ReactOS  r76032
glext.h
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1 #ifndef __glext_h_
2 #define __glext_h_
3 
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7 
8 /*
9 ** Copyright (c) 2007-2012 The Khronos Group Inc.
10 **
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
18 **
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
21 **
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29 */
30 
31 /* Header file version number, required by OpenGL ABI for Linux */
32 /* glext.h last updated $Date: 2012-06-18 11:26:35 -0700 (Mon, 18 Jun 2012) $ */
33 /* Current version at http://www.opengl.org/registry/ */
34 #define GL_GLEXT_VERSION 82
35 /* Function declaration macros - to move into glplatform.h */
36 
37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
38 #define WIN32_LEAN_AND_MEAN 1
39 #include <windows.h>
40 #endif
41 
42 #ifndef APIENTRY
43 #define APIENTRY
44 #endif
45 #ifndef APIENTRYP
46 #define APIENTRYP APIENTRY *
47 #endif
48 #ifndef GLAPI
49 #define GLAPI extern
50 #endif
51 
52 /*************************************************************/
53 
54 #ifndef GL_VERSION_1_2
55 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
56 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
57 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
58 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
59 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
60 #define GL_TEXTURE_BINDING_3D 0x806A
61 #define GL_PACK_SKIP_IMAGES 0x806B
62 #define GL_PACK_IMAGE_HEIGHT 0x806C
63 #define GL_UNPACK_SKIP_IMAGES 0x806D
64 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
65 #define GL_TEXTURE_3D 0x806F
66 #define GL_PROXY_TEXTURE_3D 0x8070
67 #define GL_TEXTURE_DEPTH 0x8071
68 #define GL_TEXTURE_WRAP_R 0x8072
69 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
70 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
71 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
72 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
73 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
74 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
75 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
76 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
77 #define GL_BGR 0x80E0
78 #define GL_BGRA 0x80E1
79 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
80 #define GL_MAX_ELEMENTS_INDICES 0x80E9
81 #define GL_CLAMP_TO_EDGE 0x812F
82 #define GL_TEXTURE_MIN_LOD 0x813A
83 #define GL_TEXTURE_MAX_LOD 0x813B
84 #define GL_TEXTURE_BASE_LEVEL 0x813C
85 #define GL_TEXTURE_MAX_LEVEL 0x813D
86 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
87 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
88 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
89 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
90 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
91 #endif
92 
93 #ifndef GL_VERSION_1_2_DEPRECATED
94 #define GL_RESCALE_NORMAL 0x803A
95 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
96 #define GL_SINGLE_COLOR 0x81F9
97 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
98 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
99 #endif
100 
101 #ifndef GL_ARB_imaging
102 #define GL_CONSTANT_COLOR 0x8001
103 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
104 #define GL_CONSTANT_ALPHA 0x8003
105 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
106 #define GL_BLEND_COLOR 0x8005
107 #define GL_FUNC_ADD 0x8006
108 #define GL_MIN 0x8007
109 #define GL_MAX 0x8008
110 #define GL_BLEND_EQUATION 0x8009
111 #define GL_FUNC_SUBTRACT 0x800A
112 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
113 #endif
114 
115 #ifndef GL_ARB_imaging_DEPRECATED
116 #define GL_CONVOLUTION_1D 0x8010
117 #define GL_CONVOLUTION_2D 0x8011
118 #define GL_SEPARABLE_2D 0x8012
119 #define GL_CONVOLUTION_BORDER_MODE 0x8013
120 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
121 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
122 #define GL_REDUCE 0x8016
123 #define GL_CONVOLUTION_FORMAT 0x8017
124 #define GL_CONVOLUTION_WIDTH 0x8018
125 #define GL_CONVOLUTION_HEIGHT 0x8019
126 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
127 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
128 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
129 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
130 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
131 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
132 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
133 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
134 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
135 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
136 #define GL_HISTOGRAM 0x8024
137 #define GL_PROXY_HISTOGRAM 0x8025
138 #define GL_HISTOGRAM_WIDTH 0x8026
139 #define GL_HISTOGRAM_FORMAT 0x8027
140 #define GL_HISTOGRAM_RED_SIZE 0x8028
141 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
142 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
143 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
144 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
145 #define GL_HISTOGRAM_SINK 0x802D
146 #define GL_MINMAX 0x802E
147 #define GL_MINMAX_FORMAT 0x802F
148 #define GL_MINMAX_SINK 0x8030
149 #define GL_TABLE_TOO_LARGE 0x8031
150 #define GL_COLOR_MATRIX 0x80B1
151 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
152 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
153 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
154 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
155 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
156 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
157 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
158 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
159 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
160 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
161 #define GL_COLOR_TABLE 0x80D0
162 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
163 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
164 #define GL_PROXY_COLOR_TABLE 0x80D3
165 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
166 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
167 #define GL_COLOR_TABLE_SCALE 0x80D6
168 #define GL_COLOR_TABLE_BIAS 0x80D7
169 #define GL_COLOR_TABLE_FORMAT 0x80D8
170 #define GL_COLOR_TABLE_WIDTH 0x80D9
171 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
172 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
173 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
174 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
175 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
176 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
177 #define GL_CONSTANT_BORDER 0x8151
178 #define GL_REPLICATE_BORDER 0x8153
179 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
180 #endif
181 
182 #ifndef GL_VERSION_1_3
183 #define GL_TEXTURE0 0x84C0
184 #define GL_TEXTURE1 0x84C1
185 #define GL_TEXTURE2 0x84C2
186 #define GL_TEXTURE3 0x84C3
187 #define GL_TEXTURE4 0x84C4
188 #define GL_TEXTURE5 0x84C5
189 #define GL_TEXTURE6 0x84C6
190 #define GL_TEXTURE7 0x84C7
191 #define GL_TEXTURE8 0x84C8
192 #define GL_TEXTURE9 0x84C9
193 #define GL_TEXTURE10 0x84CA
194 #define GL_TEXTURE11 0x84CB
195 #define GL_TEXTURE12 0x84CC
196 #define GL_TEXTURE13 0x84CD
197 #define GL_TEXTURE14 0x84CE
198 #define GL_TEXTURE15 0x84CF
199 #define GL_TEXTURE16 0x84D0
200 #define GL_TEXTURE17 0x84D1
201 #define GL_TEXTURE18 0x84D2
202 #define GL_TEXTURE19 0x84D3
203 #define GL_TEXTURE20 0x84D4
204 #define GL_TEXTURE21 0x84D5
205 #define GL_TEXTURE22 0x84D6
206 #define GL_TEXTURE23 0x84D7
207 #define GL_TEXTURE24 0x84D8
208 #define GL_TEXTURE25 0x84D9
209 #define GL_TEXTURE26 0x84DA
210 #define GL_TEXTURE27 0x84DB
211 #define GL_TEXTURE28 0x84DC
212 #define GL_TEXTURE29 0x84DD
213 #define GL_TEXTURE30 0x84DE
214 #define GL_TEXTURE31 0x84DF
215 #define GL_ACTIVE_TEXTURE 0x84E0
216 #define GL_MULTISAMPLE 0x809D
217 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
218 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
219 #define GL_SAMPLE_COVERAGE 0x80A0
220 #define GL_SAMPLE_BUFFERS 0x80A8
221 #define GL_SAMPLES 0x80A9
222 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
223 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
224 #define GL_TEXTURE_CUBE_MAP 0x8513
225 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
226 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
227 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
228 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
229 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
230 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
231 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
232 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
233 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
234 #define GL_COMPRESSED_RGB 0x84ED
235 #define GL_COMPRESSED_RGBA 0x84EE
236 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
237 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
238 #define GL_TEXTURE_COMPRESSED 0x86A1
239 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
240 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
241 #define GL_CLAMP_TO_BORDER 0x812D
242 #endif
243 
244 #ifndef GL_VERSION_1_3_DEPRECATED
245 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
246 #define GL_MAX_TEXTURE_UNITS 0x84E2
247 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
248 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
249 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
250 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
251 #define GL_MULTISAMPLE_BIT 0x20000000
252 #define GL_NORMAL_MAP 0x8511
253 #define GL_REFLECTION_MAP 0x8512
254 #define GL_COMPRESSED_ALPHA 0x84E9
255 #define GL_COMPRESSED_LUMINANCE 0x84EA
256 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
257 #define GL_COMPRESSED_INTENSITY 0x84EC
258 #define GL_COMBINE 0x8570
259 #define GL_COMBINE_RGB 0x8571
260 #define GL_COMBINE_ALPHA 0x8572
261 #define GL_SOURCE0_RGB 0x8580
262 #define GL_SOURCE1_RGB 0x8581
263 #define GL_SOURCE2_RGB 0x8582
264 #define GL_SOURCE0_ALPHA 0x8588
265 #define GL_SOURCE1_ALPHA 0x8589
266 #define GL_SOURCE2_ALPHA 0x858A
267 #define GL_OPERAND0_RGB 0x8590
268 #define GL_OPERAND1_RGB 0x8591
269 #define GL_OPERAND2_RGB 0x8592
270 #define GL_OPERAND0_ALPHA 0x8598
271 #define GL_OPERAND1_ALPHA 0x8599
272 #define GL_OPERAND2_ALPHA 0x859A
273 #define GL_RGB_SCALE 0x8573
274 #define GL_ADD_SIGNED 0x8574
275 #define GL_INTERPOLATE 0x8575
276 #define GL_SUBTRACT 0x84E7
277 #define GL_CONSTANT 0x8576
278 #define GL_PRIMARY_COLOR 0x8577
279 #define GL_PREVIOUS 0x8578
280 #define GL_DOT3_RGB 0x86AE
281 #define GL_DOT3_RGBA 0x86AF
282 #endif
283 
284 #ifndef GL_VERSION_1_4
285 #define GL_BLEND_DST_RGB 0x80C8
286 #define GL_BLEND_SRC_RGB 0x80C9
287 #define GL_BLEND_DST_ALPHA 0x80CA
288 #define GL_BLEND_SRC_ALPHA 0x80CB
289 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
290 #define GL_DEPTH_COMPONENT16 0x81A5
291 #define GL_DEPTH_COMPONENT24 0x81A6
292 #define GL_DEPTH_COMPONENT32 0x81A7
293 #define GL_MIRRORED_REPEAT 0x8370
294 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
295 #define GL_TEXTURE_LOD_BIAS 0x8501
296 #define GL_INCR_WRAP 0x8507
297 #define GL_DECR_WRAP 0x8508
298 #define GL_TEXTURE_DEPTH_SIZE 0x884A
299 #define GL_TEXTURE_COMPARE_MODE 0x884C
300 #define GL_TEXTURE_COMPARE_FUNC 0x884D
301 #endif
302 
303 #ifndef GL_VERSION_1_4_DEPRECATED
304 #define GL_POINT_SIZE_MIN 0x8126
305 #define GL_POINT_SIZE_MAX 0x8127
306 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
307 #define GL_GENERATE_MIPMAP 0x8191
308 #define GL_GENERATE_MIPMAP_HINT 0x8192
309 #define GL_FOG_COORDINATE_SOURCE 0x8450
310 #define GL_FOG_COORDINATE 0x8451
311 #define GL_FRAGMENT_DEPTH 0x8452
312 #define GL_CURRENT_FOG_COORDINATE 0x8453
313 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
314 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
315 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
316 #define GL_FOG_COORDINATE_ARRAY 0x8457
317 #define GL_COLOR_SUM 0x8458
318 #define GL_CURRENT_SECONDARY_COLOR 0x8459
319 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
320 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
321 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
322 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
323 #define GL_SECONDARY_COLOR_ARRAY 0x845E
324 #define GL_TEXTURE_FILTER_CONTROL 0x8500
325 #define GL_DEPTH_TEXTURE_MODE 0x884B
326 #define GL_COMPARE_R_TO_TEXTURE 0x884E
327 #endif
328 
329 #ifndef GL_VERSION_1_5
330 #define GL_BUFFER_SIZE 0x8764
331 #define GL_BUFFER_USAGE 0x8765
332 #define GL_QUERY_COUNTER_BITS 0x8864
333 #define GL_CURRENT_QUERY 0x8865
334 #define GL_QUERY_RESULT 0x8866
335 #define GL_QUERY_RESULT_AVAILABLE 0x8867
336 #define GL_ARRAY_BUFFER 0x8892
337 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
338 #define GL_ARRAY_BUFFER_BINDING 0x8894
339 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
340 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
341 #define GL_READ_ONLY 0x88B8
342 #define GL_WRITE_ONLY 0x88B9
343 #define GL_READ_WRITE 0x88BA
344 #define GL_BUFFER_ACCESS 0x88BB
345 #define GL_BUFFER_MAPPED 0x88BC
346 #define GL_BUFFER_MAP_POINTER 0x88BD
347 #define GL_STREAM_DRAW 0x88E0
348 #define GL_STREAM_READ 0x88E1
349 #define GL_STREAM_COPY 0x88E2
350 #define GL_STATIC_DRAW 0x88E4
351 #define GL_STATIC_READ 0x88E5
352 #define GL_STATIC_COPY 0x88E6
353 #define GL_DYNAMIC_DRAW 0x88E8
354 #define GL_DYNAMIC_READ 0x88E9
355 #define GL_DYNAMIC_COPY 0x88EA
356 #define GL_SAMPLES_PASSED 0x8914
357 #endif
358 
359 #ifndef GL_VERSION_1_5_DEPRECATED
360 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
361 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
362 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
363 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
364 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
365 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
366 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
367 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
368 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
369 #define GL_FOG_COORD_SRC 0x8450
370 #define GL_FOG_COORD 0x8451
371 #define GL_CURRENT_FOG_COORD 0x8453
372 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
373 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
374 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
375 #define GL_FOG_COORD_ARRAY 0x8457
376 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
377 #define GL_SRC0_RGB 0x8580
378 #define GL_SRC1_RGB 0x8581
379 #define GL_SRC2_RGB 0x8582
380 #define GL_SRC0_ALPHA 0x8588
381 #define GL_SRC1_ALPHA 0x8589
382 #define GL_SRC2_ALPHA 0x858A
383 #endif
384 
385 #ifndef GL_VERSION_2_0
386 #define GL_BLEND_EQUATION_RGB 0x8009
387 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
388 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
389 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
390 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
391 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
392 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
393 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
394 #define GL_STENCIL_BACK_FUNC 0x8800
395 #define GL_STENCIL_BACK_FAIL 0x8801
396 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
397 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
398 #define GL_MAX_DRAW_BUFFERS 0x8824
399 #define GL_DRAW_BUFFER0 0x8825
400 #define GL_DRAW_BUFFER1 0x8826
401 #define GL_DRAW_BUFFER2 0x8827
402 #define GL_DRAW_BUFFER3 0x8828
403 #define GL_DRAW_BUFFER4 0x8829
404 #define GL_DRAW_BUFFER5 0x882A
405 #define GL_DRAW_BUFFER6 0x882B
406 #define GL_DRAW_BUFFER7 0x882C
407 #define GL_DRAW_BUFFER8 0x882D
408 #define GL_DRAW_BUFFER9 0x882E
409 #define GL_DRAW_BUFFER10 0x882F
410 #define GL_DRAW_BUFFER11 0x8830
411 #define GL_DRAW_BUFFER12 0x8831
412 #define GL_DRAW_BUFFER13 0x8832
413 #define GL_DRAW_BUFFER14 0x8833
414 #define GL_DRAW_BUFFER15 0x8834
415 #define GL_BLEND_EQUATION_ALPHA 0x883D
416 #define GL_MAX_VERTEX_ATTRIBS 0x8869
417 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
418 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
419 #define GL_FRAGMENT_SHADER 0x8B30
420 #define GL_VERTEX_SHADER 0x8B31
421 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
422 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
423 #define GL_MAX_VARYING_FLOATS 0x8B4B
424 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
425 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
426 #define GL_SHADER_TYPE 0x8B4F
427 #define GL_FLOAT_VEC2 0x8B50
428 #define GL_FLOAT_VEC3 0x8B51
429 #define GL_FLOAT_VEC4 0x8B52
430 #define GL_INT_VEC2 0x8B53
431 #define GL_INT_VEC3 0x8B54
432 #define GL_INT_VEC4 0x8B55
433 #define GL_BOOL 0x8B56
434 #define GL_BOOL_VEC2 0x8B57
435 #define GL_BOOL_VEC3 0x8B58
436 #define GL_BOOL_VEC4 0x8B59
437 #define GL_FLOAT_MAT2 0x8B5A
438 #define GL_FLOAT_MAT3 0x8B5B
439 #define GL_FLOAT_MAT4 0x8B5C
440 #define GL_SAMPLER_1D 0x8B5D
441 #define GL_SAMPLER_2D 0x8B5E
442 #define GL_SAMPLER_3D 0x8B5F
443 #define GL_SAMPLER_CUBE 0x8B60
444 #define GL_SAMPLER_1D_SHADOW 0x8B61
445 #define GL_SAMPLER_2D_SHADOW 0x8B62
446 #define GL_DELETE_STATUS 0x8B80
447 #define GL_COMPILE_STATUS 0x8B81
448 #define GL_LINK_STATUS 0x8B82
449 #define GL_VALIDATE_STATUS 0x8B83
450 #define GL_INFO_LOG_LENGTH 0x8B84
451 #define GL_ATTACHED_SHADERS 0x8B85
452 #define GL_ACTIVE_UNIFORMS 0x8B86
453 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
454 #define GL_SHADER_SOURCE_LENGTH 0x8B88
455 #define GL_ACTIVE_ATTRIBUTES 0x8B89
456 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
457 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
458 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
459 #define GL_CURRENT_PROGRAM 0x8B8D
460 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
461 #define GL_LOWER_LEFT 0x8CA1
462 #define GL_UPPER_LEFT 0x8CA2
463 #define GL_STENCIL_BACK_REF 0x8CA3
464 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
465 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
466 #endif
467 
468 #ifndef GL_VERSION_2_0_DEPRECATED
469 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
470 #define GL_POINT_SPRITE 0x8861
471 #define GL_COORD_REPLACE 0x8862
472 #define GL_MAX_TEXTURE_COORDS 0x8871
473 #endif
474 
475 #ifndef GL_VERSION_2_1
476 #define GL_PIXEL_PACK_BUFFER 0x88EB
477 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
478 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
479 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
480 #define GL_FLOAT_MAT2x3 0x8B65
481 #define GL_FLOAT_MAT2x4 0x8B66
482 #define GL_FLOAT_MAT3x2 0x8B67
483 #define GL_FLOAT_MAT3x4 0x8B68
484 #define GL_FLOAT_MAT4x2 0x8B69
485 #define GL_FLOAT_MAT4x3 0x8B6A
486 #define GL_SRGB 0x8C40
487 #define GL_SRGB8 0x8C41
488 #define GL_SRGB_ALPHA 0x8C42
489 #define GL_SRGB8_ALPHA8 0x8C43
490 #define GL_COMPRESSED_SRGB 0x8C48
491 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
492 #endif
493 
494 #ifndef GL_VERSION_2_1_DEPRECATED
495 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
496 #define GL_SLUMINANCE_ALPHA 0x8C44
497 #define GL_SLUMINANCE8_ALPHA8 0x8C45
498 #define GL_SLUMINANCE 0x8C46
499 #define GL_SLUMINANCE8 0x8C47
500 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
501 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
502 #endif
503 
504 #ifndef GL_VERSION_3_0
505 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
506 #define GL_CLIP_DISTANCE0 0x3000
507 #define GL_CLIP_DISTANCE1 0x3001
508 #define GL_CLIP_DISTANCE2 0x3002
509 #define GL_CLIP_DISTANCE3 0x3003
510 #define GL_CLIP_DISTANCE4 0x3004
511 #define GL_CLIP_DISTANCE5 0x3005
512 #define GL_CLIP_DISTANCE6 0x3006
513 #define GL_CLIP_DISTANCE7 0x3007
514 #define GL_MAX_CLIP_DISTANCES 0x0D32
515 #define GL_MAJOR_VERSION 0x821B
516 #define GL_MINOR_VERSION 0x821C
517 #define GL_NUM_EXTENSIONS 0x821D
518 #define GL_CONTEXT_FLAGS 0x821E
519 #define GL_COMPRESSED_RED 0x8225
520 #define GL_COMPRESSED_RG 0x8226
521 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
522 #define GL_RGBA32F 0x8814
523 #define GL_RGB32F 0x8815
524 #define GL_RGBA16F 0x881A
525 #define GL_RGB16F 0x881B
526 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
527 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
528 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
529 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
530 #define GL_CLAMP_READ_COLOR 0x891C
531 #define GL_FIXED_ONLY 0x891D
532 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
533 #define GL_TEXTURE_1D_ARRAY 0x8C18
534 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
535 #define GL_TEXTURE_2D_ARRAY 0x8C1A
536 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
537 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
538 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
539 #define GL_R11F_G11F_B10F 0x8C3A
540 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
541 #define GL_RGB9_E5 0x8C3D
542 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
543 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
544 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
545 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
546 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
547 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
548 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
549 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
550 #define GL_PRIMITIVES_GENERATED 0x8C87
551 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
552 #define GL_RASTERIZER_DISCARD 0x8C89
553 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
554 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
555 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
556 #define GL_SEPARATE_ATTRIBS 0x8C8D
557 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
558 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
559 #define GL_RGBA32UI 0x8D70
560 #define GL_RGB32UI 0x8D71
561 #define GL_RGBA16UI 0x8D76
562 #define GL_RGB16UI 0x8D77
563 #define GL_RGBA8UI 0x8D7C
564 #define GL_RGB8UI 0x8D7D
565 #define GL_RGBA32I 0x8D82
566 #define GL_RGB32I 0x8D83
567 #define GL_RGBA16I 0x8D88
568 #define GL_RGB16I 0x8D89
569 #define GL_RGBA8I 0x8D8E
570 #define GL_RGB8I 0x8D8F
