34#define GL_GLEXT_VERSION 82
37#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
38#define WIN32_LEAN_AND_MEAN 1
46#define APIENTRYP APIENTRY *
55#define GL_UNSIGNED_BYTE_3_3_2 0x8032
56#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
57#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
58#define GL_UNSIGNED_INT_8_8_8_8 0x8035
59#define GL_UNSIGNED_INT_10_10_10_2 0x8036
60#define GL_TEXTURE_BINDING_3D 0x806A
61#define GL_PACK_SKIP_IMAGES 0x806B
62#define GL_PACK_IMAGE_HEIGHT 0x806C
63#define GL_UNPACK_SKIP_IMAGES 0x806D
64#define GL_UNPACK_IMAGE_HEIGHT 0x806E
65#define GL_TEXTURE_3D 0x806F
66#define GL_PROXY_TEXTURE_3D 0x8070
67#define GL_TEXTURE_DEPTH 0x8071
68#define GL_TEXTURE_WRAP_R 0x8072
69#define GL_MAX_3D_TEXTURE_SIZE 0x8073
70#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
71#define GL_UNSIGNED_SHORT_5_6_5 0x8363
72#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
73#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
74#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
75#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
76#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
79#define GL_MAX_ELEMENTS_VERTICES 0x80E8
80#define GL_MAX_ELEMENTS_INDICES 0x80E9
81#define GL_CLAMP_TO_EDGE 0x812F
82#define GL_TEXTURE_MIN_LOD 0x813A
83#define GL_TEXTURE_MAX_LOD 0x813B
84#define GL_TEXTURE_BASE_LEVEL 0x813C
85#define GL_TEXTURE_MAX_LEVEL 0x813D
86#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
87#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
88#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
89#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
90#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
93#ifndef GL_VERSION_1_2_DEPRECATED
94#define GL_RESCALE_NORMAL 0x803A
95#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
96#define GL_SINGLE_COLOR 0x81F9
97#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
98#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
101#ifndef GL_ARB_imaging
102#define GL_CONSTANT_COLOR 0x8001
103#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
104#define GL_CONSTANT_ALPHA 0x8003
105#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
106#define GL_BLEND_COLOR 0x8005
107#define GL_FUNC_ADD 0x8006
110#define GL_BLEND_EQUATION 0x8009
111#define GL_FUNC_SUBTRACT 0x800A
112#define GL_FUNC_REVERSE_SUBTRACT 0x800B
115#ifndef GL_ARB_imaging_DEPRECATED
116#define GL_CONVOLUTION_1D 0x8010
117#define GL_CONVOLUTION_2D 0x8011
118#define GL_SEPARABLE_2D 0x8012
119#define GL_CONVOLUTION_BORDER_MODE 0x8013
120#define GL_CONVOLUTION_FILTER_SCALE 0x8014
121#define GL_CONVOLUTION_FILTER_BIAS 0x8015
122#define GL_REDUCE 0x8016
123#define GL_CONVOLUTION_FORMAT 0x8017
124#define GL_CONVOLUTION_WIDTH 0x8018
125#define GL_CONVOLUTION_HEIGHT 0x8019
126#define GL_MAX_CONVOLUTION_WIDTH 0x801A
127#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
128#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
129#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
130#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
131#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
132#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
133#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
134#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
135#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
136#define GL_HISTOGRAM 0x8024
137#define GL_PROXY_HISTOGRAM 0x8025
138#define GL_HISTOGRAM_WIDTH 0x8026
139#define GL_HISTOGRAM_FORMAT 0x8027
140#define GL_HISTOGRAM_RED_SIZE 0x8028
141#define GL_HISTOGRAM_GREEN_SIZE 0x8029
142#define GL_HISTOGRAM_BLUE_SIZE 0x802A
143#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
144#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
145#define GL_HISTOGRAM_SINK 0x802D
146#define GL_MINMAX 0x802E
147#define GL_MINMAX_FORMAT 0x802F
148#define GL_MINMAX_SINK 0x8030
149#define GL_TABLE_TOO_LARGE 0x8031
150#define GL_COLOR_MATRIX 0x80B1
151#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
152#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
153#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
154#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
155#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
156#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
157#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
158#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
159#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
160#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
161#define GL_COLOR_TABLE 0x80D0
162#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
163#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
164#define GL_PROXY_COLOR_TABLE 0x80D3
165#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
166#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
167#define GL_COLOR_TABLE_SCALE 0x80D6
168#define GL_COLOR_TABLE_BIAS 0x80D7
169#define GL_COLOR_TABLE_FORMAT 0x80D8
170#define GL_COLOR_TABLE_WIDTH 0x80D9
171#define GL_COLOR_TABLE_RED_SIZE 0x80DA
172#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
173#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
174#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
175#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
176#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
177#define GL_CONSTANT_BORDER 0x8151
178#define GL_REPLICATE_BORDER 0x8153
179#define GL_CONVOLUTION_BORDER_COLOR 0x8154
182#ifndef GL_VERSION_1_3
183#define GL_TEXTURE0 0x84C0
184#define GL_TEXTURE1 0x84C1
185#define GL_TEXTURE2 0x84C2
186#define GL_TEXTURE3 0x84C3
187#define GL_TEXTURE4 0x84C4
188#define GL_TEXTURE5 0x84C5
189#define GL_TEXTURE6 0x84C6
190#define GL_TEXTURE7 0x84C7
191#define GL_TEXTURE8 0x84C8
192#define GL_TEXTURE9 0x84C9
193#define GL_TEXTURE10 0x84CA
194#define GL_TEXTURE11 0x84CB
195#define GL_TEXTURE12 0x84CC
196#define GL_TEXTURE13 0x84CD
197#define GL_TEXTURE14 0x84CE
198#define GL_TEXTURE15 0x84CF
199#define GL_TEXTURE16 0x84D0
200#define GL_TEXTURE17 0x84D1
201#define GL_TEXTURE18 0x84D2
202#define GL_TEXTURE19 0x84D3
203#define GL_TEXTURE20 0x84D4
204#define GL_TEXTURE21 0x84D5
205#define GL_TEXTURE22 0x84D6
206#define GL_TEXTURE23 0x84D7
207#define GL_TEXTURE24 0x84D8
208#define GL_TEXTURE25 0x84D9
209#define GL_TEXTURE26 0x84DA
210#define GL_TEXTURE27 0x84DB
211#define GL_TEXTURE28 0x84DC
212#define GL_TEXTURE29 0x84DD
213#define GL_TEXTURE30 0x84DE
214#define GL_TEXTURE31 0x84DF
215#define GL_ACTIVE_TEXTURE 0x84E0
216#define GL_MULTISAMPLE 0x809D
217#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
218#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
219#define GL_SAMPLE_COVERAGE 0x80A0
220#define GL_SAMPLE_BUFFERS 0x80A8
221#define GL_SAMPLES 0x80A9
222#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
223#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
224#define GL_TEXTURE_CUBE_MAP 0x8513
225#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
226#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
227#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
228#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
229#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
230#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
231#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
232#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
233#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
234#define GL_COMPRESSED_RGB 0x84ED
235#define GL_COMPRESSED_RGBA 0x84EE
236#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
237#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
238#define GL_TEXTURE_COMPRESSED 0x86A1
239#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
240#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
241#define GL_CLAMP_TO_BORDER 0x812D
244#ifndef GL_VERSION_1_3_DEPRECATED
245#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
246#define GL_MAX_TEXTURE_UNITS 0x84E2
247#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
248#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
249#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
250#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
251#define GL_MULTISAMPLE_BIT 0x20000000
252#define GL_NORMAL_MAP 0x8511
253#define GL_REFLECTION_MAP 0x8512
254#define GL_COMPRESSED_ALPHA 0x84E9
255#define GL_COMPRESSED_LUMINANCE 0x84EA
256#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
257#define GL_COMPRESSED_INTENSITY 0x84EC
258#define GL_COMBINE 0x8570
259#define GL_COMBINE_RGB 0x8571
260#define GL_COMBINE_ALPHA 0x8572
261#define GL_SOURCE0_RGB 0x8580
262#define GL_SOURCE1_RGB 0x8581
263#define GL_SOURCE2_RGB 0x8582
264#define GL_SOURCE0_ALPHA 0x8588
265#define GL_SOURCE1_ALPHA 0x8589
266#define GL_SOURCE2_ALPHA 0x858A
267#define GL_OPERAND0_RGB 0x8590
268#define GL_OPERAND1_RGB 0x8591
269#define GL_OPERAND2_RGB 0x8592
270#define GL_OPERAND0_ALPHA 0x8598
271#define GL_OPERAND1_ALPHA 0x8599
272#define GL_OPERAND2_ALPHA 0x859A
273#define GL_RGB_SCALE 0x8573
274#define GL_ADD_SIGNED 0x8574
275#define GL_INTERPOLATE 0x8575
276#define GL_SUBTRACT 0x84E7
277#define GL_CONSTANT 0x8576
278#define GL_PRIMARY_COLOR 0x8577
279#define GL_PREVIOUS 0x8578
280#define GL_DOT3_RGB 0x86AE
281#define GL_DOT3_RGBA 0x86AF
284#ifndef GL_VERSION_1_4
285#define GL_BLEND_DST_RGB 0x80C8
286#define GL_BLEND_SRC_RGB 0x80C9
287#define GL_BLEND_DST_ALPHA 0x80CA
288#define GL_BLEND_SRC_ALPHA 0x80CB
289#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
290#define GL_DEPTH_COMPONENT16 0x81A5
291#define GL_DEPTH_COMPONENT24 0x81A6
292#define GL_DEPTH_COMPONENT32 0x81A7
293#define GL_MIRRORED_REPEAT 0x8370
294#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
295#define GL_TEXTURE_LOD_BIAS 0x8501
296#define GL_INCR_WRAP 0x8507
297#define GL_DECR_WRAP 0x8508
298#define GL_TEXTURE_DEPTH_SIZE 0x884A
299#define GL_TEXTURE_COMPARE_MODE 0x884C
300#define GL_TEXTURE_COMPARE_FUNC 0x884D
303#ifndef GL_VERSION_1_4_DEPRECATED
304#define GL_POINT_SIZE_MIN 0x8126
305#define GL_POINT_SIZE_MAX 0x8127
306#define GL_POINT_DISTANCE_ATTENUATION 0x8129
307#define GL_GENERATE_MIPMAP 0x8191
308#define GL_GENERATE_MIPMAP_HINT 0x8192
309#define GL_FOG_COORDINATE_SOURCE 0x8450
310#define GL_FOG_COORDINATE 0x8451
311#define GL_FRAGMENT_DEPTH 0x8452
312#define GL_CURRENT_FOG_COORDINATE 0x8453
313#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
314#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
315#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
316#define GL_FOG_COORDINATE_ARRAY 0x8457
317#define GL_COLOR_SUM 0x8458
318#define GL_CURRENT_SECONDARY_COLOR 0x8459
319#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
320#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
321#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
322#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
323#define GL_SECONDARY_COLOR_ARRAY 0x845E
324#define GL_TEXTURE_FILTER_CONTROL 0x8500
325#define GL_DEPTH_TEXTURE_MODE 0x884B
326#define GL_COMPARE_R_TO_TEXTURE 0x884E
329#ifndef GL_VERSION_1_5
330#define GL_BUFFER_SIZE 0x8764
331#define GL_BUFFER_USAGE 0x8765
332#define GL_QUERY_COUNTER_BITS 0x8864
333#define GL_CURRENT_QUERY 0x8865
334#define GL_QUERY_RESULT 0x8866
335#define GL_QUERY_RESULT_AVAILABLE 0x8867
336#define GL_ARRAY_BUFFER 0x8892
337#define GL_ELEMENT_ARRAY_BUFFER 0x8893
338#define GL_ARRAY_BUFFER_BINDING 0x8894
339#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
