ReactOS 0.4.16-dev-2-g02a6913
glext.h
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1#ifndef __glext_h_
2#define __glext_h_
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2007-2012 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30
31/* Header file version number, required by OpenGL ABI for Linux */
32/* glext.h last updated $Date: 2012-06-18 11:26:35 -0700 (Mon, 18 Jun 2012) $ */
33/* Current version at http://www.opengl.org/registry/ */
34#define GL_GLEXT_VERSION 82
35/* Function declaration macros - to move into glplatform.h */
36
37#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
38#define WIN32_LEAN_AND_MEAN 1
39#include <windows.h>
40#endif
41
42#ifndef APIENTRY
43#define APIENTRY
44#endif
45#ifndef APIENTRYP
46#define APIENTRYP APIENTRY *
47#endif
48#ifndef GLAPI
49#define GLAPI extern
50#endif
51
52/*************************************************************/
53
54#ifndef GL_VERSION_1_2
55#define GL_UNSIGNED_BYTE_3_3_2 0x8032
56#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
57#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
58#define GL_UNSIGNED_INT_8_8_8_8 0x8035
59#define GL_UNSIGNED_INT_10_10_10_2 0x8036
60#define GL_TEXTURE_BINDING_3D 0x806A
61#define GL_PACK_SKIP_IMAGES 0x806B
62#define GL_PACK_IMAGE_HEIGHT 0x806C
63#define GL_UNPACK_SKIP_IMAGES 0x806D
64#define GL_UNPACK_IMAGE_HEIGHT 0x806E
65#define GL_TEXTURE_3D 0x806F
66#define GL_PROXY_TEXTURE_3D 0x8070
67#define GL_TEXTURE_DEPTH 0x8071
68#define GL_TEXTURE_WRAP_R 0x8072
69#define GL_MAX_3D_TEXTURE_SIZE 0x8073
70#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
71#define GL_UNSIGNED_SHORT_5_6_5 0x8363
72#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
73#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
74#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
75#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
76#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
77#define GL_BGR 0x80E0
78#define GL_BGRA 0x80E1
79#define GL_MAX_ELEMENTS_VERTICES 0x80E8
80#define GL_MAX_ELEMENTS_INDICES 0x80E9
81#define GL_CLAMP_TO_EDGE 0x812F
82#define GL_TEXTURE_MIN_LOD 0x813A
83#define GL_TEXTURE_MAX_LOD 0x813B
84#define GL_TEXTURE_BASE_LEVEL 0x813C
85#define GL_TEXTURE_MAX_LEVEL 0x813D
86#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
87#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
88#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
89#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
90#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
91#endif
92
93#ifndef GL_VERSION_1_2_DEPRECATED
94#define GL_RESCALE_NORMAL 0x803A
95#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
96#define GL_SINGLE_COLOR 0x81F9
97#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
98#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
99#endif
100
101#ifndef GL_ARB_imaging
102#define GL_CONSTANT_COLOR 0x8001
103#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
104#define GL_CONSTANT_ALPHA 0x8003
105#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
106#define GL_BLEND_COLOR 0x8005
107#define GL_FUNC_ADD 0x8006
108#define GL_MIN 0x8007
109#define GL_MAX 0x8008
110#define GL_BLEND_EQUATION 0x8009
111#define GL_FUNC_SUBTRACT 0x800A
112#define GL_FUNC_REVERSE_SUBTRACT 0x800B
113#endif
114
115#ifndef GL_ARB_imaging_DEPRECATED
116#define GL_CONVOLUTION_1D 0x8010
117#define GL_CONVOLUTION_2D 0x8011
118#define GL_SEPARABLE_2D 0x8012
119#define GL_CONVOLUTION_BORDER_MODE 0x8013
120#define GL_CONVOLUTION_FILTER_SCALE 0x8014
121#define GL_CONVOLUTION_FILTER_BIAS 0x8015
122#define GL_REDUCE 0x8016
123#define GL_CONVOLUTION_FORMAT 0x8017
124#define GL_CONVOLUTION_WIDTH 0x8018
125#define GL_CONVOLUTION_HEIGHT 0x8019
126#define GL_MAX_CONVOLUTION_WIDTH 0x801A
127#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
128#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
129#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
130#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
131#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
132#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
133#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
134#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
135#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
136#define GL_HISTOGRAM 0x8024
137#define GL_PROXY_HISTOGRAM 0x8025
138#define GL_HISTOGRAM_WIDTH 0x8026
139#define GL_HISTOGRAM_FORMAT 0x8027
140#define GL_HISTOGRAM_RED_SIZE 0x8028
141#define GL_HISTOGRAM_GREEN_SIZE 0x8029
142#define GL_HISTOGRAM_BLUE_SIZE 0x802A
143#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
144#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
145#define GL_HISTOGRAM_SINK 0x802D
146#define GL_MINMAX 0x802E
147#define GL_MINMAX_FORMAT 0x802F
148#define GL_MINMAX_SINK 0x8030
149#define GL_TABLE_TOO_LARGE 0x8031
150#define GL_COLOR_MATRIX 0x80B1
151#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
152#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
153#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
154#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
155#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
156#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
157#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
158#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
159#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
160#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
161#define GL_COLOR_TABLE 0x80D0
162#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
163#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
164#define GL_PROXY_COLOR_TABLE 0x80D3
165#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
166#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
167#define GL_COLOR_TABLE_SCALE 0x80D6
168#define GL_COLOR_TABLE_BIAS 0x80D7
169#define GL_COLOR_TABLE_FORMAT 0x80D8
170#define GL_COLOR_TABLE_WIDTH 0x80D9
171#define GL_COLOR_TABLE_RED_SIZE 0x80DA
172#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
173#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
174#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
175#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
176#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
177#define GL_CONSTANT_BORDER 0x8151
178#define GL_REPLICATE_BORDER 0x8153
179#define GL_CONVOLUTION_BORDER_COLOR 0x8154
180#endif
181
182#ifndef GL_VERSION_1_3
183#define GL_TEXTURE0 0x84C0
184#define GL_TEXTURE1 0x84C1
185#define GL_TEXTURE2 0x84C2
186#define GL_TEXTURE3 0x84C3
187#define GL_TEXTURE4 0x84C4
188#define GL_TEXTURE5 0x84C5
189#define GL_TEXTURE6 0x84C6
190#define GL_TEXTURE7 0x84C7
191#define GL_TEXTURE8 0x84C8
192#define GL_TEXTURE9 0x84C9
193#define GL_TEXTURE10 0x84CA
194#define GL_TEXTURE11 0x84CB
195#define GL_TEXTURE12 0x84CC
196#define GL_TEXTURE13 0x84CD
197#define GL_TEXTURE14 0x84CE
198#define GL_TEXTURE15 0x84CF
199#define GL_TEXTURE16 0x84D0
200#define GL_TEXTURE17 0x84D1
201#define GL_TEXTURE18 0x84D2
202#define GL_TEXTURE19 0x84D3
203#define GL_TEXTURE20 0x84D4
204#define GL_TEXTURE21 0x84D5
205#define GL_TEXTURE22 0x84D6
206#define GL_TEXTURE23 0x84D7
207#define GL_TEXTURE24 0x84D8
208#define GL_TEXTURE25 0x84D9
209#define GL_TEXTURE26 0x84DA
210#define GL_TEXTURE27 0x84DB
211#define GL_TEXTURE28 0x84DC
212#define GL_TEXTURE29 0x84DD
213#define GL_TEXTURE30 0x84DE
214#define GL_TEXTURE31 0x84DF
215#define GL_ACTIVE_TEXTURE 0x84E0
216#define GL_MULTISAMPLE 0x809D
217#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
218#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
219#define GL_SAMPLE_COVERAGE 0x80A0
220#define GL_SAMPLE_BUFFERS 0x80A8
221#define GL_SAMPLES 0x80A9
222#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
223#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
224#define GL_TEXTURE_CUBE_MAP 0x8513
225#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
226#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
227#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
228#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
229#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
230#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
231#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
232#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
233#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
234#define GL_COMPRESSED_RGB 0x84ED
235#define GL_COMPRESSED_RGBA 0x84EE
236#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
237#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
238#define GL_TEXTURE_COMPRESSED 0x86A1
239#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
240#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
241#define GL_CLAMP_TO_BORDER 0x812D
242#endif
243
244#ifndef GL_VERSION_1_3_DEPRECATED
245#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
246#define GL_MAX_TEXTURE_UNITS 0x84E2
247#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
248#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
249#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
250#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
251#define GL_MULTISAMPLE_BIT 0x20000000
252#define GL_NORMAL_MAP 0x8511
253#define GL_REFLECTION_MAP 0x8512
254#define GL_COMPRESSED_ALPHA 0x84E9
255#define GL_COMPRESSED_LUMINANCE 0x84EA
256#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
257#define GL_COMPRESSED_INTENSITY 0x84EC
258#define GL_COMBINE 0x8570
259#define GL_COMBINE_RGB 0x8571
260#define GL_COMBINE_ALPHA 0x8572
261#define GL_SOURCE0_RGB 0x8580
262#define GL_SOURCE1_RGB 0x8581
263#define GL_SOURCE2_RGB 0x8582
264#define GL_SOURCE0_ALPHA 0x8588
265#define GL_SOURCE1_ALPHA 0x8589
266#define GL_SOURCE2_ALPHA 0x858A
267#define GL_OPERAND0_RGB 0x8590
268#define GL_OPERAND1_RGB 0x8591
269#define GL_OPERAND2_RGB 0x8592
270#define GL_OPERAND0_ALPHA 0x8598
271#define GL_OPERAND1_ALPHA 0x8599
272#define GL_OPERAND2_ALPHA 0x859A
273#define GL_RGB_SCALE 0x8573
274#define GL_ADD_SIGNED 0x8574
275#define GL_INTERPOLATE 0x8575
276#define GL_SUBTRACT 0x84E7
277#define GL_CONSTANT 0x8576
278#define GL_PRIMARY_COLOR 0x8577
279#define GL_PREVIOUS 0x8578
280#define GL_DOT3_RGB 0x86AE
281#define GL_DOT3_RGBA 0x86AF
282#endif
283
284#ifndef GL_VERSION_1_4
285#define GL_BLEND_DST_RGB 0x80C8
286#define GL_BLEND_SRC_RGB 0x80C9
287#define GL_BLEND_DST_ALPHA 0x80CA
288#define GL_BLEND_SRC_ALPHA 0x80CB
289#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
290#define GL_DEPTH_COMPONENT16 0x81A5
291#define GL_DEPTH_COMPONENT24 0x81A6
292#define GL_DEPTH_COMPONENT32 0x81A7
293#define GL_MIRRORED_REPEAT 0x8370
294#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
295#define GL_TEXTURE_LOD_BIAS 0x8501
296#define GL_INCR_WRAP 0x8507
297#define GL_DECR_WRAP 0x8508
298#define GL_TEXTURE_DEPTH_SIZE 0x884A
299#define GL_TEXTURE_COMPARE_MODE 0x884C
300#define GL_TEXTURE_COMPARE_FUNC 0x884D
301#endif
302
303#ifndef GL_VERSION_1_4_DEPRECATED
304#define GL_POINT_SIZE_MIN 0x8126
305#define GL_POINT_SIZE_MAX 0x8127
306#define GL_POINT_DISTANCE_ATTENUATION 0x8129
307#define GL_GENERATE_MIPMAP 0x8191
308#define GL_GENERATE_MIPMAP_HINT 0x8192
309#define GL_FOG_COORDINATE_SOURCE 0x8450
310#define GL_FOG_COORDINATE 0x8451
311#define GL_FRAGMENT_DEPTH 0x8452
312#define GL_CURRENT_FOG_COORDINATE 0x8453
313#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
314#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
315#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
316#define GL_FOG_COORDINATE_ARRAY 0x8457
317#define GL_COLOR_SUM 0x8458
318#define GL_CURRENT_SECONDARY_COLOR 0x8459
319#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
320#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
321#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
322#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
323#define GL_SECONDARY_COLOR_ARRAY 0x845E
324#define GL_TEXTURE_FILTER_CONTROL 0x8500
325#define GL_DEPTH_TEXTURE_MODE 0x884B
326#define GL_COMPARE_R_TO_TEXTURE 0x884E
327#endif
328
329#ifndef GL_VERSION_1_5
330#define GL_BUFFER_SIZE 0x8764
331#define GL_BUFFER_USAGE 0x8765
332#define GL_QUERY_COUNTER_BITS 0x8864
333#define GL_CURRENT_QUERY 0x8865
334#define GL_QUERY_RESULT 0x8866
335#define GL_QUERY_RESULT_AVAILABLE 0x8867
336#define GL_ARRAY_BUFFER 0x8892
337#define GL_ELEMENT_ARRAY_BUFFER 0x8893
338#define GL_ARRAY_BUFFER_BINDING 0x8894
339#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
340#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
341#define GL_READ_ONLY 0x88B8
342#define GL_WRITE_ONLY 0x88B9
343#define GL_READ_WRITE 0x88BA
344#define GL_BUFFER_ACCESS 0x88BB
345#define GL_BUFFER_MAPPED 0x88BC
346#define GL_BUFFER_MAP_POINTER 0x88BD
347#define GL_STREAM_DRAW 0x88E0
348#define GL_STREAM_READ 0x88E1
349#define GL_STREAM_COPY 0x88E2
350#define GL_STATIC_DRAW 0x88E4
351#define GL_STATIC_READ 0x88E5
352#define GL_STATIC_COPY 0x88E6
353#define GL_DYNAMIC_DRAW 0x88E8
354#define GL_DYNAMIC_READ 0x88E9
355#define GL_DYNAMIC_COPY 0x88EA
356#define GL_SAMPLES_PASSED 0x8914
357#endif
358
359#ifndef GL_VERSION_1_5_DEPRECATED
360#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
361#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
362#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
363#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
364#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
365#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
366#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
367#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
368#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
369#define GL_FOG_COORD_SRC 0x8450
370#define GL_FOG_COORD 0x8451
371#define GL_CURRENT_FOG_COORD 0x8453
372#define GL_FOG_COORD_ARRAY_TYPE 0x8454
373#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
374#define GL_FOG_COORD_ARRAY_POINTER 0x8456
375#define GL_FOG_COORD_ARRAY 0x8457
376#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
377#define GL_SRC0_RGB 0x8580
378#define GL_SRC1_RGB 0x8581
379#define GL_SRC2_RGB 0x8582
380#define GL_SRC0_ALPHA 0x8588
381#define GL_SRC1_ALPHA 0x8589
382#define GL_SRC2_ALPHA 0x858A
383#endif
384
385#ifndef GL_VERSION_2_0
386#define GL_BLEND_EQUATION_RGB 0x8009
387#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
388#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
389#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
390#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
391#define GL_CURRENT_VERTEX_ATTRIB 0x8626
392#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
393#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
394#define GL_STENCIL_BACK_FUNC 0x8800
395#define GL_STENCIL_BACK_FAIL 0x8801
396#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
397#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
398#define GL_MAX_DRAW_BUFFERS 0x8824
399#define GL_DRAW_BUFFER0 0x8825
400#define GL_DRAW_BUFFER1 0x8826
401#define GL_DRAW_BUFFER2 0x8827
402#define GL_DRAW_BUFFER3 0x8828
403#define GL_DRAW_BUFFER4 0x8829
404#define GL_DRAW_BUFFER5 0x882A
405#define GL_DRAW_BUFFER6 0x882B
406#define GL_DRAW_BUFFER7 0x882C
407#define GL_DRAW_BUFFER8 0x882D
408#define GL_DRAW_BUFFER9 0x882E
409#define GL_DRAW_BUFFER10 0x882F
410#define GL_DRAW_BUFFER11 0x8830
411#define GL_DRAW_BUFFER12 0x8831
412#define GL_DRAW_BUFFER13 0x8832
413#define GL_DRAW_BUFFER14 0x8833
414#define GL_DRAW_BUFFER15 0x8834
415#define GL_BLEND_EQUATION_ALPHA 0x883D
416#define GL_MAX_VERTEX_ATTRIBS 0x8869
417#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
418#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
419#define GL_FRAGMENT_SHADER 0x8B30
420#define GL_VERTEX_SHADER 0x8B31
421#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
422#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
423#define GL_MAX_VARYING_FLOATS 0x8B4B
424#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
425#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
426#define GL_SHADER_TYPE 0x8B4F
427#define GL_FLOAT_VEC2 0x8B50
428#define GL_FLOAT_VEC3 0x8B51
429#define GL_FLOAT_VEC4 0x8B52
430#define GL_INT_VEC2 0x8B53
431#define GL_INT_VEC3 0x8B54
432#define GL_INT_VEC4 0x8B55
433#define GL_BOOL 0x8B56
434#define GL_BOOL_VEC2 0x8B57
435#define GL_BOOL_VEC3 0x8B58
436#define GL_BOOL_VEC4 0x8B59
437#define GL_FLOAT_MAT2 0x8B5A
438#define GL_FLOAT_MAT3 0x8B5B
439#define GL_FLOAT_MAT4 0x8B5C
440#define GL_SAMPLER_1D 0x8B5D
441#define GL_SAMPLER_2D 0x8B5E
442#define GL_SAMPLER_3D 0x8B5F
443#define GL_SAMPLER_CUBE 0x8B60
444#define GL_SAMPLER_1D_SHADOW 0x8B61
445#define GL_SAMPLER_2D_SHADOW 0x8B62
446#define GL_DELETE_STATUS 0x8B80
447#define GL_COMPILE_STATUS 0x8B81
448#define GL_LINK_STATUS 0x8B82
449#define GL_VALIDATE_STATUS 0x8B83
450#define GL_INFO_LOG_LENGTH 0x8B84
451#define GL_ATTACHED_SHADERS 0x8B85
452#define GL_ACTIVE_UNIFORMS 0x8B86
453#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
454#define GL_SHADER_SOURCE_LENGTH 0x8B88
455#define GL_ACTIVE_ATTRIBUTES 0x8B89
456#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
457#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
458#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
459#define GL_CURRENT_PROGRAM 0x8B8D
460#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
461#define GL_LOWER_LEFT 0x8CA1
462#define GL_UPPER_LEFT 0x8CA2
463#define GL_STENCIL_BACK_REF 0x8CA3
464#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
465#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
466#endif
467
468#ifndef GL_VERSION_2_0_DEPRECATED
469#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
470#define GL_POINT_SPRITE 0x8861
471#define GL_COORD_REPLACE 0x8862
472#define GL_MAX_TEXTURE_COORDS 0x8871
473#endif
474
475#ifndef GL_VERSION_2_1
476#define GL_PIXEL_PACK_BUFFER 0x88EB
477#define GL_PIXEL_UNPACK_BUFFER 0x88EC
478#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
479#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
480#define GL_FLOAT_MAT2x3 0x8B65
481#define GL_FLOAT_MAT2x4 0x8B66
482#define GL_FLOAT_MAT3x2 0x8B67
483#define GL_FLOAT_MAT3x4 0x8B68
484#define GL_FLOAT_MAT4x2 0x8B69
485#define GL_FLOAT_MAT4x3 0x8B6A
486#define GL_SRGB 0x8C40
487#define GL_SRGB8 0x8C41
488#define GL_SRGB_ALPHA 0x8C42
489#define GL_SRGB8_ALPHA8 0x8C43
490#define GL_COMPRESSED_SRGB 0x8C48
491#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
492#endif
493
494#ifndef GL_VERSION_2_1_DEPRECATED
495#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
496#define GL_SLUMINANCE_ALPHA 0x8C44
497#define GL_SLUMINANCE8_ALPHA8 0x8C45
498#define GL_SLUMINANCE 0x8C46
499#define GL_SLUMINANCE8 0x8C47
500#define GL_COMPRESSED_SLUMINANCE 0x8C4A
501#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
502#endif
503
504#ifndef GL_VERSION_3_0
505#define GL_COMPARE_REF_TO_TEXTURE 0x884E
506#define GL_CLIP_DISTANCE0 0x3000
507#define GL_CLIP_DISTANCE1 0x3001
508#define GL_CLIP_DISTANCE2 0x3002
509#define GL_CLIP_DISTANCE3 0x3003
510#define GL_CLIP_DISTANCE4 0x3004
511#define GL_CLIP_DISTANCE5 0x3005
512#define GL_CLIP_DISTANCE6 0x3006
513#define GL_CLIP_DISTANCE7 0x3007
514#define GL_MAX_CLIP_DISTANCES 0x0D32
515#define GL_MAJOR_VERSION 0x821B
516#define GL_MINOR_VERSION 0x821C
517#define GL_NUM_EXTENSIONS 0x821D
518#define GL_CONTEXT_FLAGS 0x821E
519#define GL_COMPRESSED_RED 0x8225
520#define GL_COMPRESSED_RG 0x8226
521#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
522#define GL_RGBA32F 0x8814
523#define GL_RGB32F 0x8815
524#define GL_RGBA16F 0x881A
525#define GL_RGB16F 0x881B
526#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
527#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
528#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
529#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
530#define GL_CLAMP_READ_COLOR 0x891C
531#define GL_FIXED_ONLY 0x891D
532#define GL_MAX_VARYING_COMPONENTS 0x8B4B
533#define GL_TEXTURE_1D_ARRAY 0x8C18
534#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
535#define GL_TEXTURE_2D_ARRAY 0x8C1A
536#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
537#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
538#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
539#define GL_R11F_G11F_B10F 0x8C3A
540#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
541#define GL_RGB9_E5 0x8C3D
542#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
543#define GL_TEXTURE_SHARED_SIZE 0x8C3F
544#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
545#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
546#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
547#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
548#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
549#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
550#define GL_PRIMITIVES_GENERATED 0x8C87
551#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
552#define GL_RASTERIZER_DISCARD 0x8C89
553#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
554#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
555#define GL_INTERLEAVED_ATTRIBS 0x8C8C
556#define GL_SEPARATE_ATTRIBS 0x8C8D
557#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
558#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
559#define GL_RGBA32UI 0x8D70
560#define GL_RGB32UI 0x8D71
561#define GL_RGBA16UI 0x8D76
562#define GL_RGB16UI 0x8D77
563#define GL_RGBA8UI 0x8D7C
564#define GL_RGB8UI 0x8D7D
565#define GL_RGBA32I 0x8D82
566#define GL_RGB32I 0x8D83
567#define GL_RGBA16I 0x8D88
568#define GL_RGB16I 0x8D89
569#define GL_RGBA8I 0x8D8E
570#define GL_RGB8I 0x8D8F
571#define GL_RED_INTEGER 0x8D94
572#define GL_GREEN_INTEGER 0x8D95
573#define GL_BLUE_INTEGER 0x8D96
574#define GL_RGB_INTEGER 0x8D98
575#define GL_RGBA_INTEGER 0x8D99
576#define GL_BGR_INTEGER 0x8D9A
577#define GL_BGRA_INTEGER 0x8D9B
578#define GL_SAMPLER_1D_ARRAY 0x8DC0
579#define GL_SAMPLER_2D_ARRAY 0x8DC1
580#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
581#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
582#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
583#define GL_UNSIGNED_INT_VEC2 0x8DC6
584#define GL_UNSIGNED_INT_VEC3 0x8DC7
585#define GL_UNSIGNED_INT_VEC4 0x8DC8
586#define GL_INT_SAMPLER_1D 0x8DC9
587#define GL_INT_SAMPLER_2D 0x8DCA
588#define GL_INT_SAMPLER_3D 0x8DCB
589#define GL_INT_SAMPLER_CUBE 0x8DCC
590#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
591#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
592#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
593#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
594#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
595#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
596#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
597#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
598#define GL_QUERY_WAIT 0x8E13
599#define GL_QUERY_NO_WAIT 0x8E14
600#define GL_QUERY_BY_REGION_WAIT 0x8E15
601#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
602#define GL_BUFFER_ACCESS_FLAGS 0x911F
603#define GL_BUFFER_MAP_LENGTH 0x9120
604#define GL_BUFFER_MAP_OFFSET 0x9121
605/* Reuse tokens from ARB_depth_buffer_float */
606/* reuse GL_DEPTH_COMPONENT32F */
607/* reuse GL_DEPTH32F_STENCIL8 */
608/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
609/* Reuse tokens from ARB_framebuffer_object */
610/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
611/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
612/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
613/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
614/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
615/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
616/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
617/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
618/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
619/* reuse GL_FRAMEBUFFER_DEFAULT */
620/* reuse GL_FRAMEBUFFER_UNDEFINED */
621/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
622/* reuse GL_INDEX */