571 #define GL_RED_INTEGER 0x8D94
572 #define GL_GREEN_INTEGER 0x8D95
573 #define GL_BLUE_INTEGER 0x8D96
574 #define GL_RGB_INTEGER 0x8D98
575 #define GL_RGBA_INTEGER 0x8D99
576 #define GL_BGR_INTEGER 0x8D9A
577 #define GL_BGRA_INTEGER 0x8D9B
578 #define GL_SAMPLER_1D_ARRAY 0x8DC0
579 #define GL_SAMPLER_2D_ARRAY 0x8DC1
580 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
581 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
582 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
583 #define GL_UNSIGNED_INT_VEC2 0x8DC6
584 #define GL_UNSIGNED_INT_VEC3 0x8DC7
585 #define GL_UNSIGNED_INT_VEC4 0x8DC8
586 #define GL_INT_SAMPLER_1D 0x8DC9
587 #define GL_INT_SAMPLER_2D 0x8DCA
588 #define GL_INT_SAMPLER_3D 0x8DCB
589 #define GL_INT_SAMPLER_CUBE 0x8DCC
590 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
591 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
592 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
593 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
594 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
595 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
596 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
597 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
598 #define GL_QUERY_WAIT 0x8E13
599 #define GL_QUERY_NO_WAIT 0x8E14
600 #define GL_QUERY_BY_REGION_WAIT 0x8E15
601 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
602 #define GL_BUFFER_ACCESS_FLAGS 0x911F
603 #define GL_BUFFER_MAP_LENGTH 0x9120
604 #define GL_BUFFER_MAP_OFFSET 0x9121
605 /* Reuse tokens from ARB_depth_buffer_float */
606 /* reuse GL_DEPTH_COMPONENT32F */
607 /* reuse GL_DEPTH32F_STENCIL8 */
608 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
609 /* Reuse tokens from ARB_framebuffer_object */
610 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
611 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
612 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
613 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
614 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
615 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
616 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
617 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
618 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
619 /* reuse GL_FRAMEBUFFER_DEFAULT */
620 /* reuse GL_FRAMEBUFFER_UNDEFINED */
621 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
622 /* reuse GL_INDEX */
623 /* reuse GL_MAX_RENDERBUFFER_SIZE */
624 /* reuse GL_DEPTH_STENCIL */
625 /* reuse GL_UNSIGNED_INT_24_8 */
626 /* reuse GL_DEPTH24_STENCIL8 */
627 /* reuse GL_TEXTURE_STENCIL_SIZE */
628 /* reuse GL_TEXTURE_RED_TYPE */
629 /* reuse GL_TEXTURE_GREEN_TYPE */
630 /* reuse GL_TEXTURE_BLUE_TYPE */
631 /* reuse GL_TEXTURE_ALPHA_TYPE */
632 /* reuse GL_TEXTURE_DEPTH_TYPE */
633 /* reuse GL_UNSIGNED_NORMALIZED */
634 /* reuse GL_FRAMEBUFFER_BINDING */
635 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */
636 /* reuse GL_RENDERBUFFER_BINDING */
637 /* reuse GL_READ_FRAMEBUFFER */
638 /* reuse GL_DRAW_FRAMEBUFFER */
639 /* reuse GL_READ_FRAMEBUFFER_BINDING */
640 /* reuse GL_RENDERBUFFER_SAMPLES */
641 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
642 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
643 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
644 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
645 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
646 /* reuse GL_FRAMEBUFFER_COMPLETE */
647 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
648 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
649 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
650 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
651 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */
652 /* reuse GL_MAX_COLOR_ATTACHMENTS */
653 /* reuse GL_COLOR_ATTACHMENT0 */
654 /* reuse GL_COLOR_ATTACHMENT1 */
655 /* reuse GL_COLOR_ATTACHMENT2 */
656 /* reuse GL_COLOR_ATTACHMENT3 */
657 /* reuse GL_COLOR_ATTACHMENT4 */
658 /* reuse GL_COLOR_ATTACHMENT5 */
659 /* reuse GL_COLOR_ATTACHMENT6 */
660 /* reuse GL_COLOR_ATTACHMENT7 */
661 /* reuse GL_COLOR_ATTACHMENT8 */
662 /* reuse GL_COLOR_ATTACHMENT9 */
663 /* reuse GL_COLOR_ATTACHMENT10 */
664 /* reuse GL_COLOR_ATTACHMENT11 */
665 /* reuse GL_COLOR_ATTACHMENT12 */
666 /* reuse GL_COLOR_ATTACHMENT13 */
667 /* reuse GL_COLOR_ATTACHMENT14 */
668 /* reuse GL_COLOR_ATTACHMENT15 */
669 /* reuse GL_DEPTH_ATTACHMENT */
670 /* reuse GL_STENCIL_ATTACHMENT */
671 /* reuse GL_FRAMEBUFFER */
672 /* reuse GL_RENDERBUFFER */
673 /* reuse GL_RENDERBUFFER_WIDTH */
674 /* reuse GL_RENDERBUFFER_HEIGHT */
675 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
676 /* reuse GL_STENCIL_INDEX1 */
677 /* reuse GL_STENCIL_INDEX4 */
678 /* reuse GL_STENCIL_INDEX8 */
679 /* reuse GL_STENCIL_INDEX16 */
680 /* reuse GL_RENDERBUFFER_RED_SIZE */
681 /* reuse GL_RENDERBUFFER_GREEN_SIZE */
682 /* reuse GL_RENDERBUFFER_BLUE_SIZE */
683 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */
684 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */
685 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */
686 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
687 /* reuse GL_MAX_SAMPLES */
688 /* Reuse tokens from ARB_framebuffer_sRGB */
689 /* reuse GL_FRAMEBUFFER_SRGB */
690 /* Reuse tokens from ARB_half_float_vertex */
691 /* reuse GL_HALF_FLOAT */
692 /* Reuse tokens from ARB_map_buffer_range */
693 /* reuse GL_MAP_READ_BIT */
694 /* reuse GL_MAP_WRITE_BIT */
695 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */
696 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
697 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
698 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */
699 /* Reuse tokens from ARB_texture_compression_rgtc */
700 /* reuse GL_COMPRESSED_RED_RGTC1 */
701 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
702 /* reuse GL_COMPRESSED_RG_RGTC2 */
703 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
704 /* Reuse tokens from ARB_texture_rg */
705 /* reuse GL_RG */
706 /* reuse GL_RG_INTEGER */
707 /* reuse GL_R8 */
708 /* reuse GL_R16 */
709 /* reuse GL_RG8 */
710 /* reuse GL_RG16 */
711 /* reuse GL_R16F */
712 /* reuse GL_R32F */
713 /* reuse GL_RG16F */
714 /* reuse GL_RG32F */
715 /* reuse GL_R8I */
716 /* reuse GL_R8UI */
717 /* reuse GL_R16I */
718 /* reuse GL_R16UI */
719 /* reuse GL_R32I */
720 /* reuse GL_R32UI */
721 /* reuse GL_RG8I */
722 /* reuse GL_RG8UI */
723 /* reuse GL_RG16I */
724 /* reuse GL_RG16UI */
725 /* reuse GL_RG32I */
726 /* reuse GL_RG32UI */
727 /* Reuse tokens from ARB_vertex_array_object */
728 /* reuse GL_VERTEX_ARRAY_BINDING */
729 #endif
730 
731 #ifndef GL_VERSION_3_0_DEPRECATED
732 #define GL_CLAMP_VERTEX_COLOR 0x891A
733 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
734 #define GL_ALPHA_INTEGER 0x8D97
735 /* Reuse tokens from ARB_framebuffer_object */
736 /* reuse GL_TEXTURE_LUMINANCE_TYPE */
737 /* reuse GL_TEXTURE_INTENSITY_TYPE */
738 #endif
739 
740 #ifndef GL_VERSION_3_1
741 #define GL_SAMPLER_2D_RECT 0x8B63
742 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
743 #define GL_SAMPLER_BUFFER 0x8DC2
744 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
745 #define GL_INT_SAMPLER_BUFFER 0x8DD0
746 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
747 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
748 #define GL_TEXTURE_BUFFER 0x8C2A
749 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
750 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
751 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
752 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
753 #define GL_TEXTURE_RECTANGLE 0x84F5
754 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
755 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
756 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
757 #define GL_RED_SNORM 0x8F90
758 #define GL_RG_SNORM 0x8F91
759 #define GL_RGB_SNORM 0x8F92
760 #define GL_RGBA_SNORM 0x8F93
761 #define GL_R8_SNORM 0x8F94
762 #define GL_RG8_SNORM 0x8F95
763 #define GL_RGB8_SNORM 0x8F96
764 #define GL_RGBA8_SNORM 0x8F97
765 #define GL_R16_SNORM 0x8F98
766 #define GL_RG16_SNORM 0x8F99
767 #define GL_RGB16_SNORM 0x8F9A
768 #define GL_RGBA16_SNORM 0x8F9B
769 #define GL_SIGNED_NORMALIZED 0x8F9C
770 #define GL_PRIMITIVE_RESTART 0x8F9D
771 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
772 /* Reuse tokens from ARB_copy_buffer */
773 /* reuse GL_COPY_READ_BUFFER */
774 /* reuse GL_COPY_WRITE_BUFFER */
775 /* Reuse tokens from ARB_draw_instanced (none) */
776 /* Reuse tokens from ARB_uniform_buffer_object */
777 /* reuse GL_UNIFORM_BUFFER */
778 /* reuse GL_UNIFORM_BUFFER_BINDING */
779 /* reuse GL_UNIFORM_BUFFER_START */
780 /* reuse GL_UNIFORM_BUFFER_SIZE */
781 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
782 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
783 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
784 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
785 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
786 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
787 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
788 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
789 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
790 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
791 /* reuse GL_UNIFORM_TYPE */
792 /* reuse GL_UNIFORM_SIZE */
793 /* reuse GL_UNIFORM_NAME_LENGTH */
794 /* reuse GL_UNIFORM_BLOCK_INDEX */
795 /* reuse GL_UNIFORM_OFFSET */
796 /* reuse GL_UNIFORM_ARRAY_STRIDE */
797 /* reuse GL_UNIFORM_MATRIX_STRIDE */
798 /* reuse GL_UNIFORM_IS_ROW_MAJOR */
799 /* reuse GL_UNIFORM_BLOCK_BINDING */
800 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
801 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
802 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
803 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
804 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
805 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
806 /* reuse GL_INVALID_INDEX */
807 #endif
808 
809 #ifndef GL_VERSION_3_2
810 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
811 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
812 #define GL_LINES_ADJACENCY 0x000A
813 #define GL_LINE_STRIP_ADJACENCY 0x000B
814 #define GL_TRIANGLES_ADJACENCY 0x000C
815 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
816 #define GL_PROGRAM_POINT_SIZE 0x8642
817 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
818 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
819 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
820 #define GL_GEOMETRY_SHADER 0x8DD9
821 #define GL_GEOMETRY_VERTICES_OUT 0x8916
822 #define GL_GEOMETRY_INPUT_TYPE 0x8917
823 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
824 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
825 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
826 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
827 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
828 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
829 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
830 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
831 #define GL_CONTEXT_PROFILE_MASK 0x9126
832 /* reuse GL_MAX_VARYING_COMPONENTS */
833 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
834 /* Reuse tokens from ARB_depth_clamp */
835 /* reuse GL_DEPTH_CLAMP */
836 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */
837 /* Reuse tokens from ARB_fragment_coord_conventions (none) */
838 /* Reuse tokens from ARB_provoking_vertex */
839 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
840 /* reuse GL_FIRST_VERTEX_CONVENTION */
841 /* reuse GL_LAST_VERTEX_CONVENTION */
842 /* reuse GL_PROVOKING_VERTEX */
843 /* Reuse tokens from ARB_seamless_cube_map */
844 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
845 /* Reuse tokens from ARB_sync */
846 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
847 /* reuse GL_OBJECT_TYPE */
848 /* reuse GL_SYNC_CONDITION */
849 /* reuse GL_SYNC_STATUS */
850 /* reuse GL_SYNC_FLAGS */
851 /* reuse GL_SYNC_FENCE */
852 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
853 /* reuse GL_UNSIGNALED */
854 /* reuse GL_SIGNALED */
855 /* reuse GL_ALREADY_SIGNALED */
856 /* reuse GL_TIMEOUT_EXPIRED */
857 /* reuse GL_CONDITION_SATISFIED */
858 /* reuse GL_WAIT_FAILED */
859 /* reuse GL_TIMEOUT_IGNORED */
860 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
861 /* reuse GL_TIMEOUT_IGNORED */
862 /* Reuse tokens from ARB_texture_multisample */
863 /* reuse GL_SAMPLE_POSITION */
864 /* reuse GL_SAMPLE_MASK */
865 /* reuse GL_SAMPLE_MASK_VALUE */
866 /* reuse GL_MAX_SAMPLE_MASK_WORDS */
867 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
868 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
869 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
870 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
871 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
872 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
873 /* reuse GL_TEXTURE_SAMPLES */
874 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
875 /* reuse GL_SAMPLER_2D_MULTISAMPLE */
876 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
877 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
878 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
879 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
880 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
881 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
882 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
883 /* reuse GL_MAX_INTEGER_SAMPLES */
884 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
885 #endif
886 
887 #ifndef GL_VERSION_3_3
888 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
889 /* Reuse tokens from ARB_blend_func_extended */
890 /* reuse GL_SRC1_COLOR */
891 /* reuse GL_ONE_MINUS_SRC1_COLOR */
892 /* reuse GL_ONE_MINUS_SRC1_ALPHA */
893 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
894 /* Reuse tokens from ARB_explicit_attrib_location (none) */
895 /* Reuse tokens from ARB_occlusion_query2 */
896 /* reuse GL_ANY_SAMPLES_PASSED */
897 /* Reuse tokens from ARB_sampler_objects */
898 /* reuse GL_SAMPLER_BINDING */
899 /* Reuse tokens from ARB_shader_bit_encoding (none) */
900 /* Reuse tokens from ARB_texture_rgb10_a2ui */
901 /* reuse GL_RGB10_A2UI */
902 /* Reuse tokens from ARB_texture_swizzle */
903 /* reuse GL_TEXTURE_SWIZZLE_R */
904 /* reuse GL_TEXTURE_SWIZZLE_G */
905 /* reuse GL_TEXTURE_SWIZZLE_B */
906 /* reuse GL_TEXTURE_SWIZZLE_A */
907 /* reuse GL_TEXTURE_SWIZZLE_RGBA */
908 /* Reuse tokens from ARB_timer_query */
909 /* reuse GL_TIME_ELAPSED */
910 /* reuse GL_TIMESTAMP */
911 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
912 /* reuse GL_INT_2_10_10_10_REV */
913 #endif
914 
915 #ifndef GL_VERSION_4_0
916 #define GL_SAMPLE_SHADING 0x8C36
917 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
918 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
919 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
920 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
921 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
922 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
923 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
924 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
925 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
926 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
927 /* Reuse tokens from ARB_texture_query_lod (none) */
928 /* Reuse tokens from ARB_draw_buffers_blend (none) */
929 /* Reuse tokens from ARB_draw_indirect */
930 /* reuse GL_DRAW_INDIRECT_BUFFER */
931 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
932 /* Reuse tokens from ARB_gpu_shader5 */
933 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
934 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
935 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
936 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
937 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
938 /* reuse GL_MAX_VERTEX_STREAMS */
939 /* Reuse tokens from ARB_gpu_shader_fp64 */
940 /* reuse GL_DOUBLE_VEC2 */
941 /* reuse GL_DOUBLE_VEC3 */
942 /* reuse GL_DOUBLE_VEC4 */
943 /* reuse GL_DOUBLE_MAT2 */
944 /* reuse GL_DOUBLE_MAT3 */
945 /* reuse GL_DOUBLE_MAT4 */
946 /* reuse GL_DOUBLE_MAT2x3 */
947 /* reuse GL_DOUBLE_MAT2x4 */
948 /* reuse GL_DOUBLE_MAT3x2 */
949 /* reuse GL_DOUBLE_MAT3x4 */
950 /* reuse GL_DOUBLE_MAT4x2 */
951 /* reuse GL_DOUBLE_MAT4x3 */
952 /* Reuse tokens from ARB_shader_subroutine */
953 /* reuse GL_ACTIVE_SUBROUTINES */
954 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
955 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
956 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
957 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
958 /* reuse GL_MAX_SUBROUTINES */
959 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
960 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
961 /* reuse GL_COMPATIBLE_SUBROUTINES */
962 /* Reuse tokens from ARB_tessellation_shader */
963 /* reuse GL_PATCHES */
964 /* reuse GL_PATCH_VERTICES */
965 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
966 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
967 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
968 /* reuse GL_TESS_GEN_MODE */
969 /* reuse GL_TESS_GEN_SPACING */
970 /* reuse GL_TESS_GEN_VERTEX_ORDER */
971 /* reuse GL_TESS_GEN_POINT_MODE */
972 /* reuse GL_ISOLINES */
973 /* reuse GL_FRACTIONAL_ODD */
974 /* reuse GL_FRACTIONAL_EVEN */
975 /* reuse GL_MAX_PATCH_VERTICES */
976 /* reuse GL_MAX_TESS_GEN_LEVEL */
977 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
978 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
979 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
980 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
981 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
982 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */
983 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
984 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
985 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
986 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
987 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
988 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
989 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
990 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
991 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
992 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
993 /* reuse GL_TESS_EVALUATION_SHADER */
994 /* reuse GL_TESS_CONTROL_SHADER */
995 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
996 /* Reuse tokens from ARB_transform_feedback2 */
997 /* reuse GL_TRANSFORM_FEEDBACK */
998 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
999 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1000 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1001 /* Reuse tokens from ARB_transform_feedback3 */
1002 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1003 /* reuse GL_MAX_VERTEX_STREAMS */
1004 #endif
1005 
1006 #ifndef GL_VERSION_4_1
1007 /* Reuse tokens from ARB_ES2_compatibility */
1008 /* reuse GL_FIXED */
1009 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1010 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1011 /* reuse GL_LOW_FLOAT */
1012 /* reuse GL_MEDIUM_FLOAT */
1013 /* reuse GL_HIGH_FLOAT */
1014 /* reuse GL_LOW_INT */
1015 /* reuse GL_MEDIUM_INT */
1016 /* reuse GL_HIGH_INT */
1017 /* reuse GL_SHADER_COMPILER */
1018 /* reuse GL_NUM_SHADER_BINARY_FORMATS */
1019 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1020 /* reuse GL_MAX_VARYING_VECTORS */
1021 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1022 /* reuse GL_RGB565 */
1023 /* Reuse tokens from ARB_get_program_binary */
1024 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1025 /* reuse GL_PROGRAM_BINARY_LENGTH */
1026 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1027 /* reuse GL_PROGRAM_BINARY_FORMATS */
1028 /* Reuse tokens from ARB_separate_shader_objects */
1029 /* reuse GL_VERTEX_SHADER_BIT */
1030 /* reuse GL_FRAGMENT_SHADER_BIT */
1031 /* reuse GL_GEOMETRY_SHADER_BIT */
1032 /* reuse GL_TESS_CONTROL_SHADER_BIT */
1033 /* reuse GL_TESS_EVALUATION_SHADER_BIT */
1034 /* reuse GL_ALL_SHADER_BITS */
1035 /* reuse GL_PROGRAM_SEPARABLE */
1036 /* reuse GL_ACTIVE_PROGRAM */
1037 /* reuse GL_PROGRAM_PIPELINE_BINDING */
1038 /* Reuse tokens from ARB_shader_precision (none) */
1039 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1040 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1041 /* reuse GL_MAX_VIEWPORTS */
1042 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1043 /* reuse GL_VIEWPORT_BOUNDS_RANGE */
1044 /* reuse GL_LAYER_PROVOKING_VERTEX */
1045 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1046 /* reuse GL_UNDEFINED_VERTEX */
1047 #endif
1048 
1049 #ifndef GL_VERSION_4_2
1050 /* Reuse tokens from ARB_base_instance (none) */
1051 /* Reuse tokens from ARB_shading_language_420pack (none) */
1052 /* Reuse tokens from ARB_transform_feedback_instanced (none) */
1053 /* Reuse tokens from ARB_compressed_texture_pixel_storage */
1054 /* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
1055 /* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
1056 /* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
1057 /* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
1058 /* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
1059 /* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
1060 /* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
1061 /* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
1062 /* Reuse tokens from ARB_conservative_depth (none) */
1063 /* Reuse tokens from ARB_internalformat_query */
1064 /* reuse GL_NUM_SAMPLE_COUNTS */
1065 /* Reuse tokens from ARB_map_buffer_alignment */
1066 /* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
1067 /* Reuse tokens from ARB_shader_atomic_counters */
1068 /* reuse GL_ATOMIC_COUNTER_BUFFER */
1069 /* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
1070 /* reuse GL_ATOMIC_COUNTER_BUFFER_START */
1071 /* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
1072 /* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
1073 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
