ReactOS 0.4.15-dev-7660-g0086d05
wined3d_adapter Struct Reference

#include <wined3d_private.h>

Collaboration diagram for wined3d_adapter:

Public Attributes

UINT ordinal
 
POINT monitor_position
 
enum wined3d_format_id screen_format
 
struct wined3d_gl_info gl_info
 
struct wined3d_d3d_info d3d_info
 
struct wined3d_driver_info driver_info
 
WCHAR DeviceName [CCHDEVICENAME]
 
unsigned int cfg_count
 
struct wined3d_pixel_formatcfgs
 
UINT64 vram_bytes
 
UINT64 vram_bytes_used
 
LUID luid
 
const struct wined3d_vertex_pipe_opsvertex_pipe
 
const struct fragment_pipelinefragment_pipe
 
const struct wined3d_shader_backend_opsshader_backend
 

Detailed Description

Definition at line 2601 of file wined3d_private.h.

Member Data Documentation

◆ cfg_count

unsigned int wined3d_adapter::cfg_count

Definition at line 2611 of file wined3d_private.h.

◆ cfgs

struct wined3d_pixel_format* wined3d_adapter::cfgs

Definition at line 2612 of file wined3d_private.h.

◆ d3d_info

struct wined3d_d3d_info wined3d_adapter::d3d_info

Definition at line 2608 of file wined3d_private.h.

◆ DeviceName

WCHAR wined3d_adapter::DeviceName[CCHDEVICENAME]

Definition at line 2610 of file wined3d_private.h.

◆ driver_info

struct wined3d_driver_info wined3d_adapter::driver_info

Definition at line 2609 of file wined3d_private.h.

◆ fragment_pipe

const struct fragment_pipeline* wined3d_adapter::fragment_pipe

Definition at line 2618 of file wined3d_private.h.

◆ gl_info

struct wined3d_gl_info wined3d_adapter::gl_info

Definition at line 2607 of file wined3d_private.h.

◆ luid

LUID wined3d_adapter::luid

Definition at line 2615 of file wined3d_private.h.

◆ monitor_position

POINT wined3d_adapter::monitor_position

Definition at line 2604 of file wined3d_private.h.

◆ ordinal

UINT wined3d_adapter::ordinal

Definition at line 2603 of file wined3d_private.h.

◆ screen_format

enum wined3d_format_id wined3d_adapter::screen_format

Definition at line 2605 of file wined3d_private.h.

◆ shader_backend

const struct wined3d_shader_backend_ops* wined3d_adapter::shader_backend

Definition at line 2619 of file wined3d_private.h.

◆ vertex_pipe

const struct wined3d_vertex_pipe_ops* wined3d_adapter::vertex_pipe

Definition at line 2617 of file wined3d_private.h.

◆ vram_bytes

UINT64 wined3d_adapter::vram_bytes

Definition at line 2613 of file wined3d_private.h.

◆ vram_bytes_used

UINT64 wined3d_adapter::vram_bytes_used

Definition at line 2614 of file wined3d_private.h.


The documentation for this struct was generated from the following file: