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0.4.16-dev-122-g325d74c
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Typedefs
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Functions
glext.h File Reference
#include <stddef.h>
#include <inttypes.h>
Include dependency graph for glext.h:
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Go to the source code of this file.
Macros
#
define
GL_GLEXT_VERSION
82
#
define
APIENTRY
#
define
APIENTRYP
APIENTRY
*
#
define
GLAPI
extern
#
define
GL_UNSIGNED_BYTE_3_3_2
0x8032
#
define
GL_UNSIGNED_SHORT_4_4_4_4
0x8033
#
define
GL_UNSIGNED_SHORT_5_5_5_1
0x8034
#
define
GL_UNSIGNED_INT_8_8_8_8
0x8035
#
define
GL_UNSIGNED_INT_10_10_10_2
0x8036
#
define
GL_TEXTURE_BINDING_3D
0x806A
#
define
GL_PACK_SKIP_IMAGES
0x806B
#
define
GL_PACK_IMAGE_HEIGHT
0x806C
#
define
GL_UNPACK_SKIP_IMAGES
0x806D
#
define
GL_UNPACK_IMAGE_HEIGHT
0x806E
#
define
GL_TEXTURE_3D
0x806F
#
define
GL_PROXY_TEXTURE_3D
0x8070
#
define
GL_TEXTURE_DEPTH
0x8071
#
define
GL_TEXTURE_WRAP_R
0x8072
#
define
GL_MAX_3D_TEXTURE_SIZE
0x8073
#
define
GL_UNSIGNED_BYTE_2_3_3_REV
0x8362
#
define
GL_UNSIGNED_SHORT_5_6_5
0x8363
#
define
GL_UNSIGNED_SHORT_5_6_5_REV
0x8364
#
define
GL_UNSIGNED_SHORT_4_4_4_4_REV
0x8365
#
define
GL_UNSIGNED_SHORT_1_5_5_5_REV
0x8366
#
define
GL_UNSIGNED_INT_8_8_8_8_REV
0x8367
#
define
GL_UNSIGNED_INT_2_10_10_10_REV
0x8368
#
define
GL_BGR
0x80E0
#
define
GL_BGRA
0x80E1
#
define
GL_MAX_ELEMENTS_VERTICES
0x80E8
#
define
GL_MAX_ELEMENTS_INDICES
0x80E9
#
define
GL_CLAMP_TO_EDGE
0x812F
#
define
GL_TEXTURE_MIN_LOD
0x813A
#
define
GL_TEXTURE_MAX_LOD
0x813B
#
define
GL_TEXTURE_BASE_LEVEL
0x813C
#
define
GL_TEXTURE_MAX_LEVEL
0x813D
#
define
GL_SMOOTH_POINT_SIZE_RANGE
0x0B12
#
define
GL_SMOOTH_POINT_SIZE_GRANULARITY
0x0B13
#
define
GL_SMOOTH_LINE_WIDTH_RANGE
0x0B22
#
define
GL_SMOOTH_LINE_WIDTH_GRANULARITY
0x0B23
#
define
GL_ALIASED_LINE_WIDTH_RANGE
0x846E
#
define
GL_RESCALE_NORMAL
0x803A
#
define
GL_LIGHT_MODEL_COLOR_CONTROL
0x81F8
#
define
GL_SINGLE_COLOR
0x81F9
#
define
GL_SEPARATE_SPECULAR_COLOR
0x81FA
#
define
GL_ALIASED_POINT_SIZE_RANGE
0x846D
#
define
GL_CONSTANT_COLOR
0x8001
#
define
GL_ONE_MINUS_CONSTANT_COLOR
0x8002
#
define
GL_CONSTANT_ALPHA
0x8003
#
define
GL_ONE_MINUS_CONSTANT_ALPHA
0x8004
#
define
GL_BLEND_COLOR
0x8005
#
define
GL_FUNC_ADD
0x8006
#
define
GL_MIN
0x8007
#
define
GL_MAX
0x8008
#
define
GL_BLEND_EQUATION
0x8009
#
define
GL_FUNC_SUBTRACT
0x800A
#
define
GL_FUNC_REVERSE_SUBTRACT
0x800B
#
define
GL_CONVOLUTION_1D
0x8010
#
define
GL_CONVOLUTION_2D
0x8011
#
define
GL_SEPARABLE_2D
0x8012
#
define
GL_CONVOLUTION_BORDER_MODE
0x8013
#
define
GL_CONVOLUTION_FILTER_SCALE
0x8014
#
define
GL_CONVOLUTION_FILTER_BIAS
0x8015
#
define
GL_REDUCE
0x8016
#
define
GL_CONVOLUTION_FORMAT
0x8017
#
define
GL_CONVOLUTION_WIDTH
0x8018
#
define
GL_CONVOLUTION_HEIGHT
0x8019
#
define
GL_MAX_CONVOLUTION_WIDTH
0x801A
#
define
GL_MAX_CONVOLUTION_HEIGHT
0x801B
#
define
GL_POST_CONVOLUTION_RED_SCALE
0x801C
#
define
GL_POST_CONVOLUTION_GREEN_SCALE
0x801D
#
define
GL_POST_CONVOLUTION_BLUE_SCALE
0x801E
#
define
GL_POST_CONVOLUTION_ALPHA_SCALE
0x801F
#
define
GL_POST_CONVOLUTION_RED_BIAS
0x8020
#
define
GL_POST_CONVOLUTION_GREEN_BIAS
0x8021
#
define
GL_POST_CONVOLUTION_BLUE_BIAS
0x8022
#
define
GL_POST_CONVOLUTION_ALPHA_BIAS
0x8023
#
define
GL_HISTOGRAM
0x8024
#
define
GL_PROXY_HISTOGRAM
0x8025
#
define
GL_HISTOGRAM_WIDTH
0x8026
#
define
GL_HISTOGRAM_FORMAT
0x8027
#
define
GL_HISTOGRAM_RED_SIZE
0x8028
#
define
GL_HISTOGRAM_GREEN_SIZE
0x8029
#
define
GL_HISTOGRAM_BLUE_SIZE
0x802A
#
define
GL_HISTOGRAM_ALPHA_SIZE
0x802B
#
define
GL_HISTOGRAM_LUMINANCE_SIZE
0x802C
#
define
GL_HISTOGRAM_SINK
0x802D
#
define
GL_MINMAX
0x802E
#
define
GL_MINMAX_FORMAT
0x802F
#
define
GL_MINMAX_SINK
0x8030
#
define
GL_TABLE_TOO_LARGE
0x8031
#
define
GL_COLOR_MATRIX
0x80B1
#
define
GL_COLOR_MATRIX_STACK_DEPTH
0x80B2
#
define
GL_MAX_COLOR_MATRIX_STACK_DEPTH
0x80B3
#
define
GL_POST_COLOR_MATRIX_RED_SCALE
0x80B4
#
define
GL_POST_COLOR_MATRIX_GREEN_SCALE
0x80B5
#
define
GL_POST_COLOR_MATRIX_BLUE_SCALE
0x80B6
#
define
GL_POST_COLOR_MATRIX_ALPHA_SCALE
0x80B7
#
define
GL_POST_COLOR_MATRIX_RED_BIAS
0x80B8
#
define
GL_POST_COLOR_MATRIX_GREEN_BIAS
0x80B9
#
define
GL_POST_COLOR_MATRIX_BLUE_BIAS
0x80BA
#
define
GL_POST_COLOR_MATRIX_ALPHA_BIAS
0x80BB
#
define
GL_COLOR_TABLE
0x80D0
#
define
GL_POST_CONVOLUTION_COLOR_TABLE
0x80D1
#
define
GL_POST_COLOR_MATRIX_COLOR_TABLE
0x80D2
#
define
GL_PROXY_COLOR_TABLE
0x80D3
#
define
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
0x80D4
#
define
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
0x80D5
#
define
GL_COLOR_TABLE_SCALE
0x80D6
#
define
GL_COLOR_TABLE_BIAS
0x80D7
#
define
GL_COLOR_TABLE_FORMAT
0x80D8
#
define
GL_COLOR_TABLE_WIDTH
0x80D9
#
define
GL_COLOR_TABLE_RED_SIZE
0x80DA
#
define
GL_COLOR_TABLE_GREEN_SIZE
0x80DB
#
define
GL_COLOR_TABLE_BLUE_SIZE
0x80DC
#
define
GL_COLOR_TABLE_ALPHA_SIZE
0x80DD
#
define
GL_COLOR_TABLE_LUMINANCE_SIZE
0x80DE
#
define
GL_COLOR_TABLE_INTENSITY_SIZE
0x80DF
#
define
GL_CONSTANT_BORDER
0x8151
#
define
GL_REPLICATE_BORDER
0x8153
#
define
GL_CONVOLUTION_BORDER_COLOR
0x8154
#
define
GL_TEXTURE0
0x84C0
#
define
GL_TEXTURE1
0x84C1
#
define
GL_TEXTURE2
0x84C2
#
define
GL_TEXTURE3
0x84C3
#
define
GL_TEXTURE4
0x84C4
#
define
GL_TEXTURE5
0x84C5
#
define
GL_TEXTURE6
0x84C6
#
define
GL_TEXTURE7
0x84C7
#
define
GL_TEXTURE8
0x84C8
#
define
GL_TEXTURE9
0x84C9
#
define
GL_TEXTURE10
0x84CA
#
define
GL_TEXTURE11
0x84CB
#
define
GL_TEXTURE12
0x84CC
#
define
GL_TEXTURE13
0x84CD
#
define
GL_TEXTURE14
0x84CE
#
define
GL_TEXTURE15
0x84CF
#
define
GL_TEXTURE16
0x84D0
#
define
GL_TEXTURE17
0x84D1
#
define
GL_TEXTURE18
0x84D2
#
define
GL_TEXTURE19
0x84D3
#
define
GL_TEXTURE20
0x84D4
#
define
GL_TEXTURE21
0x84D5
#
define
GL_TEXTURE22
0x84D6
#
define
GL_TEXTURE23
0x84D7
#
define
GL_TEXTURE24
0x84D8
#
define
GL_TEXTURE25
0x84D9
#
define
GL_TEXTURE26
0x84DA
#
define
GL_TEXTURE27
0x84DB
#
define
GL_TEXTURE28
0x84DC
#
define
GL_TEXTURE29
0x84DD
#
define
GL_TEXTURE30
0x84DE
#
define
GL_TEXTURE31
0x84DF
#
define
GL_ACTIVE_TEXTURE
0x84E0
#
define
GL_MULTISAMPLE
0x809D
#
define
GL_SAMPLE_ALPHA_TO_COVERAGE
0x809E
#
define
GL_SAMPLE_ALPHA_TO_ONE
0x809F
#
define
GL_SAMPLE_COVERAGE
0x80A0
#
define
GL_SAMPLE_BUFFERS
0x80A8
#
define
GL_SAMPLES
0x80A9
#
define
GL_SAMPLE_COVERAGE_VALUE
0x80AA
#
define
GL_SAMPLE_COVERAGE_INVERT
0x80AB
#
define
GL_TEXTURE_CUBE_MAP
0x8513
#
define
GL_TEXTURE_BINDING_CUBE_MAP
0x8514
#
define
GL_TEXTURE_CUBE_MAP_POSITIVE_X
0x8515
#
define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
0x8516
#
define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
0x8517
#
define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
0x8518
#
define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
0x8519
#
define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
0x851A
#
define
GL_PROXY_TEXTURE_CUBE_MAP
0x851B
#
define
GL_MAX_CUBE_MAP_TEXTURE_SIZE
0x851C
#
define
GL_COMPRESSED_RGB
0x84ED
#
define
GL_COMPRESSED_RGBA
0x84EE
#
define
GL_TEXTURE_COMPRESSION_HINT
0x84EF
#
define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
0x86A0
#
define
GL_TEXTURE_COMPRESSED
0x86A1
#
define
GL_NUM_COMPRESSED_TEXTURE_FORMATS
0x86A2
#
define
GL_COMPRESSED_TEXTURE_FORMATS
0x86A3
#
define
GL_CLAMP_TO_BORDER
0x812D
#
define
GL_CLIENT_ACTIVE_TEXTURE
0x84E1
#
define
GL_MAX_TEXTURE_UNITS
0x84E2
#
define
GL_TRANSPOSE_MODELVIEW_MATRIX
0x84E3
#
define
GL_TRANSPOSE_PROJECTION_MATRIX
0x84E4
#
define
GL_TRANSPOSE_TEXTURE_MATRIX
0x84E5
#
define
GL_TRANSPOSE_COLOR_MATRIX
0x84E6
#
define
GL_MULTISAMPLE_BIT
0x20000000
#
define
GL_NORMAL_MAP
0x8511
#
define
GL_REFLECTION_MAP
0x8512
#
define
GL_COMPRESSED_ALPHA
0x84E9
#
define
GL_COMPRESSED_LUMINANCE
0x84EA
#
define
GL_COMPRESSED_LUMINANCE_ALPHA
0x84EB
#
define
GL_COMPRESSED_INTENSITY
0x84EC
#
define
GL_COMBINE
0x8570
#
define
GL_COMBINE_RGB
0x8571
#
define
GL_COMBINE_ALPHA
0x8572
#
define
GL_SOURCE0_RGB
0x8580
#
define
GL_SOURCE1_RGB
0x8581
#
define
GL_SOURCE2_RGB
0x8582
#
define
GL_SOURCE0_ALPHA
0x8588
#
define
GL_SOURCE1_ALPHA
0x8589
#
define
GL_SOURCE2_ALPHA
0x858A
#
define
GL_OPERAND0_RGB
0x8590
#
define
GL_OPERAND1_RGB
0x8591
#
define
GL_OPERAND2_RGB
0x8592
#
define
GL_OPERAND0_ALPHA
0x8598
#
define
GL_OPERAND1_ALPHA
0x8599
#
define
GL_OPERAND2_ALPHA
0x859A
#
define
GL_RGB_SCALE
0x8573
#
define
GL_ADD_SIGNED
0x8574
#
define
GL_INTERPOLATE
0x8575
#
define
GL_SUBTRACT
0x84E7
#
define
GL_CONSTANT
0x8576
#
define
GL_PRIMARY_COLOR
0x8577
#
define
GL_PREVIOUS
0x8578
#
define
GL_DOT3_RGB
0x86AE
#
define
GL_DOT3_RGBA
0x86AF
#
define
GL_BLEND_DST_RGB
0x80C8
#
define
GL_BLEND_SRC_RGB
0x80C9
#
define
GL_BLEND_DST_ALPHA
0x80CA
#
define
GL_BLEND_SRC_ALPHA
0x80CB
#
define
GL_POINT_FADE_THRESHOLD_SIZE
0x8128
#
define
GL_DEPTH_COMPONENT16
0x81A5
#
define
GL_DEPTH_COMPONENT24
0x81A6
#
define
GL_DEPTH_COMPONENT32
0x81A7
#
define
GL_MIRRORED_REPEAT
0x8370
#
define
GL_MAX_TEXTURE_LOD_BIAS
0x84FD
#
define
GL_TEXTURE_LOD_BIAS
0x8501
#
define
GL_INCR_WRAP
0x8507
#
define
GL_DECR_WRAP
0x8508
#
define
GL_TEXTURE_DEPTH_SIZE
0x884A
#
define
GL_TEXTURE_COMPARE_MODE
0x884C
#
define
GL_TEXTURE_COMPARE_FUNC
0x884D
#
define
GL_POINT_SIZE_MIN
0x8126
#
define
GL_POINT_SIZE_MAX
0x8127
#
define
GL_POINT_DISTANCE_ATTENUATION
0x8129
#
define
GL_GENERATE_MIPMAP
0x8191
#
define
GL_GENERATE_MIPMAP_HINT
0x8192
#
define
GL_FOG_COORDINATE_SOURCE
0x8450
#
define
GL_FOG_COORDINATE
0x8451
#
define
GL_FRAGMENT_DEPTH
0x8452
#
define
GL_CURRENT_FOG_COORDINATE
0x8453
#
define
GL_FOG_COORDINATE_ARRAY_TYPE
0x8454
#
define
GL_FOG_COORDINATE_ARRAY_STRIDE
0x8455
#
define
GL_FOG_COORDINATE_ARRAY_POINTER
0x8456
#
define
GL_FOG_COORDINATE_ARRAY
0x8457
#
define
GL_COLOR_SUM
0x8458
#
define
GL_CURRENT_SECONDARY_COLOR
0x8459
#
define
GL_SECONDARY_COLOR_ARRAY_SIZE
0x845A
#
define
GL_SECONDARY_COLOR_ARRAY_TYPE
0x845B
#
define
GL_SECONDARY_COLOR_ARRAY_STRIDE
0x845C
#
define
GL_SECONDARY_COLOR_ARRAY_POINTER
0x845D
#
define
GL_SECONDARY_COLOR_ARRAY
0x845E
#
define
GL_TEXTURE_FILTER_CONTROL
0x8500
#
define
GL_DEPTH_TEXTURE_MODE
0x884B
#
define
GL_COMPARE_R_TO_TEXTURE
0x884E
#
define
GL_BUFFER_SIZE
0x8764
#
define
GL_BUFFER_USAGE
0x8765
#
define
GL_QUERY_COUNTER_BITS
0x8864
#
define
GL_CURRENT_QUERY
0x8865
#
define
GL_QUERY_RESULT
0x8866
#
define
GL_QUERY_RESULT_AVAILABLE
0x8867
#
define
GL_ARRAY_BUFFER
0x8892
#
define
GL_ELEMENT_ARRAY_BUFFER
0x8893
#
define
GL_ARRAY_BUFFER_BINDING
0x8894
#
define
GL_ELEMENT_ARRAY_BUFFER_BINDING
0x8895
#
define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
0x889F
#
define
GL_READ_ONLY
0x88B8
#
define
GL_WRITE_ONLY
0x88B9
#
define
GL_READ_WRITE
0x88BA
#
define
GL_BUFFER_ACCESS
0x88BB
#
define
GL_BUFFER_MAPPED
0x88BC
#
define
GL_BUFFER_MAP_POINTER
0x88BD
#
define
GL_STREAM_DRAW
0x88E0
#
define
GL_STREAM_READ
0x88E1
#
define
GL_STREAM_COPY
0x88E2
#
define
GL_STATIC_DRAW
0x88E4
#
define
GL_STATIC_READ
0x88E5
#
define
GL_STATIC_COPY
0x88E6
#
define
GL_DYNAMIC_DRAW
0x88E8
#
define
GL_DYNAMIC_READ
0x88E9
#
define
GL_DYNAMIC_COPY
0x88EA
#
define
GL_SAMPLES_PASSED
0x8914
#
define
GL_VERTEX_ARRAY_BUFFER_BINDING
0x8896
#
define
GL_NORMAL_ARRAY_BUFFER_BINDING
0x8897
#
define
GL_COLOR_ARRAY_BUFFER_BINDING
0x8898
#
define
GL_INDEX_ARRAY_BUFFER_BINDING
0x8899
#
define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
0x889A
#
define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
0x889B
#
define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
0x889C
#
define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
0x889D
#
define
GL_WEIGHT_ARRAY_BUFFER_BINDING
0x889E
#
define
GL_FOG_COORD_SRC
0x8450
#
define
GL_FOG_COORD
0x8451
#
define
GL_CURRENT_FOG_COORD
0x8453
#
define
GL_FOG_COORD_ARRAY_TYPE
0x8454
#
define
GL_FOG_COORD_ARRAY_STRIDE
0x8455
#
define
GL_FOG_COORD_ARRAY_POINTER
0x8456
#
define
GL_FOG_COORD_ARRAY
0x8457
#
define
GL_FOG_COORD_ARRAY_BUFFER_BINDING
0x889D
#
define
GL_SRC0_RGB
0x8580
#
define
GL_SRC1_RGB
0x8581
#
define
GL_SRC2_RGB
0x8582
#
define
GL_SRC0_ALPHA
0x8588
#
define
GL_SRC1_ALPHA
0x8589
#
define
GL_SRC2_ALPHA
0x858A
#
define
GL_BLEND_EQUATION_RGB
0x8009
#
define
GL_VERTEX_ATTRIB_ARRAY_ENABLED
0x8622
#
define
GL_VERTEX_ATTRIB_ARRAY_SIZE
0x8623
#
define
GL_VERTEX_ATTRIB_ARRAY_STRIDE
0x8624
#
define
GL_VERTEX_ATTRIB_ARRAY_TYPE
0x8625
#
define
GL_CURRENT_VERTEX_ATTRIB
0x8626
#
define
GL_VERTEX_PROGRAM_POINT_SIZE
0x8642
#
define
GL_VERTEX_ATTRIB_ARRAY_POINTER
0x8645
#
define
GL_STENCIL_BACK_FUNC
0x8800
#
define
GL_STENCIL_BACK_FAIL
0x8801
#
define
GL_STENCIL_BACK_PASS_DEPTH_FAIL
0x8802
#
define
GL_STENCIL_BACK_PASS_DEPTH_PASS
0x8803
#
define
GL_MAX_DRAW_BUFFERS
0x8824
#
define
GL_DRAW_BUFFER0
0x8825
#
define
GL_DRAW_BUFFER1
0x8826
#
define
GL_DRAW_BUFFER2
0x8827
#
define
GL_DRAW_BUFFER3
0x8828
#
define
GL_DRAW_BUFFER4
0x8829
#
define
GL_DRAW_BUFFER5
0x882A
#
define
GL_DRAW_BUFFER6
0x882B
#
define
GL_DRAW_BUFFER7
0x882C
#
define
GL_DRAW_BUFFER8
0x882D
#
define
GL_DRAW_BUFFER9
0x882E
#
define
GL_DRAW_BUFFER10
0x882F
#
define
GL_DRAW_BUFFER11
0x8830
#
define
GL_DRAW_BUFFER12
0x8831
#
define
GL_DRAW_BUFFER13
0x8832
#
define
GL_DRAW_BUFFER14
0x8833
#
define
GL_DRAW_BUFFER15
0x8834
#
define
GL_BLEND_EQUATION_ALPHA
0x883D
#
define
GL_MAX_VERTEX_ATTRIBS
0x8869
#
define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
0x886A
#
define
GL_MAX_TEXTURE_IMAGE_UNITS
0x8872
#
define
GL_FRAGMENT_SHADER
0x8B30
#
define
GL_VERTEX_SHADER
0x8B31
#
define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
0x8B49
#
define
GL_MAX_VERTEX_UNIFORM_COMPONENTS
0x8B4A
#
define
GL_MAX_VARYING_FLOATS
0x8B4B
#
define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
0x8B4C
#
define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
0x8B4D
#
define
GL_SHADER_TYPE
0x8B4F
#
define
GL_FLOAT_VEC2
0x8B50
#
define
GL_FLOAT_VEC3
0x8B51
#
define
GL_FLOAT_VEC4
0x8B52
#
define
GL_INT_VEC2
0x8B53
#
define
GL_INT_VEC3
0x8B54
#
define
GL_INT_VEC4
0x8B55
#
define
GL_BOOL
0x8B56
#
define
GL_BOOL_VEC2
0x8B57
#
define
GL_BOOL_VEC3
0x8B58
#
define
GL_BOOL_VEC4
0x8B59
#
define
GL_FLOAT_MAT2
0x8B5A
#
define
GL_FLOAT_MAT3
0x8B5B
#
define
GL_FLOAT_MAT4
0x8B5C
#
define
GL_SAMPLER_1D
0x8B5D
#
define
GL_SAMPLER_2D
0x8B5E
#
define
GL_SAMPLER_3D
0x8B5F
#
define
GL_SAMPLER_CUBE
0x8B60
#
define
GL_SAMPLER_1D_SHADOW
0x8B61
#
define
GL_SAMPLER_2D_SHADOW
0x8B62
#
define
GL_DELETE_STATUS
0x8B80
#
define
GL_COMPILE_STATUS
0x8B81
#
define
GL_LINK_STATUS
0x8B82
#
define
GL_VALIDATE_STATUS
0x8B83
#
define
GL_INFO_LOG_LENGTH
0x8B84
#
define
GL_ATTACHED_SHADERS
0x8B85
#
define
GL_ACTIVE_UNIFORMS
0x8B86
#
define
GL_ACTIVE_UNIFORM_MAX_LENGTH
0x8B87
#
define
GL_SHADER_SOURCE_LENGTH
0x8B88
#
define
GL_ACTIVE_ATTRIBUTES
0x8B89
#
define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
#
define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
0x8B8B
#
define
GL_SHADING_LANGUAGE_VERSION
0x8B8C
#
define
GL_CURRENT_PROGRAM
0x8B8D
#
define
GL_POINT_SPRITE_COORD_ORIGIN
0x8CA0
#
define
GL_LOWER_LEFT
0x8CA1
#
define
GL_UPPER_LEFT
0x8CA2
#
define
GL_STENCIL_BACK_REF
0x8CA3
#
define
GL_STENCIL_BACK_VALUE_MASK
0x8CA4
#
define
GL_STENCIL_BACK_WRITEMASK
0x8CA5
#
define
GL_VERTEX_PROGRAM_TWO_SIDE
0x8643
#
define
GL_POINT_SPRITE
0x8861
#
define
GL_COORD_REPLACE
0x8862
#
define
GL_MAX_TEXTURE_COORDS
0x8871
#
define
GL_PIXEL_PACK_BUFFER
0x88EB
#
define
GL_PIXEL_UNPACK_BUFFER
0x88EC
#
define
GL_PIXEL_PACK_BUFFER_BINDING
0x88ED
#
define
GL_PIXEL_UNPACK_BUFFER_BINDING
0x88EF
#
define
GL_FLOAT_MAT2x3
0x8B65
#
define
GL_FLOAT_MAT2x4
0x8B66
#
define
GL_FLOAT_MAT3x2
0x8B67
#
define
GL_FLOAT_MAT3x4
0x8B68
#
define
GL_FLOAT_MAT4x2
0x8B69
#
define
GL_FLOAT_MAT4x3
0x8B6A
#
define
GL_SRGB
0x8C40
#
define
GL_SRGB8
0x8C41
#
define
GL_SRGB_ALPHA
0x8C42
#
define
GL_SRGB8_ALPHA8
0x8C43
#
define
GL_COMPRESSED_SRGB
0x8C48
#
define
GL_COMPRESSED_SRGB_ALPHA
0x8C49
#
define
GL_CURRENT_RASTER_SECONDARY_COLOR
0x845F
#
define
GL_SLUMINANCE_ALPHA
0x8C44
#
define
GL_SLUMINANCE8_ALPHA8
0x8C45
#
define
GL_SLUMINANCE
0x8C46
#
define
GL_SLUMINANCE8
0x8C47
#
define
GL_COMPRESSED_SLUMINANCE
0x8C4A
#
define
GL_COMPRESSED_SLUMINANCE_ALPHA
0x8C4B
#
define
GL_COMPARE_REF_TO_TEXTURE
0x884E
#
define
GL_CLIP_DISTANCE0
0x3000
#
define
GL_CLIP_DISTANCE1
0x3001
#
define
GL_CLIP_DISTANCE2
0x3002
#
define
GL_CLIP_DISTANCE3
0x3003
#
define
GL_CLIP_DISTANCE4
0x3004
#
define
GL_CLIP_DISTANCE5
0x3005
#
define
GL_CLIP_DISTANCE6
0x3006
#
define
GL_CLIP_DISTANCE7
0x3007
#
define
GL_MAX_CLIP_DISTANCES
0x0D32
#
define
GL_MAJOR_VERSION
0x821B
#
define
GL_MINOR_VERSION
0x821C
#
define
GL_NUM_EXTENSIONS
0x821D
#
define
GL_CONTEXT_FLAGS
0x821E
#
define
GL_COMPRESSED_RED
0x8225
#
define
GL_COMPRESSED_RG
0x8226
#
define
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
0x0001
#
define
GL_RGBA32F
0x8814
#
define
GL_RGB32F
0x8815
#
define
GL_RGBA16F
0x881A
#
define
GL_RGB16F
0x881B
#
define
GL_VERTEX_ATTRIB_ARRAY_INTEGER
0x88FD
#
define
GL_MAX_ARRAY_TEXTURE_LAYERS
0x88FF
#
define
GL_MIN_PROGRAM_TEXEL_OFFSET
0x8904
#
define
GL_MAX_PROGRAM_TEXEL_OFFSET
0x8905
#
define
GL_CLAMP_READ_COLOR
0x891C
#
define
GL_FIXED_ONLY
0x891D
#
define
GL_MAX_VARYING_COMPONENTS
0x8B4B
#
define
GL_TEXTURE_1D_ARRAY
0x8C18
#
define
GL_PROXY_TEXTURE_1D_ARRAY
0x8C19
#
define
GL_TEXTURE_2D_ARRAY
0x8C1A
#
define
GL_PROXY_TEXTURE_2D_ARRAY
0x8C1B
#
define
GL_TEXTURE_BINDING_1D_ARRAY
0x8C1C
#
define
GL_TEXTURE_BINDING_2D_ARRAY
0x8C1D
#
define
GL_R11F_G11F_B10F
0x8C3A
#
define
GL_UNSIGNED_INT_10F_11F_11F_REV
0x8C3B
#
define
GL_RGB9_E5
0x8C3D
#
define
GL_UNSIGNED_INT_5_9_9_9_REV
0x8C3E
#
define
GL_TEXTURE_SHARED_SIZE
0x8C3F
#
define
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
0x8C76
#
define
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
0x8C7F
#
define
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
0x8C80
#
define
GL_TRANSFORM_FEEDBACK_VARYINGS
0x8C83
#
define
GL_TRANSFORM_FEEDBACK_BUFFER_START
0x8C84
#
define
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
0x8C85
#
define
GL_PRIMITIVES_GENERATED
0x8C87
#
define
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
0x8C88
#
define
GL_RASTERIZER_DISCARD
0x8C89
#
define
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
0x8C8A
#
define
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
0x8C8B
#
define
GL_INTERLEAVED_ATTRIBS
0x8C8C
#
define
GL_SEPARATE_ATTRIBS
0x8C8D
#
define
GL_TRANSFORM_FEEDBACK_BUFFER
0x8C8E
#
define
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
0x8C8F
#
define
GL_RGBA32UI
0x8D70
#
define
GL_RGB32UI
0x8D71
#
define
GL_RGBA16UI
0x8D76
#
define
GL_RGB16UI
0x8D77
#
define
GL_RGBA8UI
0x8D7C
#
define
GL_RGB8UI
0x8D7D
#
define
GL_RGBA32I
0x8D82
#
define
GL_RGB32I
0x8D83
#
define
GL_RGBA16I
0x8D88
#
define
GL_RGB16I
0x8D89
#
define
GL_RGBA8I
0x8D8E
#
define
GL_RGB8I
0x8D8F
#
define
GL_RED_INTEGER
0x8D94
#
define
GL_GREEN_INTEGER
0x8D95
#
define
GL_BLUE_INTEGER
0x8D96
#
define
GL_RGB_INTEGER
0x8D98
#
define
GL_RGBA_INTEGER
0x8D99
#
define
GL_BGR_INTEGER
0x8D9A
#
define
GL_BGRA_INTEGER
0x8D9B
#
define
GL_SAMPLER_1D_ARRAY
0x8DC0
#
define
GL_SAMPLER_2D_ARRAY
0x8DC1
#
define
GL_SAMPLER_1D_ARRAY_SHADOW
0x8DC3
#
define
GL_SAMPLER_2D_ARRAY_SHADOW
0x8DC4
#
define
GL_SAMPLER_CUBE_SHADOW
0x8DC5
#
define
GL_UNSIGNED_INT_VEC2
0x8DC6
#
define
GL_UNSIGNED_INT_VEC3
0x8DC7
#
define
GL_UNSIGNED_INT_VEC4
0x8DC8
#
define
GL_INT_SAMPLER_1D
0x8DC9
#
define
GL_INT_SAMPLER_2D
0x8DCA
#
define
GL_INT_SAMPLER_3D
0x8DCB
#
define
GL_INT_SAMPLER_CUBE
0x8DCC
#
define
GL_INT_SAMPLER_1D_ARRAY
0x8DCE
#
define
GL_INT_SAMPLER_2D_ARRAY
0x8DCF
#
define
GL_UNSIGNED_INT_SAMPLER_1D
0x8DD1
#
define
GL_UNSIGNED_INT_SAMPLER_2D
0x8DD2
#
define
GL_UNSIGNED_INT_SAMPLER_3D
0x8DD3
#
define
GL_UNSIGNED_INT_SAMPLER_CUBE
0x8DD4
#
define
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
0x8DD6
#
define
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
0x8DD7
#
define
GL_QUERY_WAIT
0x8E13
#
define
GL_QUERY_NO_WAIT
0x8E14
#
define
GL_QUERY_BY_REGION_WAIT
0x8E15
#
define
GL_QUERY_BY_REGION_NO_WAIT
0x8E16
#
define
GL_BUFFER_ACCESS_FLAGS
0x911F
#
define
GL_BUFFER_MAP_LENGTH
0x9120
#
define
GL_BUFFER_MAP_OFFSET
0x9121
#
define
GL_CLAMP_VERTEX_COLOR
0x891A
#
define
GL_CLAMP_FRAGMENT_COLOR
0x891B
#
define
GL_ALPHA_INTEGER
0x8D97
#
define
GL_SAMPLER_2D_RECT
0x8B63
#
define
GL_SAMPLER_2D_RECT_SHADOW
0x8B64
#
define
GL_SAMPLER_BUFFER
0x8DC2
#
define
GL_INT_SAMPLER_2D_RECT
0x8DCD
#
define
GL_INT_SAMPLER_BUFFER
0x8DD0
#
define
GL_UNSIGNED_INT_SAMPLER_2D_RECT
0x8DD5
#
define
GL_UNSIGNED_INT_SAMPLER_BUFFER
0x8DD8
#
define
GL_TEXTURE_BUFFER
0x8C2A
#
define
GL_MAX_TEXTURE_BUFFER_SIZE
0x8C2B
#
define
GL_TEXTURE_BINDING_BUFFER
0x8C2C
#
define
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
0x8C2D
#
define
GL_TEXTURE_BUFFER_FORMAT
0x8C2E
#
define
GL_TEXTURE_RECTANGLE
0x84F5
#
define
GL_TEXTURE_BINDING_RECTANGLE
0x84F6
#
define
GL_PROXY_TEXTURE_RECTANGLE
0x84F7
#
define
GL_MAX_RECTANGLE_TEXTURE_SIZE
0x84F8
#
define
GL_RED_SNORM
0x8F90
#
define
GL_RG_SNORM
0x8F91
#
define
GL_RGB_SNORM
0x8F92
#
define
GL_RGBA_SNORM
0x8F93
#
define
GL_R8_SNORM
0x8F94
#
define
GL_RG8_SNORM
0x8F95
#
define
GL_RGB8_SNORM
0x8F96
#
define
GL_RGBA8_SNORM
0x8F97
#
define
GL_R16_SNORM
0x8F98
#
define
GL_RG16_SNORM
0x8F99
#
define
GL_RGB16_SNORM
0x8F9A
#
define
GL_RGBA16_SNORM
0x8F9B
#
define
GL_SIGNED_NORMALIZED
0x8F9C
#
define
GL_PRIMITIVE_RESTART
0x8F9D
#
define
GL_PRIMITIVE_RESTART_INDEX
0x8F9E
#
define
GL_CONTEXT_CORE_PROFILE_BIT
0x00000001
#
define
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
0x00000002
#
define
GL_LINES_ADJACENCY
0x000A
#
define
GL_LINE_STRIP_ADJACENCY
0x000B
#
define
GL_TRIANGLES_ADJACENCY
0x000C
#
define
GL_TRIANGLE_STRIP_ADJACENCY
0x000D
#
define
GL_PROGRAM_POINT_SIZE
0x8642
#
define
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
0x8C29
#
define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
0x8DA7
#
define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
0x8DA8
#
define
GL_GEOMETRY_SHADER
0x8DD9
#
define
GL_GEOMETRY_VERTICES_OUT
0x8916
#
define
GL_GEOMETRY_INPUT_TYPE
0x8917
#
define
GL_GEOMETRY_OUTPUT_TYPE
0x8918
#
define
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
0x8DDF
#
define
GL_MAX_GEOMETRY_OUTPUT_VERTICES
0x8DE0
#
define
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
0x8DE1
#
define
GL_MAX_VERTEX_OUTPUT_COMPONENTS
0x9122
#
define
GL_MAX_GEOMETRY_INPUT_COMPONENTS
0x9123
#
define
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
0x9124
#
define
GL_MAX_FRAGMENT_INPUT_COMPONENTS
0x9125
#
define
GL_CONTEXT_PROFILE_MASK
0x9126
#
define
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
0x88FE
#
define
GL_SAMPLE_SHADING
0x8C36
#
define
GL_MIN_SAMPLE_SHADING_VALUE
0x8C37
#
define
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
0x8E5E
#
define
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
0x8E5F
#
define
GL_TEXTURE_CUBE_MAP_ARRAY
0x9009
#
define
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
0x900A
#
define
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
0x900B
#
define
GL_SAMPLER_CUBE_MAP_ARRAY
0x900C
#
define
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
0x900D
#
define
GL_INT_SAMPLER_CUBE_MAP_ARRAY
0x900E
#
define
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
0x900F
#
define
GL_TEXTURE0_ARB
0x84C0
#
define
GL_TEXTURE1_ARB
0x84C1
#
define
GL_TEXTURE2_ARB
0x84C2
#
define
GL_TEXTURE3_ARB
0x84C3
#
define
GL_TEXTURE4_ARB
0x84C4
#
define
GL_TEXTURE5_ARB
0x84C5
#
define
GL_TEXTURE6_ARB
0x84C6
#
define
GL_TEXTURE7_ARB
0x84C7
#
define
GL_TEXTURE8_ARB
0x84C8
#
define
GL_TEXTURE9_ARB
0x84C9
#
define
GL_TEXTURE10_ARB
0x84CA
#
define
GL_TEXTURE11_ARB
0x84CB
#
define
GL_TEXTURE12_ARB
0x84CC
#
define
GL_TEXTURE13_ARB
0x84CD
#
define
GL_TEXTURE14_ARB
0x84CE
#
define
GL_TEXTURE15_ARB
0x84CF
#
define
GL_TEXTURE16_ARB
0x84D0
#
define
GL_TEXTURE17_ARB
0x84D1
#
define
GL_TEXTURE18_ARB
0x84D2
#
define
GL_TEXTURE19_ARB
0x84D3
#
define
GL_TEXTURE20_ARB
0x84D4
#
define
GL_TEXTURE21_ARB
0x84D5
#
define
GL_TEXTURE22_ARB
0x84D6
#
define
GL_TEXTURE23_ARB
0x84D7
#
define
GL_TEXTURE24_ARB
0x84D8
#
define
GL_TEXTURE25_ARB
0x84D9
#
define
GL_TEXTURE26_ARB
0x84DA
#
define
GL_TEXTURE27_ARB
0x84DB
#
define
GL_TEXTURE28_ARB
0x84DC
#
define
GL_TEXTURE29_ARB
0x84DD
#
define
GL_TEXTURE30_ARB
0x84DE
#
define
GL_TEXTURE31_ARB
0x84DF
#
define
GL_ACTIVE_TEXTURE_ARB
0x84E0
#
define
GL_CLIENT_ACTIVE_TEXTURE_ARB
0x84E1
#
define
GL_MAX_TEXTURE_UNITS_ARB
0x84E2
#
define
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
0x84E3
#
define
GL_TRANSPOSE_PROJECTION_MATRIX_ARB
0x84E4
#
define
GL_TRANSPOSE_TEXTURE_MATRIX_ARB
0x84E5
#
define
GL_TRANSPOSE_COLOR_MATRIX_ARB
0x84E6
#
define
GL_MULTISAMPLE_ARB
0x809D
#
define
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
0x809E
#
define
GL_SAMPLE_ALPHA_TO_ONE_ARB
0x809F
#
define
GL_SAMPLE_COVERAGE_ARB
0x80A0
#
define
GL_SAMPLE_BUFFERS_ARB
0x80A8
#
define
GL_SAMPLES_ARB
0x80A9
#
define
GL_SAMPLE_COVERAGE_VALUE_ARB
0x80AA
#
define
GL_SAMPLE_COVERAGE_INVERT_ARB
0x80AB
#
define
GL_MULTISAMPLE_BIT_ARB
0x20000000
#
define
GL_NORMAL_MAP_ARB
0x8511
#
define
GL_REFLECTION_MAP_ARB
0x8512
#
define
GL_TEXTURE_CUBE_MAP_ARB
0x8513
#
define
GL_TEXTURE_BINDING_CUBE_MAP_ARB
0x8514
#
define
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
0x8515
#
define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
0x8516
#
define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
0x8517
#
define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
0x8518
#
define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
0x8519
#
define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
0x851A
#
define
GL_PROXY_TEXTURE_CUBE_MAP_ARB
0x851B
#
define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
0x851C
#
define
GL_COMPRESSED_ALPHA_ARB
0x84E9
#
define
GL_COMPRESSED_LUMINANCE_ARB
0x84EA
#
define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
0x84EB
#
define
GL_COMPRESSED_INTENSITY_ARB
0x84EC
#
define
GL_COMPRESSED_RGB_ARB
0x84ED
#
define
GL_COMPRESSED_RGBA_ARB
0x84EE
#
define
GL_TEXTURE_COMPRESSION_HINT_ARB
0x84EF
#
define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
0x86A0
#
define
GL_TEXTURE_COMPRESSED_ARB
0x86A1
#
define
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A2
#
define
GL_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A3
#
define
GL_CLAMP_TO_BORDER_ARB
0x812D
#
define
GL_POINT_SIZE_MIN_ARB
0x8126
#
define
GL_POINT_SIZE_MAX_ARB
0x8127
#
define
GL_POINT_FADE_THRESHOLD_SIZE_ARB
0x8128
#
define
GL_POINT_DISTANCE_ATTENUATION_ARB
0x8129
#
define
GL_MAX_VERTEX_UNITS_ARB
0x86A4
#
define
GL_ACTIVE_VERTEX_UNITS_ARB
0x86A5
#
define
GL_WEIGHT_SUM_UNITY_ARB
0x86A6
#
define
GL_VERTEX_BLEND_ARB
0x86A7
#
define
GL_CURRENT_WEIGHT_ARB
0x86A8
#
define
GL_WEIGHT_ARRAY_TYPE_ARB
0x86A9
#
define
GL_WEIGHT_ARRAY_STRIDE_ARB
0x86AA
#
define
GL_WEIGHT_ARRAY_SIZE_ARB
0x86AB
#
define
GL_WEIGHT_ARRAY_POINTER_ARB
0x86AC
#
define
GL_WEIGHT_ARRAY_ARB
0x86AD
#
define
GL_MODELVIEW0_ARB
0x1700
#
define
GL_MODELVIEW1_ARB
0x850A
#
define
GL_MODELVIEW2_ARB
0x8722
#
define
GL_MODELVIEW3_ARB
0x8723
#
define
GL_MODELVIEW4_ARB
0x8724
#
define
GL_MODELVIEW5_ARB
0x8725
#
define
GL_MODELVIEW6_ARB
0x8726
#
define
GL_MODELVIEW7_ARB
0x8727
#
define
GL_MODELVIEW8_ARB
0x8728
#
define
GL_MODELVIEW9_ARB
0x8729
#
define
GL_MODELVIEW10_ARB
0x872A
#
define
GL_MODELVIEW11_ARB
0x872B
#
define
GL_MODELVIEW12_ARB
0x872C
#
define
GL_MODELVIEW13_ARB
0x872D
#
define
GL_MODELVIEW14_ARB
0x872E
#
define
GL_MODELVIEW15_ARB
0x872F
#
define
GL_MODELVIEW16_ARB
0x8730
#
define
GL_MODELVIEW17_ARB
0x8731
#
define
GL_MODELVIEW18_ARB
0x8732
#
define
GL_MODELVIEW19_ARB
0x8733
#
define
GL_MODELVIEW20_ARB
0x8734
#
define
GL_MODELVIEW21_ARB
0x8735
#
define
GL_MODELVIEW22_ARB
0x8736
#
define
GL_MODELVIEW23_ARB
0x8737
#
define
GL_MODELVIEW24_ARB
0x8738
#
define
GL_MODELVIEW25_ARB
0x8739
#
define
GL_MODELVIEW26_ARB
0x873A
#
define
GL_MODELVIEW27_ARB
0x873B
#
define
GL_MODELVIEW28_ARB
0x873C
#
define
GL_MODELVIEW29_ARB
0x873D
#
define
GL_MODELVIEW30_ARB
0x873E
#
define
GL_MODELVIEW31_ARB
0x873F
#
define
GL_MATRIX_PALETTE_ARB
0x8840
#
define
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
0x8841
#
define
GL_MAX_PALETTE_MATRICES_ARB
0x8842
#
define
GL_CURRENT_PALETTE_MATRIX_ARB
0x8843
#
define
GL_MATRIX_INDEX_ARRAY_ARB
0x8844
#
define
GL_CURRENT_MATRIX_INDEX_ARB
0x8845
#
define
GL_MATRIX_INDEX_ARRAY_SIZE_ARB
0x8846
#
define
GL_MATRIX_INDEX_ARRAY_TYPE_ARB
0x8847
#
define
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
0x8848
#
define
GL_MATRIX_INDEX_ARRAY_POINTER_ARB
0x8849
#
define
GL_COMBINE_ARB
0x8570
#
define
GL_COMBINE_RGB_ARB
0x8571
#
define
GL_COMBINE_ALPHA_ARB
0x8572
#
define
GL_SOURCE0_RGB_ARB
0x8580
#
define
GL_SOURCE1_RGB_ARB
0x8581
#
define
GL_SOURCE2_RGB_ARB
0x8582
#
define
GL_SOURCE0_ALPHA_ARB
0x8588
#
define
GL_SOURCE1_ALPHA_ARB
0x8589
#
define
GL_SOURCE2_ALPHA_ARB
0x858A
#
define
GL_OPERAND0_RGB_ARB
0x8590
#
define
GL_OPERAND1_RGB_ARB
0x8591
#
define
GL_OPERAND2_RGB_ARB
0x8592
#
define
GL_OPERAND0_ALPHA_ARB
0x8598
#
define
GL_OPERAND1_ALPHA_ARB
0x8599
#
define
GL_OPERAND2_ALPHA_ARB
0x859A
#
define
GL_RGB_SCALE_ARB
0x8573
#
define
GL_ADD_SIGNED_ARB
0x8574
#
define
GL_INTERPOLATE_ARB
0x8575
#
define
GL_SUBTRACT_ARB
0x84E7
#
define
GL_CONSTANT_ARB
0x8576
#
define
GL_PRIMARY_COLOR_ARB
0x8577
#
define
GL_PREVIOUS_ARB
0x8578
#
define
GL_DOT3_RGB_ARB
0x86AE
#
define
GL_DOT3_RGBA_ARB
0x86AF
#
define
GL_MIRRORED_REPEAT_ARB
0x8370
#
define
GL_DEPTH_COMPONENT16_ARB
0x81A5
#
define
GL_DEPTH_COMPONENT24_ARB
0x81A6
#
define
GL_DEPTH_COMPONENT32_ARB
0x81A7
#
define
GL_TEXTURE_DEPTH_SIZE_ARB
0x884A
#
define
GL_DEPTH_TEXTURE_MODE_ARB
0x884B
#
define
GL_TEXTURE_COMPARE_MODE_ARB
0x884C
#
define
GL_TEXTURE_COMPARE_FUNC_ARB
0x884D
#
define
GL_COMPARE_R_TO_TEXTURE_ARB
0x884E
#
define
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
0x80BF
#
define
GL_COLOR_SUM_ARB
0x8458
#
define
GL_VERTEX_PROGRAM_ARB
0x8620
#
define
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
0x8622
#
define
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
0x8623
#
define
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
0x8624
#
define
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
0x8625
#
define
GL_CURRENT_VERTEX_ATTRIB_ARB
0x8626
#
define
GL_PROGRAM_LENGTH_ARB
0x8627
#
define
GL_PROGRAM_STRING_ARB
0x8628
#
define
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
0x862E
#
define
GL_MAX_PROGRAM_MATRICES_ARB
0x862F
#
define
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
0x8640
#
define
GL_CURRENT_MATRIX_ARB
0x8641
#
define
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
0x8642
#
define
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
0x8643
#
define
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
0x8645
#
define
GL_PROGRAM_ERROR_POSITION_ARB
0x864B
#
define
GL_PROGRAM_BINDING_ARB
0x8677
#
define
GL_MAX_VERTEX_ATTRIBS_ARB
0x8869
#
define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
0x886A
#
define
GL_PROGRAM_ERROR_STRING_ARB
0x8874
#
define
GL_PROGRAM_FORMAT_ASCII_ARB
0x8875
#
define
GL_PROGRAM_FORMAT_ARB
0x8876
#
define
GL_PROGRAM_INSTRUCTIONS_ARB
0x88A0
#
define
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
0x88A1
#
define
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A2
#
define
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A3
#
define
GL_PROGRAM_TEMPORARIES_ARB
0x88A4
#
define
GL_MAX_PROGRAM_TEMPORARIES_ARB
0x88A5
#
define
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A6
#
define
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A7
#
define
GL_PROGRAM_PARAMETERS_ARB
0x88A8
#
define
GL_MAX_PROGRAM_PARAMETERS_ARB
0x88A9
#
define
GL_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AA
#
define
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AB
#
define
GL_PROGRAM_ATTRIBS_ARB
0x88AC
#
define
GL_MAX_PROGRAM_ATTRIBS_ARB
0x88AD
#
define
GL_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AE
#
define
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AF
#
define
GL_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B0
#
define
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B1
#
define
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B2
#
define
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B3
#
define
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
0x88B4
#
define
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
0x88B5
#
define
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
0x88B6
#
define
GL_TRANSPOSE_CURRENT_MATRIX_ARB
0x88B7
#
define
GL_MATRIX0_ARB
0x88C0
#
define
GL_MATRIX1_ARB
0x88C1
#
define
GL_MATRIX2_ARB
0x88C2
#
define
GL_MATRIX3_ARB
0x88C3
#
define
GL_MATRIX4_ARB
0x88C4
#
define
GL_MATRIX5_ARB
0x88C5
#
define
GL_MATRIX6_ARB
0x88C6
#
define
GL_MATRIX7_ARB
0x88C7
#
define
GL_MATRIX8_ARB
0x88C8
#
define
GL_MATRIX9_ARB
0x88C9
#
define
GL_MATRIX10_ARB
0x88CA
#
define
GL_MATRIX11_ARB
0x88CB
#
define
GL_MATRIX12_ARB
0x88CC
#
define
GL_MATRIX13_ARB
0x88CD
#
define
GL_MATRIX14_ARB
0x88CE
#
define
GL_MATRIX15_ARB
0x88CF
#
define
GL_MATRIX16_ARB
0x88D0
#
define
GL_MATRIX17_ARB
0x88D1
#
define
GL_MATRIX18_ARB
0x88D2
#
define
GL_MATRIX19_ARB
0x88D3
#
define
GL_MATRIX20_ARB
0x88D4
#
define
GL_MATRIX21_ARB
0x88D5
#
define
GL_MATRIX22_ARB
0x88D6
#
define
GL_MATRIX23_ARB
0x88D7
#
define
GL_MATRIX24_ARB
0x88D8
#
define
GL_MATRIX25_ARB
0x88D9
#
define
GL_MATRIX26_ARB
0x88DA
#
define
GL_MATRIX27_ARB
0x88DB
#
define
GL_MATRIX28_ARB
0x88DC
#
define
GL_MATRIX29_ARB
0x88DD
#
define
GL_MATRIX30_ARB
0x88DE
#
define
GL_MATRIX31_ARB
0x88DF
#
define
GL_FRAGMENT_PROGRAM_ARB
0x8804
#
define
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
0x8805
#
define
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
0x8806
#
define
GL_PROGRAM_TEX_INDIRECTIONS_ARB
0x8807
#
define
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x8808
#
define
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x8809
#
define
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x880A
#
define
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
0x880B
#
define
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
0x880C
#
define
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
0x880D
#
define
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
0x880E
#
define
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
0x880F
#
define
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
0x8810
#
define
GL_MAX_TEXTURE_COORDS_ARB
0x8871
#
define
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
0x8872
#
define
GL_BUFFER_SIZE_ARB
0x8764
#
define
GL_BUFFER_USAGE_ARB
0x8765
#
define
GL_ARRAY_BUFFER_ARB
0x8892
#
define
GL_ELEMENT_ARRAY_BUFFER_ARB
0x8893
#
define
GL_ARRAY_BUFFER_BINDING_ARB
0x8894
#
define
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
0x8895
#
define
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
0x8896
#
define
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
0x8897
#
define
GL_COLOR_ARRAY_BUFFER_BINDING_ARB
0x8898
#
define
GL_INDEX_ARRAY_BUFFER_BINDING_ARB
0x8899
#
define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
0x889A
#
define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
0x889B
#
define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
0x889C
#
define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
0x889D
#
define
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
0x889E
#
define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
0x889F
#
define
GL_READ_ONLY_ARB
0x88B8
#
define
GL_WRITE_ONLY_ARB
0x88B9
#
define
GL_READ_WRITE_ARB
0x88BA
#
define
GL_BUFFER_ACCESS_ARB
0x88BB
#
define
GL_BUFFER_MAPPED_ARB
0x88BC
#
define
GL_BUFFER_MAP_POINTER_ARB
0x88BD
#
define
GL_STREAM_DRAW_ARB
0x88E0
#
define
GL_STREAM_READ_ARB
0x88E1
#
define
GL_STREAM_COPY_ARB
0x88E2
#
define
GL_STATIC_DRAW_ARB
0x88E4
#
define
GL_STATIC_READ_ARB
0x88E5
#
define
GL_STATIC_COPY_ARB
0x88E6
#
define
GL_DYNAMIC_DRAW_ARB
0x88E8
#
define
GL_DYNAMIC_READ_ARB
0x88E9
#
define
GL_DYNAMIC_COPY_ARB
0x88EA
#
define
GL_QUERY_COUNTER_BITS_ARB
0x8864
#
define
GL_CURRENT_QUERY_ARB
0x8865
#
define
GL_QUERY_RESULT_ARB
0x8866
#
define
GL_QUERY_RESULT_AVAILABLE_ARB
0x8867
#
define
GL_SAMPLES_PASSED_ARB
0x8914
#
define
GL_PROGRAM_OBJECT_ARB
0x8B40
#
define
GL_SHADER_OBJECT_ARB
0x8B48
#
define
GL_OBJECT_TYPE_ARB
0x8B4E
#
define
GL_OBJECT_SUBTYPE_ARB
0x8B4F
#
define
GL_FLOAT_VEC2_ARB
0x8B50
#
define
GL_FLOAT_VEC3_ARB
0x8B51
#
define
GL_FLOAT_VEC4_ARB
0x8B52
#
define
GL_INT_VEC2_ARB
0x8B53
#
define
GL_INT_VEC3_ARB
0x8B54
#
define
GL_INT_VEC4_ARB
0x8B55
#
define
GL_BOOL_ARB
0x8B56
#
define
GL_BOOL_VEC2_ARB
0x8B57
#
define
GL_BOOL_VEC3_ARB
0x8B58
#
define
GL_BOOL_VEC4_ARB
0x8B59
#
define
GL_FLOAT_MAT2_ARB
0x8B5A
#
define
GL_FLOAT_MAT3_ARB
0x8B5B
#
define
GL_FLOAT_MAT4_ARB
0x8B5C
#
define
GL_SAMPLER_1D_ARB
0x8B5D
#
define
GL_SAMPLER_2D_ARB
0x8B5E
#
define
GL_SAMPLER_3D_ARB
0x8B5F
#
define
GL_SAMPLER_CUBE_ARB
0x8B60
#
define
GL_SAMPLER_1D_SHADOW_ARB
0x8B61
#
define
GL_SAMPLER_2D_SHADOW_ARB
0x8B62
#
define
GL_SAMPLER_2D_RECT_ARB
0x8B63
#
define
GL_SAMPLER_2D_RECT_SHADOW_ARB
0x8B64
#
define
GL_OBJECT_DELETE_STATUS_ARB
0x8B80
#
define
GL_OBJECT_COMPILE_STATUS_ARB
0x8B81
#
define
GL_OBJECT_LINK_STATUS_ARB
0x8B82
#
define
GL_OBJECT_VALIDATE_STATUS_ARB
0x8B83
#
define
GL_OBJECT_INFO_LOG_LENGTH_ARB
0x8B84
#
define
GL_OBJECT_ATTACHED_OBJECTS_ARB
0x8B85
#
define
GL_OBJECT_ACTIVE_UNIFORMS_ARB
0x8B86
#
define
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
0x8B87
#
define
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
0x8B88
#
define
GL_VERTEX_SHADER_ARB
0x8B31
#
define
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
0x8B4A
#
define
GL_MAX_VARYING_FLOATS_ARB
0x8B4B
#
define
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
0x8B4C
#
define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
0x8B4D
#
define
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
0x8B89
#
define
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
0x8B8A
#
define
GL_FRAGMENT_SHADER_ARB
0x8B30
#
define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
0x8B49
#
define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
0x8B8B
#
define
GL_SHADING_LANGUAGE_VERSION_ARB
0x8B8C
#
define
GL_POINT_SPRITE_ARB
0x8861
#
define
GL_COORD_REPLACE_ARB
0x8862
#
define
GL_MAX_DRAW_BUFFERS_ARB
0x8824
#
define
GL_DRAW_BUFFER0_ARB
0x8825
#
define
GL_DRAW_BUFFER1_ARB
0x8826
#
define
GL_DRAW_BUFFER2_ARB
0x8827
#
define
GL_DRAW_BUFFER3_ARB
0x8828
#
define
GL_DRAW_BUFFER4_ARB
0x8829
#
define
GL_DRAW_BUFFER5_ARB
0x882A
#
define
GL_DRAW_BUFFER6_ARB
0x882B
#
define
GL_DRAW_BUFFER7_ARB
0x882C
#
define
GL_DRAW_BUFFER8_ARB
0x882D
#
define
GL_DRAW_BUFFER9_ARB
0x882E
#
define
GL_DRAW_BUFFER10_ARB
0x882F
#
define
GL_DRAW_BUFFER11_ARB
0x8830
#
define
GL_DRAW_BUFFER12_ARB
0x8831
#
define
GL_DRAW_BUFFER13_ARB
0x8832
#
define
GL_DRAW_BUFFER14_ARB
0x8833
#
define
GL_DRAW_BUFFER15_ARB
0x8834
#
define
GL_TEXTURE_RECTANGLE_ARB
0x84F5
#
define
GL_TEXTURE_BINDING_RECTANGLE_ARB
0x84F6
#
define
GL_PROXY_TEXTURE_RECTANGLE_ARB
0x84F7
#
define
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
0x84F8
#
define
GL_RGBA_FLOAT_MODE_ARB
0x8820
#
define
GL_CLAMP_VERTEX_COLOR_ARB
0x891A
#
define
GL_CLAMP_FRAGMENT_COLOR_ARB
0x891B
#
define
GL_CLAMP_READ_COLOR_ARB
0x891C
#
define
GL_FIXED_ONLY_ARB
0x891D
#
define
GL_HALF_FLOAT_ARB
0x140B
#
define
GL_TEXTURE_RED_TYPE_ARB
0x8C10
#
define
GL_TEXTURE_GREEN_TYPE_ARB
0x8C11
#
define
GL_TEXTURE_BLUE_TYPE_ARB
0x8C12
#
define
GL_TEXTURE_ALPHA_TYPE_ARB
0x8C13
#
define
GL_TEXTURE_LUMINANCE_TYPE_ARB
0x8C14
#
define
GL_TEXTURE_INTENSITY_TYPE_ARB
0x8C15
#
define
GL_TEXTURE_DEPTH_TYPE_ARB
0x8C16
#
define
GL_UNSIGNED_NORMALIZED_ARB
0x8C17
#
define
GL_RGBA32F_ARB
0x8814
#
define
GL_RGB32F_ARB
0x8815
#
define
GL_ALPHA32F_ARB
0x8816
#
define
GL_INTENSITY32F_ARB
0x8817
#
define
GL_LUMINANCE32F_ARB
0x8818
#
define
GL_LUMINANCE_ALPHA32F_ARB
0x8819
#
define
GL_RGBA16F_ARB
0x881A
#
define
GL_RGB16F_ARB
0x881B
#
define
GL_ALPHA16F_ARB
0x881C
#
define
GL_INTENSITY16F_ARB
0x881D
#
define
GL_LUMINANCE16F_ARB
0x881E
#
define
GL_LUMINANCE_ALPHA16F_ARB
0x881F
#
define
GL_PIXEL_PACK_BUFFER_ARB
0x88EB
#
define
GL_PIXEL_UNPACK_BUFFER_ARB
0x88EC
#
define
GL_PIXEL_PACK_BUFFER_BINDING_ARB
0x88ED
#
define
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
0x88EF
#
define
GL_DEPTH_COMPONENT32F
0x8CAC
#
define
GL_DEPTH32F_STENCIL8
0x8CAD
#
define
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
0x8DAD
#
define
GL_INVALID_FRAMEBUFFER_OPERATION
0x0506
#
define
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
0x8210
#
define
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
0x8211
#
define
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
0x8212
#
define
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
0x8213
#
define
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
0x8214
#
define
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
0x8215
#
define
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
0x8216
#
define
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
0x8217
#
define
GL_FRAMEBUFFER_DEFAULT
0x8218
#
define
GL_FRAMEBUFFER_UNDEFINED
0x8219
#
define
GL_DEPTH_STENCIL_ATTACHMENT
0x821A
#
define
GL_MAX_RENDERBUFFER_SIZE
0x84E8
#
define
GL_DEPTH_STENCIL
0x84F9
#
define
GL_UNSIGNED_INT_24_8
0x84FA
#
define
GL_DEPTH24_STENCIL8
0x88F0
#
define
GL_TEXTURE_STENCIL_SIZE
0x88F1
#
define
GL_TEXTURE_RED_TYPE
0x8C10
#
define
GL_TEXTURE_GREEN_TYPE
0x8C11
#
define
GL_TEXTURE_BLUE_TYPE
0x8C12
#
define
GL_TEXTURE_ALPHA_TYPE
0x8C13
#
define
GL_TEXTURE_DEPTH_TYPE
0x8C16
#
define
GL_UNSIGNED_NORMALIZED
0x8C17
#
define
GL_FRAMEBUFFER_BINDING
0x8CA6
#
define
GL_DRAW_FRAMEBUFFER_BINDING
GL_FRAMEBUFFER_BINDING
#
define
GL_RENDERBUFFER_BINDING
0x8CA7
#
define
GL_READ_FRAMEBUFFER
0x8CA8
#
define
GL_DRAW_FRAMEBUFFER
0x8CA9
#
define
GL_READ_FRAMEBUFFER_BINDING
0x8CAA
#
define
GL_RENDERBUFFER_SAMPLES
0x8CAB
#
define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
0x8CD0
#
define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
0x8CD1
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
0x8CD2
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
0x8CD3
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
0x8CD4
#
define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
#
define
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
0x8CD6
#
define
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
0x8CD7
#
define
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
0x8CDB
#
define
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
0x8CDC
#
define
GL_FRAMEBUFFER_UNSUPPORTED
0x8CDD
#
define
GL_MAX_COLOR_ATTACHMENTS
0x8CDF
#
define
GL_COLOR_ATTACHMENT0
0x8CE0
#
define
GL_COLOR_ATTACHMENT1
0x8CE1
#
define
GL_COLOR_ATTACHMENT2
0x8CE2
#
define
GL_COLOR_ATTACHMENT3
0x8CE3
#
define
GL_COLOR_ATTACHMENT4
0x8CE4
#
define
GL_COLOR_ATTACHMENT5
0x8CE5
#
define
GL_COLOR_ATTACHMENT6
0x8CE6
#
define
GL_COLOR_ATTACHMENT7
0x8CE7
#
define
GL_COLOR_ATTACHMENT8
0x8CE8
#
define
GL_COLOR_ATTACHMENT9
0x8CE9
#
define
GL_COLOR_ATTACHMENT10
0x8CEA
#
define
GL_COLOR_ATTACHMENT11
0x8CEB
#
define
GL_COLOR_ATTACHMENT12
0x8CEC
#
define
GL_COLOR_ATTACHMENT13
0x8CED
#
define
GL_COLOR_ATTACHMENT14
0x8CEE
#
define
GL_COLOR_ATTACHMENT15
0x8CEF
#
define
GL_DEPTH_ATTACHMENT
0x8D00
#
define
GL_STENCIL_ATTACHMENT
0x8D20
#
define
GL_FRAMEBUFFER
0x8D40
#
define
GL_RENDERBUFFER
0x8D41
#
define
GL_RENDERBUFFER_WIDTH
0x8D42
#
define
GL_RENDERBUFFER_HEIGHT
0x8D43
#
define
GL_RENDERBUFFER_INTERNAL_FORMAT
0x8D44
#
define
GL_STENCIL_INDEX1
0x8D46
#
define
GL_STENCIL_INDEX4
0x8D47
#
define
GL_STENCIL_INDEX8
0x8D48
#
define
GL_STENCIL_INDEX16
0x8D49
#
define
GL_RENDERBUFFER_RED_SIZE
0x8D50
#
define
GL_RENDERBUFFER_GREEN_SIZE
0x8D51
#
define
GL_RENDERBUFFER_BLUE_SIZE
0x8D52
#
define
GL_RENDERBUFFER_ALPHA_SIZE
0x8D53
#
define
GL_RENDERBUFFER_DEPTH_SIZE
0x8D54
#
define
GL_RENDERBUFFER_STENCIL_SIZE
0x8D55
#
define
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
0x8D56
#
define
GL_MAX_SAMPLES
0x8D57
#
define
GL_INDEX
0x8222
#
define
GL_TEXTURE_LUMINANCE_TYPE
0x8C14
#
define
GL_TEXTURE_INTENSITY_TYPE
0x8C15
#
define
GL_FRAMEBUFFER_SRGB
0x8DB9
#
define
GL_LINES_ADJACENCY_ARB
0x000A
#
define
GL_LINE_STRIP_ADJACENCY_ARB
0x000B
#
define
GL_TRIANGLES_ADJACENCY_ARB
0x000C
#
define
GL_TRIANGLE_STRIP_ADJACENCY_ARB
0x000D
#
define
GL_PROGRAM_POINT_SIZE_ARB
0x8642
#
define
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
0x8C29
#
define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
0x8DA7
#
define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
0x8DA8
#
define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
0x8DA9
#
define
GL_GEOMETRY_SHADER_ARB
0x8DD9
#
define
GL_GEOMETRY_VERTICES_OUT_ARB
0x8DDA
#
define
GL_GEOMETRY_INPUT_TYPE_ARB
0x8DDB
#
define
GL_GEOMETRY_OUTPUT_TYPE_ARB
0x8DDC
#
define
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
0x8DDD
#
define
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
0x8DDE
#
define
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
0x8DDF
#
define
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
0x8DE0
#
define
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
0x8DE1
#
define
GL_HALF_FLOAT
0x140B
#
define
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
0x88FE
#
define
GL_MAP_READ_BIT
0x0001
#
define
GL_MAP_WRITE_BIT
0x0002
#
define
GL_MAP_INVALIDATE_RANGE_BIT
0x0004
#
define
GL_MAP_INVALIDATE_BUFFER_BIT
0x0008
#
define
GL_MAP_FLUSH_EXPLICIT_BIT
0x0010
#
define
GL_MAP_UNSYNCHRONIZED_BIT
0x0020
#
define
GL_TEXTURE_BUFFER_ARB
0x8C2A
#
define
GL_MAX_TEXTURE_BUFFER_SIZE_ARB
0x8C2B
#
define
GL_TEXTURE_BINDING_BUFFER_ARB
0x8C2C
#
define
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
0x8C2D
#
define
GL_TEXTURE_BUFFER_FORMAT_ARB
0x8C2E
#
define
GL_COMPRESSED_RED_RGTC1
0x8DBB
#
define
GL_COMPRESSED_SIGNED_RED_RGTC1
0x8DBC
#
define
GL_COMPRESSED_RG_RGTC2
0x8DBD
#
define
GL_COMPRESSED_SIGNED_RG_RGTC2
0x8DBE
#
define
GL_RG
0x8227
#
define
GL_RG_INTEGER
0x8228
#
define
GL_R8
0x8229
#
define
GL_R16
0x822A
#
define
GL_RG8
0x822B
#
define
GL_RG16
0x822C
#
define
GL_R16F
0x822D
#
define
GL_R32F
0x822E
#
define
GL_RG16F
0x822F
#
define
GL_RG32F
0x8230
#
define
GL_R8I
0x8231
#
define
GL_R8UI
0x8232
#
define
GL_R16I
0x8233
#
define
GL_R16UI
0x8234
#
define
GL_R32I
0x8235
#
define
GL_R32UI
0x8236
#
define
GL_RG8I
0x8237
#
define
GL_RG8UI
0x8238
#
define
GL_RG16I
0x8239
#
define
GL_RG16UI
0x823A
#
define
GL_RG32I
0x823B
#
define
GL_RG32UI
0x823C
#
define
GL_VERTEX_ARRAY_BINDING
0x85B5
#
define
GL_UNIFORM_BUFFER
0x8A11
#
define
GL_UNIFORM_BUFFER_BINDING
0x8A28
#
define
GL_UNIFORM_BUFFER_START
0x8A29
#
define
GL_UNIFORM_BUFFER_SIZE
0x8A2A
#
define
GL_MAX_VERTEX_UNIFORM_BLOCKS
0x8A2B
#
define
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
0x8A2C
#
define
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
0x8A2D
#
define
GL_MAX_COMBINED_UNIFORM_BLOCKS
0x8A2E
#
define
GL_MAX_UNIFORM_BUFFER_BINDINGS
0x8A2F
#
define
GL_MAX_UNIFORM_BLOCK_SIZE
0x8A30
#
define
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
0x8A31
#
define
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
0x8A32
#
define
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
0x8A33
#
define
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
0x8A34
#
define
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
0x8A35
#
define
GL_ACTIVE_UNIFORM_BLOCKS
0x8A36
#
define
GL_UNIFORM_TYPE
0x8A37
#
define
GL_UNIFORM_SIZE
0x8A38
#
define
GL_UNIFORM_NAME_LENGTH
0x8A39
#
define
GL_UNIFORM_BLOCK_INDEX
0x8A3A
#
define
GL_UNIFORM_OFFSET
0x8A3B
#
define
GL_UNIFORM_ARRAY_STRIDE
0x8A3C
#
define
GL_UNIFORM_MATRIX_STRIDE
0x8A3D
#
define
GL_UNIFORM_IS_ROW_MAJOR
0x8A3E
#
define
GL_UNIFORM_BLOCK_BINDING
0x8A3F
#
define
GL_UNIFORM_BLOCK_DATA_SIZE
0x8A40
#
define
GL_UNIFORM_BLOCK_NAME_LENGTH
0x8A41
#
define
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
0x8A42
#
define
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
0x8A43
#
define
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
0x8A44
#
define
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
0x8A45
#
define
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
0x8A46
#
define
GL_INVALID_INDEX
0xFFFFFFFFu
#
define
GL_COPY_READ_BUFFER_BINDING
0x8F36
#
define
GL_COPY_READ_BUFFER
GL_COPY_READ_BUFFER_BINDING
#
define
GL_COPY_WRITE_BUFFER_BINDING
0x8F37
#
define
GL_COPY_WRITE_BUFFER
GL_COPY_WRITE_BUFFER_BINDING
#
define
GL_DEPTH_CLAMP
0x864F
#
define
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
0x8E4C
#
define
GL_FIRST_VERTEX_CONVENTION
0x8E4D
#
define
GL_LAST_VERTEX_CONVENTION
0x8E4E
#
define
GL_PROVOKING_VERTEX
0x8E4F
#
define
GL_TEXTURE_CUBE_MAP_SEAMLESS
0x884F
#
define
GL_MAX_SERVER_WAIT_TIMEOUT
0x9111
#
define
GL_OBJECT_TYPE
0x9112
#
define
GL_SYNC_CONDITION
0x9113
#
define
GL_SYNC_STATUS
0x9114
#
define
GL_SYNC_FLAGS
0x9115
#
define
GL_SYNC_FENCE
0x9116
#
define
GL_SYNC_GPU_COMMANDS_COMPLETE
0x9117
#
define
GL_UNSIGNALED
0x9118
#
define
GL_SIGNALED
0x9119
#
define
GL_ALREADY_SIGNALED
0x911A
#
define
GL_TIMEOUT_EXPIRED
0x911B
#
define
GL_CONDITION_SATISFIED
0x911C
#
define
GL_WAIT_FAILED
0x911D
#
define
GL_SYNC_FLUSH_COMMANDS_BIT
0x00000001
#
define
GL_TIMEOUT_IGNORED
0xFFFFFFFFFFFFFFFFull
#
define
GL_SAMPLE_POSITION
0x8E50
#
define
GL_SAMPLE_MASK
0x8E51
#
define
GL_SAMPLE_MASK_VALUE
0x8E52
#
define
GL_MAX_SAMPLE_MASK_WORDS
0x8E59
#
define
GL_TEXTURE_2D_MULTISAMPLE
0x9100
#
define
GL_PROXY_TEXTURE_2D_MULTISAMPLE
0x9101
#
define
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
0x9102
#
define
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
0x9103
#
define
GL_TEXTURE_BINDING_2D_MULTISAMPLE
0x9104
#
define
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
0x9105
#
define
GL_TEXTURE_SAMPLES
0x9106
#
define
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
0x9107
#
define
GL_SAMPLER_2D_MULTISAMPLE
0x9108
#
define
GL_INT_SAMPLER_2D_MULTISAMPLE
0x9109
#
define
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
0x910A
#
define
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
0x910B
#
define
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
0x910C
#
define
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
0x910D
#
define
GL_MAX_COLOR_TEXTURE_SAMPLES
0x910E
#
define
GL_MAX_DEPTH_TEXTURE_SAMPLES
0x910F
#
define
GL_MAX_INTEGER_SAMPLES
0x9110
#
define
GL_SAMPLE_SHADING_ARB
0x8C36
#
define
GL_MIN_SAMPLE_SHADING_VALUE_ARB
0x8C37
#
define
GL_TEXTURE_CUBE_MAP_ARRAY_ARB
0x9009
#
define
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
0x900A
#
define
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
0x900B
#
define
GL_SAMPLER_CUBE_MAP_ARRAY_ARB
0x900C
#
define
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
0x900D
#
define
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
0x900E
#
define
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
0x900F
#
define
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
0x8E5E
#
define
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
0x8E5F
#
define
GL_SHADER_INCLUDE_ARB
0x8DAE
#
define
GL_NAMED_STRING_LENGTH_ARB
0x8DE9
#
define
GL_NAMED_STRING_TYPE_ARB
0x8DEA
#
define
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
0x8E8C
#
define
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
0x8E8D
#
define
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
0x8E8E
#
define
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
0x8E8F
#
define
GL_SRC1_COLOR
0x88F9
#
define
GL_ONE_MINUS_SRC1_COLOR
0x88FA
#
define
GL_ONE_MINUS_SRC1_ALPHA
0x88FB
#
define
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
0x88FC
#
define
GL_ANY_SAMPLES_PASSED
0x8C2F
#
define
GL_SAMPLER_BINDING
0x8919
#
define
GL_RGB10_A2UI
0x906F
#
define
GL_TEXTURE_SWIZZLE_R
0x8E42
#
define
GL_TEXTURE_SWIZZLE_G
0x8E43
#
define
GL_TEXTURE_SWIZZLE_B
0x8E44
#
define
GL_TEXTURE_SWIZZLE_A
0x8E45
#
define
GL_TEXTURE_SWIZZLE_RGBA
0x8E46
#
define
GL_TIME_ELAPSED
0x88BF
#
define
GL_TIMESTAMP
0x8E28
#
define
GL_INT_2_10_10_10_REV
0x8D9F
#
define
GL_DRAW_INDIRECT_BUFFER
0x8F3F
#
define
GL_DRAW_INDIRECT_BUFFER_BINDING
0x8F43
#
define
GL_GEOMETRY_SHADER_INVOCATIONS
0x887F
#
define
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
0x8E5A
#
define
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
0x8E5B
#
define
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
0x8E5C
#
define
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
0x8E5D
#
define
GL_DOUBLE_VEC2
0x8FFC
#
define
GL_DOUBLE_VEC3
0x8FFD
#
define
GL_DOUBLE_VEC4
0x8FFE
#
define
GL_DOUBLE_MAT2
0x8F46
#
define
GL_DOUBLE_MAT3
0x8F47
#
define
GL_DOUBLE_MAT4
0x8F48
#
define
GL_DOUBLE_MAT2x3
0x8F49
#
define
GL_DOUBLE_MAT2x4
0x8F4A
#
define
GL_DOUBLE_MAT3x2
0x8F4B
#
define
GL_DOUBLE_MAT3x4
0x8F4C
#
define
GL_DOUBLE_MAT4x2
0x8F4D
#
define
GL_DOUBLE_MAT4x3
0x8F4E
#
define
GL_ACTIVE_SUBROUTINES
0x8DE5
#
define
GL_ACTIVE_SUBROUTINE_UNIFORMS
0x8DE6
#
define
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
0x8E47
#
define
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
0x8E48
#
define
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
0x8E49
#
define
GL_MAX_SUBROUTINES
0x8DE7
#
define
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
0x8DE8
#
define
GL_NUM_COMPATIBLE_SUBROUTINES
0x8E4A
#
define
GL_COMPATIBLE_SUBROUTINES
0x8E4B
#
define
GL_PATCHES
0x000E
#
define
GL_PATCH_VERTICES
0x8E72
#
define
GL_PATCH_DEFAULT_INNER_LEVEL
0x8E73
#
define
GL_PATCH_DEFAULT_OUTER_LEVEL
0x8E74
#
define
GL_TESS_CONTROL_OUTPUT_VERTICES
0x8E75
#
define
GL_TESS_GEN_MODE
0x8E76
#
define
GL_TESS_GEN_SPACING
0x8E77
#
define
GL_TESS_GEN_VERTEX_ORDER
0x8E78
#
define
GL_TESS_GEN_POINT_MODE
0x8E79
#
define
GL_ISOLINES
0x8E7A
#
define
GL_FRACTIONAL_ODD
0x8E7B
#
define
GL_FRACTIONAL_EVEN
0x8E7C
#
define
GL_MAX_PATCH_VERTICES
0x8E7D
#
define
GL_MAX_TESS_GEN_LEVEL
0x8E7E
#
define
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
0x8E7F
#
define
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
0x8E80
#
define
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
0x8E81
#
define
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
0x8E82
#
define
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
0x8E83
#
define
GL_MAX_TESS_PATCH_COMPONENTS
0x8E84
#
define
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
0x8E85
#
define
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
0x8E86
#
define
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
0x8E89
#
define
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
0x8E8A
#
define
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
0x886C
#
define
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
0x886D
#
define
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
0x8E1E
#
define
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
0x8E1F
#
define
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
0x84F0
#
define
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
0x84F1
#
define
GL_TESS_EVALUATION_SHADER
0x8E87
#
define
GL_TESS_CONTROL_SHADER
0x8E88
#
define
GL_TRANSFORM_FEEDBACK
0x8E22
#
define
GL_TRANSFORM_FEEDBACK_PAUSED
0x8E23
#
define
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
GL_TRANSFORM_FEEDBACK_PAUSED
#
define
GL_TRANSFORM_FEEDBACK_ACTIVE
0x8E24
#
define
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
GL_TRANSFORM_FEEDBACK_ACTIVE
#
define
GL_TRANSFORM_FEEDBACK_BINDING
0x8E25
#
define
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
0x8E70
#
define
GL_MAX_VERTEX_STREAMS
0x8E71
#
define
GL_FIXED
0x140C
#
define
GL_IMPLEMENTATION_COLOR_READ_TYPE
0x8B9A
#
define
GL_IMPLEMENTATION_COLOR_READ_FORMAT
0x8B9B
#
define
GL_LOW_FLOAT
0x8DF0
#
define
GL_MEDIUM_FLOAT
0x8DF1
#
define
GL_HIGH_FLOAT
0x8DF2
#
define
GL_LOW_INT
0x8DF3
#
define
GL_MEDIUM_INT
0x8DF4
#
define
GL_HIGH_INT
0x8DF5
#
define
GL_SHADER_COMPILER
0x8DFA
#
define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
#
define
GL_MAX_VERTEX_UNIFORM_VECTORS
0x8DFB
#
define
GL_MAX_VARYING_VECTORS
0x8DFC
#
define
GL_MAX_FRAGMENT_UNIFORM_VECTORS
0x8DFD
#
define
GL_RGB565
0x8D62
#
define
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
0x8257
#
define
GL_PROGRAM_BINARY_LENGTH
0x8741
#
define
GL_NUM_PROGRAM_BINARY_FORMATS
0x87FE
#
define
GL_PROGRAM_BINARY_FORMATS
0x87FF
#
define
GL_VERTEX_SHADER_BIT
0x00000001
#
define
GL_FRAGMENT_SHADER_BIT
0x00000002
#
define
GL_GEOMETRY_SHADER_BIT
0x00000004
#
define
GL_TESS_CONTROL_SHADER_BIT
0x00000008
#
define
GL_TESS_EVALUATION_SHADER_BIT
0x00000010
#
define
GL_ALL_SHADER_BITS
0xFFFFFFFF
#
define
GL_PROGRAM_SEPARABLE
0x8258
#
define
GL_ACTIVE_PROGRAM
0x8259
#
define
GL_PROGRAM_PIPELINE_BINDING
0x825A
#
define
GL_MAX_VIEWPORTS
0x825B
#
define
GL_VIEWPORT_SUBPIXEL_BITS
0x825C
#
define
GL_VIEWPORT_BOUNDS_RANGE
0x825D
#
define
GL_LAYER_PROVOKING_VERTEX
0x825E
#
define
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
0x825F
#
define
GL_UNDEFINED_VERTEX
0x8260
#
define
GL_SYNC_CL_EVENT_ARB
0x8240
#
define
GL_SYNC_CL_EVENT_COMPLETE_ARB
0x8241
#
define
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
0x8242
#
define
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
0x8243
#
define
GL_DEBUG_CALLBACK_FUNCTION_ARB
0x8244
#
define
GL_DEBUG_CALLBACK_USER_PARAM_ARB
0x8245
#
define
GL_DEBUG_SOURCE_API_ARB
0x8246
#
define
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
0x8247
#
define
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
0x8248
#
define
GL_DEBUG_SOURCE_THIRD_PARTY_ARB
0x8249
#
define
GL_DEBUG_SOURCE_APPLICATION_ARB
0x824A
#
define
GL_DEBUG_SOURCE_OTHER_ARB
0x824B
#
define
GL_DEBUG_TYPE_ERROR_ARB
0x824C
#
define
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
0x824D
#
define
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
0x824E
#
define
GL_DEBUG_TYPE_PORTABILITY_ARB
0x824F
#
define
GL_DEBUG_TYPE_PERFORMANCE_ARB
0x8250
#
define
GL_DEBUG_TYPE_OTHER_ARB
0x8251
#
define
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
0x9143
#
define
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
0x9144
#
define
GL_DEBUG_LOGGED_MESSAGES_ARB
0x9145
#
define
GL_DEBUG_SEVERITY_HIGH_ARB
0x9146
#
define
GL_DEBUG_SEVERITY_MEDIUM_ARB
0x9147
#
define
GL_DEBUG_SEVERITY_LOW_ARB
0x9148
#
define
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
0x00000004
#
define
GL_LOSE_CONTEXT_ON_RESET_ARB
0x8252
#
define
GL_GUILTY_CONTEXT_RESET_ARB
0x8253
#
define
GL_INNOCENT_CONTEXT_RESET_ARB
0x8254
#
define
GL_UNKNOWN_CONTEXT_RESET_ARB
0x8255
#
define
GL_RESET_NOTIFICATION_STRATEGY_ARB
0x8256
#
define
GL_NO_RESET_NOTIFICATION_ARB
0x8261
#
define
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
0x9127
#
define
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
0x9128
#
define
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
0x9129
#
define
GL_UNPACK_COMPRESSED_BLOCK_SIZE
0x912A
#
define
GL_PACK_COMPRESSED_BLOCK_WIDTH
0x912B
#
define
GL_PACK_COMPRESSED_BLOCK_HEIGHT
0x912C
#
define
GL_PACK_COMPRESSED_BLOCK_DEPTH
0x912D
#
define
GL_PACK_COMPRESSED_BLOCK_SIZE
0x912E
#
define
GL_NUM_SAMPLE_COUNTS
0x9380
#
define
GL_MIN_MAP_BUFFER_ALIGNMENT
0x90BC
#
define
GL_ATOMIC_COUNTER_BUFFER
0x92C0
#
define
GL_ATOMIC_COUNTER_BUFFER_BINDING
0x92C1
#
define
GL_ATOMIC_COUNTER_BUFFER_START
0x92C2
#
define
GL_ATOMIC_COUNTER_BUFFER_SIZE
0x92C3
#
define
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
0x92C4
#
define
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
0x92C5
#
define
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
0x92C6
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
0x92C7
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
0x92C8
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
0x92C9
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
0x92CA
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
0x92CB
#
define
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
0x92CC
#
define
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
0x92CD
#
define
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
0x92CE
#
define