1074 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
1075 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
1076 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
1077 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
1078 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
1079 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
1080 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
1081 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
1082 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
1083 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
1084 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
1085 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
1086 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
1087 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
1088 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
1089 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
1090 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
1091 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
1092 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
1093 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
1094 /* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
1095 /* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
1096 /* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
1097 /* Reuse tokens from ARB_shader_image_load_store */
1098 /* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
1099 /* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
1100 /* reuse GL_UNIFORM_BARRIER_BIT */
1101 /* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
1102 /* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
1103 /* reuse GL_COMMAND_BARRIER_BIT */
1104 /* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
1105 /* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
1106 /* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
1107 /* reuse GL_FRAMEBUFFER_BARRIER_BIT */
1108 /* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
1109 /* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
1110 /* reuse GL_ALL_BARRIER_BITS */
1111 /* reuse GL_MAX_IMAGE_UNITS */
1112 /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
1113 /* reuse GL_IMAGE_BINDING_NAME */
1114 /* reuse GL_IMAGE_BINDING_LEVEL */
1115 /* reuse GL_IMAGE_BINDING_LAYERED */
1116 /* reuse GL_IMAGE_BINDING_LAYER */
1117 /* reuse GL_IMAGE_BINDING_ACCESS */
1118 /* reuse GL_IMAGE_1D */
1119 /* reuse GL_IMAGE_2D */
1120 /* reuse GL_IMAGE_3D */
1121 /* reuse GL_IMAGE_2D_RECT */
1122 /* reuse GL_IMAGE_CUBE */
1123 /* reuse GL_IMAGE_BUFFER */
1124 /* reuse GL_IMAGE_1D_ARRAY */
1125 /* reuse GL_IMAGE_2D_ARRAY */
1126 /* reuse GL_IMAGE_CUBE_MAP_ARRAY */
1127 /* reuse GL_IMAGE_2D_MULTISAMPLE */
1128 /* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
1129 /* reuse GL_INT_IMAGE_1D */
1130 /* reuse GL_INT_IMAGE_2D */
1131 /* reuse GL_INT_IMAGE_3D */
1132 /* reuse GL_INT_IMAGE_2D_RECT */
1133 /* reuse GL_INT_IMAGE_CUBE */
1134 /* reuse GL_INT_IMAGE_BUFFER */
1135 /* reuse GL_INT_IMAGE_1D_ARRAY */
1136 /* reuse GL_INT_IMAGE_2D_ARRAY */
1137 /* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
1138 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
1139 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1140 /* reuse GL_UNSIGNED_INT_IMAGE_1D */
1141 /* reuse GL_UNSIGNED_INT_IMAGE_2D */
1142 /* reuse GL_UNSIGNED_INT_IMAGE_3D */
1143 /* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
1144 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
1145 /* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
1146 /* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
1147 /* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
1148 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
1149 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
1150 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1151 /* reuse GL_MAX_IMAGE_SAMPLES */
1152 /* reuse GL_IMAGE_BINDING_FORMAT */
1153 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
1154 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
1155 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
1156 /* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
1157 /* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
1158 /* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
1159 /* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
1160 /* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
1161 /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
1162 /* Reuse tokens from ARB_shading_language_packing (none) */
1163 /* Reuse tokens from ARB_texture_storage */
1164 /* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
1165 #endif
1166 
1167 #ifndef GL_ARB_multitexture
1168 #define GL_TEXTURE0_ARB 0x84C0
1169 #define GL_TEXTURE1_ARB 0x84C1
1170 #define GL_TEXTURE2_ARB 0x84C2
1171 #define GL_TEXTURE3_ARB 0x84C3
1172 #define GL_TEXTURE4_ARB 0x84C4
1173 #define GL_TEXTURE5_ARB 0x84C5
1174 #define GL_TEXTURE6_ARB 0x84C6
1175 #define GL_TEXTURE7_ARB 0x84C7
1176 #define GL_TEXTURE8_ARB 0x84C8
1177 #define GL_TEXTURE9_ARB 0x84C9
1178 #define GL_TEXTURE10_ARB 0x84CA
1179 #define GL_TEXTURE11_ARB 0x84CB
1180 #define GL_TEXTURE12_ARB 0x84CC
1181 #define GL_TEXTURE13_ARB 0x84CD
1182 #define GL_TEXTURE14_ARB 0x84CE
1183 #define GL_TEXTURE15_ARB 0x84CF
1184 #define GL_TEXTURE16_ARB 0x84D0
1185 #define GL_TEXTURE17_ARB 0x84D1
1186 #define GL_TEXTURE18_ARB 0x84D2
1187 #define GL_TEXTURE19_ARB 0x84D3
1188 #define GL_TEXTURE20_ARB 0x84D4
1189 #define GL_TEXTURE21_ARB 0x84D5
1190 #define GL_TEXTURE22_ARB 0x84D6
1191 #define GL_TEXTURE23_ARB 0x84D7
1192 #define GL_TEXTURE24_ARB 0x84D8
1193 #define GL_TEXTURE25_ARB 0x84D9
1194 #define GL_TEXTURE26_ARB 0x84DA
1195 #define GL_TEXTURE27_ARB 0x84DB
1196 #define GL_TEXTURE28_ARB 0x84DC
1197 #define GL_TEXTURE29_ARB 0x84DD
1198 #define GL_TEXTURE30_ARB 0x84DE
1199 #define GL_TEXTURE31_ARB 0x84DF
1200 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1201 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1202 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1203 #endif
1204 
1205 #ifndef GL_ARB_transpose_matrix
1206 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1207 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1208 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1209 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1210 #endif
1211 
1212 #ifndef GL_ARB_multisample
1213 #define GL_MULTISAMPLE_ARB 0x809D
1214 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1215 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1216 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1217 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1218 #define GL_SAMPLES_ARB 0x80A9
1219 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1220 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1221 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1222 #endif
1223 
1224 #ifndef GL_ARB_texture_env_add
1225 #endif
1226 
1227 #ifndef GL_ARB_texture_cube_map
1228 #define GL_NORMAL_MAP_ARB 0x8511
1229 #define GL_REFLECTION_MAP_ARB 0x8512
1230 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1231 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1232 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1233 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1234 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1235 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1236 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1237 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1238 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1239 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1240 #endif
1241 
1242 #ifndef GL_ARB_texture_compression
1243 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1244 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1245 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1246 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1247 #define GL_COMPRESSED_RGB_ARB 0x84ED
1248 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1249 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1250 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1251 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1252 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1253 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1254 #endif
1255 
1256 #ifndef GL_ARB_texture_border_clamp
1257 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1258 #endif
1259 
1260 #ifndef GL_ARB_point_parameters
1261 #define GL_POINT_SIZE_MIN_ARB 0x8126
1262 #define GL_POINT_SIZE_MAX_ARB 0x8127
1263 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1264 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1265 #endif
1266 
1267 #ifndef GL_ARB_vertex_blend
1268 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1269 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1270 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1271 #define GL_VERTEX_BLEND_ARB 0x86A7
1272 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1273 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1274 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1275 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1276 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1277 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1278 #define GL_MODELVIEW0_ARB 0x1700
1279 #define GL_MODELVIEW1_ARB 0x850A
1280 #define GL_MODELVIEW2_ARB 0x8722
1281 #define GL_MODELVIEW3_ARB 0x8723
1282 #define GL_MODELVIEW4_ARB 0x8724
1283 #define GL_MODELVIEW5_ARB 0x8725
1284 #define GL_MODELVIEW6_ARB 0x8726
1285 #define GL_MODELVIEW7_ARB 0x8727
1286 #define GL_MODELVIEW8_ARB 0x8728
1287 #define GL_MODELVIEW9_ARB 0x8729
1288 #define GL_MODELVIEW10_ARB 0x872A
1289 #define GL_MODELVIEW11_ARB 0x872B
1290 #define GL_MODELVIEW12_ARB 0x872C
1291 #define GL_MODELVIEW13_ARB 0x872D
1292 #define GL_MODELVIEW14_ARB 0x872E
1293 #define GL_MODELVIEW15_ARB 0x872F
1294 #define GL_MODELVIEW16_ARB 0x8730
1295 #define GL_MODELVIEW17_ARB 0x8731
1296 #define GL_MODELVIEW18_ARB 0x8732
1297 #define GL_MODELVIEW19_ARB 0x8733
1298 #define GL_MODELVIEW20_ARB 0x8734
1299 #define GL_MODELVIEW21_ARB 0x8735
1300 #define GL_MODELVIEW22_ARB 0x8736
1301 #define GL_MODELVIEW23_ARB 0x8737
1302 #define GL_MODELVIEW24_ARB 0x8738
1303 #define GL_MODELVIEW25_ARB 0x8739
1304 #define GL_MODELVIEW26_ARB 0x873A
1305 #define GL_MODELVIEW27_ARB 0x873B
1306 #define GL_MODELVIEW28_ARB 0x873C
1307 #define GL_MODELVIEW29_ARB 0x873D
1308 #define GL_MODELVIEW30_ARB 0x873E
1309 #define GL_MODELVIEW31_ARB 0x873F
1310 #endif
1311 
1312 #ifndef GL_ARB_matrix_palette
1313 #define GL_MATRIX_PALETTE_ARB 0x8840
1314 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1315 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1316 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1317 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1318 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1319 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1320 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1321 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1322 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1323 #endif
1324 
1325 #ifndef GL_ARB_texture_env_combine
1326 #define GL_COMBINE_ARB 0x8570
1327 #define GL_COMBINE_RGB_ARB 0x8571
1328 #define GL_COMBINE_ALPHA_ARB 0x8572
1329 #define GL_SOURCE0_RGB_ARB 0x8580
1330 #define GL_SOURCE1_RGB_ARB 0x8581
1331 #define GL_SOURCE2_RGB_ARB 0x8582
1332 #define GL_SOURCE0_ALPHA_ARB 0x8588
1333 #define GL_SOURCE1_ALPHA_ARB 0x8589
1334 #define GL_SOURCE2_ALPHA_ARB 0x858A
1335 #define GL_OPERAND0_RGB_ARB 0x8590
1336 #define GL_OPERAND1_RGB_ARB 0x8591
1337 #define GL_OPERAND2_RGB_ARB 0x8592
1338 #define GL_OPERAND0_ALPHA_ARB 0x8598
1339 #define GL_OPERAND1_ALPHA_ARB 0x8599
1340 #define GL_OPERAND2_ALPHA_ARB 0x859A
1341 #define GL_RGB_SCALE_ARB 0x8573
1342 #define GL_ADD_SIGNED_ARB 0x8574
1343 #define GL_INTERPOLATE_ARB 0x8575
1344 #define GL_SUBTRACT_ARB 0x84E7
1345 #define GL_CONSTANT_ARB 0x8576
1346 #define GL_PRIMARY_COLOR_ARB 0x8577
1347 #define GL_PREVIOUS_ARB 0x8578
1348 #endif
1349 
1350 #ifndef GL_ARB_texture_env_crossbar
1351 #endif
1352 
1353 #ifndef GL_ARB_texture_env_dot3
1354 #define GL_DOT3_RGB_ARB 0x86AE
1355 #define GL_DOT3_RGBA_ARB 0x86AF
1356 #endif
1357 
1358 #ifndef GL_ARB_texture_mirrored_repeat
1359 #define GL_MIRRORED_REPEAT_ARB 0x8370
1360 #endif
1361 
1362 #ifndef GL_ARB_depth_texture
1363 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1364 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1365 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1366 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1367 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1368 #endif
1369 
1370 #ifndef GL_ARB_shadow
1371 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1372 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1373 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1374 #endif
1375 
1376 #ifndef GL_ARB_shadow_ambient
1377 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1378 #endif
1379 
1380 #ifndef GL_ARB_window_pos
1381 #endif
1382 
1383 #ifndef GL_ARB_vertex_program
1384 #define GL_COLOR_SUM_ARB 0x8458
1385 #define GL_VERTEX_PROGRAM_ARB 0x8620
1386 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1387 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1388 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1389 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1390 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1391 #define GL_PROGRAM_LENGTH_ARB 0x8627
1392 #define GL_PROGRAM_STRING_ARB 0x8628
1393 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1394 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1395 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1396 #define GL_CURRENT_MATRIX_ARB 0x8641
1397 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1398 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1399 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1400 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1401 #define GL_PROGRAM_BINDING_ARB 0x8677
1402 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1403 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1404 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1405 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1406 #define GL_PROGRAM_FORMAT_ARB 0x8876
1407 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1408 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1409 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1410 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1411 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1412 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1413 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1414 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1415 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1416 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1417 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1418 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1419 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1420 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1421 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1422 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1423 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1424 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1425 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1426 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1427 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1428 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1429 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1430 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1431 #define GL_MATRIX0_ARB 0x88C0
1432 #define GL_MATRIX1_ARB 0x88C1
1433 #define GL_MATRIX2_ARB 0x88C2
1434 #define GL_MATRIX3_ARB 0x88C3
1435 #define GL_MATRIX4_ARB 0x88C4
1436 #define GL_MATRIX5_ARB 0x88C5
1437 #define GL_MATRIX6_ARB 0x88C6
1438 #define GL_MATRIX7_ARB 0x88C7
1439 #define GL_MATRIX8_ARB 0x88C8
1440 #define GL_MATRIX9_ARB 0x88C9
1441 #define GL_MATRIX10_ARB 0x88CA
1442 #define GL_MATRIX11_ARB 0x88CB
1443 #define GL_MATRIX12_ARB 0x88CC
1444 #define GL_MATRIX13_ARB 0x88CD
1445 #define GL_MATRIX14_ARB 0x88CE
1446 #define GL_MATRIX15_ARB 0x88CF
1447 #define GL_MATRIX16_ARB 0x88D0
1448 #define GL_MATRIX17_ARB 0x88D1
1449 #define GL_MATRIX18_ARB 0x88D2
1450 #define GL_MATRIX19_ARB 0x88D3
1451 #define GL_MATRIX20_ARB 0x88D4
1452 #define GL_MATRIX21_ARB 0x88D5
1453 #define GL_MATRIX22_ARB 0x88D6
1454 #define GL_MATRIX23_ARB 0x88D7
1455 #define GL_MATRIX24_ARB 0x88D8
1456 #define GL_MATRIX25_ARB 0x88D9
1457 #define GL_MATRIX26_ARB 0x88DA
1458 #define GL_MATRIX27_ARB 0x88DB
1459 #define GL_MATRIX28_ARB 0x88DC
1460 #define GL_MATRIX29_ARB 0x88DD
1461 #define GL_MATRIX30_ARB 0x88DE
1462 #define GL_MATRIX31_ARB 0x88DF
1463 #endif
1464 
1465 #ifndef GL_ARB_fragment_program
1466 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1467 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1468 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1469 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1470 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1471 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1472 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1473 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1474 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1475 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1476 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1477 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1478 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1479 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1480 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1481 #endif
1482 
1483 #ifndef GL_ARB_vertex_buffer_object
1484 #define GL_BUFFER_SIZE_ARB 0x8764
1485 #define GL_BUFFER_USAGE_ARB 0x8765
1486 #define GL_ARRAY_BUFFER_ARB 0x8892
1487 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1488 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1489 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1490 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1491 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1492 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1493 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1494 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1495 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1496 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1497 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1498 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1499 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1500 #define GL_READ_ONLY_ARB 0x88B8
1501 #define GL_WRITE_ONLY_ARB 0x88B9
1502 #define GL_READ_WRITE_ARB 0x88BA
1503 #define GL_BUFFER_ACCESS_ARB 0x88BB
1504 #define GL_BUFFER_MAPPED_ARB 0x88BC
1505 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1506 #define GL_STREAM_DRAW_ARB 0x88E0
1507 #define GL_STREAM_READ_ARB 0x88E1
1508 #define GL_STREAM_COPY_ARB 0x88E2
1509 #define GL_STATIC_DRAW_ARB 0x88E4
1510 #define GL_STATIC_READ_ARB 0x88E5
1511 #define GL_STATIC_COPY_ARB 0x88E6
1512 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1513 #define GL_DYNAMIC_READ_ARB 0x88E9
1514 #define GL_DYNAMIC_COPY_ARB 0x88EA
1515 #endif
1516 
1517 #ifndef GL_ARB_occlusion_query
1518 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1519 #define GL_CURRENT_QUERY_ARB 0x8865
1520 #define GL_QUERY_RESULT_ARB 0x8866
1521 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1522 #define GL_SAMPLES_PASSED_ARB 0x8914
1523 #endif
1524 
1525 #ifndef GL_ARB_shader_objects
1526 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1527 #define GL_SHADER_OBJECT_ARB 0x8B48
1528 #define GL_OBJECT_TYPE_ARB 0x8B4E
1529 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1530 #define GL_FLOAT_VEC2_ARB 0x8B50
1531 #define GL_FLOAT_VEC3_ARB 0x8B51
1532 #define GL_FLOAT_VEC4_ARB 0x8B52
1533 #define GL_INT_VEC2_ARB 0x8B53
1534 #define GL_INT_VEC3_ARB 0x8B54
1535 #define GL_INT_VEC4_ARB 0x8B55
1536 #define GL_BOOL_ARB 0x8B56
1537 #define GL_BOOL_VEC2_ARB 0x8B57
1538 #define GL_BOOL_VEC3_ARB 0x8B58
1539 #define GL_BOOL_VEC4_ARB 0x8B59
1540 #define GL_FLOAT_MAT2_ARB 0x8B5A
1541 #define GL_FLOAT_MAT3_ARB 0x8B5B
1542 #define GL_FLOAT_MAT4_ARB 0x8B5C
1543 #define GL_SAMPLER_1D_ARB 0x8B5D
1544 #define GL_SAMPLER_2D_ARB 0x8B5E
1545 #define GL_SAMPLER_3D_ARB 0x8B5F
1546 #define GL_SAMPLER_CUBE_ARB 0x8B60
1547 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1548 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1549 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1550 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1551 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1552 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1553 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1554 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1555 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1556 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1557 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1558 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1559 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1560 #endif
1561 
1562 #ifndef GL_ARB_vertex_shader
1563 #define GL_VERTEX_SHADER_ARB 0x8B31
1564 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1565 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1566 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1567 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1568 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1569 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1570 #endif
1571 
1572 #ifndef GL_ARB_fragment_shader
1573 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1574 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1575 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1576 #endif
1577 
1578 #ifndef GL_ARB_shading_language_100
1579 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1580 #endif
1581 
1582 #ifndef GL_ARB_texture_non_power_of_two
1583 #endif
1584 
1585 #ifndef GL_ARB_point_sprite
1586 #define GL_POINT_SPRITE_ARB 0x8861
1587 #define GL_COORD_REPLACE_ARB 0x8862
1588 #endif
1589 
1590 #ifndef GL_ARB_fragment_program_shadow
