ReactOS
0.4.16-dev-905-gc1b8c4f
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Examples
- w -
WaitSignalFlags :
fxglobals.h
WaitType :
shlextdbg.cpp
WALLPAPER_MODE :
sysparams.h
WARNINGSTATES :
vsstyle.h
WARP_MOUSE :
mouse.c
WarpMode :
gdiplusenums.h
WATCH_INDEX :
precomp.h
WaveNodes :
shared.h
WavePins :
shared.h
WaveState :
mmdrv.h
WAVETHREADFUNCTION :
wave.h
WCS_PROFILE_MANAGEMENT_SCOPE :
icm.h
WDML_QUEUE_STATE :
dde_private.h
weight :
sortkey.c
WH_TYPE :
internet.h
why_no_delegation4 :
nfs41_ops.h
WICBitmapAlphaChannelOption :
wincodec.idl
WICBitmapCreateCacheOption :
wincodec.idl
WICBitmapDecoderCapabilities :
wincodec.idl
WICBitmapDitherType :
wincodec.idl
WICBitmapEncoderCacheOption :
wincodec.idl
WICBitmapInterpolationMode :
wincodec.idl
WICBitmapLockFlags :
wincodec.idl
WICBitmapPaletteType :
wincodec.idl
WICBitmapTransformOptions :
wincodec.idl
WICColorContextType :
wincodec.idl
WICComponentEnumerateOptions :
wincodec.idl
WICComponentSigning :
wincodec.idl
WICComponentType :
wincodec.idl
WICDdsAlphaMode :
wincodec.idl
WICDdsDimension :
wincodec.idl
WICDecodeOptions :
wincodec.idl
WICJpegYCrCbSubsamplingOption :
wincodec.idl
WICMetadataCreationOptions :
wincodecsdk.idl
WICPersistOptions :
wincodecsdk.idl
WICPixelFormatNumericRepresentation :
wincodec.idl
WICPngFilterOption :
wincodec.idl
WICSectionAccessLevel :
wincodec.idl
WICTiffCompressionOption :
wincodec.idl
windowing_model_policy :
corecrt_internal.h
WINDOWPARTS :
vsstyle.h
WINE_URL_SCAN_TYPE :
url.c
wined3d_basis_type :
wined3d.h
wined3d_blend :
wined3d.h
wined3d_blend_op :
wined3d.h
wined3d_blit_op :
wined3d_private.h
wined3d_buffer_conversion_type :
wined3d_private.h
wined3d_channel_type :
utils.c
wined3d_cmp_func :
wined3d.h
wined3d_component_type :
wined3d.h
wined3d_cs_op :
cs.c
wined3d_cs_queue_id :
wined3d_private.h
wined3d_cubemap_face :
wined3d.h
wined3d_cull :
wined3d.h
wined3d_d3d_level :
directx.c
wined3d_data_type :
wined3d_private.h
wined3d_decl_method :
wined3d.h
wined3d_decl_usage :
wined3d.h
wined3d_degree_type :
wined3d.h
wined3d_depth_buffer_type :
wined3d.h
wined3d_device_type :
wined3d.h
wined3d_display_driver :
directx.c
wined3d_display_rotation :
wined3d.h
wined3d_driver_model :
directx.c
wined3d_fence_result :
wined3d_private.h
wined3d_ffp_emit_idx :
wined3d_private.h
wined3d_ffp_idx :
wined3d_private.h
wined3d_ffp_ps_fog_mode :
wined3d_private.h
wined3d_ffp_vs_fog_mode :
wined3d_private.h
wined3d_fill_mode :
wined3d.h
wined3d_fog_mode :
wined3d.h
wined3d_format_id :
wined3d.h
wined3d_gl_extension :
wined3d_gl.h
wined3d_gl_resource_type :
wined3d_private.h
wined3d_gl_vendor :
directx.c
wined3d_immconst_type :
wined3d_private.h
wined3d_input_classification :
wined3d.h
wined3d_light_type :
wined3d.h
wined3d_material_color_source :
wined3d.h
wined3d_multisample_type :
wined3d.h