340#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
341#define GL_READ_ONLY 0x88B8
342#define GL_WRITE_ONLY 0x88B9
343#define GL_READ_WRITE 0x88BA
344#define GL_BUFFER_ACCESS 0x88BB
345#define GL_BUFFER_MAPPED 0x88BC
346#define GL_BUFFER_MAP_POINTER 0x88BD
347#define GL_STREAM_DRAW 0x88E0
348#define GL_STREAM_READ 0x88E1
349#define GL_STREAM_COPY 0x88E2
350#define GL_STATIC_DRAW 0x88E4
351#define GL_STATIC_READ 0x88E5
352#define GL_STATIC_COPY 0x88E6
353#define GL_DYNAMIC_DRAW 0x88E8
354#define GL_DYNAMIC_READ 0x88E9
355#define GL_DYNAMIC_COPY 0x88EA
356#define GL_SAMPLES_PASSED 0x8914
359#ifndef GL_VERSION_1_5_DEPRECATED
360#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
361#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
362#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
363#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
364#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
365#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
366#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
367#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
368#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
369#define GL_FOG_COORD_SRC 0x8450
370#define GL_FOG_COORD 0x8451
371#define GL_CURRENT_FOG_COORD 0x8453
372#define GL_FOG_COORD_ARRAY_TYPE 0x8454
373#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
374#define GL_FOG_COORD_ARRAY_POINTER 0x8456
375#define GL_FOG_COORD_ARRAY 0x8457
376#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
377#define GL_SRC0_RGB 0x8580
378#define GL_SRC1_RGB 0x8581
379#define GL_SRC2_RGB 0x8582
380#define GL_SRC0_ALPHA 0x8588
381#define GL_SRC1_ALPHA 0x8589
382#define GL_SRC2_ALPHA 0x858A
385#ifndef GL_VERSION_2_0
386#define GL_BLEND_EQUATION_RGB 0x8009
387#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
388#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
389#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
390#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
391#define GL_CURRENT_VERTEX_ATTRIB 0x8626
392#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
393#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
394#define GL_STENCIL_BACK_FUNC 0x8800
395#define GL_STENCIL_BACK_FAIL 0x8801
396#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
397#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
398#define GL_MAX_DRAW_BUFFERS 0x8824
399#define GL_DRAW_BUFFER0 0x8825
400#define GL_DRAW_BUFFER1 0x8826
401#define GL_DRAW_BUFFER2 0x8827
402#define GL_DRAW_BUFFER3 0x8828
403#define GL_DRAW_BUFFER4 0x8829
404#define GL_DRAW_BUFFER5 0x882A
405#define GL_DRAW_BUFFER6 0x882B
406#define GL_DRAW_BUFFER7 0x882C
407#define GL_DRAW_BUFFER8 0x882D
408#define GL_DRAW_BUFFER9 0x882E
409#define GL_DRAW_BUFFER10 0x882F
410#define GL_DRAW_BUFFER11 0x8830
411#define GL_DRAW_BUFFER12 0x8831
412#define GL_DRAW_BUFFER13 0x8832
413#define GL_DRAW_BUFFER14 0x8833
414#define GL_DRAW_BUFFER15 0x8834
415#define GL_BLEND_EQUATION_ALPHA 0x883D
416#define GL_MAX_VERTEX_ATTRIBS 0x8869
417#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
418#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
419#define GL_FRAGMENT_SHADER 0x8B30
420#define GL_VERTEX_SHADER 0x8B31
421#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
422#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
423#define GL_MAX_VARYING_FLOATS 0x8B4B
424#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
425#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
426#define GL_SHADER_TYPE 0x8B4F
427#define GL_FLOAT_VEC2 0x8B50
428#define GL_FLOAT_VEC3 0x8B51
429#define GL_FLOAT_VEC4 0x8B52
430#define GL_INT_VEC2 0x8B53
431#define GL_INT_VEC3 0x8B54
432#define GL_INT_VEC4 0x8B55
433#define GL_BOOL 0x8B56
434#define GL_BOOL_VEC2 0x8B57
435#define GL_BOOL_VEC3 0x8B58
436#define GL_BOOL_VEC4 0x8B59
437#define GL_FLOAT_MAT2 0x8B5A
438#define GL_FLOAT_MAT3 0x8B5B
439#define GL_FLOAT_MAT4 0x8B5C
440#define GL_SAMPLER_1D 0x8B5D
441#define GL_SAMPLER_2D 0x8B5E
442#define GL_SAMPLER_3D 0x8B5F
443#define GL_SAMPLER_CUBE 0x8B60
444#define GL_SAMPLER_1D_SHADOW 0x8B61
445#define GL_SAMPLER_2D_SHADOW 0x8B62
446#define GL_DELETE_STATUS 0x8B80
447#define GL_COMPILE_STATUS 0x8B81
448#define GL_LINK_STATUS 0x8B82
449#define GL_VALIDATE_STATUS 0x8B83
450#define GL_INFO_LOG_LENGTH 0x8B84
451#define GL_ATTACHED_SHADERS 0x8B85
452#define GL_ACTIVE_UNIFORMS 0x8B86
453#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
454#define GL_SHADER_SOURCE_LENGTH 0x8B88
455#define GL_ACTIVE_ATTRIBUTES 0x8B89
456#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
457#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
458#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
459#define GL_CURRENT_PROGRAM 0x8B8D
460#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
461#define GL_LOWER_LEFT 0x8CA1
462#define GL_UPPER_LEFT 0x8CA2
463#define GL_STENCIL_BACK_REF 0x8CA3
464#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
465#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
468#ifndef GL_VERSION_2_0_DEPRECATED
469#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
470#define GL_POINT_SPRITE 0x8861
471#define GL_COORD_REPLACE 0x8862
472#define GL_MAX_TEXTURE_COORDS 0x8871
475#ifndef GL_VERSION_2_1
476#define GL_PIXEL_PACK_BUFFER 0x88EB
477#define GL_PIXEL_UNPACK_BUFFER 0x88EC
478#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
479#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
480#define GL_FLOAT_MAT2x3 0x8B65
481#define GL_FLOAT_MAT2x4 0x8B66
482#define GL_FLOAT_MAT3x2 0x8B67
483#define GL_FLOAT_MAT3x4 0x8B68
484#define GL_FLOAT_MAT4x2 0x8B69
485#define GL_FLOAT_MAT4x3 0x8B6A
486#define GL_SRGB 0x8C40
487#define GL_SRGB8 0x8C41
488#define GL_SRGB_ALPHA 0x8C42
489#define GL_SRGB8_ALPHA8 0x8C43
490#define GL_COMPRESSED_SRGB 0x8C48
491#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
494#ifndef GL_VERSION_2_1_DEPRECATED
495#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
496#define GL_SLUMINANCE_ALPHA 0x8C44
497#define GL_SLUMINANCE8_ALPHA8 0x8C45
498#define GL_SLUMINANCE 0x8C46
499#define GL_SLUMINANCE8 0x8C47
500#define GL_COMPRESSED_SLUMINANCE 0x8C4A
501#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
504#ifndef GL_VERSION_3_0
505#define GL_COMPARE_REF_TO_TEXTURE 0x884E
506#define GL_CLIP_DISTANCE0 0x3000
507#define GL_CLIP_DISTANCE1 0x3001
508#define GL_CLIP_DISTANCE2 0x3002
509#define GL_CLIP_DISTANCE3 0x3003
510#define GL_CLIP_DISTANCE4 0x3004
511#define GL_CLIP_DISTANCE5 0x3005
512#define GL_CLIP_DISTANCE6 0x3006
513#define GL_CLIP_DISTANCE7 0x3007
514#define GL_MAX_CLIP_DISTANCES 0x0D32
515#define GL_MAJOR_VERSION 0x821B
516#define GL_MINOR_VERSION 0x821C
517#define GL_NUM_EXTENSIONS 0x821D
518#define GL_CONTEXT_FLAGS 0x821E
519#define GL_COMPRESSED_RED 0x8225
520#define GL_COMPRESSED_RG 0x8226
521#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
522#define GL_RGBA32F 0x8814
523#define GL_RGB32F 0x8815
524#define GL_RGBA16F 0x881A
525#define GL_RGB16F 0x881B
526#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
527#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
528#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
529#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
530#define GL_CLAMP_READ_COLOR 0x891C
531#define GL_FIXED_ONLY 0x891D
532#define GL_MAX_VARYING_COMPONENTS 0x8B4B
533#define GL_TEXTURE_1D_ARRAY 0x8C18
534#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
535#define GL_TEXTURE_2D_ARRAY 0x8C1A
536#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
537#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
538#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
539#define GL_R11F_G11F_B10F 0x8C3A
540#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
541#define GL_RGB9_E5 0x8C3D
542#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
543#define GL_TEXTURE_SHARED_SIZE 0x8C3F
544#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
545#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
546#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
547#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
548#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
549#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
550#define GL_PRIMITIVES_GENERATED 0x8C87
551#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
552#define GL_RASTERIZER_DISCARD 0x8C89
553#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
554#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
555#define GL_INTERLEAVED_ATTRIBS 0x8C8C
556#define GL_SEPARATE_ATTRIBS 0x8C8D
557#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
558#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
559#define GL_RGBA32UI 0x8D70
560#define GL_RGB32UI 0x8D71
561#define GL_RGBA16UI 0x8D76
562#define GL_RGB16UI 0x8D77
563#define GL_RGBA8UI 0x8D7C
564#define GL_RGB8UI 0x8D7D
565#define GL_RGBA32I 0x8D82
566#define GL_RGB32I 0x8D83
567#define GL_RGBA16I 0x8D88
568#define GL_RGB16I 0x8D89
569#define GL_RGBA8I 0x8D8E
570#define GL_RGB8I 0x8D8F
571#define GL_RED_INTEGER 0x8D94
572#define GL_GREEN_INTEGER 0x8D95
573#define GL_BLUE_INTEGER 0x8D96
574#define GL_RGB_INTEGER 0x8D98
575#define GL_RGBA_INTEGER 0x8D99
576#define GL_BGR_INTEGER 0x8D9A
577#define GL_BGRA_INTEGER 0x8D9B
578#define GL_SAMPLER_1D_ARRAY 0x8DC0
579#define GL_SAMPLER_2D_ARRAY 0x8DC1
580#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
581#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
582#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
583#define GL_UNSIGNED_INT_VEC2 0x8DC6
584#define GL_UNSIGNED_INT_VEC3 0x8DC7
585#define GL_UNSIGNED_INT_VEC4 0x8DC8
586#define GL_INT_SAMPLER_1D 0x8DC9
587#define GL_INT_SAMPLER_2D 0x8DCA
588#define GL_INT_SAMPLER_3D 0x8DCB
589#define GL_INT_SAMPLER_CUBE 0x8DCC
590#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
591#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
592#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
593#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
594#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
595#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
596#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
597#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
598#define GL_QUERY_WAIT 0x8E13
599#define GL_QUERY_NO_WAIT 0x8E14
600#define GL_QUERY_BY_REGION_WAIT 0x8E15
601#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
602#define GL_BUFFER_ACCESS_FLAGS 0x911F
603#define GL_BUFFER_MAP_LENGTH 0x9120
604#define GL_BUFFER_MAP_OFFSET 0x9121
731#ifndef GL_VERSION_3_0_DEPRECATED
732#define GL_CLAMP_VERTEX_COLOR 0x891A
733#define GL_CLAMP_FRAGMENT_COLOR 0x891B
734#define GL_ALPHA_INTEGER 0x8D97
740#ifndef GL_VERSION_3_1
741#define GL_SAMPLER_2D_RECT 0x8B63
742#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
743#define GL_SAMPLER_BUFFER 0x8DC2
744#define GL_INT_SAMPLER_2D_RECT 0x8DCD
745#define GL_INT_SAMPLER_BUFFER 0x8DD0
746#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
747#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
748#define GL_TEXTURE_BUFFER 0x8C2A
749#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
750#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
751#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
752#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
753#define GL_TEXTURE_RECTANGLE 0x84F5
754#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
755#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
756#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
757#define GL_RED_SNORM 0x8F90
758#define GL_RG_SNORM 0x8F91
759#define GL_RGB_SNORM 0x8F92
760#define GL_RGBA_SNORM 0x8F93
761#define GL_R8_SNORM 0x8F94
762#define GL_RG8_SNORM 0x8F95
763#define GL_RGB8_SNORM 0x8F96
764#define GL_RGBA8_SNORM 0x8F97
765#define GL_R16_SNORM 0x8F98
766#define GL_RG16_SNORM 0x8F99
767#define GL_RGB16_SNORM 0x8F9A
768#define GL_RGBA16_SNORM 0x8F9B
769#define GL_SIGNED_NORMALIZED 0x8F9C
770#define GL_PRIMITIVE_RESTART 0x8F9D
771#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
809#ifndef GL_VERSION_3_2
810#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
811#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
812#define GL_LINES_ADJACENCY 0x000A
813#define GL_LINE_STRIP_ADJACENCY 0x000B
814#define GL_TRIANGLES_ADJACENCY 0x000C
815#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
816#define GL_PROGRAM_POINT_SIZE 0x8642
817#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
818#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
819#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
820#define GL_GEOMETRY_SHADER 0x8DD9
821#define GL_GEOMETRY_VERTICES_OUT 0x8916
822#define GL_GEOMETRY_INPUT_TYPE 0x8917
823#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
824#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
825#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
826#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
827#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
828#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
829#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
830#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
831#define GL_CONTEXT_PROFILE_MASK 0x9126
887#ifndef GL_VERSION_3_3
888#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
915#ifndef GL_VERSION_4_0
916#define GL_SAMPLE_SHADING 0x8C36
917#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
918#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
919#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
920#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
921#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
922#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
923#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
924#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
925#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
926#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1006#ifndef GL_VERSION_4_1
1049#ifndef GL_VERSION_4_2
1167#ifndef GL_ARB_multitexture
1168#define GL_TEXTURE0_ARB 0x84C0
1169#define GL_TEXTURE1_ARB 0x84C1
1170#define GL_TEXTURE2_ARB 0x84C2
1171#define GL_TEXTURE3_ARB 0x84C3
1172#define GL_TEXTURE4_ARB 0x84C4
1173#define GL_TEXTURE5_ARB 0x84C5
1174#define GL_TEXTURE6_ARB 0x84C6
1175#define GL_TEXTURE7_ARB 0x84C7
1176#define GL_TEXTURE8_ARB 0x84C8
1177#define GL_TEXTURE9_ARB 0x84C9
1178#define GL_TEXTURE10_ARB 0x84CA
1179#define GL_TEXTURE11_ARB 0x84CB
1180#define GL_TEXTURE12_ARB 0x84CC
1181#define GL_TEXTURE13_ARB 0x84CD
1182#define GL_TEXTURE14_ARB 0x84CE
1183#define GL_TEXTURE15_ARB 0x84CF
1184#define GL_TEXTURE16_ARB 0x84D0
1185#define GL_TEXTURE17_ARB 0x84D1
1186#define GL_TEXTURE18_ARB 0x84D2
1187#define GL_TEXTURE19_ARB 0x84D3
1188#define GL_TEXTURE20_ARB 0x84D4
1189#define GL_TEXTURE21_ARB 0x84D5
1190#define GL_TEXTURE22_ARB 0x84D6
1191#define GL_TEXTURE23_ARB 0x84D7
1192#define GL_TEXTURE24_ARB 0x84D8
1193#define GL_TEXTURE25_ARB 0x84D9
1194#define GL_TEXTURE26_ARB 0x84DA
1195#define GL_TEXTURE27_ARB 0x84DB
1196#define GL_TEXTURE28_ARB 0x84DC
1197#define GL_TEXTURE29_ARB 0x84DD
1198#define GL_TEXTURE30_ARB 0x84DE
1199#define GL_TEXTURE31_ARB 0x84DF
1200#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1201#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1202#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1205#ifndef GL_ARB_transpose_matrix
1206#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1207#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1208#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1209#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1212#ifndef GL_ARB_multisample
1213#define GL_MULTISAMPLE_ARB 0x809D
1214#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1215#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1216#define GL_SAMPLE_COVERAGE_ARB 0x80A0
1217#define GL_SAMPLE_BUFFERS_ARB 0x80A8
1218#define GL_SAMPLES_ARB 0x80A9
1219#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1220#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1221#define GL_MULTISAMPLE_BIT_ARB 0x20000000
1224#ifndef GL_ARB_texture_env_add
1227#ifndef GL_ARB_texture_cube_map
1228#define GL_NORMAL_MAP_ARB 0x8511
1229#define GL_REFLECTION_MAP_ARB 0x8512
1230#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1231#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1232#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1233#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1234#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1235#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1236#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1237#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1238#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1239#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1242#ifndef GL_ARB_texture_compression
1243#define GL_COMPRESSED_ALPHA_ARB 0x84E9
1244#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1245#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1246#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1247#define GL_COMPRESSED_RGB_ARB 0x84ED
1248#define GL_COMPRESSED_RGBA_ARB 0x84EE
1249#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1250#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1251#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1252#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1253#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1256#ifndef GL_ARB_texture_border_clamp
1257#define GL_CLAMP_TO_BORDER_ARB 0x812D
1260#ifndef GL_ARB_point_parameters
1261#define GL_POINT_SIZE_MIN_ARB 0x8126
1262#define GL_POINT_SIZE_MAX_ARB 0x8127
1263#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1264#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1267#ifndef GL_ARB_vertex_blend
1268#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1269#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1270#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1271#define GL_VERTEX_BLEND_ARB 0x86A7
1272#define GL_CURRENT_WEIGHT_ARB 0x86A8
1273#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1274#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1275#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1276#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1277#define GL_WEIGHT_ARRAY_ARB 0x86AD
1278#define GL_MODELVIEW0_ARB 0x1700
1279#define GL_MODELVIEW1_ARB 0x850A
1280#define GL_MODELVIEW2_ARB 0x8722
1281#define GL_MODELVIEW3_ARB 0x8723
1282#define GL_MODELVIEW4_ARB 0x8724
1283#define GL_MODELVIEW5_ARB 0x8725
1284#define GL_MODELVIEW6_ARB 0x8726
1285#define GL_MODELVIEW7_ARB 0x8727
1286#define GL_MODELVIEW8_ARB 0x8728
1287#define GL_MODELVIEW9_ARB 0x8729
1288#define GL_MODELVIEW10_ARB 0x872A
1289#define GL_MODELVIEW11_ARB 0x872B
1290#define GL_MODELVIEW12_ARB 0x872C
1291#define GL_MODELVIEW13_ARB 0x872D
1292#define GL_MODELVIEW14_ARB 0x872E
1293#define GL_MODELVIEW15_ARB 0x872F
1294#define GL_MODELVIEW16_ARB 0x8730
1295#define GL_MODELVIEW17_ARB 0x8731
1296#define GL_MODELVIEW18_ARB 0x8732
1297#define GL_MODELVIEW19_ARB 0x8733
1298#define GL_MODELVIEW20_ARB 0x8734
1299#define GL_MODELVIEW21_ARB 0x8735
1300#define GL_MODELVIEW22_ARB 0x8736
1301#define GL_MODELVIEW23_ARB 0x8737
1302#define GL_MODELVIEW24_ARB 0x8738
1303#define GL_MODELVIEW25_ARB 0x8739
1304#define GL_MODELVIEW26_ARB 0x873A
1305#define GL_MODELVIEW27_ARB 0x873B
1306#define GL_MODELVIEW28_ARB 0x873C
1307#define GL_MODELVIEW29_ARB 0x873D
1308#define GL_MODELVIEW30_ARB 0x873E
1309#define GL_MODELVIEW31_ARB 0x873F
1312#ifndef GL_ARB_matrix_palette
1313#define GL_MATRIX_PALETTE_ARB 0x8840
1314#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1315#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1316#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1317#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1318#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1319#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1320#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1321#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1322#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1325#ifndef GL_ARB_texture_env_combine
1326#define GL_COMBINE_ARB 0x8570
1327#define GL_COMBINE_RGB_ARB 0x8571
1328#define GL_COMBINE_ALPHA_ARB 0x8572
1329#define GL_SOURCE0_RGB_ARB 0x8580
1330#define GL_SOURCE1_RGB_ARB 0x8581
1331#define GL_SOURCE2_RGB_ARB 0x8582
1332#define GL_SOURCE0_ALPHA_ARB 0x8588
1333#define GL_SOURCE1_ALPHA_ARB 0x8589
1334#define GL_SOURCE2_ALPHA_ARB 0x858A
1335#define GL_OPERAND0_RGB_ARB 0x8590
1336#define GL_OPERAND1_RGB_ARB 0x8591
1337#define GL_OPERAND2_RGB_ARB 0x8592
1338#define GL_OPERAND0_ALPHA_ARB 0x8598
1339#define GL_OPERAND1_ALPHA_ARB 0x8599
1340#define GL_OPERAND2_ALPHA_ARB 0x859A
1341#define GL_RGB_SCALE_ARB 0x8573
1342#define GL_ADD_SIGNED_ARB 0x8574
1343#define GL_INTERPOLATE_ARB 0x8575
1344#define GL_SUBTRACT_ARB 0x84E7
1345#define GL_CONSTANT_ARB 0x8576
1346#define GL_PRIMARY_COLOR_ARB 0x8577
1347#define GL_PREVIOUS_ARB 0x8578
1350#ifndef GL_ARB_texture_env_crossbar
1353#ifndef GL_ARB_texture_env_dot3
1354#define GL_DOT3_RGB_ARB 0x86AE
1355#define GL_DOT3_RGBA_ARB 0x86AF
1358#ifndef GL_ARB_texture_mirrored_repeat
1359#define GL_MIRRORED_REPEAT_ARB 0x8370
1362#ifndef GL_ARB_depth_texture
1363#define GL_DEPTH_COMPONENT16_ARB 0x81A5
1364#define GL_DEPTH_COMPONENT24_ARB 0x81A6
1365#define GL_DEPTH_COMPONENT32_ARB 0x81A7
1366#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1367#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1370#ifndef GL_ARB_shadow
1371#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1372#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1373#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1376#ifndef GL_ARB_shadow_ambient
1377#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1380#ifndef GL_ARB_window_pos
1383#ifndef GL_ARB_vertex_program
1384#define GL_COLOR_SUM_ARB 0x8458
1385#define GL_VERTEX_PROGRAM_ARB 0x8620
1386#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1387#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1388#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1389#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1390#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1391#define GL_PROGRAM_LENGTH_ARB 0x8627
1392#define GL_PROGRAM_STRING_ARB 0x8628
1393#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1394#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1395#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1396#define GL_CURRENT_MATRIX_ARB 0x8641
1397#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1398#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1399#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1400#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1401#define GL_PROGRAM_BINDING_ARB 0x8677
1402#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1403#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1404#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1405#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1406#define GL_PROGRAM_FORMAT_ARB 0x8876
1407#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1408#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1409#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1410#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1411#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1412#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1413#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1414#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1415#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1416#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1417#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1418#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1419#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1420#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1421#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1422#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1423#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1424#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1425#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1426#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1427#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1428#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1429#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1430#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1431#define GL_MATRIX0_ARB 0x88C0
1432#define GL_MATRIX1_ARB 0x88C1
1433#define GL_MATRIX2_ARB 0x88C2
1434#define GL_MATRIX3_ARB 0x88C3
1435#define GL_MATRIX4_ARB 0x88C4
1436#define GL_MATRIX5_ARB 0x88C5
1437#define GL_MATRIX6_ARB 0x88C6
1438#define GL_MATRIX7_ARB 0x88C7
1439#define GL_MATRIX8_ARB 0x88C8
1440#define GL_MATRIX9_ARB 0x88C9
1441#define GL_MATRIX10_ARB 0x88CA
1442#define GL_MATRIX11_ARB 0x88CB
1443#define GL_MATRIX12_ARB 0x88CC
1444#define GL_MATRIX13_ARB 0x88CD
1445#define GL_MATRIX14_ARB 0x88CE
1446#define GL_MATRIX15_ARB 0x88CF
1447#define GL_MATRIX16_ARB 0x88D0
1448#define GL_MATRIX17_ARB 0x88D1
1449#define GL_MATRIX18_ARB 0x88D2
1450#define GL_MATRIX19_ARB 0x88D3
1451#define GL_MATRIX20_ARB 0x88D4
1452#define GL_MATRIX21_ARB 0x88D5
1453#define GL_MATRIX22_ARB 0x88D6
1454#define GL_MATRIX23_ARB 0x88D7
1455#define GL_MATRIX24_ARB 0x88D8
1456#define GL_MATRIX25_ARB 0x88D9
1457#define GL_MATRIX26_ARB 0x88DA
1458#define GL_MATRIX27_ARB 0x88DB
1459#define GL_MATRIX28_ARB 0x88DC
1460#define GL_MATRIX29_ARB 0x88DD
1461#define GL_MATRIX30_ARB 0x88DE
1462#define GL_MATRIX31_ARB 0x88DF
1465#ifndef GL_ARB_fragment_program
1466#define GL_FRAGMENT_PROGRAM_ARB 0x8804
1467#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1468#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1469#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1470#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1471#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1472#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1473#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1474#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1475#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1476#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1477#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1478#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1479#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1480#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1483#ifndef GL_ARB_vertex_buffer_object
1484#define GL_BUFFER_SIZE_ARB 0x8764
1485#define GL_BUFFER_USAGE_ARB 0x8765
1486#define GL_ARRAY_BUFFER_ARB 0x8892
1487#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1488#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1489#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1490#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1491#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1492#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1493#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1494#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1495#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1496#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1497#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1498#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1499#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1500#define GL_READ_ONLY_ARB 0x88B8
1501#define GL_WRITE_ONLY_ARB 0x88B9
1502#define GL_READ_WRITE_ARB 0x88BA
1503#define GL_BUFFER_ACCESS_ARB 0x88BB
1504#define GL_BUFFER_MAPPED_ARB 0x88BC
1505#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1506#define GL_STREAM_DRAW_ARB 0x88E0
1507#define GL_STREAM_READ_ARB 0x88E1
1508#define GL_STREAM_COPY_ARB 0x88E2
1509#define GL_STATIC_DRAW_ARB 0x88E4
1510#define GL_STATIC_READ_ARB 0x88E5
1511#define GL_STATIC_COPY_ARB 0x88E6
1512#define GL_DYNAMIC_DRAW_ARB 0x88E8
1513#define GL_DYNAMIC_READ_ARB 0x88E9
1514#define GL_DYNAMIC_COPY_ARB 0x88EA
1517#ifndef GL_ARB_occlusion_query
1518#define GL_QUERY_COUNTER_BITS_ARB 0x8864
1519#define GL_CURRENT_QUERY_ARB 0x8865
1520#define GL_QUERY_RESULT_ARB 0x8866
1521#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1522#define GL_SAMPLES_PASSED_ARB 0x8914
1525#ifndef GL_ARB_shader_objects
1526#define GL_PROGRAM_OBJECT_ARB 0x8B40
1527#define GL_SHADER_OBJECT_ARB 0x8B48
1528#define GL_OBJECT_TYPE_ARB 0x8B4E
1529#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1530#define GL_FLOAT_VEC2_ARB 0x8B50
1531#define GL_FLOAT_VEC3_ARB 0x8B51
1532#define GL_FLOAT_VEC4_ARB 0x8B52
1533#define GL_INT_VEC2_ARB 0x8B53
1534#define GL_INT_VEC3_ARB 0x8B54
1535#define GL_INT_VEC4_ARB 0x8B55
1536#define GL_BOOL_ARB 0x8B56
1537#define GL_BOOL_VEC2_ARB 0x8B57
1538#define GL_BOOL_VEC3_ARB 0x8B58
1539#define GL_BOOL_VEC4_ARB 0x8B59
1540#define GL_FLOAT_MAT2_ARB 0x8B5A
1541#define GL_FLOAT_MAT3_ARB 0x8B5B
1542#define GL_FLOAT_MAT4_ARB 0x8B5C
1543#define GL_SAMPLER_1D_ARB 0x8B5D
1544#define GL_SAMPLER_2D_ARB 0x8B5E
1545#define GL_SAMPLER_3D_ARB 0x8B5F
1546#define GL_SAMPLER_CUBE_ARB 0x8B60
1547#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1548#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1549#define GL_SAMPLER_2D_RECT_ARB 0x8B63
1550#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1551#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1552#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1553#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1554#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1555#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1556#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1557#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1558#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1559#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1562#ifndef GL_ARB_vertex_shader
1563#define GL_VERTEX_SHADER_ARB 0x8B31
1564#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1565#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1566#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1567#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1568#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1569#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1572#ifndef GL_ARB_fragment_shader
1573#define GL_FRAGMENT_SHADER_ARB 0x8B30
1574#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1575#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1578#ifndef GL_ARB_shading_language_100
1579#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1582#ifndef GL_ARB_texture_non_power_of_two
1585#ifndef GL_ARB_point_sprite
1586#define GL_POINT_SPRITE_ARB 0x8861
1587#define GL_COORD_REPLACE_ARB 0x8862
1590#ifndef GL_ARB_fragment_program_shadow
1593#ifndef GL_ARB_draw_buffers
1594#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1595#define GL_DRAW_BUFFER0_ARB 0x8825
1596#define GL_DRAW_BUFFER1_ARB 0x8826
1597#define GL_DRAW_BUFFER2_ARB 0x8827
1598#define GL_DRAW_BUFFER3_ARB 0x8828
1599#define GL_DRAW_BUFFER4_ARB 0x8829
1600#define GL_DRAW_BUFFER5_ARB 0x882A
1601#define GL_DRAW_BUFFER6_ARB 0x882B
1602#define GL_DRAW_BUFFER7_ARB 0x882C
1603#define GL_DRAW_BUFFER8_ARB 0x882D
1604#define GL_DRAW_BUFFER9_ARB 0x882E
1605#define GL_DRAW_BUFFER10_ARB 0x882F
1606#define GL_DRAW_BUFFER11_ARB 0x8830
1607#define GL_DRAW_BUFFER12_ARB 0x8831
1608#define GL_DRAW_BUFFER13_ARB 0x8832
1609#define GL_DRAW_BUFFER14_ARB 0x8833
1610#define GL_DRAW_BUFFER15_ARB 0x8834
1613#ifndef GL_ARB_texture_rectangle
1614#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1615#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1616#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1617#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1620#ifndef GL_ARB_color_buffer_float
1621#define GL_RGBA_FLOAT_MODE_ARB 0x8820
1622#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1623#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1624#define GL_CLAMP_READ_COLOR_ARB 0x891C
1625#define GL_FIXED_ONLY_ARB 0x891D
1628#ifndef GL_ARB_half_float_pixel
1629#define GL_HALF_FLOAT_ARB 0x140B
1632#ifndef GL_ARB_texture_float
1633#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1634#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1635#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1636#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1637#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1638#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1639#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1640#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1641#define GL_RGBA32F_ARB 0x8814
1642#define GL_RGB32F_ARB 0x8815
1643#define GL_ALPHA32F_ARB 0x8816
1644#define GL_INTENSITY32F_ARB 0x8817
1645#define GL_LUMINANCE32F_ARB 0x8818
1646#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1647#define GL_RGBA16F_ARB 0x881A
1648#define GL_RGB16F_ARB 0x881B
1649#define GL_ALPHA16F_ARB 0x881C
1650#define GL_INTENSITY16F_ARB 0x881D
1651#define GL_LUMINANCE16F_ARB 0x881E
1652#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1655#ifndef GL_ARB_pixel_buffer_object
1656#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1657#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1658#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1659#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1662#ifndef GL_ARB_depth_buffer_float
1663#define GL_DEPTH_COMPONENT32F 0x8CAC
1664#define GL_DEPTH32F_STENCIL8 0x8CAD
1665#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1668#ifndef GL_ARB_draw_instanced
1671#ifndef GL_ARB_framebuffer_object
1672#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1673#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1674#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1675#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1676#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1677#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1678#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1679#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1680#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1681#define GL_FRAMEBUFFER_DEFAULT 0x8218
1682#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1683#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1684#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1685#define GL_DEPTH_STENCIL 0x84F9
1686#define GL_UNSIGNED_INT_24_8 0x84FA
1687#define GL_DEPTH24_STENCIL8 0x88F0
1688#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1689#define GL_TEXTURE_RED_TYPE 0x8C10
1690#define GL_TEXTURE_GREEN_TYPE 0x8C11
1691#define GL_TEXTURE_BLUE_TYPE 0x8C12
1692#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1693#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1694#define GL_UNSIGNED_NORMALIZED 0x8C17
1695#define GL_FRAMEBUFFER_BINDING 0x8CA6
1696#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1697#define GL_RENDERBUFFER_BINDING 0x8CA7
1698#define GL_READ_FRAMEBUFFER 0x8CA8
1699#define GL_DRAW_FRAMEBUFFER 0x8CA9
1700#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1701#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1702#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1703#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1704#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1705#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1706#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1707#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1708#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1709#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1710#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1711#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1712#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1713#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1714#define GL_COLOR_ATTACHMENT0 0x8CE0
1715#define GL_COLOR_ATTACHMENT1 0x8CE1
1716#define GL_COLOR_ATTACHMENT2 0x8CE2
1717#define GL_COLOR_ATTACHMENT3 0x8CE3
1718#define GL_COLOR_ATTACHMENT4 0x8CE4
1719#define GL_COLOR_ATTACHMENT5 0x8CE5
1720#define GL_COLOR_ATTACHMENT6 0x8CE6
1721#define GL_COLOR_ATTACHMENT7 0x8CE7
1722#define GL_COLOR_ATTACHMENT8 0x8CE8
1723#define GL_COLOR_ATTACHMENT9 0x8CE9
1724#define GL_COLOR_ATTACHMENT10 0x8CEA
1725#define GL_COLOR_ATTACHMENT11 0x8CEB
1726#define GL_COLOR_ATTACHMENT12 0x8CEC
1727#define GL_COLOR_ATTACHMENT13 0x8CED
1728#define GL_COLOR_ATTACHMENT14 0x8CEE
1729#define GL_COLOR_ATTACHMENT15 0x8CEF
1730#define GL_DEPTH_ATTACHMENT 0x8D00
1731#define GL_STENCIL_ATTACHMENT 0x8D20
1732#define GL_FRAMEBUFFER 0x8D40
1733#define GL_RENDERBUFFER 0x8D41
1734#define GL_RENDERBUFFER_WIDTH 0x8D42
1735#define GL_RENDERBUFFER_HEIGHT 0x8D43
1736#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1737#define GL_STENCIL_INDEX1 0x8D46
1738#define GL_STENCIL_INDEX4 0x8D47
1739#define GL_STENCIL_INDEX8 0x8D48
1740#define GL_STENCIL_INDEX16 0x8D49
1741#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1742#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1743#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1744#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1745#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1746#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1747#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1748#define GL_MAX_SAMPLES 0x8D57
1751#ifndef GL_ARB_framebuffer_object_DEPRECATED
1752#define GL_INDEX 0x8222
1753#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1754#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1757#ifndef GL_ARB_framebuffer_sRGB
1758#define GL_FRAMEBUFFER_SRGB 0x8DB9
1761#ifndef GL_ARB_geometry_shader4
1762#define GL_LINES_ADJACENCY_ARB 0x000A
1763#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1764#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1765#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1766#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1767#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1768#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1769#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1770#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1771#define GL_GEOMETRY_SHADER_ARB 0x8DD9
1772#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1773#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1774#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1775#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1776#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1777#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1778#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1779#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1784#ifndef GL_ARB_half_float_vertex
1785#define GL_HALF_FLOAT 0x140B
1788#ifndef GL_ARB_instanced_arrays
1789#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1792#ifndef GL_ARB_map_buffer_range
1793#define GL_MAP_READ_BIT 0x0001
1794#define GL_MAP_WRITE_BIT 0x0002
1795#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1796#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1797#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1798#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1801#ifndef GL_ARB_texture_buffer_object
1802#define GL_TEXTURE_BUFFER_ARB 0x8C2A
1803#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1804#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1805#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1806#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1809#ifndef GL_ARB_texture_compression_rgtc
1810#define GL_COMPRESSED_RED_RGTC1 0x8DBB
1811#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1812#define GL_COMPRESSED_RG_RGTC2 0x8DBD
1813#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1816#ifndef GL_ARB_texture_rg
1818#define GL_RG_INTEGER 0x8228
1820#define GL_R16 0x822A
1821#define GL_RG8 0x822B
1822#define GL_RG16 0x822C
1823#define GL_R16F 0x822D
1824#define GL_R32F 0x822E
1825#define GL_RG16F 0x822F
1826#define GL_RG32F 0x8230
1827#define GL_R8I 0x8231
1828#define GL_R8UI 0x8232
1829#define GL_R16I 0x8233
1830#define GL_R16UI 0x8234
1831#define GL_R32I 0x8235
1832#define GL_R32UI 0x8236
1833#define GL_RG8I 0x8237
1834#define GL_RG8UI 0x8238
1835#define GL_RG16I 0x8239
1836#define GL_RG16UI 0x823A
1837#define GL_RG32I 0x823B
1838#define GL_RG32UI 0x823C
1841#ifndef GL_ARB_vertex_array_object
1842#define GL_VERTEX_ARRAY_BINDING 0x85B5
1845#ifndef GL_ARB_uniform_buffer_object
1846#define GL_UNIFORM_BUFFER 0x8A11
1847#define GL_UNIFORM_BUFFER_BINDING 0x8A28
1848#define GL_UNIFORM_BUFFER_START 0x8A29
1849#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1850#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1851#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1852#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1853#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1854#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1855#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1856#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1857#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1858#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1859#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1860#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1861#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1862#define GL_UNIFORM_TYPE 0x8A37
1863#define GL_UNIFORM_SIZE 0x8A38
1864#define GL_UNIFORM_NAME_LENGTH 0x8A39
1865#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1866#define GL_UNIFORM_OFFSET 0x8A3B
1867#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1868#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1869#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1870#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1871#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1872#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1873#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1874#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1875#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1876#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1877#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1878#define GL_INVALID_INDEX 0xFFFFFFFFu
1881#ifndef GL_ARB_compatibility
1885#ifndef GL_ARB_copy_buffer
1886#define GL_COPY_READ_BUFFER_BINDING 0x8F36
1887#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING
1888#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
1889#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING
1892#ifndef GL_ARB_shader_texture_lod
1895#ifndef GL_ARB_depth_clamp
1896#define GL_DEPTH_CLAMP 0x864F
1899#ifndef GL_ARB_draw_elements_base_vertex
1902#ifndef GL_ARB_fragment_coord_conventions
1905#ifndef GL_ARB_provoking_vertex
1906#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1907#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1908#define GL_LAST_VERTEX_CONVENTION 0x8E4E
1909#define GL_PROVOKING_VERTEX 0x8E4F
1912#ifndef GL_ARB_seamless_cube_map
1913#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1917#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1918#define GL_OBJECT_TYPE 0x9112
1919#define GL_SYNC_CONDITION 0x9113
1920#define GL_SYNC_STATUS 0x9114
1921#define GL_SYNC_FLAGS 0x9115
1922#define GL_SYNC_FENCE 0x9116
1923#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1924#define GL_UNSIGNALED 0x9118
1925#define GL_SIGNALED 0x9119
1926#define GL_ALREADY_SIGNALED 0x911A
1927#define GL_TIMEOUT_EXPIRED 0x911B
1928#define GL_CONDITION_SATISFIED 0x911C
1929#define GL_WAIT_FAILED 0x911D
1930#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1931#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1934#ifndef GL_ARB_texture_multisample
1935#define GL_SAMPLE_POSITION 0x8E50
1936#define GL_SAMPLE_MASK 0x8E51
1937#define GL_SAMPLE_MASK_VALUE 0x8E52
1938#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1939#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1940#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1941#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1942#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1943#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1944#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1945#define GL_TEXTURE_SAMPLES 0x9106
1946#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1947#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1948#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1949#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1950#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1951#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1952#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1953#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1954#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1955#define GL_MAX_INTEGER_SAMPLES 0x9110
1958#ifndef GL_ARB_vertex_array_bgra
1962#ifndef GL_ARB_draw_buffers_blend
1965#ifndef GL_ARB_sample_shading
1966#define GL_SAMPLE_SHADING_ARB 0x8C36
1967#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1970#ifndef GL_ARB_texture_cube_map_array
1971#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1972#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1973#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1974#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1975#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1976#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1977#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1980#ifndef GL_ARB_texture_gather
1981#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1982#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1985#ifndef GL_ARB_texture_query_lod
1988#ifndef GL_ARB_shading_language_include
1989#define GL_SHADER_INCLUDE_ARB 0x8DAE
1990#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1991#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1994#ifndef GL_ARB_texture_compression_bptc
1995#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1996#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1997#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1998#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
2001#ifndef GL_ARB_blend_func_extended
2002#define GL_SRC1_COLOR 0x88F9
2004#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
2005#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
2006#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
2009#ifndef GL_ARB_explicit_attrib_location
2012#ifndef GL_ARB_occlusion_query2
2013#define GL_ANY_SAMPLES_PASSED 0x8C2F
2016#ifndef GL_ARB_sampler_objects
2017#define GL_SAMPLER_BINDING 0x8919
2020#ifndef GL_ARB_shader_bit_encoding
2023#ifndef GL_ARB_texture_rgb10_a2ui
2024#define GL_RGB10_A2UI 0x906F
2027#ifndef GL_ARB_texture_swizzle
2028#define GL_TEXTURE_SWIZZLE_R 0x8E42
2029#define GL_TEXTURE_SWIZZLE_G 0x8E43
2030#define GL_TEXTURE_SWIZZLE_B 0x8E44
2031#define GL_TEXTURE_SWIZZLE_A 0x8E45
2032#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2035#ifndef GL_ARB_timer_query
2036#define GL_TIME_ELAPSED 0x88BF
2037#define GL_TIMESTAMP 0x8E28
2040#ifndef GL_ARB_vertex_type_2_10_10_10_rev
2042#define GL_INT_2_10_10_10_REV 0x8D9F
2045#ifndef GL_ARB_draw_indirect
2046#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2047#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2050#ifndef GL_ARB_gpu_shader5
2051#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2052#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2053#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2054#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2055#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2059#ifndef GL_ARB_gpu_shader_fp64
2061#define GL_DOUBLE_VEC2 0x8FFC
2062#define GL_DOUBLE_VEC3 0x8FFD
2063#define GL_DOUBLE_VEC4 0x8FFE
2064#define GL_DOUBLE_MAT2 0x8F46
2065#define GL_DOUBLE_MAT3 0x8F47
2066#define GL_DOUBLE_MAT4 0x8F48
2067#define GL_DOUBLE_MAT2x3 0x8F49
2068#define GL_DOUBLE_MAT2x4 0x8F4A
2069#define GL_DOUBLE_MAT3x2 0x8F4B
2070#define GL_DOUBLE_MAT3x4 0x8F4C
2071#define GL_DOUBLE_MAT4x2 0x8F4D
2072#define GL_DOUBLE_MAT4x3 0x8F4E
2075#ifndef GL_ARB_shader_subroutine
2076#define GL_ACTIVE_SUBROUTINES 0x8DE5
2077#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2078#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2079#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2080#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2081#define GL_MAX_SUBROUTINES 0x8DE7
2082#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2083#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2084#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2089#ifndef GL_ARB_tessellation_shader
2090#define GL_PATCHES 0x000E
2091#define GL_PATCH_VERTICES 0x8E72
2092#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2093#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2094#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2095#define GL_TESS_GEN_MODE 0x8E76
2096#define GL_TESS_GEN_SPACING 0x8E77
2097#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2098#define GL_TESS_GEN_POINT_MODE 0x8E79
2101#define GL_ISOLINES 0x8E7A
2103#define GL_FRACTIONAL_ODD 0x8E7B
2104#define GL_FRACTIONAL_EVEN 0x8E7C
2107#define GL_MAX_PATCH_VERTICES 0x8E7D
2108#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2109#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2110#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2111#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2112#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2113#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2114#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2115#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2116#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2117#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2118#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2119#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2120#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2121#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2122#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2123#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2124#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2125#define GL_TESS_EVALUATION_SHADER 0x8E87
2126#define GL_TESS_CONTROL_SHADER 0x8E88
2129#ifndef GL_ARB_texture_buffer_object_rgb32
2135#ifndef GL_ARB_transform_feedback2
2136#define GL_TRANSFORM_FEEDBACK 0x8E22
2137#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
2138#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED
2139#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2140#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE
2141#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2144#ifndef GL_ARB_transform_feedback3
2145#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2146#define GL_MAX_VERTEX_STREAMS 0x8E71
2149#ifndef GL_ARB_ES2_compatibility
2150#define GL_FIXED 0x140C
2151#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2152#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2153#define GL_LOW_FLOAT 0x8DF0
2154#define GL_MEDIUM_FLOAT 0x8DF1
2155#define GL_HIGH_FLOAT 0x8DF2
2156#define GL_LOW_INT 0x8DF3
2157#define GL_MEDIUM_INT 0x8DF4
2158#define GL_HIGH_INT 0x8DF5
2159#define GL_SHADER_COMPILER 0x8DFA
2160#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2161#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2162#define GL_MAX_VARYING_VECTORS 0x8DFC
2163#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2164#define GL_RGB565 0x8D62
2167#ifndef GL_ARB_get_program_binary
2168#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2169#define GL_PROGRAM_BINARY_LENGTH 0x8741
2170#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2171#define GL_PROGRAM_BINARY_FORMATS 0x87FF
2174#ifndef GL_ARB_separate_shader_objects
2175#define GL_VERTEX_SHADER_BIT 0x00000001
2176#define GL_FRAGMENT_SHADER_BIT 0x00000002
2177#define GL_GEOMETRY_SHADER_BIT 0x00000004
2178#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2179#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2180#define GL_ALL_SHADER_BITS 0xFFFFFFFF
2181#define GL_PROGRAM_SEPARABLE 0x8258
2182#define GL_ACTIVE_PROGRAM 0x8259
2183#define GL_PROGRAM_PIPELINE_BINDING 0x825A
2186#ifndef GL_ARB_shader_precision
2189#ifndef GL_ARB_vertex_attrib_64bit
2205#ifndef GL_ARB_viewport_array
2210#define GL_MAX_VIEWPORTS 0x825B
2211#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2212#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2213#define GL_LAYER_PROVOKING_VERTEX 0x825E
2214#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2215#define GL_UNDEFINED_VERTEX 0x8260
2221#ifndef GL_ARB_cl_event
2222#define GL_SYNC_CL_EVENT_ARB 0x8240
2223#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2226#ifndef GL_ARB_debug_output
2227#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2228#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2229#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2230#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2231#define GL_DEBUG_SOURCE_API_ARB 0x8246
2232#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2233#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2234#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2235#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2236#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2237#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2238#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2239#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2240#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2241#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2242#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2243#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2244#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2245#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2246#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2247#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2248#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2251#ifndef GL_ARB_robustness
2253#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2254#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2255#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2256#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2257#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2258#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2259#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2262#ifndef GL_ARB_shader_stencil_export
2265#ifndef GL_ARB_base_instance
2268#ifndef GL_ARB_shading_language_420pack
2271#ifndef GL_ARB_transform_feedback_instanced
2274#ifndef GL_ARB_compressed_texture_pixel_storage
2275#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2276#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2277#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2278#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2279#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2280#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2281#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2282#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2285#ifndef GL_ARB_conservative_depth
2288#ifndef GL_ARB_internalformat_query
2289#define GL_NUM_SAMPLE_COUNTS 0x9380
2292#ifndef GL_ARB_map_buffer_alignment
2293#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2296#ifndef GL_ARB_shader_atomic_counters
2297#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2298#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2299#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2300#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2301#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2302#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2303#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2304#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2305#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2306#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2307#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2308#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2309#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2310#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2311#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2312#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2313#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2314#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2315#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2316#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2317#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2318#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2319#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2320#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2321#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2322#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2323#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2324#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2325#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2328#ifndef GL_ARB_shader_image_load_store
2329#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2330#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2331#define GL_UNIFORM_BARRIER_BIT 0x00000004
2332#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2333#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2334#define GL_COMMAND_BARRIER_BIT 0x00000040
2335#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2336#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2337#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2338#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2339#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2340#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2341#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2342#define GL_MAX_IMAGE_UNITS 0x8F38
2343#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2344#define GL_IMAGE_BINDING_NAME 0x8F3A
2345#define GL_IMAGE_BINDING_LEVEL 0x8F3B
2346#define GL_IMAGE_BINDING_LAYERED 0x8F3C
2347#define GL_IMAGE_BINDING_LAYER 0x8F3D
2348#define GL_IMAGE_BINDING_ACCESS 0x8F3E
2349#define GL_IMAGE_1D 0x904C
2350#define GL_IMAGE_2D 0x904D
2351#define GL_IMAGE_3D 0x904E
2352#define GL_IMAGE_2D_RECT 0x904F
2353#define GL_IMAGE_CUBE 0x9050
2354#define GL_IMAGE_BUFFER 0x9051
2355#define GL_IMAGE_1D_ARRAY 0x9052
2356#define GL_IMAGE_2D_ARRAY 0x9053
2357#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2358#define GL_IMAGE_2D_MULTISAMPLE 0x9055
2359#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2360#define GL_INT_IMAGE_1D 0x9057
2361#define GL_INT_IMAGE_2D 0x9058
2362#define GL_INT_IMAGE_3D 0x9059
2363#define GL_INT_IMAGE_2D_RECT 0x905A
2364#define GL_INT_IMAGE_CUBE 0x905B
2365#define GL_INT_IMAGE_BUFFER 0x905C
2366#define GL_INT_IMAGE_1D_ARRAY 0x905D
2367#define GL_INT_IMAGE_2D_ARRAY 0x905E
2368#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2369#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2370#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2371#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2372#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2373#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2374#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2375#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2376#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2377#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2378#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2379#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2380#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2381#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2382#define GL_MAX_IMAGE_SAMPLES 0x906D
2383#define GL_IMAGE_BINDING_FORMAT 0x906E
2384#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2385#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2386#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2387#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2388#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2389#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2390#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2391#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2392#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2395#ifndef GL_ARB_shading_language_packing
2398#ifndef GL_ARB_texture_storage
2399#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2403#define GL_ABGR_EXT 0x8000
2406#ifndef GL_EXT_blend_color
2407#define GL_CONSTANT_COLOR_EXT 0x8001
2408#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2409#define GL_CONSTANT_ALPHA_EXT 0x8003
2410#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2411#define GL_BLEND_COLOR_EXT 0x8005
2414#ifndef GL_EXT_polygon_offset
2415#define GL_POLYGON_OFFSET_EXT 0x8037
2416#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2417#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2420#ifndef GL_EXT_texture
2421#define GL_ALPHA4_EXT 0x803B
2422#define GL_ALPHA8_EXT 0x803C
2423#define GL_ALPHA12_EXT 0x803D
2424#define GL_ALPHA16_EXT 0x803E
2425#define GL_LUMINANCE4_EXT 0x803F
2426#define GL_LUMINANCE8_EXT 0x8040
2427#define GL_LUMINANCE12_EXT 0x8041
2428#define GL_LUMINANCE16_EXT 0x8042
2429#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2430#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2431#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2432#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2433#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2434#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2435#define GL_INTENSITY_EXT 0x8049
2436#define GL_INTENSITY4_EXT 0x804A
2437#define GL_INTENSITY8_EXT 0x804B
2438#define GL_INTENSITY12_EXT 0x804C
2439#define GL_INTENSITY16_EXT 0x804D
2440#define GL_RGB2_EXT 0x804E
2441#define GL_RGB4_EXT 0x804F
2442#define GL_RGB5_EXT 0x8050
2443#define GL_RGB8_EXT 0x8051
2444#define GL_RGB10_EXT 0x8052
2445#define GL_RGB12_EXT 0x8053
2446#define GL_RGB16_EXT 0x8054
2447#define GL_RGBA2_EXT 0x8055
2448#define GL_RGBA4_EXT 0x8056
2449#define GL_RGB5_A1_EXT 0x8057
2450#define GL_RGBA8_EXT 0x8058
2451#define GL_RGB10_A2_EXT 0x8059
2452#define GL_RGBA12_EXT 0x805A
2453#define GL_RGBA16_EXT 0x805B
2454#define GL_TEXTURE_RED_SIZE_EXT 0x805C
2455#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2456#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2457#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2458#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2459#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2460#define GL_REPLACE_EXT 0x8062
2461#define GL_PROXY_TEXTURE_1D_EXT 0x8063
2462#define GL_PROXY_TEXTURE_2D_EXT 0x8064
2463#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2466#ifndef GL_EXT_texture3D
2467#define GL_PACK_SKIP_IMAGES_EXT 0x806B
2468#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2469#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2470#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2471#define GL_TEXTURE_3D_EXT 0x806F
2472#define GL_PROXY_TEXTURE_3D_EXT 0x8070
2473#define GL_TEXTURE_DEPTH_EXT 0x8071
2474#define GL_TEXTURE_WRAP_R_EXT 0x8072
2475#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2478#ifndef GL_SGIS_texture_filter4
2479#define GL_FILTER4_SGIS 0x8146
2480#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2483#ifndef GL_EXT_subtexture
2486#ifndef GL_EXT_copy_texture
2489#ifndef GL_EXT_histogram
2490#define GL_HISTOGRAM_EXT 0x8024
2491#define GL_PROXY_HISTOGRAM_EXT 0x8025
2492#define GL_HISTOGRAM_WIDTH_EXT 0x8026
2493#define GL_HISTOGRAM_FORMAT_EXT 0x8027
2494#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2495#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2496#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2497#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2498#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2499#define GL_HISTOGRAM_SINK_EXT 0x802D
2500#define GL_MINMAX_EXT 0x802E
2501#define GL_MINMAX_FORMAT_EXT 0x802F
2502#define GL_MINMAX_SINK_EXT 0x8030
2503#define GL_TABLE_TOO_LARGE_EXT 0x8031
2506#ifndef GL_EXT_convolution
2507#define GL_CONVOLUTION_1D_EXT 0x8010
2508#define GL_CONVOLUTION_2D_EXT 0x8011
2509#define GL_SEPARABLE_2D_EXT 0x8012
2510#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2511#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2512#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2513#define GL_REDUCE_EXT 0x8016
2514#define GL_CONVOLUTION_FORMAT_EXT 0x8017
2515#define GL_CONVOLUTION_WIDTH_EXT 0x8018
2516#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2517#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2518#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2519#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2520#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2521#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2522#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2523#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2524#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2525#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2526#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2529#ifndef GL_SGI_color_matrix
2530#define GL_COLOR_MATRIX_SGI 0x80B1
2531#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2532#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2533#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2534#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2535#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2536#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2537#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2538#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2539#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2540#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2543#ifndef GL_SGI_color_table
2544#define GL_COLOR_TABLE_SGI 0x80D0
2545#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2546#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2547#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2548#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2549#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2550#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2551#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2552#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2553#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2554#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2555#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2556#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2557#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2558#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2559#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2562#ifndef GL_SGIS_pixel_texture
2563#define GL_PIXEL_TEXTURE_SGIS 0x8353
2564#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2565#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2566#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2569#ifndef GL_SGIX_pixel_texture
2570#define GL_PIXEL_TEX_GEN_SGIX 0x8139
2571#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2574#ifndef GL_SGIS_texture4D
2575#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2576#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2577#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2578#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2579#define GL_TEXTURE_4D_SGIS 0x8134
2580#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2581#define GL_TEXTURE_4DSIZE_SGIS 0x8136
2582#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2583#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2584#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2587#ifndef GL_SGI_texture_color_table
2588#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2589#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2593#define GL_CMYK_EXT 0x800C
2594#define GL_CMYKA_EXT 0x800D
2595#define GL_PACK_CMYK_HINT_EXT 0x800E
2596#define GL_UNPACK_CMYK_HINT_EXT 0x800F
2599#ifndef GL_EXT_texture_object
2600#define GL_TEXTURE_PRIORITY_EXT 0x8066
2601#define GL_TEXTURE_RESIDENT_EXT 0x8067
2602#define GL_TEXTURE_1D_BINDING_EXT 0x8068
2603#define GL_TEXTURE_2D_BINDING_EXT 0x8069
2604#define GL_TEXTURE_3D_BINDING_EXT 0x806A
2607#ifndef GL_SGIS_detail_texture
2608#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2609#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2610#define GL_LINEAR_DETAIL_SGIS 0x8097
2611#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2612#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2613#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2614#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2615#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2618#ifndef GL_SGIS_sharpen_texture
