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wined3d_gl.h File Reference
#include "wine/wgl.h"
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Macros

#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI   0x8837 /* not in the gl spec */
 

Enumerations

enum  wined3d_gl_extension {
  WINED3D_GL_EXT_NONE, APPLE_FENCE, APPLE_FLOAT_PIXELS, APPLE_FLUSH_BUFFER_RANGE,
  APPLE_YCBCR_422, ARB_BASE_INSTANCE, ARB_BLEND_FUNC_EXTENDED, ARB_CLEAR_BUFFER_OBJECT,
  ARB_CLEAR_TEXTURE, ARB_CLIP_CONTROL, ARB_COLOR_BUFFER_FLOAT, ARB_COMPUTE_SHADER,
  ARB_CONSERVATIVE_DEPTH, ARB_COPY_BUFFER, ARB_COPY_IMAGE, ARB_CULL_DISTANCE,
  ARB_DEBUG_OUTPUT, ARB_DEPTH_BUFFER_FLOAT, ARB_DEPTH_CLAMP, ARB_DEPTH_TEXTURE,
  ARB_DERIVATIVE_CONTROL, ARB_DRAW_BUFFERS, ARB_DRAW_ELEMENTS_BASE_VERTEX, ARB_DRAW_INDIRECT,
  ARB_DRAW_INSTANCED, ARB_ES2_COMPATIBILITY, ARB_ES3_COMPATIBILITY, ARB_EXPLICIT_ATTRIB_LOCATION,
  ARB_FRAGMENT_COORD_CONVENTIONS, ARB_FRAGMENT_LAYER_VIEWPORT, ARB_FRAGMENT_PROGRAM, ARB_FRAGMENT_SHADER,
  ARB_FRAMEBUFFER_NO_ATTACHMENTS, ARB_FRAMEBUFFER_OBJECT, ARB_FRAMEBUFFER_SRGB, ARB_GEOMETRY_SHADER4,
  ARB_GPU_SHADER5, ARB_HALF_FLOAT_PIXEL, ARB_HALF_FLOAT_VERTEX, ARB_INSTANCED_ARRAYS,
  ARB_INTERNALFORMAT_QUERY, ARB_INTERNALFORMAT_QUERY2, ARB_MAP_BUFFER_ALIGNMENT, ARB_MAP_BUFFER_RANGE,
  ARB_MULTISAMPLE, ARB_MULTITEXTURE, ARB_OCCLUSION_QUERY, ARB_PIPELINE_STATISTICS_QUERY,
  ARB_PIXEL_BUFFER_OBJECT, ARB_POINT_PARAMETERS, ARB_POINT_SPRITE, ARB_PROVOKING_VERTEX,
  ARB_SAMPLER_OBJECTS, ARB_SEAMLESS_CUBE_MAP, ARB_SHADER_ATOMIC_COUNTERS, ARB_SHADER_BIT_ENCODING,
  ARB_SHADER_IMAGE_LOAD_STORE, ARB_SHADER_IMAGE_SIZE, ARB_SHADER_STORAGE_BUFFER_OBJECT, ARB_SHADER_TEXTURE_LOD,
  ARB_SHADING_LANGUAGE_100, ARB_SHADING_LANGUAGE_420PACK, ARB_SHADING_LANGUAGE_PACKING, ARB_SHADOW,
  ARB_STENCIL_TEXTURING, ARB_SYNC, ARB_TESSELLATION_SHADER, ARB_TEXTURE_BORDER_CLAMP,
  ARB_TEXTURE_BUFFER_OBJECT, ARB_TEXTURE_BUFFER_RANGE, ARB_TEXTURE_COMPRESSION, ARB_TEXTURE_COMPRESSION_BPTC,
  ARB_TEXTURE_COMPRESSION_RGTC, ARB_TEXTURE_CUBE_MAP, ARB_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_ENV_COMBINE,
  ARB_TEXTURE_ENV_DOT3, ARB_TEXTURE_FILTER_ANISOTROPIC, ARB_TEXTURE_FLOAT, ARB_TEXTURE_GATHER,
