ReactOS  0.4.13-dev-52-g0efcfec
wined3d_adapter Struct Reference

#include <wined3d_private.h>

Collaboration diagram for wined3d_adapter:

Public Attributes

UINT ordinal
POINT monitor_position
enum wined3d_format_id screen_format
struct wined3d_gl_info gl_info
struct wined3d_d3d_info d3d_info
struct wined3d_driver_info driver_info
unsigned int cfg_count
struct wined3d_pixel_formatcfgs
UINT64 vram_bytes
UINT64 vram_bytes_used
LUID luid
const struct wined3d_vertex_pipe_opsvertex_pipe
const struct fragment_pipelinefragment_pipe
const struct wined3d_shader_backend_opsshader_backend

Detailed Description

Definition at line 2640 of file wined3d_private.h.

Member Data Documentation

◆ cfg_count

◆ cfgs

◆ d3d_info

◆ DeviceName

◆ driver_info

◆ fragment_pipe

◆ gl_info

◆ luid

LUID wined3d_adapter::luid

Definition at line 2654 of file wined3d_private.h.

Referenced by wined3d_adapter_init(), and wined3d_get_adapter_identifier().

◆ monitor_position

POINT wined3d_adapter::monitor_position

Definition at line 2643 of file wined3d_private.h.

Referenced by wined3d_get_output_desc().

◆ ordinal

UINT wined3d_adapter::ordinal

◆ screen_format

enum wined3d_format_id wined3d_adapter::screen_format

◆ shader_backend

◆ vertex_pipe

◆ vram_bytes

UINT64 wined3d_adapter::vram_bytes

◆ vram_bytes_used

UINT64 wined3d_adapter::vram_bytes_used

Definition at line 2653 of file wined3d_private.h.

Referenced by adapter_adjust_memory(), and wined3d_adapter_init().

The documentation for this struct was generated from the following file: