 
#define WINEDDCAPS2_CANFLIPODDEVEN   0x00002000
 
#define WINEDDCAPS2_CANBOBHARDWARE   0x00004000
 
#define WINEDDCAPS2_COPYFOURCC   0x00008000
 
#define WINEDDCAPS2_PRIMARYGAMMA   0x00020000
 
#define WINEDDCAPS2_CANRENDERWINDOWED   0x00080000
 
#define WINEDDCAPS2_CANCALIBRATEGAMMA   0x00100000
 
#define WINEDDCAPS2_FLIPINTERVAL   0x00200000
 
#define WINEDDCAPS2_FLIPNOVSYNC   0x00400000
 
#define WINEDDCAPS2_CANMANAGETEXTURE   0x00800000
 
#define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM   0x01000000
 
#define WINEDDCAPS2_STEREO   0x02000000
 
#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL   0x04000000
 
#define WINED3D_PALETTE_8BIT_ENTRIES   0x00000001
 
#define WINED3D_PALETTE_ALLOW_256   0x00000002
 
#define WINED3D_PALETTE_ALPHA   0x00000004
 
#define WINED3D_TEXTURE_CREATE_MAPPABLE   0x00000001
 
#define WINED3D_TEXTURE_CREATE_DISCARD   0x00000002
 
#define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT   0x00000004
 
#define WINED3D_TEXTURE_CREATE_GET_DC   0x00000008
 
#define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS   0x00000010
 
#define WINED3D_APPEND_ALIGNED_ELEMENT   0xffffffff
 
#define WINED3D_OUTPUT_SLOT_SEMANTIC   0xffffffff
 
#define WINED3D_OUTPUT_SLOT_UNUSED   0xfffffffe
 
#define WINED3D_MAX_STREAM_OUTPUT_BUFFERS   4
 
#define WINED3D_STREAM_OUTPUT_GAP   0xffffffff
 
#define WINED3D_NO_RASTERIZER_STREAM   0xffffffff
 
#define WINED3D_VIEW_BUFFER_RAW   0x00000001
 
#define WINED3D_VIEW_BUFFER_APPEND   0x00000002
 
#define WINED3D_VIEW_BUFFER_COUNTER   0x00000004
 
#define WINED3D_VIEW_TEXTURE_CUBE   0x00000008
 
#define WINED3D_VIEW_TEXTURE_ARRAY   0x00000010
 

Typedefs

typedef struct _WINED3DCAPS WINED3DCAPS
 
typedef HRESULT(CDECLwined3d_device_reset_cb) (struct wined3d_resource *resource)
 

Enumerations

enum  wined3d_light_type {
  WINED3D_LIGHT_POINT = 1, WINED3D_LIGHT_SPOT = 2, WINED3D_LIGHT_DIRECTIONAL = 3, WINED3D_LIGHT_PARALLELPOINT = 4,
  WINED3D_LIGHT_GLSPOT = 5
}
 
enum  wined3d_primitive_type {
  WINED3D_PT_UNDEFINED = 0, WINED3D_PT_POINTLIST = 1, WINED3D_PT_LINELIST = 2, WINED3D_PT_LINESTRIP = 3,
  WINED3D_PT_TRIANGLELIST = 4, WINED3D_PT_TRIANGLESTRIP = 5, WINED3D_PT_TRIANGLEFAN = 6, WINED3D_PT_LINELIST_ADJ = 10,
  WINED3D_PT_LINESTRIP_ADJ = 11, WINED3D_PT_TRIANGLELIST_ADJ = 12, WINED3D_PT_TRIANGLESTRIP_ADJ = 13, WINED3D_PT_PATCH = 14
}
 
enum  wined3d_device_type { WINED3D_DEVICE_TYPE_HAL = 1, WINED3D_DEVICE_TYPE_REF = 2, WINED3D_DEVICE_TYPE_SW = 3, WINED3D_DEVICE_TYPE_NULLREF = 4 }
 
enum  wined3d_degree_type { WINED3D_DEGREE_LINEAR = 1, WINED3D_DEGREE_QUADRATIC = 2, WINED3D_DEGREE_CUBIC = 3, WINED3D_DEGREE_QUINTIC = 5 }
 
enum  wined3d_format_id {
  WINED3DFMT_UNKNOWN, WINED3DFMT_B8G8R8_UNORM, WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_B4G4R4A4_UNORM,
  WINED3DFMT_B2G3R3_UNORM, WINED3DFMT_B2G3R3A8_UNORM, WINED3DFMT_B4G4R4X4_UNORM, WINED3DFMT_R8G8B8X8_UNORM,
  WINED3DFMT_B10G10R10A2_UNORM, WINED3DFMT_P8_UINT_A8_UNORM, WINED3DFMT_P8_UINT, WINED3DFMT_L8_UNORM,
  WINED3DFMT_L8A8_UNORM, WINED3DFMT_L4A4_UNORM, WINED3DFMT_R5G5_SNORM_L6_UNORM, WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
  WINED3DFMT_R10G11B11_SNORM, WINED3DFMT_R10G10B10X2_UINT, WINED3DFMT_R10G10B10X2_SNORM, WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
  WINED3DFMT_D16_LOCKABLE, WINED3DFMT_D32_UNORM, WINED3DFMT_S1_UINT_D15_UNORM, WINED3DFMT_X8D24_UNORM,
  WINED3DFMT_S4X4_UINT_D24_UNORM, WINED3DFMT_L16_UNORM, WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_R8G8_SNORM_Cx,
  WINED3DFMT_R32G32B32A32_TYPELESS, WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_R32G32B32A32_SINT,
  WINED3DFMT_R32G32B32_TYPELESS, WINED3DFMT_R32G32B32_FLOAT, WINED3DFMT_R32G32B32_UINT, WINED3DFMT_R32G32B32_SINT,
  WINED3DFMT_R16G16B16A16_TYPELESS, WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_R16G16B16A16_UNORM, WINED3DFMT_R16G16B16A16_UINT,
  WINED3DFMT_R16G16B16A16_SNORM, WINED3DFMT_R16G16B16A16_SINT, WINED3DFMT_R32G32_TYPELESS, WINED3DFMT_R32G32_FLOAT,
  WINED3DFMT_R32G32_UINT, WINED3DFMT_R32G32_SINT, WINED3DFMT_R32G8X24_TYPELESS, WINED3DFMT_D32_FLOAT_S8X24_UINT,
  WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, WINED3DFMT_X32_TYPELESS_G8X24_UINT, WINED3DFMT_R10G10B10A2_TYPELESS, WINED3DFMT_R10G10B10A2_UNORM,
  WINED3DFMT_R10G10B10A2_UINT, WINED3DFMT_R10G10B10A2_SNORM, WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM, WINED3DFMT_R11G11B10_FLOAT,
  WINED3DFMT_R8G8B8A8_TYPELESS, WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_R8G8B8A8_UNORM_SRGB, WINED3DFMT_R8G8B8A8_UINT,
  WINED3DFMT_R8G8B8A8_SNORM, WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_R16G16_TYPELESS, WINED3DFMT_R16G16_FLOAT,
  WINED3DFMT_R16G16_UNORM, WINED3DFMT_R16G16_UINT, WINED3DFMT_R16G16_SNORM, WINED3DFMT_R16G16_SINT,
  WINED3DFMT_R32_TYPELESS, WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_FLOAT, WINED3DFMT_R32_UINT,
  WINED3DFMT_R32_SINT, WINED3DFMT_R24G8_TYPELESS, WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24_UNORM_X8_TYPELESS,
  WINED3DFMT_X24_TYPELESS_G8_UINT, WINED3DFMT_R8G8_TYPELESS, WINED3DFMT_R8G8_UNORM, WINED3DFMT_R8G8_UINT,
  WINED3DFMT_R8G8_SNORM, WINED3DFMT_R8G8_SINT, WINED3DFMT_R16_TYPELESS, WINED3DFMT_R16_FLOAT,
  WINED3DFMT_D16_UNORM, WINED3DFMT_R16_UNORM, WINED3DFMT_R16_UINT, WINED3DFMT_R16_SNORM,
  WINED3DFMT_R16_SINT, WINED3DFMT_R8_TYPELESS, WINED3DFMT_R8_UNORM, WINED3DFMT_R8_UINT,
  WINED3DFMT_R8_SNORM, WINED3DFMT_R8_SINT, WINED3DFMT_A8_UNORM, WINED3DFMT_R1_UNORM,
  WINED3DFMT_R9G9B9E5_SHAREDEXP, WINED3DFMT_R8G8_B8G8_UNORM, WINED3DFMT_G8R8_G8B8_UNORM, WINED3DFMT_BC1_TYPELESS,
  WINED3DFMT_BC1_UNORM, WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC2_TYPELESS, WINED3DFMT_BC2_UNORM,
  WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC3_TYPELESS, WINED3DFMT_BC3_UNORM, WINED3DFMT_BC3_UNORM_SRGB,
  WINED3DFMT_BC4_TYPELESS, WINED3DFMT_BC4_UNORM, WINED3DFMT_BC4_SNORM, WINED3DFMT_BC5_TYPELESS,
  WINED3DFMT_BC5_UNORM, WINED3DFMT_BC5_SNORM, WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_B5G5R5A1_UNORM,
  WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B8G8R8A8_TYPELESS, WINED3DFMT_B8G8R8A8_UNORM_SRGB,
  WINED3DFMT_B8G8R8X8_TYPELESS, WINED3DFMT_B8G8R8X8_UNORM_SRGB, WINED3DFMT_BC6H_TYPELESS, WINED3DFMT_BC6H_UF16,
  WINED3DFMT_BC6H_SF16, WINED3DFMT_BC7_TYPELESS, WINED3DFMT_BC7_UNORM, WINED3DFMT_BC7_UNORM_SRGB,
  WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'), WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'), WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'), WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
  WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'), WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'), WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'), WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
  WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'), WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'), WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'), WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
  WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'), WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'), WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'), WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
  WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'), WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'), WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'), WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
  WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'), WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'), WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'), WINED3DFMT_FORCE_DWORD = 0xffffffff
}
 
enum  wined3d_render_state {
  WINED3D_RS_ANTIALIAS = 2, WINED3D_RS_TEXTUREPERSPECTIVE = 4, WINED3D_RS_WRAPU = 5, WINED3D_RS_WRAPV = 6,
  WINED3D_RS_ZENABLE = 7, WINED3D_RS_FILLMODE = 8, WINED3D_RS_SHADEMODE = 9, WINED3D_RS_LINEPATTERN = 10,
  WINED3D_RS_MONOENABLE = 11, WINED3D_RS_ROP2 = 12, WINED3D_RS_PLANEMASK = 13, WINED3D_RS_ZWRITEENABLE = 14,
  WINED3D_RS_ALPHATESTENABLE = 15, WINED3D_RS_LASTPIXEL = 16, WINED3D_RS_SRCBLEND = 19, WINED3D_RS_DESTBLEND = 20,
  WINED3D_RS_CULLMODE = 22, WINED3D_RS_ZFUNC = 23, WINED3D_RS_ALPHAREF = 24, WINED3D_RS_ALPHAFUNC = 25,
  WINED3D_RS_DITHERENABLE = 26, WINED3D_RS_ALPHABLENDENABLE = 27, WINED3D_RS_FOGENABLE = 28, WINED3D_RS_SPECULARENABLE = 29,
  WINED3D_RS_ZVISIBLE = 30, WINED3D_RS_SUBPIXEL = 31, WINED3D_RS_SUBPIXELX = 32, WINED3D_RS_STIPPLEDALPHA = 33,
  WINED3D_RS_FOGCOLOR = 34, WINED3D_RS_FOGTABLEMODE = 35, WINED3D_RS_FOGSTART = 36, WINED3D_RS_FOGEND = 37,
  WINED3D_RS_FOGDENSITY = 38, WINED3D_RS_STIPPLEENABLE = 39, WINED3D_RS_EDGEANTIALIAS = 40, WINED3D_RS_COLORKEYENABLE = 41,
  WINED3D_RS_MIPMAPLODBIAS = 46, WINED3D_RS_RANGEFOGENABLE = 48, WINED3D_RS_ANISOTROPY = 49, WINED3D_RS_FLUSHBATCH = 50,
  WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, WINED3D_RS_STENCILENABLE = 52, WINED3D_RS_STENCILFAIL = 53, WINED3D_RS_STENCILZFAIL = 54,
  WINED3D_RS_STENCILPASS = 55, WINED3D_RS_STENCILFUNC = 56, WINED3D_RS_STENCILREF = 57, WINED3D_RS_STENCILMASK = 58,
  WINED3D_RS_STENCILWRITEMASK = 59, WINED3D_RS_TEXTUREFACTOR = 60, WINED3D_RS_WRAP0 = 128, WINED3D_RS_WRAP1 = 129,
  WINED3D_RS_WRAP2 = 130, WINED3D_RS_WRAP3 = 131, WINED3D_RS_WRAP4 = 132, WINED3D_RS_WRAP5 = 133,
  WINED3D_RS_WRAP6 = 134, WINED3D_RS_WRAP7 = 135, WINED3D_RS_CLIPPING = 136, WINED3D_RS_LIGHTING = 137,
  WINED3D_RS_EXTENTS = 138, WINED3D_RS_AMBIENT = 139, WINED3D_RS_FOGVERTEXMODE = 140, WINED3D_RS_COLORVERTEX = 141,
  WINED3D_RS_LOCALVIEWER = 142, WINED3D_RS_NORMALIZENORMALS = 143, WINED3D_RS_COLORKEYBLENDENABLE = 144, WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
  WINED3D_RS_SPECULARMATERIALSOURCE = 146, WINED3D_RS_AMBIENTMATERIALSOURCE = 147, WINED3D_RS_EMISSIVEMATERIALSOURCE = 148, WINED3D_RS_VERTEXBLEND = 151,
  WINED3D_RS_CLIPPLANEENABLE = 152, WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, WINED3D_RS_POINTSIZE = 154, WINED3D_RS_POINTSIZE_MIN = 155,
  WINED3D_RS_POINTSPRITEENABLE = 156, WINED3D_RS_POINTSCALEENABLE = 157, WINED3D_RS_POINTSCALE_A = 158, WINED3D_RS_POINTSCALE_B = 159,
  WINED3D_RS_POINTSCALE_C = 160, WINED3D_RS_MULTISAMPLEANTIALIAS = 161, WINED3D_RS_MULTISAMPLEMASK = 162, WINED3D_RS_PATCHEDGESTYLE = 163,
  WINED3D_RS_PATCHSEGMENTS = 164, WINED3D_RS_DEBUGMONITORTOKEN = 165, WINED3D_RS_POINTSIZE_MAX = 166, WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
  WINED3D_RS_COLORWRITEENABLE = 168, WINED3D_RS_TWEENFACTOR = 170, WINED3D_RS_BLENDOP = 171, WINED3D_RS_POSITIONDEGREE = 172,
  WINED3D_RS_NORMALDEGREE = 173, WINED3D_RS_SCISSORTESTENABLE = 174, WINED3D_RS_SLOPESCALEDEPTHBIAS = 175, WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
  WINED3D_RS_MINTESSELLATIONLEVEL = 178, WINED3D_RS_MAXTESSELLATIONLEVEL = 179, WINED3D_RS_ADAPTIVETESS_X = 180, WINED3D_RS_ADAPTIVETESS_Y = 181,
  WINED3D_RS_ADAPTIVETESS_Z = 182, WINED3D_RS_ADAPTIVETESS_W = 183, WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184, WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
  WINED3D_RS_BACK_STENCILFAIL = 186, WINED3D_RS_BACK_STENCILZFAIL = 187, WINED3D_RS_BACK_STENCILPASS = 188, WINED3D_RS_BACK_STENCILFUNC = 189,
  WINED3D_RS_COLORWRITEENABLE1 = 190, WINED3D_RS_COLORWRITEENABLE2 = 191, WINED3D_RS_COLORWRITEENABLE3 = 192, WINED3D_RS_BLENDFACTOR = 193,
  WINED3D_RS_SRGBWRITEENABLE = 194, WINED3D_RS_DEPTHBIAS = 195, WINED3D_RS_WRAP8 = 198, WINED3D_RS_WRAP9 = 199,
  WINED3D_RS_WRAP10 = 200, WINED3D_RS_WRAP11 = 201, WINED3D_RS_WRAP12 = 202, WINED3D_RS_WRAP13 = 203,
  WINED3D_RS_WRAP14 = 204, WINED3D_RS_WRAP15 = 205, WINED3D_RS_SEPARATEALPHABLENDENABLE = 206, WINED3D_RS_SRCBLENDALPHA = 207,
  WINED3D_RS_DESTBLENDALPHA = 208, WINED3D_RS_BLENDOPALPHA = 209, WINED3D_RS_DEPTHCLIP = 210, WINED3D_RS_DEPTHBIASCLAMP = 211,
  WINED3D_RS_COLORWRITEENABLE4 = 212, WINED3D_RS_COLORWRITEENABLE5 = 213, WINED3D_RS_COLORWRITEENABLE6 = 214, WINED3D_RS_COLORWRITEENABLE7 = 215
}
 
enum  wined3d_blend {
  WINED3D_BLEND_ZERO = 1, WINED3D_BLEND_ONE = 2, WINED3D_BLEND_SRCCOLOR = 3, WINED3D_BLEND_INVSRCCOLOR = 4,
  WINED3D_BLEND_SRCALPHA = 5, WINED3D_BLEND_INVSRCALPHA = 6, WINED3D_BLEND_DESTALPHA = 7, WINED3D_BLEND_INVDESTALPHA = 8,
  WINED3D_BLEND_DESTCOLOR = 9, WINED3D_BLEND_INVDESTCOLOR = 10, WINED3D_BLEND_SRCALPHASAT = 11, WINED3D_BLEND_BOTHSRCALPHA = 12,
  WINED3D_BLEND_BOTHINVSRCALPHA = 13, WINED3D_BLEND_BLENDFACTOR = 14, WINED3D_BLEND_INVBLENDFACTOR = 15, WINED3D_BLEND_SRC1COLOR = 16,
  WINED3D_BLEND_INVSRC1COLOR = 17, WINED3D_BLEND_SRC1ALPHA = 18, WINED3D_BLEND_INVSRC1ALPHA = 19
}
 
enum  wined3d_blend_op {
  WINED3D_BLEND_OP_ADD = 1, WINED3D_BLEND_OP_SUBTRACT = 2, WINED3D_BLEND_OP_REVSUBTRACT = 3, WINED3D_BLEND_OP_MIN = 4,
  WINED3D_BLEND_OP_MAX = 5
}
 
enum  wined3d_vertex_blend_flags {
  WINED3D_VBF_DISABLE = 0, WINED3D_VBF_1WEIGHTS = 1, WINED3D_VBF_2WEIGHTS = 2, WINED3D_VBF_3WEIGHTS = 3,
  WINED3D_VBF_TWEENING = 255, WINED3D_VBF_0WEIGHTS = 256
}
 
enum  wined3d_cmp_func {
  WINED3D_CMP_NEVER = 1, WINED3D_CMP_LESS = 2, WINED3D_CMP_EQUAL = 3, WINED3D_CMP_LESSEQUAL = 4,
  WINED3D_CMP_GREATER = 5, WINED3D_CMP_NOTEQUAL = 6, WINED3D_CMP_GREATEREQUAL = 7, WINED3D_CMP_ALWAYS = 8
}
 
enum  wined3d_depth_buffer_type { WINED3D_ZB_FALSE = 0, WINED3D_ZB_TRUE = 1, WINED3D_ZB_USEW = 2 }
 
enum  wined3d_fog_mode { WINED3D_FOG_NONE = 0, WINED3D_FOG_EXP = 1, WINED3D_FOG_EXP2 = 2, WINED3D_FOG_LINEAR = 3 }
 
enum  wined3d_shade_mode { WINED3D_SHADE_FLAT = 1, WINED3D_SHADE_GOURAUD = 2, WINED3D_SHADE_PHONG = 3 }
 
enum  wined3d_fill_mode { WINED3D_FILL_POINT = 1, WINED3D_FILL_WIREFRAME = 2, WINED3D_FILL_SOLID = 3 }
 
enum  wined3d_cull { WINED3D_CULL_NONE = 1, WINED3D_CULL_FRONT = 2, WINED3D_CULL_BACK = 3 }
 
enum  wined3d_stencil_op {
  WINED3D_STENCIL_OP_KEEP = 1, WINED3D_STENCIL_OP_ZERO = 2, WINED3D_STENCIL_OP_REPLACE = 3, WINED3D_STENCIL_OP_INCR_SAT = 4,
  WINED3D_STENCIL_OP_DECR_SAT = 5, WINED3D_STENCIL_OP_INVERT = 6, WINED3D_STENCIL_OP_INCR = 7, WINED3D_STENCIL_OP_DECR = 8
}
 
enum  wined3d_material_color_source { WINED3D_MCS_MATERIAL = 0, WINED3D_MCS_COLOR1 = 1, WINED3D_MCS_COLOR2 = 2 }
 
enum  wined3d_patch_edge_style { WINED3D_PATCH_EDGE_DISCRETE = 0, WINED3D_PATCH_EDGE_CONTINUOUS = 1 }
 
enum  wined3d_swap_effect {
  WINED3D_SWAP_EFFECT_DISCARD, WINED3D_SWAP_EFFECT_SEQUENTIAL, WINED3D_SWAP_EFFECT_FLIP_DISCARD, WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
  WINED3D_SWAP_EFFECT_COPY, WINED3D_SWAP_EFFECT_COPY_VSYNC, WINED3D_SWAP_EFFECT_OVERLAY
}
 
enum  wined3d_sampler_state {
  WINED3D_SAMP_ADDRESS_U = 1, WINED3D_SAMP_ADDRESS_V = 2, WINED3D_SAMP_ADDRESS_W = 3, WINED3D_SAMP_BORDER_COLOR = 4,
  WINED3D_SAMP_MAG_FILTER = 5, WINED3D_SAMP_MIN_FILTER = 6, WINED3D_SAMP_MIP_FILTER = 7, WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
  WINED3D_SAMP_MAX_MIP_LEVEL = 9, WINED3D_SAMP_MAX_ANISOTROPY = 10, WINED3D_SAMP_SRGB_TEXTURE = 11, WINED3D_SAMP_ELEMENT_INDEX = 12,
  WINED3D_SAMP_DMAP_OFFSET = 13
}
 
enum  wined3d_multisample_type {
  WINED3D_MULTISAMPLE_NONE = 0, WINED3D_MULTISAMPLE_NON_MASKABLE = 1, WINED3D_MULTISAMPLE_2_SAMPLES = 2, WINED3D_MULTISAMPLE_3_SAMPLES = 3,
  WINED3D_MULTISAMPLE_4_SAMPLES = 4, WINED3D_MULTISAMPLE_5_SAMPLES = 5, WINED3D_MULTISAMPLE_6_SAMPLES = 6, WINED3D_MULTISAMPLE_7_SAMPLES = 7,
  WINED3D_MULTISAMPLE_8_SAMPLES = 8, WINED3D_MULTISAMPLE_9_SAMPLES = 9, WINED3D_MULTISAMPLE_10_SAMPLES = 10, WINED3D_MULTISAMPLE_11_SAMPLES = 11,
  WINED3D_MULTISAMPLE_12_SAMPLES = 12, WINED3D_MULTISAMPLE_13_SAMPLES = 13, WINED3D_MULTISAMPLE_14_SAMPLES = 14, WINED3D_MULTISAMPLE_15_SAMPLES = 15,
  WINED3D_MULTISAMPLE_16_SAMPLES = 16
}
 
enum  wined3d_texture_stage_state {
  WINED3D_TSS_COLOR_OP = 0, WINED3D_TSS_COLOR_ARG1 = 1, WINED3D_TSS_COLOR_ARG2 = 2, WINED3D_TSS_ALPHA_OP = 3,
  WINED3D_TSS_ALPHA_ARG1 = 4, WINED3D_TSS_ALPHA_ARG2 = 5, WINED3D_TSS_BUMPENV_MAT00 = 6, WINED3D_TSS_BUMPENV_MAT01 = 7,
  WINED3D_TSS_BUMPENV_MAT10 = 8, WINED3D_TSS_BUMPENV_MAT11 = 9, WINED3D_TSS_TEXCOORD_INDEX = 10, WINED3D_TSS_BUMPENV_LSCALE = 11,
  WINED3D_TSS_BUMPENV_LOFFSET = 12, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13, WINED3D_TSS_COLOR_ARG0 = 14, WINED3D_TSS_ALPHA_ARG0 = 15,
  WINED3D_TSS_RESULT_ARG = 16, WINED3D_TSS_CONSTANT = 17, WINED3D_TSS_INVALID = ~0U
}
 
enum  wined3d_texture_transform_flags {
  WINED3D_TTFF_DISABLE = 0, WINED3D_TTFF_COUNT1 = 1, WINED3D_TTFF_COUNT2 = 2, WINED3D_TTFF_COUNT3 = 3,
  WINED3D_TTFF_COUNT4 = 4, WINED3D_TTFF_PROJECTED = 256
}
 
enum  wined3d_texture_op {
  WINED3D_TOP_DISABLE = 1, WINED3D_TOP_SELECT_ARG1 = 2, WINED3D_TOP_SELECT_ARG2 = 3, WINED3D_TOP_MODULATE = 4,
  WINED3D_TOP_MODULATE_2X = 5, WINED3D_TOP_MODULATE_4X = 6, WINED3D_TOP_ADD = 7, WINED3D_TOP_ADD_SIGNED = 8,
  WINED3D_TOP_ADD_SIGNED_2X = 9, WINED3D_TOP_SUBTRACT = 10, WINED3D_TOP_ADD_SMOOTH = 11, WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
  WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13, WINED3D_TOP_BLEND_FACTOR_ALPHA = 14, WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15, WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
  WINED3D_TOP_PREMODULATE = 17, WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18, WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19, WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
  WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21, WINED3D_TOP_BUMPENVMAP = 22, WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23, WINED3D_TOP_DOTPRODUCT3 = 24,
  WINED3D_TOP_MULTIPLY_ADD = 25, WINED3D_TOP_LERP = 26
}
 
enum  wined3d_texture_address {
  WINED3D_TADDRESS_WRAP = 1, WINED3D_TADDRESS_MIRROR = 2, WINED3D_TADDRESS_CLAMP = 3, WINED3D_TADDRESS_BORDER = 4,
  WINED3D_TADDRESS_MIRROR_ONCE = 5
}
 
enum  wined3d_transform_state {
  WINED3D_TS_VIEW = 2, WINED3D_TS_PROJECTION = 3, WINED3D_TS_TEXTURE0 = 16, WINED3D_TS_TEXTURE1 = 17,
  WINED3D_TS_TEXTURE2 = 18, WINED3D_TS_TEXTURE3 = 19, WINED3D_TS_TEXTURE4 = 20, WINED3D_TS_TEXTURE5 = 21,
  WINED3D_TS_TEXTURE6 = 22, WINED3D_TS_TEXTURE7 = 23, WINED3D_TS_WORLD = 256, WINED3D_TS_WORLD1 = 257,
  WINED3D_TS_WORLD2 = 258, WINED3D_TS_WORLD3 = 259
}
 
enum  wined3d_basis_type { WINED3D_BASIS_BEZIER = 0, WINED3D_BASIS_BSPLINE = 1, WINED3D_BASIS_INTERPOLATE = 2 }
 
enum  wined3d_cubemap_face {
  WINED3D_CUBEMAP_FACE_POSITIVE_X = 0, WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1, WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2, WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
  WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4, WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5
}
 