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
0x92CF
#
define
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
0x92D0
#
define
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
0x92D1
#
define
GL_MAX_VERTEX_ATOMIC_COUNTERS
0x92D2
#
define
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
0x92D3
#
define
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
0x92D4
#
define
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
0x92D5
#
define
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
0x92D6
#
define
GL_MAX_COMBINED_ATOMIC_COUNTERS
0x92D7
#
define
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
0x92D8
#
define
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
0x92DC
#
define
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
0x92D9
#
define
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
0x92DA
#
define
GL_UNSIGNED_INT_ATOMIC_COUNTER
0x92DB
#
define
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
0x00000001
#
define
GL_ELEMENT_ARRAY_BARRIER_BIT
0x00000002
#
define
GL_UNIFORM_BARRIER_BIT
0x00000004
#
define
GL_TEXTURE_FETCH_BARRIER_BIT
0x00000008
#
define
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
0x00000020
#
define
GL_COMMAND_BARRIER_BIT
0x00000040
#
define
GL_PIXEL_BUFFER_BARRIER_BIT
0x00000080
#
define
GL_TEXTURE_UPDATE_BARRIER_BIT
0x00000100
#
define
GL_BUFFER_UPDATE_BARRIER_BIT
0x00000200
#
define
GL_FRAMEBUFFER_BARRIER_BIT
0x00000400
#
define
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
0x00000800
#
define
GL_ATOMIC_COUNTER_BARRIER_BIT
0x00001000
#
define
GL_ALL_BARRIER_BITS
0xFFFFFFFF
#
define
GL_MAX_IMAGE_UNITS
0x8F38
#
define
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
0x8F39
#
define
GL_IMAGE_BINDING_NAME
0x8F3A
#
define
GL_IMAGE_BINDING_LEVEL
0x8F3B
#
define
GL_IMAGE_BINDING_LAYERED
0x8F3C
#
define
GL_IMAGE_BINDING_LAYER
0x8F3D
#
define
GL_IMAGE_BINDING_ACCESS
0x8F3E
#
define
GL_IMAGE_1D
0x904C
#
define
GL_IMAGE_2D
0x904D
#
define
GL_IMAGE_3D
0x904E
#
define
GL_IMAGE_2D_RECT
0x904F
#
define
GL_IMAGE_CUBE
0x9050
#
define
GL_IMAGE_BUFFER
0x9051
#
define
GL_IMAGE_1D_ARRAY
0x9052
#
define
GL_IMAGE_2D_ARRAY
0x9053
#
define
GL_IMAGE_CUBE_MAP_ARRAY
0x9054
#
define
GL_IMAGE_2D_MULTISAMPLE
0x9055
#
define
GL_IMAGE_2D_MULTISAMPLE_ARRAY
0x9056
#
define
GL_INT_IMAGE_1D
0x9057
#
define
GL_INT_IMAGE_2D
0x9058
#
define
GL_INT_IMAGE_3D
0x9059
#
define
GL_INT_IMAGE_2D_RECT
0x905A
#
define
GL_INT_IMAGE_CUBE
0x905B
#
define
GL_INT_IMAGE_BUFFER
0x905C
#
define
GL_INT_IMAGE_1D_ARRAY
0x905D
#
define
GL_INT_IMAGE_2D_ARRAY
0x905E
#
define
GL_INT_IMAGE_CUBE_MAP_ARRAY
0x905F
#
define
GL_INT_IMAGE_2D_MULTISAMPLE
0x9060
#
define
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
0x9061
#
define
GL_UNSIGNED_INT_IMAGE_1D
0x9062
#
define
GL_UNSIGNED_INT_IMAGE_2D
0x9063
#
define
GL_UNSIGNED_INT_IMAGE_3D
0x9064
#
define
GL_UNSIGNED_INT_IMAGE_2D_RECT
0x9065
#
define
GL_UNSIGNED_INT_IMAGE_CUBE
0x9066
#
define
GL_UNSIGNED_INT_IMAGE_BUFFER
0x9067
#
define
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
0x9068
#
define
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
0x9069
#
define
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
0x906A
#
define
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
0x906B
#
define
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
0x906C
#
define
GL_MAX_IMAGE_SAMPLES
0x906D
#
define
GL_IMAGE_BINDING_FORMAT
0x906E
#
define
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
0x90C7
#
define
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
0x90C8
#
define
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
0x90C9
#
define
GL_MAX_VERTEX_IMAGE_UNIFORMS
0x90CA
#
define
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
0x90CB
#
define
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
0x90CC
#
define
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
0x90CD
#
define
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
0x90CE
#
define
GL_MAX_COMBINED_IMAGE_UNIFORMS
0x90CF
#
define
GL_TEXTURE_IMMUTABLE_FORMAT
0x912F
#
define
GL_ABGR_EXT
0x8000
#
define
GL_CONSTANT_COLOR_EXT
0x8001
#
define
GL_ONE_MINUS_CONSTANT_COLOR_EXT
0x8002
#
define
GL_CONSTANT_ALPHA_EXT
0x8003
#
define
GL_ONE_MINUS_CONSTANT_ALPHA_EXT
0x8004
#
define
GL_BLEND_COLOR_EXT
0x8005
#
define
GL_POLYGON_OFFSET_EXT
0x8037
#
define
GL_POLYGON_OFFSET_FACTOR_EXT
0x8038
#
define
GL_POLYGON_OFFSET_BIAS_EXT
0x8039
#
define
GL_ALPHA4_EXT
0x803B
#
define
GL_ALPHA8_EXT
0x803C
#
define
GL_ALPHA12_EXT
0x803D
#
define
GL_ALPHA16_EXT
0x803E
#
define
GL_LUMINANCE4_EXT
0x803F
#
define
GL_LUMINANCE8_EXT
0x8040
#
define
GL_LUMINANCE12_EXT
0x8041
#
define
GL_LUMINANCE16_EXT
0x8042
#
define
GL_LUMINANCE4_ALPHA4_EXT
0x8043
#
define
GL_LUMINANCE6_ALPHA2_EXT
0x8044
#
define
GL_LUMINANCE8_ALPHA8_EXT
0x8045
#
define
GL_LUMINANCE12_ALPHA4_EXT
0x8046
#
define
GL_LUMINANCE12_ALPHA12_EXT
0x8047
#
define
GL_LUMINANCE16_ALPHA16_EXT
0x8048
#
define
GL_INTENSITY_EXT
0x8049
#
define
GL_INTENSITY4_EXT
0x804A
#
define
GL_INTENSITY8_EXT
0x804B
#
define
GL_INTENSITY12_EXT
0x804C
#
define
GL_INTENSITY16_EXT
0x804D
#
define
GL_RGB2_EXT
0x804E
#
define
GL_RGB4_EXT
0x804F
#
define
GL_RGB5_EXT
0x8050
#
define
GL_RGB8_EXT
0x8051
#
define
GL_RGB10_EXT
0x8052
#
define
GL_RGB12_EXT
0x8053
#
define
GL_RGB16_EXT
0x8054
#
define
GL_RGBA2_EXT
0x8055
#
define
GL_RGBA4_EXT
0x8056
#
define
GL_RGB5_A1_EXT
0x8057
#
define
GL_RGBA8_EXT
0x8058
#
define
GL_RGB10_A2_EXT
0x8059
#
define
GL_RGBA12_EXT
0x805A
#
define
GL_RGBA16_EXT
0x805B
#
define
GL_TEXTURE_RED_SIZE_EXT
0x805C
#
define
GL_TEXTURE_GREEN_SIZE_EXT
0x805D
#
define
GL_TEXTURE_BLUE_SIZE_EXT
0x805E
#
define
GL_TEXTURE_ALPHA_SIZE_EXT
0x805F
#
define
GL_TEXTURE_LUMINANCE_SIZE_EXT
0x8060
#
define
GL_TEXTURE_INTENSITY_SIZE_EXT
0x8061
#
define
GL_REPLACE_EXT
0x8062
#
define
GL_PROXY_TEXTURE_1D_EXT
0x8063
#
define
GL_PROXY_TEXTURE_2D_EXT
0x8064
#
define
GL_TEXTURE_TOO_LARGE_EXT
0x8065
#
define
GL_PACK_SKIP_IMAGES_EXT
0x806B
#
define
GL_PACK_IMAGE_HEIGHT_EXT
0x806C
#
define
GL_UNPACK_SKIP_IMAGES_EXT
0x806D
#
define
GL_UNPACK_IMAGE_HEIGHT_EXT
0x806E
#
define
GL_TEXTURE_3D_EXT
0x806F
#
define
GL_PROXY_TEXTURE_3D_EXT
0x8070
#
define
GL_TEXTURE_DEPTH_EXT
0x8071
#
define
GL_TEXTURE_WRAP_R_EXT
0x8072
#
define
GL_MAX_3D_TEXTURE_SIZE_EXT
0x8073
#
define
GL_FILTER4_SGIS
0x8146
#
define
GL_TEXTURE_FILTER4_SIZE_SGIS
0x8147
#
define
GL_HISTOGRAM_EXT
0x8024
#
define
GL_PROXY_HISTOGRAM_EXT
0x8025
#
define
GL_HISTOGRAM_WIDTH_EXT
0x8026
#
define
GL_HISTOGRAM_FORMAT_EXT
0x8027
#
define
GL_HISTOGRAM_RED_SIZE_EXT
0x8028
#
define
GL_HISTOGRAM_GREEN_SIZE_EXT
0x8029
#
define
GL_HISTOGRAM_BLUE_SIZE_EXT
0x802A
#
define
GL_HISTOGRAM_ALPHA_SIZE_EXT
0x802B
#
define
GL_HISTOGRAM_LUMINANCE_SIZE_EXT
0x802C
#
define
GL_HISTOGRAM_SINK_EXT
0x802D
#
define
GL_MINMAX_EXT
0x802E
#
define
GL_MINMAX_FORMAT_EXT
0x802F
#
define
GL_MINMAX_SINK_EXT
0x8030
#
define
GL_TABLE_TOO_LARGE_EXT
0x8031
#
define
GL_CONVOLUTION_1D_EXT
0x8010
#
define
GL_CONVOLUTION_2D_EXT
0x8011
#
define
GL_SEPARABLE_2D_EXT
0x8012
#
define
GL_CONVOLUTION_BORDER_MODE_EXT
0x8013
#
define
GL_CONVOLUTION_FILTER_SCALE_EXT
0x8014
#
define
GL_CONVOLUTION_FILTER_BIAS_EXT
0x8015
#
define
GL_REDUCE_EXT
0x8016
#
define
GL_CONVOLUTION_FORMAT_EXT
0x8017
#
define
GL_CONVOLUTION_WIDTH_EXT
0x8018
#
define
GL_CONVOLUTION_HEIGHT_EXT
0x8019
#
define
GL_MAX_CONVOLUTION_WIDTH_EXT
0x801A
#
define
GL_MAX_CONVOLUTION_HEIGHT_EXT
0x801B
#
define
GL_POST_CONVOLUTION_RED_SCALE_EXT
0x801C
#
define
GL_POST_CONVOLUTION_GREEN_SCALE_EXT
0x801D
#
define
GL_POST_CONVOLUTION_BLUE_SCALE_EXT
0x801E
#
define
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
0x801F
#
define
GL_POST_CONVOLUTION_RED_BIAS_EXT
0x8020
#
define
GL_POST_CONVOLUTION_GREEN_BIAS_EXT
0x8021
#
define
GL_POST_CONVOLUTION_BLUE_BIAS_EXT
0x8022
#
define
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
0x8023
#
define
GL_COLOR_MATRIX_SGI
0x80B1
#
define
GL_COLOR_MATRIX_STACK_DEPTH_SGI
0x80B2
#
define
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
0x80B3
#
define
GL_POST_COLOR_MATRIX_RED_SCALE_SGI
0x80B4
#
define
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
0x80B5
#
define
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
0x80B6
#
define
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
0x80B7
#
define
GL_POST_COLOR_MATRIX_RED_BIAS_SGI
0x80B8
#
define
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
0x80B9
#
define
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
0x80BA
#
define
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
0x80BB
#
define
GL_COLOR_TABLE_SGI
0x80D0
#
define
GL_POST_CONVOLUTION_COLOR_TABLE_SGI
0x80D1
#
define
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
0x80D2
#
define
GL_PROXY_COLOR_TABLE_SGI
0x80D3
#
define
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
0x80D4
#
define
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
0x80D5
#
define
GL_COLOR_TABLE_SCALE_SGI
0x80D6
#
define
GL_COLOR_TABLE_BIAS_SGI
0x80D7
#
define
GL_COLOR_TABLE_FORMAT_SGI
0x80D8
#
define
GL_COLOR_TABLE_WIDTH_SGI
0x80D9
#
define
GL_COLOR_TABLE_RED_SIZE_SGI
0x80DA
#
define
GL_COLOR_TABLE_GREEN_SIZE_SGI
0x80DB
#
define
GL_COLOR_TABLE_BLUE_SIZE_SGI
0x80DC
#
define
GL_COLOR_TABLE_ALPHA_SIZE_SGI
0x80DD
#
define
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
0x80DE
#
define
GL_COLOR_TABLE_INTENSITY_SIZE_SGI
0x80DF
#
define
GL_PIXEL_TEXTURE_SGIS
0x8353
#
define
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
0x8354
#
define
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
0x8355
#
define
GL_PIXEL_GROUP_COLOR_SGIS
0x8356
#
define
GL_PIXEL_TEX_GEN_SGIX
0x8139
#
define
GL_PIXEL_TEX_GEN_MODE_SGIX
0x832B
#
define
GL_PACK_SKIP_VOLUMES_SGIS
0x8130
#
define
GL_PACK_IMAGE_DEPTH_SGIS
0x8131
#
define
GL_UNPACK_SKIP_VOLUMES_SGIS
0x8132
#
define
GL_UNPACK_IMAGE_DEPTH_SGIS
0x8133
#
define
GL_TEXTURE_4D_SGIS
0x8134
#
define
GL_PROXY_TEXTURE_4D_SGIS
0x8135
#
define
GL_TEXTURE_4DSIZE_SGIS
0x8136
#
define
GL_TEXTURE_WRAP_Q_SGIS
0x8137
#
define
GL_MAX_4D_TEXTURE_SIZE_SGIS
0x8138
#
define
GL_TEXTURE_4D_BINDING_SGIS
0x814F
#
define
GL_TEXTURE_COLOR_TABLE_SGI
0x80BC
#
define
GL_PROXY_TEXTURE_COLOR_TABLE_SGI
0x80BD
#
define
GL_CMYK_EXT
0x800C
#
define
GL_CMYKA_EXT
0x800D
#
define
GL_PACK_CMYK_HINT_EXT
0x800E
#
define
GL_UNPACK_CMYK_HINT_EXT
0x800F
#
define
GL_TEXTURE_PRIORITY_EXT
0x8066
#
define
GL_TEXTURE_RESIDENT_EXT
0x8067
#
define
GL_TEXTURE_1D_BINDING_EXT
0x8068
#
define
GL_TEXTURE_2D_BINDING_EXT
0x8069
#
define
GL_TEXTURE_3D_BINDING_EXT
0x806A
#
define
GL_DETAIL_TEXTURE_2D_SGIS
0x8095
#
define
GL_DETAIL_TEXTURE_2D_BINDING_SGIS
0x8096
#
define
GL_LINEAR_DETAIL_SGIS
0x8097
#
define
GL_LINEAR_DETAIL_ALPHA_SGIS
0x8098
#
define
GL_LINEAR_DETAIL_COLOR_SGIS
0x8099
#
define
GL_DETAIL_TEXTURE_LEVEL_SGIS
0x809A
#
define
GL_DETAIL_TEXTURE_MODE_SGIS
0x809B
#
define
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
0x809C
#
define
GL_LINEAR_SHARPEN_SGIS
0x80AD
#
define
GL_LINEAR_SHARPEN_ALPHA_SGIS
0x80AE
#
define
GL_LINEAR_SHARPEN_COLOR_SGIS
0x80AF
#
define
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
0x80B0
#
define
GL_UNSIGNED_BYTE_3_3_2_EXT
0x8032
#
define
GL_UNSIGNED_SHORT_4_4_4_4_EXT
0x8033
#
define
GL_UNSIGNED_SHORT_5_5_5_1_EXT
0x8034
#
define
GL_UNSIGNED_INT_8_8_8_8_EXT
0x8035
#
define
GL_UNSIGNED_INT_10_10_10_2_EXT
0x8036
#
define
GL_TEXTURE_MIN_LOD_SGIS
0x813A
#
define
GL_TEXTURE_MAX_LOD_SGIS
0x813B
#
define
GL_TEXTURE_BASE_LEVEL_SGIS
0x813C
#
define
GL_TEXTURE_MAX_LEVEL_SGIS
0x813D
#
define
GL_MULTISAMPLE_SGIS
0x809D
#
define
GL_SAMPLE_ALPHA_TO_MASK_SGIS
0x809E
#
define
GL_SAMPLE_ALPHA_TO_ONE_SGIS
0x809F
#
define
GL_SAMPLE_MASK_SGIS
0x80A0
#
define
GL_1PASS_SGIS
0x80A1
#
define
GL_2PASS_0_SGIS
0x80A2
#
define
GL_2PASS_1_SGIS
0x80A3
#
define
GL_4PASS_0_SGIS
0x80A4
#
define
GL_4PASS_1_SGIS
0x80A5
#
define
GL_4PASS_2_SGIS
0x80A6
#
define
GL_4PASS_3_SGIS
0x80A7
#
define
GL_SAMPLE_BUFFERS_SGIS
0x80A8
#
define
GL_SAMPLES_SGIS
0x80A9
#
define
GL_SAMPLE_MASK_VALUE_SGIS
0x80AA
#
define
GL_SAMPLE_MASK_INVERT_SGIS