1591 #endif
1592 
1593 #ifndef GL_ARB_draw_buffers
1594 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1595 #define GL_DRAW_BUFFER0_ARB 0x8825
1596 #define GL_DRAW_BUFFER1_ARB 0x8826
1597 #define GL_DRAW_BUFFER2_ARB 0x8827
1598 #define GL_DRAW_BUFFER3_ARB 0x8828
1599 #define GL_DRAW_BUFFER4_ARB 0x8829
1600 #define GL_DRAW_BUFFER5_ARB 0x882A
1601 #define GL_DRAW_BUFFER6_ARB 0x882B
1602 #define GL_DRAW_BUFFER7_ARB 0x882C
1603 #define GL_DRAW_BUFFER8_ARB 0x882D
1604 #define GL_DRAW_BUFFER9_ARB 0x882E
1605 #define GL_DRAW_BUFFER10_ARB 0x882F
1606 #define GL_DRAW_BUFFER11_ARB 0x8830
1607 #define GL_DRAW_BUFFER12_ARB 0x8831
1608 #define GL_DRAW_BUFFER13_ARB 0x8832
1609 #define GL_DRAW_BUFFER14_ARB 0x8833
1610 #define GL_DRAW_BUFFER15_ARB 0x8834
1611 #endif
1612 
1613 #ifndef GL_ARB_texture_rectangle
1614 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1615 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1616 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1617 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1618 #endif
1619 
1620 #ifndef GL_ARB_color_buffer_float
1621 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1622 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1623 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1624 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1625 #define GL_FIXED_ONLY_ARB 0x891D
1626 #endif
1627 
1628 #ifndef GL_ARB_half_float_pixel
1629 #define GL_HALF_FLOAT_ARB 0x140B
1630 #endif
1631 
1632 #ifndef GL_ARB_texture_float
1633 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1634 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1635 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1636 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1637 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1638 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1639 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1640 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1641 #define GL_RGBA32F_ARB 0x8814
1642 #define GL_RGB32F_ARB 0x8815
1643 #define GL_ALPHA32F_ARB 0x8816
1644 #define GL_INTENSITY32F_ARB 0x8817
1645 #define GL_LUMINANCE32F_ARB 0x8818
1646 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1647 #define GL_RGBA16F_ARB 0x881A
1648 #define GL_RGB16F_ARB 0x881B
1649 #define GL_ALPHA16F_ARB 0x881C
1650 #define GL_INTENSITY16F_ARB 0x881D
1651 #define GL_LUMINANCE16F_ARB 0x881E
1652 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1653 #endif
1654 
1655 #ifndef GL_ARB_pixel_buffer_object
1656 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1657 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1658 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1659 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1660 #endif
1661 
1662 #ifndef GL_ARB_depth_buffer_float
1663 #define GL_DEPTH_COMPONENT32F 0x8CAC
1664 #define GL_DEPTH32F_STENCIL8 0x8CAD
1665 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1666 #endif
1667 
1668 #ifndef GL_ARB_draw_instanced
1669 #endif
1670 
1671 #ifndef GL_ARB_framebuffer_object
1672 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1673 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1674 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1675 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1676 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1677 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1678 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1679 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1680 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1681 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1682 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1683 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1684 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1685 #define GL_DEPTH_STENCIL 0x84F9
1686 #define GL_UNSIGNED_INT_24_8 0x84FA
1687 #define GL_DEPTH24_STENCIL8 0x88F0
1688 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1689 #define GL_TEXTURE_RED_TYPE 0x8C10
1690 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1691 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1692 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1693 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1694 #define GL_UNSIGNED_NORMALIZED 0x8C17
1695 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1696 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1697 #define GL_RENDERBUFFER_BINDING 0x8CA7
1698 #define GL_READ_FRAMEBUFFER 0x8CA8
1699 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1700 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1701 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1702 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1703 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1704 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1705 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1706 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1707 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1708 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1709 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1710 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1711 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1712 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1713 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1714 #define GL_COLOR_ATTACHMENT0 0x8CE0
1715 #define GL_COLOR_ATTACHMENT1 0x8CE1
1716 #define GL_COLOR_ATTACHMENT2 0x8CE2
1717 #define GL_COLOR_ATTACHMENT3 0x8CE3
1718 #define GL_COLOR_ATTACHMENT4 0x8CE4
1719 #define GL_COLOR_ATTACHMENT5 0x8CE5
1720 #define GL_COLOR_ATTACHMENT6 0x8CE6
1721 #define GL_COLOR_ATTACHMENT7 0x8CE7
1722 #define GL_COLOR_ATTACHMENT8 0x8CE8
1723 #define GL_COLOR_ATTACHMENT9 0x8CE9
1724 #define GL_COLOR_ATTACHMENT10 0x8CEA
1725 #define GL_COLOR_ATTACHMENT11 0x8CEB
1726 #define GL_COLOR_ATTACHMENT12 0x8CEC
1727 #define GL_COLOR_ATTACHMENT13 0x8CED
1728 #define GL_COLOR_ATTACHMENT14 0x8CEE
1729 #define GL_COLOR_ATTACHMENT15 0x8CEF
1730 #define GL_DEPTH_ATTACHMENT 0x8D00
1731 #define GL_STENCIL_ATTACHMENT 0x8D20
1732 #define GL_FRAMEBUFFER 0x8D40
1733 #define GL_RENDERBUFFER 0x8D41
1734 #define GL_RENDERBUFFER_WIDTH 0x8D42
1735 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1736 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1737 #define GL_STENCIL_INDEX1 0x8D46
1738 #define GL_STENCIL_INDEX4 0x8D47
1739 #define GL_STENCIL_INDEX8 0x8D48
1740 #define GL_STENCIL_INDEX16 0x8D49
1741 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1742 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1743 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1744 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1745 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1746 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1747 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1748 #define GL_MAX_SAMPLES 0x8D57
1749 #endif
1750 
1751 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1752 #define GL_INDEX 0x8222
1753 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1754 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1755 #endif
1756 
1757 #ifndef GL_ARB_framebuffer_sRGB
1758 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1759 #endif
1760 
1761 #ifndef GL_ARB_geometry_shader4
1762 #define GL_LINES_ADJACENCY_ARB 0x000A
1763 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1764 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1765 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1766 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1767 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1768 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1769 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1770 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1771 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1772 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1773 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1774 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1775 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1776 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1777 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1778 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1779 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1780 /* reuse GL_MAX_VARYING_COMPONENTS */
1781 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1782 #endif
1783 
1784 #ifndef GL_ARB_half_float_vertex
1785 #define GL_HALF_FLOAT 0x140B
1786 #endif
1787 
1788 #ifndef GL_ARB_instanced_arrays
1789 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1790 #endif
1791 
1792 #ifndef GL_ARB_map_buffer_range
1793 #define GL_MAP_READ_BIT 0x0001
1794 #define GL_MAP_WRITE_BIT 0x0002
1795 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1796 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1797 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1798 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1799 #endif
1800 
1801 #ifndef GL_ARB_texture_buffer_object
1802 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1803 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1804 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1805 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1806 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1807 #endif
1808 
1809 #ifndef GL_ARB_texture_compression_rgtc
1810 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1811 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1812 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1813 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1814 #endif
1815 
1816 #ifndef GL_ARB_texture_rg
1817 #define GL_RG 0x8227
1818 #define GL_RG_INTEGER 0x8228
1819 #define GL_R8 0x8229
1820 #define GL_R16 0x822A
1821 #define GL_RG8 0x822B
1822 #define GL_RG16 0x822C
1823 #define GL_R16F 0x822D
1824 #define GL_R32F 0x822E
1825 #define GL_RG16F 0x822F
1826 #define GL_RG32F 0x8230
1827 #define GL_R8I 0x8231
1828 #define GL_R8UI 0x8232
1829 #define GL_R16I 0x8233
1830 #define GL_R16UI 0x8234
1831 #define GL_R32I 0x8235
1832 #define GL_R32UI 0x8236
1833 #define GL_RG8I 0x8237
1834 #define GL_RG8UI 0x8238
1835 #define GL_RG16I 0x8239
1836 #define GL_RG16UI 0x823A
1837 #define GL_RG32I 0x823B
1838 #define GL_RG32UI 0x823C
1839 #endif
1840 
1841 #ifndef GL_ARB_vertex_array_object
1842 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1843 #endif
1844 
1845 #ifndef GL_ARB_uniform_buffer_object
1846 #define GL_UNIFORM_BUFFER 0x8A11
1847 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1848 #define GL_UNIFORM_BUFFER_START 0x8A29
1849 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1850 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1851 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1852 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1853 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1854 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1855 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1856 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1857 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1858 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1859 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1860 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1861 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1862 #define GL_UNIFORM_TYPE 0x8A37
1863 #define GL_UNIFORM_SIZE 0x8A38
1864 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1865 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1866 #define GL_UNIFORM_OFFSET 0x8A3B
1867 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1868 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1869 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1870 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1871 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1872 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1873 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1874 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1875 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1876 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1877 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1878 #define GL_INVALID_INDEX 0xFFFFFFFFu
1879 #endif
1880 
1881 #ifndef GL_ARB_compatibility
1882 /* ARB_compatibility just defines tokens from core 3.0 */
1883 #endif
1884 
1885 #ifndef GL_ARB_copy_buffer
1886 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
1887 #define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING
1888 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
1889 #define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING
1890 #endif
1891 
1892 #ifndef GL_ARB_shader_texture_lod
1893 #endif
1894 
1895 #ifndef GL_ARB_depth_clamp
1896 #define GL_DEPTH_CLAMP 0x864F
1897 #endif
1898 
1899 #ifndef GL_ARB_draw_elements_base_vertex
1900 #endif
1901 
1902 #ifndef GL_ARB_fragment_coord_conventions
1903 #endif
1904 
1905 #ifndef GL_ARB_provoking_vertex
1906 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1907 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1908 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1909 #define GL_PROVOKING_VERTEX 0x8E4F
1910 #endif
1911 
1912 #ifndef GL_ARB_seamless_cube_map
1913 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1914 #endif
1915 
1916 #ifndef GL_ARB_sync
1917 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1918 #define GL_OBJECT_TYPE 0x9112
1919 #define GL_SYNC_CONDITION 0x9113
1920 #define GL_SYNC_STATUS 0x9114
1921 #define GL_SYNC_FLAGS 0x9115
1922 #define GL_SYNC_FENCE 0x9116
1923 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1924 #define GL_UNSIGNALED 0x9118
1925 #define GL_SIGNALED 0x9119
1926 #define GL_ALREADY_SIGNALED 0x911A
1927 #define GL_TIMEOUT_EXPIRED 0x911B
1928 #define GL_CONDITION_SATISFIED 0x911C
1929 #define GL_WAIT_FAILED 0x911D
1930 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1931 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1932 #endif
1933 
1934 #ifndef GL_ARB_texture_multisample
1935 #define GL_SAMPLE_POSITION 0x8E50
1936 #define GL_SAMPLE_MASK 0x8E51
1937 #define GL_SAMPLE_MASK_VALUE 0x8E52
1938 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1939 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1940 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1941 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1942 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1943 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1944 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1945 #define GL_TEXTURE_SAMPLES 0x9106
1946 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1947 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1948 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1949 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1950 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1951 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1952 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1953 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1954 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1955 #define GL_MAX_INTEGER_SAMPLES 0x9110
1956 #endif
1957 
1958 #ifndef GL_ARB_vertex_array_bgra
1959 /* reuse GL_BGRA */
1960 #endif
1961 
1962 #ifndef GL_ARB_draw_buffers_blend
1963 #endif
1964 
1965 #ifndef GL_ARB_sample_shading
1966 #define GL_SAMPLE_SHADING_ARB 0x8C36
1967 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1968 #endif
1969 
1970 #ifndef GL_ARB_texture_cube_map_array
1971 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1972 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1973 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1974 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1975 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1976 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1977 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1978 #endif
1979 
1980 #ifndef GL_ARB_texture_gather
1981 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1982 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1983 #endif
1984 
1985 #ifndef GL_ARB_texture_query_lod
1986 #endif
1987 
1988 #ifndef GL_ARB_shading_language_include
1989 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1990 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1991 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1992 #endif
1993 
1994 #ifndef GL_ARB_texture_compression_bptc
1995 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1996 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1997 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1998 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1999 #endif
2000 
2001 #ifndef GL_ARB_blend_func_extended
2002 #define GL_SRC1_COLOR 0x88F9
2003 /* reuse GL_SRC1_ALPHA */
2004 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
2005 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
2006 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
2007 #endif
2008 
2009 #ifndef GL_ARB_explicit_attrib_location
2010 #endif
2011 
2012 #ifndef GL_ARB_occlusion_query2
2013 #define GL_ANY_SAMPLES_PASSED 0x8C2F
2014 #endif
2015 
2016 #ifndef GL_ARB_sampler_objects
2017 #define GL_SAMPLER_BINDING 0x8919
2018 #endif
2019 
2020 #ifndef GL_ARB_shader_bit_encoding
2021 #endif
2022 
2023 #ifndef GL_ARB_texture_rgb10_a2ui
2024 #define GL_RGB10_A2UI 0x906F
2025 #endif
2026 
2027 #ifndef GL_ARB_texture_swizzle
2028 #define GL_TEXTURE_SWIZZLE_R 0x8E42
2029 #define GL_TEXTURE_SWIZZLE_G 0x8E43
2030 #define GL_TEXTURE_SWIZZLE_B 0x8E44
2031 #define GL_TEXTURE_SWIZZLE_A 0x8E45
2032 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2033 #endif
2034 
2035 #ifndef GL_ARB_timer_query
2036 #define GL_TIME_ELAPSED 0x88BF
2037 #define GL_TIMESTAMP 0x8E28
2038 #endif
2039 
2040 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
2041 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
2042 #define GL_INT_2_10_10_10_REV 0x8D9F
2043 #endif
2044 
2045 #ifndef GL_ARB_draw_indirect
2046 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2047 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2048 #endif
2049 
2050 #ifndef GL_ARB_gpu_shader5
2051 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2052 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2053 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2054 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2055 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2056 /* reuse GL_MAX_VERTEX_STREAMS */
2057 #endif
2058 
2059 #ifndef GL_ARB_gpu_shader_fp64
2060 /* reuse GL_DOUBLE */
2061 #define GL_DOUBLE_VEC2 0x8FFC
2062 #define GL_DOUBLE_VEC3 0x8FFD
2063 #define GL_DOUBLE_VEC4 0x8FFE
2064 #define GL_DOUBLE_MAT2 0x8F46
2065 #define GL_DOUBLE_MAT3 0x8F47
2066 #define GL_DOUBLE_MAT4 0x8F48
2067 #define GL_DOUBLE_MAT2x3 0x8F49
2068 #define GL_DOUBLE_MAT2x4 0x8F4A
2069 #define GL_DOUBLE_MAT3x2 0x8F4B
2070 #define GL_DOUBLE_MAT3x4 0x8F4C
2071 #define GL_DOUBLE_MAT4x2 0x8F4D
2072 #define GL_DOUBLE_MAT4x3 0x8F4E
2073 #endif
2074 
2075 #ifndef GL_ARB_shader_subroutine
2076 #define GL_ACTIVE_SUBROUTINES 0x8DE5
2077 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2078 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2079 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2080 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2081 #define GL_MAX_SUBROUTINES 0x8DE7
2082 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2083 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2084 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2085 /* reuse GL_UNIFORM_SIZE */
2086 /* reuse GL_UNIFORM_NAME_LENGTH */
2087 #endif
2088 
2089 #ifndef GL_ARB_tessellation_shader
2090 #define GL_PATCHES 0x000E
2091 #define GL_PATCH_VERTICES 0x8E72
2092 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2093 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2094 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2095 #define GL_TESS_GEN_MODE 0x8E76
2096 #define GL_TESS_GEN_SPACING 0x8E77
2097 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2098 #define GL_TESS_GEN_POINT_MODE 0x8E79
2099 /* reuse GL_TRIANGLES */
2100 /* reuse GL_QUADS */
2101 #define GL_ISOLINES 0x8E7A
2102 /* reuse GL_EQUAL */
2103 #define GL_FRACTIONAL_ODD 0x8E7B
2104 #define GL_FRACTIONAL_EVEN 0x8E7C
2105 /* reuse GL_CCW */
2106 /* reuse GL_CW */
2107 #define GL_MAX_PATCH_VERTICES 0x8E7D
2108 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2109 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2110 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2111 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2112 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2113 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2114 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2115 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2116 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2117 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2118 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2119 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2120 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2121 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2122 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2123 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2124 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2125 #define GL_TESS_EVALUATION_SHADER 0x8E87
2126 #define GL_TESS_CONTROL_SHADER 0x8E88
2127 #endif
2128 
2129 #ifndef GL_ARB_texture_buffer_object_rgb32
2130 /* reuse GL_RGB32F */
2131 /* reuse GL_RGB32UI */
2132 /* reuse GL_RGB32I */
2133 #endif
2134 
2135 #ifndef GL_ARB_transform_feedback2
2136 #define GL_TRANSFORM_FEEDBACK 0x8E22
2137 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
2138 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED
2139 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2140 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE
2141 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2142 #endif
2143 
2144 #ifndef GL_ARB_transform_feedback3
2145 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2146 #define GL_MAX_VERTEX_STREAMS 0x8E71
2147 #endif
2148 
2149 #ifndef GL_ARB_ES2_compatibility
2150 #define GL_FIXED 0x140C
2151 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2152 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2153 #define GL_LOW_FLOAT 0x8DF0
2154 #define GL_MEDIUM_FLOAT 0x8DF1
2155 #define GL_HIGH_FLOAT 0x8DF2
2156 #define GL_LOW_INT 0x8DF3
2157 #define GL_MEDIUM_INT 0x8DF4
2158 #define GL_HIGH_INT 0x8DF5
2159 #define GL_SHADER_COMPILER 0x8DFA
2160 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2161 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2162 #define GL_MAX_VARYING_VECTORS 0x8DFC
2163 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2164 #define GL_RGB565 0x8D62
2165 #endif
2166 
2167 #ifndef GL_ARB_get_program_binary
2168 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2169 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2170 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2171 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2172 #endif
2173 
2174 #ifndef GL_ARB_separate_shader_objects
2175 #define GL_VERTEX_SHADER_BIT 0x00000001
2176 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2177 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2178 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2179 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2180 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2181 #define GL_PROGRAM_SEPARABLE 0x8258
2182 #define GL_ACTIVE_PROGRAM 0x8259
2183 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2184 #endif
2185 
2186 #ifndef GL_ARB_shader_precision
2187 #endif
2188 
2189 #ifndef GL_ARB_vertex_attrib_64bit
2190 /* reuse GL_RGB32I */
2191 /* reuse GL_DOUBLE_VEC2 */
2192 /* reuse GL_DOUBLE_VEC3 */
2193 /* reuse GL_DOUBLE_VEC4 */
2194 /* reuse GL_DOUBLE_MAT2 */
2195 /* reuse GL_DOUBLE_MAT3 */
2196 /* reuse GL_DOUBLE_MAT4 */
2197 /* reuse GL_DOUBLE_MAT2x3 */
2198 /* reuse GL_DOUBLE_MAT2x4 */
2199 /* reuse GL_DOUBLE_MAT3x2 */
2200 /* reuse GL_DOUBLE_MAT3x4 */
2201 /* reuse GL_DOUBLE_MAT4x2 */
2202 /* reuse GL_DOUBLE_MAT4x3 */
2203 #endif
2204 
2205 #ifndef GL_ARB_viewport_array
2206 /* reuse GL_SCISSOR_BOX */
2207 /* reuse GL_VIEWPORT */
2208 /* reuse GL_DEPTH_RANGE */
2209 /* reuse GL_SCISSOR_TEST */
2210 #define GL_MAX_VIEWPORTS 0x825B
2211 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2212 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2213 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2214 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2215 #define GL_UNDEFINED_VERTEX 0x8260
2216 /* reuse GL_FIRST_VERTEX_CONVENTION */
2217 /* reuse GL_LAST_VERTEX_CONVENTION */
2218 /* reuse GL_PROVOKING_VERTEX */
2219 #endif
2220 
2221 #ifndef GL_ARB_cl_event
2222 #define GL_SYNC_CL_EVENT_ARB 0x8240
2223 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2224 #endif
2225 
2226 #ifndef GL_ARB_debug_output
2227 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2228 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2229 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2230 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2231 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2232 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2233 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2234 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2235 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2236 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2237 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2238 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2239 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2240 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2241 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2242 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2243 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2244 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2245 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2246 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2247 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2248 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2249 #endif
2250 
2251 #ifndef GL_ARB_robustness
2252 /* reuse GL_NO_ERROR */
2253 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2254 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2255 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2256 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2257 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2258 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2259 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2260 #endif
2261 
2262 #ifndef GL_ARB_shader_stencil_export
2263 #endif
2264 
2265 #ifndef GL_ARB_base_instance
2266 #endif
2267 
2268 #ifndef GL_ARB_shading_language_420pack
2269 #endif
2270 
2271 #ifndef GL_ARB_transform_feedback_instanced
2272 #endif
2273 
2274 #ifndef GL_ARB_compressed_texture_pixel_storage
2275 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2276 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2277 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2278 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2279 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2280 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2281 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2282 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2283 #endif
2284 
2285 #ifndef GL_ARB_conservative_depth
2286 #endif
2287 
2288 #ifndef GL_ARB_internalformat_query
2289 #define GL_NUM_SAMPLE_COUNTS 0x9380
2290 #endif
2291 
2292 #ifndef GL_ARB_map_buffer_alignment
2293 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2294 #endif
2295 
2296 #ifndef GL_ARB_shader_atomic_counters
2297 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2298 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2299 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2300 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2301 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2302 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2303 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2304 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2305 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2306 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2307 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2308 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2309 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2310 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2311 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2312 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2313 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2314 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2315 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2316 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2317 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2318 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2319 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2320 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2321 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2322 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2323 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2324 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2325 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2326 #endif
2327 
2328 #ifndef GL_ARB_shader_image_load_store
2329 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2330 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2331 #define GL_UNIFORM_BARRIER_BIT 0x00000004
2332 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2333 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2334 #define GL_COMMAND_BARRIER_BIT 0x00000040
2335 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2336 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2337 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2338 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2339 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2340 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2341 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2342 #define GL_MAX_IMAGE_UNITS 0x8F38
2343 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2344 #define GL_IMAGE_BINDING_NAME 0x8F3A
2345 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
2346 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
2347 #define GL_IMAGE_BINDING_LAYER 0x8F3D
2348 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
2349 #define GL_IMAGE_1D 0x904C
2350 #define GL_IMAGE_2D 0x904D
2351 #define GL_IMAGE_3D 0x904E
2352 #define GL_IMAGE_2D_RECT 0x904F
2353 #define GL_IMAGE_CUBE 0x9050
2354 #define GL_IMAGE_BUFFER 0x9051
2355 #define GL_IMAGE_1D_ARRAY 0x9052
2356 #define GL_IMAGE_2D_ARRAY 0x9053
2357 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2358 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
2359 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2360 #define GL_INT_IMAGE_1D 0x9057
2361 #define GL_INT_IMAGE_2D 0x9058
2362 #define GL_INT_IMAGE_3D 0x9059
2363 #define GL_INT_IMAGE_2D_RECT 0x905A
2364 #define GL_INT_IMAGE_CUBE 0x905B
2365 #define GL_INT_IMAGE_BUFFER 0x905C
2366 #define GL_INT_IMAGE_1D_ARRAY 0x905D
2367 #define GL_INT_IMAGE_2D_ARRAY 0x905E
2368 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2369 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2370 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2371 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2372 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2373 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2374 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2375 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2376 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2377 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2378 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2379 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2380 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2381 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2382 #define GL_MAX_IMAGE_SAMPLES 0x906D
2383 #define GL_IMAGE_BINDING_FORMAT 0x906E
2384 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2385 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2386 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2387 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2388 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2389 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2390 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2391 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2392 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2393 #endif
2394 
2395 #ifndef GL_ARB_shading_language_packing
2396 #endif
2397 
2398 #ifndef GL_ARB_texture_storage
2399 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2400 #endif
2401 
2402 #ifndef GL_EXT_abgr
2403 #define GL_ABGR_EXT 0x8000
2404 #endif
2405 
2406 #ifndef GL_EXT_blend_color
2407 #define GL_CONSTANT_COLOR_EXT 0x8001
2408 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2409 #define GL_CONSTANT_ALPHA_EXT 0x8003
2410 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2411 #define GL_BLEND_COLOR_EXT 0x8005
2412 #endif
2413 
2414 #ifndef GL_EXT_polygon_offset
2415 #define GL_POLYGON_OFFSET_EXT 0x8037
2416 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2417 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2418 #endif
2419 
2420 #ifndef GL_EXT_texture
2421 #define GL_ALPHA4_EXT 0x803B
2422 #define GL_ALPHA8_EXT 0x803C
2423 #define GL_ALPHA12_EXT 0x803D
2424 #define GL_ALPHA16_EXT 0x803E
2425 #define GL_LUMINANCE4_EXT 0x803F
2426 #define GL_LUMINANCE8_EXT 0x8040
2427 #define GL_LUMINANCE12_EXT 0x8041
2428 #define GL_LUMINANCE16_EXT 0x8042
2429 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2430 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2431 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2432 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2433 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2434 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2435 #define GL_INTENSITY_EXT 0x8049
2436 #define GL_INTENSITY4_EXT 0x804A
2437 #define GL_INTENSITY8_EXT 0x804B
2438 #define GL_INTENSITY12_EXT 0x804C
2439 #define GL_INTENSITY16_EXT 0x804D
2440 #define GL_RGB2_EXT 0x804E
2441 #define GL_RGB4_EXT 0x804F
2442 #define GL_RGB5_EXT 0x8050
2443 #define GL_RGB8_EXT 0x8051
2444 #define GL_RGB10_EXT 0x8052
2445 #define GL_RGB12_EXT 0x8053
2446 #define GL_RGB16_EXT 0x8054
2447 #define GL_RGBA2_EXT 0x8055
2448 #define GL_RGBA4_EXT 0x8056
2449 #define GL_RGB5_A1_EXT 0x8057
2450 #define GL_RGBA8_EXT 0x8058
2451 #define GL_RGB10_A2_EXT 0x8059
2452 #define GL_RGBA12_EXT 0x805A
2453 #define GL_RGBA16_EXT 0x805B
2454 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2455 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2456 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2457 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2458 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2459 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2460 #define GL_REPLACE_EXT 0x8062
2461 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2462 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2463 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2464 #endif
2465 
2466 #ifndef GL_EXT_texture3D
2467 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2468 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2469 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2470 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2471 #define GL_TEXTURE_3D_EXT 0x806F
2472 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2473 #define GL_TEXTURE_DEPTH_EXT 0x8071
2474 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2475 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2476 #endif
2477 
2478 #ifndef GL_SGIS_texture_filter4
2479 #define GL_FILTER4_SGIS 0x8146
2480 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2481 #endif
2482 
2483 #ifndef GL_EXT_subtexture
2484 #endif
2485 
2486 #ifndef GL_EXT_copy_texture
2487 #endif
2488 
2489 #ifndef GL_EXT_histogram
2490 #define GL_HISTOGRAM_EXT 0x8024
2491 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2492 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2493 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2494 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2495 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2496 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2497 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2498 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2499 #define GL_HISTOGRAM_SINK_EXT 0x802D
2500 #define GL_MINMAX_EXT 0x802E
2501 #define GL_MINMAX_FORMAT_EXT 0x802F
2502 #define GL_MINMAX_SINK_EXT 0x8030
2503 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2504 #endif
2505 
2506 #ifndef GL_EXT_convolution
2507 #define GL_CONVOLUTION_1D_EXT 0x8010
2508 #define GL_CONVOLUTION_2D_EXT 0x8011
2509 #define GL_SEPARABLE_2D_EXT 0x8012
2510 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2511 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2512 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2513 #define GL_REDUCE_EXT 0x8016
2514 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2515 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2516 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2517 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2518 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2519 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2520 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2521 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2522 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2523 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2524 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2525 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2526 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2527 #endif
2528 
2529 #ifndef GL_SGI_color_matrix
2530 #define GL_COLOR_MATRIX_SGI 0x80B1
2531 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2532 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2533 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2534 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2535 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2536 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2537 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2538 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2539 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2540 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2541 #endif
2542 
2543 #ifndef GL_SGI_color_table
2544 #define GL_COLOR_TABLE_SGI 0x80D0
2545 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2546 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2547 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2548 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2549 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2550 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2551 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2552 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2553 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2554 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2555 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2556 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2557 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2558 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2559 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2560 #endif
2561 
2562 #ifndef GL_SGIS_pixel_texture
2563 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2564 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2565 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2566 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2567 #endif
2568 
2569 #ifndef GL_SGIX_pixel_texture
2570 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2571 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2572 #endif
2573 
2574 #ifndef GL_SGIS_texture4D
2575 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2576 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2577 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2578 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2579 #define GL_TEXTURE_4D_SGIS 0x8134
2580 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2581 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2582 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2583 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2584 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2585 #endif
2586 
2587 #ifndef GL_SGI_texture_color_table
2588 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2589 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2590 #endif
2591 
2592 #ifndef GL_EXT_cmyka
2593 #define GL_CMYK_EXT 0x800C
2594 #define GL_CMYKA_EXT 0x800D
2595 #define GL_PACK_CMYK_HINT_EXT 0x800E
2596 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2597 #endif
2598 
2599 #ifndef GL_EXT_texture_object
2600 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2601 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2602 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2603 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2604 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2605 #endif
2606 
2607 #ifndef GL_SGIS_detail_texture
2608 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2609 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2610 #define GL_LINEAR_DETAIL_SGIS 0x8097
2611 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2612 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2613 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2614 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2615 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2616 #endif
2617 
2618 #ifndef GL_SGIS_sharpen_texture
2619 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2620 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2621 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2622 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2623 #endif
2624 
2625 #ifndef GL_EXT_packed_pixels
2626 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2627 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2628 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2629 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2630 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2631 #endif
2632 
2633 #ifndef GL_SGIS_texture_lod
2634 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2635 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2636 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2637 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2638 #endif
2639 
2640 #ifndef GL_SGIS_multisample
2641 #define GL_MULTISAMPLE_SGIS 0x809D
2642 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2643 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2644 #define GL_SAMPLE_MASK_SGIS 0x80A0
2645 #define GL_1PASS_SGIS 0x80A1
2646 #define GL_2PASS_0_SGIS 0x80A2
2647 #define GL_2PASS_1_SGIS 0x80A3
2648 #define GL_4PASS_0_SGIS 0x80A4
2649 #define GL_4PASS_1_SGIS 0x80A5
2650 #define GL_4PASS_2_SGIS 0x80A6
2651 #define GL_4PASS_3_SGIS 0x80A7
2652 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2653 #define GL_SAMPLES_SGIS 0x80A9
2654 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2655 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2656 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2657 #endif
2658 
2659 #ifndef GL_EXT_rescale_normal
2660 #define GL_RESCALE_NORMAL_EXT 0x803A
2661 #endif
2662 
2663 #ifndef GL_EXT_vertex_array
2664 #define GL_VERTEX_ARRAY_EXT 0x8074
2665 #define GL_NORMAL_ARRAY_EXT 0x8075
2666 #define GL_COLOR_ARRAY_EXT 0x8076
2667 #define GL_INDEX_ARRAY_EXT 0x8077