wined3d_patch_edge_style :
wined3d.h
wined3d_pci_device :
wined3d_private.h
wined3d_pci_vendor :
wined3d_private.h
wined3d_pipeline :
wined3d_private.h
wined3d_primitive_type :
wined3d.h
wined3d_push_constants :
wined3d_private.h
wined3d_query_state :
wined3d_private.h
wined3d_query_type :
wined3d.h
wined3d_render_state :
wined3d.h
wined3d_resource_type :
wined3d.h
wined3d_sampler_state :
wined3d.h
wined3d_scanline_ordering :
wined3d.h
wined3d_shade_mode :
wined3d.h
wined3d_shader_byte_code_format :
wined3d.h
wined3d_shader_conditional_op :
wined3d_private.h
wined3d_shader_dst_modifier :
wined3d_private.h
wined3d_shader_global_flags :
wined3d_private.h
wined3d_shader_input_sysval_semantic :
wined3d_private.h
WINED3D_SHADER_INSTRUCTION_HANDLER :
wined3d_private.h
wined3d_shader_interpolation_mode :
wined3d_private.h
wined3d_shader_register_type :
wined3d_private.h
wined3d_shader_rel_op :
wined3d_private.h
wined3d_shader_resource_type :
wined3d_private.h
wined3d_shader_src_modifier :
wined3d_private.h
wined3d_shader_sync_flags :
wined3d_private.h
wined3d_shader_tex_types :
wined3d_private.h
wined3d_shader_type :
wined3d_private.h
wined3d_shader_uav_flags :
wined3d_private.h
wined3d_sm1_address_mode_type :
shader_sm1.c
wined3d_sm1_opcode :
shader_sm1.c
wined3d_sm1_resource_type :
shader_sm1.c
wined3d_sm4_data_type :
shader_sm4.c
wined3d_sm4_immconst_type :
shader_sm4.c
wined3d_sm4_input_primitive_type :
shader_sm4.c
wined3d_sm4_opcode :
shader_sm4.c
wined3d_sm4_output_primitive_type :
shader_sm4.c
wined3d_sm4_register_type :
shader_sm4.c
wined3d_sm4_resource_type :
shader_sm4.c
wined3d_sm4_sampler_mode :
shader_sm4.c
wined3d_sm4_shader_data_type :
shader_sm4.c
wined3d_sm4_swizzle_type :
shader_sm4.c
wined3d_stateblock_type :
wined3d.h
wined3d_stencil_op :
wined3d.h
wined3d_swap_effect :
wined3d.h
wined3d_sysval_semantic :
wined3d.h
wined3d_tessellator_domain :
wined3d_private.h
wined3d_tessellator_output_primitive :
wined3d_private.h
wined3d_tessellator_partitioning :
wined3d_private.h
wined3d_texture_address :
wined3d.h
wined3d_texture_filter_type :
wined3d.h
wined3d_texture_op :
wined3d.h
wined3d_texture_stage_state :
wined3d.h
wined3d_texture_transform_flags :
wined3d.h
wined3d_transform_state :
wined3d.h
wined3d_vertex_blend_flags :
wined3d.h
WININET_SYNC_MODE :
winineti.h
WINSPOOL_BIDI_TYPE :
winspool.idl
WINSPOOL_TABLE_TYPE :
winspool.idl
WMIDPREQUESTCODE :
wmistr.h
WMT_ATTR_DATATYPE :
wmsdkidl.idl
WMT_CODEC_INFO_TYPE :
wmsdkidl.idl
WMT_PLAY_MODE :
wmsdkidl.idl
WMT_PROXY_SETTINGS :
wmsdkidl.idl
WMT_STATUS :
wmsdkidl.idl
WMT_STREAM_SELECTION :
wmsdkidl.idl
WMT_VERSION :
wmsdkidl.idl
WPRINTF_TYPE :
wsprintf.c
WrapMode :
gdiplusenums.h
WRET :
where.c
write_data_status :
btrfs_drv.h
WSK_CONTROL_SOCKET_TYPE :
wsk.h
WSK_INSPECT_ACTION :
wsk.h
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