24#ifndef __WINE_WINED3D_GL_H
25#define __WINE_WINED3D_GL_H
29#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
@ EXT_BLEND_EQUATION_SEPARATE
@ ARB_EXPLICIT_ATTRIB_LOCATION
@ ARB_SHADING_LANGUAGE_PACKING
@ ARB_TEXTURE_QUERY_LEVELS
@ ARB_TEXTURE_FILTER_ANISOTROPIC
@ ARB_TEXTURE_BUFFER_OBJECT
@ ARB_INTERNALFORMAT_QUERY
@ ARB_PIPELINE_STATISTICS_QUERY
@ ARB_SHADER_BIT_ENCODING
@ EXT_TEXTURE_SHARED_EXPONENT
@ ARB_DRAW_ELEMENTS_BASE_VERTEX
@ WINED3D_GL_PRIMITIVE_QUERY
@ ARB_FRAGMENT_LAYER_VIEWPORT
@ WINED3D_GL_BLEND_EQUATION
@ WGL_WINE_QUERY_RENDERER
@ APPLE_FLUSH_BUFFER_RANGE
@ ARB_SHADER_STORAGE_BUFFER_OBJECT
@ ARB_TEXTURE_ENV_COMBINE
@ WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
@ ATI_TEXTURE_COMPRESSION_3DC
@ ARB_TEXTURE_COMPRESSION_RGTC
@ ARB_TEXTURE_MIRRORED_REPEAT
@ EXT_TEXTURE_SRGB_DECODE
@ ARB_VERTEX_BUFFER_OBJECT
@ ARB_TEXTURE_BORDER_CLAMP
@ ARB_TEXTURE_MULTISAMPLE
@ ARB_INTERNALFORMAT_QUERY2
@ EXT_BLEND_FUNC_SEPARATE
@ NV_TEXTURE_ENV_COMBINE4
@ ARB_MAP_BUFFER_ALIGNMENT
@ ARB_FRAGMENT_COORD_CONVENTIONS
@ ARB_UNIFORM_BUFFER_OBJECT
@ WINED3D_GL_NORMALIZED_TEXRECT
@ ARB_CLEAR_BUFFER_OBJECT
@ EXT_PACKED_DEPTH_STENCIL
@ ATI_TEXTURE_ENV_COMBINE3
@ NV_FRAGMENT_PROGRAM_OPTION
@ ARB_FRAMEBUFFER_NO_ATTACHMENTS
@ ARB_SHADING_LANGUAGE_100
@ EXT_TEXTURE_COMPRESSION_RGTC
@ EXT_TEXTURE_MIRROR_CLAMP
@ ARB_BLEND_FUNC_EXTENDED
@ ARB_SHADER_ATOMIC_COUNTERS
@ EXT_FRAMEBUFFER_MULTISAMPLE
@ ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
@ ARB_SHADING_LANGUAGE_420PACK
@ ARB_TESSELLATION_SHADER
@ ATI_TEXTURE_MIRROR_ONCE
@ ARB_VERTEX_TYPE_2_10_10_10_REV
@ ARB_TRANSFORM_FEEDBACK3
@ ARB_TEXTURE_NON_POWER_OF_TWO
@ WINED3D_GL_LEGACY_CONTEXT
@ NV_VERTEX_PROGRAM2_OPTION
@ EXT_GPU_PROGRAM_PARAMETERS
@ ARB_SHADER_IMAGE_LOAD_STORE
@ ARB_TEXTURE_COMPRESSION_BPTC
@ ARB_TEXTURE_COMPRESSION
@ EXT_TEXTURE_COMPRESSION_S3TC
@ ARB_TEXTURE_BUFFER_RANGE
@ ARB_PIXEL_BUFFER_OBJECT
@ ARB_TRANSFORM_FEEDBACK2
@ ARB_TEXTURE_STORAGE_MULTISAMPLE
@ EXT_POLYGON_OFFSET_CLAMP
@ EXT_TEXTURE_ENV_COMBINE
@ ARB_TEXTURE_CUBE_MAP_ARRAY