enum  wined3d_texture_filter_type {
  WINED3D_TEXF_NONE = 0, WINED3D_TEXF_POINT = 1, WINED3D_TEXF_LINEAR = 2, WINED3D_TEXF_ANISOTROPIC = 3,
  WINED3D_TEXF_FLAT_CUBIC = 4, WINED3D_TEXF_GAUSSIAN_CUBIC = 5, WINED3D_TEXF_PYRAMIDAL_QUAD = 6, WINED3D_TEXF_GAUSSIAN_QUAD = 7
}
 
enum  wined3d_resource_type {
  WINED3D_RTYPE_NONE = 0, WINED3D_RTYPE_BUFFER = 1, WINED3D_RTYPE_TEXTURE_1D = 2, WINED3D_RTYPE_TEXTURE_2D = 3,
  WINED3D_RTYPE_TEXTURE_3D = 4
}
 
enum  wined3d_query_type {
  WINED3D_QUERY_TYPE_VCACHE = 4, WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5, WINED3D_QUERY_TYPE_VERTEX_STATS = 6, WINED3D_QUERY_TYPE_EVENT = 8,
  WINED3D_QUERY_TYPE_OCCLUSION = 9, WINED3D_QUERY_TYPE_TIMESTAMP = 10, WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11, WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
  WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13, WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14, WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15, WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
  WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17, WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18, WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19, WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
  WINED3D_QUERY_TYPE_SO_STATISTICS = 21, WINED3D_QUERY_TYPE_SO_OVERFLOW = 22, WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23, WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
  WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25, WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26, WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27, WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
  WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29, WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30
}
 
enum  wined3d_stateblock_type { WINED3D_SBT_ALL = 1, WINED3D_SBT_PIXEL_STATE = 2, WINED3D_SBT_VERTEX_STATE = 3, WINED3D_SBT_RECORDED = 4 }
 
enum  wined3d_decl_method {
  WINED3D_DECL_METHOD_DEFAULT = 0, WINED3D_DECL_METHOD_PARTIAL_U = 1, WINED3D_DECL_METHOD_PARTIAL_V = 2, WINED3D_DECL_METHOD_CROSS_UV = 3,
  WINED3D_DECL_METHOD_UV = 4, WINED3D_DECL_METHOD_LOOKUP = 5, WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6
}
 
enum  wined3d_decl_usage {
  WINED3D_DECL_USAGE_POSITION = 0, WINED3D_DECL_USAGE_BLEND_WEIGHT = 1, WINED3D_DECL_USAGE_BLEND_INDICES = 2, WINED3D_DECL_USAGE_NORMAL = 3,
  WINED3D_DECL_USAGE_PSIZE = 4, WINED3D_DECL_USAGE_TEXCOORD = 5, WINED3D_DECL_USAGE_TANGENT = 6, WINED3D_DECL_USAGE_BINORMAL = 7,
  WINED3D_DECL_USAGE_TESS_FACTOR = 8, WINED3D_DECL_USAGE_POSITIONT = 9, WINED3D_DECL_USAGE_COLOR = 10, WINED3D_DECL_USAGE_FOG = 11,
  WINED3D_DECL_USAGE_DEPTH = 12, WINED3D_DECL_USAGE_SAMPLE = 13
}
 
enum  wined3d_sysval_semantic {
  WINED3D_SV_POSITION = 1, WINED3D_SV_CLIP_DISTANCE = 2, WINED3D_SV_CULL_DISTANCE = 3, WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
  WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5, WINED3D_SV_VERTEX_ID = 6, WINED3D_SV_PRIMITIVE_ID = 7, WINED3D_SV_INSTANCE_ID = 8,
  WINED3D_SV_IS_FRONT_FACE = 9, WINED3D_SV_SAMPLE_INDEX = 10, WINED3D_SV_TESS_FACTOR_QUADEDGE = 11, WINED3D_SV_TESS_FACTOR_QUADINT = 12,
  WINED3D_SV_TESS_FACTOR_TRIEDGE = 13, WINED3D_SV_TESS_FACTOR_TRIINT = 14, WINED3D_SV_TESS_FACTOR_LINEDET = 15, WINED3D_SV_TESS_FACTOR_LINEDEN = 16
}
 
enum  wined3d_component_type { WINED3D_TYPE_UNKNOWN = 0, WINED3D_TYPE_UINT = 1, WINED3D_TYPE_INT = 2, WINED3D_TYPE_FLOAT = 3 }
 
enum  wined3d_scanline_ordering { WINED3D_SCANLINE_ORDERING_UNKNOWN = 0, WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1, WINED3D_SCANLINE_ORDERING_INTERLACED = 2 }
 
enum  wined3d_display_rotation {
  WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0, WINED3D_DISPLAY_ROTATION_0 = 1, WINED3D_DISPLAY_ROTATION_90 = 2, WINED3D_DISPLAY_ROTATION_180 = 3,
  WINED3D_DISPLAY_ROTATION_270 = 4
}
 
enum  wined3d_shader_byte_code_format { WINED3D_SHADER_BYTE_CODE_FORMAT_SM1 = 0, WINED3D_SHADER_BYTE_CODE_FORMAT_SM4 = 1 }
 
enum  wined3d_input_classification { WINED3D_INPUT_PER_VERTEX_DATA, WINED3D_INPUT_PER_INSTANCE_DATA }
 

Functions

 DEFINE_GUID (IID_IWineD3DDevice, 0xd56e2a4c, 0x5127, 0x8437, 0x65, 0x8a, 0x98, 0xc5, 0xbb, 0x78, 0x94, 0x98)
 
static enum wined3d_render_state WINED3D_RS_COLORWRITE (int index)
 
void __stdcall wined3d_mutex_lock (void)
 
void __stdcall wined3d_mutex_unlock (void)
 
UINT __cdecl wined3d_calculate_format_pitch (const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_format_id format_id, UINT width)
 
HRESULT __cdecl wined3d_check_depth_stencil_match (const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
 
HRESULT __cdecl wined3d_check_device_format (const struct wined3d *wined3d, UINT adaper_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
 
HRESULT __cdecl wined3d_check_device_format_conversion (const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id source_format_id, enum wined3d_format_id target_format_id)
 
HRESULT __cdecl wined3d_check_device_multisample_type (const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed, enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
 
HRESULT __cdecl wined3d_check_device_type (const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id display_format_id, enum wined3d_format_id backbuffer_format_id, BOOL windowed)
 
struct wined3d *__cdecl wined3d_create (DWORD flags)
 
ULONG __cdecl wined3d_decref (struct wined3d *wined3d)
 
HRESULT __cdecl wined3d_enum_adapter_modes (const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, UINT mode_idx, struct wined3d_display_mode *mode)
 
HRESULT __cdecl wined3d_find_closest_matching_adapter_mode (const struct wined3d *wined3d, unsigned int adapter_idx, struct wined3d_display_mode *mode)
 
UINT __cdecl wined3d_get_adapter_count (const struct wined3d *wined3d)
 
HRESULT __cdecl wined3d_get_adapter_display_mode (const struct wined3d *wined3d, UINT adapter_idx, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
 
HRESULT __cdecl wined3d_get_adapter_identifier (const struct wined3d *wined3d, UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
 
UINT __cdecl wined3d_get_adapter_mode_count (const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
 
HRESULT __cdecl wined3d_get_adapter_raster_status (const struct wined3d *wined3d, UINT adapter_idx, struct wined3d_raster_status *raster_status)
 
HRESULT __cdecl wined3d_get_device_caps (const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, WINED3DCAPS *caps)
 
HRESULT __cdecl wined3d_get_output_desc (const struct wined3d *wined3d, unsigned int adapter_idx, struct wined3d_output_desc *desc)
 
ULONG __cdecl wined3d_incref (struct wined3d *wined3d)
 
HRESULT __cdecl wined3d_register_software_device (struct wined3d *wined3d, void *init_function)
 
HRESULT __cdecl wined3d_set_adapter_display_mode (struct wined3d *wined3d, UINT adapter_idx, const struct wined3d_display_mode *mode)
 
HRESULT __cdecl wined3d_buffer_create (struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
 
ULONG __cdecl wined3d_buffer_decref (struct wined3d_buffer *buffer)
 
void *__cdecl wined3d_buffer_get_parent (const struct wined3d_buffer *buffer)
 
struct wined3d_resource *__cdecl wined3d_buffer_get_resource (struct wined3d_buffer *buffer)
 
ULONG __cdecl wined3d_buffer_incref (struct wined3d_buffer *buffer)
 
HRESULT __cdecl wined3d_device_acquire_focus_window (struct wined3d_device *device, HWND window)
 
HRESULT __cdecl wined3d_device_begin_scene (struct wined3d_device *device)
 
HRESULT __cdecl wined3d_device_begin_stateblock (struct wined3d_device *device)
 
HRESULT __cdecl wined3d_device_clear (struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags, const struct wined3d_color *color, float z, DWORD stencil)
 
HRESULT __cdecl wined3d_device_clear_rendertarget_view (struct wined3d_device *device, struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
 
void __cdecl wined3d_device_clear_unordered_access_view_uint (struct wined3d_device *device, struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
 
void __cdecl wined3d_device_copy_resource (struct wined3d_device *device, struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource)
 
HRESULT __cdecl wined3d_device_copy_sub_resource_region (struct wined3d_device *device, struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
 
void __cdecl wined3d_device_copy_uav_counter (struct wined3d_device *device, struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav)
 
HRESULT __cdecl wined3d_device_create (struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent, struct wined3d_device **device)
 
ULONG __cdecl wined3d_device_decref (struct wined3d_device *device)
 
void __cdecl wined3d_device_dispatch_compute (struct wined3d_device *device, unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z)
 
void __cdecl wined3d_device_dispatch_compute_indirect (struct wined3d_device *device, struct wined3d_buffer *buffer, unsigned int offset)
 
HRESULT __cdecl wined3d_device_draw_indexed_primitive (struct wined3d_device *device, UINT start_idx, UINT index_count)
 
void __cdecl wined3d_device_draw_indexed_primitive_instanced (struct wined3d_device *device, UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count)
 
void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect (struct wined3d_device *device, struct wined3d_buffer *buffer, unsigned int offset)
 
HRESULT __cdecl wined3d_device_draw_primitive (struct wined3d_device *device, UINT start_vertex, UINT vertex_count)
 
void __cdecl wined3d_device_draw_primitive_instanced (struct wined3d_device *device, UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count)
 
void __cdecl wined3d_device_draw_primitive_instanced_indirect (struct wined3d_device *device, struct wined3d_buffer *buffer, unsigned int offset)
 
HRESULT __cdecl wined3d_device_end_scene (struct wined3d_device *device)
 
HRESULT __cdecl wined3d_device_end_stateblock (struct wined3d_device *device, struct wined3d_stateblock **stateblock)
 
void __cdecl wined3d_device_evict_managed_resources (struct wined3d_device *device)
 
UINT __cdecl wined3d_device_get_available_texture_mem (const struct wined3d_device *device)
 
INT __cdecl wined3d_device_get_base_vertex_index (const struct wined3d_device *device)
 
struct wined3d_blend_state *__cdecl wined3d_device_get_blend_state (const struct wined3d_device *device)
 
HRESULT __cdecl wined3d_device_get_clip_plane (const struct wined3d_device *device, UINT plane_idx, struct wined3d_vec4 *plane)
 
HRESULT __cdecl wined3d_device_get_clip_status (const struct wined3d_device *device, struct wined3d_clip_status *clip_status)
 
struct wined3d_shader *__cdecl wined3d_device_get_compute_shader (const struct wined3d_device *device)
 
void __cdecl wined3d_device_get_creation_parameters (const struct wined3d_device *device, struct wined3d_device_creation_parameters *creation_parameters)
 
struct wined3d_buffer *__cdecl wined3d_device_get_cs_cb (const struct wined3d_device *device, unsigned int idx)
 
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_cs_resource_view (const struct wined3d_device *device, unsigned int idx)
 
struct wined3d_sampler *__cdecl wined3d_device_get_cs_sampler (const struct wined3d_device *device, unsigned int idx)
 
struct wined3d_unordered_access_view *__cdecl wined3d_device_get_cs_uav (const struct wined3d_device *device, unsigned int idx)
 
struct wined3d_rendertarget_view *__cdecl wined3d_device_get_depth_stencil_view (const struct wined3d_device *device)
 
HRESULT __cdecl wined3d_device_get_device_caps (const struct wined3d_device *device, WINED3DCAPS *caps)
 
HRESULT __cdecl wined3d_device_get_display_mode (const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
 
struct wined3d_shader *__cdecl wined3d_device_get_domain_shader (const struct wined3d_device *device)
 
struct wined3d_buffer *__cdecl wined3d_device_get_ds_cb (const struct wined3d_device *device, unsigned int idx)
 
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_ds_resource_view (const struct wined3d_device *device, unsigned int idx)
 
struct wined3d_sampler *__cdecl wined3d_device_get_ds_sampler (const struct wined3d_device *device, unsigned int idx)
 
void __cdecl wined3d_device_get_gamma_ramp (const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp)
 
struct wined3d_shader *__cdecl wined3d_device_get_geometry_shader (const struct wined3d_device *device)
 
struct wined3d_buffer *__cdecl wined3d_device_get_gs_cb (const struct wined3d_device *device, UINT idx)
 
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_gs_resource_view (const struct wined3d_device *device, UINT idx)
 
struct wined3d_sampler *__cdecl wined3d_device_get_gs_sampler (const struct wined3d_device *device, UINT idx)
 
struct wined3d_buffer *__cdecl wined3d_device_get_hs_cb (const struct wined3d_device *device, unsigned int idx)
 
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_hs_resource_view (const struct wined3d_device *device, unsigned int idx)
 
struct wined3d_sampler *__cdecl wined3d_device_get_hs_sampler (const struct wined3d_device *device, unsigned int idx)
 
struct wined3d_shader *__cdecl wined3d_device_get_hull_shader (const struct wined3d_device *device)
 
struct wined3d_buffer *__cdecl wined3d_device_get_index_buffer (const struct wined3d_device *device, enum wined3d_format_id *format, unsigned int *offset)
 
