ReactOS
0.4.16-dev-2-g02a6913
glext.h
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#ifndef __glext_h_
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#define __glext_h_
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/*
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** Copyright (c) 2007-2012 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* Header file version number, required by OpenGL ABI for Linux */
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/* glext.h last updated $Date: 2012-06-18 11:26:35 -0700 (Mon, 18 Jun 2012) $ */
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/* Current version at http://www.opengl.org/registry/ */
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#define GL_GLEXT_VERSION 82
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/* Function declaration macros - to move into glplatform.h */
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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/*************************************************************/
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#ifndef GL_VERSION_1_2
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#endif
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#ifndef GL_VERSION_1_2_DEPRECATED
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
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#define GL_SINGLE_COLOR 0x81F9
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#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#endif
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#ifndef GL_ARB_imaging
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_FUNC_ADD 0x8006
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#define GL_MIN 0x8007
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#define GL_MAX 0x8008
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#define GL_BLEND_EQUATION 0x8009
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#endif
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#ifndef GL_ARB_imaging_DEPRECATED
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#define GL_CONVOLUTION_1D 0x8010
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#define GL_CONVOLUTION_2D 0x8011
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#define GL_SEPARABLE_2D 0x8012
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#define GL_CONVOLUTION_BORDER_MODE 0x8013
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#define GL_CONVOLUTION_FILTER_SCALE 0x8014
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#define GL_CONVOLUTION_FILTER_BIAS 0x8015
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#define GL_REDUCE 0x8016
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#define GL_CONVOLUTION_FORMAT 0x8017
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#define GL_CONVOLUTION_WIDTH 0x8018
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#define GL_CONVOLUTION_HEIGHT 0x8019
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#define GL_MAX_CONVOLUTION_WIDTH 0x801A
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#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
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#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
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#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
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#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
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#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
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#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
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#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
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#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
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#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
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#define GL_HISTOGRAM 0x8024
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#define GL_PROXY_HISTOGRAM 0x8025
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#define GL_HISTOGRAM_WIDTH 0x8026
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#define GL_HISTOGRAM_FORMAT 0x8027
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#define GL_HISTOGRAM_RED_SIZE 0x8028
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#define GL_HISTOGRAM_GREEN_SIZE 0x8029
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#define GL_HISTOGRAM_BLUE_SIZE 0x802A
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#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
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#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
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#define GL_HISTOGRAM_SINK 0x802D
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#define GL_MINMAX 0x802E
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#define GL_MINMAX_FORMAT 0x802F
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#define GL_MINMAX_SINK 0x8030
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#define GL_TABLE_TOO_LARGE 0x8031
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#define GL_COLOR_MATRIX 0x80B1
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#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
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#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
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#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
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#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
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#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
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#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
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#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
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#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
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#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
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#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
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#define GL_COLOR_TABLE 0x80D0
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#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
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#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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#define GL_PROXY_COLOR_TABLE 0x80D3
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#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
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#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
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#define GL_COLOR_TABLE_SCALE 0x80D6
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#define GL_COLOR_TABLE_BIAS 0x80D7
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#define GL_COLOR_TABLE_FORMAT 0x80D8
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#define GL_COLOR_TABLE_WIDTH 0x80D9
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#define GL_COLOR_TABLE_RED_SIZE 0x80DA
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#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
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#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
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#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
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#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
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#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
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#define GL_CONSTANT_BORDER 0x8151
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#define GL_REPLICATE_BORDER 0x8153
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#define GL_CONVOLUTION_BORDER_COLOR 0x8154
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#endif
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#ifndef GL_VERSION_1_3
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGBA 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
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#define GL_TEXTURE_COMPRESSED 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_CLAMP_TO_BORDER 0x812D
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#endif
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#ifndef GL_VERSION_1_3_DEPRECATED
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
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#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
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#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
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#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
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#define GL_MULTISAMPLE_BIT 0x20000000
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#define GL_NORMAL_MAP 0x8511
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#define GL_REFLECTION_MAP 0x8512
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#define GL_COMPRESSED_ALPHA 0x84E9
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#define GL_COMPRESSED_LUMINANCE 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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#define GL_COMPRESSED_INTENSITY 0x84EC
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#define GL_COMBINE 0x8570
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#define GL_COMBINE_RGB 0x8571
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#define GL_COMBINE_ALPHA 0x8572
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#define GL_SOURCE0_RGB 0x8580
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#define GL_SOURCE1_RGB 0x8581
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#define GL_SOURCE2_RGB 0x8582
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#define GL_SOURCE0_ALPHA 0x8588
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#define GL_SOURCE1_ALPHA 0x8589
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#define GL_SOURCE2_ALPHA 0x858A
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#define GL_OPERAND0_RGB 0x8590
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#define GL_OPERAND1_RGB 0x8591
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#define GL_OPERAND2_RGB 0x8592
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#define GL_OPERAND0_ALPHA 0x8598
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#define GL_OPERAND1_ALPHA 0x8599
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#define GL_OPERAND2_ALPHA 0x859A
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#define GL_RGB_SCALE 0x8573
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#define GL_ADD_SIGNED 0x8574
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#define GL_INTERPOLATE 0x8575
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#define GL_SUBTRACT 0x84E7
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#define GL_CONSTANT 0x8576
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#define GL_PRIMARY_COLOR 0x8577
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#define GL_PREVIOUS 0x8578
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#define GL_DOT3_RGB 0x86AE
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#define GL_DOT3_RGBA 0x86AF
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#endif
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#ifndef GL_VERSION_1_4
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_DEPTH_COMPONENT32 0x81A7
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
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#define GL_TEXTURE_LOD_BIAS 0x8501
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_TEXTURE_DEPTH_SIZE 0x884A
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#define GL_TEXTURE_COMPARE_MODE 0x884C
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#define GL_TEXTURE_COMPARE_FUNC 0x884D
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#endif
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#ifndef GL_VERSION_1_4_DEPRECATED
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#define GL_POINT_SIZE_MIN 0x8126
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#define GL_POINT_SIZE_MAX 0x8127
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#define GL_POINT_DISTANCE_ATTENUATION 0x8129
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#define GL_GENERATE_MIPMAP 0x8191
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_FOG_COORDINATE_SOURCE 0x8450
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#define GL_FOG_COORDINATE 0x8451
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#define GL_FRAGMENT_DEPTH 0x8452
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#define GL_CURRENT_FOG_COORDINATE 0x8453
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#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
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#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
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#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
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#define GL_FOG_COORDINATE_ARRAY 0x8457
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#define GL_COLOR_SUM 0x8458
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#define GL_CURRENT_SECONDARY_COLOR 0x8459
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#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
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#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
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#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
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#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
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#define GL_SECONDARY_COLOR_ARRAY 0x845E
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#define GL_TEXTURE_FILTER_CONTROL 0x8500
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#define GL_DEPTH_TEXTURE_MODE 0x884B
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#define GL_COMPARE_R_TO_TEXTURE 0x884E
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#endif
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#ifndef GL_VERSION_1_5
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_QUERY_COUNTER_BITS 0x8864
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#define GL_CURRENT_QUERY 0x8865
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#define GL_QUERY_RESULT 0x8866
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#define GL_QUERY_RESULT_AVAILABLE 0x8867
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_READ_ONLY 0x88B8
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#define GL_WRITE_ONLY 0x88B9
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#define GL_READ_WRITE 0x88BA
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STREAM_READ 0x88E1
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#define GL_STREAM_COPY 0x88E2
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#define GL_STATIC_DRAW 0x88E4
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#define GL_STATIC_READ 0x88E5
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#define GL_STATIC_COPY 0x88E6
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_DYNAMIC_READ 0x88E9
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#define GL_DYNAMIC_COPY 0x88EA
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#define GL_SAMPLES_PASSED 0x8914
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#endif
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#ifndef GL_VERSION_1_5_DEPRECATED
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#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
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#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
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#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
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#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
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#define GL_FOG_COORD_SRC 0x8450
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#define GL_FOG_COORD 0x8451
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#define GL_CURRENT_FOG_COORD 0x8453
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#define GL_FOG_COORD_ARRAY_TYPE 0x8454
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#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
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#define GL_FOG_COORD_ARRAY_POINTER 0x8456
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#define GL_FOG_COORD_ARRAY 0x8457
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#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
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#define GL_SRC0_RGB 0x8580
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#define GL_SRC1_RGB 0x8581
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#define GL_SRC2_RGB 0x8582
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#define GL_SRC0_ALPHA 0x8588
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#define GL_SRC1_ALPHA 0x8589
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#define GL_SRC2_ALPHA 0x858A
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#endif
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#ifndef GL_VERSION_2_0
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_MAX_DRAW_BUFFERS 0x8824
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#define GL_DRAW_BUFFER0 0x8825
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#define GL_DRAW_BUFFER1 0x8826
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#define GL_DRAW_BUFFER2 0x8827
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#define GL_DRAW_BUFFER3 0x8828
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#define GL_DRAW_BUFFER4 0x8829
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#define GL_DRAW_BUFFER5 0x882A
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#define GL_DRAW_BUFFER6 0x882B
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#define GL_DRAW_BUFFER7 0x882C
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#define GL_DRAW_BUFFER8 0x882D
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#define GL_DRAW_BUFFER9 0x882E
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#define GL_DRAW_BUFFER10 0x882F
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#define GL_DRAW_BUFFER11 0x8830
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#define GL_DRAW_BUFFER12 0x8831
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#define GL_DRAW_BUFFER13 0x8832
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#define GL_DRAW_BUFFER14 0x8833
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#define GL_DRAW_BUFFER15 0x8834
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
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#define GL_MAX_VARYING_FLOATS 0x8B4B
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_FLOAT_MAT2 0x8B5A
438
#define GL_FLOAT_MAT3 0x8B5B
439
#define GL_FLOAT_MAT4 0x8B5C
440
#define GL_SAMPLER_1D 0x8B5D
441
#define GL_SAMPLER_2D 0x8B5E
442
#define GL_SAMPLER_3D 0x8B5F
443
#define GL_SAMPLER_CUBE 0x8B60
444
#define GL_SAMPLER_1D_SHADOW 0x8B61
445
#define GL_SAMPLER_2D_SHADOW 0x8B62
446
#define GL_DELETE_STATUS 0x8B80
447
#define GL_COMPILE_STATUS 0x8B81
448
#define GL_LINK_STATUS 0x8B82
449
#define GL_VALIDATE_STATUS 0x8B83
450
#define GL_INFO_LOG_LENGTH 0x8B84
451
#define GL_ATTACHED_SHADERS 0x8B85
452
#define GL_ACTIVE_UNIFORMS 0x8B86
453
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
454
#define GL_SHADER_SOURCE_LENGTH 0x8B88
455
#define GL_ACTIVE_ATTRIBUTES 0x8B89
456
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
457
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
458
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
459
#define GL_CURRENT_PROGRAM 0x8B8D
460
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
461
#define GL_LOWER_LEFT 0x8CA1
462
#define GL_UPPER_LEFT 0x8CA2
463
#define GL_STENCIL_BACK_REF 0x8CA3
464
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
465
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
466
#endif
467
468
#ifndef GL_VERSION_2_0_DEPRECATED
469
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
470
#define GL_POINT_SPRITE 0x8861
471
#define GL_COORD_REPLACE 0x8862
472
#define GL_MAX_TEXTURE_COORDS 0x8871
473
#endif
474
475
#ifndef GL_VERSION_2_1
476
#define GL_PIXEL_PACK_BUFFER 0x88EB
477
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
478
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
479
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
480
#define GL_FLOAT_MAT2x3 0x8B65
481
#define GL_FLOAT_MAT2x4 0x8B66
482
#define GL_FLOAT_MAT3x2 0x8B67
483
#define GL_FLOAT_MAT3x4 0x8B68
484
#define GL_FLOAT_MAT4x2 0x8B69
485
#define GL_FLOAT_MAT4x3 0x8B6A
486
#define GL_SRGB 0x8C40
487
#define GL_SRGB8 0x8C41
488
#define GL_SRGB_ALPHA 0x8C42
489
#define GL_SRGB8_ALPHA8 0x8C43
490
#define GL_COMPRESSED_SRGB 0x8C48
491
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
492
#endif
493
494
#ifndef GL_VERSION_2_1_DEPRECATED
495
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
496
#define GL_SLUMINANCE_ALPHA 0x8C44
497
#define GL_SLUMINANCE8_ALPHA8 0x8C45
498
#define GL_SLUMINANCE 0x8C46
499
#define GL_SLUMINANCE8 0x8C47
500
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
501
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
502
#endif
503
504
#ifndef GL_VERSION_3_0
505
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
506
#define GL_CLIP_DISTANCE0 0x3000
507
#define GL_CLIP_DISTANCE1 0x3001
508
#define GL_CLIP_DISTANCE2 0x3002
509
#define GL_CLIP_DISTANCE3 0x3003
510
#define GL_CLIP_DISTANCE4 0x3004
511
#define GL_CLIP_DISTANCE5 0x3005
512
#define GL_CLIP_DISTANCE6 0x3006
513
#define GL_CLIP_DISTANCE7 0x3007
514
#define GL_MAX_CLIP_DISTANCES 0x0D32
515
#define GL_MAJOR_VERSION 0x821B
516
#define GL_MINOR_VERSION 0x821C
517
#define GL_NUM_EXTENSIONS 0x821D
518
#define GL_CONTEXT_FLAGS 0x821E
519
#define GL_COMPRESSED_RED 0x8225
520
#define GL_COMPRESSED_RG 0x8226
521
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
522
#define GL_RGBA32F 0x8814
523
#define GL_RGB32F 0x8815
524
#define GL_RGBA16F 0x881A
525
#define GL_RGB16F 0x881B
526
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
527
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
528
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
529
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
530
#define GL_CLAMP_READ_COLOR 0x891C
531
#define GL_FIXED_ONLY 0x891D
532
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
533
#define GL_TEXTURE_1D_ARRAY 0x8C18
534
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
535
#define GL_TEXTURE_2D_ARRAY 0x8C1A
536
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
537
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
538
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
539
#define GL_R11F_G11F_B10F 0x8C3A
540
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
541
#define GL_RGB9_E5 0x8C3D
542
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
543
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
544
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
545
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
546
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
547
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
548
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
549
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
550
#define GL_PRIMITIVES_GENERATED 0x8C87
551
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
552
#define GL_RASTERIZER_DISCARD 0x8C89
553
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
554
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
555
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
556
#define GL_SEPARATE_ATTRIBS 0x8C8D
557
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
558
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
559
#define GL_RGBA32UI 0x8D70
560
#define GL_RGB32UI 0x8D71
561
#define GL_RGBA16UI 0x8D76
562
#define GL_RGB16UI 0x8D77
563
#define GL_RGBA8UI 0x8D7C
564
#define GL_RGB8UI 0x8D7D
565
