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ReactOS 0.4.16-dev-2298-gcac013a
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#include <stddef.h>#include <inttypes.h>

Go to the source code of this file.
Functions | |
| typedef | void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red |
| typedef | GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id) |
| typedef | GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void) |
| typedef | GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program |
| typedef | GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname) |
| typedef | GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target) |
| typedef | GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition |
| typedef | GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program |
| typedef | GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(GLvoid *vdpSurface |
| typedef | GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path |
| typedef | GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture) |
| #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
| #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
| #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 |
| #define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING |
| #define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING |
| #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
| #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING |
| #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT |
| #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B |
| #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
| #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 |
| #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 |
| #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
| #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD |
| #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 |
| #define GL_MODELVIEW0_EXT GL_MODELVIEW |
| #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX |
| #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH |
| #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
| #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
| #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
| #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
| #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
| #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 |
| #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C |
| #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 |
| #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
| #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED |
| #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 |
| #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
| #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
| typedef GLuint GLuint64EXT address |
| typedef GLhandleARB attachedObj |
| typedef GLenum attachment |
| typedef GLuint64EXT GLuint beginPresentTimeId |
| typedef GLenum binaryFormat |
| typedef GLuint bufferIndex |
| typedef GLuint GLuint64EXT* capture_time |
| typedef GLsizei GLenum* categories |
| typedef GLenum GLenum colorFormat |
| typedef GLuint colorNumber |
| typedef GLsizei commandStart |
| typedef GLsizei GLsizei commandsToDelete |
| typedef GLenum GLint components |
| typedef GLsizei coordStart |
| typedef GLenum GLsizei coverageSamples |
| typedef GLenum dfactorRGB |
| typedef GLint drawbuffer |
| typedef GLintptr external_sync |