623/* reuse GL_MAX_RENDERBUFFER_SIZE */
624/* reuse GL_DEPTH_STENCIL */
625/* reuse GL_UNSIGNED_INT_24_8 */
626/* reuse GL_DEPTH24_STENCIL8 */
627/* reuse GL_TEXTURE_STENCIL_SIZE */
628/* reuse GL_TEXTURE_RED_TYPE */
629/* reuse GL_TEXTURE_GREEN_TYPE */
630/* reuse GL_TEXTURE_BLUE_TYPE */
631/* reuse GL_TEXTURE_ALPHA_TYPE */
632/* reuse GL_TEXTURE_DEPTH_TYPE */
633/* reuse GL_UNSIGNED_NORMALIZED */
634/* reuse GL_FRAMEBUFFER_BINDING */
635/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
636/* reuse GL_RENDERBUFFER_BINDING */
637/* reuse GL_READ_FRAMEBUFFER */
638/* reuse GL_DRAW_FRAMEBUFFER */
639/* reuse GL_READ_FRAMEBUFFER_BINDING */
640/* reuse GL_RENDERBUFFER_SAMPLES */
641/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
642/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
643/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
644/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
645/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
646/* reuse GL_FRAMEBUFFER_COMPLETE */
647/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
648/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
649/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
650/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
651/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
652/* reuse GL_MAX_COLOR_ATTACHMENTS */
653/* reuse GL_COLOR_ATTACHMENT0 */
654/* reuse GL_COLOR_ATTACHMENT1 */
655/* reuse GL_COLOR_ATTACHMENT2 */
656/* reuse GL_COLOR_ATTACHMENT3 */
657/* reuse GL_COLOR_ATTACHMENT4 */
658/* reuse GL_COLOR_ATTACHMENT5 */
659/* reuse GL_COLOR_ATTACHMENT6 */
660/* reuse GL_COLOR_ATTACHMENT7 */
661/* reuse GL_COLOR_ATTACHMENT8 */
662/* reuse GL_COLOR_ATTACHMENT9 */
663/* reuse GL_COLOR_ATTACHMENT10 */
664/* reuse GL_COLOR_ATTACHMENT11 */
665/* reuse GL_COLOR_ATTACHMENT12 */
666/* reuse GL_COLOR_ATTACHMENT13 */
667/* reuse GL_COLOR_ATTACHMENT14 */
668/* reuse GL_COLOR_ATTACHMENT15 */
669/* reuse GL_DEPTH_ATTACHMENT */
670/* reuse GL_STENCIL_ATTACHMENT */
671/* reuse GL_FRAMEBUFFER */
672/* reuse GL_RENDERBUFFER */
673/* reuse GL_RENDERBUFFER_WIDTH */
674/* reuse GL_RENDERBUFFER_HEIGHT */
675/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
676/* reuse GL_STENCIL_INDEX1 */
677/* reuse GL_STENCIL_INDEX4 */
678/* reuse GL_STENCIL_INDEX8 */
679/* reuse GL_STENCIL_INDEX16 */
680/* reuse GL_RENDERBUFFER_RED_SIZE */
681/* reuse GL_RENDERBUFFER_GREEN_SIZE */
682/* reuse GL_RENDERBUFFER_BLUE_SIZE */
683/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
684/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
685/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
686/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
687/* reuse GL_MAX_SAMPLES */
688/* Reuse tokens from ARB_framebuffer_sRGB */
689/* reuse GL_FRAMEBUFFER_SRGB */
690/* Reuse tokens from ARB_half_float_vertex */
691/* reuse GL_HALF_FLOAT */
692/* Reuse tokens from ARB_map_buffer_range */
693/* reuse GL_MAP_READ_BIT */
694/* reuse GL_MAP_WRITE_BIT */
695/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
696/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
697/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
698/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
699/* Reuse tokens from ARB_texture_compression_rgtc */
700/* reuse GL_COMPRESSED_RED_RGTC1 */
701/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
702/* reuse GL_COMPRESSED_RG_RGTC2 */
703/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
704/* Reuse tokens from ARB_texture_rg */
705/* reuse GL_RG */
706/* reuse GL_RG_INTEGER */
707/* reuse GL_R8 */
708/* reuse GL_R16 */
709/* reuse GL_RG8 */
710/* reuse GL_RG16 */
711/* reuse GL_R16F */
712/* reuse GL_R32F */
713/* reuse GL_RG16F */
714/* reuse GL_RG32F */
715/* reuse GL_R8I */
716/* reuse GL_R8UI */
717/* reuse GL_R16I */
718/* reuse GL_R16UI */
719/* reuse GL_R32I */
720/* reuse GL_R32UI */
721/* reuse GL_RG8I */
722/* reuse GL_RG8UI */
723/* reuse GL_RG16I */
724/* reuse GL_RG16UI */
725/* reuse GL_RG32I */
726/* reuse GL_RG32UI */
727/* Reuse tokens from ARB_vertex_array_object */
728/* reuse GL_VERTEX_ARRAY_BINDING */
729#endif
730
731#ifndef GL_VERSION_3_0_DEPRECATED
732#define GL_CLAMP_VERTEX_COLOR 0x891A
733#define GL_CLAMP_FRAGMENT_COLOR 0x891B
734#define GL_ALPHA_INTEGER 0x8D97
735/* Reuse tokens from ARB_framebuffer_object */
736/* reuse GL_TEXTURE_LUMINANCE_TYPE */
737/* reuse GL_TEXTURE_INTENSITY_TYPE */
738#endif
739
740#ifndef GL_VERSION_3_1
741#define GL_SAMPLER_2D_RECT 0x8B63
742#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
743#define GL_SAMPLER_BUFFER 0x8DC2
744#define GL_INT_SAMPLER_2D_RECT 0x8DCD
745#define GL_INT_SAMPLER_BUFFER 0x8DD0
746#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
747#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
748#define GL_TEXTURE_BUFFER 0x8C2A
749#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
750#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
751#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
752#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
753#define GL_TEXTURE_RECTANGLE 0x84F5
754#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
755#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
756#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
757#define GL_RED_SNORM 0x8F90
758#define GL_RG_SNORM 0x8F91
759#define GL_RGB_SNORM 0x8F92
760#define GL_RGBA_SNORM 0x8F93
761#define GL_R8_SNORM 0x8F94
762#define GL_RG8_SNORM 0x8F95
763#define GL_RGB8_SNORM 0x8F96
764#define GL_RGBA8_SNORM 0x8F97
765#define GL_R16_SNORM 0x8F98
766#define GL_RG16_SNORM 0x8F99
767#define GL_RGB16_SNORM 0x8F9A
768#define GL_RGBA16_SNORM 0x8F9B
769#define GL_SIGNED_NORMALIZED 0x8F9C
770#define GL_PRIMITIVE_RESTART 0x8F9D
771#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
772/* Reuse tokens from ARB_copy_buffer */
773/* reuse GL_COPY_READ_BUFFER */
774/* reuse GL_COPY_WRITE_BUFFER */
775/* Reuse tokens from ARB_draw_instanced (none) */
776/* Reuse tokens from ARB_uniform_buffer_object */
777/* reuse GL_UNIFORM_BUFFER */
778/* reuse GL_UNIFORM_BUFFER_BINDING */
779/* reuse GL_UNIFORM_BUFFER_START */
780/* reuse GL_UNIFORM_BUFFER_SIZE */
781/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
782/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
783/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
784/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
785/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
786/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
787/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
788/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
789/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
790/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
791/* reuse GL_UNIFORM_TYPE */
792/* reuse GL_UNIFORM_SIZE */
793/* reuse GL_UNIFORM_NAME_LENGTH */
794/* reuse GL_UNIFORM_BLOCK_INDEX */
795/* reuse GL_UNIFORM_OFFSET */
796/* reuse GL_UNIFORM_ARRAY_STRIDE */
797/* reuse GL_UNIFORM_MATRIX_STRIDE */
798/* reuse GL_UNIFORM_IS_ROW_MAJOR */
799/* reuse GL_UNIFORM_BLOCK_BINDING */
800/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
801/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
802/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
803/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
804/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
805/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
806/* reuse GL_INVALID_INDEX */
807#endif
808
809#ifndef GL_VERSION_3_2
810#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
811#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
812#define GL_LINES_ADJACENCY 0x000A
813#define GL_LINE_STRIP_ADJACENCY 0x000B
814#define GL_TRIANGLES_ADJACENCY 0x000C
815#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
816#define GL_PROGRAM_POINT_SIZE 0x8642
817#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
818#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
819#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
820#define GL_GEOMETRY_SHADER 0x8DD9
821#define GL_GEOMETRY_VERTICES_OUT 0x8916
822#define GL_GEOMETRY_INPUT_TYPE 0x8917
823#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
824#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
825#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
826#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
827#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
828#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
829#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
830#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
831#define GL_CONTEXT_PROFILE_MASK 0x9126
832/* reuse GL_MAX_VARYING_COMPONENTS */
833/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
834/* Reuse tokens from ARB_depth_clamp */
835/* reuse GL_DEPTH_CLAMP */
836/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
837/* Reuse tokens from ARB_fragment_coord_conventions (none) */
838/* Reuse tokens from ARB_provoking_vertex */
839/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
840/* reuse GL_FIRST_VERTEX_CONVENTION */
841/* reuse GL_LAST_VERTEX_CONVENTION */
842/* reuse GL_PROVOKING_VERTEX */
843/* Reuse tokens from ARB_seamless_cube_map */
844/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
845/* Reuse tokens from ARB_sync */
846/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
847/* reuse GL_OBJECT_TYPE */
848/* reuse GL_SYNC_CONDITION */
849/* reuse GL_SYNC_STATUS */
850/* reuse GL_SYNC_FLAGS */
851/* reuse GL_SYNC_FENCE */
852/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
853/* reuse GL_UNSIGNALED */
854/* reuse GL_SIGNALED */
855/* reuse GL_ALREADY_SIGNALED */
856/* reuse GL_TIMEOUT_EXPIRED */
857/* reuse GL_CONDITION_SATISFIED */
858/* reuse GL_WAIT_FAILED */
859/* reuse GL_TIMEOUT_IGNORED */
860/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
861/* reuse GL_TIMEOUT_IGNORED */
862/* Reuse tokens from ARB_texture_multisample */
863/* reuse GL_SAMPLE_POSITION */
864/* reuse GL_SAMPLE_MASK */
865/* reuse GL_SAMPLE_MASK_VALUE */
866/* reuse GL_MAX_SAMPLE_MASK_WORDS */
867/* reuse GL_TEXTURE_2D_MULTISAMPLE */
868/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
869/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
870/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
871/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
872/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
873/* reuse GL_TEXTURE_SAMPLES */
874/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
875/* reuse GL_SAMPLER_2D_MULTISAMPLE */
876/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
877/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
878/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
879/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
880/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
881/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
882/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
883/* reuse GL_MAX_INTEGER_SAMPLES */
884/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
885#endif
886
887#ifndef GL_VERSION_3_3
888#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
889/* Reuse tokens from ARB_blend_func_extended */
890/* reuse GL_SRC1_COLOR */
891/* reuse GL_ONE_MINUS_SRC1_COLOR */
892/* reuse GL_ONE_MINUS_SRC1_ALPHA */
893/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
894/* Reuse tokens from ARB_explicit_attrib_location (none) */
895/* Reuse tokens from ARB_occlusion_query2 */
896/* reuse GL_ANY_SAMPLES_PASSED */
897/* Reuse tokens from ARB_sampler_objects */
898/* reuse GL_SAMPLER_BINDING */
899/* Reuse tokens from ARB_shader_bit_encoding (none) */
900/* Reuse tokens from ARB_texture_rgb10_a2ui */
901/* reuse GL_RGB10_A2UI */
902/* Reuse tokens from ARB_texture_swizzle */
903/* reuse GL_TEXTURE_SWIZZLE_R */
904/* reuse GL_TEXTURE_SWIZZLE_G */
905/* reuse GL_TEXTURE_SWIZZLE_B */
906/* reuse GL_TEXTURE_SWIZZLE_A */
907/* reuse GL_TEXTURE_SWIZZLE_RGBA */
908/* Reuse tokens from ARB_timer_query */
909/* reuse GL_TIME_ELAPSED */
910/* reuse GL_TIMESTAMP */
911/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
912/* reuse GL_INT_2_10_10_10_REV */
913#endif
914
915#ifndef GL_VERSION_4_0
916#define GL_SAMPLE_SHADING 0x8C36
917#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
918#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
919#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
920#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
921#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
922#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
923#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
924#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
925#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
926#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
927/* Reuse tokens from ARB_texture_query_lod (none) */
928/* Reuse tokens from ARB_draw_buffers_blend (none) */
929/* Reuse tokens from ARB_draw_indirect */
930/* reuse GL_DRAW_INDIRECT_BUFFER */
931/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
932/* Reuse tokens from ARB_gpu_shader5 */
933/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
934/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
935/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
936/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
937/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
938/* reuse GL_MAX_VERTEX_STREAMS */
939/* Reuse tokens from ARB_gpu_shader_fp64 */
940/* reuse GL_DOUBLE_VEC2 */
941/* reuse GL_DOUBLE_VEC3 */
942/* reuse GL_DOUBLE_VEC4 */
943/* reuse GL_DOUBLE_MAT2 */
944/* reuse GL_DOUBLE_MAT3 */
945/* reuse GL_DOUBLE_MAT4 */
946/* reuse GL_DOUBLE_MAT2x3 */
947/* reuse GL_DOUBLE_MAT2x4 */
948/* reuse GL_DOUBLE_MAT3x2 */
949/* reuse GL_DOUBLE_MAT3x4 */
950/* reuse GL_DOUBLE_MAT4x2 */
951/* reuse GL_DOUBLE_MAT4x3 */
952/* Reuse tokens from ARB_shader_subroutine */
953/* reuse GL_ACTIVE_SUBROUTINES */
954/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
955/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
956/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
957/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
958/* reuse GL_MAX_SUBROUTINES */
959/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
960/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
961/* reuse GL_COMPATIBLE_SUBROUTINES */
962/* Reuse tokens from ARB_tessellation_shader */
963/* reuse GL_PATCHES */
964/* reuse GL_PATCH_VERTICES */
965/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
966/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
967/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
968/* reuse GL_TESS_GEN_MODE */
969/* reuse GL_TESS_GEN_SPACING */
970/* reuse GL_TESS_GEN_VERTEX_ORDER */
971/* reuse GL_TESS_GEN_POINT_MODE */
972/* reuse GL_ISOLINES */
973/* reuse GL_FRACTIONAL_ODD */
974/* reuse GL_FRACTIONAL_EVEN */
975/* reuse GL_MAX_PATCH_VERTICES */
976/* reuse GL_MAX_TESS_GEN_LEVEL */
977/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
978/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
979/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
980/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
981/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
982/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
983/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
984/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
985/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
986/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
987/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
988/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
989/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
990/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
991/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
992/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
993/* reuse GL_TESS_EVALUATION_SHADER */
994/* reuse GL_TESS_CONTROL_SHADER */
995/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
996/* Reuse tokens from ARB_transform_feedback2 */
997/* reuse GL_TRANSFORM_FEEDBACK */
998/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
999/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1000/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1001/* Reuse tokens from ARB_transform_feedback3 */
1002/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1003/* reuse GL_MAX_VERTEX_STREAMS */
1004#endif
1005
1006#ifndef GL_VERSION_4_1
1007/* Reuse tokens from ARB_ES2_compatibility */
1008/* reuse GL_FIXED */
1009/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1010/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1011/* reuse GL_LOW_FLOAT */
1012/* reuse GL_MEDIUM_FLOAT */
1013/* reuse GL_HIGH_FLOAT */
1014/* reuse GL_LOW_INT */
1015/* reuse GL_MEDIUM_INT */
1016/* reuse GL_HIGH_INT */
1017/* reuse GL_SHADER_COMPILER */
1018/* reuse GL_NUM_SHADER_BINARY_FORMATS */
1019/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1020/* reuse GL_MAX_VARYING_VECTORS */
1021/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1022/* reuse GL_RGB565 */
1023/* Reuse tokens from ARB_get_program_binary */
1024/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1025/* reuse GL_PROGRAM_BINARY_LENGTH */
1026/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1027/* reuse GL_PROGRAM_BINARY_FORMATS */
1028/* Reuse tokens from ARB_separate_shader_objects */
1029/* reuse GL_VERTEX_SHADER_BIT */
1030/* reuse GL_FRAGMENT_SHADER_BIT */
1031/* reuse GL_GEOMETRY_SHADER_BIT */
1032/* reuse GL_TESS_CONTROL_SHADER_BIT */
1033/* reuse GL_TESS_EVALUATION_SHADER_BIT */
1034/* reuse GL_ALL_SHADER_BITS */
1035/* reuse GL_PROGRAM_SEPARABLE */
1036/* reuse GL_ACTIVE_PROGRAM */
1037/* reuse GL_PROGRAM_PIPELINE_BINDING */
1038/* Reuse tokens from ARB_shader_precision (none) */
1039/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1040/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1041/* reuse GL_MAX_VIEWPORTS */
1042/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1043/* reuse GL_VIEWPORT_BOUNDS_RANGE */
1044/* reuse GL_LAYER_PROVOKING_VERTEX */
1045/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1046/* reuse GL_UNDEFINED_VERTEX */
1047#endif
1048
1049#ifndef GL_VERSION_4_2
1050/* Reuse tokens from ARB_base_instance (none) */
1051/* Reuse tokens from ARB_shading_language_420pack (none) */
1052/* Reuse tokens from ARB_transform_feedback_instanced (none) */
1053/* Reuse tokens from ARB_compressed_texture_pixel_storage */
1054/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
1055/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
1056/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
1057/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
1058/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
1059/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
1060/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
1061/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
1062/* Reuse tokens from ARB_conservative_depth (none) */
1063/* Reuse tokens from ARB_internalformat_query */
1064/* reuse GL_NUM_SAMPLE_COUNTS */
1065/* Reuse tokens from ARB_map_buffer_alignment */
1066/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
1067/* Reuse tokens from ARB_shader_atomic_counters */
1068/* reuse GL_ATOMIC_COUNTER_BUFFER */
1069/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
1070/* reuse GL_ATOMIC_COUNTER_BUFFER_START */
1071/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
1072/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
1073/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
1074/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
1075/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
1076/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
1077/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
1078/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
1079/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
1080/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
1081/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
1082/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
1083/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
1084/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
1085/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
1086/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
1087/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
1088/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
1089/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
1090/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
1091/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
1092/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
1093/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
1094/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
1095/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
1096/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
1097/* Reuse tokens from ARB_shader_image_load_store */
1098/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
1099/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
1100/* reuse GL_UNIFORM_BARRIER_BIT */
1101/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
1102/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
1103/* reuse GL_COMMAND_BARRIER_BIT */
1104/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
1105/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
1106/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
1107/* reuse GL_FRAMEBUFFER_BARRIER_BIT */
1108/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
1109/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
1110/* reuse GL_ALL_BARRIER_BITS */
1111/* reuse GL_MAX_IMAGE_UNITS */
1112/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
1113/* reuse GL_IMAGE_BINDING_NAME */
1114/* reuse GL_IMAGE_BINDING_LEVEL */
1115/* reuse GL_IMAGE_BINDING_LAYERED */
1116/* reuse GL_IMAGE_BINDING_LAYER */
1117/* reuse GL_IMAGE_BINDING_ACCESS */
1118/* reuse GL_IMAGE_1D */
1119/* reuse GL_IMAGE_2D */
1120/* reuse GL_IMAGE_3D */
1121/* reuse GL_IMAGE_2D_RECT */
1122/* reuse GL_IMAGE_CUBE */
1123/* reuse GL_IMAGE_BUFFER */
1124/* reuse GL_IMAGE_1D_ARRAY */
1125/* reuse GL_IMAGE_2D_ARRAY */
1126/* reuse GL_IMAGE_CUBE_MAP_ARRAY */
1127/* reuse GL_IMAGE_2D_MULTISAMPLE */
1128/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
1129/* reuse GL_INT_IMAGE_1D */
1130/* reuse GL_INT_IMAGE_2D */
1131/* reuse GL_INT_IMAGE_3D */
1132/* reuse GL_INT_IMAGE_2D_RECT */
1133/* reuse GL_INT_IMAGE_CUBE */
1134/* reuse GL_INT_IMAGE_BUFFER */
1135/* reuse GL_INT_IMAGE_1D_ARRAY */
1136/* reuse GL_INT_IMAGE_2D_ARRAY */
1137/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
1138/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
1139/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1140/* reuse GL_UNSIGNED_INT_IMAGE_1D */
1141/* reuse GL_UNSIGNED_INT_IMAGE_2D */
1142/* reuse GL_UNSIGNED_INT_IMAGE_3D */
1143/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
1144/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
1145/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
1146/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
1147/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
1148/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
1149/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
1150/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1151/* reuse GL_MAX_IMAGE_SAMPLES */
1152/* reuse GL_IMAGE_BINDING_FORMAT */
1153/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
1154/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
1155/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
1156/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
1157/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
1158/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
1159/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