0x80AB
#
define
GL_SAMPLE_PATTERN_SGIS
0x80AC
#
define
GL_RESCALE_NORMAL_EXT
0x803A
#
define
GL_VERTEX_ARRAY_EXT
0x8074
#
define
GL_NORMAL_ARRAY_EXT
0x8075
#
define
GL_COLOR_ARRAY_EXT
0x8076
#
define
GL_INDEX_ARRAY_EXT
0x8077
#
define
GL_TEXTURE_COORD_ARRAY_EXT
0x8078
#
define
GL_EDGE_FLAG_ARRAY_EXT
0x8079
#
define
GL_VERTEX_ARRAY_SIZE_EXT
0x807A
#
define
GL_VERTEX_ARRAY_TYPE_EXT
0x807B
#
define
GL_VERTEX_ARRAY_STRIDE_EXT
0x807C
#
define
GL_VERTEX_ARRAY_COUNT_EXT
0x807D
#
define
GL_NORMAL_ARRAY_TYPE_EXT
0x807E
#
define
GL_NORMAL_ARRAY_STRIDE_EXT
0x807F
#
define
GL_NORMAL_ARRAY_COUNT_EXT
0x8080
#
define
GL_COLOR_ARRAY_SIZE_EXT
0x8081
#
define
GL_COLOR_ARRAY_TYPE_EXT
0x8082
#
define
GL_COLOR_ARRAY_STRIDE_EXT
0x8083
#
define
GL_COLOR_ARRAY_COUNT_EXT
0x8084
#
define
GL_INDEX_ARRAY_TYPE_EXT
0x8085
#
define
GL_INDEX_ARRAY_STRIDE_EXT
0x8086
#
define
GL_INDEX_ARRAY_COUNT_EXT
0x8087
#
define
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
0x8088
#
define
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
0x8089
#
define
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
0x808A
#
define
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
0x808B
#
define
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
0x808C
#
define
GL_EDGE_FLAG_ARRAY_COUNT_EXT
0x808D
#
define
GL_VERTEX_ARRAY_POINTER_EXT
0x808E
#
define
GL_NORMAL_ARRAY_POINTER_EXT
0x808F
#
define
GL_COLOR_ARRAY_POINTER_EXT
0x8090
#
define
GL_INDEX_ARRAY_POINTER_EXT
0x8091
#
define
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
0x8092
#
define
GL_EDGE_FLAG_ARRAY_POINTER_EXT
0x8093
#
define
GL_GENERATE_MIPMAP_SGIS
0x8191
#
define
GL_GENERATE_MIPMAP_HINT_SGIS
0x8192
#
define
GL_LINEAR_CLIPMAP_LINEAR_SGIX
0x8170
#
define
GL_TEXTURE_CLIPMAP_CENTER_SGIX
0x8171
#
define
GL_TEXTURE_CLIPMAP_FRAME_SGIX
0x8172
#
define
GL_TEXTURE_CLIPMAP_OFFSET_SGIX
0x8173
#
define
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
0x8174
#
define
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
0x8175
#
define
GL_TEXTURE_CLIPMAP_DEPTH_SGIX
0x8176
#
define
GL_MAX_CLIPMAP_DEPTH_SGIX
0x8177
#
define
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
0x8178
#
define
GL_NEAREST_CLIPMAP_NEAREST_SGIX
0x844D
#
define
GL_NEAREST_CLIPMAP_LINEAR_SGIX
0x844E
#
define
GL_LINEAR_CLIPMAP_NEAREST_SGIX
0x844F
#
define
GL_TEXTURE_COMPARE_SGIX
0x819A
#
define
GL_TEXTURE_COMPARE_OPERATOR_SGIX
0x819B
#
define
GL_TEXTURE_LEQUAL_R_SGIX
0x819C
#
define
GL_TEXTURE_GEQUAL_R_SGIX
0x819D
#
define
GL_CLAMP_TO_EDGE_SGIS
0x812F
#
define
GL_CLAMP_TO_BORDER_SGIS
0x812D
#
define
GL_FUNC_ADD_EXT
0x8006
#
define
GL_MIN_EXT
0x8007
#
define
GL_MAX_EXT
0x8008
#
define
GL_BLEND_EQUATION_EXT
0x8009
#
define
GL_FUNC_SUBTRACT_EXT
0x800A
#
define
GL_FUNC_REVERSE_SUBTRACT_EXT
0x800B
#
define
GL_INTERLACE_SGIX
0x8094
#
define
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
0x813E
#
define
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
0x813F
#
define
GL_PIXEL_TILE_WIDTH_SGIX
0x8140
#
define
GL_PIXEL_TILE_HEIGHT_SGIX
0x8141
#
define
GL_PIXEL_TILE_GRID_WIDTH_SGIX
0x8142
#
define
GL_PIXEL_TILE_GRID_HEIGHT_SGIX
0x8143
#
define
GL_PIXEL_TILE_GRID_DEPTH_SGIX
0x8144
#
define
GL_PIXEL_TILE_CACHE_SIZE_SGIX
0x8145
#
define
GL_DUAL_ALPHA4_SGIS
0x8110
#
define
GL_DUAL_ALPHA8_SGIS
0x8111
#
define
GL_DUAL_ALPHA12_SGIS
0x8112
#
define
GL_DUAL_ALPHA16_SGIS
0x8113
#
define
GL_DUAL_LUMINANCE4_SGIS
0x8114
#
define
GL_DUAL_LUMINANCE8_SGIS
0x8115
#
define
GL_DUAL_LUMINANCE12_SGIS
0x8116
#
define
GL_DUAL_LUMINANCE16_SGIS
0x8117
#
define
GL_DUAL_INTENSITY4_SGIS
0x8118
#
define
GL_DUAL_INTENSITY8_SGIS
0x8119
#
define
GL_DUAL_INTENSITY12_SGIS
0x811A
#
define
GL_DUAL_INTENSITY16_SGIS
0x811B
#
define
GL_DUAL_LUMINANCE_ALPHA4_SGIS
0x811C
#
define
GL_DUAL_LUMINANCE_ALPHA8_SGIS
0x811D
#
define
GL_QUAD_ALPHA4_SGIS
0x811E
#
define
GL_QUAD_ALPHA8_SGIS
0x811F
#
define
GL_QUAD_LUMINANCE4_SGIS
0x8120
#
define
GL_QUAD_LUMINANCE8_SGIS
0x8121
#
define
GL_QUAD_INTENSITY4_SGIS
0x8122
#
define
GL_QUAD_INTENSITY8_SGIS
0x8123
#
define
GL_DUAL_TEXTURE_SELECT_SGIS
0x8124
#
define
GL_QUAD_TEXTURE_SELECT_SGIS
0x8125
#
define
GL_SPRITE_SGIX
0x8148
#
define
GL_SPRITE_MODE_SGIX
0x8149
#
define
GL_SPRITE_AXIS_SGIX
0x814A
#
define
GL_SPRITE_TRANSLATION_SGIX
0x814B
#
define
GL_SPRITE_AXIAL_SGIX
0x814C
#
define
GL_SPRITE_OBJECT_ALIGNED_SGIX
0x814D
#
define
GL_SPRITE_EYE_ALIGNED_SGIX
0x814E
#
define
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
0x812E
#
define
GL_POINT_SIZE_MIN_EXT
0x8126
#
define
GL_POINT_SIZE_MAX_EXT
0x8127
#
define
GL_POINT_FADE_THRESHOLD_SIZE_EXT
0x8128
#
define
GL_DISTANCE_ATTENUATION_EXT
0x8129
#
define
GL_POINT_SIZE_MIN_SGIS
0x8126
#
define
GL_POINT_SIZE_MAX_SGIS
0x8127
#
define
GL_POINT_FADE_THRESHOLD_SIZE_SGIS
0x8128
#
define
GL_DISTANCE_ATTENUATION_SGIS
0x8129
#
define
GL_INSTRUMENT_BUFFER_POINTER_SGIX
0x8180
#
define
GL_INSTRUMENT_MEASUREMENTS_SGIX
0x8181
#
define
GL_POST_TEXTURE_FILTER_BIAS_SGIX
0x8179
#
define
GL_POST_TEXTURE_FILTER_SCALE_SGIX
0x817A
#
define
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
0x817B
#
define
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
0x817C
#
define
GL_FRAMEZOOM_SGIX
0x818B
#
define
GL_FRAMEZOOM_FACTOR_SGIX
0x818C
#
define
GL_MAX_FRAMEZOOM_FACTOR_SGIX
0x818D
#
define
GL_TEXTURE_DEFORMATION_BIT_SGIX
0x00000001
#
define
GL_GEOMETRY_DEFORMATION_BIT_SGIX
0x00000002
#
define
GL_GEOMETRY_DEFORMATION_SGIX
0x8194
#
define
GL_TEXTURE_DEFORMATION_SGIX
0x8195
#
define
GL_DEFORMATIONS_MASK_SGIX
0x8196
#
define
GL_MAX_DEFORMATION_ORDER_SGIX
0x8197
#
define
GL_REFERENCE_PLANE_SGIX
0x817D
#
define
GL_REFERENCE_PLANE_EQUATION_SGIX
0x817E
#
define
GL_DEPTH_COMPONENT16_SGIX
0x81A5
#
define
GL_DEPTH_COMPONENT24_SGIX
0x81A6
#
define
GL_DEPTH_COMPONENT32_SGIX
0x81A7
#
define
GL_FOG_FUNC_SGIS
0x812A
#
define
GL_FOG_FUNC_POINTS_SGIS
0x812B
#
define
GL_MAX_FOG_FUNC_POINTS_SGIS
0x812C
#
define
GL_FOG_OFFSET_SGIX
0x8198
#
define
GL_FOG_OFFSET_VALUE_SGIX
0x8199
#
define
GL_IMAGE_SCALE_X_HP
0x8155
#
define
GL_IMAGE_SCALE_Y_HP
0x8156
#
define
GL_IMAGE_TRANSLATE_X_HP
0x8157
#
define
GL_IMAGE_TRANSLATE_Y_HP
0x8158
#
define
GL_IMAGE_ROTATE_ANGLE_HP
0x8159
#
define
GL_IMAGE_ROTATE_ORIGIN_X_HP
0x815A
#
define
GL_IMAGE_ROTATE_ORIGIN_Y_HP
0x815B
#
define
GL_IMAGE_MAG_FILTER_HP
0x815C
#
define
GL_IMAGE_MIN_FILTER_HP
0x815D
#
define
GL_IMAGE_CUBIC_WEIGHT_HP
0x815E
#
define
GL_CUBIC_HP
0x815F
#
define
GL_AVERAGE_HP
0x8160
#
define
GL_IMAGE_TRANSFORM_2D_HP
0x8161
#
define
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
0x8162
#
define
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
0x8163
#
define
GL_IGNORE_BORDER_HP
0x8150
#
define
GL_CONSTANT_BORDER_HP
0x8151
#
define
GL_REPLICATE_BORDER_HP
0x8153
#
define
GL_CONVOLUTION_BORDER_COLOR_HP
0x8154
#
define
GL_TEXTURE_ENV_BIAS_SGIX
0x80BE
#
define
GL_VERTEX_DATA_HINT_PGI
0x1A22A
#
define
GL_VERTEX_CONSISTENT_HINT_PGI
0x1A22B
#
define
GL_MATERIAL_SIDE_HINT_PGI
0x1A22C
#
define
GL_MAX_VERTEX_HINT_PGI
0x1A22D
#
define
GL_COLOR3_BIT_PGI
0x00010000
#
define
GL_COLOR4_BIT_PGI
0x00020000
#
define
GL_EDGEFLAG_BIT_PGI
0x00040000
#
define
GL_INDEX_BIT_PGI
0x00080000
#
define
GL_MAT_AMBIENT_BIT_PGI
0x00100000
#
define
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
0x00200000
#
define
GL_MAT_DIFFUSE_BIT_PGI
0x00400000
#
define
GL_MAT_EMISSION_BIT_PGI
0x00800000
#
define
GL_MAT_COLOR_INDEXES_BIT_PGI
0x01000000
#
define
GL_MAT_SHININESS_BIT_PGI
0x02000000
#
define
GL_MAT_SPECULAR_BIT_PGI
0x04000000
#
define
GL_NORMAL_BIT_PGI
0x08000000
#
define
GL_TEXCOORD1_BIT_PGI
0x10000000
#
define
GL_TEXCOORD2_BIT_PGI
0x20000000
#
define
GL_TEXCOORD3_BIT_PGI
0x40000000
#
define
GL_TEXCOORD4_BIT_PGI
0x80000000
#
define
GL_VERTEX23_BIT_PGI
0x00000004
#
define
GL_VERTEX4_BIT_PGI
0x00000008
#
define
GL_PREFER_DOUBLEBUFFER_HINT_PGI
0x1A1F8
#
define
GL_CONSERVE_MEMORY_HINT_PGI
0x1A1FD
#
define
GL_RECLAIM_MEMORY_HINT_PGI
0x1A1FE
#
define
GL_NATIVE_GRAPHICS_HANDLE_PGI
0x1A202
#
define
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
0x1A203
#
define
GL_NATIVE_GRAPHICS_END_HINT_PGI
0x1A204
#
define
GL_ALWAYS_FAST_HINT_PGI
0x1A20C
#
define
GL_ALWAYS_SOFT_HINT_PGI
0x1A20D
#
define
GL_ALLOW_DRAW_OBJ_HINT_PGI
0x1A20E
#
define
GL_ALLOW_DRAW_WIN_HINT_PGI
0x1A20F
#
define
GL_ALLOW_DRAW_FRG_HINT_PGI
0x1A210
#
define
GL_ALLOW_DRAW_MEM_HINT_PGI
0x1A211
#
define
GL_STRICT_DEPTHFUNC_HINT_PGI
0x1A216
#
define
GL_STRICT_LIGHTING_HINT_PGI
0x1A217
#
define
GL_STRICT_SCISSOR_HINT_PGI
0x1A218
#
define
GL_FULL_STIPPLE_HINT_PGI
0x1A219
#
define
GL_CLIP_NEAR_HINT_PGI
0x1A220
#
define
GL_CLIP_FAR_HINT_PGI
0x1A221
#
define
GL_WIDE_LINE_HINT_PGI
0x1A222
#
define
GL_BACK_NORMALS_HINT_PGI
0x1A223
#
define
GL_COLOR_INDEX1_EXT
0x80E2
#
define
GL_COLOR_INDEX2_EXT
0x80E3
#
define
GL_COLOR_INDEX4_EXT
0x80E4
#
define
GL_COLOR_INDEX8_EXT
0x80E5
#
define
GL_COLOR_INDEX12_EXT
0x80E6
#
define
GL_COLOR_INDEX16_EXT
0x80E7
#
define
GL_TEXTURE_INDEX_SIZE_EXT
0x80ED
#
define
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
0x80F0
#
define
GL_LIST_PRIORITY_SGIX
0x8182
#
define
GL_IR_INSTRUMENT1_SGIX
0x817F
#
define
GL_CALLIGRAPHIC_FRAGMENT_SGIX
0x8183
#
define
GL_TEXTURE_LOD_BIAS_S_SGIX
0x818E
#
define
GL_TEXTURE_LOD_BIAS_T_SGIX
0x818F
#
define
GL_TEXTURE_LOD_BIAS_R_SGIX
0x8190
#
define
GL_SHADOW_AMBIENT_SGIX
0x80BF
#
define
GL_INDEX_MATERIAL_EXT
0x81B8
#
define
GL_INDEX_MATERIAL_PARAMETER_EXT
0x81B9
#
define
GL_INDEX_MATERIAL_FACE_EXT
0x81BA
#
define
GL_INDEX_TEST_EXT
0x81B5
#
define
GL_INDEX_TEST_FUNC_EXT
0x81B6
#
define
GL_INDEX_TEST_REF_EXT
0x81B7
#
define
GL_IUI_V2F_EXT
0x81AD
#
define
GL_IUI_V3F_EXT
0x81AE
#
define
GL_IUI_N3F_V2F_EXT
0x81AF
#
define
GL_IUI_N3F_V3F_EXT
0x81B0
#
define
GL_T2F_IUI_V2F_EXT
0x81B1
#
define
GL_T2F_IUI_V3F_EXT
0x81B2
#
define
GL_T2F_IUI_N3F_V2F_EXT
0x81B3
#
define
GL_T2F_IUI_N3F_V3F_EXT
0x81B4
#
define
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
0x81A8
#
define
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
0x81A9
#
define
GL_CULL_VERTEX_EXT
0x81AA
#
define
GL_CULL_VERTEX_EYE_POSITION_EXT
0x81AB
#
define
GL_CULL_VERTEX_OBJECT_POSITION_EXT
0x81AC
#
define
GL_YCRCB_422_SGIX
0x81BB
#
define
GL_YCRCB_444_SGIX
0x81BC
#
define
GL_FRAGMENT_LIGHTING_SGIX
0x8400
#
define
GL_FRAGMENT_COLOR_MATERIAL_SGIX
0x8401
#
define
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
0x8402
#
define
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
0x8403
#
define
GL_MAX_FRAGMENT_LIGHTS_SGIX
0x8404
#
define
GL_MAX_ACTIVE_LIGHTS_SGIX
0x8405
#
define
GL_CURRENT_RASTER_NORMAL_SGIX
0x8406
#
define
GL_LIGHT_ENV_MODE_SGIX
0x8407
#
define
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
0x8408
#
define
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
0x8409
#
define
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
0x840A
#
define
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
0x840B
#
define
GL_FRAGMENT_LIGHT0_SGIX
0x840C
#
define
GL_FRAGMENT_LIGHT1_SGIX
0x840D
#
define
GL_FRAGMENT_LIGHT2_SGIX
0x840E
#
define
GL_FRAGMENT_LIGHT3_SGIX
0x840F
#
define
GL_FRAGMENT_LIGHT4_SGIX
0x8410
#
define
GL_FRAGMENT_LIGHT5_SGIX
0x8411
#
define
GL_FRAGMENT_LIGHT6_SGIX
0x8412
#
define
GL_FRAGMENT_LIGHT7_SGIX
0x8413
#
define
GL_RASTER_POSITION_UNCLIPPED_IBM
0x19262
#
define
GL_TEXTURE_LIGHTING_MODE_HP
0x8167
#
define
GL_TEXTURE_POST_SPECULAR_HP
0x8168
#
define
GL_TEXTURE_PRE_SPECULAR_HP
0x8169
#
define
GL_MAX_ELEMENTS_VERTICES_EXT
0x80E8
#
define
GL_MAX_ELEMENTS_INDICES_EXT
0x80E9
#
define
GL_PHONG_WIN
0x80EA
#
define
GL_PHONG_HINT_WIN
0x80EB
#
define
GL_FOG_SPECULAR_TEXTURE_WIN
0x80EC
#
define
GL_FRAGMENT_MATERIAL_EXT
0x8349
#
define
GL_FRAGMENT_NORMAL_EXT
0x834A
#
define
GL_FRAGMENT_COLOR_EXT
0x834C
#
define
GL_ATTENUATION_EXT
0x834D
#
define
GL_SHADOW_ATTENUATION_EXT
0x834E
#
define
GL_TEXTURE_APPLICATION_MODE_EXT
0x834F
#
define
GL_TEXTURE_LIGHT_EXT
0x8350
#
define
GL_TEXTURE_MATERIAL_FACE_EXT
0x8351
#
define
GL_TEXTURE_MATERIAL_PARAMETER_EXT
0x8352
#
define
GL_ALPHA_MIN_SGIX
0x8320
#
define
GL_ALPHA_MAX_SGIX
0x8321
#
define
GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
0x8184
#
define
GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
0x8185
#
define
GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX
0x8186
#
define
GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
0x8187
#
define
GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
0x8188
#
define
GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX
0x8189
#
define
GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX
0x818A
#
define
GL_BGR_EXT
0x80E0
#
define
GL_BGRA_EXT
0x80E1
#
define
GL_ASYNC_MARKER_SGIX
0x8329
#
define
GL_ASYNC_TEX_IMAGE_SGIX
0x835C
#
define
GL_ASYNC_DRAW_PIXELS_SGIX
0x835D
#
define
GL_ASYNC_READ_PIXELS_SGIX
0x835E
#
define
GL_MAX_ASYNC_TEX_IMAGE_SGIX
0x835F
#
define
GL_MAX_ASYNC_DRAW_PIXELS_SGIX
0x8360
#
define
GL_MAX_ASYNC_READ_PIXELS_SGIX
0x8361
#
define
GL_ASYNC_HISTOGRAM_SGIX
0x832C
#
define
GL_MAX_ASYNC_HISTOGRAM_SGIX
0x832D
#
define
GL_PARALLEL_ARRAYS_INTEL
0x83F4
#
define
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
0x83F5
#
define
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
0x83F6
#
define
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
0x83F7
#
define
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
0x83F8
#
define
GL_OCCLUSION_TEST_HP
0x8165
#
define
GL_OCCLUSION_TEST_RESULT_HP
0x8166
#
define
GL_PIXEL_TRANSFORM_2D_EXT
0x8330
#
define
GL_PIXEL_MAG_FILTER_EXT
0x8331
#
define
GL_PIXEL_MIN_FILTER_EXT
0x8332
#
define
GL_PIXEL_CUBIC_WEIGHT_EXT
0x8333
#
define
GL_CUBIC_EXT
0x8334
#
define
GL_AVERAGE_EXT
0x8335
#
define
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
0x8336
#
define
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
0x8337
#
define
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
0x8338
#
define
GL_SHARED_TEXTURE_PALETTE_EXT
0x81FB
#
define
GL_LIGHT_MODEL_COLOR_CONTROL_EXT
0x81F8
#
define
GL_SINGLE_COLOR_EXT
0x81F9
#
define
GL_SEPARATE_SPECULAR_COLOR_EXT
0x81FA
#
define
GL_COLOR_SUM_EXT
0x8458
#
define
GL_CURRENT_SECONDARY_COLOR_EXT
0x8459
#
define
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
0x845A
#
define
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
0x845B
#
define
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
0x845C
#
define
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
0x845D
#
define
GL_SECONDARY_COLOR_ARRAY_EXT
0x845E
#
define
GL_PERTURB_EXT
0x85AE
#
define
GL_TEXTURE_NORMAL_EXT
0x85AF
#
define
GL_FOG_COORDINATE_SOURCE_EXT
0x8450
#
define
GL_FOG_COORDINATE_EXT
0x8451
#
define
GL_FRAGMENT_DEPTH_EXT
0x8452
#
define
GL_CURRENT_FOG_COORDINATE_EXT
0x8453
#
define
GL_FOG_COORDINATE_ARRAY_TYPE_EXT
0x8454
#
define
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
0x8455
#
define
GL_FOG_COORDINATE_ARRAY_POINTER_EXT
0x8456
#
define
GL_FOG_COORDINATE_ARRAY_EXT
0x8457
#
define
GL_SCREEN_COORDINATES_REND
0x8490
#
define
GL_INVERTED_SCREEN_W_REND
0x8491
#
define
GL_TANGENT_ARRAY_EXT
0x8439
#
define
GL_BINORMAL_ARRAY_EXT
0x843A
#
define
GL_CURRENT_TANGENT_EXT
0x843B
#
define
GL_CURRENT_BINORMAL_EXT
0x843C
#
define
GL_TANGENT_ARRAY_TYPE_EXT
0x843E
#
define
GL_TANGENT_ARRAY_STRIDE_EXT
0x843F
#
define
GL_BINORMAL_ARRAY_TYPE_EXT
0x8440
#
define
GL_BINORMAL_ARRAY_STRIDE_EXT
0x8441
#
define
GL_TANGENT_ARRAY_POINTER_EXT
0x8442
#
define
GL_BINORMAL_ARRAY_POINTER_EXT
0x8443
#
define
GL_MAP1_TANGENT_EXT
0x8444
#
define
GL_MAP2_TANGENT_EXT
0x8445
#
define
GL_MAP1_BINORMAL_EXT
0x8446
#
define
GL_MAP2_BINORMAL_EXT
0x8447
#
define
GL_COMBINE_EXT
0x8570
#
define
GL_COMBINE_RGB_EXT
0x8571
#
define
GL_COMBINE_ALPHA_EXT
0x8572
#
define
GL_RGB_SCALE_EXT
0x8573
#
define
GL_ADD_SIGNED_EXT
0x8574
#
define
GL_INTERPOLATE_EXT
0x8575
#
define
GL_CONSTANT_EXT
0x8576
#
define
GL_PRIMARY_COLOR_EXT
0x8577
#
define
GL_PREVIOUS_EXT
0x8578
#
define
GL_SOURCE0_RGB_EXT
0x8580
#
define
GL_SOURCE1_RGB_EXT
0x8581
#
define
GL_SOURCE2_RGB_EXT
0x8582
#
define
GL_SOURCE0_ALPHA_EXT
0x8588
#
define
GL_SOURCE1_ALPHA_EXT
0x8589
#
define
GL_SOURCE2_ALPHA_EXT
0x858A
#
define
GL_OPERAND0_RGB_EXT
0x8590
#
define
GL_OPERAND1_RGB_EXT
0x8591
#
define
GL_OPERAND2_RGB_EXT
0x8592
#
define
GL_OPERAND0_ALPHA_EXT
0x8598
#
define
GL_OPERAND1_ALPHA_EXT
0x8599
#
define
GL_OPERAND2_ALPHA_EXT
0x859A
#
define
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
0x85B0
#
define
GL_TRANSFORM_HINT_APPLE
0x85B1
#
define
GL_FOG_SCALE_SGIX
0x81FC
#
define
GL_FOG_SCALE_VALUE_SGIX
0x81FD
#
define
GL_UNPACK_CONSTANT_DATA_SUNX
0x81D5
#
define
GL_TEXTURE_CONSTANT_DATA_SUNX
0x81D6
#
define
GL_GLOBAL_ALPHA_SUN
0x81D9
#
define
GL_GLOBAL_ALPHA_FACTOR_SUN
0x81DA
#
define
GL_RESTART_SUN
0x0001
#
define
GL_REPLACE_MIDDLE_SUN
0x0002
#
define
GL_REPLACE_OLDEST_SUN
0x0003
#
define
GL_TRIANGLE_LIST_SUN
0x81D7
#
define
GL_REPLACEMENT_CODE_SUN
0x81D8
#
define
GL_REPLACEMENT_CODE_ARRAY_SUN
0x85C0
#
define
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
0x85C1
#
define
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
0x85C2
#
define
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
0x85C3
#
define
GL_R1UI_V3F_SUN
0x85C4
#
define
GL_R1UI_C4UB_V3F_SUN
0x85C5
#
define
GL_R1UI_C3F_V3F_SUN
0x85C6
#
define
GL_R1UI_N3F_V3F_SUN
0x85C7
#
define
GL_R1UI_C4F_N3F_V3F_SUN
0x85C8
#
define
GL_R1UI_T2F_V3F_SUN
0x85C9
#
define
GL_R1UI_T2F_N3F_V3F_SUN
0x85CA
#
define
GL_R1UI_T2F_C4F_N3F_V3F_SUN
0x85CB
#
define
GL_BLEND_DST_RGB_EXT
0x80C8
#
define
GL_BLEND_SRC_RGB_EXT
0x80C9
#
define
GL_BLEND_DST_ALPHA_EXT
0x80CA
#
define
GL_BLEND_SRC_ALPHA_EXT
0x80CB
#
define
GL_RED_MIN_CLAMP_INGR
0x8560
#
define
GL_GREEN_MIN_CLAMP_INGR
0x8561
#
define
GL_BLUE_MIN_CLAMP_INGR
0x8562
#
define
GL_ALPHA_MIN_CLAMP_INGR
0x8563
#
define
GL_RED_MAX_CLAMP_INGR
0x8564
#
define
GL_GREEN_MAX_CLAMP_INGR
0x8565
#
define
GL_BLUE_MAX_CLAMP_INGR
0x8566
#
define
GL_ALPHA_MAX_CLAMP_INGR
0x8567
#
define
GL_INTERLACE_READ_INGR
0x8568
#
define
GL_INCR_WRAP_EXT
0x8507
#
define
GL_DECR_WRAP_EXT
0x8508
#
define
GL_422_EXT
0x80CC
#
define
GL_422_REV_EXT
0x80CD
#
define
GL_422_AVERAGE_EXT
0x80CE
#
define
GL_422_REV_AVERAGE_EXT
0x80CF
#
define
GL_NORMAL_MAP_NV
0x8511
#
define
GL_REFLECTION_MAP_NV
0x8512
#
define
GL_NORMAL_MAP_EXT
0x8511
#
define
GL_REFLECTION_MAP_EXT
0x8512
#
define
GL_TEXTURE_CUBE_MAP_EXT
0x8513
#
define
GL_TEXTURE_BINDING_CUBE_MAP_EXT
0x8514
#
define
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
0x8515
#
define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
0x8516
#
define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
0x8517
#
define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
0x8518
#
define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
0x8519
#
define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
0x851A
#
define
GL_PROXY_TEXTURE_CUBE_MAP_EXT
0x851B
#
define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
0x851C
#
define
GL_WRAP_BORDER_SUN
0x81D4
#
define
GL_MAX_TEXTURE_LOD_BIAS_EXT
0x84FD
#
define
GL_TEXTURE_FILTER_CONTROL_EXT
0x8500
#
define
GL_TEXTURE_LOD_BIAS_EXT
0x8501
#
define
GL_TEXTURE_MAX_ANISOTROPY_EXT
0x84FE
#
define
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
0x84FF
#
define
GL_MODELVIEW0_STACK_DEPTH_EXT
GL_MODELVIEW_STACK_DEPTH
#
define
GL_MODELVIEW1_STACK_DEPTH_EXT
0x8502
#
define
GL_MODELVIEW0_MATRIX_EXT
GL_MODELVIEW_MATRIX
#
define
GL_MODELVIEW1_MATRIX_EXT
0x8506
#
define
GL_VERTEX_WEIGHTING_EXT
0x8509
#
define
GL_MODELVIEW0_EXT
GL_MODELVIEW
#
define
GL_MODELVIEW1_EXT
0x850A
#
define
GL_CURRENT_VERTEX_WEIGHT_EXT
0x850B
#
define
GL_VERTEX_WEIGHT_ARRAY_EXT
0x850C
#
define
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
0x850D
#
define
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
0x850E
#
define
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
0x850F
#
define
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
0x8510
#
define
GL_MAX_SHININESS_NV
0x8504
#
define
GL_MAX_SPOT_EXPONENT_NV
0x8505
#
define
GL_VERTEX_ARRAY_RANGE_NV
0x851D
#
define
GL_VERTEX_ARRAY_RANGE_LENGTH_NV
0x851E
#
define
GL_VERTEX_ARRAY_RANGE_VALID_NV
0x851F
#
define
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
0x8520
#
define
GL_VERTEX_ARRAY_RANGE_POINTER_NV
0x8521
#
define
GL_REGISTER_COMBINERS_NV
0x8522
#
define
GL_VARIABLE_A_NV
0x8523
#
define
GL_VARIABLE_B_NV
0x8524
#
define
GL_VARIABLE_C_NV
0x8525
#
define
GL_VARIABLE_D_NV
0x8526
#
define
GL_VARIABLE_E_NV
0x8527
#
define
GL_VARIABLE_F_NV
0x8528
#
define
GL_VARIABLE_G_NV
0x8529
#
define
GL_CONSTANT_COLOR0_NV
0x852A
#
define
GL_CONSTANT_COLOR1_NV
0x852B
#
define
GL_PRIMARY_COLOR_NV
0x852C
#
define
GL_SECONDARY_COLOR_NV
0x852D
#
define
GL_SPARE0_NV
0x852E
#
define
GL_SPARE1_NV
0x852F
#
define
GL_DISCARD_NV
0x8530
#
define
GL_E_TIMES_F_NV
0x8531
#
define
GL_SPARE0_PLUS_SECONDARY_COLOR_NV
0x8532
#
define
GL_UNSIGNED_IDENTITY_NV
0x8536
#
define
GL_UNSIGNED_INVERT_NV
0x8537
#
define
GL_EXPAND_NORMAL_NV
0x8538
#
define
GL_EXPAND_NEGATE_NV
0x8539
#
define
GL_HALF_BIAS_NORMAL_NV
0x853A
#
define
GL_HALF_BIAS_NEGATE_NV
0x853B
#
define
GL_SIGNED_IDENTITY_NV
0x853C
#
define
GL_SIGNED_NEGATE_NV
0x853D
#
define
GL_SCALE_BY_TWO_NV
0x853E
#
define
GL_SCALE_BY_FOUR_NV
0x853F
#
define
GL_SCALE_BY_ONE_HALF_NV
0x8540
#
define
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
0x8541
#
define
GL_COMBINER_INPUT_NV
0x8542
#
define
GL_COMBINER_MAPPING_NV
0x8543
#
define
GL_COMBINER_COMPONENT_USAGE_NV
0x8544
#
define
GL_COMBINER_AB_DOT_PRODUCT_NV
0x8545
#
define
GL_COMBINER_CD_DOT_PRODUCT_NV
0x8546
#
define
GL_COMBINER_MUX_SUM_NV
0x8547
#
define
GL_COMBINER_SCALE_NV
0x8548
#
define
GL_COMBINER_BIAS_NV
0x8549
#
define
GL_COMBINER_AB_OUTPUT_NV
0x854A
#
define
GL_COMBINER_CD_OUTPUT_NV
0x854B
#
define
GL_COMBINER_SUM_OUTPUT_NV
0x854C
#
define
GL_MAX_GENERAL_COMBINERS_NV
0x854D
#
define
GL_NUM_GENERAL_COMBINERS_NV
0x854E
#
define
GL_COLOR_SUM_CLAMP_NV
0x854F
#
define
GL_COMBINER0_NV
0x8550
#
define
GL_COMBINER1_NV
0x8551
#
define
GL_COMBINER2_NV
0x8552
#
define
GL_COMBINER3_NV
0x8553
#
define
GL_COMBINER4_NV
0x8554
#
define
GL_COMBINER5_NV
0x8555
#
define
GL_COMBINER6_NV
0x8556
#
define
GL_COMBINER7_NV
0x8557
#
define
GL_FOG_DISTANCE_MODE_NV
0x855A
#
define
GL_EYE_RADIAL_NV
0x855B
#
define
GL_EYE_PLANE_ABSOLUTE_NV
0x855C
#
define
GL_EMBOSS_LIGHT_NV
0x855D
#
define
GL_EMBOSS_CONSTANT_NV
0x855E
#
define
GL_EMBOSS_MAP_NV
0x855F
#
define
GL_COMBINE4_NV
0x8503
#
define
GL_SOURCE3_RGB_NV
0x8583
#
define
GL_SOURCE3_ALPHA_NV
0x858B
#
define
GL_OPERAND3_RGB_NV
0x8593
#
define
GL_OPERAND3_ALPHA_NV
0x859B
#
define
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
0x83F0
#
define
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
0x83F1
#
define
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
0x83F2
#
define
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
0x83F3
#
define
GL_CULL_VERTEX_IBM
103050
#
define
GL_VERTEX_ARRAY_LIST_IBM
103070
#
define
GL_NORMAL_ARRAY_LIST_IBM
103071
#
define
GL_COLOR_ARRAY_LIST_IBM
103072
#
define
GL_INDEX_ARRAY_LIST_IBM
103073
#
define
GL_TEXTURE_COORD_ARRAY_LIST_IBM
103074
#
define
GL_EDGE_FLAG_ARRAY_LIST_IBM
103075
#
define
GL_FOG_COORDINATE_ARRAY_LIST_IBM
103076
#
define
GL_SECONDARY_COLOR_ARRAY_LIST_IBM
103077
#
define
GL_VERTEX_ARRAY_LIST_STRIDE_IBM
103080
#
define
GL_NORMAL_ARRAY_LIST_STRIDE_IBM
103081
#
define
GL_COLOR_ARRAY_LIST_STRIDE_IBM
103082
#
define
GL_INDEX_ARRAY_LIST_STRIDE_IBM
103083
#
define
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
103084
#
define
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
103085
#
define
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
103086
#
define
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
103087
#
define
GL_PACK_SUBSAMPLE_RATE_SGIX
0x85A0
#
define
GL_UNPACK_SUBSAMPLE_RATE_SGIX
0x85A1
#
define
GL_PIXEL_SUBSAMPLE_4444_SGIX
0x85A2
#
define
GL_PIXEL_SUBSAMPLE_2424_SGIX
0x85A3
#
define
GL_PIXEL_SUBSAMPLE_4242_SGIX
0x85A4
#
define
GL_YCRCB_SGIX
0x8318
#
define
GL_YCRCBA_SGIX
0x8319
#
define
GL_DEPTH_PASS_INSTRUMENT_SGIX
0x8310
#
define
GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
0x8311
#