#define GL_RGBA32I 0x8D82
566
#define GL_RGB32I 0x8D83
567
#define GL_RGBA16I 0x8D88
568
#define GL_RGB16I 0x8D89
569
#define GL_RGBA8I 0x8D8E
570
#define GL_RGB8I 0x8D8F
571
#define GL_RED_INTEGER 0x8D94
572
#define GL_GREEN_INTEGER 0x8D95
573
#define GL_BLUE_INTEGER 0x8D96
574
#define GL_RGB_INTEGER 0x8D98
575
#define GL_RGBA_INTEGER 0x8D99
576
#define GL_BGR_INTEGER 0x8D9A
577
#define GL_BGRA_INTEGER 0x8D9B
578
#define GL_SAMPLER_1D_ARRAY 0x8DC0
579
#define GL_SAMPLER_2D_ARRAY 0x8DC1
580
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
581
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
582
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
583
#define GL_UNSIGNED_INT_VEC2 0x8DC6
584
#define GL_UNSIGNED_INT_VEC3 0x8DC7
585
#define GL_UNSIGNED_INT_VEC4 0x8DC8
586
#define GL_INT_SAMPLER_1D 0x8DC9
587
#define GL_INT_SAMPLER_2D 0x8DCA
588
#define GL_INT_SAMPLER_3D 0x8DCB
589
#define GL_INT_SAMPLER_CUBE 0x8DCC
590
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
591
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
592
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
593
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
594
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
595
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
596
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
597
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
598
#define GL_QUERY_WAIT 0x8E13
599
#define GL_QUERY_NO_WAIT 0x8E14
600
#define GL_QUERY_BY_REGION_WAIT 0x8E15
601
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
602
#define GL_BUFFER_ACCESS_FLAGS 0x911F
603
#define GL_BUFFER_MAP_LENGTH 0x9120
604
#define GL_BUFFER_MAP_OFFSET 0x9121
605
/* Reuse tokens from ARB_depth_buffer_float */
606
/* reuse GL_DEPTH_COMPONENT32F */
607
/* reuse GL_DEPTH32F_STENCIL8 */
608
/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
609
/* Reuse tokens from ARB_framebuffer_object */
610
/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
611
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
612
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
613
/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
614
/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
615
/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
616
/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
617
/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
618
/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
619
/* reuse GL_FRAMEBUFFER_DEFAULT */
620
/* reuse GL_FRAMEBUFFER_UNDEFINED */
621
/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
622
/* reuse GL_INDEX */
623
/* reuse GL_MAX_RENDERBUFFER_SIZE */
624
/* reuse GL_DEPTH_STENCIL */
625
/* reuse GL_UNSIGNED_INT_24_8 */
626
/* reuse GL_DEPTH24_STENCIL8 */
627
/* reuse GL_TEXTURE_STENCIL_SIZE */
628
/* reuse GL_TEXTURE_RED_TYPE */
629
/* reuse GL_TEXTURE_GREEN_TYPE */
630
/* reuse GL_TEXTURE_BLUE_TYPE */
631
/* reuse GL_TEXTURE_ALPHA_TYPE */
632
/* reuse GL_TEXTURE_DEPTH_TYPE */
633
/* reuse GL_UNSIGNED_NORMALIZED */
634
/* reuse GL_FRAMEBUFFER_BINDING */
635
/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
636
/* reuse GL_RENDERBUFFER_BINDING */
637
/* reuse GL_READ_FRAMEBUFFER */
638
/* reuse GL_DRAW_FRAMEBUFFER */
639
/* reuse GL_READ_FRAMEBUFFER_BINDING */
640
/* reuse GL_RENDERBUFFER_SAMPLES */
641
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
642
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
643
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
644
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
645
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
646
/* reuse GL_FRAMEBUFFER_COMPLETE */
647
/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
648
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
649
/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
650
/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
651
/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
652
/* reuse GL_MAX_COLOR_ATTACHMENTS */
653
/* reuse GL_COLOR_ATTACHMENT0 */
654
/* reuse GL_COLOR_ATTACHMENT1 */
655
/* reuse GL_COLOR_ATTACHMENT2 */
656
/* reuse GL_COLOR_ATTACHMENT3 */
657
/* reuse GL_COLOR_ATTACHMENT4 */
658
/* reuse GL_COLOR_ATTACHMENT5 */
659
/* reuse GL_COLOR_ATTACHMENT6 */
660
/* reuse GL_COLOR_ATTACHMENT7 */
661
/* reuse GL_COLOR_ATTACHMENT8 */
662
/* reuse GL_COLOR_ATTACHMENT9 */
663
/* reuse GL_COLOR_ATTACHMENT10 */
664
/* reuse GL_COLOR_ATTACHMENT11 */
665
/* reuse GL_COLOR_ATTACHMENT12 */
666
/* reuse GL_COLOR_ATTACHMENT13 */
667
/* reuse GL_COLOR_ATTACHMENT14 */
668
/* reuse GL_COLOR_ATTACHMENT15 */
669
/* reuse GL_DEPTH_ATTACHMENT */
670
/* reuse GL_STENCIL_ATTACHMENT */
671
/* reuse GL_FRAMEBUFFER */
672
/* reuse GL_RENDERBUFFER */
673
/* reuse GL_RENDERBUFFER_WIDTH */
674
/* reuse GL_RENDERBUFFER_HEIGHT */
675
/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
676
/* reuse GL_STENCIL_INDEX1 */
677
/* reuse GL_STENCIL_INDEX4 */
678
/* reuse GL_STENCIL_INDEX8 */
679
/* reuse GL_STENCIL_INDEX16 */
680
/* reuse GL_RENDERBUFFER_RED_SIZE */
681
/* reuse GL_RENDERBUFFER_GREEN_SIZE */
682
/* reuse GL_RENDERBUFFER_BLUE_SIZE */
683
/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
684
/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
685
/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
686
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
687
/* reuse GL_MAX_SAMPLES */
688
/* Reuse tokens from ARB_framebuffer_sRGB */
689
/* reuse GL_FRAMEBUFFER_SRGB */
690
/* Reuse tokens from ARB_half_float_vertex */
691
/* reuse GL_HALF_FLOAT */
692
/* Reuse tokens from ARB_map_buffer_range */
693
/* reuse GL_MAP_READ_BIT */
694
/* reuse GL_MAP_WRITE_BIT */
695
/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
696
/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
697
/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
698
/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
699
/* Reuse tokens from ARB_texture_compression_rgtc */
700
/* reuse GL_COMPRESSED_RED_RGTC1 */
701
/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
702
/* reuse GL_COMPRESSED_RG_RGTC2 */
703
/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
704
/* Reuse tokens from ARB_texture_rg */
705
/* reuse GL_RG */
706
/* reuse GL_RG_INTEGER */
707
/* reuse GL_R8 */
708
/* reuse GL_R16 */
709
/* reuse GL_RG8 */
710
/* reuse GL_RG16 */
711
/* reuse GL_R16F */
712
/* reuse GL_R32F */
713
/* reuse GL_RG16F */
714
/* reuse GL_RG32F */
715
/* reuse GL_R8I */
716
/* reuse GL_R8UI */
717
/* reuse GL_R16I */
718
/* reuse GL_R16UI */
719
/* reuse GL_R32I */
720
/* reuse GL_R32UI */
721
/* reuse GL_RG8I */
722
/* reuse GL_RG8UI */
723
/* reuse GL_RG16I */
724
/* reuse GL_RG16UI */
725
/* reuse GL_RG32I */
726
/* reuse GL_RG32UI */
727
/* Reuse tokens from ARB_vertex_array_object */
728
/* reuse GL_VERTEX_ARRAY_BINDING */
729
#endif
730
731
#ifndef GL_VERSION_3_0_DEPRECATED
732
#define GL_CLAMP_VERTEX_COLOR 0x891A
733
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
734
#define GL_ALPHA_INTEGER 0x8D97
735
/* Reuse tokens from ARB_framebuffer_object */
736
/* reuse GL_TEXTURE_LUMINANCE_TYPE */
737
/* reuse GL_TEXTURE_INTENSITY_TYPE */
738
#endif
739
740
#ifndef GL_VERSION_3_1
741
#define GL_SAMPLER_2D_RECT 0x8B63
742
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
743
#define GL_SAMPLER_BUFFER 0x8DC2
744
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
745
#define GL_INT_SAMPLER_BUFFER 0x8DD0
746
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
747
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
748
#define GL_TEXTURE_BUFFER 0x8C2A
749
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
750
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
751
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
752
#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
753
#define GL_TEXTURE_RECTANGLE 0x84F5
754
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
755
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
756
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
757
#define GL_RED_SNORM 0x8F90
758
#define GL_RG_SNORM 0x8F91
759
#define GL_RGB_SNORM 0x8F92
760
#define GL_RGBA_SNORM 0x8F93
761
#define GL_R8_SNORM 0x8F94
762
#define GL_RG8_SNORM 0x8F95
763
#define GL_RGB8_SNORM 0x8F96
764
#define GL_RGBA8_SNORM 0x8F97
765
#define GL_R16_SNORM 0x8F98
766
#define GL_RG16_SNORM 0x8F99
767
#define GL_RGB16_SNORM 0x8F9A
768
#define GL_RGBA16_SNORM 0x8F9B
769
#define GL_SIGNED_NORMALIZED 0x8F9C
770
#define GL_PRIMITIVE_RESTART 0x8F9D
771
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
772
/* Reuse tokens from ARB_copy_buffer */
773
/* reuse GL_COPY_READ_BUFFER */
774
/* reuse GL_COPY_WRITE_BUFFER */
775
/* Reuse tokens from ARB_draw_instanced (none) */
776
/* Reuse tokens from ARB_uniform_buffer_object */
777
/* reuse GL_UNIFORM_BUFFER */
778
/* reuse GL_UNIFORM_BUFFER_BINDING */
779
/* reuse GL_UNIFORM_BUFFER_START */
780
/* reuse GL_UNIFORM_BUFFER_SIZE */
781
/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
782
/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
783
/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
784
/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
785
/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
786
/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
787
/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
788
/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
789
/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
790
/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
791
/* reuse GL_UNIFORM_TYPE */
792
/* reuse GL_UNIFORM_SIZE */
793
/* reuse GL_UNIFORM_NAME_LENGTH */
794
/* reuse GL_UNIFORM_BLOCK_INDEX */
795
/* reuse GL_UNIFORM_OFFSET */
796
/* reuse GL_UNIFORM_ARRAY_STRIDE */
797
/* reuse GL_UNIFORM_MATRIX_STRIDE */
798
/* reuse GL_UNIFORM_IS_ROW_MAJOR */
799
/* reuse GL_UNIFORM_BLOCK_BINDING */
800
/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
801
/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
802
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
803
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
804
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
805
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
806
/* reuse GL_INVALID_INDEX */
807
#endif
808
809
#ifndef GL_VERSION_3_2
810
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
811
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
812
#define GL_LINES_ADJACENCY 0x000A
813
#define GL_LINE_STRIP_ADJACENCY 0x000B
814
#define GL_TRIANGLES_ADJACENCY 0x000C
815
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
816
#define GL_PROGRAM_POINT_SIZE 0x8642
817
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
818
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
819
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
820
#define GL_GEOMETRY_SHADER 0x8DD9
821
#define GL_GEOMETRY_VERTICES_OUT 0x8916
822
#define GL_GEOMETRY_INPUT_TYPE 0x8917
823
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
824
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
825
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
826
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
827
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
828
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
829
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
830
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
831
#define GL_CONTEXT_PROFILE_MASK 0x9126
832
/* reuse GL_MAX_VARYING_COMPONENTS */
833
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
834
/* Reuse tokens from ARB_depth_clamp */
835
/* reuse GL_DEPTH_CLAMP */
836
/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
837
/* Reuse tokens from ARB_fragment_coord_conventions (none) */
838
/* Reuse tokens from ARB_provoking_vertex */
839
/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
840
/* reuse GL_FIRST_VERTEX_CONVENTION */
841
/* reuse GL_LAST_VERTEX_CONVENTION */
842
/* reuse GL_PROVOKING_VERTEX */
843
/* Reuse tokens from ARB_seamless_cube_map */
844
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
845
/* Reuse tokens from ARB_sync */
846
/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
847
/* reuse GL_OBJECT_TYPE */
848
/* reuse GL_SYNC_CONDITION */
849
/* reuse GL_SYNC_STATUS */
850
/* reuse GL_SYNC_FLAGS */
851
/* reuse GL_SYNC_FENCE */
852
/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
853
/* reuse GL_UNSIGNALED */
854
/* reuse GL_SIGNALED */
855
/* reuse GL_ALREADY_SIGNALED */
856
/* reuse GL_TIMEOUT_EXPIRED */
857
/* reuse GL_CONDITION_SATISFIED */
858
/* reuse GL_WAIT_FAILED */
859
/* reuse GL_TIMEOUT_IGNORED */
860
/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
861
/* reuse GL_TIMEOUT_IGNORED */
862
/* Reuse tokens from ARB_texture_multisample */
863
/* reuse GL_SAMPLE_POSITION */
864
/* reuse GL_SAMPLE_MASK */
865
/* reuse GL_SAMPLE_MASK_VALUE */
866
/* reuse GL_MAX_SAMPLE_MASK_WORDS */
867
/* reuse GL_TEXTURE_2D_MULTISAMPLE */
868
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
869
/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
870
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
871
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
872
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
873
/* reuse GL_TEXTURE_SAMPLES */
874
/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
875
/* reuse GL_SAMPLER_2D_MULTISAMPLE */
876
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
877
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
878
/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
879
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
880
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
881
/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
882
/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
883
/* reuse GL_MAX_INTEGER_SAMPLES */
884
/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
885
#endif
886
887
#ifndef GL_VERSION_3_3
888
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
889
/* Reuse tokens from ARB_blend_func_extended */
890
/* reuse GL_SRC1_COLOR */
891
/* reuse GL_ONE_MINUS_SRC1_COLOR */
892
/* reuse GL_ONE_MINUS_SRC1_ALPHA */
893
/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
894
/* Reuse tokens from ARB_explicit_attrib_location (none) */
895
/* Reuse tokens from ARB_occlusion_query2 */
896
/* reuse GL_ANY_SAMPLES_PASSED */
897
/* Reuse tokens from ARB_sampler_objects */
898
/* reuse GL_SAMPLER_BINDING */
899
/* Reuse tokens from ARB_shader_bit_encoding (none) */
900
/* Reuse tokens from ARB_texture_rgb10_a2ui */
901
/* reuse GL_RGB10_A2UI */
902
/* Reuse tokens from ARB_texture_swizzle */
903
/* reuse GL_TEXTURE_SWIZZLE_R */
904
/* reuse GL_TEXTURE_SWIZZLE_G */
905
/* reuse GL_TEXTURE_SWIZZLE_B */
906
/* reuse GL_TEXTURE_SWIZZLE_A */
907
/* reuse GL_TEXTURE_SWIZZLE_RGBA */
908
/* Reuse tokens from ARB_timer_query */
909
/* reuse GL_TIME_ELAPSED */
910
/* reuse GL_TIMESTAMP */
911
/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
912
/* reuse GL_INT_2_10_10_10_REV */
913
#endif
914
915
#ifndef GL_VERSION_4_0
916
#define GL_SAMPLE_SHADING 0x8C36
917
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
918
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
919
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
920
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
921
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
922
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
923
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
924
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
925
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
926
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
927
/* Reuse tokens from ARB_texture_query_lod (none) */
928
/* Reuse tokens from ARB_draw_buffers_blend (none) */
929
/* Reuse tokens from ARB_draw_indirect */
930
/* reuse GL_DRAW_INDIRECT_BUFFER */
931
/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
932
/* Reuse tokens from ARB_gpu_shader5 */
933
/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
934
/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
935
/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
936
/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
937
/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
938
/* reuse GL_MAX_VERTEX_STREAMS */
939
/* Reuse tokens from ARB_gpu_shader_fp64 */
940
/* reuse GL_DOUBLE_VEC2 */
941
/* reuse GL_DOUBLE_VEC3 */
942
/* reuse GL_DOUBLE_VEC4 */
943
/* reuse GL_DOUBLE_MAT2 */
944
/* reuse GL_DOUBLE_MAT3 */
945
/* reuse GL_DOUBLE_MAT4 */
946
/* reuse GL_DOUBLE_MAT2x3 */
947
/* reuse GL_DOUBLE_MAT2x4 */
948
/* reuse GL_DOUBLE_MAT3x2 */
949
/* reuse GL_DOUBLE_MAT3x4 */
950
/* reuse GL_DOUBLE_MAT4x2 */
951
/* reuse GL_DOUBLE_MAT4x3 */
952
/* Reuse tokens from ARB_shader_subroutine */
953
/* reuse GL_ACTIVE_SUBROUTINES */
954
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
955
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
956
/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
957
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
958
/* reuse GL_MAX_SUBROUTINES */
959
/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
960
/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
961
/* reuse GL_COMPATIBLE_SUBROUTINES */
962
/* Reuse tokens from ARB_tessellation_shader */
963
/* reuse GL_PATCHES */
964
/* reuse GL_PATCH_VERTICES */
965
/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
966
/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
967
/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
968
/* reuse GL_TESS_GEN_MODE */
969
/* reuse GL_TESS_GEN_SPACING */
970
/* reuse GL_TESS_GEN_VERTEX_ORDER */
971
/* reuse GL_TESS_GEN_POINT_MODE */
972
/* reuse GL_ISOLINES */
973
/* reuse GL_FRACTIONAL_ODD */
974
/* reuse GL_FRACTIONAL_EVEN */
975
/* reuse GL_MAX_PATCH_VERTICES */
976
/* reuse GL_MAX_TESS_GEN_LEVEL */
977
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
978
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
979
/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
980
/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
981
/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
982
/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
983
/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
984
/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
985
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
986
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
987
/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
988
/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
989
/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
990
/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
991
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
992
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
993
/* reuse GL_TESS_EVALUATION_SHADER */
994
/* reuse GL_TESS_CONTROL_SHADER */
995
/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
996
/* Reuse tokens from ARB_transform_feedback2 */
997
/* reuse GL_TRANSFORM_FEEDBACK */
998
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
999
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1000
/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1001
/* Reuse tokens from ARB_transform_feedback3 */
1002
/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1003
/* reuse GL_MAX_VERTEX_STREAMS */
1004
#endif
1005
1006
#ifndef GL_VERSION_4_1
1007
/* Reuse tokens from ARB_ES2_compatibility */
1008
/* reuse GL_FIXED */
1009
/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1010
/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1011
/* reuse GL_LOW_FLOAT */
1012
/* reuse GL_MEDIUM_FLOAT */
1013
/* reuse GL_HIGH_FLOAT */
1014
/* reuse GL_LOW_INT */
1015
/* reuse GL_MEDIUM_INT */
1016
/* reuse GL_HIGH_INT */
1017
/* reuse GL_SHADER_COMPILER */
1018
/* reuse GL_NUM_SHADER_BINARY_FORMATS */
1019
/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1020
/* reuse GL_MAX_VARYING_VECTORS */
1021
/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1022
/* reuse GL_RGB565 */
1023
/* Reuse tokens from ARB_get_program_binary */
1024
/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1025
/* reuse GL_PROGRAM_BINARY_LENGTH */
1026
/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1027
/* reuse GL_PROGRAM_BINARY_FORMATS */
1028
/* Reuse tokens from ARB_separate_shader_objects */
1029
/* reuse GL_VERTEX_SHADER_BIT */
1030
/* reuse GL_FRAGMENT_SHADER_BIT */
1031
/* reuse GL_GEOMETRY_SHADER_BIT */
1032
/* reuse GL_TESS_CONTROL_SHADER_BIT */
1033
/* reuse GL_TESS_EVALUATION_SHADER_BIT */
1034
/* reuse GL_ALL_SHADER_BITS */
1035
/* reuse GL_PROGRAM_SEPARABLE */
1036
/* reuse GL_ACTIVE_PROGRAM */
1037
/* reuse GL_PROGRAM_PIPELINE_BINDING */
1038
/* Reuse tokens from ARB_shader_precision (none) */
1039
/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1040
/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1041
/* reuse GL_MAX_VIEWPORTS */
1042
/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1043
/* reuse GL_VIEWPORT_BOUNDS_RANGE */
1044
/* reuse GL_LAYER_PROVOKING_VERTEX */
1045
/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1046
/* reuse GL_UNDEFINED_VERTEX */
1047
#endif
1048
1049
#ifndef GL_VERSION_4_2
1050
/* Reuse tokens from ARB_base_instance (none) */
1051
/* Reuse tokens from ARB_shading_language_420pack (none) */
1052
/* Reuse tokens from ARB_transform_feedback_instanced (none) */
1053
/* Reuse tokens from ARB_compressed_texture_pixel_storage */
1054
/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
1055
/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
1056
/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
1057
/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
1058
/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
1059
/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
1060
/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
1061
/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
1062
/* Reuse tokens from ARB_conservative_depth (none) */
1063
/* Reuse tokens from ARB_internalformat_query */
1064
/* reuse GL_NUM_SAMPLE_COUNTS */
1065
/* Reuse tokens from ARB_map_buffer_alignment */
1066
/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
1067
/* Reuse tokens from ARB_shader_atomic_counters */
1068
/* reuse GL_ATOMIC_COUNTER_BUFFER */
1069
/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
1070
/* reuse GL_ATOMIC_COUNTER_BUFFER_START */
1071
/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
1072
/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
1073
/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
1074
/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
1075
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
1076
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
1077
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
1078
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
1079
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
1080
/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
1081
/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
1082
/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
1083
/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
1084
/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
1085
/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
1086
/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
1087
/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
1088
/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
1089
/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
1090
/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
1091
/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
1092
/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
1093
/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
1094
/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
1095
/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
1096
/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
1097
/* Reuse tokens from ARB_shader_image_load_store */
1098
/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
1099
/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
1100
/* reuse GL_UNIFORM_BARRIER_BIT */
1101
/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
1102
/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
1103
/* reuse GL_COMMAND_BARRIER_BIT */
1104
/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
1105
/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
1106
/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
1107
/* reuse GL_FRAMEBUFFER_BARRIER_BIT */
1108
/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
1109
/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
1110
/* reuse GL_ALL_BARRIER_BITS */
1111
/* reuse GL_MAX_IMAGE_UNITS */
1112
/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
1113
/* reuse GL_IMAGE_BINDING_NAME */
1114
/* reuse GL_IMAGE_BINDING_LEVEL */
1115
/* reuse GL_IMAGE_BINDING_LAYERED */
1116
/* reuse GL_IMAGE_BINDING_LAYER */
1117
/* reuse GL_IMAGE_BINDING_ACCESS */
1118
/* reuse GL_IMAGE_1D */
1119
/* reuse GL_IMAGE_2D */
1120
/* reuse GL_IMAGE_3D */
1121
/* reuse GL_IMAGE_2D_RECT */
1122
/* reuse GL_IMAGE_CUBE */
1123
/* reuse GL_IMAGE_BUFFER */
1124
/* reuse GL_IMAGE_1D_ARRAY */
1125
/* reuse GL_IMAGE_2D_ARRAY */
1126
/* reuse GL_IMAGE_CUBE_MAP_ARRAY */
1127
/* reuse GL_IMAGE_2D_MULTISAMPLE */
1128
/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
1129
/* reuse GL_INT_IMAGE_1D */
1130
/* reuse GL_INT_IMAGE_2D */
1131
/* reuse GL_INT_IMAGE_3D */
1132
/* reuse GL_INT_IMAGE_2D_RECT */
1133
/* reuse GL_INT_IMAGE_CUBE */
1134
/* reuse GL_INT_IMAGE_BUFFER */
1135
/* reuse GL_INT_IMAGE_1D_ARRAY */
1136
/* reuse GL_INT_IMAGE_2D_ARRAY */
1137
/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
1138
/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
1139
/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1140
/* reuse GL_UNSIGNED_INT_IMAGE_1D */
1141
/* reuse GL_UNSIGNED_INT_IMAGE_2D */
1142
/* reuse GL_UNSIGNED_INT_IMAGE_3D */
1143
/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
1144
/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
1145
/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
1146
/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
1147
/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
1148
/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
1149
/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
1150
/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1151
/* reuse GL_MAX_IMAGE_SAMPLES */
1152
/* reuse GL_IMAGE_BINDING_FORMAT */
1153
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
1154
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
1155
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
1156
/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
1157
/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
1158
/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
1159
/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
1160
/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
1161
/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
1162
/* Reuse tokens from ARB_shading_language_packing (none) */
1163
/* Reuse tokens from ARB_texture_storage */
1164
/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
1165
#endif
1166
1167
#ifndef GL_ARB_multitexture
1168
#define GL_TEXTURE0_ARB 0x84C0
1169
#define GL_TEXTURE1_ARB 0x84C1
1170
#define GL_TEXTURE2_ARB 0x84C2
1171
#define GL_TEXTURE3_ARB 0x84C3
1172
#define GL_TEXTURE4_ARB 0x84C4
1173
#define GL_TEXTURE5_ARB 0x84C5
1174
#define GL_TEXTURE6_ARB 0x84C6
1175
#define GL_TEXTURE7_ARB 0x84C7
1176
#define GL_TEXTURE8_ARB 0x84C8
1177
#define GL_TEXTURE9_ARB 0x84C9
1178
#define GL_TEXTURE10_ARB 0x84CA
1179
#define GL_TEXTURE11_ARB 0x84CB
1180
#define GL_TEXTURE12_ARB 0x84CC
1181
#define GL_TEXTURE13_ARB 0x84CD
1182
#define GL_TEXTURE14_ARB 0x84CE
1183
#define GL_TEXTURE15_ARB 0x84CF
1184
#define GL_TEXTURE16_ARB 0x84D0
1185
#define GL_TEXTURE17_ARB 0x84D1
1186
#define GL_TEXTURE18_ARB 0x84D2
1187
#define GL_TEXTURE19_ARB 0x84D3
1188
#define GL_TEXTURE20_ARB 0x84D4
1189
#define GL_TEXTURE21_ARB 0x84D5
1190
#define GL_TEXTURE22_ARB 0x84D6
1191
#define GL_TEXTURE23_ARB 0x84D7
1192
#define GL_TEXTURE24_ARB 0x84D8
1193
#define GL_TEXTURE25_ARB 0x84D9
1194
#define GL_TEXTURE26_ARB 0x84DA
1195
#define GL_TEXTURE27_ARB 0x84DB
1196
#define GL_TEXTURE28_ARB 0x84DC
1197
#define GL_TEXTURE29_ARB 0x84DD
1198
#define GL_TEXTURE30_ARB 0x84DE
1199
#define GL_TEXTURE31_ARB 0x84DF
1200
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1201
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1202
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1203
#endif
1204
1205
#ifndef GL_ARB_transpose_matrix
1206
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1207
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1208
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1209
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1210
#endif
1211
1212
#ifndef GL_ARB_multisample
1213
#define GL_MULTISAMPLE_ARB 0x809D
1214
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1215
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1216
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
1217
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
1218
#define GL_SAMPLES_ARB 0x80A9
1219
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1220
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1221
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
1222
#endif
1223
1224
#ifndef GL_ARB_texture_env_add
1225
#endif
1226
1227
#ifndef GL_ARB_texture_cube_map
1228
#define GL_NORMAL_MAP_ARB 0x8511
1229
#define GL_REFLECTION_MAP_ARB 0x8512
1230
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1231
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1232
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1233
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1234
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1235
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1236
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1237
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1238
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1239
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1240
#endif
1241
1242
#ifndef GL_ARB_texture_compression
1243
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
1244
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1245
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1246
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1247
#define GL_COMPRESSED_RGB_ARB 0x84ED
1248
#define GL_COMPRESSED_RGBA_ARB 0x84EE
1249
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1250
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1251
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1252
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1253
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1254
#endif
1255
1256
#ifndef GL_ARB_texture_border_clamp
1257
#define GL_CLAMP_TO_BORDER_ARB 0x812D
1258
#endif
1259
1260
#ifndef GL_ARB_point_parameters
1261
#define GL_POINT_SIZE_MIN_ARB 0x8126
1262
#define GL_POINT_SIZE_MAX_ARB 0x8127
1263
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1264
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1265
#endif
1266
1267
#ifndef GL_ARB_vertex_blend
1268
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1269
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1270
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1271
#define GL_VERTEX_BLEND_ARB 0x86A7
1272
#define GL_CURRENT_WEIGHT_ARB 0x86A8
1273
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1274
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1275
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1276
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1277
#define GL_WEIGHT_ARRAY_ARB 0x86AD
1278
#define GL_MODELVIEW0_ARB 0x1700
1279
#define GL_MODELVIEW1_ARB 0x850A
1280
#define GL_MODELVIEW2_ARB 0x8722
1281
#define GL_MODELVIEW3_ARB 0x8723
1282
#define GL_MODELVIEW4_ARB 0x8724
1283
#define GL_MODELVIEW5_ARB 0x8725
1284
#define GL_MODELVIEW6_ARB 0x8726
1285
#define GL_MODELVIEW7_ARB 0x8727
1286
#define GL_MODELVIEW8_ARB 0x8728
1287
#define GL_MODELVIEW9_ARB 0x8729
1288
#define GL_MODELVIEW10_ARB 0x872A
1289
#define GL_MODELVIEW11_ARB 0x872B
1290
#define GL_MODELVIEW12_ARB 0x872C
1291
#define GL_MODELVIEW13_ARB 0x872D
1292
#define GL_MODELVIEW14_ARB 0x872E
1293
#define GL_MODELVIEW15_ARB 0x872F
1294
#define GL_MODELVIEW16_ARB 0x8730
1295
#define GL_MODELVIEW17_ARB 0x8731
1296
#define GL_MODELVIEW18_ARB 0x8732
1297
#define GL_MODELVIEW19_ARB 0x8733
1298
#define GL_MODELVIEW20_ARB 0x8734
1299
#define GL_MODELVIEW21_ARB 0x8735
1300
#define GL_MODELVIEW22_ARB 0x8736
1301
#define GL_MODELVIEW23_ARB 0x8737
1302
#define GL_MODELVIEW24_ARB 0x8738
1303
#define GL_MODELVIEW25_ARB 0x8739
1304
#define GL_MODELVIEW26_ARB 0x873A
1305
#define GL_MODELVIEW27_ARB 0x873B
1306
#define GL_MODELVIEW28_ARB 0x873C
1307
#define GL_MODELVIEW29_ARB 0x873D
1308
#define GL_MODELVIEW30_ARB 0x873E
1309
#define GL_MODELVIEW31_ARB 0x873F
1310
#endif
1311
1312
#ifndef GL_ARB_matrix_palette
1313
#define GL_MATRIX_PALETTE_ARB 0x8840
1314
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1315
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1316
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1317
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1318
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1319
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1320
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1321
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1322
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1323
#endif
1324
1325
#ifndef GL_ARB_texture_env_combine
1326
#define GL_COMBINE_ARB 0x8570
1327
#define GL_COMBINE_RGB_ARB 0x8571
1328
#define GL_COMBINE_ALPHA_ARB 0x8572
1329
#define GL_SOURCE0_RGB_ARB 0x8580
1330
#define GL_SOURCE1_RGB_ARB 0x8581
1331
#define GL_SOURCE2_RGB_ARB 0x8582
1332
#define GL_SOURCE0_ALPHA_ARB 0x8588
1333
#define GL_SOURCE1_ALPHA_ARB 0x8589
1334
#define GL_SOURCE2_ALPHA_ARB 0x858A
1335
#define GL_OPERAND0_RGB_ARB 0x8590
1336
#define GL_OPERAND1_RGB_ARB 0x8591
1337
#define GL_OPERAND2_RGB_ARB 0x8592
1338
#define GL_OPERAND0_ALPHA_ARB 0x8598
1339
#define GL_OPERAND1_ALPHA_ARB 0x8599
1340
#define GL_OPERAND2_ALPHA_ARB 0x859A
1341
#define GL_RGB_SCALE_ARB 0x8573
1342
#define GL_ADD_SIGNED_ARB 0x8574
1343
#define GL_INTERPOLATE_ARB 0x8575
1344
#define GL_SUBTRACT_ARB 0x84E7
1345
#define GL_CONSTANT_ARB 0x8576
1346
#define GL_PRIMARY_COLOR_ARB 0x8577
1347
#define GL_PREVIOUS_ARB 0x8578
1348
#endif
1349
1350
#ifndef GL_ARB_texture_env_crossbar
1351
#endif
1352
1353
#ifndef GL_ARB_texture_env_dot3
1354
#define GL_DOT3_RGB_ARB 0x86AE
1355
#define GL_DOT3_RGBA_ARB 0x86AF
1356
#endif
1357
1358
#ifndef GL_ARB_texture_mirrored_repeat
1359
#define GL_MIRRORED_REPEAT_ARB 0x8370
1360
#endif
1361
1362
#ifndef GL_ARB_depth_texture
1363
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
1364
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
1365
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
1366
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1367
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1368
#endif
1369
1370
#ifndef GL_ARB_shadow
1371
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1372
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1373
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1374
#endif
1375
1376
#ifndef GL_ARB_shadow_ambient
1377
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1378
#endif
1379
1380
#ifndef GL_ARB_window_pos
1381
#endif
1382
1383
#ifndef GL_ARB_vertex_program
1384
#define GL_COLOR_SUM_ARB 0x8458
1385
#define GL_VERTEX_PROGRAM_ARB 0x8620
1386
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1387
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1388
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1389
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1390
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1391
#define GL_PROGRAM_LENGTH_ARB 0x8627
1392
#define GL_PROGRAM_STRING_ARB 0x8628
1393
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1394
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1395
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1396
#define GL_CURRENT_MATRIX_ARB 0x8641
1397
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1398
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1399
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1400
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1401
#define GL_PROGRAM_BINDING_ARB 0x8677
1402
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1403
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1404
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1405
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1406
#define GL_PROGRAM_FORMAT_ARB 0x8876
1407
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1408
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1409
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1410
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1411
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1412
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1413
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1414
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1415
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1416
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1417
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1418
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1419
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1420
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1421
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1422
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1423
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1424
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1425
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1426
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1427
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1428
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1429
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1430
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1431
#define GL_MATRIX0_ARB 0x88C0
1432
#define GL_MATRIX1_ARB 0x88C1
1433
#define GL_MATRIX2_ARB 0x88C2
1434
#define GL_MATRIX3_ARB 0x88C3
1435
#define GL_MATRIX4_ARB 0x88C4
1436
#define GL_MATRIX5_ARB 0x88C5
1437
#define GL_MATRIX6_ARB 0x88C6
1438
#define GL_MATRIX7_ARB 0x88C7
1439
#define GL_MATRIX8_ARB 0x88C8
1440
#define GL_MATRIX9_ARB 0x88C9
1441
#define GL_MATRIX10_ARB 0x88CA
1442
#define GL_MATRIX11_ARB 0x88CB
1443
#define GL_MATRIX12_ARB 0x88CC
1444
#define GL_MATRIX13_ARB 0x88CD
1445
#define GL_MATRIX14_ARB 0x88CE
1446
#define GL_MATRIX15_ARB 0x88CF
1447
#define GL_MATRIX16_ARB 0x88D0
1448
#define GL_MATRIX17_ARB 0x88D1
1449
#define GL_MATRIX18_ARB 0x88D2
1450
#define GL_MATRIX19_ARB 0x88D3
1451
#define GL_MATRIX20_ARB 0x88D4
1452
#define GL_MATRIX21_ARB 0x88D5
1453
#define GL_MATRIX22_ARB 0x88D6
1454
#define GL_MATRIX23_ARB 0x88D7
1455
#define GL_MATRIX24_ARB 0x88D8
1456
#define GL_MATRIX25_ARB 0x88D9
1457
#define GL_MATRIX26_ARB 0x88DA
1458
#define GL_MATRIX27_ARB 0x88DB
1459
#define GL_MATRIX28_ARB 0x88DC
1460
#define GL_MATRIX29_ARB 0x88DD
1461
#define GL_MATRIX30_ARB 0x88DE
1462
#define GL_MATRIX31_ARB 0x88DF
1463
#endif
1464
1465
#ifndef GL_ARB_fragment_program
1466
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
1467
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1468
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1469
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1470
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1471
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1472
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1473
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1474
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1475
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1476
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1477
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1478
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1479
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1480
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1481
#endif
1482
1483
#ifndef GL_ARB_vertex_buffer_object
1484
#define GL_BUFFER_SIZE_ARB 0x8764
1485
#define GL_BUFFER_USAGE_ARB 0x8765
1486
#define GL_ARRAY_BUFFER_ARB 0x8892
1487
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1488
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1489
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1490
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1491
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1492
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1493
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1494
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1495
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1496
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1497
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1498
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1499
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1500
#define GL_READ_ONLY_ARB 0x88B8
1501
#define GL_WRITE_ONLY_ARB 0x88B9
1502
#define GL_READ_WRITE_ARB 0x88BA
1503
#define GL_BUFFER_ACCESS_ARB 0x88BB
1504
#define GL_BUFFER_MAPPED_ARB 0x88BC
1505
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1506
#define GL_STREAM_DRAW_ARB 0x88E0
1507
#define GL_STREAM_READ_ARB 0x88E1
1508
#define GL_STREAM_COPY_ARB 0x88E2
1509
#define GL_STATIC_DRAW_ARB 0x88E4
1510
#define GL_STATIC_READ_ARB 0x88E5
1511
#define GL_STATIC_COPY_ARB 0x88E6
1512
#define GL_DYNAMIC_DRAW_ARB 0x88E8
1513
#define GL_DYNAMIC_READ_ARB 0x88E9
1514
#define GL_DYNAMIC_COPY_ARB 0x88EA
1515
#endif
1516
1517
#ifndef GL_ARB_occlusion_query
1518
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
1519
#define GL_CURRENT_QUERY_ARB 0x8865
1520
#define GL_QUERY_RESULT_ARB 0x8866
1521
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1522
#define GL_SAMPLES_PASSED_ARB 0x8914
1523
#endif
1524
1525
#ifndef GL_ARB_shader_objects
1526
#define GL_PROGRAM_OBJECT_ARB 0x8B40
1527
#define GL_SHADER_OBJECT_ARB 0x8B48
1528
#define GL_OBJECT_TYPE_ARB 0x8B4E
1529
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1530
#define GL_FLOAT_VEC2_ARB 0x8B50
1531
#define GL_FLOAT_VEC3_ARB 0x8B51
1532
#define GL_FLOAT_VEC4_ARB 0x8B52
1533
#define GL_INT_VEC2_ARB 0x8B53
1534
#define GL_INT_VEC3_ARB 0x8B54
1535
#define GL_INT_VEC4_ARB 0x8B55
1536
#define GL_BOOL_ARB 0x8B56
1537
#define GL_BOOL_VEC2_ARB 0x8B57
1538
#define GL_BOOL_VEC3_ARB 0x8B58
1539
#define GL_BOOL_VEC4_ARB 0x8B59
1540
#define GL_FLOAT_MAT2_ARB 0x8B5A
1541
#define GL_FLOAT_MAT3_ARB 0x8B5B
1542
#define GL_FLOAT_MAT4_ARB 0x8B5C
1543
#define GL_SAMPLER_1D_ARB 0x8B5D
1544
#define GL_SAMPLER_2D_ARB 0x8B5E
1545
#define GL_SAMPLER_3D_ARB 0x8B5F
1546
#define GL_SAMPLER_CUBE_ARB 0x8B60
1547
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1548
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1549
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
1550
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1551
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1552
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1553
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1554
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1555
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1556
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1557
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1558
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1559
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1560
#endif
1561
1562
#ifndef GL_ARB_vertex_shader
1563
#define GL_VERTEX_SHADER_ARB 0x8B31
1564
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1565
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1566
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1567
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1568
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1569
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1570
#endif
1571
1572
#ifndef GL_ARB_fragment_shader
1573
#define GL_FRAGMENT_SHADER_ARB 0x8B30
1574
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1575
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1576
#endif
1577
1578
#ifndef GL_ARB_shading_language_100
1579
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1580
#endif
1581
1582
#ifndef GL_ARB_texture_non_power_of_two
1583
#endif
1584
1585
#ifndef GL_ARB_point_sprite
1586
#define GL_POINT_SPRITE_ARB 0x8861
1587
#define GL_COORD_REPLACE_ARB 0x8862
1588
#endif
1589
1590
#ifndef GL_ARB_fragment_program_shadow
1591
#endif
1592
1593
#ifndef GL_ARB_draw_buffers
1594
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1595
#define GL_DRAW_BUFFER0_ARB 0x8825
1596
#define GL_DRAW_BUFFER1_ARB 0x8826
1597
#define GL_DRAW_BUFFER2_ARB 0x8827
1598
#define GL_DRAW_BUFFER3_ARB 0x8828
1599
#define GL_DRAW_BUFFER4_ARB 0x8829
1600
#define GL_DRAW_BUFFER5_ARB 0x882A
1601
#define GL_DRAW_BUFFER6_ARB 0x882B
1602
#define GL_DRAW_BUFFER7_ARB 0x882C
1603
#define GL_DRAW_BUFFER8_ARB 0x882D
1604
#define GL_DRAW_BUFFER9_ARB 0x882E
1605
#define GL_DRAW_BUFFER10_ARB 0x882F
1606
#define GL_DRAW_BUFFER11_ARB 0x8830
1607
#define GL_DRAW_BUFFER12_ARB 0x8831
1608
#define GL_DRAW_BUFFER13_ARB 0x8832
1609
#define GL_DRAW_BUFFER14_ARB 0x8833
1610
#define GL_DRAW_BUFFER15_ARB 0x8834
1611
#endif
1612
1613
#ifndef GL_ARB_texture_rectangle
1614
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1615
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1616
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1617
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1618
#endif
1619
1620
#ifndef GL_ARB_color_buffer_float
1621
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
1622
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1623
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1624
#define GL_CLAMP_READ_COLOR_ARB 0x891C
1625
#define GL_FIXED_ONLY_ARB 0x891D
1626
#endif
1627
1628
#ifndef GL_ARB_half_float_pixel
1629
#define GL_HALF_FLOAT_ARB 0x140B
1630
#endif
1631
1632
#ifndef GL_ARB_texture_float
1633
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1634
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1635
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1636
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1637
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1638
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1639
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1640
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1641
#define GL_RGBA32F_ARB 0x8814
1642
#define GL_RGB32F_ARB 0x8815
1643
#define GL_ALPHA32F_ARB 0x8816
1644
#define GL_INTENSITY32F_ARB 0x8817
1645
#define GL_LUMINANCE32F_ARB 0x8818
1646
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1647
#define GL_RGBA16F_ARB 0x881A
1648
#define GL_RGB16F_ARB 0x881B
1649
#define GL_ALPHA16F_ARB 0x881C
1650
#define GL_INTENSITY16F_ARB 0x881D
1651
#define GL_LUMINANCE16F_ARB 0x881E
1652
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1653
#endif
1654
1655
#ifndef GL_ARB_pixel_buffer_object
1656
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1657
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1658
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1659
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1660
#endif
1661
1662
#ifndef GL_ARB_depth_buffer_float
1663
#define GL_DEPTH_COMPONENT32F 0x8CAC
1664
#define GL_DEPTH32F_STENCIL8 0x8CAD
1665
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1666
#endif
1667
1668
#ifndef GL_ARB_draw_instanced
1669
#endif
1670
1671
#ifndef GL_ARB_framebuffer_object
1672
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1673
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1674
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1675
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1676
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1677
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1678
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1679
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1680
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1681
#define GL_FRAMEBUFFER_DEFAULT 0x8218
1682
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1683
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1684
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1685
#define GL_DEPTH_STENCIL 0x84F9
1686
#define GL_UNSIGNED_INT_24_8 0x84FA
1687
#define GL_DEPTH24_STENCIL8 0x88F0
1688
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1689
#define GL_TEXTURE_RED_TYPE 0x8C10
1690
#define GL_TEXTURE_GREEN_TYPE 0x8C11
1691
#define GL_TEXTURE_BLUE_TYPE 0x8C12
1692
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1693
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1694
#define GL_UNSIGNED_NORMALIZED 0x8C17
1695
#define GL_FRAMEBUFFER_BINDING 0x8CA6
1696
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1697
#define GL_RENDERBUFFER_BINDING 0x8CA7
1698
#define GL_READ_FRAMEBUFFER 0x8CA8
1699
#define GL_DRAW_FRAMEBUFFER 0x8CA9
1700
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1701
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1702
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1703
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1704
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1705
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1706
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1707
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1708
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1709
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1710
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1711
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1712
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1713
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1714
#define GL_COLOR_ATTACHMENT0 0x8CE0
1715
#define GL_COLOR_ATTACHMENT1 0x8CE1
1716
#define GL_COLOR_ATTACHMENT2 0x8CE2
1717
#define GL_COLOR_ATTACHMENT3 0x8CE3
1718
#define GL_COLOR_ATTACHMENT4 0x8CE4
1719
#define GL_COLOR_ATTACHMENT5 0x8CE5
1720
#define GL_COLOR_ATTACHMENT6 0x8CE6
1721
#define GL_COLOR_ATTACHMENT7 0x8CE7
1722
#define GL_COLOR_ATTACHMENT8 0x8CE8
1723
#define GL_COLOR_ATTACHMENT9 0x8CE9
1724
#define GL_COLOR_ATTACHMENT10 0x8CEA
1725
#define GL_COLOR_ATTACHMENT11 0x8CEB
1726
#define GL_COLOR_ATTACHMENT12 0x8CEC
1727
#define GL_COLOR_ATTACHMENT13 0x8CED
1728
#define GL_COLOR_ATTACHMENT14 0x8CEE
1729
#define GL_COLOR_ATTACHMENT15 0x8CEF
1730
#define GL_DEPTH_ATTACHMENT 0x8D00
1731
#define GL_STENCIL_ATTACHMENT 0x8D20
1732
#define GL_FRAMEBUFFER 0x8D40
1733
#define GL_RENDERBUFFER 0x8D41
1734
#define GL_RENDERBUFFER_WIDTH 0x8D42
1735
#define GL_RENDERBUFFER_HEIGHT 0x8D43
1736
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1737
#define GL_STENCIL_INDEX1 0x8D46
1738
#define GL_STENCIL_INDEX4 0x8D47
1739
#define GL_STENCIL_INDEX8 0x8D48
1740
#define GL_STENCIL_INDEX16 0x8D49
1741
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1742
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1743
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1744
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1745
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1746
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1747
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1748
#define GL_MAX_SAMPLES 0x8D57
1749
#endif
1750
1751
#ifndef GL_ARB_framebuffer_object_DEPRECATED
1752
#define GL_INDEX 0x8222
1753
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1754
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1755
#endif
1756
1757
#ifndef GL_ARB_framebuffer_sRGB
1758
#define GL_FRAMEBUFFER_SRGB 0x8DB9
1759
#endif
1760
1761
#ifndef GL_ARB_geometry_shader4
1762
#define GL_LINES_ADJACENCY_ARB 0x000A
1763
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1764
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1765
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1766
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1767
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1768
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1769
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1770
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1771
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
1772
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1773
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1774
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1775
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1776
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1777
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1778
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1779
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1780
/* reuse GL_MAX_VARYING_COMPONENTS */
1781
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1782
#endif
1783
1784
#ifndef GL_ARB_half_float_vertex
1785
#define GL_HALF_FLOAT 0x140B
1786
#endif
1787
1788
#ifndef GL_ARB_instanced_arrays
1789
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1790
#endif
1791
1792
#ifndef GL_ARB_map_buffer_range
1793
#define GL_MAP_READ_BIT 0x0001
1794
#define GL_MAP_WRITE_BIT 0x0002
1795
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1796
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1797
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1798
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1799
#endif
1800
1801
#ifndef GL_ARB_texture_buffer_object
1802
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
1803
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1804
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1805
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1806
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1807
#endif
1808
1809
#ifndef GL_ARB_texture_compression_rgtc
1810
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
1811
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1812
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
1813
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1814
#endif
1815
1816
#ifndef GL_ARB_texture_rg
1817
#define GL_RG 0x8227
1818
#define GL_RG_INTEGER 0x8228
1819
#define GL_R8 0x8229
1820
#define GL_R16 0x822A
1821
#define GL_RG8 0x822B
1822
#define GL_RG16 0x822C
1823
#define GL_R16F 0x822D
1824
#define GL_R32F 0x822E
1825
#define GL_RG16F 0x822F
1826
#define GL_RG32F 0x8230
1827
#define GL_R8I 0x8231
1828
#define GL_R8UI 0x8232
1829
#define GL_R16I 0x8233
1830
#define GL_R16UI 0x8234
1831
#define GL_R32I 0x8235
1832
#define GL_R32UI 0x8236
1833
#define GL_RG8I 0x8237
1834
#define GL_RG8UI 0x8238
1835
#define GL_RG16I 0x8239
1836
#define GL_RG16UI 0x823A
1837
#define GL_RG32I 0x823B
1838
#define GL_RG32UI 0x823C
1839
#endif
1840
1841
#ifndef GL_ARB_vertex_array_object
1842
#define GL_VERTEX_ARRAY_BINDING 0x85B5
1843
#endif
1844
1845
#ifndef GL_ARB_uniform_buffer_object
1846
#define GL_UNIFORM_BUFFER 0x8A11
1847
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
1848
#define GL_UNIFORM_BUFFER_START 0x8A29
1849
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1850
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1851
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1852
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1853
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1854
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1855
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1856
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1857
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1858
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1859
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1860
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1861
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1862
#define GL_UNIFORM_TYPE 0x8A37
1863
#define GL_UNIFORM_SIZE 0x8A38
1864
#define GL_UNIFORM_NAME_LENGTH 0x8A39
1865
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1866
#define GL_UNIFORM_OFFSET 0x8A3B
1867
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1868
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1869
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1870
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1871
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1872
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1873
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1874
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1875
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1876
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1877
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1878
#define GL_INVALID_INDEX 0xFFFFFFFFu
1879
#endif
1880
1881
#ifndef GL_ARB_compatibility
1882
/* ARB_compatibility just defines tokens from core 3.0 */
1883
#endif
1884
1885
#ifndef GL_ARB_copy_buffer
1886
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
1887
#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING
1888
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
1889
#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING
1890
#endif
1891
1892
#ifndef GL_ARB_shader_texture_lod
1893
#endif
1894
1895
#ifndef GL_ARB_depth_clamp
1896
#define GL_DEPTH_CLAMP 0x864F
1897
#endif
1898
1899
#ifndef GL_ARB_draw_elements_base_vertex
1900
#endif
1901
1902
#ifndef GL_ARB_fragment_coord_conventions
1903
#endif
1904
1905
#ifndef GL_ARB_provoking_vertex
1906
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1907
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1908
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
1909
#define GL_PROVOKING_VERTEX 0x8E4F
1910
#endif
1911
1912
#ifndef GL_ARB_seamless_cube_map
1913
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1914
#endif
1915
1916
#ifndef GL_ARB_sync
1917
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1918
#define GL_OBJECT_TYPE 0x9112
1919
#define GL_SYNC_CONDITION 0x9113
1920
#define GL_SYNC_STATUS 0x9114
1921
#define GL_SYNC_FLAGS 0x9115
1922
#define GL_SYNC_FENCE 0x9116
1923
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1924
#define GL_UNSIGNALED 0x9118
1925
#define GL_SIGNALED 0x9119
1926
#define GL_ALREADY_SIGNALED 0x911A
1927
#define GL_TIMEOUT_EXPIRED 0x911B
1928
#define GL_CONDITION_SATISFIED 0x911C
1929
#define GL_WAIT_FAILED 0x911D
1930
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1931
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1932
#endif
1933
1934
#ifndef GL_ARB_texture_multisample
1935
#define GL_SAMPLE_POSITION 0x8E50
1936
#define GL_SAMPLE_MASK 0x8E51
1937
#define GL_SAMPLE_MASK_VALUE 0x8E52
1938
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1939
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1940
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1941
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1942
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1943
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1944
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1945
#define GL_TEXTURE_SAMPLES 0x9106
1946
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1947
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1948
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1949
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1950
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1951
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1952
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1953
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1954
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1955
#define GL_MAX_INTEGER_SAMPLES 0x9110
1956
#endif
1957
1958
#ifndef GL_ARB_vertex_array_bgra
1959
/* reuse GL_BGRA */
1960
#endif
1961
1962
#ifndef GL_ARB_draw_buffers_blend
1963
#endif
1964
1965
#ifndef GL_ARB_sample_shading
1966
#define GL_SAMPLE_SHADING_ARB 0x8C36
1967
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1968
#endif
1969
1970
#ifndef GL_ARB_texture_cube_map_array
1971
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1972
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1973
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1974
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1975
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1976
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1977
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1978
#endif
1979
1980
#ifndef GL_ARB_texture_gather
1981
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1982
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1983
#endif
1984
1985
#ifndef GL_ARB_texture_query_lod
1986
#endif
1987
1988
#ifndef GL_ARB_shading_language_include
1989
#define GL_SHADER_INCLUDE_ARB 0x8DAE
1990
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1991
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1992
#endif
1993
1994
#ifndef GL_ARB_texture_compression_bptc
1995
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1996
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1997
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1998
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1999
#endif
2000
2001
#ifndef GL_ARB_blend_func_extended
2002
#define GL_SRC1_COLOR 0x88F9
2003
/* reuse GL_SRC1_ALPHA */
2004
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
2005
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
2006
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
2007
#endif
2008
2009
#ifndef GL_ARB_explicit_attrib_location
2010
#endif
2011
2012
#ifndef GL_ARB_occlusion_query2
2013
#define GL_ANY_SAMPLES_PASSED 0x8C2F
2014
#endif
2015
2016
#ifndef GL_ARB_sampler_objects
2017
#define GL_SAMPLER_BINDING 0x8919
2018
#endif
2019
2020
#ifndef GL_ARB_shader_bit_encoding
2021
#endif
2022
2023
#ifndef GL_ARB_texture_rgb10_a2ui
2024
#define GL_RGB10_A2UI 0x906F
2025
#endif
2026
2027
#ifndef GL_ARB_texture_swizzle
2028
#define GL_TEXTURE_SWIZZLE_R 0x8E42
2029
#define GL_TEXTURE_SWIZZLE_G 0x8E43
2030
#define GL_TEXTURE_SWIZZLE_B 0x8E44
2031
#define GL_TEXTURE_SWIZZLE_A 0x8E45
2032
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2033
#endif
2034
2035
#ifndef GL_ARB_timer_query
2036
#define GL_TIME_ELAPSED 0x88BF
2037
#define GL_TIMESTAMP 0x8E28
2038
#endif
2039
2040
#ifndef GL_ARB_vertex_type_2_10_10_10_rev
2041
/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
2042
#define GL_INT_2_10_10_10_REV 0x8D9F
2043
#endif
2044
2045
#ifndef GL_ARB_draw_indirect
2046
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2047
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2048
#endif
2049
2050
#ifndef GL_ARB_gpu_shader5
2051
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2052
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2053
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2054
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2055
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2056
/* reuse GL_MAX_VERTEX_STREAMS */
2057
#endif
2058
2059
#ifndef GL_ARB_gpu_shader_fp64
2060
/* reuse GL_DOUBLE */
2061
#define GL_DOUBLE_VEC2 0x8FFC
2062
#define GL_DOUBLE_VEC3 0x8FFD
2063
#define GL_DOUBLE_VEC4 0x8FFE
2064
#define GL_DOUBLE_MAT2 0x8F46
2065
#define GL_DOUBLE_MAT3 0x8F47
2066
#define GL_DOUBLE_MAT4 0x8F48
2067
#define GL_DOUBLE_MAT2x3 0x8F49
2068
#define GL_DOUBLE_MAT2x4 0x8F4A
2069
#define GL_DOUBLE_MAT3x2 0x8F4B
2070
#define GL_DOUBLE_MAT3x4 0x8F4C
2071
#define GL_DOUBLE_MAT4x2 0x8F4D
2072
#define GL_DOUBLE_MAT4x3 0x8F4E
2073
#endif
2074
2075
#ifndef GL_ARB_shader_subroutine
2076
#define GL_ACTIVE_SUBROUTINES 0x8DE5
2077
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2078
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2079
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2080
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2081
#define GL_MAX_SUBROUTINES 0x8DE7
2082
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2083
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2084
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2085
/* reuse GL_UNIFORM_SIZE */
2086
/* reuse GL_UNIFORM_NAME_LENGTH */
2087
#endif
2088
2089
#ifndef GL_ARB_tessellation_shader
2090
#define GL_PATCHES 0x000E
2091
#define GL_PATCH_VERTICES 0x8E72
2092
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2093
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2094
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2095
#define GL_TESS_GEN_MODE 0x8E76
2096
#define GL_TESS_GEN_SPACING 0x8E77
2097
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2098
#define GL_TESS_GEN_POINT_MODE 0x8E79
2099
/* reuse GL_TRIANGLES */
2100
/* reuse GL_QUADS */
2101
#define GL_ISOLINES 0x8E7A
2102
/* reuse GL_EQUAL */
2103
#define GL_FRACTIONAL_ODD 0x8E7B
2104
#define GL_FRACTIONAL_EVEN 0x8E7C
2105
/* reuse GL_CCW */
2106
/* reuse GL_CW */
2107
#define GL_MAX_PATCH_VERTICES 0x8E7D
2108
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2109
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2110
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2111
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2112
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2113
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2114
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2115
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2116
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2117
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2118
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2119
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2120
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2121
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2122
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2123
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2124
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2125
#define GL_TESS_EVALUATION_SHADER 0x8E87
2126
#define GL_TESS_CONTROL_SHADER 0x8E88
2127
#endif
2128
2129
#ifndef GL_ARB_texture_buffer_object_rgb32
2130
/* reuse GL_RGB32F */
2131
/* reuse GL_RGB32UI */
2132
/* reuse GL_RGB32I */
2133
#endif
2134
2135
#ifndef GL_ARB_transform_feedback2
2136
#define GL_TRANSFORM_FEEDBACK 0x8E22
2137
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
2138
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED
2139
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2140
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE
2141
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2142
#endif
2143
2144
#ifndef GL_ARB_transform_feedback3
2145
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2146
#define GL_MAX_VERTEX_STREAMS 0x8E71
2147
#endif
2148
2149
#ifndef GL_ARB_ES2_compatibility
2150
#define GL_FIXED 0x140C
2151
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2152
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2153
#define GL_LOW_FLOAT 0x8DF0
2154
#define GL_MEDIUM_FLOAT 0x8DF1
2155
#define GL_HIGH_FLOAT 0x8DF2
2156
#define GL_LOW_INT 0x8DF3
2157
#define GL_MEDIUM_INT 0x8DF4
2158
#define GL_HIGH_INT 0x8DF5
2159
#define GL_SHADER_COMPILER 0x8DFA
2160
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2161
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2162
#define GL_MAX_VARYING_VECTORS 0x8DFC
2163
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2164
#define GL_RGB565 0x8D62
2165
#endif
2166
2167
#ifndef GL_ARB_get_program_binary
2168
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2169
#define GL_PROGRAM_BINARY_LENGTH 0x8741
2170
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2171
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
2172
#endif
2173
2174
#ifndef GL_ARB_separate_shader_objects
2175
#define GL_VERTEX_SHADER_BIT 0x00000001
2176
#define GL_FRAGMENT_SHADER_BIT 0x00000002
2177
#define GL_GEOMETRY_SHADER_BIT 0x00000004
2178
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2179
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2180
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
2181
#define GL_PROGRAM_SEPARABLE 0x8258
2182
#define GL_ACTIVE_PROGRAM 0x8259
2183
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
2184
#endif
2185
2186
#ifndef GL_ARB_shader_precision
2187
#endif
2188
2189
#ifndef GL_ARB_vertex_attrib_64bit
2190
/* reuse GL_RGB32I */
2191
/* reuse GL_DOUBLE_VEC2 */
2192
/* reuse GL_DOUBLE_VEC3 */
2193
/* reuse GL_DOUBLE_VEC4 */
2194
/* reuse GL_DOUBLE_MAT2 */
2195
/* reuse GL_DOUBLE_MAT3 */
2196
/* reuse GL_DOUBLE_MAT4 */
2197
/* reuse GL_DOUBLE_MAT2x3 */
2198
/* reuse GL_DOUBLE_MAT2x4 */
2199
/* reuse GL_DOUBLE_MAT3x2 */
2200
/* reuse GL_DOUBLE_MAT3x4 */
2201
/* reuse GL_DOUBLE_MAT4x2 */
2202
/* reuse GL_DOUBLE_MAT4x3 */
2203
#endif
2204
2205
#ifndef GL_ARB_viewport_array
2206
/* reuse GL_SCISSOR_BOX */
2207
/* reuse GL_VIEWPORT */
2208
/* reuse GL_DEPTH_RANGE */
2209
/* reuse GL_SCISSOR_TEST */
2210
#define GL_MAX_VIEWPORTS 0x825B
2211
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2212
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2213
#define GL_LAYER_PROVOKING_VERTEX 0x825E
2214
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2215
#define GL_UNDEFINED_VERTEX 0x8260
2216
/* reuse GL_FIRST_VERTEX_CONVENTION */
2217
/* reuse GL_LAST_VERTEX_CONVENTION */
2218
/* reuse GL_PROVOKING_VERTEX */
2219
#endif
2220
2221
#ifndef GL_ARB_cl_event
2222
#define GL_SYNC_CL_EVENT_ARB 0x8240
2223
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2224
#endif
2225
2226
#ifndef GL_ARB_debug_output
2227
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2228
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2229
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2230
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2231
#define GL_DEBUG_SOURCE_API_ARB 0x8246
2232
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2233
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2234
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2235
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2236
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2237
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2238
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2239
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2240
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2241
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2242
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2243
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2244
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2245
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2246
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2247
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2248
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2249
#endif
2250
2251
#ifndef GL_ARB_robustness
2252
/* reuse GL_NO_ERROR */
2253
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2254
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2255
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2256
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2257
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2258
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2259
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2260
#endif
2261
2262
#ifndef GL_ARB_shader_stencil_export
2263
#endif
2264
2265
#ifndef GL_ARB_base_instance
2266
#endif
2267
2268
#ifndef GL_ARB_shading_language_420pack
2269
#endif
2270
2271
#ifndef GL_ARB_transform_feedback_instanced
2272
#endif
2273
2274
#ifndef GL_ARB_compressed_texture_pixel_storage
2275
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2276
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2277
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2278
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2279
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2280
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2281
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2282
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2283
#endif
2284
2285
#ifndef GL_ARB_conservative_depth
2286
#endif
2287
2288
#ifndef GL_ARB_internalformat_query
2289
#define GL_NUM_SAMPLE_COUNTS 0x9380
2290
#endif
2291
2292
#ifndef GL_ARB_map_buffer_alignment
2293
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2294
#endif
2295
2296
#ifndef GL_ARB_shader_atomic_counters
2297
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2298
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2299
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2300
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2301
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2302
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2303
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2304
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2305
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2306
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2307
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2308
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2309
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2310
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2311
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2312
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2313
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2314
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2315
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2316
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2317
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2318
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2319
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2320
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2321
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2322
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2323
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2324
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2325
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2326
#endif
2327
2328
#ifndef GL_ARB_shader_image_load_store
2329
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2330
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2331
#define GL_UNIFORM_BARRIER_BIT 0x00000004
2332