  ARB_TEXTURE_MIRRORED_REPEAT, ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE, ARB_TEXTURE_MULTISAMPLE, ARB_TEXTURE_NON_POWER_OF_TWO,
  ARB_TEXTURE_QUERY_LEVELS, ARB_TEXTURE_RECTANGLE, ARB_TEXTURE_RG, ARB_TEXTURE_RGB10_A2UI,
  ARB_TEXTURE_STORAGE, ARB_TEXTURE_STORAGE_MULTISAMPLE, ARB_TEXTURE_SWIZZLE, ARB_TEXTURE_VIEW,
  ARB_TIMER_QUERY, ARB_TRANSFORM_FEEDBACK2, ARB_TRANSFORM_FEEDBACK3, ARB_UNIFORM_BUFFER_OBJECT,
  ARB_VERTEX_ARRAY_BGRA, ARB_VERTEX_BLEND, ARB_VERTEX_BUFFER_OBJECT, ARB_VERTEX_PROGRAM,
  ARB_VERTEX_SHADER, ARB_VERTEX_TYPE_2_10_10_10_REV, ARB_VIEWPORT_ARRAY, ATI_FRAGMENT_SHADER,
  ATI_SEPARATE_STENCIL, ATI_TEXTURE_COMPRESSION_3DC, ATI_TEXTURE_ENV_COMBINE3, ATI_TEXTURE_MIRROR_ONCE,
  EXT_BLEND_COLOR, EXT_BLEND_EQUATION_SEPARATE, EXT_BLEND_FUNC_SEPARATE, EXT_BLEND_MINMAX,
  EXT_BLEND_SUBTRACT, EXT_DRAW_BUFFERS2, EXT_DEPTH_BOUNDS_TEST, EXT_FOG_COORD,
  EXT_FRAMEBUFFER_BLIT, EXT_FRAMEBUFFER_MULTISAMPLE, EXT_FRAMEBUFFER_OBJECT, EXT_GPU_PROGRAM_PARAMETERS,
  EXT_GPU_SHADER4, EXT_PACKED_DEPTH_STENCIL, EXT_PACKED_FLOAT, EXT_POINT_PARAMETERS,
  EXT_POLYGON_OFFSET_CLAMP, EXT_PROVOKING_VERTEX, EXT_SECONDARY_COLOR, EXT_STENCIL_TWO_SIDE,
  EXT_STENCIL_WRAP, EXT_TEXTURE3D, EXT_TEXTURE_ARRAY, EXT_TEXTURE_COMPRESSION_RGTC,
  EXT_TEXTURE_COMPRESSION_S3TC, EXT_TEXTURE_ENV_COMBINE, EXT_TEXTURE_ENV_DOT3, EXT_TEXTURE_INTEGER,
  EXT_TEXTURE_LOD_BIAS, EXT_TEXTURE_MIRROR_CLAMP, EXT_TEXTURE_SHARED_EXPONENT, EXT_TEXTURE_SNORM,
  EXT_TEXTURE_SRGB, EXT_TEXTURE_SRGB_DECODE, EXT_VERTEX_ARRAY_BGRA, NV_FENCE,
  NV_FOG_DISTANCE, NV_FRAGMENT_PROGRAM, NV_FRAGMENT_PROGRAM2, NV_FRAGMENT_PROGRAM_OPTION,
  NV_HALF_FLOAT, NV_LIGHT_MAX_EXPONENT, NV_POINT_SPRITE, NV_REGISTER_COMBINERS,
  NV_REGISTER_COMBINERS2, NV_TEXGEN_REFLECTION, NV_TEXTURE_ENV_COMBINE4, NV_TEXTURE_SHADER,
  NV_TEXTURE_SHADER2, NV_VERTEX_PROGRAM, NV_VERTEX_PROGRAM1_1, NV_VERTEX_PROGRAM2,
  NV_VERTEX_PROGRAM2_OPTION, NV_VERTEX_PROGRAM3, NVX_GPU_MEMORY_INFO, WGL_ARB_PIXEL_FORMAT,
  WGL_EXT_SWAP_CONTROL, WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, WGL_WINE_QUERY_RENDERER, WINED3D_GL_BLEND_EQUATION,
  WINED3D_GL_LEGACY_CONTEXT, WINED3D_GL_NORMALIZED_TEXRECT, WINED3D_GL_PRIMITIVE_QUERY, WINED3D_GL_VERSION_2_0,
  WINED3D_GL_VERSION_3_2, WINED3D_GLSL_130, WINED3D_GL_EXT_COUNT
}
 

