ReactOS 0.4.16-dev-178-g8ba6102
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#include <stddef.h>
#include <inttypes.h>
Go to the source code of this file.
Functions | |
typedef | void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red |
typedef | GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id) |
typedef | GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void) |
typedef | GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program |
typedef | GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname) |
typedef | GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target) |
typedef | GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition |
typedef | GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program |
typedef | GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(GLvoid *vdpSurface |
typedef | GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path |
typedef | GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture) |
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 |
#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING |
#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING |
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING |
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT |
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B |
#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 |
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 |
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 |
#define GL_MODELVIEW0_EXT GL_MODELVIEW |
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX |
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH |
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 |
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C |
#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 |
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE |
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 |
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
typedef GLuint GLuint64EXT address |
typedef GLhandleARB attachedObj |
typedef GLenum attachment |
typedef GLuint64EXT GLuint beginPresentTimeId |
typedef GLenum binaryFormat |
typedef GLuint bufferIndex |
typedef GLuint GLuint64EXT* capture_time |
typedef GLsizei GLenum* categories |
typedef GLenum GLenum colorFormat |
typedef GLuint colorNumber |
typedef GLsizei commandStart |
typedef GLsizei GLsizei commandsToDelete |
typedef GLenum GLint components |
typedef GLsizei coordStart |
typedef GLenum GLsizei coverageSamples |
typedef GLenum dfactorRGB |
typedef GLint drawbuffer |
typedef GLintptr external_sync |
typedef GLenum const GLvoid GLbitfield GLuint firstGlyph |
typedef GLuint firstPathName |
typedef GLintptr GLbitfield flags |
typedef GLenum fontTarget |
typedef GLuint GLenum frame_region |
typedef GLuint framebuffer |
typedef GLuint * framebuffers |
static PVECTORED_EXCEPTION_HANDLER func |
typedef const GLvoid* getProcAddress |
{ ... } ::GLhandleARB |
typedef int64_t GLint64EXT |
{ ... } ::GLintptr |
typedef ptrdiff_t GLintptrARB |
typedef ptrdiff_t GLsizeiptr |
typedef ptrdiff_t GLsizeiptrARB |
{ ... } ::GLuint64 |
typedef uint64_t GLuint64EXT |
{ ... } ::GLvdpauSurfaceNV |
typedef GLsizei groupsSize |
typedef GLint GLint* maxActiveCounters |
typedef GLuint64EXT minPresentTime |
typedef GLsizei GLsizei numSegments |
typedef GLenum GLsizei numTextureNames |
typedef GLsizei GLenum pathNameType |
typedef GLvoid *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
typedef GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) |
typedef GLenum precisiontype |
typedef GLuint64EXT GLuint GLuint presentDurationId |
typedef GLuint GLintptr readOffset |
typedef GLuint renderbuffer |
typedef GLuint * renderbuffers |
typedef GLenum GLenum renderbuffertarget |
typedef GLuint* sequence_num |
typedef GLenum GLenum sfactorAlpha |
typedef GLenum shadertype |
typedef GLbitfield stages |
typedef GLsizei startSegment |
typedef GLuint stencilClearTag |
typedef GLenum storagetype |
typedef const GLvdpauSurfaceNV * surfaces |
typedef GLbitfield GLuint64 timeout |
typedef GLuint GLuint uniformBlockBinding |
typedef GLuint uniformBlockIndex |
typedef GLsizei uniformCount |
typedef GLuint uniformIndex |
typedef const GLuint64EXT* v |
typedef GLuint64EXT GLuint64EXT GLuint64EXT GLuint64EXT w |
typedef GLuint writeBuffer |
typedef GLenum writeTarget |
typedef GLuint64EXT GLuint64EXT GLuint64EXT z |
typedef GLhandleARB | ( | APIENTRYP | PFNGLGETHANDLEARBPROC | ) |
typedef GLvdpauSurfaceNV | ( | APIENTRYP | PFNGLVDPAUREGISTERVIDEOSURFACENVPROC | ) |