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ReactOS 0.4.16-dev-1946-g52006dd
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#include <wined3d_private.h>

Definition at line 2601 of file wined3d_private.h.
Definition at line 2611 of file wined3d_private.h.
| struct wined3d_pixel_format* wined3d_adapter::cfgs |
Definition at line 2612 of file wined3d_private.h.
| struct wined3d_d3d_info wined3d_adapter::d3d_info |
Definition at line 2608 of file wined3d_private.h.
| WCHAR wined3d_adapter::DeviceName[CCHDEVICENAME] |
Definition at line 2610 of file wined3d_private.h.
| struct wined3d_driver_info wined3d_adapter::driver_info |
Definition at line 2609 of file wined3d_private.h.
| const struct fragment_pipeline* wined3d_adapter::fragment_pipe |
Definition at line 2618 of file wined3d_private.h.
| struct wined3d_gl_info wined3d_adapter::gl_info |
Definition at line 2607 of file wined3d_private.h.
| LUID wined3d_adapter::luid |
Definition at line 2615 of file wined3d_private.h.
| POINT wined3d_adapter::monitor_position |
Definition at line 2604 of file wined3d_private.h.
| UINT wined3d_adapter::ordinal |
Definition at line 2603 of file wined3d_private.h.
| enum wined3d_format_id wined3d_adapter::screen_format |
Definition at line 2605 of file wined3d_private.h.
| const struct wined3d_shader_backend_ops* wined3d_adapter::shader_backend |
Definition at line 2619 of file wined3d_private.h.
| const struct wined3d_vertex_pipe_ops* wined3d_adapter::vertex_pipe |
Definition at line 2617 of file wined3d_private.h.
| UINT64 wined3d_adapter::vram_bytes |
Definition at line 2613 of file wined3d_private.h.
| UINT64 wined3d_adapter::vram_bytes_used |
Definition at line 2614 of file wined3d_private.h.