Functions

 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN
 

Macro Definition Documentation

◆ GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI

#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI   0x8837 /* not in the gl spec */

Definition at line 29 of file wined3d_gl.h.

Enumeration Type Documentation

◆ wined3d_gl_extension

Enumerator
WINED3D_GL_EXT_NONE 
APPLE_FENCE 
APPLE_FLOAT_PIXELS 
APPLE_FLUSH_BUFFER_RANGE 
APPLE_YCBCR_422 
ARB_BASE_INSTANCE 
ARB_BLEND_FUNC_EXTENDED 
ARB_CLEAR_BUFFER_OBJECT 
ARB_CLEAR_TEXTURE 
ARB_CLIP_CONTROL 
ARB_COLOR_BUFFER_FLOAT 
ARB_COMPUTE_SHADER 
ARB_CONSERVATIVE_DEPTH 
ARB_COPY_BUFFER 
ARB_COPY_IMAGE 
ARB_CULL_DISTANCE 
ARB_DEBUG_OUTPUT 
ARB_DEPTH_BUFFER_FLOAT 
ARB_DEPTH_CLAMP 
ARB_DEPTH_TEXTURE 
ARB_DERIVATIVE_CONTROL 
ARB_DRAW_BUFFERS 
ARB_DRAW_ELEMENTS_BASE_VERTEX 
ARB_DRAW_INDIRECT 
ARB_DRAW_INSTANCED 
ARB_ES2_COMPATIBILITY 
ARB_ES3_COMPATIBILITY 
ARB_EXPLICIT_ATTRIB_LOCATION 
ARB_FRAGMENT_COORD_CONVENTIONS 
ARB_FRAGMENT_LAYER_VIEWPORT 
ARB_FRAGMENT_PROGRAM 
ARB_FRAGMENT_SHADER 
ARB_FRAMEBUFFER_NO_ATTACHMENTS 
ARB_FRAMEBUFFER_OBJECT 
ARB_FRAMEBUFFER_SRGB 
ARB_GEOMETRY_SHADER4 
ARB_GPU_SHADER5 
ARB_HALF_FLOAT_PIXEL 
ARB_HALF_FLOAT_VERTEX 
ARB_INSTANCED_ARRAYS 
ARB_INTERNALFORMAT_QUERY 
ARB_INTERNALFORMAT_QUERY2 
ARB_MAP_BUFFER_ALIGNMENT 
ARB_MAP_BUFFER_RANGE 
ARB_MULTISAMPLE 
ARB_MULTITEXTURE 
ARB_OCCLUSION_QUERY 
ARB_PIPELINE_STATISTICS_QUERY 
ARB_PIXEL_BUFFER_OBJECT 
ARB_POINT_PARAMETERS 
ARB_POINT_SPRITE 
ARB_PROVOKING_VERTEX 
ARB_SAMPLER_OBJECTS 
ARB_SEAMLESS_CUBE_MAP 
ARB_SHADER_ATOMIC_COUNTERS 
ARB_SHADER_BIT_ENCODING 
ARB_SHADER_IMAGE_LOAD_STORE 
ARB_SHADER_IMAGE_SIZE 
ARB_SHADER_STORAGE_BUFFER_OBJECT 
ARB_SHADER_TEXTURE_LOD 
ARB_SHADING_LANGUAGE_100 
ARB_SHADING_LANGUAGE_420PACK 
ARB_SHADING_LANGUAGE_PACKING 
ARB_SHADOW 
ARB_STENCIL_TEXTURING 
ARB_SYNC 
ARB_TESSELLATION_SHADER 
ARB_TEXTURE_BORDER_CLAMP 
ARB_TEXTURE_BUFFER_OBJECT 
ARB_TEXTURE_BUFFER_RANGE 
ARB_TEXTURE_COMPRESSION 
ARB_TEXTURE_COMPRESSION_BPTC 
ARB_TEXTURE_COMPRESSION_RGTC 
ARB_TEXTURE_CUBE_MAP 
ARB_TEXTURE_CUBE_MAP_ARRAY 
ARB_TEXTURE_ENV_COMBINE 
ARB_TEXTURE_ENV_DOT3 
ARB_TEXTURE_FILTER_ANISOTROPIC 
ARB_TEXTURE_FLOAT 
ARB_TEXTURE_GATHER 
ARB_TEXTURE_MIRRORED_REPEAT 
ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE 
ARB_TEXTURE_MULTISAMPLE 
ARB_TEXTURE_NON_POWER_OF_TWO 