1160/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
1161/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
1162/* Reuse tokens from ARB_shading_language_packing (none) */
1163/* Reuse tokens from ARB_texture_storage */
1164/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
1165#endif
1166
1167#ifndef GL_ARB_multitexture
1168#define GL_TEXTURE0_ARB 0x84C0
1169#define GL_TEXTURE1_ARB 0x84C1
1170#define GL_TEXTURE2_ARB 0x84C2
1171#define GL_TEXTURE3_ARB 0x84C3
1172#define GL_TEXTURE4_ARB 0x84C4
1173#define GL_TEXTURE5_ARB 0x84C5
1174#define GL_TEXTURE6_ARB 0x84C6
1175#define GL_TEXTURE7_ARB 0x84C7
1176#define GL_TEXTURE8_ARB 0x84C8
1177#define GL_TEXTURE9_ARB 0x84C9
1178#define GL_TEXTURE10_ARB 0x84CA
1179#define GL_TEXTURE11_ARB 0x84CB
1180#define GL_TEXTURE12_ARB 0x84CC
1181#define GL_TEXTURE13_ARB 0x84CD
1182#define GL_TEXTURE14_ARB 0x84CE
1183#define GL_TEXTURE15_ARB 0x84CF
1184#define GL_TEXTURE16_ARB 0x84D0
1185#define GL_TEXTURE17_ARB 0x84D1
1186#define GL_TEXTURE18_ARB 0x84D2
1187#define GL_TEXTURE19_ARB 0x84D3
1188#define GL_TEXTURE20_ARB 0x84D4
1189#define GL_TEXTURE21_ARB 0x84D5
1190#define GL_TEXTURE22_ARB 0x84D6
1191#define GL_TEXTURE23_ARB 0x84D7
1192#define GL_TEXTURE24_ARB 0x84D8
1193#define GL_TEXTURE25_ARB 0x84D9
1194#define GL_TEXTURE26_ARB 0x84DA
1195#define GL_TEXTURE27_ARB 0x84DB
1196#define GL_TEXTURE28_ARB 0x84DC
1197#define GL_TEXTURE29_ARB 0x84DD
1198#define GL_TEXTURE30_ARB 0x84DE
1199#define GL_TEXTURE31_ARB 0x84DF
1200#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1201#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1202#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1203#endif
1204
1205#ifndef GL_ARB_transpose_matrix
1206#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1207#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1208#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1209#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1210#endif
1211
1212#ifndef GL_ARB_multisample
1213#define GL_MULTISAMPLE_ARB 0x809D
1214#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1215#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1216#define GL_SAMPLE_COVERAGE_ARB 0x80A0
1217#define GL_SAMPLE_BUFFERS_ARB 0x80A8
1218#define GL_SAMPLES_ARB 0x80A9
1219#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1220#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1221#define GL_MULTISAMPLE_BIT_ARB 0x20000000
1222#endif
1223
1224#ifndef GL_ARB_texture_env_add
1225#endif
1226
1227#ifndef GL_ARB_texture_cube_map
1228#define GL_NORMAL_MAP_ARB 0x8511
1229#define GL_REFLECTION_MAP_ARB 0x8512
1230#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1231#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1232#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1233#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1234#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1235#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1236#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1237#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1238#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1239#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1240#endif
1241
1242#ifndef GL_ARB_texture_compression
1243#define GL_COMPRESSED_ALPHA_ARB 0x84E9
1244#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1245#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1246#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1247#define GL_COMPRESSED_RGB_ARB 0x84ED
1248#define GL_COMPRESSED_RGBA_ARB 0x84EE
1249#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1250#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1251#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1252#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1253#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1254#endif
1255
1256#ifndef GL_ARB_texture_border_clamp
1257#define GL_CLAMP_TO_BORDER_ARB 0x812D
1258#endif
1259
1260#ifndef GL_ARB_point_parameters
1261#define GL_POINT_SIZE_MIN_ARB 0x8126
1262#define GL_POINT_SIZE_MAX_ARB 0x8127
1263#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1264#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1265#endif
1266
1267#ifndef GL_ARB_vertex_blend
1268#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1269#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1270#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1271#define GL_VERTEX_BLEND_ARB 0x86A7
1272#define GL_CURRENT_WEIGHT_ARB 0x86A8
1273#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1274#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1275#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1276#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1277#define GL_WEIGHT_ARRAY_ARB 0x86AD
1278#define GL_MODELVIEW0_ARB 0x1700
1279#define GL_MODELVIEW1_ARB 0x850A
1280#define GL_MODELVIEW2_ARB 0x8722
1281#define GL_MODELVIEW3_ARB 0x8723
1282#define GL_MODELVIEW4_ARB 0x8724
1283#define GL_MODELVIEW5_ARB 0x8725
1284#define GL_MODELVIEW6_ARB 0x8726
1285#define GL_MODELVIEW7_ARB 0x8727
1286#define GL_MODELVIEW8_ARB 0x8728
1287#define GL_MODELVIEW9_ARB 0x8729
1288#define GL_MODELVIEW10_ARB 0x872A
1289#define GL_MODELVIEW11_ARB 0x872B
1290#define GL_MODELVIEW12_ARB 0x872C
1291#define GL_MODELVIEW13_ARB 0x872D
1292#define GL_MODELVIEW14_ARB 0x872E
1293#define GL_MODELVIEW15_ARB 0x872F
1294#define GL_MODELVIEW16_ARB 0x8730
1295#define GL_MODELVIEW17_ARB 0x8731
1296#define GL_MODELVIEW18_ARB 0x8732
1297#define GL_MODELVIEW19_ARB 0x8733
1298#define GL_MODELVIEW20_ARB 0x8734
1299#define GL_MODELVIEW21_ARB 0x8735
1300#define GL_MODELVIEW22_ARB 0x8736
1301#define GL_MODELVIEW23_ARB 0x8737
1302#define GL_MODELVIEW24_ARB 0x8738
1303#define GL_MODELVIEW25_ARB 0x8739
1304#define GL_MODELVIEW26_ARB 0x873A
1305#define GL_MODELVIEW27_ARB 0x873B
1306#define GL_MODELVIEW28_ARB 0x873C
1307#define GL_MODELVIEW29_ARB 0x873D
1308#define GL_MODELVIEW30_ARB 0x873E
1309#define GL_MODELVIEW31_ARB 0x873F
1310#endif
1311
1312#ifndef GL_ARB_matrix_palette
1313#define GL_MATRIX_PALETTE_ARB 0x8840
1314#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1315#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1316#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1317#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1318#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1319#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1320#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1321#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1322#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1323#endif
1324
1325#ifndef GL_ARB_texture_env_combine
1326#define GL_COMBINE_ARB 0x8570
1327#define GL_COMBINE_RGB_ARB 0x8571
1328#define GL_COMBINE_ALPHA_ARB 0x8572
1329#define GL_SOURCE0_RGB_ARB 0x8580
1330#define GL_SOURCE1_RGB_ARB 0x8581
1331#define GL_SOURCE2_RGB_ARB 0x8582
1332#define GL_SOURCE0_ALPHA_ARB 0x8588
1333#define GL_SOURCE1_ALPHA_ARB 0x8589
1334#define GL_SOURCE2_ALPHA_ARB 0x858A
1335#define GL_OPERAND0_RGB_ARB 0x8590
1336#define GL_OPERAND1_RGB_ARB 0x8591
1337#define GL_OPERAND2_RGB_ARB 0x8592
1338#define GL_OPERAND0_ALPHA_ARB 0x8598
1339#define GL_OPERAND1_ALPHA_ARB 0x8599
1340#define GL_OPERAND2_ALPHA_ARB 0x859A
1341#define GL_RGB_SCALE_ARB 0x8573
1342#define GL_ADD_SIGNED_ARB 0x8574
1343#define GL_INTERPOLATE_ARB 0x8575
1344#define GL_SUBTRACT_ARB 0x84E7
1345#define GL_CONSTANT_ARB 0x8576
1346#define GL_PRIMARY_COLOR_ARB 0x8577
1347#define GL_PREVIOUS_ARB 0x8578
1348#endif
1349
1350#ifndef GL_ARB_texture_env_crossbar
1351#endif
1352
1353#ifndef GL_ARB_texture_env_dot3
1354#define GL_DOT3_RGB_ARB 0x86AE
1355#define GL_DOT3_RGBA_ARB 0x86AF
1356#endif
1357
1358#ifndef GL_ARB_texture_mirrored_repeat
1359#define GL_MIRRORED_REPEAT_ARB 0x8370
1360#endif
1361
1362#ifndef GL_ARB_depth_texture
1363#define GL_DEPTH_COMPONENT16_ARB 0x81A5
1364#define GL_DEPTH_COMPONENT24_ARB 0x81A6
1365#define GL_DEPTH_COMPONENT32_ARB 0x81A7
1366#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1367#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1368#endif
1369
1370#ifndef GL_ARB_shadow
1371#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1372#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1373#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1374#endif
1375
1376#ifndef GL_ARB_shadow_ambient
1377#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1378#endif
1379
1380#ifndef GL_ARB_window_pos
1381#endif
1382
1383#ifndef GL_ARB_vertex_program
1384#define GL_COLOR_SUM_ARB 0x8458
1385#define GL_VERTEX_PROGRAM_ARB 0x8620
1386#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1387#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1388#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1389#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1390#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1391#define GL_PROGRAM_LENGTH_ARB 0x8627
1392#define GL_PROGRAM_STRING_ARB 0x8628
1393#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1394#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1395#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1396#define GL_CURRENT_MATRIX_ARB 0x8641
1397#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1398#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1399#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1400#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1401#define GL_PROGRAM_BINDING_ARB 0x8677
1402#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1403#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1404#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1405#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1406#define GL_PROGRAM_FORMAT_ARB 0x8876
1407#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1408#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1409#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1410#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1411#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1412#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1413#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1414#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1415#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1416#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1417#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1418#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1419#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1420#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1421#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1422#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1423#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1424#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1425#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1426#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1427#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1428#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1429#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1430#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1431#define GL_MATRIX0_ARB 0x88C0
1432#define GL_MATRIX1_ARB 0x88C1
1433#define GL_MATRIX2_ARB 0x88C2
1434#define GL_MATRIX3_ARB 0x88C3
1435#define GL_MATRIX4_ARB 0x88C4
1436#define GL_MATRIX5_ARB 0x88C5
1437#define GL_MATRIX6_ARB 0x88C6
1438#define GL_MATRIX7_ARB 0x88C7
1439#define GL_MATRIX8_ARB 0x88C8
1440#define GL_MATRIX9_ARB 0x88C9
1441#define GL_MATRIX10_ARB 0x88CA
1442#define GL_MATRIX11_ARB 0x88CB
1443#define GL_MATRIX12_ARB 0x88CC
1444#define GL_MATRIX13_ARB 0x88CD
1445#define GL_MATRIX14_ARB 0x88CE
1446#define GL_MATRIX15_ARB 0x88CF
1447#define GL_MATRIX16_ARB 0x88D0
1448#define GL_MATRIX17_ARB 0x88D1
1449#define GL_MATRIX18_ARB 0x88D2
1450#define GL_MATRIX19_ARB 0x88D3
1451#define GL_MATRIX20_ARB 0x88D4
1452#define GL_MATRIX21_ARB 0x88D5
1453#define GL_MATRIX22_ARB 0x88D6
1454#define GL_MATRIX23_ARB 0x88D7
1455#define GL_MATRIX24_ARB 0x88D8
1456#define GL_MATRIX25_ARB 0x88D9
1457#define GL_MATRIX26_ARB 0x88DA
1458#define GL_MATRIX27_ARB 0x88DB
1459#define GL_MATRIX28_ARB 0x88DC
1460#define GL_MATRIX29_ARB 0x88DD
1461#define GL_MATRIX30_ARB 0x88DE
1462#define GL_MATRIX31_ARB 0x88DF
1463#endif
1464
1465#ifndef GL_ARB_fragment_program
1466#define GL_FRAGMENT_PROGRAM_ARB 0x8804
1467#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1468#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1469#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1470#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1471#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1472#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1473#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1474#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1475#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1476#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1477#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1478#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1479#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1480#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1481#endif
1482
1483#ifndef GL_ARB_vertex_buffer_object
1484#define GL_BUFFER_SIZE_ARB 0x8764
1485#define GL_BUFFER_USAGE_ARB 0x8765
1486#define GL_ARRAY_BUFFER_ARB 0x8892
1487#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1488#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1489#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1490#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1491#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1492#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1493#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1494#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1495#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1496#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1497#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1498#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1499#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1500#define GL_READ_ONLY_ARB 0x88B8
1501#define GL_WRITE_ONLY_ARB 0x88B9
1502#define GL_READ_WRITE_ARB 0x88BA
1503#define GL_BUFFER_ACCESS_ARB 0x88BB
1504#define GL_BUFFER_MAPPED_ARB 0x88BC
1505#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1506#define GL_STREAM_DRAW_ARB 0x88E0
1507#define GL_STREAM_READ_ARB 0x88E1
1508#define GL_STREAM_COPY_ARB 0x88E2
1509#define GL_STATIC_DRAW_ARB 0x88E4
1510#define GL_STATIC_READ_ARB 0x88E5
1511#define GL_STATIC_COPY_ARB 0x88E6
1512#define GL_DYNAMIC_DRAW_ARB 0x88E8
1513#define GL_DYNAMIC_READ_ARB 0x88E9
1514#define GL_DYNAMIC_COPY_ARB 0x88EA
1515#endif
1516
1517#ifndef GL_ARB_occlusion_query
1518#define GL_QUERY_COUNTER_BITS_ARB 0x8864
1519#define GL_CURRENT_QUERY_ARB 0x8865
1520#define GL_QUERY_RESULT_ARB 0x8866
1521#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1522#define GL_SAMPLES_PASSED_ARB 0x8914
1523#endif
1524
1525#ifndef GL_ARB_shader_objects
1526#define GL_PROGRAM_OBJECT_ARB 0x8B40
1527#define GL_SHADER_OBJECT_ARB 0x8B48
1528#define GL_OBJECT_TYPE_ARB 0x8B4E
1529#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1530#define GL_FLOAT_VEC2_ARB 0x8B50
1531#define GL_FLOAT_VEC3_ARB 0x8B51
1532#define GL_FLOAT_VEC4_ARB 0x8B52
1533#define GL_INT_VEC2_ARB 0x8B53
1534#define GL_INT_VEC3_ARB 0x8B54
1535#define GL_INT_VEC4_ARB 0x8B55
1536#define GL_BOOL_ARB 0x8B56
1537#define GL_BOOL_VEC2_ARB 0x8B57
1538#define GL_BOOL_VEC3_ARB 0x8B58
1539#define GL_BOOL_VEC4_ARB 0x8B59
1540#define GL_FLOAT_MAT2_ARB 0x8B5A
1541#define GL_FLOAT_MAT3_ARB 0x8B5B
1542#define GL_FLOAT_MAT4_ARB 0x8B5C
1543#define GL_SAMPLER_1D_ARB 0x8B5D
1544#define GL_SAMPLER_2D_ARB 0x8B5E
1545#define GL_SAMPLER_3D_ARB 0x8B5F
1546#define GL_SAMPLER_CUBE_ARB 0x8B60
1547#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1548#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1549#define GL_SAMPLER_2D_RECT_ARB 0x8B63
1550#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1551#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1552#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1553#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1554#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1555#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1556#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1557#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1558#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1559#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1560#endif
1561
1562#ifndef GL_ARB_vertex_shader
1563#define GL_VERTEX_SHADER_ARB 0x8B31
1564#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1565#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1566#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1567#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1568#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1569#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1570#endif
1571
1572#ifndef GL_ARB_fragment_shader
1573#define GL_FRAGMENT_SHADER_ARB 0x8B30
1574#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1575#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1576#endif
1577
1578#ifndef GL_ARB_shading_language_100
1579#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1580#endif
1581
1582#ifndef GL_ARB_texture_non_power_of_two
1583#endif
1584
1585#ifndef GL_ARB_point_sprite
1586#define GL_POINT_SPRITE_ARB 0x8861
1587#define GL_COORD_REPLACE_ARB 0x8862
1588#endif
1589
1590#ifndef GL_ARB_fragment_program_shadow
1591#endif
1592
1593#ifndef GL_ARB_draw_buffers
1594#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1595#define GL_DRAW_BUFFER0_ARB 0x8825
1596#define GL_DRAW_BUFFER1_ARB 0x8826
1597#define GL_DRAW_BUFFER2_ARB 0x8827
1598#define GL_DRAW_BUFFER3_ARB 0x8828
1599#define GL_DRAW_BUFFER4_ARB 0x8829
1600#define GL_DRAW_BUFFER5_ARB 0x882A
1601#define GL_DRAW_BUFFER6_ARB 0x882B
1602#define GL_DRAW_BUFFER7_ARB 0x882C
1603#define GL_DRAW_BUFFER8_ARB 0x882D
1604#define GL_DRAW_BUFFER9_ARB 0x882E
1605#define GL_DRAW_BUFFER10_ARB 0x882F
1606#define GL_DRAW_BUFFER11_ARB 0x8830
1607#define GL_DRAW_BUFFER12_ARB 0x8831
1608#define GL_DRAW_BUFFER13_ARB 0x8832
1609#define GL_DRAW_BUFFER14_ARB 0x8833
1610#define GL_DRAW_BUFFER15_ARB 0x8834
1611#endif
1612
1613#ifndef GL_ARB_texture_rectangle
1614#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1615#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1616#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1617#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1618#endif
1619
1620#ifndef GL_ARB_color_buffer_float
1621#define GL_RGBA_FLOAT_MODE_ARB 0x8820
1622#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1623#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1624#define GL_CLAMP_READ_COLOR_ARB 0x891C
1625#define GL_FIXED_ONLY_ARB 0x891D
1626#endif
1627
1628#ifndef GL_ARB_half_float_pixel
1629#define GL_HALF_FLOAT_ARB 0x140B
1630#endif
1631
1632#ifndef GL_ARB_texture_float
1633#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1634#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1635#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1636#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1637#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1638#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1639#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1640#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1641#define GL_RGBA32F_ARB 0x8814
1642#define GL_RGB32F_ARB 0x8815
1643#define GL_ALPHA32F_ARB 0x8816
1644#define GL_INTENSITY32F_ARB 0x8817
1645#define GL_LUMINANCE32F_ARB 0x8818
1646#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1647#define GL_RGBA16F_ARB 0x881A
1648#define GL_RGB16F_ARB 0x881B
1649#define GL_ALPHA16F_ARB 0x881C
1650#define GL_INTENSITY16F_ARB 0x881D
1651#define GL_LUMINANCE16F_ARB 0x881E
1652#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1653#endif
1654
1655#ifndef GL_ARB_pixel_buffer_object
1656#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1657#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1658#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1659#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1660#endif
1661
1662#ifndef GL_ARB_depth_buffer_float
1663#define GL_DEPTH_COMPONENT32F 0x8CAC
1664#define GL_DEPTH32F_STENCIL8 0x8CAD
1665#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1666#endif
1667
1668#ifndef GL_ARB_draw_instanced
1669#endif
1670
1671#ifndef GL_ARB_framebuffer_object
1672#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1673#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1674#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1675#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1676#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1677#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1678#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1679#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1680#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1681#define GL_FRAMEBUFFER_DEFAULT 0x8218
1682#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1683#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1684#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1685#define GL_DEPTH_STENCIL 0x84F9
1686#define GL_UNSIGNED_INT_24_8 0x84FA
1687#define GL_DEPTH24_STENCIL8 0x88F0
1688#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1689#define GL_TEXTURE_RED_TYPE 0x8C10
1690#define GL_TEXTURE_GREEN_TYPE 0x8C11
1691#define GL_TEXTURE_BLUE_TYPE 0x8C12
1692#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1693#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1694#define GL_UNSIGNED_NORMALIZED 0x8C17
1695#define GL_FRAMEBUFFER_BINDING 0x8CA6
1696#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1697#define GL_RENDERBUFFER_BINDING 0x8CA7
1698#define GL_READ_FRAMEBUFFER 0x8CA8
1699#define GL_DRAW_FRAMEBUFFER 0x8CA9
1700#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1701#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1702#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1703#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1704#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1705#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1706#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1707#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1708#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1709#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1710#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1711#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1712#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1713#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1714#define GL_COLOR_ATTACHMENT0 0x8CE0
1715#define GL_COLOR_ATTACHMENT1 0x8CE1
1716#define GL_COLOR_ATTACHMENT2 0x8CE2
1717#define GL_COLOR_ATTACHMENT3 0x8CE3
1718#define GL_COLOR_ATTACHMENT4 0x8CE4
1719#define GL_COLOR_ATTACHMENT5 0x8CE5
1720#define GL_COLOR_ATTACHMENT6 0x8CE6
1721#define GL_COLOR_ATTACHMENT7 0x8CE7
1722#define GL_COLOR_ATTACHMENT8 0x8CE8
1723#define GL_COLOR_ATTACHMENT9 0x8CE9
1724#define GL_COLOR_ATTACHMENT10 0x8CEA
1725#define GL_COLOR_ATTACHMENT11 0x8CEB
1726#define GL_COLOR_ATTACHMENT12 0x8CEC
1727#define GL_COLOR_ATTACHMENT13 0x8CED
1728#define GL_COLOR_ATTACHMENT14 0x8CEE
1729#define GL_COLOR_ATTACHMENT15 0x8CEF
1730#define GL_DEPTH_ATTACHMENT 0x8D00
1731#define GL_STENCIL_ATTACHMENT 0x8D20
1732#define GL_FRAMEBUFFER 0x8D40
1733#define GL_RENDERBUFFER 0x8D41
1734#define GL_RENDERBUFFER_WIDTH 0x8D42
1735#define GL_RENDERBUFFER_HEIGHT 0x8D43
1736#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1737#define GL_STENCIL_INDEX1 0x8D46
1738#define GL_STENCIL_INDEX4 0x8D47
1739#define GL_STENCIL_INDEX8 0x8D48
1740#define GL_STENCIL_INDEX16 0x8D49
1741#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1742#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1743#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1744#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1745#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1746#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1747#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1748#define GL_MAX_SAMPLES 0x8D57
1749#endif
1750
1751#ifndef GL_ARB_framebuffer_object_DEPRECATED
1752#define GL_INDEX 0x8222
1753#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1754#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1755#endif
1756
1757#ifndef GL_ARB_framebuffer_sRGB
1758#define GL_FRAMEBUFFER_SRGB 0x8DB9
1759#endif
1760
1761#ifndef GL_ARB_geometry_shader4
1762#define GL_LINES_ADJACENCY_ARB 0x000A
1763#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1764#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1765#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1766#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1767#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1768#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1769#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1770#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1771#define GL_GEOMETRY_SHADER_ARB 0x8DD9
1772#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1773#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1774#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1775#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1776#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1777#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1778#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1779#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1780/* reuse GL_MAX_VARYING_COMPONENTS */
1781/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1782#endif
1783
1784#ifndef GL_ARB_half_float_vertex
1785#define GL_HALF_FLOAT 0x140B
1786#endif
1787
1788#ifndef GL_ARB_instanced_arrays
1789#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1790#endif
1791
1792#ifndef GL_ARB_map_buffer_range
1793#define GL_MAP_READ_BIT 0x0001
1794#define GL_MAP_WRITE_BIT 0x0002
1795#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1796#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1797#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1798#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1799#endif
1800
1801#ifndef GL_ARB_texture_buffer_object
1802#define GL_TEXTURE_BUFFER_ARB 0x8C2A
1803#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1804#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1805#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1806#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1807#endif
1808
1809#ifndef GL_ARB_texture_compression_rgtc
1810#define GL_COMPRESSED_RED_RGTC1 0x8DBB
1811#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1812#define GL_COMPRESSED_RG_RGTC2 0x8DBD
1813#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1814#endif
1815
1816#ifndef GL_ARB_texture_rg
1817#define GL_RG 0x8227
1818#define GL_RG_INTEGER 0x8228
1819#define GL_R8 0x8229
1820#define GL_R16 0x822A
1821#define GL_RG8 0x822B
1822#define GL_RG16 0x822C
1823#define GL_R16F 0x822D
1824#define GL_R32F 0x822E
1825#define GL_RG16F 0x822F
1826#define GL_RG32F 0x8230
1827#define GL_R8I 0x8231
1828#define GL_R8UI 0x8232
1829#define GL_R16I 0x8233
1830#define GL_R16UI 0x8234
1831#define GL_R32I 0x8235
1832#define GL_R32UI 0x8236
1833#define GL_RG8I 0x8237
1834#define GL_RG8UI 0x8238
1835#define GL_RG16I 0x8239
1836#define GL_RG16UI 0x823A
1837#define GL_RG32I 0x823B
1838#define GL_RG32UI 0x823C
1839#endif
1840
1841#ifndef GL_ARB_vertex_array_object
1842#define GL_VERTEX_ARRAY_BINDING 0x85B5
1843#endif
1844
1845#ifndef GL_ARB_uniform_buffer_object
1846#define GL_UNIFORM_BUFFER 0x8A11
1847#define GL_UNIFORM_BUFFER_BINDING 0x8A28
1848#define GL_UNIFORM_BUFFER_START 0x8A29
1849#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1850#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1851#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1852#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1853#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1854#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1855#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1856#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1857#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1858#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1859#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1860#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1861#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1862#define GL_UNIFORM_TYPE 0x8A37
1863#define GL_UNIFORM_SIZE 0x8A38
1864#define GL_UNIFORM_NAME_LENGTH 0x8A39
1865#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1866#define GL_UNIFORM_OFFSET 0x8A3B
1867#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1868#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1869#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1870#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1871#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1872#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1873#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1874#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1875#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1876#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1877#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1878#define GL_INVALID_INDEX 0xFFFFFFFFu
1879#endif
1880
1881#ifndef GL_ARB_compatibility
1882/* ARB_compatibility just defines tokens from core 3.0 */
1883#endif
1884
1885#ifndef GL_ARB_copy_buffer
1886#define GL_COPY_READ_BUFFER_BINDING 0x8F36
1887#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING
1888#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
1889#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING
1890#endif
1891
1892#ifndef GL_ARB_shader_texture_lod
1893#endif
1894
1895#ifndef GL_ARB_depth_clamp
1896#define GL_DEPTH_CLAMP 0x864F
1897#endif
1898
1899#ifndef GL_ARB_draw_elements_base_vertex
1900#endif
1901
1902#ifndef GL_ARB_fragment_coord_conventions
1903#endif
1904
1905#ifndef GL_ARB_provoking_vertex
1906#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1907#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1908#define GL_LAST_VERTEX_CONVENTION 0x8E4E
1909#define GL_PROVOKING_VERTEX 0x8E4F
1910#endif
1911
1912#ifndef GL_ARB_seamless_cube_map
1913#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1914#endif
1915
1916#ifndef GL_ARB_sync
1917#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1918#define GL_OBJECT_TYPE 0x9112
1919#define GL_SYNC_CONDITION 0x9113
1920#define GL_SYNC_STATUS 0x9114
1921#define GL_SYNC_FLAGS 0x9115
1922#define GL_SYNC_FENCE 0x9116
1923#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1924#define GL_UNSIGNALED 0x9118
1925#define GL_SIGNALED 0x9119
1926#define GL_ALREADY_SIGNALED 0x911A
1927#define GL_TIMEOUT_EXPIRED 0x911B
1928#define GL_CONDITION_SATISFIED 0x911C
1929#define GL_WAIT_FAILED 0x911D
1930#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1931#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1932#endif
1933
1934#ifndef GL_ARB_texture_multisample
1935#define GL_SAMPLE_POSITION 0x8E50
1936#define GL_SAMPLE_MASK 0x8E51
1937#define GL_SAMPLE_MASK_VALUE 0x8E52
1938#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1939#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1940#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1941#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1942#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1943#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1944#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1945#define GL_TEXTURE_SAMPLES 0x9106
1946#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1947#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1948#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1949#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1950#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1951#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1952#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1953#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1954#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1955#define GL_MAX_INTEGER_SAMPLES 0x9110
1956#endif
1957
1958#ifndef GL_ARB_vertex_array_bgra
1959/* reuse GL_BGRA */
1960#endif
1961
1962#ifndef GL_ARB_draw_buffers_blend
1963#endif
1964
1965#ifndef GL_ARB_sample_shading
1966#define GL_SAMPLE_SHADING_ARB 0x8C36
1967#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1968#endif
1969
1970#ifndef GL_ARB_texture_cube_map_array
1971#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1972#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1973#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1974#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1975#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1976#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1977#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1978#endif
1979
1980#ifndef GL_ARB_texture_gather
1981#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1982#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1983#endif
1984
1985#ifndef GL_ARB_texture_query_lod
1986#endif
1987
1988#ifndef GL_ARB_shading_language_include
1989#define GL_SHADER_INCLUDE_ARB 0x8DAE
1990#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1991#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1992#endif
1993
1994#ifndef GL_ARB_texture_compression_bptc
1995#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1996#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1997#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1998#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1999#endif
2000
2001#ifndef GL_ARB_blend_func_extended
2002#define GL_SRC1_COLOR 0x88F9
2003/* reuse GL_SRC1_ALPHA */
2004#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
2005#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
2006#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
2007#endif
2008
2009#ifndef GL_ARB_explicit_attrib_location
2010#endif
2011
2012#ifndef GL_ARB_occlusion_query2
2013#define GL_ANY_SAMPLES_PASSED 0x8C2F
2014#endif
2015
2016#ifndef GL_ARB_sampler_objects
2017#define GL_SAMPLER_BINDING 0x8919
2018#endif
2019
2020#ifndef GL_ARB_shader_bit_encoding
2021#endif
2022
2023#ifndef GL_ARB_texture_rgb10_a2ui
2024#define GL_RGB10_A2UI 0x906F
2025#endif
2026
2027#ifndef GL_ARB_texture_swizzle
2028#define GL_TEXTURE_SWIZZLE_R 0x8E42
2029#define GL_TEXTURE_SWIZZLE_G 0x8E43
2030#define GL_TEXTURE_SWIZZLE_B 0x8E44
2031#define GL_TEXTURE_SWIZZLE_A 0x8E45
2032#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2033#endif
2034
2035#ifndef GL_ARB_timer_query
2036#define GL_TIME_ELAPSED 0x88BF
2037#define GL_TIMESTAMP 0x8E28
2038#endif
2039
2040#ifndef GL_ARB_vertex_type_2_10_10_10_rev
2041/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
2042#define GL_INT_2_10_10_10_REV 0x8D9F
2043#endif
2044
2045#ifndef GL_ARB_draw_indirect
2046#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2047#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2048#endif
2049
2050#ifndef GL_ARB_gpu_shader5
2051#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2052#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2053#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2054#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2055#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2056/* reuse GL_MAX_VERTEX_STREAMS */
2057#endif
2058
2059#ifndef GL_ARB_gpu_shader_fp64
2060/* reuse GL_DOUBLE */
2061#define GL_DOUBLE_VEC2 0x8FFC
2062#define GL_DOUBLE_VEC3 0x8FFD
2063#define GL_DOUBLE_VEC4 0x8FFE
2064#define GL_DOUBLE_MAT2 0x8F46
2065#define GL_DOUBLE_MAT3 0x8F47
2066#define GL_DOUBLE_MAT4 0x8F48
2067#define GL_DOUBLE_MAT2x3 0x8F49
2068#define GL_DOUBLE_MAT2x4 0x8F4A
2069#define GL_DOUBLE_MAT3x2 0x8F4B
2070#define GL_DOUBLE_MAT3x4 0x8F4C
2071#define GL_DOUBLE_MAT4x2 0x8F4D
2072#define GL_DOUBLE_MAT4x3 0x8F4E
2073#endif
2074
2075#ifndef GL_ARB_shader_subroutine
2076#define GL_ACTIVE_SUBROUTINES 0x8DE5
2077#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2078#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2079#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2080#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2081#define GL_MAX_SUBROUTINES 0x8DE7
2082#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2083#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2084#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2085/* reuse GL_UNIFORM_SIZE */
2086/* reuse GL_UNIFORM_NAME_LENGTH */
2087#endif
2088
2089#ifndef GL_ARB_tessellation_shader
2090#define GL_PATCHES 0x000E
2091#define GL_PATCH_VERTICES 0x8E72
2092#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2093#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2094#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2095#define GL_TESS_GEN_MODE 0x8E76
2096#define GL_TESS_GEN_SPACING 0x8E77
2097#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2098#define GL_TESS_GEN_POINT_MODE 0x8E79
2099/* reuse GL_TRIANGLES */
2100/* reuse GL_QUADS */
2101#define GL_ISOLINES 0x8E7A
2102/* reuse GL_EQUAL */
2103#define GL_FRACTIONAL_ODD 0x8E7B
2104#define GL_FRACTIONAL_EVEN 0x8E7C
2105/* reuse GL_CCW */
2106/* reuse GL_CW */
2107#define GL_MAX_PATCH_VERTICES 0x8E7D
2108#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2109#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2110#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2111#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2112#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2113#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2114#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2115#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2116#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2117#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2118#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2119#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2120#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2121#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2122#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2123#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2124#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2125#define GL_TESS_EVALUATION_SHADER 0x8E87
2126#define GL_TESS_CONTROL_SHADER 0x8E88
2127#endif
2128
2129#ifndef GL_ARB_texture_buffer_object_rgb32
2130/* reuse GL_RGB32F */
2131/* reuse GL_RGB32UI */
2132/* reuse GL_RGB32I */
2133#endif
2134
2135#ifndef GL_ARB_transform_feedback2
2136#define GL_TRANSFORM_FEEDBACK 0x8E22
2137#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
2138#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED
2139#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2140#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE
2141#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2142#endif
2143
2144#ifndef GL_ARB_transform_feedback3
2145#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2146#define GL_MAX_VERTEX_STREAMS 0x8E71
2147#endif
2148
2149#ifndef GL_ARB_ES2_compatibility
2150#define GL_FIXED 0x140C
2151#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2152#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2153#define GL_LOW_FLOAT 0x8DF0
2154#define GL_MEDIUM_FLOAT 0x8DF1
2155#define GL_HIGH_FLOAT 0x8DF2
2156#define GL_LOW_INT 0x8DF3
2157#define GL_MEDIUM_INT 0x8DF4
2158#define GL_HIGH_INT 0x8DF5
2159#define GL_SHADER_COMPILER 0x8DFA
2160#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2161#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2162#define GL_MAX_VARYING_VECTORS 0x8DFC
2163#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2164#define GL_RGB565 0x8D62
2165#endif
2166
2167#ifndef GL_ARB_get_program_binary
2168#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2169#define GL_PROGRAM_BINARY_LENGTH 0x8741
2170#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2171#define GL_PROGRAM_BINARY_FORMATS 0x87FF
2172#endif
2173
2174#ifndef GL_ARB_separate_shader_objects
2175#define GL_VERTEX_SHADER_BIT 0x00000001
2176#define GL_FRAGMENT_SHADER_BIT 0x00000002
2177#define GL_GEOMETRY_SHADER_BIT 0x00000004
2178#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2179#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2180#define GL_ALL_SHADER_BITS 0xFFFFFFFF
2181#define GL_PROGRAM_SEPARABLE 0x8258
2182#define GL_ACTIVE_PROGRAM 0x8259
2183#define GL_PROGRAM_PIPELINE_BINDING 0x825A
2184#endif
2185
2186#ifndef GL_ARB_shader_precision
2187#endif
2188
2189#ifndef GL_ARB_vertex_attrib_64bit
2190/* reuse GL_RGB32I */
2191/* reuse GL_DOUBLE_VEC2 */
2192/* reuse GL_DOUBLE_VEC3 */
2193/* reuse GL_DOUBLE_VEC4 */
2194/* reuse GL_DOUBLE_MAT2 */
2195/* reuse GL_DOUBLE_MAT3 */
2196/* reuse GL_DOUBLE_MAT4 */
2197/* reuse GL_DOUBLE_MAT2x3 */
2198/* reuse GL_DOUBLE_MAT2x4 */
2199/* reuse GL_DOUBLE_MAT3x2 */
2200/* reuse GL_DOUBLE_MAT3x4 */
2201/* reuse GL_DOUBLE_MAT4x2 */
2202/* reuse GL_DOUBLE_MAT4x3 */
2203#endif
2204
2205#ifndef GL_ARB_viewport_array
2206/* reuse GL_SCISSOR_BOX */
2207/* reuse GL_VIEWPORT */
2208/* reuse GL_DEPTH_RANGE */
2209/* reuse GL_SCISSOR_TEST */
2210#define GL_MAX_VIEWPORTS 0x825B
2211#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2212#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2213#define GL_LAYER_PROVOKING_VERTEX 0x825E
2214#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2215#define GL_UNDEFINED_VERTEX 0x8260
2216/* reuse GL_FIRST_VERTEX_CONVENTION */
2217/* reuse GL_LAST_VERTEX_CONVENTION */
2218/* reuse GL_PROVOKING_VERTEX */
2219#endif
2220
2221#ifndef GL_ARB_cl_event
2222#define GL_SYNC_CL_EVENT_ARB 0x8240
2223#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2224#endif
2225
2226#ifndef GL_ARB_debug_output
2227#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2228#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2229#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2230#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2231#define GL_DEBUG_SOURCE_API_ARB 0x8246
2232#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2233#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2234#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2235#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2236#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2237#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2238#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2239#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2240#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2241#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2242#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2243#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2244#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2245#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2246#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2247#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2248#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2249#endif
2250
2251#ifndef GL_ARB_robustness
2252/* reuse GL_NO_ERROR */
2253#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2254#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2255#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2256#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2257#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2258#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2259#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2260#endif
2261
2262#ifndef GL_ARB_shader_stencil_export
2263#endif
2264
2265#ifndef GL_ARB_base_instance
2266#endif
2267
2268#ifndef GL_ARB_shading_language_420pack
2269#endif
2270
2271#ifndef GL_ARB_transform_feedback_instanced
2272#endif
2273
2274#ifndef GL_ARB_compressed_texture_pixel_storage
2275#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2276#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2277#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2278#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2279#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2280#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2281#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2282#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2283#endif
2284
2285#ifndef GL_ARB_conservative_depth
2286#endif
2287
2288#ifndef GL_ARB_internalformat_query
2289#define GL_NUM_SAMPLE_COUNTS 0x9380
2290#endif
2291
2292#ifndef GL_ARB_map_buffer_alignment
2293#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2294#endif
2295
2296#ifndef GL_ARB_shader_atomic_counters
2297#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2298#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2299#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2300#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2301#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2302#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2303#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2304#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2305#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2306#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2307#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2308#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2309#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2310#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2311#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2312#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2313#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2314#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2315#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2316#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2317#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2318#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2319#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2320#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2321#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2322#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2323#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2324#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2325#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2326#endif
2327
2328#ifndef GL_ARB_shader_image_load_store
2329#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2330#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2331#define GL_UNIFORM_BARRIER_BIT 0x00000004
2332#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2333#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2334#define GL_COMMAND_BARRIER_BIT 0x00000040
2335#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2336#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2337#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2338#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2339#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2340#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2341#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2342#define GL_MAX_IMAGE_UNITS 0x8F38
2343#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2344#define GL_IMAGE_BINDING_NAME 0x8F3A
2345#define GL_IMAGE_BINDING_LEVEL 0x8F3B
2346#define GL_IMAGE_BINDING_LAYERED 0x8F3C
2347#define GL_IMAGE_BINDING_LAYER 0x8F3D
2348#define GL_IMAGE_BINDING_ACCESS 0x8F3E
2349#define GL_IMAGE_1D 0x904C
2350#define GL_IMAGE_2D 0x904D
2351#define GL_IMAGE_3D 0x904E
2352#define GL_IMAGE_2D_RECT 0x904F
2353#define GL_IMAGE_CUBE 0x9050
2354#define GL_IMAGE_BUFFER 0x9051
2355#define GL_IMAGE_1D_ARRAY 0x9052
2356#define GL_IMAGE_2D_ARRAY 0x9053
2357#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2358#define GL_IMAGE_2D_MULTISAMPLE 0x9055
2359#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2360#define GL_INT_IMAGE_1D 0x9057
2361#define GL_INT_IMAGE_2D 0x9058
2362#define GL_INT_IMAGE_3D 0x9059
2363#define GL_INT_IMAGE_2D_RECT 0x905A
2364#define GL_INT_IMAGE_CUBE 0x905B
2365#define GL_INT_IMAGE_BUFFER 0x905C
2366#define GL_INT_IMAGE_1D_ARRAY 0x905D
2367#define GL_INT_IMAGE_2D_ARRAY 0x905E
2368#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2369#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2370#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2371#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2372#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2373#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2374#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2375#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2376#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2377#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2378#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2379#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2380#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2381#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2382#define GL_MAX_IMAGE_SAMPLES 0x906D
2383#define GL_IMAGE_BINDING_FORMAT 0x906E
2384#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2385#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2386#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2387#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2388#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2389#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2390#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2391#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2392#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2393#endif
2394
2395#ifndef GL_ARB_shading_language_packing
2396#endif
2397
2398#ifndef GL_ARB_texture_storage
2399#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2400#endif
2401
2402#ifndef GL_EXT_abgr
2403#define GL_ABGR_EXT 0x8000
2404#endif
2405
2406#ifndef GL_EXT_blend_color
2407#define GL_CONSTANT_COLOR_EXT 0x8001
2408#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2409#define GL_CONSTANT_ALPHA_EXT 0x8003
2410#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2411#define GL_BLEND_COLOR_EXT 0x8005
2412#endif
2413
2414#ifndef GL_EXT_polygon_offset
2415#define GL_POLYGON_OFFSET_EXT 0x8037
2416#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2417#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2418#endif
2419
2420#ifndef GL_EXT_texture
2421#define GL_ALPHA4_EXT 0x803B
2422#define GL_ALPHA8_EXT 0x803C
2423#define GL_ALPHA12_EXT 0x803D
2424#define GL_ALPHA16_EXT 0x803E
2425#define GL_LUMINANCE4_EXT 0x803F
2426#define GL_LUMINANCE8_EXT 0x8040
2427#define GL_LUMINANCE12_EXT 0x8041
2428#define GL_LUMINANCE16_EXT 0x8042
2429#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2430#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2431#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2432#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2433#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2434#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2435#define GL_INTENSITY_EXT 0x8049
2436#define GL_INTENSITY4_EXT 0x804A
2437#define GL_INTENSITY8_EXT 0x804B
2438#define GL_INTENSITY12_EXT 0x804C
2439#define GL_INTENSITY16_EXT 0x804D
2440#define GL_RGB2_EXT 0x804E
2441#define GL_RGB4_EXT 0x804F
2442#define GL_RGB5_EXT 0x8050
2443#define GL_RGB8_EXT 0x8051
2444#define GL_RGB10_EXT 0x8052
2445#define GL_RGB12_EXT 0x8053
2446#define GL_RGB16_EXT 0x8054
2447#define GL_RGBA2_EXT 0x8055
2448#define GL_RGBA4_EXT 0x8056
2449#define GL_RGB5_A1_EXT 0x8057
2450#define GL_RGBA8_EXT 0x8058
2451#define GL_RGB10_A2_EXT 0x8059
2452#define GL_RGBA12_EXT 0x805A
2453#define GL_RGBA16_EXT 0x805B
2454#define GL_TEXTURE_RED_SIZE_EXT 0x805C
2455#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2456#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2457#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2458#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2459#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2460#define GL_REPLACE_EXT 0x8062
2461#define GL_PROXY_TEXTURE_1D_EXT 0x8063
2462#define GL_PROXY_TEXTURE_2D_EXT 0x8064
2463#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2464#endif
2465
2466#ifndef GL_EXT_texture3D
2467#define GL_PACK_SKIP_IMAGES_EXT 0x806B
2468#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2469#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2470#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2471#define GL_TEXTURE_3D_EXT 0x806F
2472#define GL_PROXY_TEXTURE_3D_EXT 0x8070
2473#define GL_TEXTURE_DEPTH_EXT 0x8071
2474#define GL_TEXTURE_WRAP_R_EXT 0x8072
2475#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2476#endif
2477
2478#ifndef GL_SGIS_texture_filter4
2479#define GL_FILTER4_SGIS 0x8146
2480#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2481#endif
2482
2483#ifndef GL_EXT_subtexture
2484#endif
2485
2486#ifndef GL_EXT_copy_texture
2487#endif
2488
2489#ifndef GL_EXT_histogram
2490#define GL_HISTOGRAM_EXT 0x8024
2491#define GL_PROXY_HISTOGRAM_EXT 0x8025
2492#define GL_HISTOGRAM_WIDTH_EXT 0x8026
2493#define GL_HISTOGRAM_FORMAT_EXT 0x8027
2494#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2495#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2496#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2497#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2498#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2499#define GL_HISTOGRAM_SINK_EXT 0x802D
2500#define GL_MINMAX_EXT 0x802E
2501#define GL_MINMAX_FORMAT_EXT 0x802F
2502#define GL_MINMAX_SINK_EXT 0x8030
2503#define GL_TABLE_TOO_LARGE_EXT 0x8031
2504#endif
2505
2506#ifndef GL_EXT_convolution
2507#define GL_CONVOLUTION_1D_EXT 0x8010
2508#define GL_CONVOLUTION_2D_EXT 0x8011
2509#define GL_SEPARABLE_2D_EXT 0x8012
2510#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2511#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2512#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2513#define GL_REDUCE_EXT 0x8016
2514#define GL_CONVOLUTION_FORMAT_EXT 0x8017
2515#define GL_CONVOLUTION_WIDTH_EXT 0x8018
2516#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2517#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2518#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2519#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2520#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2521#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2522#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2523#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2524#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2525#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2526#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2527#endif
2528
2529#ifndef GL_SGI_color_matrix
2530#define GL_COLOR_MATRIX_SGI 0x80B1
2531#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2532#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2533#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2534#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2535#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2536#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2537#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2538#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2539#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2540#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2541#endif
2542
2543#ifndef GL_SGI_color_table
2544#define GL_COLOR_TABLE_SGI 0x80D0
2545#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2546#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2547#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2548#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2549#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2550#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2551#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2552#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2553#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2554#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2555#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2556#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2557#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2558#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2559#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2560#endif
2561
2562#ifndef GL_SGIS_pixel_texture
2563#define GL_PIXEL_TEXTURE_SGIS 0x8353
2564#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2565#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2566#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2567#endif
2568
2569#ifndef GL_SGIX_pixel_texture
2570#define GL_PIXEL_TEX_GEN_SGIX 0x8139
2571#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2572#endif
2573
2574#ifndef GL_SGIS_texture4D
2575#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2576#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2577#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2578#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2579#define GL_TEXTURE_4D_SGIS 0x8134
2580#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2581#define GL_TEXTURE_4DSIZE_SGIS 0x8136
2582#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2583#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2584#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2585#endif
2586
2587#ifndef GL_SGI_texture_color_table
2588#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2589#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2590#endif
2591
2592#ifndef GL_EXT_cmyka
2593#define GL_CMYK_EXT 0x800C
2594#define GL_CMYKA_EXT 0x800D
2595#define GL_PACK_CMYK_HINT_EXT 0x800E
2596#define GL_UNPACK_CMYK_HINT_EXT 0x800F
2597#endif
2598
2599#ifndef GL_EXT_texture_object
2600#define GL_TEXTURE_PRIORITY_EXT 0x8066
2601#define GL_TEXTURE_RESIDENT_EXT 0x8067
2602#define GL_TEXTURE_1D_BINDING_EXT 0x8068
2603#define GL_TEXTURE_2D_BINDING_EXT 0x8069
2604#define GL_TEXTURE_3D_BINDING_EXT 0x806A
2605#endif
2606
2607#ifndef GL_SGIS_detail_texture
2608#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2609#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2610#define GL_LINEAR_DETAIL_SGIS 0x8097
2611#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2612#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2613#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2614#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2615#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2616#endif
2617
2618#ifndef GL_SGIS_sharpen_texture
2619#define GL_LINEAR_SHARPEN_SGIS 0x80AD
2620#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2621#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2622#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2623#endif
2624
2625#ifndef GL_EXT_packed_pixels
2626#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2627#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2628#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2629#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2630#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2631#endif
2632
2633#ifndef GL_SGIS_texture_lod
2634#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2635#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2636#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2637#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2638#endif
2639
2640#ifndef GL_SGIS_multisample
2641#define GL_MULTISAMPLE_SGIS 0x809D
2642#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2643#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2644#define GL_SAMPLE_MASK_SGIS 0x80A0
2645#define GL_1PASS_SGIS 0x80A1
2646#define GL_2PASS_0_SGIS 0x80A2
2647#define GL_2PASS_1_SGIS 0x80A3
2648#define GL_4PASS_0_SGIS 0x80A4
2649#define GL_4PASS_1_SGIS 0x80A5
2650#define GL_4PASS_2_SGIS 0x80A6
2651#define GL_4PASS_3_SGIS 0x80A7
2652#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2653#define GL_SAMPLES_SGIS 0x80A9
2654#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2655#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2656#define GL_SAMPLE_PATTERN_SGIS 0x80AC
2657#endif
2658
2659#ifndef GL_EXT_rescale_normal
2660#define GL_RESCALE_NORMAL_EXT 0x803A
2661#endif
2662
2663#ifndef GL_EXT_vertex_array
2664#define GL_VERTEX_ARRAY_EXT 0x8074
2665#define GL_NORMAL_ARRAY_EXT 0x8075
2666#define GL_COLOR_ARRAY_EXT 0x8076
2667#define GL_INDEX_ARRAY_EXT 0x8077
2668#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2669#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2670#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2671#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2672#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2673#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2674#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2675#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2676#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2677#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2678#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2679#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2680#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2681#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2682#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2683#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2684#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2685#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2686#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2687#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2688#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2689#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2690#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2691#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2692#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2693#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2694#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2695#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2696#endif
2697
2698#ifndef GL_EXT_misc_attribute
2699#endif
2700
2701#ifndef GL_SGIS_generate_mipmap
2702#define GL_GENERATE_MIPMAP_SGIS 0x8191
2703#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2704#endif
2705
2706#ifndef GL_SGIX_clipmap
2707#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2708#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2709#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2710#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2711#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2712#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2713#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2714#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2715#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2716#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2717#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2718#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2719#endif
2720
2721#ifndef GL_SGIX_shadow
2722#define GL_TEXTURE_COMPARE_SGIX 0x819A
2723#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2724#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2725#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2726#endif
2727
2728#ifndef GL_SGIS_texture_edge_clamp
2729#define GL_CLAMP_TO_EDGE_SGIS 0x812F
2730#endif
2731
2732#ifndef GL_SGIS_texture_border_clamp
2733#define GL_CLAMP_TO_BORDER_SGIS 0x812D
2734#endif
2735
2736#ifndef GL_EXT_blend_minmax
2737#define GL_FUNC_ADD_EXT 0x8006
2738#define GL_MIN_EXT 0x8007
2739#define GL_MAX_EXT 0x8008
2740#define GL_BLEND_EQUATION_EXT 0x8009
2741#endif
2742
2743#ifndef GL_EXT_blend_subtract
2744#define GL_FUNC_SUBTRACT_EXT 0x800A
2745#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2746#endif
2747
2748#ifndef GL_EXT_blend_logic_op
2749#endif
2750
2751#ifndef GL_SGIX_interlace
2752#define GL_INTERLACE_SGIX 0x8094
2753#endif
2754
2755#ifndef GL_SGIX_pixel_tiles
2756#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2757#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2758#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2759#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2760#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2761#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2762#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2763#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2764#endif
2765
2766#ifndef GL_SGIS_texture_select
2767#define GL_DUAL_ALPHA4_SGIS 0x8110
2768#define GL_DUAL_ALPHA8_SGIS 0x8111
2769#define GL_DUAL_ALPHA12_SGIS 0x8112
2770#define GL_DUAL_ALPHA16_SGIS 0x8113
2771#define GL_DUAL_LUMINANCE4_SGIS 0x8114
2772#define GL_DUAL_LUMINANCE8_SGIS 0x8115
2773#define GL_DUAL_LUMINANCE12_SGIS 0x8116
2774#define GL_DUAL_LUMINANCE16_SGIS 0x8117
2775#define GL_DUAL_INTENSITY4_SGIS 0x8118
2776#define GL_DUAL_INTENSITY8_SGIS 0x8119
2777#define GL_DUAL_INTENSITY12_SGIS 0x811A
2778#define GL_DUAL_INTENSITY16_SGIS 0x811B
2779#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2780#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2781#define GL_QUAD_ALPHA4_SGIS 0x811E
2782#define GL_QUAD_ALPHA8_SGIS 0x811F
2783#define GL_QUAD_LUMINANCE4_SGIS 0x8120
2784#define GL_QUAD_LUMINANCE8_SGIS 0x8121
2785#define GL_QUAD_INTENSITY4_SGIS 0x8122
2786#define GL_QUAD_INTENSITY8_SGIS 0x8123
2787#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2788#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2789#endif
2790
2791#ifndef GL_SGIX_sprite
2792#define GL_SPRITE_SGIX 0x8148
2793#define GL_SPRITE_MODE_SGIX 0x8149
2794#define GL_SPRITE_AXIS_SGIX 0x814A
2795#define GL_SPRITE_TRANSLATION_SGIX 0x814B
2796#define GL_SPRITE_AXIAL_SGIX 0x814C
2797#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2798#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2799#endif
2800
2801#ifndef GL_SGIX_texture_multi_buffer
2802#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2803#endif
2804
2805#ifndef GL_EXT_point_parameters
2806#define GL_POINT_SIZE_MIN_EXT 0x8126
2807#define GL_POINT_SIZE_MAX_EXT 0x8127
2808#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2809#define GL_DISTANCE_ATTENUATION_EXT 0x8129
2810#endif
2811
2812#ifndef GL_SGIS_point_parameters
2813#define GL_POINT_SIZE_MIN_SGIS 0x8126
2814#define GL_POINT_SIZE_MAX_SGIS 0x8127
2815#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2816#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2817#endif
2818
2819#ifndef GL_SGIX_instruments
2820#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2821#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2822#endif
2823
2824#ifndef GL_SGIX_texture_scale_bias
2825#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2826#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2827#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2828#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2829#endif
2830
2831#ifndef GL_SGIX_framezoom
2832#define GL_FRAMEZOOM_SGIX 0x818B
2833#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2834#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2835#endif
2836
2837#ifndef GL_SGIX_tag_sample_buffer
2838#endif
2839
2840#ifndef GL_FfdMaskSGIX
2841#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2842#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2843#endif
2844
2845#ifndef GL_SGIX_polynomial_ffd
2846#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2847#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2848#define GL_DEFORMATIONS_MASK_SGIX 0x8196
2849#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2850#endif
2851
2852#ifndef GL_SGIX_reference_plane
2853#define GL_REFERENCE_PLANE_SGIX 0x817D
2854#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2855#endif
2856
2857#ifndef GL_SGIX_flush_raster
2858#endif
2859
2860#ifndef GL_SGIX_depth_texture
2861#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2862#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2863#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2864#endif
2865
2866#ifndef GL_SGIS_fog_function
2867#define GL_FOG_FUNC_SGIS 0x812A
2868#define GL_FOG_FUNC_POINTS_SGIS 0x812B
2869#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2870#endif
2871
2872#ifndef GL_SGIX_fog_offset
2873#define GL_FOG_OFFSET_SGIX 0x8198
2874#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2875#endif
2876
2877#ifndef GL_HP_image_transform
2878#define GL_IMAGE_SCALE_X_HP 0x8155
2879#define GL_IMAGE_SCALE_Y_HP 0x8156
2880#define GL_IMAGE_TRANSLATE_X_HP 0x8157
2881#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2882#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2883#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2884#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2885#define GL_IMAGE_MAG_FILTER_HP 0x815C
2886#define GL_IMAGE_MIN_FILTER_HP 0x815D
2887#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2888#define GL_CUBIC_HP 0x815F
2889#define GL_AVERAGE_HP 0x8160
2890#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2891#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2892#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2893#endif
2894
2895#ifndef GL_HP_convolution_border_modes
2896#define GL_IGNORE_BORDER_HP 0x8150
2897#define GL_CONSTANT_BORDER_HP 0x8151
2898#define GL_REPLICATE_BORDER_HP 0x8153
2899#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2900#endif
2901
2902#ifndef GL_INGR_palette_buffer
2903#endif
2904
2905#ifndef GL_SGIX_texture_add_env
2906#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2907#endif
2908
2909#ifndef GL_EXT_color_subtable
2910#endif
2911
2912#ifndef GL_PGI_vertex_hints
2913#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2914#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2915#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2916#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2917#define GL_COLOR3_BIT_PGI 0x00010000
2918#define GL_COLOR4_BIT_PGI 0x00020000
2919#define GL_EDGEFLAG_BIT_PGI 0x00040000
2920#define GL_INDEX_BIT_PGI 0x00080000
2921#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2922#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2923#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2924#define GL_MAT_EMISSION_BIT_PGI 0x00800000
2925#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2926#define GL_MAT_SHININESS_BIT_PGI 0x02000000
2927#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2928#define GL_NORMAL_BIT_PGI 0x08000000
2929#define GL_TEXCOORD1_BIT_PGI 0x10000000
2930#define GL_TEXCOORD2_BIT_PGI 0x20000000
2931#define GL_TEXCOORD3_BIT_PGI 0x40000000
2932#define GL_TEXCOORD4_BIT_PGI 0x80000000
2933#define GL_VERTEX23_BIT_PGI 0x00000004
2934#define GL_VERTEX4_BIT_PGI 0x00000008
2935#endif
2936
2937#ifndef GL_PGI_misc_hints
2938#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2939#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2940#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2941#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2942#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2943#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2944#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2945#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2946#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2947#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2948#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2949#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2950#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2951#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2952#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2953#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2954#define GL_CLIP_NEAR_HINT_PGI 0x1A220
2955#define GL_CLIP_FAR_HINT_PGI 0x1A221
2956#define GL_WIDE_LINE_HINT_PGI 0x1A222
2957#define GL_BACK_NORMALS_HINT_PGI 0x1A223
2958#endif
2959
2960#ifndef GL_EXT_paletted_texture
2961#define GL_COLOR_INDEX1_EXT 0x80E2
2962#define GL_COLOR_INDEX2_EXT 0x80E3
2963#define GL_COLOR_INDEX4_EXT 0x80E4
2964#define GL_COLOR_INDEX8_EXT 0x80E5
2965#define GL_COLOR_INDEX12_EXT 0x80E6
2966#define GL_COLOR_INDEX16_EXT 0x80E7
2967#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2968#endif
2969
2970#ifndef GL_EXT_clip_volume_hint
2971#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2972#endif
2973
2974#ifndef GL_SGIX_list_priority
2975#define GL_LIST_PRIORITY_SGIX 0x8182
2976#endif
2977
2978#ifndef GL_SGIX_ir_instrument1
2979#define GL_IR_INSTRUMENT1_SGIX 0x817F
2980#endif
2981
2982#ifndef GL_SGIX_calligraphic_fragment
2983#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2984#endif
2985
2986#ifndef GL_SGIX_texture_lod_bias
2987#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2988#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2989#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2990#endif
2991
2992#ifndef GL_SGIX_shadow_ambient
2993#define GL_SHADOW_AMBIENT_SGIX 0x80BF
2994#endif
2995
2996#ifndef GL_EXT_index_texture
2997#endif
2998
2999#ifndef GL_EXT_index_material
3000#define GL_INDEX_MATERIAL_EXT 0x81B8
3001#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
3002#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
3003#endif
3004
3005#ifndef GL_EXT_index_func
3006#define GL_INDEX_TEST_EXT 0x81B5
3007#define GL_INDEX_TEST_FUNC_EXT 0x81B6
3008#define GL_INDEX_TEST_REF_EXT 0x81B7
3009#endif
3010
3011#ifndef GL_EXT_index_array_formats
3012#define GL_IUI_V2F_EXT 0x81AD
3013#define GL_IUI_V3F_EXT 0x81AE
3014#define GL_IUI_N3F_V2F_EXT 0x81AF
3015#define GL_IUI_N3F_V3F_EXT 0x81B0
3016#define GL_T2F_IUI_V2F_EXT 0x81B1
3017#define GL_T2F_IUI_V3F_EXT 0x81B2
3018#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
3019#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
3020#endif
3021
3022#ifndef GL_EXT_compiled_vertex_array
3023#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
3024#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
3025#endif
3026
3027#ifndef GL_EXT_cull_vertex
3028#define GL_CULL_VERTEX_EXT 0x81AA
3029#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
3030#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
3031#endif
3032
3033#ifndef GL_SGIX_ycrcb
3034#define GL_YCRCB_422_SGIX 0x81BB
3035#define GL_YCRCB_444_SGIX 0x81BC
3036#endif
3037
3038#ifndef GL_SGIX_fragment_lighting
3039#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
3040#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
3041#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
3042#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
3043#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
3044#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
3045#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
3046#define GL_LIGHT_ENV_MODE_SGIX 0x8407
3047#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
3048#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
3049#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
3050#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
3051#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
3052#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
3053#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
3054#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
3055#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
3056#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
3057#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
3058#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
3059#endif
3060
3061#ifndef GL_IBM_rasterpos_clip
3062#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
3063#endif
3064
3065#ifndef GL_HP_texture_lighting
3066#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
3067#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
3068#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
3069#endif
3070
3071#ifndef GL_EXT_draw_range_elements
3072#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
3073#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
3074#endif
3075
3076#ifndef GL_WIN_phong_shading
3077#define GL_PHONG_WIN 0x80EA
3078#define GL_PHONG_HINT_WIN 0x80EB
3079#endif
3080
3081#ifndef GL_WIN_specular_fog
3082#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
3083#endif
3084
3085#ifndef GL_EXT_light_texture
3086#define GL_FRAGMENT_MATERIAL_EXT 0x8349
3087#define GL_FRAGMENT_NORMAL_EXT 0x834A
3088#define GL_FRAGMENT_COLOR_EXT 0x834C
3089#define GL_ATTENUATION_EXT 0x834D
3090#define GL_SHADOW_ATTENUATION_EXT 0x834E
3091#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
3092#define GL_TEXTURE_LIGHT_EXT 0x8350
3093#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
3094#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
3095/* reuse GL_FRAGMENT_DEPTH_EXT */
3096#endif
3097
3098#ifndef GL_SGIX_blend_alpha_minmax
3099#define GL_ALPHA_MIN_SGIX 0x8320
3100#define GL_ALPHA_MAX_SGIX 0x8321
3101#endif
3102
3103#ifndef GL_SGIX_impact_pixel_texture
3104#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
3105#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
3106#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
3107#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
3108#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
3109#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
3110#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
3111#endif
3112
3113#ifndef GL_EXT_bgra
3114#define GL_BGR_EXT 0x80E0
3115#define GL_BGRA_EXT 0x80E1
3116#endif
3117
3118#ifndef GL_SGIX_async
3119#define GL_ASYNC_MARKER_SGIX 0x8329
3120#endif
3121
3122#ifndef GL_SGIX_async_pixel
3123#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
3124#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
3125#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
3126#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
3127#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
3128#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
3129#endif
3130
3131#ifndef GL_SGIX_async_histogram
3132#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
3133#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
3134#endif
3135
3136#ifndef GL_INTEL_texture_scissor
3137#endif
3138
3139#ifndef GL_INTEL_parallel_arrays
3140#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
3141#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
3142#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
3143#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
3144#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
3145#endif
3146
3147#ifndef GL_HP_occlusion_test
3148#define GL_OCCLUSION_TEST_HP 0x8165
3149#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
3150#endif
3151
3152#ifndef GL_EXT_pixel_transform
3153#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
3154#define GL_PIXEL_MAG_FILTER_EXT 0x8331
3155#define GL_PIXEL_MIN_FILTER_EXT 0x8332
3156#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
3157#define GL_CUBIC_EXT 0x8334
3158#define GL_AVERAGE_EXT 0x8335
3159#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
3160#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
3161#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
3162#endif
3163
3164#ifndef GL_EXT_pixel_transform_color_table
3165#endif
3166
3167#ifndef GL_EXT_shared_texture_palette
3168#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
3169#endif
3170
3171#ifndef GL_EXT_separate_specular_color
3172#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
3173#define GL_SINGLE_COLOR_EXT 0x81F9
3174#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
3175#endif
3176
3177#ifndef GL_EXT_secondary_color
3178#define GL_COLOR_SUM_EXT 0x8458
3179#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3180#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
3181#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3182#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3183#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3184#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3185#endif
3186
3187#ifndef GL_EXT_texture_perturb_normal
3188#define GL_PERTURB_EXT 0x85AE
3189#define GL_TEXTURE_NORMAL_EXT 0x85AF
3190#endif
3191
3192#ifndef GL_EXT_multi_draw_arrays
3193#endif
3194
3195#ifndef GL_EXT_fog_coord
3196#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3197#define GL_FOG_COORDINATE_EXT 0x8451
3198#define GL_FRAGMENT_DEPTH_EXT 0x8452
3199#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3200#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3201#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3202#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3203#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3204#endif
3205
3206#ifndef GL_REND_screen_coordinates
3207#define GL_SCREEN_COORDINATES_REND 0x8490
3208#define GL_INVERTED_SCREEN_W_REND 0x8491
3209#endif
3210
3211#ifndef GL_EXT_coordinate_frame
3212#define GL_TANGENT_ARRAY_EXT 0x8439
3213#define GL_BINORMAL_ARRAY_EXT 0x843A
3214#define GL_CURRENT_TANGENT_EXT 0x843B
3215#define GL_CURRENT_BINORMAL_EXT 0x843C
3216#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3217#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3218#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3219#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3220#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3221#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3222#define GL_MAP1_TANGENT_EXT 0x8444
3223#define GL_MAP2_TANGENT_EXT 0x8445
3224#define GL_MAP1_BINORMAL_EXT 0x8446
3225#define GL_MAP2_BINORMAL_EXT 0x8447
3226#endif
3227
3228#ifndef GL_EXT_texture_env_combine
3229#define GL_COMBINE_EXT 0x8570
3230#define GL_COMBINE_RGB_EXT 0x8571
3231#define GL_COMBINE_ALPHA_EXT 0x8572
3232#define GL_RGB_SCALE_EXT 0x8573
3233#define GL_ADD_SIGNED_EXT 0x8574
3234#define GL_INTERPOLATE_EXT 0x8575
3235#define GL_CONSTANT_EXT 0x8576
3236#define GL_PRIMARY_COLOR_EXT 0x8577
3237#define GL_PREVIOUS_EXT 0x8578
3238#define GL_SOURCE0_RGB_EXT 0x8580
3239#define GL_SOURCE1_RGB_EXT 0x8581
3240#define GL_SOURCE2_RGB_EXT 0x8582
3241#define GL_SOURCE0_ALPHA_EXT 0x8588
3242#define GL_SOURCE1_ALPHA_EXT 0x8589
3243#define GL_SOURCE2_ALPHA_EXT 0x858A
3244#define GL_OPERAND0_RGB_EXT 0x8590
3245#define GL_OPERAND1_RGB_EXT 0x8591
3246#define GL_OPERAND2_RGB_EXT 0x8592
3247#define GL_OPERAND0_ALPHA_EXT 0x8598
3248#define GL_OPERAND1_ALPHA_EXT 0x8599
3249#define GL_OPERAND2_ALPHA_EXT 0x859A
3250#endif
3251
3252#ifndef GL_APPLE_specular_vector
3253#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3254#endif
3255
3256#ifndef GL_APPLE_transform_hint
3257#define GL_TRANSFORM_HINT_APPLE 0x85B1
3258#endif
3259
3260#ifndef GL_SGIX_fog_scale
3261#define GL_FOG_SCALE_SGIX 0x81FC
3262#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3263#endif
3264
3265#ifndef GL_SUNX_constant_data
3266#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3267#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3268#endif
3269
3270#ifndef GL_SUN_global_alpha
3271#define GL_GLOBAL_ALPHA_SUN 0x81D9
3272#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3273#endif
3274
3275#ifndef GL_SUN_triangle_list
3276#define GL_RESTART_SUN 0x0001
3277#define GL_REPLACE_MIDDLE_SUN 0x0002
3278#define GL_REPLACE_OLDEST_SUN 0x0003
3279#define GL_TRIANGLE_LIST_SUN 0x81D7
3280#define GL_REPLACEMENT_CODE_SUN 0x81D8
3281#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3282#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3283#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3284#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3285#define GL_R1UI_V3F_SUN 0x85C4
3286#define GL_R1UI_C4UB_V3F_SUN 0x85C5
3287#define GL_R1UI_C3F_V3F_SUN 0x85C6
3288#define GL_R1UI_N3F_V3F_SUN 0x85C7
3289#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3290#define GL_R1UI_T2F_V3F_SUN 0x85C9
3291#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3292#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3293#endif
3294
3295#ifndef GL_SUN_vertex
3296#endif
3297
3298#ifndef GL_EXT_blend_func_separate
3299#define GL_BLEND_DST_RGB_EXT 0x80C8
3300#define GL_BLEND_SRC_RGB_EXT 0x80C9
3301#define GL_BLEND_DST_ALPHA_EXT 0x80CA
3302#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3303#endif
3304
3305#ifndef GL_INGR_color_clamp
3306#define GL_RED_MIN_CLAMP_INGR 0x8560
3307#define GL_GREEN_MIN_CLAMP_INGR 0x8561
3308#define GL_BLUE_MIN_CLAMP_INGR 0x8562
3309#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3310#define GL_RED_MAX_CLAMP_INGR 0x8564
3311#define GL_GREEN_MAX_CLAMP_INGR 0x8565
3312#define GL_BLUE_MAX_CLAMP_INGR 0x8566
3313#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3314#endif
3315
3316#ifndef GL_INGR_interlace_read
3317#define GL_INTERLACE_READ_INGR 0x8568
3318#endif
3319
3320#ifndef GL_EXT_stencil_wrap
3321#define GL_INCR_WRAP_EXT 0x8507
3322#define GL_DECR_WRAP_EXT 0x8508
3323#endif
3324
3325#ifndef GL_EXT_422_pixels
3326#define GL_422_EXT 0x80CC
3327#define GL_422_REV_EXT 0x80CD
3328#define GL_422_AVERAGE_EXT 0x80CE
3329#define GL_422_REV_AVERAGE_EXT 0x80CF
3330#endif
3331
3332#ifndef GL_NV_texgen_reflection
3333#define GL_NORMAL_MAP_NV 0x8511
3334#define GL_REFLECTION_MAP_NV 0x8512
3335#endif
3336
3337#ifndef GL_EXT_texture_cube_map
3338#define GL_NORMAL_MAP_EXT 0x8511
3339#define GL_REFLECTION_MAP_EXT 0x8512
3340#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3341#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3342#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3343#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3344#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3345#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3346#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3347#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3348#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3349#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3350#endif
3351
3352#ifndef GL_SUN_convolution_border_modes
3353#define GL_WRAP_BORDER_SUN 0x81D4
3354#endif
3355
3356#ifndef GL_EXT_texture_env_add
3357#endif
3358
3359#ifndef GL_EXT_texture_lod_bias
3360#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3361#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3362#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3363#endif
3364
3365#ifndef GL_EXT_texture_filter_anisotropic
3366#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3367#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3368#endif
3369
3370#ifndef GL_EXT_vertex_weighting
3371#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3372#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3373#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3374#define GL_MODELVIEW1_MATRIX_EXT 0x8506
3375#define GL_VERTEX_WEIGHTING_EXT 0x8509
3376#define GL_MODELVIEW0_EXT GL_MODELVIEW
3377#define GL_MODELVIEW1_EXT 0x850A
3378#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3379#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3380#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3381#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3382#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3383#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3384#endif
3385
3386#ifndef GL_NV_light_max_exponent
3387#define GL_MAX_SHININESS_NV 0x8504
3388#define GL_MAX_SPOT_EXPONENT_NV 0x8505
3389#endif
3390
3391#ifndef GL_NV_vertex_array_range
3392#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3393#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3394#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3395#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3396#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3397#endif
3398
3399#ifndef GL_NV_register_combiners
3400#define GL_REGISTER_COMBINERS_NV 0x8522
3401#define GL_VARIABLE_A_NV 0x8523
3402#define GL_VARIABLE_B_NV 0x8524
3403#define GL_VARIABLE_C_NV 0x8525
3404#define GL_VARIABLE_D_NV 0x8526
3405#define GL_VARIABLE_E_NV 0x8527
3406#define GL_VARIABLE_F_NV 0x8528
3407#define GL_VARIABLE_G_NV 0x8529
3408#define GL_CONSTANT_COLOR0_NV 0x852A
3409#define GL_CONSTANT_COLOR1_NV 0x852B
3410#define GL_PRIMARY_COLOR_NV 0x852C
3411#define GL_SECONDARY_COLOR_NV 0x852D
3412#define GL_SPARE0_NV 0x852E
3413#define GL_SPARE1_NV 0x852F
3414#define GL_DISCARD_NV 0x8530
3415#define GL_E_TIMES_F_NV 0x8531
3416#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3417#define GL_UNSIGNED_IDENTITY_NV 0x8536
3418#define GL_UNSIGNED_INVERT_NV 0x8537
3419#define GL_EXPAND_NORMAL_NV 0x8538
3420#define GL_EXPAND_NEGATE_NV 0x8539
3421#define GL_HALF_BIAS_NORMAL_NV 0x853A
3422#define GL_HALF_BIAS_NEGATE_NV 0x853B
3423#define GL_SIGNED_IDENTITY_NV 0x853C
3424#define GL_SIGNED_NEGATE_NV 0x853D
3425#define GL_SCALE_BY_TWO_NV 0x853E
3426#define GL_SCALE_BY_FOUR_NV 0x853F
3427#define GL_SCALE_BY_ONE_HALF_NV 0x8540
3428#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3429#define GL_COMBINER_INPUT_NV 0x8542
3430#define GL_COMBINER_MAPPING_NV 0x8543
3431#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3432#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3433#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3434#define GL_COMBINER_MUX_SUM_NV 0x8547
3435#define GL_COMBINER_SCALE_NV 0x8548
3436#define GL_COMBINER_BIAS_NV 0x8549
3437#define GL_COMBINER_AB_OUTPUT_NV 0x854A
3438#define GL_COMBINER_CD_OUTPUT_NV 0x854B
3439#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3440#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3441#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3442#define GL_COLOR_SUM_CLAMP_NV 0x854F
3443#define GL_COMBINER0_NV 0x8550
3444#define GL_COMBINER1_NV 0x8551
3445#define GL_COMBINER2_NV 0x8552
3446#define GL_COMBINER3_NV 0x8553
3447#define GL_COMBINER4_NV 0x8554
3448#define GL_COMBINER5_NV 0x8555
3449#define GL_COMBINER6_NV 0x8556
3450#define GL_COMBINER7_NV 0x8557
3451/* reuse GL_TEXTURE0_ARB */
3452/* reuse GL_TEXTURE1_ARB */
3453/* reuse GL_ZERO */
3454/* reuse GL_NONE */
3455/* reuse GL_FOG */
3456#endif
3457
3458#ifndef GL_NV_fog_distance
3459#define GL_FOG_DISTANCE_MODE_NV 0x855A
3460#define GL_EYE_RADIAL_NV 0x855B
3461#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3462/* reuse GL_EYE_PLANE */
3463#endif
3464
3465#ifndef GL_NV_texgen_emboss
3466#define GL_EMBOSS_LIGHT_NV 0x855D
3467#define GL_EMBOSS_CONSTANT_NV 0x855E
3468#define GL_EMBOSS_MAP_NV 0x855F
3469#endif
3470
3471#ifndef GL_NV_blend_square
3472#endif
3473
3474#ifndef GL_NV_texture_env_combine4
3475#define GL_COMBINE4_NV 0x8503
3476#define GL_SOURCE3_RGB_NV 0x8583
3477#define GL_SOURCE3_ALPHA_NV 0x858B
3478#define GL_OPERAND3_RGB_NV 0x8593
3479#define GL_OPERAND3_ALPHA_NV 0x859B
3480#endif
3481
3482#ifndef GL_MESA_resize_buffers
3483#endif
3484
3485#ifndef GL_MESA_window_pos
3486#endif
3487
3488#ifndef GL_EXT_texture_compression_s3tc
3489#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3490#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3491#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3492#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3493#endif
3494
3495#ifndef GL_IBM_cull_vertex
3496#define GL_CULL_VERTEX_IBM 103050
3497#endif
3498
3499#ifndef GL_IBM_multimode_draw_arrays
3500#endif
3501
3502#ifndef GL_IBM_vertex_array_lists
3503#define GL_VERTEX_ARRAY_LIST_IBM 103070
3504#define GL_NORMAL_ARRAY_LIST_IBM 103071
3505#define GL_COLOR_ARRAY_LIST_IBM 103072
3506#define GL_INDEX_ARRAY_LIST_IBM 103073
3507#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3508#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3509#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3510#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3511#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3512#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3513#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3514#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3515#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3516#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3517#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3518#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3519#endif
3520
3521#ifndef GL_SGIX_subsample
3522#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3523#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3524#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3525#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3526#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3527#endif
3528
3529#ifndef GL_SGIX_ycrcb_subsample
3530#endif
3531
3532#ifndef GL_SGIX_ycrcba
3533#define GL_YCRCB_SGIX 0x8318
3534#define GL_YCRCBA_SGIX 0x8319
3535#endif
3536
3537#ifndef GL_SGI_depth_pass_instrument
3538#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3539#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3540#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3541#endif
3542
3543#ifndef GL_3DFX_texture_compression_FXT1
3544#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3545#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3546#endif
3547
3548#ifndef GL_3DFX_multisample
3549#define GL_MULTISAMPLE_3DFX 0x86B2
3550#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3551#define GL_SAMPLES_3DFX 0x86B4
3552#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3553#endif
3554
3555#ifndef GL_3DFX_tbuffer
3556#endif
3557
3558#ifndef GL_EXT_multisample
3559#define GL_MULTISAMPLE_EXT 0x809D
3560#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3561#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3562#define GL_SAMPLE_MASK_EXT 0x80A0
3563#define GL_1PASS_EXT 0x80A1
3564#define GL_2PASS_0_EXT 0x80A2
3565#define GL_2PASS_1_EXT 0x80A3
3566#define GL_4PASS_0_EXT 0x80A4
3567#define GL_4PASS_1_EXT 0x80A5
3568#define GL_4PASS_2_EXT 0x80A6
3569#define GL_4PASS_3_EXT 0x80A7
3570#define GL_SAMPLE_BUFFERS_EXT 0x80A8
3571#define GL_SAMPLES_EXT 0x80A9
3572#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3573#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3574#define GL_SAMPLE_PATTERN_EXT 0x80AC
3575#define GL_MULTISAMPLE_BIT_EXT 0x20000000
3576#endif
3577
3578#ifndef GL_SGIX_vertex_preclip
3579#define GL_VERTEX_PRECLIP_SGIX 0x83EE
3580#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3581#endif
3582
3583#ifndef GL_SGIX_convolution_accuracy
3584#define GL_CONVOLUTION_HINT_SGIX 0x8316
3585#endif
3586
3587#ifndef GL_SGIX_resample
3588#define GL_PACK_RESAMPLE_SGIX 0x842C
3589#define GL_UNPACK_RESAMPLE_SGIX 0x842D
3590#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3591#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3592#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3593#endif
3594
3595#ifndef GL_SGIS_point_line_texgen
3596#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3597#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3598#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3599#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3600#define GL_EYE_POINT_SGIS 0x81F4
3601#define GL_OBJECT_POINT_SGIS 0x81F5
3602#define GL_EYE_LINE_SGIS 0x81F6
3603#define GL_OBJECT_LINE_SGIS 0x81F7
3604#endif
3605
3606#ifndef GL_SGIS_texture_color_mask
3607#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3608#endif
3609
3610#ifndef GL_EXT_texture_env_dot3
3611#define GL_DOT3_RGB_EXT 0x8740
3612#define GL_DOT3_RGBA_EXT 0x8741
3613#endif
3614
3615#ifndef GL_ATI_texture_mirror_once
3616#define GL_MIRROR_CLAMP_ATI 0x8742
3617#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3618#endif
3619
3620#ifndef GL_NV_fence
3621#define GL_ALL_COMPLETED_NV 0x84F2
3622#define GL_FENCE_STATUS_NV 0x84F3
3623#define GL_FENCE_CONDITION_NV 0x84F4
3624#endif
3625
3626#ifndef GL_IBM_texture_mirrored_repeat
3627#define GL_MIRRORED_REPEAT_IBM 0x8370
3628#endif
3629
3630#ifndef GL_NV_evaluators
3631#define GL_EVAL_2D_NV 0x86C0
3632#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3633#define GL_MAP_TESSELLATION_NV 0x86C2
3634#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3635#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3636#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3637#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3638#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3639#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3640#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3641#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3642#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3643#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3644#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3645#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3646#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3647#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3648#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3649#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3650#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3651#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3652#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3653#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3654#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3655#endif
3656
3657#ifndef GL_NV_packed_depth_stencil
3658#define GL_DEPTH_STENCIL_NV 0x84F9
3659#define GL_UNSIGNED_INT_24_8_NV 0x84FA
3660#endif
3661
3662#ifndef GL_NV_register_combiners2
3663#define GL_PER_STAGE_CONSTANTS_NV 0x8535
3664#endif
3665
3666#ifndef GL_NV_texture_compression_vtc
3667#endif
3668
3669#ifndef GL_NV_texture_rectangle
3670#define GL_TEXTURE_RECTANGLE_NV 0x84F5
3671#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3672#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3673#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3674#endif
3675
3676#ifndef GL_NV_texture_shader
3677#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3678#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3679#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3680#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3681#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3682#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3683#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3684#define GL_SHADER_CONSISTENT_NV 0x86DD
3685#define GL_TEXTURE_SHADER_NV 0x86DE
3686#define GL_SHADER_OPERATION_NV 0x86DF
3687#define GL_CULL_MODES_NV 0x86E0
3688#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3689#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3690#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3691#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3692#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3693#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3694#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3695#define GL_CONST_EYE_NV 0x86E5
3696#define GL_PASS_THROUGH_NV 0x86E6
3697#define GL_CULL_FRAGMENT_NV 0x86E7
3698#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3699#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3700#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3701#define GL_DOT_PRODUCT_NV 0x86EC
3702#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3703#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3704#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3705#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3706#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3707#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3708#define GL_HILO_NV 0x86F4
3709#define GL_DSDT_NV 0x86F5
3710#define GL_DSDT_MAG_NV 0x86F6
3711#define GL_DSDT_MAG_VIB_NV 0x86F7
3712#define GL_HILO16_NV 0x86F8
3713#define GL_SIGNED_HILO_NV 0x86F9
3714#define GL_SIGNED_HILO16_NV 0x86FA
3715#define GL_SIGNED_RGBA_NV 0x86FB
3716#define GL_SIGNED_RGBA8_NV 0x86FC
3717#define GL_SIGNED_RGB_NV 0x86FE
3718#define GL_SIGNED_RGB8_NV 0x86FF
3719#define GL_SIGNED_LUMINANCE_NV 0x8701
3720#define GL_SIGNED_LUMINANCE8_NV 0x8702
3721#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3722#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3723#define GL_SIGNED_ALPHA_NV 0x8705
3724#define GL_SIGNED_ALPHA8_NV 0x8706
3725#define GL_SIGNED_INTENSITY_NV 0x8707
3726#define GL_SIGNED_INTENSITY8_NV 0x8708
3727#define GL_DSDT8_NV 0x8709
3728#define GL_DSDT8_MAG8_NV 0x870A
3729#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3730#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3731#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3732#define GL_HI_SCALE_NV 0x870E
3733#define GL_LO_SCALE_NV 0x870F
3734#define GL_DS_SCALE_NV 0x8710
3735#define GL_DT_SCALE_NV 0x8711
3736#define GL_MAGNITUDE_SCALE_NV 0x8712
3737#define GL_VIBRANCE_SCALE_NV 0x8713
3738#define GL_HI_BIAS_NV 0x8714
3739#define GL_LO_BIAS_NV 0x8715
3740#define GL_DS_BIAS_NV 0x8716
3741#define GL_DT_BIAS_NV 0x8717
3742#define GL_MAGNITUDE_BIAS_NV 0x8718
3743#define GL_VIBRANCE_BIAS_NV 0x8719
3744#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3745#define GL_TEXTURE_HI_SIZE_NV 0x871B
3746#define GL_TEXTURE_LO_SIZE_NV 0x871C
3747#define GL_TEXTURE_DS_SIZE_NV 0x871D
3748#define GL_TEXTURE_DT_SIZE_NV 0x871E
3749#define GL_TEXTURE_MAG_SIZE_NV 0x871F
3750#endif
3751
3752#ifndef GL_NV_texture_shader2
3753#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3754#endif
3755
3756#ifndef GL_NV_vertex_array_range2
3757#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3758#endif
3759
3760#ifndef GL_NV_vertex_program
3761#define GL_VERTEX_PROGRAM_NV 0x8620
3762#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3763#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3764#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3765#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3766#define GL_CURRENT_ATTRIB_NV 0x8626
3767#define GL_PROGRAM_LENGTH_NV 0x8627
3768#define GL_PROGRAM_STRING_NV 0x8628
3769#define GL_MODELVIEW_PROJECTION_NV 0x8629
3770#define GL_IDENTITY_NV 0x862A
3771#define GL_INVERSE_NV 0x862B
3772#define GL_TRANSPOSE_NV 0x862C
3773#define GL_INVERSE_TRANSPOSE_NV 0x862D
3774#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3775#define GL_MAX_TRACK_MATRICES_NV 0x862F
3776#define GL_MATRIX0_NV 0x8630
3777#define GL_MATRIX1_NV 0x8631
3778#define GL_MATRIX2_NV 0x8632
3779#define GL_MATRIX3_NV 0x8633
3780#define GL_MATRIX4_NV 0x8634
3781#define GL_MATRIX5_NV 0x8635
3782#define GL_MATRIX6_NV 0x8636
3783#define GL_MATRIX7_NV 0x8637
3784#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3785#define GL_CURRENT_MATRIX_NV 0x8641
3786#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3787#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3788#define GL_PROGRAM_PARAMETER_NV 0x8644
3789#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3790#define GL_PROGRAM_TARGET_NV 0x8646
3791#define GL_PROGRAM_RESIDENT_NV 0x8647
3792#define GL_TRACK_MATRIX_NV 0x8648
3793#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3794#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3795#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3796#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3797#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3798#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3799#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3800#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3801#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3802#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3803#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3804#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3805#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3806#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3807#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3808#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3809#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3810#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3811#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3812#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3813#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3814#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3815#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3816#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3817#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3818#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3819#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3820#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3821#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3822#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3823#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3824#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3825#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3826#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3827#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3828#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3829#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3830#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3831#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3832#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3833#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3834#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3835#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3836#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3837#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3838#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3839#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3840#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3841#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3842#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3843#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3844#endif
3845
3846#ifndef GL_SGIX_texture_coordinate_clamp
3847#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3848#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3849#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3850#endif
3851
3852#ifndef GL_SGIX_scalebias_hint
3853#define GL_SCALEBIAS_HINT_SGIX 0x8322
3854#endif
3855
3856#ifndef GL_OML_interlace
3857#define GL_INTERLACE_OML 0x8980
3858#define GL_INTERLACE_READ_OML 0x8981
3859#endif
3860
3861#ifndef GL_OML_subsample
3862#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3863#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3864#endif
3865
3866#ifndef GL_OML_resample
3867#define GL_PACK_RESAMPLE_OML 0x8984
3868#define GL_UNPACK_RESAMPLE_OML 0x8985
3869#define GL_RESAMPLE_REPLICATE_OML 0x8986
3870#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3871#define GL_RESAMPLE_AVERAGE_OML 0x8988
3872#define GL_RESAMPLE_DECIMATE_OML 0x8989
3873#endif
3874
3875#ifndef GL_NV_copy_depth_to_color
3876#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3877#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3878#endif
3879
3880#ifndef GL_ATI_envmap_bumpmap
3881#define GL_BUMP_ROT_MATRIX_ATI 0x8775
3882#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3883#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3884#define GL_BUMP_TEX_UNITS_ATI 0x8778
3885#define GL_DUDV_ATI 0x8779
3886#define GL_DU8DV8_ATI 0x877A
3887#define GL_BUMP_ENVMAP_ATI 0x877B
3888#define GL_BUMP_TARGET_ATI 0x877C
3889#endif
3890
3891#ifndef GL_ATI_fragment_shader
3892#define GL_FRAGMENT_SHADER_ATI 0x8920
3893#define GL_REG_0_ATI 0x8921
3894#define GL_REG_1_ATI 0x8922
3895#define GL_REG_2_ATI 0x8923
3896#define GL_REG_3_ATI 0x8924
3897#define GL_REG_4_ATI 0x8925
3898#define GL_REG_5_ATI 0x8926
3899#define GL_REG_6_ATI 0x8927
3900#define GL_REG_7_ATI 0x8928
3901#define GL_REG_8_ATI 0x8929
3902#define GL_REG_9_ATI 0x892A
3903#define GL_REG_10_ATI 0x892B
3904#define GL_REG_11_ATI 0x892C
3905#define GL_REG_12_ATI 0x892D
3906#define GL_REG_13_ATI 0x892E
3907#define GL_REG_14_ATI 0x892F
3908#define GL_REG_15_ATI 0x8930
3909#define GL_REG_16_ATI 0x8931
3910#define GL_REG_17_ATI 0x8932
3911#define GL_REG_18_ATI 0x8933
3912#define GL_REG_19_ATI 0x8934
3913#define GL_REG_20_ATI 0x8935
3914#define GL_REG_21_ATI 0x8936
3915#define GL_REG_22_ATI 0x8937
3916#define GL_REG_23_ATI 0x8938
3917#define GL_REG_24_ATI 0x8939
3918#define GL_REG_25_ATI 0x893A
3919#define GL_REG_26_ATI 0x893B
3920#define GL_REG_27_ATI 0x893C
3921#define GL_REG_28_ATI 0x893D
3922#define GL_REG_29_ATI 0x893E
3923#define GL_REG_30_ATI 0x893F
3924#define GL_REG_31_ATI 0x8940
3925#define GL_CON_0_ATI 0x8941
3926#define GL_CON_1_ATI 0x8942
3927#define GL_CON_2_ATI 0x8943
3928#define GL_CON_3_ATI 0x8944
3929#define GL_CON_4_ATI 0x8945
3930#define GL_CON_5_ATI 0x8946
3931#define GL_CON_6_ATI 0x8947
3932#define GL_CON_7_ATI 0x8948
3933#define GL_CON_8_ATI 0x8949
3934#define GL_CON_9_ATI 0x894A
3935#define GL_CON_10_ATI 0x894B
3936#define GL_CON_11_ATI 0x894C
3937#define GL_CON_12_ATI 0x894D
3938#define GL_CON_13_ATI 0x894E
3939#define GL_CON_14_ATI 0x894F
3940#define GL_CON_15_ATI 0x8950
3941#define GL_CON_16_ATI 0x8951
3942#define GL_CON_17_ATI 0x8952
3943#define GL_CON_18_ATI 0x8953
3944#define GL_CON_19_ATI 0x8954
3945#define GL_CON_20_ATI 0x8955
3946#define GL_CON_21_ATI 0x8956
3947#define GL_CON_22_ATI 0x8957
3948#define GL_CON_23_ATI 0x8958
3949#define GL_CON_24_ATI 0x8959
3950#define GL_CON_25_ATI 0x895A
3951#define GL_CON_26_ATI 0x895B
3952#define GL_CON_27_ATI 0x895C
3953#define GL_CON_28_ATI 0x895D
3954#define GL_CON_29_ATI 0x895E
3955#define GL_CON_30_ATI 0x895F
3956#define GL_CON_31_ATI 0x8960
3957#define GL_MOV_ATI 0x8961
3958#define GL_ADD_ATI 0x8963
3959#define GL_MUL_ATI 0x8964
3960#define GL_SUB_ATI 0x8965
3961#define GL_DOT3_ATI 0x8966
3962#define GL_DOT4_ATI 0x8967
3963#define GL_MAD_ATI 0x8968
3964#define GL_LERP_ATI 0x8969
3965#define GL_CND_ATI 0x896A
3966#define GL_CND0_ATI 0x896B
3967#define GL_DOT2_ADD_ATI 0x896C
3968#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3969#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3970#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3971#define GL_NUM_PASSES_ATI 0x8970
3972#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3973#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3974#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3975#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3976#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3977#define GL_SWIZZLE_STR_ATI 0x8976
3978#define GL_SWIZZLE_STQ_ATI 0x8977
3979#define GL_SWIZZLE_STR_DR_ATI 0x8978
3980#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3981#define GL_SWIZZLE_STRQ_ATI 0x897A
3982#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3983#define GL_RED_BIT_ATI 0x00000001
3984#define GL_GREEN_BIT_ATI 0x00000002
3985#define GL_BLUE_BIT_ATI 0x00000004
3986#define GL_2X_BIT_ATI 0x00000001
3987#define GL_4X_BIT_ATI 0x00000002
3988#define GL_8X_BIT_ATI 0x00000004
3989#define GL_HALF_BIT_ATI 0x00000008
3990#define GL_QUARTER_BIT_ATI 0x00000010
3991#define GL_EIGHTH_BIT_ATI 0x00000020
3992#define GL_SATURATE_BIT_ATI 0x00000040
3993#define GL_COMP_BIT_ATI 0x00000002
3994#define GL_NEGATE_BIT_ATI 0x00000004
3995#define GL_BIAS_BIT_ATI 0x00000008
3996#endif
3997
3998#ifndef GL_ATI_pn_triangles
3999#define GL_PN_TRIANGLES_ATI 0x87F0
4000#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
4001#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
4002#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
4003#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
4004#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
4005#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
4006#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
4007#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
4008#endif
4009
4010#ifndef GL_ATI_vertex_array_object
4011#define GL_STATIC_ATI 0x8760
4012#define GL_DYNAMIC_ATI 0x8761
4013#define GL_PRESERVE_ATI 0x8762
4014#define GL_DISCARD_ATI 0x8763
4015#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
4016#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
4017#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
4018#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
4019#endif
4020
4021#ifndef GL_EXT_vertex_shader
4022#define GL_VERTEX_SHADER_EXT 0x8780
4023#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
4024#define GL_OP_INDEX_EXT 0x8782
4025#define GL_OP_NEGATE_EXT 0x8783
4026#define GL_OP_DOT3_EXT 0x8784
4027#define GL_OP_DOT4_EXT 0x8785
4028#define GL_OP_MUL_EXT 0x8786
4029#define GL_OP_ADD_EXT 0x8787
4030#define GL_OP_MADD_EXT 0x8788
4031#define GL_OP_FRAC_EXT 0x8789
4032#define GL_OP_MAX_EXT 0x878A
4033#define GL_OP_MIN_EXT 0x878B
4034#define GL_OP_SET_GE_EXT 0x878C
4035#define GL_OP_SET_LT_EXT 0x878D
4036#define GL_OP_CLAMP_EXT 0x878E
4037#define GL_OP_FLOOR_EXT 0x878F
4038#define GL_OP_ROUND_EXT 0x8790
4039#define GL_OP_EXP_BASE_2_EXT 0x8791
4040#define GL_OP_LOG_BASE_2_EXT 0x8792
4041#define GL_OP_POWER_EXT 0x8793
4042#define GL_OP_RECIP_EXT 0x8794
4043#define GL_OP_RECIP_SQRT_EXT 0x8795
4044#define GL_OP_SUB_EXT 0x8796
4045#define GL_OP_CROSS_PRODUCT_EXT 0x8797
4046#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
4047#define GL_OP_MOV_EXT 0x8799
4048#define GL_OUTPUT_VERTEX_EXT 0x879A
4049#define GL_OUTPUT_COLOR0_EXT 0x879B
4050#define GL_OUTPUT_COLOR1_EXT 0x879C
4051#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
4052#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
4053#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
4054#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
4055#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
4056#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
4057#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
4058#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
4059#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
4060#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
4061#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
4062#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
4063#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
4064#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
4065#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
4066#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
4067#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
4068#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
4069#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
4070#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
4071#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
4072#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
4073#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
4074#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
4075#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
4076#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
4077#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
4078#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
4079#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
4080#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
4081#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
4082#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
4083#define GL_OUTPUT_FOG_EXT 0x87BD
4084#define GL_SCALAR_EXT 0x87BE
4085#define GL_VECTOR_EXT 0x87BF
4086#define GL_MATRIX_EXT 0x87C0
4087#define GL_VARIANT_EXT 0x87C1
4088#define GL_INVARIANT_EXT 0x87C2
4089#define GL_LOCAL_CONSTANT_EXT 0x87C3
4090#define GL_LOCAL_EXT 0x87C4
4091#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
4092#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
4093#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
4094#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
4095#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
4096#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
4097#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
4098#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
4099#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
4100#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
4101#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
4102#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
4103#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
4104#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
4105#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
4106#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
4107#define GL_X_EXT 0x87D5
4108#define GL_Y_EXT 0x87D6
4109#define GL_Z_EXT 0x87D7
4110#define GL_W_EXT 0x87D8
4111#define GL_NEGATIVE_X_EXT 0x87D9
4112#define GL_NEGATIVE_Y_EXT 0x87DA
4113#define GL_NEGATIVE_Z_EXT 0x87DB
4114#define GL_NEGATIVE_W_EXT 0x87DC
4115#define GL_ZERO_EXT 0x87DD
4116#define GL_ONE_EXT 0x87DE
4117#define GL_NEGATIVE_ONE_EXT 0x87DF
4118#define GL_NORMALIZED_RANGE_EXT 0x87E0
4119#define GL_FULL_RANGE_EXT 0x87E1
4120#define GL_CURRENT_VERTEX_EXT 0x87E2
4121#define GL_MVP_MATRIX_EXT 0x87E3
4122#define GL_VARIANT_VALUE_EXT 0x87E4
4123#define GL_VARIANT_DATATYPE_EXT 0x87E5
4124#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
4125#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
4126#define GL_VARIANT_ARRAY_EXT 0x87E8
4127#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
4128#define GL_INVARIANT_VALUE_EXT 0x87EA
4129#define GL_INVARIANT_DATATYPE_EXT 0x87EB
4130#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
4131#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
4132#endif
4133
4134#ifndef GL_ATI_vertex_streams
4135#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
4136#define GL_VERTEX_STREAM0_ATI 0x876C
4137#define GL_VERTEX_STREAM1_ATI 0x876D
4138#define GL_VERTEX_STREAM2_ATI 0x876E
4139#define GL_VERTEX_STREAM3_ATI 0x876F
4140#define GL_VERTEX_STREAM4_ATI 0x8770
4141#define GL_VERTEX_STREAM5_ATI 0x8771
4142#define GL_VERTEX_STREAM6_ATI 0x8772
4143#define GL_VERTEX_STREAM7_ATI 0x8773
4144#define GL_VERTEX_SOURCE_ATI 0x8774
4145#endif
4146
4147#ifndef GL_ATI_element_array
4148#define GL_ELEMENT_ARRAY_ATI 0x8768
4149#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
4150#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
4151#endif
4152
4153#ifndef GL_SUN_mesh_array
4154#define GL_QUAD_MESH_SUN 0x8614
4155#define GL_TRIANGLE_MESH_SUN 0x8615
4156#endif
4157
4158#ifndef GL_SUN_slice_accum
4159#define GL_SLICE_ACCUM_SUN 0x85CC
4160#endif
4161
4162#ifndef GL_NV_multisample_filter_hint
4163#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
4164#endif
4165
4166#ifndef GL_NV_depth_clamp
4167#define GL_DEPTH_CLAMP_NV 0x864F
4168#endif
4169
4170#ifndef GL_NV_occlusion_query
4171#define GL_PIXEL_COUNTER_BITS_NV 0x8864
4172#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
4173#define GL_PIXEL_COUNT_NV 0x8866
4174#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
4175#endif
4176
4177#ifndef GL_NV_point_sprite
4178#define GL_POINT_SPRITE_NV 0x8861
4179#define GL_COORD_REPLACE_NV 0x8862
4180#define GL_POINT_SPRITE_R_MODE_NV 0x8863
4181#endif
4182
4183#ifndef GL_NV_texture_shader3
4184#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4185#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4186#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4187#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4188#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4189#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4190#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4191#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4192#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4193#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4194#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4195#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4196#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4197#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4198#define GL_HILO8_NV 0x885E
4199#define GL_SIGNED_HILO8_NV 0x885F
4200#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4201#endif
4202
4203#ifndef GL_NV_vertex_program1_1
4204#endif
4205
4206#ifndef GL_EXT_shadow_funcs
4207#endif
4208
4209#ifndef GL_EXT_stencil_two_side
4210#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4211#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4212#endif
4213
4214#ifndef GL_ATI_text_fragment_shader
4215#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4216#endif
4217
4218#ifndef GL_APPLE_client_storage
4219#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4220#endif
4221
4222#ifndef GL_APPLE_element_array
4223#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4224#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4225#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4226#endif
4227
4228#ifndef GL_APPLE_fence
4229#define GL_DRAW_PIXELS_APPLE 0x8A0A
4230#define GL_FENCE_APPLE 0x8A0B
4231#endif
4232
4233#ifndef GL_APPLE_vertex_array_object
4234#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4235#endif
4236
4237#ifndef GL_APPLE_vertex_array_range
4238#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4239#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4240#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4241#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4242#define GL_STORAGE_CLIENT_APPLE 0x85B4
4243#define GL_STORAGE_CACHED_APPLE 0x85BE
4244#define GL_STORAGE_SHARED_APPLE 0x85BF
4245#endif
4246
4247#ifndef GL_APPLE_ycbcr_422
4248#define GL_YCBCR_422_APPLE 0x85B9
4249#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4250#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4251#endif
4252
4253#ifndef GL_S3_s3tc
4254#define GL_RGB_S3TC 0x83A0
4255#define GL_RGB4_S3TC 0x83A1
4256#define GL_RGBA_S3TC 0x83A2
4257#define GL_RGBA4_S3TC 0x83A3
4258#endif
4259
4260#ifndef GL_ATI_draw_buffers
4261#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4262#define GL_DRAW_BUFFER0_ATI 0x8825
4263#define GL_DRAW_BUFFER1_ATI 0x8826
4264#define GL_DRAW_BUFFER2_ATI 0x8827
4265#define GL_DRAW_BUFFER3_ATI 0x8828
4266#define GL_DRAW_BUFFER4_ATI 0x8829
4267#define GL_DRAW_BUFFER5_ATI 0x882A
4268#define GL_DRAW_BUFFER6_ATI 0x882B
4269#define GL_DRAW_BUFFER7_ATI 0x882C
4270#define GL_DRAW_BUFFER8_ATI 0x882D
4271#define GL_DRAW_BUFFER9_ATI 0x882E
4272#define GL_DRAW_BUFFER10_ATI 0x882F
4273#define GL_DRAW_BUFFER11_ATI 0x8830
4274#define GL_DRAW_BUFFER12_ATI 0x8831
4275#define GL_DRAW_BUFFER13_ATI 0x8832
4276#define GL_DRAW_BUFFER14_ATI 0x8833
4277#define GL_DRAW_BUFFER15_ATI 0x8834
4278#endif
4279
4280#ifndef GL_ATI_pixel_format_float
4281#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4282#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4283#endif
4284
4285#ifndef GL_ATI_texture_env_combine3
4286#define GL_MODULATE_ADD_ATI 0x8744
4287#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4288#define GL_MODULATE_SUBTRACT_ATI 0x8746
4289#endif
4290
4291#ifndef GL_ATI_texture_float
4292#define GL_RGBA_FLOAT32_ATI 0x8814
4293#define GL_RGB_FLOAT32_ATI 0x8815
4294#define GL_ALPHA_FLOAT32_ATI 0x8816
4295#define GL_INTENSITY_FLOAT32_ATI 0x8817
4296#define GL_LUMINANCE_FLOAT32_ATI 0x8818
4297#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4298#define GL_RGBA_FLOAT16_ATI 0x881A
4299#define GL_RGB_FLOAT16_ATI 0x881B
4300#define GL_ALPHA_FLOAT16_ATI 0x881C
4301#define GL_INTENSITY_FLOAT16_ATI 0x881D
4302#define GL_LUMINANCE_FLOAT16_ATI 0x881E
4303#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4304#endif
4305
4306#ifndef GL_NV_float_buffer
4307#define GL_FLOAT_R_NV 0x8880
4308#define GL_FLOAT_RG_NV 0x8881
4309#define GL_FLOAT_RGB_NV 0x8882
4310#define GL_FLOAT_RGBA_NV 0x8883
4311#define GL_FLOAT_R16_NV 0x8884
4312#define GL_FLOAT_R32_NV 0x8885
4313#define GL_FLOAT_RG16_NV 0x8886
4314#define GL_FLOAT_RG32_NV 0x8887
4315#define GL_FLOAT_RGB16_NV 0x8888
4316#define GL_FLOAT_RGB32_NV 0x8889
4317#define GL_FLOAT_RGBA16_NV 0x888A
4318#define GL_FLOAT_RGBA32_NV 0x888B
4319#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4320#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4321#define GL_FLOAT_RGBA_MODE_NV 0x888E
4322#endif
4323
4324#ifndef GL_NV_fragment_program
4325#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4326#define GL_FRAGMENT_PROGRAM_NV 0x8870
4327#define GL_MAX_TEXTURE_COORDS_NV 0x8871
4328#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4329#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4330#define GL_PROGRAM_ERROR_STRING_NV 0x8874
4331#endif
4332
4333#ifndef GL_NV_half_float
4334#define GL_HALF_FLOAT_NV 0x140B
4335#endif
4336
4337#ifndef GL_NV_pixel_data_range
4338#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4339#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4340#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4341#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4342#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4343#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4344#endif
4345
4346#ifndef GL_NV_primitive_restart
4347#define GL_PRIMITIVE_RESTART_NV 0x8558
4348#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4349#endif
4350
4351#ifndef GL_NV_texture_expand_normal
4352#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4353#endif
4354
4355#ifndef GL_NV_vertex_program2
4356#endif
4357
4358#ifndef GL_ATI_map_object_buffer
4359#endif
4360
4361#ifndef GL_ATI_separate_stencil
4362#define GL_STENCIL_BACK_FUNC_ATI 0x8800
4363#define GL_STENCIL_BACK_FAIL_ATI 0x8801
4364#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4365#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4366#endif
4367
4368#ifndef GL_ATI_vertex_attrib_array_object
4369#endif
4370
4371#ifndef GL_OES_read_format
4372#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4373#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4374#endif
4375
4376#ifndef GL_EXT_depth_bounds_test
4377#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4378#define GL_DEPTH_BOUNDS_EXT 0x8891
4379#endif
4380
4381#ifndef GL_EXT_texture_mirror_clamp
4382#define GL_MIRROR_CLAMP_EXT 0x8742
4383#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4384#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4385#endif
4386
4387#ifndef GL_EXT_blend_equation_separate
4388#define GL_BLEND_EQUATION_RGB_EXT 0x8009
4389#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4390#endif
4391
4392#ifndef GL_MESA_pack_invert
4393#define GL_PACK_INVERT_MESA 0x8758
4394#endif
4395
4396#ifndef GL_MESA_ycbcr_texture
4397#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4398#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4399#define GL_YCBCR_MESA 0x8757
4400#endif
4401
4402#ifndef GL_EXT_pixel_buffer_object
4403#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4404#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4405#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4406#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4407#endif
4408
4409#ifndef GL_NV_fragment_program_option
4410#endif
4411
4412#ifndef GL_NV_fragment_program2
4413#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4414#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4415#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4416#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4417#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4418#endif
4419
4420#ifndef GL_NV_vertex_program2_option
4421/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
4422/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
4423#endif
4424
4425#ifndef GL_NV_vertex_program3
4426/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
4427#endif
4428
4429#ifndef GL_EXT_framebuffer_object
4430#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4431#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4432#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4433#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4434#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4435#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4436#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4437#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4438#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4439#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4440#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4441#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4442#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4443#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4444#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4445#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4446#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4447#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4448#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4449#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4450#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4451#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4452#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4453#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4454#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4455#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4456#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4457#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4458#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4459#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4460#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4461#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4462#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4463#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4464#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4465#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4466#define GL_FRAMEBUFFER_EXT 0x8D40
4467#define GL_RENDERBUFFER_EXT 0x8D41
4468#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4469#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4470#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4471#define GL_STENCIL_INDEX1_EXT 0x8D46
4472#define GL_STENCIL_INDEX4_EXT 0x8D47
4473#define GL_STENCIL_INDEX8_EXT 0x8D48
4474#define GL_STENCIL_INDEX16_EXT 0x8D49
4475#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4476#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4477#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4478#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4479#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4480#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4481#endif
4482
4483#ifndef GL_GREMEDY_string_marker
4484#endif
4485
4486#ifndef GL_EXT_packed_depth_stencil
4487#define GL_DEPTH_STENCIL_EXT 0x84F9
4488#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4489#define GL_DEPTH24_STENCIL8_EXT 0x88F0
4490#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4491#endif
4492
4493#ifndef GL_EXT_stencil_clear_tag
4494#define GL_STENCIL_TAG_BITS_EXT 0x88F2
4495#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4496#endif
4497
4498#ifndef GL_EXT_texture_sRGB
4499#define GL_SRGB_EXT 0x8C40
4500#define GL_SRGB8_EXT 0x8C41
4501#define GL_SRGB_ALPHA_EXT 0x8C42
4502#define GL_SRGB8_ALPHA8_EXT 0x8C43
4503#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4504#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4505#define GL_SLUMINANCE_EXT 0x8C46
4506#define GL_SLUMINANCE8_EXT 0x8C47
4507#define GL_COMPRESSED_SRGB_EXT 0x8C48
4508#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4509#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4510#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4511#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4512#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4513#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4514#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4515#endif
4516
4517#ifndef GL_EXT_framebuffer_blit
4518#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4519#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4520#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4521#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4522#endif
4523
4524#ifndef GL_EXT_framebuffer_multisample
4525#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4526#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4527#define GL_MAX_SAMPLES_EXT 0x8D57
4528#endif
4529
4530#ifndef GL_MESAX_texture_stack
4531#define GL_TEXTURE_1D_STACK_MESAX 0x8759
4532#define GL_TEXTURE_2D_STACK_MESAX 0x875A
4533#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4534#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4535#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4536#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4537#endif
4538
4539#ifndef GL_EXT_timer_query
4540#define GL_TIME_ELAPSED_EXT 0x88BF
4541#endif
4542
4543#ifndef GL_EXT_gpu_program_parameters
4544#endif
4545
4546#ifndef GL_APPLE_flush_buffer_range
4547#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4548#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4549#endif
4550
4551#ifndef GL_NV_gpu_program4
4552#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4553#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4554#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4555#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4556#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4557#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4558#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4559#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4560#endif
4561
4562#ifndef GL_NV_geometry_program4
4563#define GL_LINES_ADJACENCY_EXT 0x000A
4564#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4565#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4566#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4567#define GL_GEOMETRY_PROGRAM_NV 0x8C26
4568#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4569#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4570#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4571#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4572#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4573#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4574#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4575#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4576#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4577#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4578#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4579#endif
4580
4581#ifndef GL_EXT_geometry_shader4
4582#define GL_GEOMETRY_SHADER_EXT 0x8DD9
4583/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
4584/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
4585/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
4586/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
4587#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4588#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4589#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4590#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4591#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4592#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4593/* reuse GL_LINES_ADJACENCY_EXT */
4594/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
4595/* reuse GL_TRIANGLES_ADJACENCY_EXT */
4596/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
4597/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
4598/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
4599/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
4600/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4601/* reuse GL_PROGRAM_POINT_SIZE_EXT */
4602#endif
4603
4604#ifndef GL_NV_vertex_program4
4605#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4606#endif
4607
4608#ifndef GL_EXT_gpu_shader4
4609#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4610#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4611#define GL_SAMPLER_BUFFER_EXT 0x8DC2
4612#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4613#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4614#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4615#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4616#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4617#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4618#define GL_INT_SAMPLER_1D_EXT 0x8DC9
4619#define GL_INT_SAMPLER_2D_EXT 0x8DCA
4620#define GL_INT_SAMPLER_3D_EXT 0x8DCB
4621#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4622#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4623#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4624#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4625#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4626#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4627#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4628#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4629#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4630#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4631#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4632#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4633#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4634#endif
4635
4636#ifndef GL_EXT_draw_instanced
4637#endif
4638
4639#ifndef GL_EXT_packed_float
4640#define GL_R11F_G11F_B10F_EXT 0x8C3A
4641#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4642#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4643#endif
4644
4645#ifndef GL_EXT_texture_array
4646#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4647#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4648#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4649#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4650#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4651#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4652#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4653#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4654/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4655#endif
4656
4657#ifndef GL_EXT_texture_buffer_object
4658#define GL_TEXTURE_BUFFER_EXT 0x8C2A
4659#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4660#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4661#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4662#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4663#endif
4664
4665#ifndef GL_EXT_texture_compression_latc
4666#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4667#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4668#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4669#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4670#endif
4671
4672#ifndef GL_EXT_texture_compression_rgtc
4673#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4674#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4675#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4676#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4677#endif
4678
4679#ifndef GL_EXT_texture_shared_exponent
4680#define GL_RGB9_E5_EXT 0x8C3D
4681#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4682#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4683#endif
4684
4685#ifndef GL_NV_depth_buffer_float
4686#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4687#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4688#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4689#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4690#endif
4691
4692#ifndef GL_NV_fragment_program4
4693#endif
4694
4695#ifndef GL_NV_framebuffer_multisample_coverage
4696#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4697#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4698#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4699#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4700#endif
4701
4702#ifndef GL_EXT_framebuffer_sRGB
4703#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4704#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4705#endif
4706
4707#ifndef GL_NV_geometry_shader4
4708#endif
4709
4710#ifndef GL_NV_parameter_buffer_object
4711#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4712#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4713#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4714#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4715#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4716#endif
4717
4718#ifndef GL_EXT_draw_buffers2
4719#endif
4720
4721#ifndef GL_NV_transform_feedback
4722#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4723#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4724#define GL_TEXTURE_COORD_NV 0x8C79
4725#define GL_CLIP_DISTANCE_NV 0x8C7A
4726#define GL_VERTEX_ID_NV 0x8C7B
4727#define GL_PRIMITIVE_ID_NV 0x8C7C
4728#define GL_GENERIC_ATTRIB_NV 0x8C7D
4729#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4730#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4731#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4732#define GL_ACTIVE_VARYINGS_NV 0x8C81
4733#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4734#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4735#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4736#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4737#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4738#define GL_PRIMITIVES_GENERATED_NV 0x8C87
4739#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4740#define GL_RASTERIZER_DISCARD_NV 0x8C89
4741#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4742#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4743#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4744#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4745#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4746#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4747#define GL_LAYER_NV 0x8DAA
4748#define GL_NEXT_BUFFER_NV -2
4749#define GL_SKIP_COMPONENTS4_NV -3
4750#define GL_SKIP_COMPONENTS3_NV -4
4751#define GL_SKIP_COMPONENTS2_NV -5
4752#define GL_SKIP_COMPONENTS1_NV -6
4753#endif
4754
4755#ifndef GL_EXT_bindable_uniform
4756#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4757#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4758#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4759#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4760#define GL_UNIFORM_BUFFER_EXT 0x8DEE
4761#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4762#endif
4763
4764#ifndef GL_EXT_texture_integer
4765#define GL_RGBA32UI_EXT 0x8D70
4766#define GL_RGB32UI_EXT 0x8D71
4767#define GL_ALPHA32UI_EXT 0x8D72
4768#define GL_INTENSITY32UI_EXT 0x8D73
4769#define GL_LUMINANCE32UI_EXT 0x8D74
4770#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4771#define GL_RGBA16UI_EXT 0x8D76
4772#define GL_RGB16UI_EXT 0x8D77
4773#define GL_ALPHA16UI_EXT 0x8D78
4774#define GL_INTENSITY16UI_EXT 0x8D79
4775#define GL_LUMINANCE16UI_EXT 0x8D7A
4776#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4777#define GL_RGBA8UI_EXT 0x8D7C
4778#define GL_RGB8UI_EXT 0x8D7D
4779#define GL_ALPHA8UI_EXT 0x8D7E
4780#define GL_INTENSITY8UI_EXT 0x8D7F
4781#define GL_LUMINANCE8UI_EXT 0x8D80
4782#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4783#define GL_RGBA32I_EXT 0x8D82
4784#define GL_RGB32I_EXT 0x8D83
4785#define GL_ALPHA32I_EXT 0x8D84
4786#define GL_INTENSITY32I_EXT 0x8D85
4787#define GL_LUMINANCE32I_EXT 0x8D86
4788#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4789#define GL_RGBA16I_EXT 0x8D88
4790#define GL_RGB16I_EXT 0x8D89
4791#define GL_ALPHA16I_EXT 0x8D8A
4792#define GL_INTENSITY16I_EXT 0x8D8B
4793#define GL_LUMINANCE16I_EXT 0x8D8C
4794#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4795#define GL_RGBA8I_EXT 0x8D8E
4796#define GL_RGB8I_EXT 0x8D8F
4797#define GL_ALPHA8I_EXT 0x8D90
4798#define GL_INTENSITY8I_EXT 0x8D91
4799#define GL_LUMINANCE8I_EXT 0x8D92
4800#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4801#define GL_RED_INTEGER_EXT 0x8D94
4802#define GL_GREEN_INTEGER_EXT 0x8D95
4803#define GL_BLUE_INTEGER_EXT 0x8D96
4804#define GL_ALPHA_INTEGER_EXT 0x8D97
4805#define GL_RGB_INTEGER_EXT 0x8D98