HRESULT __cdecl wined3d_device_get_light (const struct wined3d_device *device, UINT light_idx, struct wined3d_light *light)
 
HRESULT __cdecl wined3d_device_get_light_enable (const struct wined3d_device *device, UINT light_idx, BOOL *enable)
 
void __cdecl wined3d_device_get_material (const struct wined3d_device *device, struct wined3d_material *material)
 
float __cdecl wined3d_device_get_npatch_mode (const struct wined3d_device *device)
 
struct wined3d_shader *__cdecl wined3d_device_get_pixel_shader (const struct wined3d_device *device)
 
struct wined3d_query *__cdecl wined3d_device_get_predication (struct wined3d_device *device, BOOL *value)
 
void __cdecl wined3d_device_get_primitive_type (const struct wined3d_device *device, enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count)
 
struct wined3d_buffer *__cdecl wined3d_device_get_ps_cb (const struct wined3d_device *device, UINT idx)
 
HRESULT __cdecl wined3d_device_get_ps_consts_b (const struct wined3d_device *device, unsigned int start_idx, unsigned int count, BOOL *constants)
 
HRESULT __cdecl wined3d_device_get_ps_consts_f (const struct wined3d_device *device, unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants)
 
HRESULT __cdecl wined3d_device_get_ps_consts_i (const struct wined3d_device *device, unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants)
 
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_ps_resource_view (const struct wined3d_device *device, UINT idx)
 
struct wined3d_sampler *__cdecl wined3d_device_get_ps_sampler (const struct wined3d_device *device, UINT idx)
 
HRESULT __cdecl wined3d_device_get_raster_status (const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_raster_status *raster_status)
 
struct wined3d_rasterizer_state *__cdecl wined3d_device_get_rasterizer_state (struct wined3d_device *device)
 
DWORD __cdecl wined3d_device_get_render_state (const struct wined3d_device *device, enum wined3d_render_state state)
 
struct wined3d_rendertarget_view *__cdecl wined3d_device_get_rendertarget_view (const struct wined3d_device *device, unsigned int view_idx)
 
DWORD __cdecl wined3d_device_get_sampler_state (const struct wined3d_device *device, UINT sampler_idx, enum wined3d_sampler_state state)
 
void __cdecl wined3d_device_get_scissor_rect (const struct wined3d_device *device, RECT *rect)
 
BOOL __cdecl wined3d_device_get_software_vertex_processing (const struct wined3d_device *device)
 
struct wined3d_buffer *__cdecl wined3d_device_get_stream_output (struct wined3d_device *device, UINT idx, UINT *offset)
 
HRESULT __cdecl wined3d_device_get_stream_source (const struct wined3d_device *device, UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride)
 
HRESULT __cdecl wined3d_device_get_stream_source_freq (const struct wined3d_device *device, UINT stream_idx, UINT *divider)
 
struct wined3d_swapchain *__cdecl wined3d_device_get_swapchain (const struct wined3d_device *device, UINT swapchain_idx)
 
UINT __cdecl wined3d_device_get_swapchain_count (const struct wined3d_device *device)
 
struct wined3d_texture *__cdecl wined3d_device_get_texture (const struct wined3d_device *device, UINT stage)
 
DWORD __cdecl wined3d_device_get_texture_stage_state (const struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state)
 
void __cdecl wined3d_device_get_transform (const struct wined3d_device *device, enum wined3d_transform_state state, struct wined3d_matrix *matrix)
 
struct wined3d_unordered_access_view *__cdecl wined3d_device_get_unordered_access_view (const struct wined3d_device *device, unsigned int idx)
 
struct wined3d_vertex_declaration *__cdecl wined3d_device_get_vertex_declaration (const struct wined3d_device *device)
 
struct wined3d_shader *__cdecl wined3d_device_get_vertex_shader (const struct wined3d_device *device)
 
void __cdecl wined3d_device_get_viewport (const struct wined3d_device *device, struct wined3d_viewport *viewport)
 
struct wined3d_buffer *__cdecl wined3d_device_get_vs_cb (const struct wined3d_device *device, UINT idx)
 
HRESULT __cdecl wined3d_device_get_vs_consts_b (const struct wined3d_device *device, unsigned int start_idx, unsigned int count, BOOL *constants)
 
HRESULT __cdecl wined3d_device_get_vs_consts_f (const struct wined3d_device *device, unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants)
 
HRESULT __cdecl wined3d_device_get_vs_consts_i (const struct wined3d_device *device, unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants)
 
struct wined3d_shader_resource_view *__cdecl wined3d_device_get_vs_resource_view (const struct wined3d_device *device, UINT idx)
 
struct wined3d_sampler *__cdecl wined3d_device_get_vs_sampler (const struct wined3d_device *device, UINT idx)
 
struct wined3d *__cdecl wined3d_device_get_wined3d (const struct wined3d_device *device)
 
ULONG __cdecl wined3d_device_incref (struct wined3d_device *device)
 
HRESULT __cdecl wined3d_device_init_3d (struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc)
 
HRESULT __cdecl wined3d_device_init_gdi (struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc)
 
void __cdecl wined3d_device_multiply_transform (struct wined3d_device *device, enum wined3d_transform_state state, const struct wined3d_matrix *matrix)
 
HRESULT __cdecl wined3d_device_process_vertices (struct wined3d_device *device, UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer, const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf)
 
void __cdecl wined3d_device_release_focus_window (struct wined3d_device *device)
 
HRESULT __cdecl wined3d_device_reset (struct wined3d_device *device, const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode, wined3d_device_reset_cb callback, BOOL reset_state)
 
void __cdecl wined3d_device_resolve_sub_resource (struct wined3d_device *device, struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, enum wined3d_format_id format_id)
 
void __cdecl wined3d_device_restore_fullscreen_window (struct wined3d_device *device, HWND window, const RECT *window_rect)
 
void __cdecl wined3d_device_set_base_vertex_index (struct wined3d_device *device, INT base_index)
 
void __cdecl wined3d_device_set_blend_state (struct wined3d_device *device, struct wined3d_blend_state *blend_state)
 
HRESULT __cdecl wined3d_device_set_clip_plane (struct wined3d_device *device, UINT plane_idx, const struct wined3d_vec4 *plane)
 
HRESULT __cdecl wined3d_device_set_clip_status (struct wined3d_device *device, const struct wined3d_clip_status *clip_status)
 
void __cdecl wined3d_device_set_compute_shader (struct wined3d_device *device, struct wined3d_shader *shader)
 
void __cdecl wined3d_device_set_cs_cb (struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer)
 
void __cdecl wined3d_device_set_cs_resource_view (struct wined3d_device *device, unsigned int idx, struct wined3d_shader_resource_view *view)
 
void __cdecl wined3d_device_set_cs_sampler (struct wined3d_device *device, unsigned int idx, struct wined3d_sampler *sampler)
 
void __cdecl wined3d_device_set_cs_uav (struct wined3d_device *device, unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count)
 
void __cdecl wined3d_device_set_cursor_position (struct wined3d_device *device, int x_screen_space, int y_screen_space, DWORD flags)
 
HRESULT __cdecl wined3d_device_set_cursor_properties (struct wined3d_device *device, UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx)
 
void __cdecl wined3d_device_set_depth_stencil_view (struct wined3d_device *device, struct wined3d_rendertarget_view *view)
 
HRESULT __cdecl wined3d_device_set_dialog_box_mode (struct wined3d_device *device, BOOL enable_dialogs)
 
void __cdecl wined3d_device_set_domain_shader (struct wined3d_device *device, struct wined3d_shader *shader)
 
void __cdecl wined3d_device_set_ds_cb (struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer)
 
void __cdecl wined3d_device_set_ds_resource_view (struct wined3d_device *device, unsigned int idx, struct wined3d_shader_resource_view *view)
 
void __cdecl wined3d_device_set_ds_sampler (struct wined3d_device *device, unsigned int idx, struct wined3d_sampler *sampler)
 
void __cdecl wined3d_device_set_gamma_ramp (const struct wined3d_device *device, UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp)
 
void __cdecl wined3d_device_set_geometry_shader (struct wined3d_device *device, struct wined3d_shader *shader)
 
void __cdecl wined3d_device_set_gs_cb (struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
 
void __cdecl wined3d_device_set_gs_resource_view (struct wined3d_device *device, UINT idx, struct wined3d_shader_resource_view *view)
 
void __cdecl wined3d_device_set_gs_sampler (struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
 
void __cdecl wined3d_device_set_hs_cb (struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer)
 
void __cdecl wined3d_device_set_hs_resource_view (struct wined3d_device *device, unsigned int idx, struct wined3d_shader_resource_view *view)
 
void __cdecl wined3d_device_set_hs_sampler (struct wined3d_device *device, unsigned int idx, struct wined3d_sampler *sampler)
 
void __cdecl wined3d_device_set_hull_shader (struct wined3d_device *device, struct wined3d_shader *shader)
 
void __cdecl wined3d_device_set_index_buffer (struct wined3d_device *device, struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset)
 
HRESULT __cdecl wined3d_device_set_light (struct wined3d_device *device, UINT light_idx, const struct wined3d_light *light)
 
HRESULT __cdecl wined3d_device_set_light_enable (struct wined3d_device *device, UINT light_idx, BOOL enable)
 
void __cdecl wined3d_device_set_material (struct wined3d_device *device, const struct wined3d_material *material)
 
void __cdecl wined3d_device_set_multithreaded (struct wined3d_device *device)
 
HRESULT __cdecl wined3d_device_set_npatch_mode (struct wined3d_device *device, float segments)
 
void __cdecl wined3d_device_set_pixel_shader (struct wined3d_device *device, struct wined3d_shader *shader)
 
void __cdecl wined3d_device_set_predication (struct wined3d_device *device, struct wined3d_query *predicate, BOOL value)
 
void __cdecl wined3d_device_set_primitive_type (struct wined3d_device *device, enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count)
 
void __cdecl wined3d_device_set_ps_cb (struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
 
HRESULT __cdecl wined3d_device_set_ps_consts_b (struct wined3d_device *device, unsigned int start_idx, unsigned int count, const BOOL *constants)
 
HRESULT __cdecl wined3d_device_set_ps_consts_f (struct wined3d_device *device, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
 
HRESULT __cdecl wined3d_device_set_ps_consts_i (struct wined3d_device *device, unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
 
void __cdecl wined3d_device_set_ps_resource_view (struct wined3d_device *device, UINT idx, struct wined3d_shader_resource_view *view)
 
void __cdecl wined3d_device_set_ps_sampler (struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
 
void __cdecl wined3d_device_set_rasterizer_state (struct wined3d_device *device, struct wined3d_rasterizer_state *rasterizer_state)
 
void __cdecl wined3d_device_set_render_state (struct wined3d_device *device, enum wined3d_render_state state, DWORD value)
 
HRESULT __cdecl wined3d_device_set_rendertarget_view (struct wined3d_device *device, unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport)
 
void __cdecl wined3d_device_set_sampler_state (struct wined3d_device *device, UINT sampler_idx, enum wined3d_sampler_state state, DWORD value)
 
void __cdecl wined3d_device_set_scissor_rect (struct wined3d_device *device, const RECT *rect)
 
void __cdecl wined3d_device_set_software_vertex_processing (struct wined3d_device *device, BOOL software)
 
void __cdecl wined3d_device_set_stream_output (struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer, UINT offset)
 
HRESULT __cdecl wined3d_device_set_stream_source (struct wined3d_device *device, UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride)
 
HRESULT __cdecl wined3d_device_set_stream_source_freq (struct wined3d_device *device, UINT stream_idx, UINT divider)
 
HRESULT __cdecl wined3d_device_set_texture (struct wined3d_device *device, UINT stage, struct wined3d_texture *texture)
 
void __cdecl wined3d_device_set_texture_stage_state (struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state, DWORD value)
 
void __cdecl wined3d_device_set_transform (struct wined3d_device *device, enum wined3d_transform_state state, const struct wined3d_matrix *matrix)
 
void __cdecl wined3d_device_set_unordered_access_view (struct wined3d_device *device, unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count)
 
void __cdecl wined3d_device_set_vertex_declaration (struct wined3d_device *device, struct wined3d_vertex_declaration *declaration)
 
void __cdecl wined3d_device_set_vertex_shader (struct wined3d_device *device, struct wined3d_shader *shader)
 
void __cdecl wined3d_device_set_viewport (struct wined3d_device *device, const struct wined3d_viewport *viewport)
 
void __cdecl wined3d_device_set_vs_cb (struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
 
HRESULT __cdecl wined3d_device_set_vs_consts_b (struct wined3d_device *device, unsigned int start_idx, unsigned int count, const BOOL *constants)
 
HRESULT __cdecl wined3d_device_set_vs_consts_f (struct wined3d_device *device, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
 
HRESULT __cdecl wined3d_device_set_vs_consts_i (struct wined3d_device *device, unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
 
void __cdecl wined3d_device_set_vs_resource_view (struct wined3d_device *device, UINT idx, struct wined3d_shader_resource_view *view)
 
void __cdecl wined3d_device_set_vs_sampler (struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
 
void __cdecl wined3d_device_setup_fullscreen_window (struct wined3d_device *device, HWND window, UINT w, UINT h)
 
BOOL __cdecl wined3d_device_show_cursor (struct wined3d_device *device, BOOL show)
 
HRESULT __cdecl wined3d_device_uninit_3d (struct wined3d_device *device)
 
HRESULT __cdecl wined3d_device_uninit_gdi (struct wined3d_device *device)
 
void __cdecl wined3d_device_update_sub_resource (struct wined3d_device *device, struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, unsigned int depth_pitch)
 
HRESULT __cdecl wined3d_device_update_texture (struct wined3d_device *device, struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
 
HRESULT __cdecl wined3d_device_validate_device (const struct wined3d_device *device, DWORD *num_passes)
 
HRESULT __cdecl wined3d_palette_create (struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette)
 
ULONG __cdecl wined3d_palette_decref (struct wined3d_palette *palette)
 
HRESULT __cdecl wined3d_palette_get_entries (const struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries)
 
void __cdecl wined3d_palette_apply_to_dc (const struct wined3d_palette *palette, HDC dc)
 
ULONG __cdecl wined3d_palette_incref (struct wined3d_palette *palette)
 
HRESULT __cdecl wined3d_palette_set_entries (struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
 
HRESULT __cdecl wined3d_query_create (struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
 
ULONG __cdecl wined3d_query_decref (struct wined3d_query *query)
 
HRESULT __cdecl wined3d_query_get_data (struct wined3d_query *query, void *data, UINT data_size, DWORD flags)
 
UINT __cdecl wined3d_query_get_data_size (const struct wined3d_query *query)
 
void *__cdecl wined3d_query_get_parent (const struct wined3d_query *query)
 
enum wined3d_query_type __cdecl wined3d_query_get_type (const struct wined3d_query *query)
 
ULONG __cdecl wined3d_query_incref (struct wined3d_query *query)
 
HRESULT __cdecl wined3d_query_issue (struct wined3d_query *query, DWORD flags)
 
static void wined3d_private_store_init (struct wined3d_private_store *store)
 
static struct wined3d_private_datawined3d_private_store_get_private_data (const struct wined3d_private_store *store, const GUID *tag)
 
static void wined3d_private_store_free_private_data (struct wined3d_private_store *store, struct wined3d_private_data *entry)
 
static void wined3d_private_store_cleanup (struct wined3d_private_store *store)
 
static HRESULT wined3d_private_store_set_private_data (struct wined3d_private_store *store, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
 
HRESULT __cdecl wined3d_blend_state_create (struct wined3d_device *device, const struct wined3d_blend_state_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state)
 
ULONG __cdecl wined3d_blend_state_decref (struct wined3d_blend_state *state)
 
void *__cdecl wined3d_blend_state_get_parent (const struct wined3d_blend_state *state)
 
ULONG __cdecl wined3d_blend_state_incref (struct wined3d_blend_state *state)
 
HRESULT __cdecl wined3d_rasterizer_state_create (struct wined3d_device *device, const struct wined3d_rasterizer_state_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state)
 
ULONG __cdecl wined3d_rasterizer_state_decref (struct wined3d_rasterizer_state *state)
 
void *__cdecl wined3d_rasterizer_state_get_parent (const struct wined3d_rasterizer_state *state)
 
ULONG __cdecl wined3d_rasterizer_state_incref (struct wined3d_rasterizer_state *state)
 
void __cdecl wined3d_resource_get_desc (const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
 
void *__cdecl wined3d_resource_get_parent (const struct wined3d_resource *resource)
 
DWORD __cdecl wined3d_resource_get_priority (const struct wined3d_resource *resource)
 
HRESULT __cdecl wined3d_resource_map (struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
 
HRESULT __cdecl wined3d_resource_map_info (struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_info *info, DWORD flags)
 
void __cdecl wined3d_resource_preload (struct wined3d_resource *resource)
 
void __cdecl wined3d_resource_set_parent (struct wined3d_resource *resource, void *parent)
 
DWORD __cdecl wined3d_resource_set_priority (struct wined3d_resource *resource, DWORD priority)
 
HRESULT __cdecl wined3d_resource_unmap (struct wined3d_resource *resource, unsigned int sub_resource_idx)
 
UINT __cdecl wined3d_resource_update_info (struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch, unsigned int depth_pitch)
 
HRESULT __cdecl wined3d_rendertarget_view_create (const struct wined3d_view_desc *desc, struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_rendertarget_view **view)
 
HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource (struct wined3d_texture *texture, unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_rendertarget_view **view)
 
ULONG __cdecl wined3d_rendertarget_view_decref (struct wined3d_rendertarget_view *view)
 
void *__cdecl wined3d_rendertarget_view_get_parent (const struct wined3d_rendertarget_view *view)
 
struct wined3d_resource *__cdecl wined3d_rendertarget_view_get_resource (const struct wined3d_rendertarget_view *view)
 
void *__cdecl wined3d_rendertarget_view_get_sub_resource_parent (const struct wined3d_rendertarget_view *view)
 
ULONG __cdecl wined3d_rendertarget_view_incref (struct wined3d_rendertarget_view *view)
 
void __cdecl wined3d_rendertarget_view_set_parent (struct wined3d_rendertarget_view *view, void *parent)
 
HRESULT __cdecl wined3d_sampler_create (struct wined3d_device *device, const struct wined3d_sampler_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
 
ULONG __cdecl wined3d_sampler_decref (struct wined3d_sampler *sampler)
 
void *__cdecl wined3d_sampler_get_parent (const struct wined3d_sampler *sampler)
 
ULONG __cdecl wined3d_sampler_incref (struct wined3d_sampler *sampler)
 
HRESULT __cdecl wined3d_shader_create_cs (struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
 
HRESULT __cdecl wined3d_shader_create_ds (struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
 
HRESULT __cdecl wined3d_shader_create_gs (struct wined3d_device *device, const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
 
HRESULT __cdecl wined3d_shader_create_hs (struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
 
HRESULT __cdecl wined3d_shader_create_ps (struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
 
HRESULT __cdecl wined3d_shader_create_vs (struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
 
ULONG __cdecl wined3d_shader_decref (struct wined3d_shader *shader)
 
HRESULT __cdecl wined3d_shader_get_byte_code (const struct wined3d_shader *shader, void *byte_code, UINT *byte_code_size)
 
void *__cdecl wined3d_shader_get_parent (const struct wined3d_shader *shader)
 
ULONG __cdecl wined3d_shader_incref (struct wined3d_shader *shader)
 
HRESULT __cdecl wined3d_shader_set_local_constants_float (struct wined3d_shader *shader, UINT start_idx, const float *src_data, UINT vector4f_count)
 
HRESULT __cdecl wined3d_shader_resource_view_create (const struct wined3d_view_desc *desc, struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view)
 
ULONG __cdecl wined3d_shader_resource_view_decref (struct wined3d_shader_resource_view *view)
 
void __cdecl wined3d_shader_resource_view_generate_mipmaps (struct wined3d_shader_resource_view *view)
 
void *__cdecl wined3d_shader_resource_view_get_parent (const struct wined3d_shader_resource_view *view)
 
ULONG __cdecl wined3d_shader_resource_view_incref (struct wined3d_shader_resource_view *view)
 
void __cdecl wined3d_stateblock_apply (const struct wined3d_stateblock *stateblock)
 
void __cdecl wined3d_stateblock_capture (struct wined3d_stateblock *stateblock)
 
HRESULT __cdecl wined3d_stateblock_create (struct wined3d_device *device, enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock)
 
ULONG __cdecl wined3d_stateblock_decref (struct wined3d_stateblock *stateblock)
 
ULONG __cdecl wined3d_stateblock_incref (struct wined3d_stateblock *stateblock)
 
HRESULT __cdecl wined3d_swapchain_create (struct wined3d_device *device, struct wined3d_swapchain_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
 
ULONG __cdecl wined3d_swapchain_decref (struct wined3d_swapchain *swapchain)
 
struct wined3d_texture *__cdecl wined3d_swapchain_get_back_buffer (const struct wined3d_swapchain *swapchain, UINT backbuffer_idx)
 
struct wined3d_device *__cdecl wined3d_swapchain_get_device (const struct wined3d_swapchain *swapchain)
 
HRESULT __cdecl wined3d_swapchain_get_display_mode (const struct wined3d_swapchain *swapchain, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
 
HRESULT __cdecl wined3d_swapchain_get_front_buffer_data (const struct wined3d_swapchain *swapchain, struct wined3d_texture *dst_texture, unsigned int sub_resource_idx)
 
HRESULT __cdecl wined3d_swapchain_get_gamma_ramp (const struct wined3d_swapchain *swapchain, struct wined3d_gamma_ramp *ramp)
 
void *__cdecl wined3d_swapchain_get_parent (const struct wined3d_swapchain *swapchain)
 
void __cdecl wined3d_swapchain_get_desc (const struct wined3d_swapchain *swapchain, struct wined3d_swapchain_desc *desc)
 
HRESULT __cdecl wined3d_swapchain_get_raster_status (const struct wined3d_swapchain *swapchain, struct wined3d_raster_status *raster_status)
 
ULONG __cdecl wined3d_swapchain_incref (struct wined3d_swapchain *swapchain)
 
HRESULT __cdecl wined3d_swapchain_present (struct wined3d_swapchain *swapchain, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD swap_interval, DWORD flags)
 
HRESULT __cdecl wined3d_swapchain_resize_buffers (struct wined3d_swapchain *swapchain, unsigned int buffer_count, unsigned int width, unsigned int height, enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type, unsigned int multisample_quality)
 
HRESULT __cdecl wined3d_swapchain_resize_target (struct wined3d_swapchain *swapchain, const struct wined3d_display_mode *mode)
 
HRESULT __cdecl wined3d_swapchain_set_fullscreen (struct wined3d_swapchain *swapchain, const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode)
 
HRESULT __cdecl wined3d_swapchain_set_gamma_ramp (const struct wined3d_swapchain *swapchain, DWORD flags, const struct wined3d_gamma_ramp *ramp)
 
void __cdecl wined3d_swapchain_set_palette (struct wined3d_swapchain *swapchain, struct wined3d_palette *palette)
 
void __cdecl wined3d_swapchain_set_window (struct wined3d_swapchain *swapchain, HWND window)
 
HRESULT __cdecl wined3d_texture_add_dirty_region (struct wined3d_texture *texture, UINT layer, const struct wined3d_box *dirty_region)
 
HRESULT __cdecl wined3d_texture_blt (struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in, struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
 
HRESULT __cdecl wined3d_texture_create (struct wined3d_device *device, const struct wined3d_resource_desc *desc, UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
 
struct wined3d_texture *__cdecl wined3d_texture_from_resource (struct wined3d_resource *resource)
 
ULONG __cdecl wined3d_texture_decref (struct wined3d_texture *texture)
 
HRESULT __cdecl wined3d_texture_get_dc (struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc)
 
DWORD __cdecl wined3d_texture_get_level_count (const struct wined3d_texture *texture)
 
DWORD __cdecl wined3d_texture_get_lod (const struct wined3d_texture *texture)
 
HRESULT __cdecl wined3d_texture_get_overlay_position (const struct wined3d_texture *texture, unsigned int sub_resource_idx, LONG *x, LONG *y)
 
void *__cdecl wined3d_texture_get_parent (const struct wined3d_texture *texture)
 
void __cdecl wined3d_texture_get_pitch (const struct wined3d_texture *texture, unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch)
 
struct wined3d_resource *__cdecl wined3d_texture_get_resource (struct wined3d_texture *texture)
 
HRESULT __cdecl wined3d_texture_get_sub_resource_desc (const struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
 
void *__cdecl wined3d_texture_get_sub_resource_parent (struct wined3d_texture *texture, unsigned int sub_resource_idx)
 
ULONG __cdecl wined3d_texture_incref (struct wined3d_texture *texture)
 
HRESULT __cdecl wined3d_texture_release_dc (struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc)
 
HRESULT __cdecl wined3d_texture_set_color_key (struct wined3d_texture *texture, DWORD flags, const struct wined3d_color_key *color_key)
 
DWORD __cdecl wined3d_texture_set_lod (struct wined3d_texture *texture, DWORD lod)
 
HRESULT __cdecl wined3d_texture_set_overlay_position (struct wined3d_texture *texture, unsigned int sub_resource_idx, LONG x, LONG y)
 
void __cdecl wined3d_texture_set_sub_resource_parent (struct wined3d_texture *texture, unsigned int sub_resource_idx, void *parent)
 
HRESULT __cdecl wined3d_texture_update_desc (struct wined3d_texture *texture, UINT width, UINT height, enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type, UINT multisample_quality, void *mem, UINT pitch)
 
HRESULT __cdecl wined3d_texture_update_overlay (struct wined3d_texture *texture, unsigned int sub_resource_idx, const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, const RECT *dst_rect, DWORD flags)
 
HRESULT __cdecl wined3d_unordered_access_view_create (const struct wined3d_view_desc *desc, struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_unordered_access_view **view)
 
ULONG __cdecl wined3d_unordered_access_view_decref (struct wined3d_unordered_access_view *view)
 
void *__cdecl wined3d_unordered_access_view_get_parent (const struct wined3d_unordered_access_view *view)
 
ULONG __cdecl wined3d_unordered_access_view_incref (struct wined3d_unordered_access_view *view)
 
HRESULT __cdecl wined3d_vertex_declaration_create (struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration)
 
HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf (struct wined3d_device *device, DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration)
 
ULONG __cdecl wined3d_vertex_declaration_decref (struct wined3d_vertex_declaration *declaration)
 
void *__cdecl wined3d_vertex_declaration_get_parent (const struct wined3d_vertex_declaration *declaration)
 
ULONG __cdecl wined3d_vertex_declaration_incref (struct wined3d_vertex_declaration *declaration)
 
static unsigned int wined3d_log2i (unsigned int x)
 
static void wined3d_box_set (struct wined3d_box *box, unsigned int left, unsigned int top, unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
 
BOOL wined3d_dxt1_decode (const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, enum wined3d_format_id format, unsigned int w, unsigned int h)
 
BOOL wined3d_dxt1_encode (const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, enum wined3d_format_id format, unsigned int w, unsigned int h)
 
BOOL wined3d_dxt3_decode (const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, enum wined3d_format_id format, unsigned int w, unsigned int h)
 
BOOL wined3d_dxt3_encode (const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, enum wined3d_format_id format, unsigned int w, unsigned int h)
 
BOOL wined3d_dxt5_decode (const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, enum wined3d_format_id format, unsigned int w, unsigned int h)
 
BOOL wined3d_dxt5_encode (const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, enum wined3d_format_id format, unsigned int w, unsigned int h)
 
BOOL wined3d_dxtn_supported (void)
 

Macro Definition Documentation

◆ _FACWINED3D

#define _FACWINED3D   0x876

Definition at line 39 of file wined3d.h.

◆ MAKE_WINED3DHRESULT

#define MAKE_WINED3DHRESULT (   code)    MAKE_HRESULT(1, _FACWINED3D, code)

Definition at line 43 of file wined3d.h.

◆ MAKE_WINED3DSTATUS

#define MAKE_WINED3DSTATUS (   code)    MAKE_HRESULT(0, _FACWINED3D, code)

Definition at line 40 of file wined3d.h.

◆ WINED3D_APPEND_ALIGNED_ELEMENT

#define WINED3D_APPEND_ALIGNED_ELEMENT   0xffffffff

Definition at line 1564 of file wined3d.h.

◆ WINED3D_BIND_CONSTANT_BUFFER

#define WINED3D_BIND_CONSTANT_BUFFER   0x00000004

Definition at line 892 of file wined3d.h.

◆ WINED3D_BIND_DEPTH_STENCIL

#define WINED3D_BIND_DEPTH_STENCIL   0x00000040

Definition at line 896 of file wined3d.h.

◆ WINED3D_BIND_INDEX_BUFFER

#define WINED3D_BIND_INDEX_BUFFER   0x00000002

Definition at line 891 of file wined3d.h.

◆ WINED3D_BIND_RENDER_TARGET

#define WINED3D_BIND_RENDER_TARGET   0x00000020

Definition at line 895 of file wined3d.h.

◆ WINED3D_BIND_SHADER_RESOURCE

#define WINED3D_BIND_SHADER_RESOURCE   0x00000008

Definition at line 893 of file wined3d.h.

◆ WINED3D_BIND_STREAM_OUTPUT

#define WINED3D_BIND_STREAM_OUTPUT   0x00000010

Definition at line 894 of file wined3d.h.

◆ WINED3D_BIND_UNORDERED_ACCESS

#define WINED3D_BIND_UNORDERED_ACCESS   0x00000080

Definition at line 897 of file wined3d.h.

◆ WINED3D_BIND_VERTEX_BUFFER

#define WINED3D_BIND_VERTEX_BUFFER   0x00000001

Definition at line 890 of file wined3d.h.

◆ WINED3D_BLT_ALPHA_TEST

#define WINED3D_BLT_ALPHA_TEST   0x80000000

Definition at line 1368 of file wined3d.h.

◆ WINED3D_BLT_DO_NOT_WAIT

#define WINED3D_BLT_DO_NOT_WAIT   0x08000000

Definition at line 1365 of file wined3d.h.

◆ WINED3D_BLT_DST_CKEY

#define WINED3D_BLT_DST_CKEY   0x00002000

Definition at line 1360 of file wined3d.h.

◆ WINED3D_BLT_DST_CKEY_OVERRIDE

#define WINED3D_BLT_DST_CKEY_OVERRIDE   0x00004000

Definition at line 1361 of file wined3d.h.

◆ WINED3D_BLT_FX

#define WINED3D_BLT_FX   0x00000800

Definition at line 1359 of file wined3d.h.

◆ WINED3D_BLT_MASK

#define WINED3D_BLT_MASK   0x0901e800

Definition at line 1369 of file wined3d.h.

◆ WINED3D_BLT_RAW

#define WINED3D_BLT_RAW   0x20000000

Definition at line 1366 of file wined3d.h.

◆ WINED3D_BLT_SRC_CKEY

#define WINED3D_BLT_SRC_CKEY   0x00008000

Definition at line 1362 of file wined3d.h.

◆ WINED3D_BLT_SRC_CKEY_OVERRIDE

#define WINED3D_BLT_SRC_CKEY_OVERRIDE   0x00010000

Definition at line 1363 of file wined3d.h.

◆ WINED3D_BLT_SYNCHRONOUS

#define WINED3D_BLT_SYNCHRONOUS   0x40000000

Definition at line 1367 of file wined3d.h.

◆ WINED3D_BLT_WAIT

#define WINED3D_BLT_WAIT   0x01000000

Definition at line 1364 of file wined3d.h.

◆ WINED3D_CKEY_DST_BLT

#define WINED3D_CKEY_DST_BLT   0x00000002

Definition at line 1334 of file wined3d.h.

◆ WINED3D_CKEY_DST_OVERLAY

#define WINED3D_CKEY_DST_OVERLAY   0x00000004

Definition at line 1335 of file wined3d.h.

◆ WINED3D_CKEY_SRC_BLT

#define WINED3D_CKEY_SRC_BLT   0x00000008

Definition at line 1336 of file wined3d.h.

◆ WINED3D_CKEY_SRC_OVERLAY

#define WINED3D_CKEY_SRC_OVERLAY   0x00000010

Definition at line 1337 of file wined3d.h.

◆ WINED3D_FOCUS_MESSAGES

#define WINED3D_FOCUS_MESSAGES   0x00000020

Definition at line 1320 of file wined3d.h.

◆ WINED3D_HANDLE_RESTORE

#define WINED3D_HANDLE_RESTORE   0x00000040

Definition at line 1321 of file wined3d.h.

◆ WINED3D_HIGHEST_SAMPLER_STATE

#define WINED3D_HIGHEST_SAMPLER_STATE   WINED3D_SAMP_DMAP_OFFSET

Definition at line 550 of file wined3d.h.

◆ WINED3D_HIGHEST_TEXTURE_STATE

#define WINED3D_HIGHEST_TEXTURE_STATE   WINED3D_TSS_CONSTANT

Definition at line 595 of file wined3d.h.

◆ WINED3D_LEGACY_CUBEMAP_FILTERING

#define WINED3D_LEGACY_CUBEMAP_FILTERING   0x00001000

Definition at line 1327 of file wined3d.h.

◆ WINED3D_LEGACY_DEPTH_BIAS

#define WINED3D_LEGACY_DEPTH_BIAS   0x00000001

Definition at line 1315 of file wined3d.h.

◆ WINED3D_LEGACY_FFP_LIGHTING

#define WINED3D_LEGACY_FFP_LIGHTING   0x00000100

Definition at line 1323 of file wined3d.h.

◆ WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR

#define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR   0x00000400

Definition at line 1325 of file wined3d.h.

◆ WINED3D_LIMIT_VIEWPORT

#define WINED3D_LIMIT_VIEWPORT   0x00008000

Definition at line 1330 of file wined3d.h.

◆ WINED3D_MAP_DISCARD

#define WINED3D_MAP_DISCARD   0x00002000

Definition at line 935 of file wined3d.h.

◆ WINED3D_MAP_DONOTWAIT

#define WINED3D_MAP_DONOTWAIT   0x00004000

Definition at line 936 of file wined3d.h.

◆ WINED3D_MAP_NO_DIRTY_UPDATE

#define WINED3D_MAP_NO_DIRTY_UPDATE   0x00008000

Definition at line 937 of file wined3d.h.

◆ WINED3D_MAP_NOOVERWRITE

#define WINED3D_MAP_NOOVERWRITE   0x00001000

Definition at line 934 of file wined3d.h.

◆ WINED3D_MAP_NOSYSLOCK

#define WINED3D_MAP_NOSYSLOCK   0x00000800

Definition at line 933 of file wined3d.h.

◆ WINED3D_MAP_READ

#define WINED3D_MAP_READ   0x80000000

Definition at line 939 of file wined3d.h.

◆ WINED3D_MAP_WRITE

#define WINED3D_MAP_WRITE   0x40000000

Definition at line 938 of file wined3d.h.

◆ WINED3D_MAX_STREAM_OUTPUT_BUFFERS

#define WINED3D_MAX_STREAM_OUTPUT_BUFFERS   4

Definition at line 1569 of file wined3d.h.

◆ WINED3D_NO3D

#define WINED3D_NO3D   0x00000002

Definition at line 1316 of file wined3d.h.

◆ WINED3D_NO_PRIMITIVE_RESTART

#define WINED3D_NO_PRIMITIVE_RESTART   0x00000800

Definition at line 1326 of file wined3d.h.

◆ WINED3D_NO_RASTERIZER_STREAM

#define WINED3D_NO_RASTERIZER_STREAM   0xffffffff

Definition at line 1571 of file wined3d.h.

◆ WINED3D_NORMALIZED_DEPTH_BIAS

#define WINED3D_NORMALIZED_DEPTH_BIAS   0x00002000

Definition at line 1328 of file wined3d.h.

◆ WINED3D_OK

#define WINED3D_OK   S_OK

Definition at line 37 of file wined3d.h.

◆ WINED3D_OUTPUT_SLOT_SEMANTIC

#define WINED3D_OUTPUT_SLOT_SEMANTIC   0xffffffff

Definition at line 1566 of file wined3d.h.

◆ WINED3D_OUTPUT_SLOT_UNUSED

#define WINED3D_OUTPUT_SLOT_UNUSED   0xfffffffe

Definition at line 1567 of file wined3d.h.

◆ WINED3D_PALETTE_8BIT_ENTRIES

#define WINED3D_PALETTE_8BIT_ENTRIES   0x00000001

Definition at line 1554 of file wined3d.h.

◆ WINED3D_PALETTE_ALLOW_256

#define WINED3D_PALETTE_ALLOW_256   0x00000002

Definition at line 1555 of file wined3d.h.

◆ WINED3D_PALETTE_ALPHA

#define WINED3D_PALETTE_ALPHA   0x00000004

Definition at line 1556 of file wined3d.h.

◆ WINED3D_PIXEL_CENTER_INTEGER

#define WINED3D_PIXEL_CENTER_INTEGER   0x00000080

Definition at line 1322 of file wined3d.h.

◆ WINED3D_PRESENT_CONVERSION

#define WINED3D_PRESENT_CONVERSION   0x00000008

Definition at line 1318 of file wined3d.h.

◆ WINED3D_REQUEST_D3D10

#define WINED3D_REQUEST_D3D10   0x00004000

Definition at line 1329 of file wined3d.h.

◆ WINED3D_RESOURCE_ACCESS_CPU

#define WINED3D_RESOURCE_ACCESS_CPU   0x2u

Definition at line 56 of file wined3d.h.

◆ WINED3D_RESOURCE_ACCESS_GPU

#define WINED3D_RESOURCE_ACCESS_GPU   0x1u

Definition at line 55 of file wined3d.h.

◆ WINED3D_RESOURCE_ACCESS_MAP_R

#define WINED3D_RESOURCE_ACCESS_MAP_R   0x4u

Definition at line 57 of file wined3d.h.

◆ WINED3D_RESOURCE_ACCESS_MAP_W

#define WINED3D_RESOURCE_ACCESS_MAP_W   0x8u

Definition at line 58 of file wined3d.h.

◆ WINED3D_RESTORE_MODE_ON_ACTIVATE

#define WINED3D_RESTORE_MODE_ON_ACTIVATE   0x00000010

Definition at line 1319 of file wined3d.h.

◆ WINED3D_RESZ_CODE

#define WINED3D_RESZ_CODE   0x7fa05000

Definition at line 1332 of file wined3d.h.

◆ WINED3D_SRGB_READ_WRITE_CONTROL

#define WINED3D_SRGB_READ_WRITE_CONTROL   0x00000200

Definition at line 1324 of file wined3d.h.

◆ WINED3D_STREAM_OUTPUT_GAP

#define WINED3D_STREAM_OUTPUT_GAP   0xffffffff

Definition at line 1570 of file wined3d.h.

◆ WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH

#define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH   0x00001000u

Definition at line 883 of file wined3d.h.

◆ WINED3D_SWAPCHAIN_DEVICECLIP

#define WINED3D_SWAPCHAIN_DEVICECLIP   0x00000004u

Definition at line 879 of file wined3d.h.

◆ WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL

#define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL   0x00000002u

Definition at line 878 of file wined3d.h.

◆ WINED3D_SWAPCHAIN_GDI_COMPATIBLE

#define WINED3D_SWAPCHAIN_GDI_COMPATIBLE   0x00008000u

Definition at line 886 of file wined3d.h.

◆ WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER

#define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER   0x00000001u

Definition at line 877 of file wined3d.h.

◆ WINED3D_SWAPCHAIN_NOAUTOROTATE

#define WINED3D_SWAPCHAIN_NOAUTOROTATE   0x00000020u

Definition at line 881 of file wined3d.h.

◆ WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT

#define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT   0x00004000u

Definition at line 885 of file wined3d.h.

◆ WINED3D_SWAPCHAIN_UNPRUNEDMODE

#define WINED3D_SWAPCHAIN_UNPRUNEDMODE   0x00000040u

Definition at line 882 of file wined3d.h.

◆ WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE

#define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE   0x00002000u

Definition at line 884 of file wined3d.h.

◆ WINED3D_SWAPCHAIN_VIDEO

#define WINED3D_SWAPCHAIN_VIDEO   0x00000010u

Definition at line 880 of file wined3d.h.

◆ WINED3D_TEXTURE_CREATE_DISCARD

#define WINED3D_TEXTURE_CREATE_DISCARD   0x00000002

Definition at line 1559 of file wined3d.h.

◆ WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS

#define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS   0x00000010

Definition at line 1562 of file wined3d.h.

◆ WINED3D_TEXTURE_CREATE_GET_DC

#define WINED3D_TEXTURE_CREATE_GET_DC   0x00000008

Definition at line 1561 of file wined3d.h.

◆ WINED3D_TEXTURE_CREATE_GET_DC_LENIENT

#define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT   0x00000004

Definition at line 1560 of file wined3d.h.

◆ WINED3D_TEXTURE_CREATE_MAPPABLE

#define WINED3D_TEXTURE_CREATE_MAPPABLE   0x00000001

Definition at line 1558 of file wined3d.h.