ARB_TEXTURE_QUERY_LEVELS 
ARB_TEXTURE_RECTANGLE 
ARB_TEXTURE_RG 
ARB_TEXTURE_RGB10_A2UI 
ARB_TEXTURE_STORAGE 
ARB_TEXTURE_STORAGE_MULTISAMPLE 
ARB_TEXTURE_SWIZZLE 
ARB_TEXTURE_VIEW 
ARB_TIMER_QUERY 
ARB_TRANSFORM_FEEDBACK2 
ARB_TRANSFORM_FEEDBACK3 
ARB_UNIFORM_BUFFER_OBJECT 
ARB_VERTEX_ARRAY_BGRA 
ARB_VERTEX_BLEND 
ARB_VERTEX_BUFFER_OBJECT 
ARB_VERTEX_PROGRAM 
ARB_VERTEX_SHADER 
ARB_VERTEX_TYPE_2_10_10_10_REV 
ARB_VIEWPORT_ARRAY 
ATI_FRAGMENT_SHADER 
ATI_SEPARATE_STENCIL 
ATI_TEXTURE_COMPRESSION_3DC 
ATI_TEXTURE_ENV_COMBINE3 
ATI_TEXTURE_MIRROR_ONCE 
EXT_BLEND_COLOR 
EXT_BLEND_EQUATION_SEPARATE 
EXT_BLEND_FUNC_SEPARATE 
EXT_BLEND_MINMAX 
EXT_BLEND_SUBTRACT 
EXT_DRAW_BUFFERS2 
EXT_DEPTH_BOUNDS_TEST 
EXT_FOG_COORD 
EXT_FRAMEBUFFER_BLIT 
EXT_FRAMEBUFFER_MULTISAMPLE 
EXT_FRAMEBUFFER_OBJECT 
EXT_GPU_PROGRAM_PARAMETERS 
EXT_GPU_SHADER4 
EXT_PACKED_DEPTH_STENCIL 
EXT_PACKED_FLOAT 
EXT_POINT_PARAMETERS 
EXT_POLYGON_OFFSET_CLAMP 
EXT_PROVOKING_VERTEX 
EXT_SECONDARY_COLOR 
EXT_STENCIL_TWO_SIDE 
EXT_STENCIL_WRAP 
EXT_TEXTURE3D 
EXT_TEXTURE_ARRAY 
EXT_TEXTURE_COMPRESSION_RGTC 
EXT_TEXTURE_COMPRESSION_S3TC 
EXT_TEXTURE_ENV_COMBINE 
EXT_TEXTURE_ENV_DOT3 
EXT_TEXTURE_INTEGER 
EXT_TEXTURE_LOD_BIAS 
EXT_TEXTURE_MIRROR_CLAMP 
EXT_TEXTURE_SHARED_EXPONENT 
EXT_TEXTURE_SNORM 
EXT_TEXTURE_SRGB 
EXT_TEXTURE_SRGB_DECODE 
EXT_VERTEX_ARRAY_BGRA 
NV_FENCE 
NV_FOG_DISTANCE 
NV_FRAGMENT_PROGRAM 
NV_FRAGMENT_PROGRAM2 
NV_FRAGMENT_PROGRAM_OPTION 
NV_HALF_FLOAT 
NV_LIGHT_MAX_EXPONENT 
NV_POINT_SPRITE 
NV_REGISTER_COMBINERS 
NV_REGISTER_COMBINERS2 
NV_TEXGEN_REFLECTION 
NV_TEXTURE_ENV_COMBINE4 
NV_TEXTURE_SHADER 
NV_TEXTURE_SHADER2 
NV_VERTEX_PROGRAM 
NV_VERTEX_PROGRAM1_1 
NV_VERTEX_PROGRAM2 
NV_VERTEX_PROGRAM2_OPTION 
NV_VERTEX_PROGRAM3 
NVX_GPU_MEMORY_INFO 
WGL_ARB_PIXEL_FORMAT 
WGL_EXT_SWAP_CONTROL 
WGL_WINE_PIXEL_FORMAT_PASSTHROUGH 
WGL_WINE_QUERY_RENDERER 
WINED3D_GL_BLEND_EQUATION 
WINED3D_GL_LEGACY_CONTEXT 
WINED3D_GL_NORMALIZED_TEXRECT 
WINED3D_GL_PRIMITIVE_QUERY 
WINED3D_GL_VERSION_2_0 
WINED3D_GL_VERSION_3_2 
WINED3D_GLSL_130 
WINED3D_GL_EXT_COUNT 

Definition at line 35 of file wined3d_gl.h.

36 {
38 
39  /* APPLE */
44  /* ARB */
103  ARB_SHADOW,
105  ARB_SYNC,
143  /* ATI */
149  /* EXT */
185  /* NVIDIA */
186  NV_FENCE,
206  /* WGL extensions */
211  /* Internally used */
219 
221 };

Function Documentation

◆ void()

void ( WINE_GLAPI glDisableWINE)