2668 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2669 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2670 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2671 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2672 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2673 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2674 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2675 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2676 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2677 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2678 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2679 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2680 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2681 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2682 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2683 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2684 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2685 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2686 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2687 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2688 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2689 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2690 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2691 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2692 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2693 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2694 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2695 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2696 #endif
2697 
2698 #ifndef GL_EXT_misc_attribute
2699 #endif
2700 
2701 #ifndef GL_SGIS_generate_mipmap
2702 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2703 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2704 #endif
2705 
2706 #ifndef GL_SGIX_clipmap
2707 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2708 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2709 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2710 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2711 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2712 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2713 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2714 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2715 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2716 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2717 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2718 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2719 #endif
2720 
2721 #ifndef GL_SGIX_shadow
2722 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2723 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2724 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2725 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2726 #endif
2727 
2728 #ifndef GL_SGIS_texture_edge_clamp
2729 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2730 #endif
2731 
2732 #ifndef GL_SGIS_texture_border_clamp
2733 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2734 #endif
2735 
2736 #ifndef GL_EXT_blend_minmax
2737 #define GL_FUNC_ADD_EXT 0x8006
2738 #define GL_MIN_EXT 0x8007
2739 #define GL_MAX_EXT 0x8008
2740 #define GL_BLEND_EQUATION_EXT 0x8009
2741 #endif
2742 
2743 #ifndef GL_EXT_blend_subtract
2744 #define GL_FUNC_SUBTRACT_EXT 0x800A
2745 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2746 #endif
2747 
2748 #ifndef GL_EXT_blend_logic_op
2749 #endif
2750 
2751 #ifndef GL_SGIX_interlace
2752 #define GL_INTERLACE_SGIX 0x8094
2753 #endif
2754 
2755 #ifndef GL_SGIX_pixel_tiles
2756 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2757 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2758 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2759 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2760 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2761 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2762 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2763 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2764 #endif
2765 
2766 #ifndef GL_SGIS_texture_select
2767 #define GL_DUAL_ALPHA4_SGIS 0x8110
2768 #define GL_DUAL_ALPHA8_SGIS 0x8111
2769 #define GL_DUAL_ALPHA12_SGIS 0x8112
2770 #define GL_DUAL_ALPHA16_SGIS 0x8113
2771 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2772 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2773 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2774 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2775 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2776 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2777 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2778 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2779 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2780 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2781 #define GL_QUAD_ALPHA4_SGIS 0x811E
2782 #define GL_QUAD_ALPHA8_SGIS 0x811F
2783 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2784 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2785 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2786 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2787 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2788 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2789 #endif
2790 
2791 #ifndef GL_SGIX_sprite
2792 #define GL_SPRITE_SGIX 0x8148
2793 #define GL_SPRITE_MODE_SGIX 0x8149
2794 #define GL_SPRITE_AXIS_SGIX 0x814A
2795 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2796 #define GL_SPRITE_AXIAL_SGIX 0x814C
2797 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2798 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2799 #endif
2800 
2801 #ifndef GL_SGIX_texture_multi_buffer
2802 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2803 #endif
2804 
2805 #ifndef GL_EXT_point_parameters
2806 #define GL_POINT_SIZE_MIN_EXT 0x8126
2807 #define GL_POINT_SIZE_MAX_EXT 0x8127
2808 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2809 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2810 #endif
2811 
2812 #ifndef GL_SGIS_point_parameters
2813 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2814 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2815 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2816 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2817 #endif
2818 
2819 #ifndef GL_SGIX_instruments
2820 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2821 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2822 #endif
2823 
2824 #ifndef GL_SGIX_texture_scale_bias
2825 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2826 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2827 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2828 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2829 #endif
2830 
2831 #ifndef GL_SGIX_framezoom
2832 #define GL_FRAMEZOOM_SGIX 0x818B
2833 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2834 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2835 #endif
2836 
2837 #ifndef GL_SGIX_tag_sample_buffer
2838 #endif
2839 
2840 #ifndef GL_FfdMaskSGIX
2841 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2842 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2843 #endif
2844 
2845 #ifndef GL_SGIX_polynomial_ffd
2846 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2847 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2848 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2849 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2850 #endif
2851 
2852 #ifndef GL_SGIX_reference_plane
2853 #define GL_REFERENCE_PLANE_SGIX 0x817D
2854 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2855 #endif
2856 
2857 #ifndef GL_SGIX_flush_raster
2858 #endif
2859 
2860 #ifndef GL_SGIX_depth_texture
2861 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2862 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2863 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2864 #endif
2865 
2866 #ifndef GL_SGIS_fog_function
2867 #define GL_FOG_FUNC_SGIS 0x812A
2868 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2869 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2870 #endif
2871 
2872 #ifndef GL_SGIX_fog_offset
2873 #define GL_FOG_OFFSET_SGIX 0x8198
2874 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2875 #endif
2876 
2877 #ifndef GL_HP_image_transform
2878 #define GL_IMAGE_SCALE_X_HP 0x8155
2879 #define GL_IMAGE_SCALE_Y_HP 0x8156
2880 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2881 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2882 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2883 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2884 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2885 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2886 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2887 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2888 #define GL_CUBIC_HP 0x815F
2889 #define GL_AVERAGE_HP 0x8160
2890 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2891 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2892 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2893 #endif
2894 
2895 #ifndef GL_HP_convolution_border_modes
2896 #define GL_IGNORE_BORDER_HP 0x8150
2897 #define GL_CONSTANT_BORDER_HP 0x8151
2898 #define GL_REPLICATE_BORDER_HP 0x8153
2899 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2900 #endif
2901 
2902 #ifndef GL_INGR_palette_buffer
2903 #endif
2904 
2905 #ifndef GL_SGIX_texture_add_env
2906 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2907 #endif
2908 
2909 #ifndef GL_EXT_color_subtable
2910 #endif
2911 
2912 #ifndef GL_PGI_vertex_hints
2913 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2914 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2915 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2916 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2917 #define GL_COLOR3_BIT_PGI 0x00010000
2918 #define GL_COLOR4_BIT_PGI 0x00020000
2919 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2920 #define GL_INDEX_BIT_PGI 0x00080000
2921 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2922 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2923 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2924 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2925 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2926 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2927 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2928 #define GL_NORMAL_BIT_PGI 0x08000000
2929 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2930 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2931 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2932 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2933 #define GL_VERTEX23_BIT_PGI 0x00000004
2934 #define GL_VERTEX4_BIT_PGI 0x00000008
2935 #endif
2936 
2937 #ifndef GL_PGI_misc_hints
2938 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2939 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2940 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2941 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2942 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2943 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2944 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2945 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2946 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2947 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2948 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2949 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2950 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2951 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2952 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2953 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2954 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2955 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2956 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2957 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2958 #endif
2959 
2960 #ifndef GL_EXT_paletted_texture
2961 #define GL_COLOR_INDEX1_EXT 0x80E2
2962 #define GL_COLOR_INDEX2_EXT 0x80E3
2963 #define GL_COLOR_INDEX4_EXT 0x80E4
2964 #define GL_COLOR_INDEX8_EXT 0x80E5
2965 #define GL_COLOR_INDEX12_EXT 0x80E6
2966 #define GL_COLOR_INDEX16_EXT 0x80E7
2967 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2968 #endif
2969 
2970 #ifndef GL_EXT_clip_volume_hint
2971 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2972 #endif
2973 
2974 #ifndef GL_SGIX_list_priority
2975 #define GL_LIST_PRIORITY_SGIX 0x8182
2976 #endif
2977 
2978 #ifndef GL_SGIX_ir_instrument1
2979 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2980 #endif
2981 
2982 #ifndef GL_SGIX_calligraphic_fragment
2983 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2984 #endif
2985 
2986 #ifndef GL_SGIX_texture_lod_bias
2987 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2988 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2989 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2990 #endif
2991 
2992 #ifndef GL_SGIX_shadow_ambient
2993 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2994 #endif
2995 
2996 #ifndef GL_EXT_index_texture
2997 #endif
2998 
2999 #ifndef GL_EXT_index_material
3000 #define GL_INDEX_MATERIAL_EXT 0x81B8
3001 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
3002 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
3003 #endif
3004 
3005 #ifndef GL_EXT_index_func
3006 #define GL_INDEX_TEST_EXT 0x81B5
3007 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
3008 #define GL_INDEX_TEST_REF_EXT 0x81B7
3009 #endif
3010 
3011 #ifndef GL_EXT_index_array_formats
3012 #define GL_IUI_V2F_EXT 0x81AD
3013 #define GL_IUI_V3F_EXT 0x81AE
3014 #define GL_IUI_N3F_V2F_EXT 0x81AF
3015 #define GL_IUI_N3F_V3F_EXT 0x81B0
3016 #define GL_T2F_IUI_V2F_EXT 0x81B1
3017 #define GL_T2F_IUI_V3F_EXT 0x81B2
3018 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
3019 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
3020 #endif
3021 
3022 #ifndef GL_EXT_compiled_vertex_array
3023 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
3024 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
3025 #endif
3026 
3027 #ifndef GL_EXT_cull_vertex
3028 #define GL_CULL_VERTEX_EXT 0x81AA
3029 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
3030 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
3031 #endif
3032 
3033 #ifndef GL_SGIX_ycrcb
3034 #define GL_YCRCB_422_SGIX 0x81BB
3035 #define GL_YCRCB_444_SGIX 0x81BC
3036 #endif
3037 
3038 #ifndef GL_SGIX_fragment_lighting
3039 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
3040 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
3041 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
3042 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
3043 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
3044 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
3045 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
3046 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
3047 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
3048 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
3049 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
3050 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
3051 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
3052 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
3053 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
3054 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
3055 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
3056 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
3057 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
3058 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
3059 #endif
3060 
3061 #ifndef GL_IBM_rasterpos_clip
3062 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
3063 #endif
3064 
3065 #ifndef GL_HP_texture_lighting
3066 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
3067 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
3068 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
3069 #endif
3070 
3071 #ifndef GL_EXT_draw_range_elements
3072 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
3073 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
3074 #endif
3075 
3076 #ifndef GL_WIN_phong_shading
3077 #define GL_PHONG_WIN 0x80EA
3078 #define GL_PHONG_HINT_WIN 0x80EB
3079 #endif
3080 
3081 #ifndef GL_WIN_specular_fog
3082 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
3083 #endif
3084 
3085 #ifndef GL_EXT_light_texture
3086 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
3087 #define GL_FRAGMENT_NORMAL_EXT 0x834A
3088 #define GL_FRAGMENT_COLOR_EXT 0x834C
3089 #define GL_ATTENUATION_EXT 0x834D
3090 #define GL_SHADOW_ATTENUATION_EXT 0x834E
3091 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
3092 #define GL_TEXTURE_LIGHT_EXT 0x8350
3093 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
3094 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
3095 /* reuse GL_FRAGMENT_DEPTH_EXT */
3096 #endif
3097 
3098 #ifndef GL_SGIX_blend_alpha_minmax
3099 #define GL_ALPHA_MIN_SGIX 0x8320
3100 #define GL_ALPHA_MAX_SGIX 0x8321
3101 #endif
3102 
3103 #ifndef GL_SGIX_impact_pixel_texture
3104 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
3105 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
3106 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
3107 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
3108 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
3109 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
3110 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
3111 #endif
3112 
3113 #ifndef GL_EXT_bgra
3114 #define GL_BGR_EXT 0x80E0
3115 #define GL_BGRA_EXT 0x80E1
3116 #endif
3117 
3118 #ifndef GL_SGIX_async
3119 #define GL_ASYNC_MARKER_SGIX 0x8329
3120 #endif
3121 
3122 #ifndef GL_SGIX_async_pixel
3123 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
3124 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
3125 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
3126 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
3127 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
3128 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
3129 #endif
3130 
3131 #ifndef GL_SGIX_async_histogram
3132 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
3133 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
3134 #endif
3135 
3136 #ifndef GL_INTEL_texture_scissor
3137 #endif
3138 
3139 #ifndef GL_INTEL_parallel_arrays
3140 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
3141 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
3142 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
3143 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
3144 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
3145 #endif
3146 
3147 #ifndef GL_HP_occlusion_test
3148 #define GL_OCCLUSION_TEST_HP 0x8165
3149 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
3150 #endif
3151 
3152 #ifndef GL_EXT_pixel_transform
3153 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
3154 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
3155 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
3156 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
3157 #define GL_CUBIC_EXT 0x8334
3158 #define GL_AVERAGE_EXT 0x8335
3159 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
3160 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
3161 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
3162 #endif
3163 
3164 #ifndef GL_EXT_pixel_transform_color_table
3165 #endif
3166 
3167 #ifndef GL_EXT_shared_texture_palette
3168 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
3169 #endif
3170 
3171 #ifndef GL_EXT_separate_specular_color
3172 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
3173 #define GL_SINGLE_COLOR_EXT 0x81F9
3174 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
3175 #endif
3176 
3177 #ifndef GL_EXT_secondary_color
3178 #define GL_COLOR_SUM_EXT 0x8458
3179 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3180 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
3181 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3182 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3183 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3184 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3185 #endif
3186 
3187 #ifndef GL_EXT_texture_perturb_normal
3188 #define GL_PERTURB_EXT 0x85AE
3189 #define GL_TEXTURE_NORMAL_EXT 0x85AF
3190 #endif
3191 
3192 #ifndef GL_EXT_multi_draw_arrays
3193 #endif
3194 
3195 #ifndef GL_EXT_fog_coord
3196 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3197 #define GL_FOG_COORDINATE_EXT 0x8451
3198 #define GL_FRAGMENT_DEPTH_EXT 0x8452
3199 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3200 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3201 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3202 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3203 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3204 #endif
3205 
3206 #ifndef GL_REND_screen_coordinates
3207 #define GL_SCREEN_COORDINATES_REND 0x8490
3208 #define GL_INVERTED_SCREEN_W_REND 0x8491
3209 #endif
3210 
3211 #ifndef GL_EXT_coordinate_frame
3212 #define GL_TANGENT_ARRAY_EXT 0x8439
3213 #define GL_BINORMAL_ARRAY_EXT 0x843A
3214 #define GL_CURRENT_TANGENT_EXT 0x843B
3215 #define GL_CURRENT_BINORMAL_EXT 0x843C
3216 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3217 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3218 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3219 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3220 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3221 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3222 #define GL_MAP1_TANGENT_EXT 0x8444
3223 #define GL_MAP2_TANGENT_EXT 0x8445
3224 #define GL_MAP1_BINORMAL_EXT 0x8446
3225 #define GL_MAP2_BINORMAL_EXT 0x8447
3226 #endif
3227 
3228 #ifndef GL_EXT_texture_env_combine
3229 #define GL_COMBINE_EXT 0x8570
3230 #define GL_COMBINE_RGB_EXT 0x8571
3231 #define GL_COMBINE_ALPHA_EXT 0x8572
3232 #define GL_RGB_SCALE_EXT 0x8573
3233 #define GL_ADD_SIGNED_EXT 0x8574
3234 #define GL_INTERPOLATE_EXT 0x8575
3235 #define GL_CONSTANT_EXT 0x8576
3236 #define GL_PRIMARY_COLOR_EXT 0x8577
3237 #define GL_PREVIOUS_EXT 0x8578
3238 #define GL_SOURCE0_RGB_EXT 0x8580
3239 #define GL_SOURCE1_RGB_EXT 0x8581
3240 #define GL_SOURCE2_RGB_EXT 0x8582
3241 #define GL_SOURCE0_ALPHA_EXT 0x8588
3242 #define GL_SOURCE1_ALPHA_EXT 0x8589
3243 #define GL_SOURCE2_ALPHA_EXT 0x858A
3244 #define GL_OPERAND0_RGB_EXT 0x8590
3245 #define GL_OPERAND1_RGB_EXT 0x8591
3246 #define GL_OPERAND2_RGB_EXT 0x8592
3247 #define GL_OPERAND0_ALPHA_EXT 0x8598
3248 #define GL_OPERAND1_ALPHA_EXT 0x8599
3249 #define GL_OPERAND2_ALPHA_EXT 0x859A
3250 #endif
3251 
3252 #ifndef GL_APPLE_specular_vector
3253 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3254 #endif
3255 
3256 #ifndef GL_APPLE_transform_hint
3257 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3258 #endif
3259 
3260 #ifndef GL_SGIX_fog_scale
3261 #define GL_FOG_SCALE_SGIX 0x81FC
3262 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3263 #endif
3264 
3265 #ifndef GL_SUNX_constant_data
3266 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3267 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3268 #endif
3269 
3270 #ifndef GL_SUN_global_alpha
3271 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3272 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3273 #endif
3274 
3275 #ifndef GL_SUN_triangle_list
3276 #define GL_RESTART_SUN 0x0001
3277 #define GL_REPLACE_MIDDLE_SUN 0x0002
3278 #define GL_REPLACE_OLDEST_SUN 0x0003
3279 #define GL_TRIANGLE_LIST_SUN 0x81D7
3280 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3281 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3282 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3283 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3284 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3285 #define GL_R1UI_V3F_SUN 0x85C4
3286 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3287 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3288 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3289 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3290 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3291 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3292 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3293 #endif
3294 
3295 #ifndef GL_SUN_vertex
3296 #endif
3297 
3298 #ifndef GL_EXT_blend_func_separate
3299 #define GL_BLEND_DST_RGB_EXT 0x80C8
3300 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3301 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3302 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3303 #endif
3304 
3305 #ifndef GL_INGR_color_clamp
3306 #define GL_RED_MIN_CLAMP_INGR 0x8560
3307 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3308 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3309 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3310 #define GL_RED_MAX_CLAMP_INGR 0x8564
3311 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3312 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3313 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3314 #endif
3315 
3316 #ifndef GL_INGR_interlace_read
3317 #define GL_INTERLACE_READ_INGR 0x8568
3318 #endif
3319 
3320 #ifndef GL_EXT_stencil_wrap
3321 #define GL_INCR_WRAP_EXT 0x8507
3322 #define GL_DECR_WRAP_EXT 0x8508
3323 #endif
3324 
3325 #ifndef GL_EXT_422_pixels
3326 #define GL_422_EXT 0x80CC
3327 #define GL_422_REV_EXT 0x80CD
3328 #define GL_422_AVERAGE_EXT 0x80CE
3329 #define GL_422_REV_AVERAGE_EXT 0x80CF
3330 #endif
3331 
3332 #ifndef GL_NV_texgen_reflection
3333 #define GL_NORMAL_MAP_NV 0x8511
3334 #define GL_REFLECTION_MAP_NV 0x8512
3335 #endif
3336 
3337 #ifndef GL_EXT_texture_cube_map
3338 #define GL_NORMAL_MAP_EXT 0x8511
3339 #define GL_REFLECTION_MAP_EXT 0x8512
3340 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3341 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3342 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3343 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3344 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3345 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3346 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3347 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3348 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3349 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3350 #endif
3351 
3352 #ifndef GL_SUN_convolution_border_modes
3353 #define GL_WRAP_BORDER_SUN 0x81D4
3354 #endif
3355 
3356 #ifndef GL_EXT_texture_env_add
3357 #endif
3358 
3359 #ifndef GL_EXT_texture_lod_bias
3360 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3361 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3362 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3363 #endif
3364 
3365 #ifndef GL_EXT_texture_filter_anisotropic
3366 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3367 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3368 #endif
3369 
3370 #ifndef GL_EXT_vertex_weighting
3371 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3372 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3373 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3374 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3375 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3376 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3377 #define GL_MODELVIEW1_EXT 0x850A
3378 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3379 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3380 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3381 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3382 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3383 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3384 #endif
3385 
3386 #ifndef GL_NV_light_max_exponent
3387 #define GL_MAX_SHININESS_NV 0x8504
3388 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3389 #endif
3390 
3391 #ifndef GL_NV_vertex_array_range
3392 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3393 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3394 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3395 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3396 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3397 #endif
3398 
3399 #ifndef GL_NV_register_combiners
3400 #define GL_REGISTER_COMBINERS_NV 0x8522
3401 #define GL_VARIABLE_A_NV 0x8523
3402 #define GL_VARIABLE_B_NV 0x8524
3403 #define GL_VARIABLE_C_NV 0x8525
3404 #define GL_VARIABLE_D_NV 0x8526
3405 #define GL_VARIABLE_E_NV 0x8527
3406 #define GL_VARIABLE_F_NV 0x8528
3407 #define GL_VARIABLE_G_NV 0x8529
3408 #define GL_CONSTANT_COLOR0_NV 0x852A
3409 #define GL_CONSTANT_COLOR1_NV 0x852B
3410 #define GL_PRIMARY_COLOR_NV 0x852C
3411 #define GL_SECONDARY_COLOR_NV 0x852D
3412 #define GL_SPARE0_NV 0x852E
3413 #define GL_SPARE1_NV 0x852F
3414 #define GL_DISCARD_NV 0x8530
3415 #define GL_E_TIMES_F_NV 0x8531
3416 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3417 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3418 #define GL_UNSIGNED_INVERT_NV 0x8537
3419 #define GL_EXPAND_NORMAL_NV 0x8538
3420 #define GL_EXPAND_NEGATE_NV 0x8539
3421 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3422 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3423 #define GL_SIGNED_IDENTITY_NV 0x853C
3424 #define GL_SIGNED_NEGATE_NV 0x853D
3425 #define GL_SCALE_BY_TWO_NV 0x853E
3426 #define GL_SCALE_BY_FOUR_NV 0x853F
3427 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3428 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3429 #define GL_COMBINER_INPUT_NV 0x8542
3430 #define GL_COMBINER_MAPPING_NV 0x8543
3431 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3432 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3433 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3434 #define GL_COMBINER_MUX_SUM_NV 0x8547
3435 #define GL_COMBINER_SCALE_NV 0x8548
3436 #define GL_COMBINER_BIAS_NV 0x8549
3437 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3438 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3439 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3440 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3441 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3442 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3443 #define GL_COMBINER0_NV 0x8550
3444 #define GL_COMBINER1_NV 0x8551
3445 #define GL_COMBINER2_NV 0x8552
3446 #define GL_COMBINER3_NV 0x8553
3447 #define GL_COMBINER4_NV 0x8554
3448 #define GL_COMBINER5_NV 0x8555
3449 #define GL_COMBINER6_NV 0x8556
3450 #define GL_COMBINER7_NV 0x8557
3451 /* reuse GL_TEXTURE0_ARB */
3452 /* reuse GL_TEXTURE1_ARB */
3453 /* reuse GL_ZERO */
3454 /* reuse GL_NONE */
3455 /* reuse GL_FOG */
3456 #endif
3457 
3458 #ifndef GL_NV_fog_distance
3459 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3460 #define GL_EYE_RADIAL_NV 0x855B
3461 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3462 /* reuse GL_EYE_PLANE */
3463 #endif
3464 
3465 #ifndef GL_NV_texgen_emboss
3466 #define GL_EMBOSS_LIGHT_NV 0x855D
3467 #define GL_EMBOSS_CONSTANT_NV 0x855E
3468 #define GL_EMBOSS_MAP_NV 0x855F
3469 #endif
3470 
3471 #ifndef GL_NV_blend_square
3472 #endif
3473 
3474 #ifndef GL_NV_texture_env_combine4
3475 #define GL_COMBINE4_NV 0x8503
3476 #define GL_SOURCE3_RGB_NV 0x8583
3477 #define GL_SOURCE3_ALPHA_NV 0x858B
3478 #define GL_OPERAND3_RGB_NV 0x8593
3479 #define GL_OPERAND3_ALPHA_NV 0x859B
3480 #endif
3481 
3482 #ifndef GL_MESA_resize_buffers
3483 #endif
3484 
3485 #ifndef GL_MESA_window_pos
3486 #endif
3487 
3488 #ifndef GL_EXT_texture_compression_s3tc
3489 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3490 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3491 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3492 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3493 #endif
3494 
3495 #ifndef GL_IBM_cull_vertex
3496 #define GL_CULL_VERTEX_IBM 103050
3497 #endif
3498 
3499 #ifndef GL_IBM_multimode_draw_arrays
3500 #endif
3501 
3502 #ifndef GL_IBM_vertex_array_lists
3503 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3504 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3505 #define GL_COLOR_ARRAY_LIST_IBM 103072
3506 #define GL_INDEX_ARRAY_LIST_IBM 103073
3507 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3508 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3509 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3510 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3511 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3512 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3513 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3514 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3515 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3516 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3517 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3518 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3519 #endif
3520 
3521 #ifndef GL_SGIX_subsample
3522 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3523 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3524 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3525 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3526 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3527 #endif
3528 
3529 #ifndef GL_SGIX_ycrcb_subsample
3530 #endif
3531 
3532 #ifndef GL_SGIX_ycrcba
3533 #define GL_YCRCB_SGIX 0x8318
3534 #define GL_YCRCBA_SGIX 0x8319
3535 #endif
3536 
3537 #ifndef GL_SGI_depth_pass_instrument
3538 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3539 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3540 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3541 #endif
3542 
3543 #ifndef GL_3DFX_texture_compression_FXT1
3544 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3545 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3546 #endif
3547 
3548 #ifndef GL_3DFX_multisample
3549 #define GL_MULTISAMPLE_3DFX 0x86B2
3550 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3551 #define GL_SAMPLES_3DFX 0x86B4
3552 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3553 #endif
3554 
3555 #ifndef GL_3DFX_tbuffer
3556 #endif
3557 
3558 #ifndef GL_EXT_multisample
3559 #define GL_MULTISAMPLE_EXT 0x809D
3560 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3561 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3562 #define GL_SAMPLE_MASK_EXT 0x80A0
3563 #define GL_1PASS_EXT 0x80A1
3564 #define GL_2PASS_0_EXT 0x80A2
3565 #define GL_2PASS_1_EXT 0x80A3
3566 #define GL_4PASS_0_EXT 0x80A4
3567 #define GL_4PASS_1_EXT 0x80A5
3568 #define GL_4PASS_2_EXT 0x80A6
3569 #define GL_4PASS_3_EXT 0x80A7
3570 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3571 #define GL_SAMPLES_EXT 0x80A9
3572 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3573 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3574 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3575 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3576 #endif
3577 
3578 #ifndef GL_SGIX_vertex_preclip
3579 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3580 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3581 #endif
3582 
3583 #ifndef GL_SGIX_convolution_accuracy
3584 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3585 #endif
3586 
3587 #ifndef GL_SGIX_resample
3588 #define GL_PACK_RESAMPLE_SGIX 0x842C
3589 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3590 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3591 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3592 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3593 #endif
3594 
3595 #ifndef GL_SGIS_point_line_texgen
3596 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3597 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3598 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3599 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3600 #define GL_EYE_POINT_SGIS 0x81F4
3601 #define GL_OBJECT_POINT_SGIS 0x81F5
3602 #define GL_EYE_LINE_SGIS 0x81F6
3603 #define GL_OBJECT_LINE_SGIS 0x81F7
3604 #endif
3605 
3606 #ifndef GL_SGIS_texture_color_mask
3607 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3608 #endif
3609 
3610 #ifndef GL_EXT_texture_env_dot3
3611 #define GL_DOT3_RGB_EXT 0x8740
3612 #define GL_DOT3_RGBA_EXT 0x8741
3613 #endif
3614 
3615 #ifndef GL_ATI_texture_mirror_once
3616 #define GL_MIRROR_CLAMP_ATI 0x8742
3617 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3618 #endif
3619 
3620 #ifndef GL_NV_fence
3621 #define GL_ALL_COMPLETED_NV 0x84F2
3622 #define GL_FENCE_STATUS_NV 0x84F3
3623 #define GL_FENCE_CONDITION_NV 0x84F4
3624 #endif
3625 
3626 #ifndef GL_IBM_texture_mirrored_repeat
3627 #define GL_MIRRORED_REPEAT_IBM 0x8370
3628 #endif
3629 
3630 #ifndef GL_NV_evaluators
3631 #define GL_EVAL_2D_NV 0x86C0
3632 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3633 #define GL_MAP_TESSELLATION_NV 0x86C2
3634 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3635 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3636 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3637 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3638 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3639 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3640 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3641 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3642 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3643 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3644 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3645 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3646 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3647 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3648 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3649 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3650 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3651 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3652 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3653 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3654 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3655 #endif
3656 
3657 #ifndef GL_NV_packed_depth_stencil
3658 #define GL_DEPTH_STENCIL_NV 0x84F9
3659 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3660 #endif
3661 
3662 #ifndef GL_NV_register_combiners2
3663 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3664 #endif
3665 
3666 #ifndef GL_NV_texture_compression_vtc
3667 #endif
3668 
3669 #ifndef GL_NV_texture_rectangle
3670 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3671 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3672 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3673 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3674 #endif
3675 
3676 #ifndef GL_NV_texture_shader
3677 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3678 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3679 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3680 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3681 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3682 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3683 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3684 #define GL_SHADER_CONSISTENT_NV 0x86DD
3685 #define GL_TEXTURE_SHADER_NV 0x86DE
3686 #define GL_SHADER_OPERATION_NV 0x86DF
3687 #define GL_CULL_MODES_NV 0x86E0
3688 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3689 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3690 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3691 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3692 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3693 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3694 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3695 #define GL_CONST_EYE_NV 0x86E5
3696 #define GL_PASS_THROUGH_NV 0x86E6
3697 #define GL_CULL_FRAGMENT_NV 0x86E7
3698 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3699 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3700 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3701 #define GL_DOT_PRODUCT_NV 0x86EC
3702 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3703 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3704 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3705 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3706 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3707 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3708 #define GL_HILO_NV 0x86F4
3709 #define GL_DSDT_NV 0x86F5
3710 #define GL_DSDT_MAG_NV 0x86F6
3711 #define GL_DSDT_MAG_VIB_NV 0x86F7
3712 #define GL_HILO16_NV 0x86F8
3713 #define GL_SIGNED_HILO_NV 0x86F9
3714 #define GL_SIGNED_HILO16_NV 0x86FA
3715 #define GL_SIGNED_RGBA_NV 0x86FB
3716 #define GL_SIGNED_RGBA8_NV 0x86FC
3717 #define GL_SIGNED_RGB_NV 0x86FE
3718 #define GL_SIGNED_RGB8_NV 0x86FF
3719 #define GL_SIGNED_LUMINANCE_NV 0x8701
3720 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3721 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3722 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3723 #define GL_SIGNED_ALPHA_NV 0x8705
3724 #define GL_SIGNED_ALPHA8_NV 0x8706
3725 #define GL_SIGNED_INTENSITY_NV 0x8707
3726 #define GL_SIGNED_INTENSITY8_NV 0x8708
3727 #define GL_DSDT8_NV 0x8709
3728 #define GL_DSDT8_MAG8_NV 0x870A
3729 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3730 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3731 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3732 #define GL_HI_SCALE_NV 0x870E
3733 #define GL_LO_SCALE_NV 0x870F
3734 #define GL_DS_SCALE_NV 0x8710
3735 #define GL_DT_SCALE_NV 0x8711
3736 #define GL_MAGNITUDE_SCALE_NV 0x8712
3737 #define GL_VIBRANCE_SCALE_NV 0x8713
3738 #define GL_HI_BIAS_NV 0x8714
3739 #define GL_LO_BIAS_NV 0x8715
3740 #define GL_DS_BIAS_NV 0x8716
3741 #define GL_DT_BIAS_NV 0x8717
3742 #define GL_MAGNITUDE_BIAS_NV 0x8718
3743 #define GL_VIBRANCE_BIAS_NV 0x8719
3744 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3745 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3746 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3747 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3748 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3749 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3750 #endif
3751 
3752 #ifndef GL_NV_texture_shader2
3753 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3754 #endif
3755 
3756 #ifndef GL_NV_vertex_array_range2
3757 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3758 #endif
3759 
3760 #ifndef GL_NV_vertex_program
3761 #define GL_VERTEX_PROGRAM_NV 0x8620
3762 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3763 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3764 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3765 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3766 #define GL_CURRENT_ATTRIB_NV 0x8626
3767 #define GL_PROGRAM_LENGTH_NV 0x8627
3768 #define GL_PROGRAM_STRING_NV 0x8628
3769 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3770 #define GL_IDENTITY_NV 0x862A
3771 #define GL_INVERSE_NV 0x862B
3772 #define GL_TRANSPOSE_NV 0x862C
3773 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3774 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3775 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3776 #define GL_MATRIX0_NV 0x8630
3777 #define GL_MATRIX1_NV 0x8631
3778 #define GL_MATRIX2_NV 0x8632
3779 #define GL_MATRIX3_NV 0x8633
3780 #define GL_MATRIX4_NV 0x8634
3781 #define GL_MATRIX5_NV 0x8635
3782 #define GL_MATRIX6_NV 0x8636
3783 #define GL_MATRIX7_NV 0x8637
3784 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3785 #define GL_CURRENT_MATRIX_NV 0x8641
3786 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3787 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3788 #define GL_PROGRAM_PARAMETER_NV 0x8644
3789 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3790 #define GL_PROGRAM_TARGET_NV 0x8646
3791 #define GL_PROGRAM_RESIDENT_NV 0x8647
3792 #define GL_TRACK_MATRIX_NV 0x8648
3793 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3794 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3795 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3796 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3797 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3798 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3799 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3800 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3801 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3802 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3803 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3804 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3805 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3806 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3807 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3808 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3809 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3810 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3811 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3812 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3813 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3814 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3815 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3816 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3817 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3818 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3819 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3820 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3821 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3822 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3823 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3824 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3825 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3826 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3827 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3828 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3829 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3830 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3831 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3832 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3833 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3834 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3835 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3836 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3837 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3838 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3839 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3840 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3841 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3842 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3843 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3844 #endif
3845 
3846 #ifndef GL_SGIX_texture_coordinate_clamp
3847 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3848 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3849 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3850 #endif
3851 
3852 #ifndef GL_SGIX_scalebias_hint
3853 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3854 #endif
3855 
3856 #ifndef GL_OML_interlace
3857 #define GL_INTERLACE_OML 0x8980
3858 #define GL_INTERLACE_READ_OML 0x8981
3859 #endif
3860 
3861 #ifndef GL_OML_subsample
3862 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3863 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3864 #endif
3865 
3866 #ifndef GL_OML_resample
3867 #define GL_PACK_RESAMPLE_OML 0x8984
3868 #define GL_UNPACK_RESAMPLE_OML 0x8985
3869 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3870 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3871 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3872 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3873 #endif
3874 
3875 #ifndef GL_NV_copy_depth_to_color
3876 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3877 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3878 #endif
3879 
3880 #ifndef GL_ATI_envmap_bumpmap
3881 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3882 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3883 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3884 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3885 #define GL_DUDV_ATI 0x8779
3886 #define GL_DU8DV8_ATI 0x877A
3887 #define GL_BUMP_ENVMAP_ATI 0x877B
3888 #define GL_BUMP_TARGET_ATI 0x877C
3889 #endif
3890 
3891 #ifndef GL_ATI_fragment_shader
3892 #define GL_FRAGMENT_SHADER_ATI 0x8920
3893 #define GL_REG_0_ATI 0x8921
3894 #define GL_REG_1_ATI 0x8922
3895 #define GL_REG_2_ATI 0x8923
3896 #define GL_REG_3_ATI 0x8924
3897 #define GL_REG_4_ATI 0x8925
3898 #define GL_REG_5_ATI 0x8926
3899 #define GL_REG_6_ATI 0x8927
3900 #define GL_REG_7_ATI 0x8928
3901 #define GL_REG_8_ATI 0x8929
3902 #define GL_REG_9_ATI 0x892A
3903 #define GL_REG_10_ATI 0x892B
3904 #define GL_REG_11_ATI 0x892C
3905 #define GL_REG_12_ATI 0x892D
3906 #define GL_REG_13_ATI 0x892E
3907 #define GL_REG_14_ATI 0x892F
3908 #define GL_REG_15_ATI 0x8930
3909 #define GL_REG_16_ATI 0x8931
3910 #define GL_REG_17_ATI 0x8932
3911 #define GL_REG_18_ATI 0x8933
3912 #define GL_REG_19_ATI 0x8934
3913 #define GL_REG_20_ATI 0x8935
3914 #define GL_REG_21_ATI 0x8936
3915 #define GL_REG_22_ATI 0x8937
3916 #define GL_REG_23_ATI 0x8938
3917 #define GL_REG_24_ATI 0x8939
3918 #define GL_REG_25_ATI 0x893A
3919 #define GL_REG_26_ATI 0x893B
3920 #define GL_REG_27_ATI 0x893C
3921 #define GL_REG_28_ATI 0x893D
3922 #define GL_REG_29_ATI 0x893E
3923 #define GL_REG_30_ATI 0x893F
3924 #define GL_REG_31_ATI 0x8940
3925 #define GL_CON_0_ATI 0x8941
3926 #define GL_CON_1_ATI 0x8942
3927 #define GL_CON_2_ATI 0x8943
3928 #define GL_CON_3_ATI 0x8944
3929 #define GL_CON_4_ATI 0x8945
3930 #define GL_CON_5_ATI 0x8946
3931 #define GL_CON_6_ATI 0x8947
3932 #define GL_CON_7_ATI 0x8948
3933 #define GL_CON_8_ATI 0x8949
3934 #define GL_CON_9_ATI 0x894A
3935 #define GL_CON_10_ATI 0x894B
3936 #define GL_CON_11_ATI 0x894C
3937 #define GL_CON_12_ATI 0x894D
3938 #define GL_CON_13_ATI 0x894E
3939 #define GL_CON_14_ATI 0x894F
3940 #define GL_CON_15_ATI 0x8950
3941 #define GL_CON_16_ATI 0x8951
3942 #define GL_CON_17_ATI 0x8952
3943 #define GL_CON_18_ATI 0x8953
3944 #define GL_CON_19_ATI 0x8954
3945 #define GL_CON_20_ATI 0x8955
3946 #define GL_CON_21_ATI 0x8956
3947 #define GL_CON_22_ATI 0x8957
3948 #define GL_CON_23_ATI 0x8958
3949 #define GL_CON_24_ATI 0x8959
3950 #define GL_CON_25_ATI 0x895A
3951 #define GL_CON_26_ATI 0x895B
3952 #define GL_CON_27_ATI 0x895C
3953 #define GL_CON_28_ATI 0x895D
3954 #define GL_CON_29_ATI 0x895E
3955 #define GL_CON_30_ATI 0x895F
3956 #define GL_CON_31_ATI 0x8960
3957 #define GL_MOV_ATI 0x8961
3958 #define GL_ADD_ATI 0x8963
3959 #define GL_MUL_ATI 0x8964
3960 #define GL_SUB_ATI 0x8965
3961 #define GL_DOT3_ATI 0x8966
3962 #define GL_DOT4_ATI 0x8967
3963 #define GL_MAD_ATI 0x8968
3964 #define GL_LERP_ATI 0x8969
3965 #define GL_CND_ATI 0x896A
3966 #define GL_CND0_ATI 0x896B
3967 #define GL_DOT2_ADD_ATI 0x896C
3968 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3969 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3970 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3971 #define GL_NUM_PASSES_ATI 0x8970
3972 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3973 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3974 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3975 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3976 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3977 #define GL_SWIZZLE_STR_ATI 0x8976
3978 #define GL_SWIZZLE_STQ_ATI 0x8977
3979 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3980 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3981 #define GL_SWIZZLE_STRQ_ATI 0x897A
3982 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3983 #define GL_RED_BIT_ATI 0x00000001
3984 #define GL_GREEN_BIT_ATI 0x00000002
3985 #define GL_BLUE_BIT_ATI 0x00000004
3986 #define GL_2X_BIT_ATI 0x00000001
3987 #define GL_4X_BIT_ATI 0x00000002
3988 #define GL_8X_BIT_ATI 0x00000004
3989 #define GL_HALF_BIT_ATI 0x00000008
3990 #define GL_QUARTER_BIT_ATI 0x00000010
3991 #define GL_EIGHTH_BIT_ATI 0x00000020
3992 #define GL_SATURATE_BIT_ATI 0x00000040
3993 #define GL_COMP_BIT_ATI 0x00000002
3994 #define GL_NEGATE_BIT_ATI 0x00000004
3995 #define GL_BIAS_BIT_ATI 0x00000008
3996 #endif
3997 
3998 #ifndef GL_ATI_pn_triangles
3999 #define GL_PN_TRIANGLES_ATI 0x87F0
4000 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
4001 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
4002 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
4003 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
4004 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
4005 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
4006 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
4007 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
4008 #endif
4009 
4010 #ifndef GL_ATI_vertex_array_object
4011 #define GL_STATIC_ATI 0x8760
4012 #define GL_DYNAMIC_ATI 0x8761
4013 #define GL_PRESERVE_ATI 0x8762
4014 #define GL_DISCARD_ATI 0x8763
4015 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
4016 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
4017 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
4018 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
4019 #endif
4020 
4021 #ifndef GL_EXT_vertex_shader
4022 #define GL_VERTEX_SHADER_EXT 0x8780
4023 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
4024 #define GL_OP_INDEX_EXT 0x8782
4025 #define GL_OP_NEGATE_EXT 0x8783
4026 #define GL_OP_DOT3_EXT 0x8784
4027 #define GL_OP_DOT4_EXT 0x8785
4028 #define GL_OP_MUL_EXT 0x8786
4029 #define GL_OP_ADD_EXT 0x8787
4030 #define GL_OP_MADD_EXT 0x8788
4031 #define GL_OP_FRAC_EXT 0x8789
4032 #define GL_OP_MAX_EXT 0x878A
4033 #define GL_OP_MIN_EXT 0x878B
4034 #define GL_OP_SET_GE_EXT 0x878C
4035 #define GL_OP_SET_LT_EXT 0x878D
4036 #define GL_OP_CLAMP_EXT 0x878E
4037 #define GL_OP_FLOOR_EXT 0x878F
4038 #define GL_OP_ROUND_EXT 0x8790
4039 #define GL_OP_EXP_BASE_2_EXT 0x8791
4040 #define GL_OP_LOG_BASE_2_EXT 0x8792
4041 #define GL_OP_POWER_EXT 0x8793
4042 #define GL_OP_RECIP_EXT 0x8794
4043 #define GL_OP_RECIP_SQRT_EXT 0x8795
4044 #define GL_OP_SUB_EXT 0x8796
4045 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
4046 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
4047 #define GL_OP_MOV_EXT 0x8799
4048 #define GL_OUTPUT_VERTEX_EXT 0x879A
4049 #define GL_OUTPUT_COLOR0_EXT 0x879B
4050 #define GL_OUTPUT_COLOR1_EXT 0x879C
4051 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
4052 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
4053 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
4054 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
4055 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
4056 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
4057 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
4058 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
4059 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
4060 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
4061 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
4062 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
4063 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
4064 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
4065 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
4066 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
4067 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
4068 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
4069 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
4070 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
4071 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
4072 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
4073 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
4074 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
4075 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
4076 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
4077 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
4078 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
4079 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
4080 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
4081 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
4082 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
4083 #define GL_OUTPUT_FOG_EXT 0x87BD
4084 #define GL_SCALAR_EXT 0x87BE
4085 #define GL_VECTOR_EXT 0x87BF
4086 #define GL_MATRIX_EXT 0x87C0
4087 #define GL_VARIANT_EXT 0x87C1
4088 #define GL_INVARIANT_EXT 0x87C2
4089 #define GL_LOCAL_CONSTANT_EXT 0x87C3
4090 #define GL_LOCAL_EXT 0x87C4
4091 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
4092 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
4093 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
4094 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
4095 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
4096 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
4097 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
4098 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
4099 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
4100 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
4101 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
4102 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
4103 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
4104 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
4105 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
4106 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
4107 #define GL_X_EXT 0x87D5
4108 #define GL_Y_EXT 0x87D6
4109 #define GL_Z_EXT 0x87D7
4110 #define GL_W_EXT 0x87D8
4111 #define GL_NEGATIVE_X_EXT 0x87D9
4112 #define GL_NEGATIVE_Y_EXT 0x87DA
4113 #define GL_NEGATIVE_Z_EXT 0x87DB
4114 #define GL_NEGATIVE_W_EXT 0x87DC
4115 #define GL_ZERO_EXT 0x87DD
4116 #define GL_ONE_EXT 0x87DE
4117 #define GL_NEGATIVE_ONE_EXT 0x87DF
4118 #define GL_NORMALIZED_RANGE_EXT 0x87E0
4119 #define GL_FULL_RANGE_EXT 0x87E1
4120 #define GL_CURRENT_VERTEX_EXT 0x87E2
4121 #define GL_MVP_MATRIX_EXT 0x87E3
4122 #define GL_VARIANT_VALUE_EXT 0x87E4
4123 #define GL_VARIANT_DATATYPE_EXT 0x87E5
4124 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
4125 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
4126 #define GL_VARIANT_ARRAY_EXT 0x87E8
4127 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
4128 #define GL_INVARIANT_VALUE_EXT 0x87EA
4129 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
4130 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
4131 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
4132 #endif
4133 
4134 #ifndef GL_ATI_vertex_streams
4135 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
4136 #define GL_VERTEX_STREAM0_ATI 0x876C
4137 #define GL_VERTEX_STREAM1_ATI 0x876D
4138 #define GL_VERTEX_STREAM2_ATI 0x876E
4139 #define GL_VERTEX_STREAM3_ATI 0x876F
4140 #define GL_VERTEX_STREAM4_ATI 0x8770
4141 #define GL_VERTEX_STREAM5_ATI 0x8771
4142 #define GL_VERTEX_STREAM6_ATI 0x8772
4143 #define GL_VERTEX_STREAM7_ATI 0x8773
4144 #define GL_VERTEX_SOURCE_ATI 0x8774
4145 #endif
4146 
4147 #ifndef GL_ATI_element_array
4148 #define GL_ELEMENT_ARRAY_ATI 0x8768
4149 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
4150 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
4151 #endif
4152 
4153 #ifndef GL_SUN_mesh_array
4154 #define GL_QUAD_MESH_SUN 0x8614
4155 #define GL_TRIANGLE_MESH_SUN 0x8615
4156 #endif
4157 
4158 #ifndef GL_SUN_slice_accum
4159 #define GL_SLICE_ACCUM_SUN 0x85CC
4160 #endif
4161 
4162 #ifndef GL_NV_multisample_filter_hint
4163 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
4164 #endif
4165 
4166 #ifndef GL_NV_depth_clamp
4167 #define GL_DEPTH_CLAMP_NV 0x864F
4168 #endif
4169 
4170 #ifndef GL_NV_occlusion_query
4171 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
4172 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
4173 #define GL_PIXEL_COUNT_NV 0x8866
4174 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
4175 #endif
4176 
4177 #ifndef GL_NV_point_sprite
4178 #define GL_POINT_SPRITE_NV 0x8861
4179 #define GL_COORD_REPLACE_NV 0x8862
4180 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
4181 #endif
4182 
4183 #ifndef GL_NV_texture_shader3
4184 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4185 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4186 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4187 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4188 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4189 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4190 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4191 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4192 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4193 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4194 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4195 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4196 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4197 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4198 #define GL_HILO8_NV 0x885E
4199 #define GL_SIGNED_HILO8_NV 0x885F
4200 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4201 #endif
4202 
4203 #ifndef GL_NV_vertex_program1_1
4204 #endif
4205 
4206 #ifndef GL_EXT_shadow_funcs
4207 #endif
4208 
4209 #ifndef GL_EXT_stencil_two_side
4210 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4211 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4212 #endif
4213 
4214 #ifndef GL_ATI_text_fragment_shader
4215 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4216 #endif
4217 
4218 #ifndef GL_APPLE_client_storage
4219 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4220 #endif
4221 
4222 #ifndef GL_APPLE_element_array
4223 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4224 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4225 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4226 #endif
4227 
4228 #ifndef GL_APPLE_fence
4229 #define GL_DRAW_PIXELS_APPLE 0x8A0A
4230 #define GL_FENCE_APPLE 0x8A0B
4231 #endif
4232 
4233 #ifndef GL_APPLE_vertex_array_object
4234 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4235 #endif
4236 
4237 #ifndef GL_APPLE_vertex_array_range
4238 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4239 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4240 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4241 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4242 #define GL_STORAGE_CLIENT_APPLE 0x85B4
4243 #define GL_STORAGE_CACHED_APPLE 0x85BE
4244 #define GL_STORAGE_SHARED_APPLE 0x85BF
4245 #endif
4246 
4247 #ifndef GL_APPLE_ycbcr_422
4248 #define GL_YCBCR_422_APPLE 0x85B9
4249 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4250 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4251 #endif
4252 
4253 #ifndef GL_S3_s3tc
4254 #define GL_RGB_S3TC 0x83A0
4255 #define GL_RGB4_S3TC 0x83A1
4256 #define GL_RGBA_S3TC 0x83A2
4257 #define GL_RGBA4_S3TC 0x83A3
4258 #endif
4259 
4260 #ifndef GL_ATI_draw_buffers
4261 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4262 #define GL_DRAW_BUFFER0_ATI 0x8825
4263 #define GL_DRAW_BUFFER1_ATI 0x8826
4264 #define GL_DRAW_BUFFER2_ATI 0x8827
4265 #define GL_DRAW_BUFFER3_ATI 0x8828
4266 #define GL_DRAW_BUFFER4_ATI 0x8829
4267 #define GL_DRAW_BUFFER5_ATI 0x882A
4268 #define GL_DRAW_BUFFER6_ATI 0x882B
4269 #define GL_DRAW_BUFFER7_ATI 0x882C
4270 #define GL_DRAW_BUFFER8_ATI 0x882D
4271 #define GL_DRAW_BUFFER9_ATI 0x882E
4272 #define GL_DRAW_BUFFER10_ATI 0x882F
4273 #define GL_DRAW_BUFFER11_ATI 0x8830
4274 #define GL_DRAW_BUFFER12_ATI 0x8831
4275 #define GL_DRAW_BUFFER13_ATI 0x8832
4276 #define GL_DRAW_BUFFER14_ATI 0x8833
4277 #define GL_DRAW_BUFFER15_ATI 0x8834
4278 #endif
4279 
4280 #ifndef GL_ATI_pixel_format_float
4281 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4282 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4283 #endif
4284 
4285 #ifndef GL_ATI_texture_env_combine3
4286 #define GL_MODULATE_ADD_ATI 0x8744
4287 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4288 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4289 #endif
4290 
4291 #ifndef GL_ATI_texture_float
4292 #define GL_RGBA_FLOAT32_ATI 0x8814
4293 #define GL_RGB_FLOAT32_ATI 0x8815
4294 #define GL_ALPHA_FLOAT32_ATI 0x8816
4295 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4296 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4297 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4298 #define GL_RGBA_FLOAT16_ATI 0x881A
4299 #define GL_RGB_FLOAT16_ATI 0x881B
4300 #define GL_ALPHA_FLOAT16_ATI 0x881C
4301 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4302 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4303 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4304 #endif
4305 
4306 #ifndef GL_NV_float_buffer
4307 #define GL_FLOAT_R_NV 0x8880
4308 #define GL_FLOAT_RG_NV 0x8881
4309 #define GL_FLOAT_RGB_NV 0x8882
4310 #define GL_FLOAT_RGBA_NV 0x8883
4311 #define GL_FLOAT_R16_NV 0x8884
4312 #define GL_FLOAT_R32_NV 0x8885
4313 #define GL_FLOAT_RG16_NV 0x8886
4314 #define GL_FLOAT_RG32_NV 0x8887
4315 #define GL_FLOAT_RGB16_NV 0x8888
4316 #define GL_FLOAT_RGB32_NV 0x8889
4317 #define GL_FLOAT_RGBA16_NV 0x888A
4318 #define GL_FLOAT_RGBA32_NV 0x888B
4319 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4320 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4321 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4322 #endif
4323 
4324 #ifndef GL_NV_fragment_program
4325 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4326 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4327 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4328 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4329 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4330 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4331 #endif
4332 
4333 #ifndef GL_NV_half_float
4334 #define GL_HALF_FLOAT_NV 0x140B
4335 #endif
4336 
4337 #ifndef GL_NV_pixel_data_range
4338 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4339 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4340 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4341 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4342 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4343 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4344 #endif
4345 
4346 #ifndef GL_NV_primitive_restart
4347 #define GL_PRIMITIVE_RESTART_NV 0x8558
4348 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4349 #endif
4350 
4351 #ifndef GL_NV_texture_expand_normal
4352 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4353 #endif
4354 
4355 #ifndef GL_NV_vertex_program2
4356 #endif
4357 
4358 #ifndef GL_ATI_map_object_buffer
4359 #endif
4360 
4361 #ifndef GL_ATI_separate_stencil
4362 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4363 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4364 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4365 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4366 #endif
4367 
4368 #ifndef GL_ATI_vertex_attrib_array_object
4369 #endif
4370 
4371 #ifndef GL_OES_read_format
4372 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4373 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4374 #endif
4375 
4376 #ifndef GL_EXT_depth_bounds_test
4377 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4378 #define GL_DEPTH_BOUNDS_EXT 0x8891
4379 #endif
4380 
4381 #ifndef GL_EXT_texture_mirror_clamp