◆ WINED3D_TS_WORLD_MATRIX

#define WINED3D_TS_WORLD_MATRIX (   index)    (enum wined3d_transform_state)(index + 256)

Definition at line 664 of file wined3d.h.

◆ WINED3D_VIDMEM_ACCOUNTING

#define WINED3D_VIDMEM_ACCOUNTING   0x00000004

Definition at line 1317 of file wined3d.h.

◆ WINED3D_VIEW_BUFFER_APPEND

#define WINED3D_VIEW_BUFFER_APPEND   0x00000002

Definition at line 1574 of file wined3d.h.

◆ WINED3D_VIEW_BUFFER_COUNTER

#define WINED3D_VIEW_BUFFER_COUNTER   0x00000004

Definition at line 1575 of file wined3d.h.

◆ WINED3D_VIEW_BUFFER_RAW

#define WINED3D_VIEW_BUFFER_RAW   0x00000001

Definition at line 1573 of file wined3d.h.

◆ WINED3D_VIEW_TEXTURE_ARRAY

#define WINED3D_VIEW_TEXTURE_ARRAY   0x00000010

Definition at line 1577 of file wined3d.h.

◆ WINED3D_VIEW_TEXTURE_CUBE

#define WINED3D_VIEW_TEXTURE_CUBE   0x00000008

Definition at line 1576 of file wined3d.h.

◆ WINED3DADAPTER_DEFAULT

#define WINED3DADAPTER_DEFAULT   0

Definition at line 857 of file wined3d.h.

◆ WINED3DCAPS2_CANCALIBRATEGAMMA

#define WINED3DCAPS2_CANCALIBRATEGAMMA   0x00100000

Definition at line 1184 of file wined3d.h.

◆ WINED3DCAPS2_CANGENMIPMAP

#define WINED3DCAPS2_CANGENMIPMAP   0x40000000

Definition at line 1188 of file wined3d.h.

◆ WINED3DCAPS2_CANMANAGERESOURCE

#define WINED3DCAPS2_CANMANAGERESOURCE   0x10000000

Definition at line 1186 of file wined3d.h.

◆ WINED3DCAPS2_CANRENDERWINDOWED

#define WINED3DCAPS2_CANRENDERWINDOWED   0x00080000

Definition at line 1183 of file wined3d.h.

◆ WINED3DCAPS2_DYNAMICTEXTURES

#define WINED3DCAPS2_DYNAMICTEXTURES   0x20000000

Definition at line 1187 of file wined3d.h.

◆ WINED3DCAPS2_FULLSCREENGAMMA

#define WINED3DCAPS2_FULLSCREENGAMMA   0x00020000

Definition at line 1182 of file wined3d.h.

◆ WINED3DCAPS2_NO2DDURING3DSCENE

#define WINED3DCAPS2_NO2DDURING3DSCENE   0x00000002

Definition at line 1181 of file wined3d.h.

◆ WINED3DCAPS2_RESERVED

#define WINED3DCAPS2_RESERVED   0x02000000

Definition at line 1185 of file wined3d.h.

◆ WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD

#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020

Definition at line 1030 of file wined3d.h.

◆ WINED3DCAPS3_COPY_TO_SYSTEMMEM

#define WINED3DCAPS3_COPY_TO_SYSTEMMEM   0x00000200

Definition at line 1033 of file wined3d.h.

◆ WINED3DCAPS3_COPY_TO_VIDMEM

#define WINED3DCAPS3_COPY_TO_VIDMEM   0x00000100

Definition at line 1032 of file wined3d.h.

◆ WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION

#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION   0x00000080

Definition at line 1031 of file wined3d.h.

◆ WINED3DCAPS3_RESERVED

#define WINED3DCAPS3_RESERVED   0x8000001f

Definition at line 1034 of file wined3d.h.

◆ WINED3DCLEAR_STENCIL

#define WINED3DCLEAR_STENCIL   0x00000004

Definition at line 999 of file wined3d.h.

◆ WINED3DCLEAR_TARGET

#define WINED3DCLEAR_TARGET   0x00000001

Definition at line 997 of file wined3d.h.

◆ WINED3DCLEAR_ZBUFFER

#define WINED3DCLEAR_ZBUFFER   0x00000002

Definition at line 998 of file wined3d.h.

◆ WINED3DCLIPPLANE0

#define WINED3DCLIPPLANE0   (1u << 0)

Definition at line 950 of file wined3d.h.

◆ WINED3DCLIPPLANE1

#define WINED3DCLIPPLANE1   (1u << 1)

Definition at line 951 of file wined3d.h.

◆ WINED3DCLIPPLANE2

#define WINED3DCLIPPLANE2   (1u << 2)

Definition at line 952 of file wined3d.h.

◆ WINED3DCLIPPLANE3

#define WINED3DCLIPPLANE3   (1u << 3)

Definition at line 953 of file wined3d.h.

◆ WINED3DCLIPPLANE4

#define WINED3DCLIPPLANE4   (1u << 4)

Definition at line 954 of file wined3d.h.

◆ WINED3DCLIPPLANE5

#define WINED3DCLIPPLANE5   (1u << 5)

Definition at line 955 of file wined3d.h.

◆ WINED3DCOLORWRITEENABLE_ALPHA

#define WINED3DCOLORWRITEENABLE_ALPHA   (1u << 3)

Definition at line 855 of file wined3d.h.

◆ WINED3DCOLORWRITEENABLE_BLUE

#define WINED3DCOLORWRITEENABLE_BLUE   (1u << 2)

Definition at line 854 of file wined3d.h.

◆ WINED3DCOLORWRITEENABLE_GREEN

#define WINED3DCOLORWRITEENABLE_GREEN   (1u << 1)

Definition at line 853 of file wined3d.h.

◆ WINED3DCOLORWRITEENABLE_RED

#define WINED3DCOLORWRITEENABLE_RED   (1u << 0)

Definition at line 852 of file wined3d.h.

◆ WINED3DCREATE_ADAPTERGROUP_DEVICE

#define WINED3DCREATE_ADAPTERGROUP_DEVICE   0x00000200

Definition at line 1015 of file wined3d.h.

◆ WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT

#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT   0x00000100

Definition at line 1014 of file wined3d.h.

◆ WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX

#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX   0x00000400

Definition at line 1016 of file wined3d.h.

◆ WINED3DCREATE_DISABLE_PRINTSCREEN

#define WINED3DCREATE_DISABLE_PRINTSCREEN   0x00008000

Definition at line 1020 of file wined3d.h.

◆ WINED3DCREATE_DISABLE_PSGP_THREADING

#define WINED3DCREATE_DISABLE_PSGP_THREADING   0x00002000

Definition at line 1018 of file wined3d.h.

◆ WINED3DCREATE_ENABLE_PRESENTSTATS

#define WINED3DCREATE_ENABLE_PRESENTSTATS   0x00004000

Definition at line 1019 of file wined3d.h.

◆ WINED3DCREATE_FPU_PRESERVE

#define WINED3DCREATE_FPU_PRESERVE   0x00000002

Definition at line 1009 of file wined3d.h.

◆ WINED3DCREATE_HARDWARE_VERTEXPROCESSING

#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING   0x00000040

Definition at line 1012 of file wined3d.h.

◆ WINED3DCREATE_MIXED_VERTEXPROCESSING

#define WINED3DCREATE_MIXED_VERTEXPROCESSING   0x00000080

Definition at line 1013 of file wined3d.h.

◆ WINED3DCREATE_NOWINDOWCHANGES

#define WINED3DCREATE_NOWINDOWCHANGES   0x00000800

Definition at line 1017 of file wined3d.h.

◆ WINED3DCREATE_PUREDEVICE

#define WINED3DCREATE_PUREDEVICE   0x00000010

Definition at line 1010 of file wined3d.h.

◆ WINED3DCREATE_SCREENSAVER

#define WINED3DCREATE_SCREENSAVER   0x10000000

Definition at line 1021 of file wined3d.h.

◆ WINED3DCREATE_SOFTWARE_VERTEXPROCESSING

#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING   0x00000020

Definition at line 1011 of file wined3d.h.

◆ WINED3DCURSORCAPS_COLOR

#define WINED3DCURSORCAPS_COLOR   0x00000001

Definition at line 1287 of file wined3d.h.

◆ WINED3DCURSORCAPS_LOWRES

#define WINED3DCURSORCAPS_LOWRES   0x00000002

Definition at line 1288 of file wined3d.h.

◆ WINED3DDEVCAPS2_ADAPTIVETESSNPATCH

#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH   0x00000008

Definition at line 1039 of file wined3d.h.

◆ WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH

#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH   0x00000004

Definition at line 1038 of file wined3d.h.

◆ WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES

#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES   0x00000010

Definition at line 1040 of file wined3d.h.

◆ WINED3DDEVCAPS2_DMAPNPATCH

#define WINED3DDEVCAPS2_DMAPNPATCH   0x00000002

Definition at line 1037 of file wined3d.h.

◆ WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH

#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH   0x00000020

Definition at line 1041 of file wined3d.h.

◆ WINED3DDEVCAPS2_STREAMOFFSET

#define WINED3DDEVCAPS2_STREAMOFFSET   0x00000001

Definition at line 1036 of file wined3d.h.

◆ WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET

#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET   0x00000040

Definition at line 1042 of file wined3d.h.

◆ WINED3DDEVCAPS_CANBLTSYSTONONLOCAL

#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL   0x00020000

Definition at line 1307 of file wined3d.h.

◆ WINED3DDEVCAPS_CANRENDERAFTERFLIP

#define WINED3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800

Definition at line 1301 of file wined3d.h.

◆ WINED3DDEVCAPS_DRAWPRIMITIVES2

#define WINED3DDEVCAPS_DRAWPRIMITIVES2   0x00002000

Definition at line 1303 of file wined3d.h.

◆ WINED3DDEVCAPS_DRAWPRIMITIVES2EX

#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX   0x00008000

Definition at line 1305 of file wined3d.h.

◆ WINED3DDEVCAPS_DRAWPRIMTLVERTEX

#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX   0x00000400

Definition at line 1300 of file wined3d.h.

◆ WINED3DDEVCAPS_EXECUTESYSTEMMEMORY

#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY   0x00000010

Definition at line 1294 of file wined3d.h.

◆ WINED3DDEVCAPS_EXECUTEVIDEOMEMORY

#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020

Definition at line 1295 of file wined3d.h.

◆ WINED3DDEVCAPS_FLOATTLVERTEX

#define WINED3DDEVCAPS_FLOATTLVERTEX   0x00000001

Definition at line 1290 of file wined3d.h.

◆ WINED3DDEVCAPS_HWRASTERIZATION

#define WINED3DDEVCAPS_HWRASTERIZATION   0x00080000

Definition at line 1308 of file wined3d.h.

◆ WINED3DDEVCAPS_HWTRANSFORMANDLIGHT

#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT   0x00010000

Definition at line 1306 of file wined3d.h.

◆ WINED3DDEVCAPS_NPATCHES

#define WINED3DDEVCAPS_NPATCHES   0x01000000

Definition at line 1313 of file wined3d.h.

◆ WINED3DDEVCAPS_PUREDEVICE

#define WINED3DDEVCAPS_PUREDEVICE   0x00100000

Definition at line 1309 of file wined3d.h.

◆ WINED3DDEVCAPS_QUINTICRTPATCHES

#define WINED3DDEVCAPS_QUINTICRTPATCHES   0x00200000

Definition at line 1310 of file wined3d.h.

◆ WINED3DDEVCAPS_RTPATCHES

#define WINED3DDEVCAPS_RTPATCHES   0x00400000

Definition at line 1311 of file wined3d.h.

◆ WINED3DDEVCAPS_RTPATCHHANDLEZERO

#define WINED3DDEVCAPS_RTPATCHHANDLEZERO   0x00800000

Definition at line 1312 of file wined3d.h.

◆ WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES

#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES   0x00004000

Definition at line 1304 of file wined3d.h.

◆ WINED3DDEVCAPS_SORTDECREASINGZ

#define WINED3DDEVCAPS_SORTDECREASINGZ   0X00000004

Definition at line 1292 of file wined3d.h.

◆ WINED3DDEVCAPS_SORTEXACT

#define WINED3DDEVCAPS_SORTEXACT   0x00000008

Definition at line 1293 of file wined3d.h.

◆ WINED3DDEVCAPS_SORTINCREASINGZ

#define WINED3DDEVCAPS_SORTINCREASINGZ   0x00000002

Definition at line 1291 of file wined3d.h.

◆ WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM

#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x00001000

Definition at line 1302 of file wined3d.h.

◆ WINED3DDEVCAPS_TEXTURESYSTEMMEMORY

#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY   0x00000100

Definition at line 1298 of file wined3d.h.

◆ WINED3DDEVCAPS_TEXTUREVIDEOMEMORY

#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200

Definition at line 1299 of file wined3d.h.

◆ WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY

#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY   0x00000040

Definition at line 1296 of file wined3d.h.

◆ WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY

#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY   0x00000080

Definition at line 1297 of file wined3d.h.

◆ WINED3DDMAPSAMPLER

#define WINED3DDMAPSAMPLER   0x100

Definition at line 1024 of file wined3d.h.

◆ WINED3DDP_MAXTEXCOORD

#define WINED3DDP_MAXTEXCOORD   8

Definition at line 888 of file wined3d.h.

◆ WINED3DDTCAPS_DEC3N

#define WINED3DDTCAPS_DEC3N   0x00000080

Definition at line 1051 of file wined3d.h.

◆ WINED3DDTCAPS_FLOAT16_2

#define WINED3DDTCAPS_FLOAT16_2   0x00000100

Definition at line 1052 of file wined3d.h.

◆ WINED3DDTCAPS_FLOAT16_4

#define WINED3DDTCAPS_FLOAT16_4   0x00000200

Definition at line 1053 of file wined3d.h.

◆ WINED3DDTCAPS_SHORT2N

#define WINED3DDTCAPS_SHORT2N   0x00000004

Definition at line 1046 of file wined3d.h.