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2333
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2334
#define GL_COMMAND_BARRIER_BIT 0x00000040
2335
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2336
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2337
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2338
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2339
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2340
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2341
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2342
#define GL_MAX_IMAGE_UNITS 0x8F38
2343
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2344
#define GL_IMAGE_BINDING_NAME 0x8F3A
2345
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
2346
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
2347
#define GL_IMAGE_BINDING_LAYER 0x8F3D
2348
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
2349
#define GL_IMAGE_1D 0x904C
2350
#define GL_IMAGE_2D 0x904D
2351
#define GL_IMAGE_3D 0x904E
2352
#define GL_IMAGE_2D_RECT 0x904F
2353
#define GL_IMAGE_CUBE 0x9050
2354
#define GL_IMAGE_BUFFER 0x9051
2355
#define GL_IMAGE_1D_ARRAY 0x9052
2356
#define GL_IMAGE_2D_ARRAY 0x9053
2357
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2358
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
2359
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2360
#define GL_INT_IMAGE_1D 0x9057
2361
#define GL_INT_IMAGE_2D 0x9058
2362
#define GL_INT_IMAGE_3D 0x9059
2363
#define GL_INT_IMAGE_2D_RECT 0x905A
2364
#define GL_INT_IMAGE_CUBE 0x905B
2365
#define GL_INT_IMAGE_BUFFER 0x905C
2366
#define GL_INT_IMAGE_1D_ARRAY 0x905D
2367
#define GL_INT_IMAGE_2D_ARRAY 0x905E
2368
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2369
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2370
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2371
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2372
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2373
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2374
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2375
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2376
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2377
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2378
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2379
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2380
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2381
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2382
#define GL_MAX_IMAGE_SAMPLES 0x906D
2383
#define GL_IMAGE_BINDING_FORMAT 0x906E
2384
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2385
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2386
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2387
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2388
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2389
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2390
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2391
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2392
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2393
#endif
2394
2395
#ifndef GL_ARB_shading_language_packing
2396
#endif
2397
2398
#ifndef GL_ARB_texture_storage
2399
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2400
#endif
2401
2402
#ifndef GL_EXT_abgr
2403
#define GL_ABGR_EXT 0x8000
2404
#endif
2405
2406
#ifndef GL_EXT_blend_color
2407
#define GL_CONSTANT_COLOR_EXT 0x8001
2408
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2409
#define GL_CONSTANT_ALPHA_EXT 0x8003
2410
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2411
#define GL_BLEND_COLOR_EXT 0x8005
2412
#endif
2413
2414
#ifndef GL_EXT_polygon_offset
2415
#define GL_POLYGON_OFFSET_EXT 0x8037
2416
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2417
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2418
#endif
2419
2420
#ifndef GL_EXT_texture
2421
#define GL_ALPHA4_EXT 0x803B
2422
#define GL_ALPHA8_EXT 0x803C
2423
#define GL_ALPHA12_EXT 0x803D
2424
#define GL_ALPHA16_EXT 0x803E
2425
#define GL_LUMINANCE4_EXT 0x803F
2426
#define GL_LUMINANCE8_EXT 0x8040
2427
#define GL_LUMINANCE12_EXT 0x8041
2428
#define GL_LUMINANCE16_EXT 0x8042
2429
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2430
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2431
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2432
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2433
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2434
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2435
#define GL_INTENSITY_EXT 0x8049
2436
#define GL_INTENSITY4_EXT 0x804A
2437
#define GL_INTENSITY8_EXT 0x804B
2438
#define GL_INTENSITY12_EXT 0x804C
2439
#define GL_INTENSITY16_EXT 0x804D
2440
#define GL_RGB2_EXT 0x804E
2441
#define GL_RGB4_EXT 0x804F
2442
#define GL_RGB5_EXT 0x8050
2443
#define GL_RGB8_EXT 0x8051
2444
#define GL_RGB10_EXT 0x8052
2445
#define GL_RGB12_EXT 0x8053
2446
#define GL_RGB16_EXT 0x8054
2447
#define GL_RGBA2_EXT 0x8055
2448
#define GL_RGBA4_EXT 0x8056
2449
#define GL_RGB5_A1_EXT 0x8057
2450
#define GL_RGBA8_EXT 0x8058
2451
#define GL_RGB10_A2_EXT 0x8059
2452
#define GL_RGBA12_EXT 0x805A
2453
#define GL_RGBA16_EXT 0x805B
2454
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
2455
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2456
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2457
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2458
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2459
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2460
#define GL_REPLACE_EXT 0x8062
2461
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
2462
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
2463
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2464
#endif
2465
2466
#ifndef GL_EXT_texture3D
2467
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
2468
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2469
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2470
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2471
#define GL_TEXTURE_3D_EXT 0x806F
2472
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
2473
#define GL_TEXTURE_DEPTH_EXT 0x8071
2474
#define GL_TEXTURE_WRAP_R_EXT 0x8072
2475
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2476
#endif
2477
2478
#ifndef GL_SGIS_texture_filter4
2479
#define GL_FILTER4_SGIS 0x8146
2480
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2481
#endif
2482
2483
#ifndef GL_EXT_subtexture
2484
#endif
2485
2486
#ifndef GL_EXT_copy_texture
2487
#endif
2488
2489
#ifndef GL_EXT_histogram
2490
#define GL_HISTOGRAM_EXT 0x8024
2491
#define GL_PROXY_HISTOGRAM_EXT 0x8025
2492
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
2493
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
2494
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2495
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2496
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2497
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2498
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2499
#define GL_HISTOGRAM_SINK_EXT 0x802D
2500
#define GL_MINMAX_EXT 0x802E
2501
#define GL_MINMAX_FORMAT_EXT 0x802F
2502
#define GL_MINMAX_SINK_EXT 0x8030
2503
#define GL_TABLE_TOO_LARGE_EXT 0x8031
2504
#endif
2505
2506
#ifndef GL_EXT_convolution
2507
#define GL_CONVOLUTION_1D_EXT 0x8010
2508
#define GL_CONVOLUTION_2D_EXT 0x8011
2509
#define GL_SEPARABLE_2D_EXT 0x8012
2510
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2511
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2512
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2513
#define GL_REDUCE_EXT 0x8016
2514
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
2515
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
2516
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2517
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2518
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2519
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2520
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2521
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2522
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2523
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2524
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2525
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2526
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2527
#endif
2528
2529
#ifndef GL_SGI_color_matrix
2530
#define GL_COLOR_MATRIX_SGI 0x80B1
2531
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2532
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2533
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2534
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2535
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2536
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2537
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2538
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2539
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2540
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2541
#endif
2542
2543
#ifndef GL_SGI_color_table
2544
#define GL_COLOR_TABLE_SGI 0x80D0
2545
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2546
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2547
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2548
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2549
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2550
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2551
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2552
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2553
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2554
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2555
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2556
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2557
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2558
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2559
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2560
#endif
2561
2562
#ifndef GL_SGIS_pixel_texture
2563
#define GL_PIXEL_TEXTURE_SGIS 0x8353
2564
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2565
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2566
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2567
#endif
2568
2569
#ifndef GL_SGIX_pixel_texture
2570
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
2571
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2572
#endif
2573
2574
#ifndef GL_SGIS_texture4D
2575
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2576
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2577
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2578
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2579
#define GL_TEXTURE_4D_SGIS 0x8134
2580
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2581
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
2582
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2583
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2584
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2585
#endif
2586
2587
#ifndef GL_SGI_texture_color_table
2588
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2589
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2590
#endif
2591
2592
#ifndef GL_EXT_cmyka
2593
#define GL_CMYK_EXT 0x800C
2594
#define GL_CMYKA_EXT 0x800D
2595
#define GL_PACK_CMYK_HINT_EXT 0x800E
2596
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
2597
#endif
2598
2599
#ifndef GL_EXT_texture_object
2600
#define GL_TEXTURE_PRIORITY_EXT 0x8066
2601
#define GL_TEXTURE_RESIDENT_EXT 0x8067
2602
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
2603
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
2604
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
2605
#endif
2606
2607
#ifndef GL_SGIS_detail_texture
2608
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2609
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2610
#define GL_LINEAR_DETAIL_SGIS 0x8097
2611
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2612
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2613
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2614
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2615
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2616
#endif
2617
2618
#ifndef GL_SGIS_sharpen_texture
2619
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
2620
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2621
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2622
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2623
#endif
2624
2625
#ifndef GL_EXT_packed_pixels
2626
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2627
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2628
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2629
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2630
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2631
#endif
2632
2633
#ifndef GL_SGIS_texture_lod
2634
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2635
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2636
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2637
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2638
#endif
2639
2640
#ifndef GL_SGIS_multisample
2641
#define GL_MULTISAMPLE_SGIS 0x809D
2642
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2643
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2644
#define GL_SAMPLE_MASK_SGIS 0x80A0
2645
#define GL_1PASS_SGIS 0x80A1
2646
#define GL_2PASS_0_SGIS 0x80A2
2647
#define GL_2PASS_1_SGIS 0x80A3
2648
#define GL_4PASS_0_SGIS 0x80A4
2649
#define GL_4PASS_1_SGIS 0x80A5
2650
#define GL_4PASS_2_SGIS 0x80A6
2651
#define GL_4PASS_3_SGIS 0x80A7
2652
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2653
#define GL_SAMPLES_SGIS 0x80A9
2654
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2655
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2656
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
2657
#endif
2658
2659
#ifndef GL_EXT_rescale_normal
2660
#define GL_RESCALE_NORMAL_EXT 0x803A
2661
#endif
2662
2663
#ifndef GL_EXT_vertex_array
2664
#define GL_VERTEX_ARRAY_EXT 0x8074
2665
#define GL_NORMAL_ARRAY_EXT 0x8075
2666
#define GL_COLOR_ARRAY_EXT 0x8076
2667
#define GL_INDEX_ARRAY_EXT 0x8077
2668
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2669
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2670
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2671
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2672
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2673
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2674
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2675
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2676
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2677
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2678
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2679
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2680
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2681
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2682
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2683
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2684
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2685
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2686
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2687
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2688
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2689
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2690
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2691
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2692
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2693
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2694
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2695
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2696
#endif
2697
2698
#ifndef GL_EXT_misc_attribute
2699
#endif
2700
2701
#ifndef GL_SGIS_generate_mipmap
2702
#define GL_GENERATE_MIPMAP_SGIS 0x8191
2703
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2704
#endif
2705
2706
#ifndef GL_SGIX_clipmap
2707
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2708
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2709
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2710
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2711
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2712
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2713
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2714
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2715
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2716
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2717
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2718
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2719
#endif
2720
2721
#ifndef GL_SGIX_shadow
2722
#define GL_TEXTURE_COMPARE_SGIX 0x819A
2723
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2724
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2725
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2726
#endif
2727
2728
#ifndef GL_SGIS_texture_edge_clamp
2729
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
2730
#endif
2731
2732
#ifndef GL_SGIS_texture_border_clamp
2733
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
2734
#endif
2735
2736
#ifndef GL_EXT_blend_minmax
2737
#define GL_FUNC_ADD_EXT 0x8006
2738
#define GL_MIN_EXT 0x8007
2739
#define GL_MAX_EXT 0x8008
2740
#define GL_BLEND_EQUATION_EXT 0x8009
2741
#endif
2742
2743
#ifndef GL_EXT_blend_subtract
2744
#define GL_FUNC_SUBTRACT_EXT 0x800A
2745
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2746
#endif
2747
2748
#ifndef GL_EXT_blend_logic_op
2749
#endif
2750
2751
#ifndef GL_SGIX_interlace
2752
#define GL_INTERLACE_SGIX 0x8094
2753
#endif
2754
2755
#ifndef GL_SGIX_pixel_tiles
2756
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2757
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2758
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2759
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2760
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2761
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2762
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2763
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2764
#endif
2765
2766
#ifndef GL_SGIS_texture_select
2767
#define GL_DUAL_ALPHA4_SGIS 0x8110
2768
#define GL_DUAL_ALPHA8_SGIS 0x8111
2769
#define GL_DUAL_ALPHA12_SGIS 0x8112
2770
#define GL_DUAL_ALPHA16_SGIS 0x8113
2771
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
2772
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
2773
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
2774
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
2775
#define GL_DUAL_INTENSITY4_SGIS 0x8118
2776
#define GL_DUAL_INTENSITY8_SGIS 0x8119
2777
#define GL_DUAL_INTENSITY12_SGIS 0x811A
2778
#define GL_DUAL_INTENSITY16_SGIS 0x811B
2779
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2780
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2781
#define GL_QUAD_ALPHA4_SGIS 0x811E
2782
#define GL_QUAD_ALPHA8_SGIS 0x811F
2783
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
2784
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
2785
#define GL_QUAD_INTENSITY4_SGIS 0x8122
2786
#define GL_QUAD_INTENSITY8_SGIS 0x8123
2787
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2788
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2789
#endif
2790
2791
#ifndef GL_SGIX_sprite
2792
#define GL_SPRITE_SGIX 0x8148
2793
#define GL_SPRITE_MODE_SGIX 0x8149
2794
#define GL_SPRITE_AXIS_SGIX 0x814A
2795
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
2796
#define GL_SPRITE_AXIAL_SGIX 0x814C
2797
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2798
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2799
#endif
2800
2801
#ifndef GL_SGIX_texture_multi_buffer
2802
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2803
#endif
2804
2805
#ifndef GL_EXT_point_parameters
2806
#define GL_POINT_SIZE_MIN_EXT 0x8126
2807
#define GL_POINT_SIZE_MAX_EXT 0x8127
2808
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2809
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
2810
#endif
2811
2812
#ifndef GL_SGIS_point_parameters
2813
#define GL_POINT_SIZE_MIN_SGIS 0x8126
2814
#define GL_POINT_SIZE_MAX_SGIS 0x8127
2815
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2816
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2817
#endif
2818
2819
#ifndef GL_SGIX_instruments
2820
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2821
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2822
#endif
2823
2824
#ifndef GL_SGIX_texture_scale_bias
2825
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2826
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2827
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2828
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2829
#endif
2830
2831
#ifndef GL_SGIX_framezoom
2832
#define GL_FRAMEZOOM_SGIX 0x818B
2833
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2834
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2835
#endif
2836
2837
#ifndef GL_SGIX_tag_sample_buffer
2838
#endif
2839
2840
#ifndef GL_FfdMaskSGIX
2841
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2842
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2843
#endif
2844
2845
#ifndef GL_SGIX_polynomial_ffd
2846
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2847
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2848
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
2849
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2850
#endif
2851
2852
#ifndef GL_SGIX_reference_plane
2853
#define GL_REFERENCE_PLANE_SGIX 0x817D
2854
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2855
#endif
2856
2857
#ifndef GL_SGIX_flush_raster
2858
#endif
2859
2860
#ifndef GL_SGIX_depth_texture
2861
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2862
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2863
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2864
#endif
2865
2866
#ifndef GL_SGIS_fog_function
2867
#define GL_FOG_FUNC_SGIS 0x812A
2868
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
2869
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2870
#endif
2871
2872
#ifndef GL_SGIX_fog_offset
2873
#define GL_FOG_OFFSET_SGIX 0x8198
2874
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2875
#endif
2876
2877
#ifndef GL_HP_image_transform
2878
#define GL_IMAGE_SCALE_X_HP 0x8155
2879
#define GL_IMAGE_SCALE_Y_HP 0x8156
2880
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
2881
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2882
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2883
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2884
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2885
#define GL_IMAGE_MAG_FILTER_HP 0x815C
2886
#define GL_IMAGE_MIN_FILTER_HP 0x815D
2887
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2888
#define GL_CUBIC_HP 0x815F
2889
#define GL_AVERAGE_HP 0x8160
2890
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2891
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2892
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2893
#endif
2894
2895
#ifndef GL_HP_convolution_border_modes
2896
#define GL_IGNORE_BORDER_HP 0x8150
2897
#define GL_CONSTANT_BORDER_HP 0x8151
2898
#define GL_REPLICATE_BORDER_HP 0x8153
2899
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2900
#endif
2901
2902
#ifndef GL_INGR_palette_buffer
2903
#endif
2904
2905
#ifndef GL_SGIX_texture_add_env
2906
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2907
#endif
2908
2909
#ifndef GL_EXT_color_subtable
2910
#endif
2911
2912
#ifndef GL_PGI_vertex_hints
2913
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2914
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2915
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2916
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2917
#define GL_COLOR3_BIT_PGI 0x00010000
2918
#define GL_COLOR4_BIT_PGI 0x00020000
2919
#define GL_EDGEFLAG_BIT_PGI 0x00040000
2920
#define GL_INDEX_BIT_PGI 0x00080000
2921
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2922
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2923
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2924
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
2925
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2926
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
2927
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2928
#define GL_NORMAL_BIT_PGI 0x08000000
2929
#define GL_TEXCOORD1_BIT_PGI 0x10000000
2930
#define GL_TEXCOORD2_BIT_PGI 0x20000000
2931
#define GL_TEXCOORD3_BIT_PGI 0x40000000
2932
#define GL_TEXCOORD4_BIT_PGI 0x80000000
2933
#define GL_VERTEX23_BIT_PGI 0x00000004
2934
#define GL_VERTEX4_BIT_PGI 0x00000008
2935
#endif
2936
2937
#ifndef GL_PGI_misc_hints
2938
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2939
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2940
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2941
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2942
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2943
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2944
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2945
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2946
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2947
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2948
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2949
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2950
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2951
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2952
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2953
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2954
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
2955
#define GL_CLIP_FAR_HINT_PGI 0x1A221
2956
#define GL_WIDE_LINE_HINT_PGI 0x1A222
2957
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
2958
#endif
2959
2960
#ifndef GL_EXT_paletted_texture
2961
#define GL_COLOR_INDEX1_EXT 0x80E2
2962
#define GL_COLOR_INDEX2_EXT 0x80E3
2963
#define GL_COLOR_INDEX4_EXT 0x80E4
2964
#define GL_COLOR_INDEX8_EXT 0x80E5
2965
#define GL_COLOR_INDEX12_EXT 0x80E6
2966
#define GL_COLOR_INDEX16_EXT 0x80E7
2967
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2968
#endif
2969
2970
#ifndef GL_EXT_clip_volume_hint
2971
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2972
#endif
2973
2974
#ifndef GL_SGIX_list_priority
2975
#define GL_LIST_PRIORITY_SGIX 0x8182
2976
#endif
2977
2978
#ifndef GL_SGIX_ir_instrument1
2979
#define GL_IR_INSTRUMENT1_SGIX 0x817F
2980
#endif
2981
2982
#ifndef GL_SGIX_calligraphic_fragment
2983
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2984
#endif
2985
2986
#ifndef GL_SGIX_texture_lod_bias
2987
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2988
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2989
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2990
#endif
2991
2992
#ifndef GL_SGIX_shadow_ambient
2993
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
2994
#endif
2995
2996
#ifndef GL_EXT_index_texture
2997
#endif
2998
2999
#ifndef GL_EXT_index_material
3000
#define GL_INDEX_MATERIAL_EXT 0x81B8
3001
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
3002
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
3003
#endif
3004
3005
#ifndef GL_EXT_index_func
3006
#define GL_INDEX_TEST_EXT 0x81B5
3007
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
3008
#define GL_INDEX_TEST_REF_EXT 0x81B7
3009
#endif
3010
3011
#ifndef GL_EXT_index_array_formats
3012
#define GL_IUI_V2F_EXT 0x81AD
3013
#define GL_IUI_V3F_EXT 0x81AE
3014
#define GL_IUI_N3F_V2F_EXT 0x81AF
3015
#define GL_IUI_N3F_V3F_EXT 0x81B0
3016
#define GL_T2F_IUI_V2F_EXT 0x81B1
3017
#define GL_T2F_IUI_V3F_EXT 0x81B2
3018
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
3019
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
3020
#endif
3021
3022
#ifndef GL_EXT_compiled_vertex_array
3023
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
3024
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
3025
#endif
3026
3027
#ifndef GL_EXT_cull_vertex
3028
#define GL_CULL_VERTEX_EXT 0x81AA
3029
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
3030
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
3031
#endif
3032
3033
#ifndef GL_SGIX_ycrcb
3034
#define GL_YCRCB_422_SGIX 0x81BB
3035
#define GL_YCRCB_444_SGIX 0x81BC
3036
#endif
3037
3038
#ifndef GL_SGIX_fragment_lighting
3039
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
3040
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
3041
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
3042
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
3043
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
3044
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
3045
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
3046
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
3047
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
3048
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
3049
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
3050
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
3051
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
3052
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
3053
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
3054
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
3055
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
3056
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
3057
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
3058
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
3059
#endif
3060
3061
#ifndef GL_IBM_rasterpos_clip
3062
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
3063
#endif
3064
3065
#ifndef GL_HP_texture_lighting
3066
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
3067
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
3068
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
3069
#endif
3070
3071
#ifndef GL_EXT_draw_range_elements
3072
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
3073
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
3074
#endif
3075
3076
#ifndef GL_WIN_phong_shading
3077
#define GL_PHONG_WIN 0x80EA
3078
#define GL_PHONG_HINT_WIN 0x80EB
3079
#endif
3080
3081
#ifndef GL_WIN_specular_fog
3082
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
3083
#endif
3084
3085
#ifndef GL_EXT_light_texture
3086
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
3087
#define GL_FRAGMENT_NORMAL_EXT 0x834A
3088
#define GL_FRAGMENT_COLOR_EXT 0x834C
3089
#define GL_ATTENUATION_EXT 0x834D
3090
#define GL_SHADOW_ATTENUATION_EXT 0x834E
3091
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
3092
#define GL_TEXTURE_LIGHT_EXT 0x8350
3093
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
3094
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
3095
/* reuse GL_FRAGMENT_DEPTH_EXT */
3096
#endif
3097
3098
#ifndef GL_SGIX_blend_alpha_minmax
3099
#define GL_ALPHA_MIN_SGIX 0x8320
3100
#define GL_ALPHA_MAX_SGIX 0x8321
3101
#endif
3102
3103
#ifndef GL_SGIX_impact_pixel_texture
3104
#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
3105
#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
3106
#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
3107
#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
3108
#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
3109
#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
3110
#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
3111
#endif
3112
3113
#ifndef GL_EXT_bgra
3114
#define GL_BGR_EXT 0x80E0
3115
#define GL_BGRA_EXT 0x80E1
3116
#endif
3117
3118
#ifndef GL_SGIX_async
3119
#define GL_ASYNC_MARKER_SGIX 0x8329
3120
#endif
3121
3122
#ifndef GL_SGIX_async_pixel
3123
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
3124
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
3125
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
3126
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
3127
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
3128
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
3129
#endif
3130
3131
#ifndef GL_SGIX_async_histogram
3132
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
3133
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
3134
#endif
3135
3136
#ifndef GL_INTEL_texture_scissor
3137
#endif
3138
3139
#ifndef GL_INTEL_parallel_arrays
3140
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
3141
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
3142
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
3143
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
3144
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
3145
#endif
3146
3147
#ifndef GL_HP_occlusion_test
3148
#define GL_OCCLUSION_TEST_HP 0x8165
3149
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
3150
#endif
3151
3152
#ifndef GL_EXT_pixel_transform
3153
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
3154
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
3155
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
3156
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
3157
#define GL_CUBIC_EXT 0x8334
3158
#define GL_AVERAGE_EXT 0x8335
3159
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
3160
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
3161
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
3162
#endif
3163
3164
#ifndef GL_EXT_pixel_transform_color_table
3165
#endif
3166
3167
#ifndef GL_EXT_shared_texture_palette
3168
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
3169
#endif
3170
3171
#ifndef GL_EXT_separate_specular_color
3172
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
3173
#define GL_SINGLE_COLOR_EXT 0x81F9
3174
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
3175
#endif
3176
3177
#ifndef GL_EXT_secondary_color
3178
#define GL_COLOR_SUM_EXT 0x8458
3179
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3180
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
3181
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3182
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3183
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3184
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3185
#endif
3186
3187
#ifndef GL_EXT_texture_perturb_normal
3188
#define GL_PERTURB_EXT 0x85AE
3189
#define GL_TEXTURE_NORMAL_EXT 0x85AF
3190
#endif
3191
3192
#ifndef GL_EXT_multi_draw_arrays
3193
#endif
3194
3195
#ifndef GL_EXT_fog_coord
3196
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3197
#define GL_FOG_COORDINATE_EXT 0x8451
3198
#define GL_FRAGMENT_DEPTH_EXT 0x8452
3199
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3200
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3201
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3202
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3203
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3204
#endif
3205
3206
#ifndef GL_REND_screen_coordinates
3207
#define GL_SCREEN_COORDINATES_REND 0x8490
3208
#define GL_INVERTED_SCREEN_W_REND 0x8491
3209
#endif
3210
3211
#ifndef GL_EXT_coordinate_frame
3212
#define GL_TANGENT_ARRAY_EXT 0x8439
3213
#define GL_BINORMAL_ARRAY_EXT 0x843A
3214
#define GL_CURRENT_TANGENT_EXT 0x843B
3215
#define GL_CURRENT_BINORMAL_EXT 0x843C
3216
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3217
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3218
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3219
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3220
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3221
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3222
#define GL_MAP1_TANGENT_EXT 0x8444
3223
#define GL_MAP2_TANGENT_EXT 0x8445
3224
#define GL_MAP1_BINORMAL_EXT 0x8446
3225
#define GL_MAP2_BINORMAL_EXT 0x8447
3226
#endif
3227
3228
#ifndef GL_EXT_texture_env_combine
3229
#define GL_COMBINE_EXT 0x8570
3230
#define GL_COMBINE_RGB_EXT 0x8571
3231
#define GL_COMBINE_ALPHA_EXT 0x8572
3232
#define GL_RGB_SCALE_EXT 0x8573
3233
#define GL_ADD_SIGNED_EXT 0x8574
3234
#define GL_INTERPOLATE_EXT 0x8575
3235
#define GL_CONSTANT_EXT 0x8576
3236
#define GL_PRIMARY_COLOR_EXT 0x8577
3237
#define GL_PREVIOUS_EXT 0x8578
3238
#define GL_SOURCE0_RGB_EXT 0x8580
3239
#define GL_SOURCE1_RGB_EXT 0x8581
3240
#define GL_SOURCE2_RGB_EXT 0x8582
3241
#define GL_SOURCE0_ALPHA_EXT 0x8588
3242
#define GL_SOURCE1_ALPHA_EXT 0x8589
3243
#define GL_SOURCE2_ALPHA_EXT 0x858A
3244
#define GL_OPERAND0_RGB_EXT 0x8590
3245
#define GL_OPERAND1_RGB_EXT 0x8591
3246
#define GL_OPERAND2_RGB_EXT 0x8592
3247
#define GL_OPERAND0_ALPHA_EXT 0x8598
3248
#define GL_OPERAND1_ALPHA_EXT 0x8599
3249
#define GL_OPERAND2_ALPHA_EXT 0x859A
3250
#endif
3251
3252
#ifndef GL_APPLE_specular_vector
3253
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3254
#endif
3255
3256
#ifndef GL_APPLE_transform_hint
3257
#define GL_TRANSFORM_HINT_APPLE 0x85B1
3258
#endif
3259
3260
#ifndef GL_SGIX_fog_scale
3261
#define GL_FOG_SCALE_SGIX 0x81FC
3262
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3263
#endif
3264
3265
#ifndef GL_SUNX_constant_data
3266
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3267
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3268
#endif
3269
3270
#ifndef GL_SUN_global_alpha
3271
#define GL_GLOBAL_ALPHA_SUN 0x81D9
3272
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3273
#endif
3274
3275
#ifndef GL_SUN_triangle_list
3276
#define GL_RESTART_SUN 0x0001
3277
#define GL_REPLACE_MIDDLE_SUN 0x0002
3278
#define GL_REPLACE_OLDEST_SUN 0x0003
3279
#define GL_TRIANGLE_LIST_SUN 0x81D7
3280
#define GL_REPLACEMENT_CODE_SUN 0x81D8
3281
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3282
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3283
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3284
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3285
#define GL_R1UI_V3F_SUN 0x85C4
3286
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
3287
#define GL_R1UI_C3F_V3F_SUN 0x85C6
3288
#define GL_R1UI_N3F_V3F_SUN 0x85C7
3289
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3290
#define GL_R1UI_T2F_V3F_SUN 0x85C9
3291
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3292
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3293
#endif
3294
3295
#ifndef GL_SUN_vertex
3296
#endif
3297
3298
#ifndef GL_EXT_blend_func_separate
3299
#define GL_BLEND_DST_RGB_EXT 0x80C8
3300
#define GL_BLEND_SRC_RGB_EXT 0x80C9
3301
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
3302
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3303
#endif
3304
3305
#ifndef GL_INGR_color_clamp
3306
#define GL_RED_MIN_CLAMP_INGR 0x8560
3307
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
3308
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
3309
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3310
#define GL_RED_MAX_CLAMP_INGR 0x8564
3311
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
3312
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
3313
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3314
#endif
3315
3316
#ifndef GL_INGR_interlace_read
3317
#define GL_INTERLACE_READ_INGR 0x8568
3318
#endif
3319
3320
#ifndef GL_EXT_stencil_wrap
3321
#define GL_INCR_WRAP_EXT 0x8507
3322
#define GL_DECR_WRAP_EXT 0x8508
3323
#endif
3324
3325
#ifndef GL_EXT_422_pixels
3326
#define GL_422_EXT 0x80CC
3327
#define GL_422_REV_EXT 0x80CD
3328
#define GL_422_AVERAGE_EXT 0x80CE
3329
#define GL_422_REV_AVERAGE_EXT 0x80CF
3330
#endif
3331
3332
#ifndef GL_NV_texgen_reflection
3333
#define GL_NORMAL_MAP_NV 0x8511
3334
#define GL_REFLECTION_MAP_NV 0x8512
3335
#endif
3336
3337
#ifndef GL_EXT_texture_cube_map
3338
#define GL_NORMAL_MAP_EXT 0x8511
3339
#define GL_REFLECTION_MAP_EXT 0x8512
3340
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3341
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3342
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3343
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3344
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3345
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3346
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3347
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3348
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3349
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3350
#endif
3351
3352
#ifndef GL_SUN_convolution_border_modes
3353
#define GL_WRAP_BORDER_SUN 0x81D4
3354
#endif
3355
3356
#ifndef GL_EXT_texture_env_add
3357
#endif
3358
3359
#ifndef GL_EXT_texture_lod_bias
3360
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3361
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3362
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3363
#endif
3364
3365
#ifndef GL_EXT_texture_filter_anisotropic
3366
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3367
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3368
#endif
3369
3370
#ifndef GL_EXT_vertex_weighting
3371
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3372
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3373
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3374
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
3375
#define GL_VERTEX_WEIGHTING_EXT 0x8509
3376
#define GL_MODELVIEW0_EXT GL_MODELVIEW
3377
#define GL_MODELVIEW1_EXT 0x850A
3378
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3379
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3380
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3381
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3382
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3383
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3384
#endif
3385
3386
#ifndef GL_NV_light_max_exponent
3387
#define GL_MAX_SHININESS_NV 0x8504
3388
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
3389
#endif
3390
3391
#ifndef GL_NV_vertex_array_range
3392
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3393
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3394
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3395
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3396
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3397
#endif
3398
3399
#ifndef GL_NV_register_combiners
3400
#define GL_REGISTER_COMBINERS_NV 0x8522
3401
#define GL_VARIABLE_A_NV 0x8523
3402
#define GL_VARIABLE_B_NV 0x8524
3403
#define GL_VARIABLE_C_NV 0x8525
3404
#define GL_VARIABLE_D_NV 0x8526
3405
#define GL_VARIABLE_E_NV 0x8527
3406
#define GL_VARIABLE_F_NV 0x8528
3407
#define GL_VARIABLE_G_NV 0x8529
3408
#define GL_CONSTANT_COLOR0_NV 0x852A
3409
#define GL_CONSTANT_COLOR1_NV 0x852B
3410
#define GL_PRIMARY_COLOR_NV 0x852C
3411
#define GL_SECONDARY_COLOR_NV 0x852D
3412
#define GL_SPARE0_NV 0x852E
3413
#define GL_SPARE1_NV 0x852F
3414
#define GL_DISCARD_NV 0x8530
3415
#define GL_E_TIMES_F_NV 0x8531
3416
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3417
#define GL_UNSIGNED_IDENTITY_NV 0x8536
3418
#define GL_UNSIGNED_INVERT_NV 0x8537
3419
#define GL_EXPAND_NORMAL_NV 0x8538
3420
#define GL_EXPAND_NEGATE_NV 0x8539
3421
#define GL_HALF_BIAS_NORMAL_NV 0x853A
3422
#define GL_HALF_BIAS_NEGATE_NV 0x853B
3423
#define GL_SIGNED_IDENTITY_NV 0x853C
3424
#define GL_SIGNED_NEGATE_NV 0x853D
3425
#define GL_SCALE_BY_TWO_NV 0x853E
3426
#define GL_SCALE_BY_FOUR_NV 0x853F
3427
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
3428
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3429
#define GL_COMBINER_INPUT_NV 0x8542
3430
#define GL_COMBINER_MAPPING_NV 0x8543
3431
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3432
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3433
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3434
#define GL_COMBINER_MUX_SUM_NV 0x8547
3435
#define GL_COMBINER_SCALE_NV 0x8548
3436
#define GL_COMBINER_BIAS_NV 0x8549
3437
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
3438
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
3439
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3440
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3441
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3442
#define GL_COLOR_SUM_CLAMP_NV 0x854F
3443
#define GL_COMBINER0_NV 0x8550
3444
#define GL_COMBINER1_NV 0x8551
3445
#define GL_COMBINER2_NV 0x8552
3446
#define GL_COMBINER3_NV 0x8553
3447
#define GL_COMBINER4_NV 0x8554
3448
#define GL_COMBINER5_NV 0x8555
3449
#define GL_COMBINER6_NV 0x8556
3450
#define GL_COMBINER7_NV 0x8557
3451
/* reuse GL_TEXTURE0_ARB */
3452
/* reuse GL_TEXTURE1_ARB */
3453
/* reuse GL_ZERO */
3454
/* reuse GL_NONE */
3455
/* reuse GL_FOG */
3456
#endif
3457
3458
#ifndef GL_NV_fog_distance
3459
#define GL_FOG_DISTANCE_MODE_NV 0x855A
3460
#define GL_EYE_RADIAL_NV 0x855B
3461
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3462
/* reuse GL_EYE_PLANE */
3463
#endif
3464
3465
#ifndef GL_NV_texgen_emboss
3466
#define GL_EMBOSS_LIGHT_NV 0x855D
3467
#define GL_EMBOSS_CONSTANT_NV 0x855E
3468
#define GL_EMBOSS_MAP_NV 0x855F
3469
#endif
3470
3471
#ifndef GL_NV_blend_square
3472
#endif
3473
3474
#ifndef GL_NV_texture_env_combine4
3475
#define GL_COMBINE4_NV 0x8503
3476
#define GL_SOURCE3_RGB_NV 0x8583
3477
#define GL_SOURCE3_ALPHA_NV 0x858B
3478
#define GL_OPERAND3_RGB_NV 0x8593
3479
#define GL_OPERAND3_ALPHA_NV 0x859B
3480
#endif
3481
3482
#ifndef GL_MESA_resize_buffers
3483
#endif
3484
3485
#ifndef GL_MESA_window_pos
3486
#endif
3487
3488
#ifndef GL_EXT_texture_compression_s3tc
3489
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3490
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3491
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3492
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3493
#endif
3494
3495
#ifndef GL_IBM_cull_vertex
3496
#define GL_CULL_VERTEX_IBM 103050
3497
#endif
3498
3499
#ifndef GL_IBM_multimode_draw_arrays
3500
#endif
3501
3502
#ifndef GL_IBM_vertex_array_lists
3503
#define GL_VERTEX_ARRAY_LIST_IBM 103070
3504
#define GL_NORMAL_ARRAY_LIST_IBM 103071
3505
#define GL_COLOR_ARRAY_LIST_IBM 103072
3506
#define GL_INDEX_ARRAY_LIST_IBM 103073
3507
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3508
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3509
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3510
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3511
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3512
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3513
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3514
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3515
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3516
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3517
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3518
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3519
#endif
3520
3521
#ifndef GL_SGIX_subsample
3522
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3523
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3524
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3525
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3526
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3527
#endif
3528
3529
#ifndef GL_SGIX_ycrcb_subsample
3530
#endif
3531
3532
#ifndef GL_SGIX_ycrcba
3533
#define GL_YCRCB_SGIX 0x8318
3534
#define GL_YCRCBA_SGIX 0x8319
3535
#endif
3536
3537
#ifndef GL_SGI_depth_pass_instrument
3538
#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3539
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3540
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3541
#endif
3542
3543
#ifndef GL_3DFX_texture_compression_FXT1
3544
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3545
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3546
#endif
3547
3548
#ifndef GL_3DFX_multisample
3549
#define GL_MULTISAMPLE_3DFX 0x86B2
3550
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3551
#define GL_SAMPLES_3DFX 0x86B4
3552
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3553
#endif
3554
3555
#ifndef GL_3DFX_tbuffer
3556
#endif
3557
3558
#ifndef GL_EXT_multisample
3559
#define GL_MULTISAMPLE_EXT 0x809D
3560
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3561
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3562
#define GL_SAMPLE_MASK_EXT 0x80A0
3563
#define GL_1PASS_EXT 0x80A1
3564
#define GL_2PASS_0_EXT 0x80A2
3565
#define GL_2PASS_1_EXT 0x80A3
3566
#define GL_4PASS_0_EXT 0x80A4
3567
#define GL_4PASS_1_EXT 0x80A5
3568
#define GL_4PASS_2_EXT 0x80A6
3569
#define GL_4PASS_3_EXT 0x80A7
3570
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
3571
#define GL_SAMPLES_EXT 0x80A9
3572
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3573
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3574
#define GL_SAMPLE_PATTERN_EXT 0x80AC
3575
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
3576
#endif
3577
3578
#ifndef GL_SGIX_vertex_preclip
3579
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
3580
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3581
#endif
3582
3583
#ifndef GL_SGIX_convolution_accuracy
3584
#define GL_CONVOLUTION_HINT_SGIX 0x8316
3585
#endif
3586
3587
#ifndef GL_SGIX_resample
3588
#define GL_PACK_RESAMPLE_SGIX 0x842C
3589
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
3590
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3591
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3592
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3593
#endif
3594
3595
#ifndef GL_SGIS_point_line_texgen
3596
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3597
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3598
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3599
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3600
#define GL_EYE_POINT_SGIS 0x81F4
3601
#define GL_OBJECT_POINT_SGIS 0x81F5
3602
#define GL_EYE_LINE_SGIS 0x81F6
3603
#define GL_OBJECT_LINE_SGIS 0x81F7
3604
#endif
3605
3606
#ifndef GL_SGIS_texture_color_mask
3607
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3608
#endif
3609
3610
#ifndef GL_EXT_texture_env_dot3
3611
#define GL_DOT3_RGB_EXT 0x8740
3612
#define GL_DOT3_RGBA_EXT 0x8741
3613
#endif
3614
3615
#ifndef GL_ATI_texture_mirror_once
3616
#define GL_MIRROR_CLAMP_ATI 0x8742
3617
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3618
#endif
3619
3620
#ifndef GL_NV_fence
3621
#define GL_ALL_COMPLETED_NV 0x84F2
3622
#define GL_FENCE_STATUS_NV 0x84F3
3623
#define GL_FENCE_CONDITION_NV 0x84F4
3624
#endif
3625
3626
#ifndef GL_IBM_texture_mirrored_repeat
3627
#define GL_MIRRORED_REPEAT_IBM 0x8370
3628
#endif
3629
3630
#ifndef GL_NV_evaluators
3631
#define GL_EVAL_2D_NV 0x86C0
3632
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3633
#define GL_MAP_TESSELLATION_NV 0x86C2
3634
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3635
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3636
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3637
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3638
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3639
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3640
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3641
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3642
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3643
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3644
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3645
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3646
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3647
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3648
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3649
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3650
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3651
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3652
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3653
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3654
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3655
#endif
3656
3657
#ifndef GL_NV_packed_depth_stencil
3658
#define GL_DEPTH_STENCIL_NV 0x84F9
3659
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
3660
#endif
3661
3662
#ifndef GL_NV_register_combiners2
3663
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
3664
#endif
3665
3666
#ifndef GL_NV_texture_compression_vtc
3667
#endif
3668
3669
#ifndef GL_NV_texture_rectangle
3670
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
3671
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3672
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3673
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3674
#endif
3675
3676
#ifndef GL_NV_texture_shader
3677
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3678
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3679
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3680
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3681
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3682
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3683
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3684
#define GL_SHADER_CONSISTENT_NV 0x86DD
3685
#define GL_TEXTURE_SHADER_NV 0x86DE
3686
#define GL_SHADER_OPERATION_NV 0x86DF
3687
#define GL_CULL_MODES_NV 0x86E0
3688
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3689
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3690
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3691
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3692
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3693
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3694
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3695
#define GL_CONST_EYE_NV 0x86E5
3696
#define GL_PASS_THROUGH_NV 0x86E6
3697
#define GL_CULL_FRAGMENT_NV 0x86E7
3698
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3699
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3700
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3701
#define GL_DOT_PRODUCT_NV 0x86EC
3702
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3703
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3704
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3705
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3706
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3707
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3708
#define GL_HILO_NV 0x86F4
3709
#define GL_DSDT_NV 0x86F5
3710
#define GL_DSDT_MAG_NV 0x86F6
3711
#define GL_DSDT_MAG_VIB_NV 0x86F7
3712
#define GL_HILO16_NV 0x86F8
3713
#define GL_SIGNED_HILO_NV 0x86F9
3714
#define GL_SIGNED_HILO16_NV 0x86FA
3715
#define GL_SIGNED_RGBA_NV 0x86FB
3716
#define GL_SIGNED_RGBA8_NV 0x86FC
3717
#define GL_SIGNED_RGB_NV 0x86FE
3718
#define GL_SIGNED_RGB8_NV 0x86FF
3719
#define GL_SIGNED_LUMINANCE_NV 0x8701
3720
#define GL_SIGNED_LUMINANCE8_NV 0x8702
3721
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3722
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3723
#define GL_SIGNED_ALPHA_NV 0x8705
3724
#define GL_SIGNED_ALPHA8_NV 0x8706
3725
#define GL_SIGNED_INTENSITY_NV 0x8707
3726
#define GL_SIGNED_INTENSITY8_NV 0x8708
3727
#define GL_DSDT8_NV 0x8709
3728
#define GL_DSDT8_MAG8_NV 0x870A
3729
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3730
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3731
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3732
#define GL_HI_SCALE_NV 0x870E
3733
#define GL_LO_SCALE_NV 0x870F
3734
#define GL_DS_SCALE_NV 0x8710
3735
#define GL_DT_SCALE_NV 0x8711
3736
#define GL_MAGNITUDE_SCALE_NV 0x8712
3737
#define GL_VIBRANCE_SCALE_NV 0x8713
3738
#define GL_HI_BIAS_NV 0x8714
3739
#define GL_LO_BIAS_NV 0x8715
3740
#define GL_DS_BIAS_NV 0x8716
3741
#define GL_DT_BIAS_NV 0x8717
3742
#define GL_MAGNITUDE_BIAS_NV 0x8718
3743
#define GL_VIBRANCE_BIAS_NV 0x8719
3744
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3745
#define GL_TEXTURE_HI_SIZE_NV 0x871B
3746
#define GL_TEXTURE_LO_SIZE_NV 0x871C
3747
#define GL_TEXTURE_DS_SIZE_NV 0x871D
3748
#define GL_TEXTURE_DT_SIZE_NV 0x871E
3749
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
3750
#endif
3751
3752
#ifndef GL_NV_texture_shader2
3753
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3754
#endif
3755
3756
#ifndef GL_NV_vertex_array_range2
3757
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3758
#endif
3759
3760
#ifndef GL_NV_vertex_program
3761
#define GL_VERTEX_PROGRAM_NV 0x8620
3762
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3763
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3764
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3765
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3766
#define GL_CURRENT_ATTRIB_NV 0x8626
3767
#define GL_PROGRAM_LENGTH_NV 0x8627
3768
#define GL_PROGRAM_STRING_NV 0x8628
3769
#define GL_MODELVIEW_PROJECTION_NV 0x8629
3770
#define GL_IDENTITY_NV 0x862A
3771
#define GL_INVERSE_NV 0x862B
3772
#define GL_TRANSPOSE_NV 0x862C
3773
#define GL_INVERSE_TRANSPOSE_NV 0x862D
3774
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3775
#define GL_MAX_TRACK_MATRICES_NV 0x862F
3776
#define GL_MATRIX0_NV 0x8630
3777
#define GL_MATRIX1_NV 0x8631
3778
#define GL_MATRIX2_NV 0x8632
3779
#define GL_MATRIX3_NV 0x8633
3780
#define GL_MATRIX4_NV 0x8634
3781
#define GL_MATRIX5_NV 0x8635
3782
#define GL_MATRIX6_NV 0x8636
3783
#define GL_MATRIX7_NV 0x8637
3784
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3785
#define GL_CURRENT_MATRIX_NV 0x8641
3786
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3787
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3788
#define GL_PROGRAM_PARAMETER_NV 0x8644
3789
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3790
#define GL_PROGRAM_TARGET_NV 0x8646
3791
#define GL_PROGRAM_RESIDENT_NV 0x8647
3792
#define GL_TRACK_MATRIX_NV 0x8648
3793
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3794
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3795
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3796
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3797
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3798
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3799
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3800
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3801
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3802
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3803
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3804
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3805
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3806
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3807
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3808
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3809
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3810
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3811
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3812
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3813
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3814
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3815
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3816
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3817
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3818
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3819
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3820
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3821
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3822
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3823
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3824
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3825
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3826
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3827
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3828
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3829
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3830
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3831
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3832
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3833
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3834
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3835
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3836
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3837
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3838
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3839
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3840
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3841
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3842
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3843
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3844
#endif
3845
3846
#ifndef GL_SGIX_texture_coordinate_clamp
3847
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3848
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3849
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3850
#endif
3851
3852
#ifndef GL_SGIX_scalebias_hint
3853
#define GL_SCALEBIAS_HINT_SGIX 0x8322
3854
#endif
3855
3856
#ifndef GL_OML_interlace
3857
#define GL_INTERLACE_OML 0x8980
3858
#define GL_INTERLACE_READ_OML 0x8981
3859
#endif
3860
3861
#ifndef GL_OML_subsample
3862
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3863
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3864
#endif
3865
3866
#ifndef GL_OML_resample
3867
#define GL_PACK_RESAMPLE_OML 0x8984
3868
#define GL_UNPACK_RESAMPLE_OML 0x8985
3869
#define GL_RESAMPLE_REPLICATE_OML 0x8986
3870
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3871
#define GL_RESAMPLE_AVERAGE_OML 0x8988
3872
#define GL_RESAMPLE_DECIMATE_OML 0x8989
3873
#endif
3874
3875
#ifndef GL_NV_copy_depth_to_color
3876
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3877
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3878
#endif
3879
3880
#ifndef GL_ATI_envmap_bumpmap
3881
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
3882
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3883
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3884
#define GL_BUMP_TEX_UNITS_ATI 0x8778
3885
#define GL_DUDV_ATI 0x8779
3886
#define GL_DU8DV8_ATI 0x877A
3887
#define GL_BUMP_ENVMAP_ATI 0x877B
3888
#define GL_BUMP_TARGET_ATI 0x877C
3889
#endif
3890
3891
#ifndef GL_ATI_fragment_shader
3892
#define GL_FRAGMENT_SHADER_ATI 0x8920
3893
#define GL_REG_0_ATI 0x8921
3894
#define GL_REG_1_ATI 0x8922
3895
#define GL_REG_2_ATI 0x8923
3896
#define GL_REG_3_ATI 0x8924
3897
#define GL_REG_4_ATI 0x8925
3898
#define GL_REG_5_ATI 0x8926
3899
#define GL_REG_6_ATI 0x8927
3900
#define GL_REG_7_ATI 0x8928
3901
#define GL_REG_8_ATI 0x8929
3902
#define GL_REG_9_ATI 0x892A
3903
#define GL_REG_10_ATI 0x892B
3904
#define GL_REG_11_ATI 0x892C
3905
#define GL_REG_12_ATI 0x892D
3906
#define GL_REG_13_ATI 0x892E
3907
#define GL_REG_14_ATI 0x892F
3908
#define GL_REG_15_ATI 0x8930
3909
#define GL_REG_16_ATI 0x8931
3910
#define GL_REG_17_ATI 0x8932
3911
#define GL_REG_18_ATI 0x8933
3912
#define GL_REG_19_ATI 0x8934
3913
#define GL_REG_20_ATI 0x8935
3914
#define GL_REG_21_ATI 0x8936
3915
#define GL_REG_22_ATI 0x8937
3916
#define GL_REG_23_ATI 0x8938
3917
#define GL_REG_24_ATI 0x8939
3918
#define GL_REG_25_ATI 0x893A
3919
#define GL_REG_26_ATI 0x893B
3920
#define GL_REG_27_ATI 0x893C
3921
#define GL_REG_28_ATI 0x893D
3922
#define GL_REG_29_ATI 0x893E
3923
#define GL_REG_30_ATI 0x893F
3924
#define GL_REG_31_ATI 0x8940
3925
#define GL_CON_0_ATI 0x8941
3926
#define GL_CON_1_ATI 0x8942
3927
#define GL_CON_2_ATI 0x8943
3928
#define GL_CON_3_ATI 0x8944
3929
#define GL_CON_4_ATI 0x8945
3930
#define GL_CON_5_ATI 0x8946
3931
#define GL_CON_6_ATI 0x8947
3932
#define GL_CON_7_ATI 0x8948
3933
#define GL_CON_8_ATI 0x8949
3934
#define GL_CON_9_ATI 0x894A
3935
#define GL_CON_10_ATI 0x894B
3936
#define GL_CON_11_ATI 0x894C
3937
#define GL_CON_12_ATI 0x894D
3938
#define GL_CON_13_ATI 0x894E
3939
#define GL_CON_14_ATI 0x894F
3940
#define GL_CON_15_ATI 0x8950
3941
#define GL_CON_16_ATI 0x8951
3942
#define GL_CON_17_ATI 0x8952
3943
#define GL_CON_18_ATI 0x8953
3944
#define GL_CON_19_ATI 0x8954
3945
#define GL_CON_20_ATI 0x8955
3946
#define GL_CON_21_ATI 0x8956
3947
#define GL_CON_22_ATI 0x8957
3948
#define GL_CON_23_ATI 0x8958
3949
#define GL_CON_24_ATI 0x8959
3950
#define GL_CON_25_ATI 0x895A
3951
#define GL_CON_26_ATI 0x895B
3952
#define GL_CON_27_ATI 0x895C
3953
#define GL_CON_28_ATI 0x895D
3954
#define GL_CON_29_ATI 0x895E
3955
#define GL_CON_30_ATI 0x895F
3956
#define GL_CON_31_ATI 0x8960
3957
#define GL_MOV_ATI 0x8961
3958
#define GL_ADD_ATI 0x8963
3959
#define GL_MUL_ATI 0x8964
3960
#define GL_SUB_ATI 0x8965
3961
#define GL_DOT3_ATI 0x8966
3962
#define GL_DOT4_ATI 0x8967
3963
#define GL_MAD_ATI 0x8968
3964
#define GL_LERP_ATI 0x8969
3965
#define GL_CND_ATI 0x896A
3966
#define GL_CND0_ATI 0x896B
3967
#define GL_DOT2_ADD_ATI 0x896C
3968
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3969
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3970
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3971
#define GL_NUM_PASSES_ATI 0x8970
3972
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3973
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3974
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3975
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3976
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3977
#define GL_SWIZZLE_STR_ATI 0x8976
3978
#define GL_SWIZZLE_STQ_ATI 0x8977
3979
#define GL_SWIZZLE_STR_DR_ATI 0x8978
3980
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3981
#define GL_SWIZZLE_STRQ_ATI 0x897A
3982
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3983
#define GL_RED_BIT_ATI 0x00000001
3984
#define GL_GREEN_BIT_ATI 0x00000002
3985
#define GL_BLUE_BIT_ATI 0x00000004
3986
#define GL_2X_BIT_ATI 0x00000001
3987
#define GL_4X_BIT_ATI 0x00000002
3988
#define GL_8X_BIT_ATI 0x00000004
3989
#define GL_HALF_BIT_ATI 0x00000008
3990
#define GL_QUARTER_BIT_ATI 0x00000010
3991
#define GL_EIGHTH_BIT_ATI 0x00000020
3992
#define GL_SATURATE_BIT_ATI 0x00000040
3993
#define GL_COMP_BIT_ATI 0x00000002
3994
#define GL_NEGATE_BIT_ATI 0x00000004
3995
#define GL_BIAS_BIT_ATI 0x00000008
3996
#endif
3997
3998
#ifndef GL_ATI_pn_triangles
3999
#define GL_PN_TRIANGLES_ATI 0x87F0
4000
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
4001
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
4002
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
4003
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
4004
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
4005
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
4006
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
4007
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
4008
#endif
4009
4010
#ifndef GL_ATI_vertex_array_object
4011
#define GL_STATIC_ATI 0x8760
4012
#define GL_DYNAMIC_ATI 0x8761
4013
#define GL_PRESERVE_ATI 0x8762
4014
#define GL_DISCARD_ATI 0x8763
4015
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
4016
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
4017
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
4018
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
4019
#endif
4020
4021
#ifndef GL_EXT_vertex_shader
4022
#define GL_VERTEX_SHADER_EXT 0x8780
4023
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
4024
#define GL_OP_INDEX_EXT 0x8782
4025
#define GL_OP_NEGATE_EXT 0x8783
4026
#define GL_OP_DOT3_EXT 0x8784
4027
#define GL_OP_DOT4_EXT 0x8785
4028
#define GL_OP_MUL_EXT 0x8786
4029
#define GL_OP_ADD_EXT 0x8787
4030
#define GL_OP_MADD_EXT 0x8788
4031
#define GL_OP_FRAC_EXT 0x8789
4032
#define GL_OP_MAX_EXT 0x878A
4033
#define GL_OP_MIN_EXT 0x878B
4034
#define GL_OP_SET_GE_EXT 0x878C
4035
#define GL_OP_SET_LT_EXT 0x878D
4036
#define GL_OP_CLAMP_EXT 0x878E
4037
#define GL_OP_FLOOR_EXT 0x878F
4038
#define GL_OP_ROUND_EXT 0x8790
4039
#define GL_OP_EXP_BASE_2_EXT 0x8791
4040
#define GL_OP_LOG_BASE_2_EXT 0x8792
4041
#define GL_OP_POWER_EXT 0x8793
4042
#define GL_OP_RECIP_EXT 0x8794
4043
#define GL_OP_RECIP_SQRT_EXT 0x8795
4044
#define GL_OP_SUB_EXT 0x8796
4045
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
4046
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
4047
#define GL_OP_MOV_EXT 0x8799
4048
#define GL_OUTPUT_VERTEX_EXT 0x879A
4049
#define GL_OUTPUT_COLOR0_EXT 0x879B
4050
#define GL_OUTPUT_COLOR1_EXT 0x879C
4051
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
4052
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
4053
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
4054
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
4055
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
4056
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
4057
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
4058
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
4059
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
4060
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
4061
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
4062
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
4063
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
4064
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
4065
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
4066
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
4067
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
4068
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
4069
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
4070
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
4071
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
4072
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
4073
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
4074
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
4075
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
4076
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
4077
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
4078
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
4079
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
4080
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
4081
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
4082
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
4083
#define GL_OUTPUT_FOG_EXT 0x87BD
4084
#define GL_SCALAR_EXT 0x87BE
4085
#define GL_VECTOR_EXT 0x87BF
4086
#define GL_MATRIX_EXT 0x87C0
4087
#define GL_VARIANT_EXT 0x87C1
4088
#define GL_INVARIANT_EXT 0x87C2
4089
#define GL_LOCAL_CONSTANT_EXT 0x87C3
4090
#define GL_LOCAL_EXT 0x87C4
4091
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
4092
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
4093
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
4094
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
4095
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
4096
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
4097
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
4098
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
4099
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
4100
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
4101
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
4102
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
4103
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
4104
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
4105
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
4106
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
4107
#define GL_X_EXT 0x87D5
4108
#define GL_Y_EXT 0x87D6
4109
#define GL_Z_EXT 0x87D7
4110
#define GL_W_EXT 0x87D8
4111
#define GL_NEGATIVE_X_EXT 0x87D9
4112
#define GL_NEGATIVE_Y_EXT 0x87DA
4113
#define GL_NEGATIVE_Z_EXT 0x87DB
4114
#define GL_NEGATIVE_W_EXT 0x87DC
4115
#define GL_ZERO_EXT 0x87DD
4116
#define GL_ONE_EXT 0x87DE
4117
#define GL_NEGATIVE_ONE_EXT 0x87DF
4118
#define GL_NORMALIZED_RANGE_EXT 0x87E0
4119
#define GL_FULL_RANGE_EXT 0x87E1
4120
#define GL_CURRENT_VERTEX_EXT 0x87E2
4121
#define GL_MVP_MATRIX_EXT 0x87E3
4122
#define GL_VARIANT_VALUE_EXT 0x87E4
4123
#define GL_VARIANT_DATATYPE_EXT 0x87E5
4124
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
4125
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
4126
#define GL_VARIANT_ARRAY_EXT 0x87E8
4127
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
4128
#define GL_INVARIANT_VALUE_EXT 0x87EA
4129
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
4130
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
4131
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
4132
#endif
4133
4134
#ifndef GL_ATI_vertex_streams
4135
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
4136
#define GL_VERTEX_STREAM0_ATI 0x876C
4137
#define GL_VERTEX_STREAM1_ATI 0x876D
4138
#define GL_VERTEX_STREAM2_ATI 0x876E
4139
#define GL_VERTEX_STREAM3_ATI 0x876F
4140
#define GL_VERTEX_STREAM4_ATI 0x8770
4141
#define GL_VERTEX_STREAM5_ATI 0x8771
4142
#define GL_VERTEX_STREAM6_ATI 0x8772
4143
#define GL_VERTEX_STREAM7_ATI 0x8773
4144
#define GL_VERTEX_SOURCE_ATI 0x8774
4145
#endif
4146
4147
#ifndef GL_ATI_element_array
4148
#define GL_ELEMENT_ARRAY_ATI 0x8768
4149
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
4150
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
4151
#endif
4152
4153
#ifndef GL_SUN_mesh_array
4154
#define GL_QUAD_MESH_SUN 0x8614
4155
#define GL_TRIANGLE_MESH_SUN 0x8615
4156
#endif
4157
4158
#ifndef GL_SUN_slice_accum
4159
#define GL_SLICE_ACCUM_SUN 0x85CC
4160
#endif
4161
4162
#ifndef GL_NV_multisample_filter_hint
4163
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
4164
#endif
4165
4166
#ifndef GL_NV_depth_clamp
4167
#define GL_DEPTH_CLAMP_NV 0x864F
4168
#endif
4169
4170
#ifndef GL_NV_occlusion_query
4171
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
4172
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
4173
#define GL_PIXEL_COUNT_NV 0x8866
4174
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
4175
#endif
4176
4177
#ifndef GL_NV_point_sprite
4178
#define GL_POINT_SPRITE_NV 0x8861
4179
#define GL_COORD_REPLACE_NV 0x8862
4180
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
4181
#endif
4182
4183
#ifndef GL_NV_texture_shader3
4184
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4185
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4186
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4187
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4188
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4189
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4190
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4191
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4192
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4193
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4194
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4195
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4196
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4197
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4198
#define GL_HILO8_NV 0x885E
4199
#define GL_SIGNED_HILO8_NV 0x885F
4200
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4201
#endif
4202
4203
#ifndef GL_NV_vertex_program1_1
4204
#endif
4205
4206
#ifndef GL_EXT_shadow_funcs
4207
#endif
4208
4209
#ifndef GL_EXT_stencil_two_side
4210
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4211
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4212
#endif
4213
4214
#ifndef GL_ATI_text_fragment_shader
4215
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4216
#endif
4217
4218
#ifndef GL_APPLE_client_storage
4219
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4220
#endif
4221
4222
#ifndef GL_APPLE_element_array
4223
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4224
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4225
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4226
#endif
4227
4228
#ifndef GL_APPLE_fence
4229
#define GL_DRAW_PIXELS_APPLE 0x8A0A
4230
#define GL_FENCE_APPLE 0x8A0B
4231
#endif
4232
4233
#ifndef GL_APPLE_vertex_array_object
4234
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4235
#endif
4236
4237
#ifndef GL_APPLE_vertex_array_range
4238
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4239
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4240
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4241
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4242
#define GL_STORAGE_CLIENT_APPLE 0x85B4
4243
#define GL_STORAGE_CACHED_APPLE 0x85BE
4244
#define GL_STORAGE_SHARED_APPLE 0x85BF
4245
#endif
4246
4247
#ifndef GL_APPLE_ycbcr_422
4248
#define GL_YCBCR_422_APPLE 0x85B9
4249
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4250
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4251
#endif
4252
4253
#ifndef GL_S3_s3tc
4254
#define GL_RGB_S3TC 0x83A0
4255
#define GL_RGB4_S3TC 0x83A1
4256
#define GL_RGBA_S3TC 0x83A2
4257
#define GL_RGBA4_S3TC 0x83A3
4258
#endif
4259
4260
#ifndef GL_ATI_draw_buffers
4261
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4262
#define GL_DRAW_BUFFER0_ATI 0x8825
4263
#define GL_DRAW_BUFFER1_ATI 0x8826
4264
#define GL_DRAW_BUFFER2_ATI 0x8827
4265
#define GL_DRAW_BUFFER3_ATI 0x8828
4266
#define GL_DRAW_BUFFER4_ATI 0x8829
4267
#define GL_DRAW_BUFFER5_ATI 0x882A
4268
#define GL_DRAW_BUFFER6_ATI 0x882B
4269
#define GL_DRAW_BUFFER7_ATI 0x882C
4270
#define GL_DRAW_BUFFER8_ATI 0x882D
4271
#define GL_DRAW_BUFFER9_ATI 0x882E
4272
#define GL_DRAW_BUFFER10_ATI 0x882F
4273
#define GL_DRAW_BUFFER11_ATI 0x8830
4274
#define GL_DRAW_BUFFER12_ATI 0x8831
4275
#define GL_DRAW_BUFFER13_ATI 0x8832
4276
#define GL_DRAW_BUFFER14_ATI 0x8833
4277
#define GL_DRAW_BUFFER15_ATI 0x8834
4278
#endif
4279
4280
#ifndef GL_ATI_pixel_format_float
4281
#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4282
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4283
#endif
4284
4285
#ifndef GL_ATI_texture_env_combine3
4286
#define GL_MODULATE_ADD_ATI 0x8744
4287
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4288
#define GL_MODULATE_SUBTRACT_ATI 0x8746
4289
#endif
4290
4291
#ifndef GL_ATI_texture_float
4292
#define GL_RGBA_FLOAT32_ATI 0x8814
4293
#define GL_RGB_FLOAT32_ATI 0x8815
4294
#define GL_ALPHA_FLOAT32_ATI 0x8816
4295
#define GL_INTENSITY_FLOAT32_ATI 0x8817
4296
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
4297
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4298
#define GL_RGBA_FLOAT16_ATI 0x881A
4299
#define GL_RGB_FLOAT16_ATI 0x881B
4300
#define GL_ALPHA_FLOAT16_ATI 0x881C
4301
#define GL_INTENSITY_FLOAT16_ATI 0x881D
4302
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
4303
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4304
#endif
4305
4306
#ifndef GL_NV_float_buffer
4307
#define GL_FLOAT_R_NV 0x8880
4308
#define GL_FLOAT_RG_NV 0x8881
4309
#define GL_FLOAT_RGB_NV 0x8882
4310
#define GL_FLOAT_RGBA_NV 0x8883
4311
#define GL_FLOAT_R16_NV 0x8884
4312
#define GL_FLOAT_R32_NV 0x8885
4313
#define GL_FLOAT_RG16_NV 0x8886
4314
#define GL_FLOAT_RG32_NV 0x8887
4315
#define GL_FLOAT_RGB16_NV 0x8888
4316
#define GL_FLOAT_RGB32_NV 0x8889
4317
#define GL_FLOAT_RGBA16_NV 0x888A
4318
#define GL_FLOAT_RGBA32_NV 0x888B
4319
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4320
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4321
#define GL_FLOAT_RGBA_MODE_NV 0x888E
4322
#endif
4323
4324
#ifndef GL_NV_fragment_program
4325
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4326
#define GL_FRAGMENT_PROGRAM_NV 0x8870
4327
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
4328
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4329
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4330
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
4331
#endif
4332
4333
#ifndef GL_NV_half_float
4334
#define GL_HALF_FLOAT_NV 0x140B
4335
#endif
4336
4337
#ifndef GL_NV_pixel_data_range
4338
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4339
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4340
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4341
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4342
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4343
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4344
#endif
4345
4346
#ifndef GL_NV_primitive_restart
4347
#define GL_PRIMITIVE_RESTART_NV 0x8558
4348
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4349
#endif
4350
4351
#ifndef GL_NV_texture_expand_normal
4352
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4353
#endif
4354
4355
#ifndef GL_NV_vertex_program2
4356
#endif
4357
4358
#ifndef GL_ATI_map_object_buffer
4359
#endif
4360
4361
#ifndef GL_ATI_separate_stencil
4362
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
4363
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
4364
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4365
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4366
#endif
4367
4368
#ifndef GL_ATI_vertex_attrib_array_object
4369
#endif
4370
4371
#ifndef GL_OES_read_format
4372
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4373
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4374
#endif
4375
4376
#ifndef GL_EXT_depth_bounds_test
4377
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4378
#define GL_DEPTH_BOUNDS_EXT 0x8891
4379
#endif
4380
4381
#ifndef GL_EXT_texture_mirror_clamp
4382
#define GL_MIRROR_CLAMP_EXT 0x8742
4383
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4384
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4385
#endif
4386
4387
#ifndef GL_EXT_blend_equation_separate
4388
#define GL_BLEND_EQUATION_RGB_EXT 0x8009
4389
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4390
#endif
4391
4392
#ifndef GL_MESA_pack_invert
4393
#define GL_PACK_INVERT_MESA 0x8758
4394
#endif
4395
4396
#ifndef GL_MESA_ycbcr_texture
4397
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4398
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4399
#define GL_YCBCR_MESA 0x8757
4400
#endif
4401
4402
#ifndef GL_EXT_pixel_buffer_object
4403
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4404
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4405
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4406
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4407
#endif
4408
4409
#ifndef GL_NV_fragment_program_option
4410
#endif
4411
4412
#ifndef GL_NV_fragment_program2
4413
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4414
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4415
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4416
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4417
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4418
#endif
4419
4420
#ifndef GL_NV_vertex_program2_option
4421
/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
4422
/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
4423
#endif
4424
4425
#ifndef GL_NV_vertex_program3
4426
/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
4427
#endif
4428
4429
#ifndef GL_EXT_framebuffer_object
4430
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4431
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4432
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4433
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4434
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4435
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4436
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4437
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4438
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4439
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4440
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4441
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4442
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4443
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4444
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4445
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4446
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4447
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4448
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4449
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4450
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4451
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4452
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4453
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4454
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4455
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4456
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4457
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4458
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4459
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4460
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4461
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4462
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4463
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4464
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4465
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4466
#define GL_FRAMEBUFFER_EXT 0x8D40
4467
#define GL_RENDERBUFFER_EXT 0x8D41
4468
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4469
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4470
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4471
#define GL_STENCIL_INDEX1_EXT 0x8D46
4472
#define GL_STENCIL_INDEX4_EXT 0x8D47
4473
#define GL_STENCIL_INDEX8_EXT 0x8D48
4474
#define GL_STENCIL_INDEX16_EXT 0x8D49
4475
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4476
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4477
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4478
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4479
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4480
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4481
#endif
4482
4483
#ifndef GL_GREMEDY_string_marker
4484
#endif
4485
4486
#ifndef GL_EXT_packed_depth_stencil
4487
#define GL_DEPTH_STENCIL_EXT 0x84F9
4488
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4489
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
4490
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4491
#endif
4492
4493
#ifndef GL_EXT_stencil_clear_tag
4494
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
4495
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4496
#endif
4497
4498
#ifndef GL_EXT_texture_sRGB
4499
#define GL_SRGB_EXT 0x8C40
4500
#define GL_SRGB8_EXT 0x8C41
4501
#define GL_SRGB_ALPHA_EXT 0x8C42
4502
#define GL_SRGB8_ALPHA8_EXT 0x8C43
4503
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4504
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4505
#define GL_SLUMINANCE_EXT 0x8C46
4506
#define GL_SLUMINANCE8_EXT 0x8C47
4507
#define GL_COMPRESSED_SRGB_EXT 0x8C48
4508
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4509
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4510
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4511
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4512
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4513
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4514
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4515
#endif
4516
4517
#ifndef GL_EXT_framebuffer_blit
4518
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4519
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4520
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4521
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4522
#endif
4523
4524
#ifndef GL_EXT_framebuffer_multisample
4525
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4526
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4527
#define GL_MAX_SAMPLES_EXT 0x8D57
4528
#endif
4529
4530
#ifndef GL_MESAX_texture_stack
4531
#define GL_TEXTURE_1D_STACK_MESAX 0x8759
4532
#define GL_TEXTURE_2D_STACK_MESAX 0x875A
4533
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4534
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4535
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4536
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4537
#endif
4538
4539
#ifndef GL_EXT_timer_query
4540
#define GL_TIME_ELAPSED_EXT 0x88BF
4541
#endif
4542
4543
#ifndef GL_EXT_gpu_program_parameters
4544
#endif
4545
4546
#ifndef GL_APPLE_flush_buffer_range
4547
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4548
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4549
#endif
4550
4551
#ifndef GL_NV_gpu_program4
4552
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4553
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4554
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4555
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4556
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4557
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4558
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4559
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4560
#endif
4561
4562
#ifndef GL_NV_geometry_program4
4563
#define GL_LINES_ADJACENCY_EXT 0x000A
4564
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4565
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4566
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4567
#define GL_GEOMETRY_PROGRAM_NV 0x8C26
4568
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4569
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4570
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4571
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4572
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4573
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4574
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4575
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4576
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4577
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4578
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4579
#endif
4580
4581
#ifndef GL_EXT_geometry_shader4
4582
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
4583
/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
4584
/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
4585
/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
4586
/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
4587
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4588
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4589
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4590
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4591
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4592
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4593
/* reuse GL_LINES_ADJACENCY_EXT */
4594
/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
4595
/* reuse GL_TRIANGLES_ADJACENCY_EXT */
4596
/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
4597
/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
4598
/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
4599
/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
4600
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4601
/* reuse GL_PROGRAM_POINT_SIZE_EXT */
4602
#endif
4603
4604
#ifndef GL_NV_vertex_program4
4605
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4606
#endif
4607
4608
#ifndef GL_EXT_gpu_shader4
4609
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4610
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4611
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
4612
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4613
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4614
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4615
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4616
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4617
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4618
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
4619
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
4620
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
4621
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4622
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4623
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4624
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4625
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4626
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4627
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4628
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4629
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4630
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4631
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4632
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4633
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4634
#endif
4635
4636
#ifndef GL_EXT_draw_instanced
4637
#endif
4638
4639
#ifndef GL_EXT_packed_float
4640
#define GL_R11F_G11F_B10F_EXT 0x8C3A
4641
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4642
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4643
#endif
4644
4645
#ifndef GL_EXT_texture_array
4646
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4647
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4648
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4649
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4650
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4651
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4652
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4653
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4654
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4655
#endif
4656
4657
#ifndef GL_EXT_texture_buffer_object
4658
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
4659
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4660
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4661
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4662
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4663
#endif
4664
4665
#ifndef GL_EXT_texture_compression_latc
4666
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4667
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4668
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4669
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4670
#endif
4671
4672
#ifndef GL_EXT_texture_compression_rgtc
4673
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4674
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4675
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4676
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4677
#endif
4678
4679
#ifndef GL_EXT_texture_shared_exponent
4680
#define GL_RGB9_E5_EXT 0x8C3D
4681
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4682
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4683
#endif
4684
4685
#ifndef GL_NV_depth_buffer_float
4686
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4687
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4688
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4689
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4690
#endif
4691
4692
#ifndef GL_NV_fragment_program4
4693
#endif
4694
4695
#ifndef GL_NV_framebuffer_multisample_coverage
4696
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4697
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4698
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4699
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4700
#endif
4701
4702
#ifndef GL_EXT_framebuffer_sRGB
4703
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4704
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4705
#endif
4706
4707
#ifndef GL_NV_geometry_shader4
4708
#endif
4709
4710
#ifndef GL_NV_parameter_buffer_object
4711
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4712
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4713
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4714
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4715
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4716
#endif
4717
4718
#ifndef GL_EXT_draw_buffers2
4719
#endif
4720
4721
#ifndef GL_NV_transform_feedback
4722
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4723
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4724
#define GL_TEXTURE_COORD_NV 0x8C79
4725
#define GL_CLIP_DISTANCE_NV 0x8C7A
4726
#define GL_VERTEX_ID_NV 0x8C7B
4727
#define GL_PRIMITIVE_ID_NV 0x8C7C
4728
#define GL_GENERIC_ATTRIB_NV 0x8C7D
4729
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4730
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4731
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4732
#define GL_ACTIVE_VARYINGS_NV 0x8C81
4733
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4734
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4735
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4736
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4737
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4738
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
4739
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4740
#define GL_RASTERIZER_DISCARD_NV 0x8C89
4741
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4742
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4743
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4744
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4745
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4746
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4747
#define GL_LAYER_NV 0x8DAA
4748
#define GL_NEXT_BUFFER_NV -2
4749
#define GL_SKIP_COMPONENTS4_NV -3
4750
#define GL_SKIP_COMPONENTS3_NV -4
4751
#define GL_SKIP_COMPONENTS2_NV -5
4752
#define GL_SKIP_COMPONENTS1_NV -6
4753
#endif
4754
4755
#ifndef GL_EXT_bindable_uniform
4756
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4757
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4758
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4759
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4760
#define GL_UNIFORM_BUFFER_EXT 0x8DEE
4761
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4762
#endif
4763
4764
#ifndef GL_EXT_texture_integer
4765
#define GL_RGBA32UI_EXT 0x8D70
4766
#define GL_RGB32UI_EXT 0x8D71
4767
#define GL_ALPHA32UI_EXT 0x8D72
4768
#define GL_INTENSITY32UI_EXT 0x8D73
4769
#define GL_LUMINANCE32UI_EXT 0x8D74
4770
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4771
#define GL_RGBA16UI_EXT 0x8D76
4772
#define GL_RGB16UI_EXT 0x8D77
4773
#define GL_ALPHA16UI_EXT 0x8D78
4774
#define GL_INTENSITY16UI_EXT 0x8D79
4775
#define GL_LUMINANCE16UI_EXT 0x8D7A
4776
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4777
#define GL_RGBA8UI_EXT 0x8D7C
4778
#define GL_RGB8UI_EXT 0x8D7D
4779
#define GL_ALPHA8UI_EXT 0x8D7E
4780
#define GL_INTENSITY8UI_EXT 0x8D7F
4781
#define GL_LUMINANCE8UI_EXT 0x8D80
4782
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4783
#define GL_RGBA32I_EXT 0x8D82
4784
#define GL_RGB32I_EXT 0x8D83
4785
#define GL_ALPHA32I_EXT 0x8D84
4786
#define GL_INTENSITY32I_EXT 0x8D85
4787
#define GL_LUMINANCE32I_EXT 0x8D86
4788
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4789
#define GL_RGBA16I_EXT 0x8D88
4790
#define GL_RGB16I_EXT 0x8D89
4791
#define GL_ALPHA16I_EXT 0x8D8A
4792
#define GL_INTENSITY16I_EXT 0x8D8B
4793
#define GL_LUMINANCE16I_EXT 0x8D8C
4794
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4795
#define GL_RGBA8I_EXT 0x8D8E
4796
#define GL_RGB8I_EXT 0x8D8F
4797
#define GL_ALPHA8I_EXT 0x8D90
4798
#define GL_INTENSITY8I_EXT 0x8D91
4799
#define GL_LUMINANCE8I_EXT 0x8D92
4800
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4801
#define GL_RED_INTEGER_EXT 0x8D94
4802
#define GL_GREEN_INTEGER_EXT 0x8D95
4803
#define GL_BLUE_INTEGER_EXT 0x8D96
4804
#define GL_ALPHA_INTEGER_EXT 0x8D97
4805
#define GL_RGB_INTEGER_EXT 0x8D98