◆ WINED3DDTCAPS_SHORT4N

#define WINED3DDTCAPS_SHORT4N   0x00000008

Definition at line 1047 of file wined3d.h.

◆ WINED3DDTCAPS_UBYTE4

#define WINED3DDTCAPS_UBYTE4   0x00000001

Definition at line 1044 of file wined3d.h.

◆ WINED3DDTCAPS_UBYTE4N

#define WINED3DDTCAPS_UBYTE4N   0x00000002

Definition at line 1045 of file wined3d.h.

◆ WINED3DDTCAPS_UDEC3

#define WINED3DDTCAPS_UDEC3   0x00000040

Definition at line 1050 of file wined3d.h.

◆ WINED3DDTCAPS_USHORT2N

#define WINED3DDTCAPS_USHORT2N   0x00000010

Definition at line 1048 of file wined3d.h.

◆ WINED3DDTCAPS_USHORT4N

#define WINED3DDTCAPS_USHORT4N   0x00000020

Definition at line 1049 of file wined3d.h.

◆ WINED3DENUM_NO_WHQL_LEVEL

#define WINED3DENUM_NO_WHQL_LEVEL   2

Definition at line 858 of file wined3d.h.

◆ WINED3DERR_CONFLICTINGRENDERSTATE

#define WINED3DERR_CONFLICTINGRENDERSTATE   MAKE_WINED3DHRESULT(2081)

Definition at line 44 of file wined3d.h.

◆ WINED3DERR_INVALIDCALL

#define WINED3DERR_INVALIDCALL   MAKE_WINED3DHRESULT(2156)

Definition at line 48 of file wined3d.h.

◆ WINED3DERR_NOTAVAILABLE

#define WINED3DERR_NOTAVAILABLE   MAKE_WINED3DHRESULT(2154)

Definition at line 46 of file wined3d.h.

◆ WINED3DERR_OUTOFVIDEOMEMORY

#define WINED3DERR_OUTOFVIDEOMEMORY   MAKE_WINED3DHRESULT(380)

Definition at line 47 of file wined3d.h.

◆ WINED3DERR_UNSUPPORTEDTEXTUREFILTER

#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER   MAKE_WINED3DHRESULT(2082)

Definition at line 45 of file wined3d.h.

◆ WINED3DFVF_DIFFUSE

#define WINED3DFVF_DIFFUSE   0x0040

Definition at line 970 of file wined3d.h.

◆ WINED3DFVF_LASTBETA_D3DCOLOR

#define WINED3DFVF_LASTBETA_D3DCOLOR   0x8000

Definition at line 984 of file wined3d.h.

◆ WINED3DFVF_LASTBETA_UBYTE4

#define WINED3DFVF_LASTBETA_UBYTE4   0x1000

Definition at line 983 of file wined3d.h.

◆ WINED3DFVF_NORMAL

#define WINED3DFVF_NORMAL   0x0010

Definition at line 968 of file wined3d.h.

◆ WINED3DFVF_POSITION_MASK

#define WINED3DFVF_POSITION_MASK   0x400e

Definition at line 959 of file wined3d.h.

◆ WINED3DFVF_PSIZE

#define WINED3DFVF_PSIZE   0x0020

Definition at line 969 of file wined3d.h.

◆ WINED3DFVF_RESERVED0

#define WINED3DFVF_RESERVED0   0x0001

Definition at line 958 of file wined3d.h.

◆ WINED3DFVF_RESERVED2

#define WINED3DFVF_RESERVED2   0x6000

Definition at line 985 of file wined3d.h.

◆ WINED3DFVF_SPECULAR

#define WINED3DFVF_SPECULAR   0x0080

Definition at line 971 of file wined3d.h.

◆ WINED3DFVF_TEX0

#define WINED3DFVF_TEX0   0x0000

Definition at line 974 of file wined3d.h.

◆ WINED3DFVF_TEX1

#define WINED3DFVF_TEX1   0x0100

Definition at line 975 of file wined3d.h.

◆ WINED3DFVF_TEX2

#define WINED3DFVF_TEX2   0x0200

Definition at line 976 of file wined3d.h.

◆ WINED3DFVF_TEX3

#define WINED3DFVF_TEX3   0x0300

Definition at line 977 of file wined3d.h.

◆ WINED3DFVF_TEX4

#define WINED3DFVF_TEX4   0x0400

Definition at line 978 of file wined3d.h.

◆ WINED3DFVF_TEX5

#define WINED3DFVF_TEX5   0x0500

Definition at line 979 of file wined3d.h.

◆ WINED3DFVF_TEX6

#define WINED3DFVF_TEX6   0x0600

Definition at line 980 of file wined3d.h.

◆ WINED3DFVF_TEX7

#define WINED3DFVF_TEX7   0x0700

Definition at line 981 of file wined3d.h.

◆ WINED3DFVF_TEX8

#define WINED3DFVF_TEX8   0x0800

Definition at line 982 of file wined3d.h.

◆ WINED3DFVF_TEXCOORDSIZE1

#define WINED3DFVF_TEXCOORDSIZE1 (   idx)    (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))

Definition at line 991 of file wined3d.h.

◆ WINED3DFVF_TEXCOORDSIZE2

#define WINED3DFVF_TEXCOORDSIZE2 (   idx)    (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))

Definition at line 992 of file wined3d.h.

◆ WINED3DFVF_TEXCOORDSIZE3

#define WINED3DFVF_TEXCOORDSIZE3 (   idx)    (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))

Definition at line 993 of file wined3d.h.

◆ WINED3DFVF_TEXCOORDSIZE4

#define WINED3DFVF_TEXCOORDSIZE4 (   idx)    (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))

Definition at line 994 of file wined3d.h.

◆ WINED3DFVF_TEXCOUNT_MASK

#define WINED3DFVF_TEXCOUNT_MASK   0x0f00

Definition at line 972 of file wined3d.h.

◆ WINED3DFVF_TEXCOUNT_SHIFT

#define WINED3DFVF_TEXCOUNT_SHIFT   8

Definition at line 973 of file wined3d.h.

◆ WINED3DFVF_TEXTUREFORMAT1

#define WINED3DFVF_TEXTUREFORMAT1   3u

Definition at line 987 of file wined3d.h.

◆ WINED3DFVF_TEXTUREFORMAT2

#define WINED3DFVF_TEXTUREFORMAT2   0u

Definition at line 988 of file wined3d.h.

◆ WINED3DFVF_TEXTUREFORMAT3

#define WINED3DFVF_TEXTUREFORMAT3   1u

Definition at line 989 of file wined3d.h.

◆ WINED3DFVF_TEXTUREFORMAT4

#define WINED3DFVF_TEXTUREFORMAT4   2u

Definition at line 990 of file wined3d.h.

◆ WINED3DFVF_XYZ

#define WINED3DFVF_XYZ   0x0002

Definition at line 960 of file wined3d.h.

◆ WINED3DFVF_XYZB1

#define WINED3DFVF_XYZB1   0x0006

Definition at line 962 of file wined3d.h.

◆ WINED3DFVF_XYZB2

#define WINED3DFVF_XYZB2   0x0008

Definition at line 963 of file wined3d.h.

◆ WINED3DFVF_XYZB3

#define WINED3DFVF_XYZB3   0x000a

Definition at line 964 of file wined3d.h.

◆ WINED3DFVF_XYZB4

#define WINED3DFVF_XYZB4   0x000c

Definition at line 965 of file wined3d.h.

◆ WINED3DFVF_XYZB5

#define WINED3DFVF_XYZB5   0x000e

Definition at line 966 of file wined3d.h.

◆ WINED3DFVF_XYZRHW

#define WINED3DFVF_XYZRHW   0x0004

Definition at line 961 of file wined3d.h.

◆ WINED3DFVF_XYZW

#define WINED3DFVF_XYZW   0x4002

Definition at line 967 of file wined3d.h.

◆ WINED3DFVFCAPS_DONOTSTRIPELEMENTS

#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000

Definition at line 1056 of file wined3d.h.

◆ WINED3DFVFCAPS_PSIZE

#define WINED3DFVFCAPS_PSIZE   0x00100000

Definition at line 1057 of file wined3d.h.

◆ WINED3DFVFCAPS_TEXCOORDCOUNTMASK

#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK   0x0000ffff

Definition at line 1055 of file wined3d.h.

◆ WINED3DGETDATA_FLUSH

#define WINED3DGETDATA_FLUSH   (1u << 0)

Definition at line 763 of file wined3d.h.

◆ WINED3DISSUE_BEGIN

#define WINED3DISSUE_BEGIN   (1u << 1)

Definition at line 761 of file wined3d.h.

◆ WINED3DISSUE_END

#define WINED3DISSUE_END   (1u << 0)

Definition at line 762 of file wined3d.h.

◆ WINED3DLINECAPS_ALPHACMP

#define WINED3DLINECAPS_ALPHACMP   0x00000008

Definition at line 1062 of file wined3d.h.

◆ WINED3DLINECAPS_ANTIALIAS

#define WINED3DLINECAPS_ANTIALIAS   0x00000020

Definition at line 1064 of file wined3d.h.

◆ WINED3DLINECAPS_BLEND

#define WINED3DLINECAPS_BLEND   0x00000004

Definition at line 1061 of file wined3d.h.

◆ WINED3DLINECAPS_FOG

#define WINED3DLINECAPS_FOG   0x00000010

Definition at line 1063 of file wined3d.h.

◆ WINED3DLINECAPS_TEXTURE

#define WINED3DLINECAPS_TEXTURE   0x00000001

Definition at line 1059 of file wined3d.h.

◆ WINED3DLINECAPS_ZTEST

#define WINED3DLINECAPS_ZTEST   0x00000002

Definition at line 1060 of file wined3d.h.

◆ WINED3DMAX30SHADERINSTRUCTIONS

#define WINED3DMAX30SHADERINSTRUCTIONS   32768

Definition at line 1066 of file wined3d.h.

◆ WINED3DMIN30SHADERINSTRUCTIONS

#define WINED3DMIN30SHADERINSTRUCTIONS   512

Definition at line 1067 of file wined3d.h.

◆ WINED3DOK_NOMIPGEN

#define WINED3DOK_NOMIPGEN   MAKE_WINED3DSTATUS(2159)

Definition at line 41 of file wined3d.h.

◆ WINED3DPBLENDCAPS_BLENDFACTOR

#define WINED3DPBLENDCAPS_BLENDFACTOR   0x00002000

Definition at line 1082 of file wined3d.h.

◆ WINED3DPBLENDCAPS_BOTHINVSRCALPHA

#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000

Definition at line 1081 of file wined3d.h.

◆ WINED3DPBLENDCAPS_BOTHSRCALPHA

#define WINED3DPBLENDCAPS_BOTHSRCALPHA   0x00000800

Definition at line 1080 of file wined3d.h.

◆ WINED3DPBLENDCAPS_DESTALPHA

#define WINED3DPBLENDCAPS_DESTALPHA   0x00000040

Definition at line 1075 of file wined3d.h.

◆ WINED3DPBLENDCAPS_DESTCOLOR

#define WINED3DPBLENDCAPS_DESTCOLOR   0x00000100

Definition at line 1077 of file wined3d.h.

◆ WINED3DPBLENDCAPS_INVDESTALPHA

#define WINED3DPBLENDCAPS_INVDESTALPHA   0x00000080

Definition at line 1076 of file wined3d.h.

◆ WINED3DPBLENDCAPS_INVDESTCOLOR

#define WINED3DPBLENDCAPS_INVDESTCOLOR   0x00000200

Definition at line 1078 of file wined3d.h.

◆ WINED3DPBLENDCAPS_INVSRCALPHA

#define WINED3DPBLENDCAPS_INVSRCALPHA   0x00000020

Definition at line 1074 of file wined3d.h.

◆ WINED3DPBLENDCAPS_INVSRCCOLOR

#define WINED3DPBLENDCAPS_INVSRCCOLOR   0x00000008

Definition at line 1072 of file wined3d.h.

◆ WINED3DPBLENDCAPS_ONE

#define WINED3DPBLENDCAPS_ONE   0x00000002

Definition at line 1070 of file wined3d.h.

◆ WINED3DPBLENDCAPS_SRCALPHA

#define WINED3DPBLENDCAPS_SRCALPHA   0x00000010

Definition at line 1073 of file wined3d.h.

◆ WINED3DPBLENDCAPS_SRCALPHASAT

#define WINED3DPBLENDCAPS_SRCALPHASAT   0x00000400

Definition at line 1079 of file wined3d.h.

◆ WINED3DPBLENDCAPS_SRCCOLOR

#define WINED3DPBLENDCAPS_SRCCOLOR   0x00000004

Definition at line 1071 of file wined3d.h.

◆ WINED3DPBLENDCAPS_ZERO

#define WINED3DPBLENDCAPS_ZERO   0x00000001

Definition at line 1069 of file wined3d.h.

◆ WINED3DPCMPCAPS_ALWAYS

#define WINED3DPCMPCAPS_ALWAYS   0x00000080

Definition at line 1091 of file wined3d.h.

◆ WINED3DPCMPCAPS_EQUAL

#define WINED3DPCMPCAPS_EQUAL   0x00000004

Definition at line 1086 of file wined3d.h.

◆ WINED3DPCMPCAPS_GREATER

#define WINED3DPCMPCAPS_GREATER   0x00000010

Definition at line 1088 of file wined3d.h.

◆ WINED3DPCMPCAPS_GREATEREQUAL

#define WINED3DPCMPCAPS_GREATEREQUAL   0x00000040

Definition at line 1090 of file wined3d.h.

◆ WINED3DPCMPCAPS_LESS

#define WINED3DPCMPCAPS_LESS   0x00000002

Definition at line 1085 of file wined3d.h.

◆ WINED3DPCMPCAPS_LESSEQUAL

#define WINED3DPCMPCAPS_LESSEQUAL   0x00000008

Definition at line 1087 of file wined3d.h.