2619#define GL_LINEAR_SHARPEN_SGIS 0x80AD
2620#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2621#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2622#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2625#ifndef GL_EXT_packed_pixels
2626#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2627#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2628#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2629#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2630#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2633#ifndef GL_SGIS_texture_lod
2634#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2635#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2636#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2637#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2640#ifndef GL_SGIS_multisample
2641#define GL_MULTISAMPLE_SGIS 0x809D
2642#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2643#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2644#define GL_SAMPLE_MASK_SGIS 0x80A0
2645#define GL_1PASS_SGIS 0x80A1
2646#define GL_2PASS_0_SGIS 0x80A2
2647#define GL_2PASS_1_SGIS 0x80A3
2648#define GL_4PASS_0_SGIS 0x80A4
2649#define GL_4PASS_1_SGIS 0x80A5
2650#define GL_4PASS_2_SGIS 0x80A6
2651#define GL_4PASS_3_SGIS 0x80A7
2652#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2653#define GL_SAMPLES_SGIS 0x80A9
2654#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2655#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2656#define GL_SAMPLE_PATTERN_SGIS 0x80AC
2659#ifndef GL_EXT_rescale_normal
2660#define GL_RESCALE_NORMAL_EXT 0x803A
2663#ifndef GL_EXT_vertex_array
2664#define GL_VERTEX_ARRAY_EXT 0x8074
2665#define GL_NORMAL_ARRAY_EXT 0x8075
2666#define GL_COLOR_ARRAY_EXT 0x8076
2667#define GL_INDEX_ARRAY_EXT 0x8077
2668#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2669#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2670#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2671#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2672#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2673#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2674#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2675#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2676#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2677#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2678#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2679#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2680#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2681#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2682#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2683#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2684#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2685#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2686#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2687#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2688#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2689#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2690#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2691#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2692#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2693#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2694#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2695#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2698#ifndef GL_EXT_misc_attribute
2701#ifndef GL_SGIS_generate_mipmap
2702#define GL_GENERATE_MIPMAP_SGIS 0x8191
2703#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2706#ifndef GL_SGIX_clipmap
2707#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2708#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2709#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2710#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2711#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2712#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2713#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2714#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2715#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2716#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2717#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2718#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2721#ifndef GL_SGIX_shadow
2722#define GL_TEXTURE_COMPARE_SGIX 0x819A
2723#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2724#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2725#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2728#ifndef GL_SGIS_texture_edge_clamp
2729#define GL_CLAMP_TO_EDGE_SGIS 0x812F
2732#ifndef GL_SGIS_texture_border_clamp
2733#define GL_CLAMP_TO_BORDER_SGIS 0x812D
2736#ifndef GL_EXT_blend_minmax
2737#define GL_FUNC_ADD_EXT 0x8006
2738#define GL_MIN_EXT 0x8007
2739#define GL_MAX_EXT 0x8008
2740#define GL_BLEND_EQUATION_EXT 0x8009
2743#ifndef GL_EXT_blend_subtract
2744#define GL_FUNC_SUBTRACT_EXT 0x800A
2745#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2748#ifndef GL_EXT_blend_logic_op
2751#ifndef GL_SGIX_interlace
2752#define GL_INTERLACE_SGIX 0x8094
2755#ifndef GL_SGIX_pixel_tiles
2756#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2757#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2758#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2759#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2760#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2761#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2762#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2763#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2766#ifndef GL_SGIS_texture_select
2767#define GL_DUAL_ALPHA4_SGIS 0x8110
2768#define GL_DUAL_ALPHA8_SGIS 0x8111
2769#define GL_DUAL_ALPHA12_SGIS 0x8112
2770#define GL_DUAL_ALPHA16_SGIS 0x8113
2771#define GL_DUAL_LUMINANCE4_SGIS 0x8114
2772#define GL_DUAL_LUMINANCE8_SGIS 0x8115
2773#define GL_DUAL_LUMINANCE12_SGIS 0x8116
2774#define GL_DUAL_LUMINANCE16_SGIS 0x8117
2775#define GL_DUAL_INTENSITY4_SGIS 0x8118
2776#define GL_DUAL_INTENSITY8_SGIS 0x8119
2777#define GL_DUAL_INTENSITY12_SGIS 0x811A
2778#define GL_DUAL_INTENSITY16_SGIS 0x811B
2779#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2780#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2781#define GL_QUAD_ALPHA4_SGIS 0x811E
2782#define GL_QUAD_ALPHA8_SGIS 0x811F
2783#define GL_QUAD_LUMINANCE4_SGIS 0x8120
2784#define GL_QUAD_LUMINANCE8_SGIS 0x8121
2785#define GL_QUAD_INTENSITY4_SGIS 0x8122
2786#define GL_QUAD_INTENSITY8_SGIS 0x8123
2787#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2788#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2791#ifndef GL_SGIX_sprite
2792#define GL_SPRITE_SGIX 0x8148
2793#define GL_SPRITE_MODE_SGIX 0x8149
2794#define GL_SPRITE_AXIS_SGIX 0x814A
2795#define GL_SPRITE_TRANSLATION_SGIX 0x814B
2796#define GL_SPRITE_AXIAL_SGIX 0x814C
2797#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2798#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2801#ifndef GL_SGIX_texture_multi_buffer
2802#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2805#ifndef GL_EXT_point_parameters
2806#define GL_POINT_SIZE_MIN_EXT 0x8126
2807#define GL_POINT_SIZE_MAX_EXT 0x8127
2808#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2809#define GL_DISTANCE_ATTENUATION_EXT 0x8129
2812#ifndef GL_SGIS_point_parameters
2813#define GL_POINT_SIZE_MIN_SGIS 0x8126
2814#define GL_POINT_SIZE_MAX_SGIS 0x8127
2815#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2816#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2819#ifndef GL_SGIX_instruments
2820#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2821#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2824#ifndef GL_SGIX_texture_scale_bias
2825#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2826#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2827#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2828#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2831#ifndef GL_SGIX_framezoom
2832#define GL_FRAMEZOOM_SGIX 0x818B
2833#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2834#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2837#ifndef GL_SGIX_tag_sample_buffer
2840#ifndef GL_FfdMaskSGIX
2841#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2842#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2845#ifndef GL_SGIX_polynomial_ffd
2846#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2847#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2848#define GL_DEFORMATIONS_MASK_SGIX 0x8196
2849#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2852#ifndef GL_SGIX_reference_plane
2853#define GL_REFERENCE_PLANE_SGIX 0x817D
2854#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2857#ifndef GL_SGIX_flush_raster
2860#ifndef GL_SGIX_depth_texture
2861#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2862#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2863#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2866#ifndef GL_SGIS_fog_function
2867#define GL_FOG_FUNC_SGIS 0x812A
2868#define GL_FOG_FUNC_POINTS_SGIS 0x812B
2869#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2872#ifndef GL_SGIX_fog_offset
2873#define GL_FOG_OFFSET_SGIX 0x8198
2874#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2877#ifndef GL_HP_image_transform
2878#define GL_IMAGE_SCALE_X_HP 0x8155
2879#define GL_IMAGE_SCALE_Y_HP 0x8156
2880#define GL_IMAGE_TRANSLATE_X_HP 0x8157
2881#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2882#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2883#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2884#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2885#define GL_IMAGE_MAG_FILTER_HP 0x815C
2886#define GL_IMAGE_MIN_FILTER_HP 0x815D
2887#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2888#define GL_CUBIC_HP 0x815F
2889#define GL_AVERAGE_HP 0x8160
2890#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2891#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2892#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2895#ifndef GL_HP_convolution_border_modes
2896#define GL_IGNORE_BORDER_HP 0x8150
2897#define GL_CONSTANT_BORDER_HP 0x8151
2898#define GL_REPLICATE_BORDER_HP 0x8153
2899#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2902#ifndef GL_INGR_palette_buffer
2905#ifndef GL_SGIX_texture_add_env
2906#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2909#ifndef GL_EXT_color_subtable
2912#ifndef GL_PGI_vertex_hints
2913#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2914#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2915#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2916#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2917#define GL_COLOR3_BIT_PGI 0x00010000
2918#define GL_COLOR4_BIT_PGI 0x00020000
2919#define GL_EDGEFLAG_BIT_PGI 0x00040000
2920#define GL_INDEX_BIT_PGI 0x00080000
2921#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2922#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2923#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2924#define GL_MAT_EMISSION_BIT_PGI 0x00800000
2925#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2926#define GL_MAT_SHININESS_BIT_PGI 0x02000000
2927#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2928#define GL_NORMAL_BIT_PGI 0x08000000
2929#define GL_TEXCOORD1_BIT_PGI 0x10000000
2930#define GL_TEXCOORD2_BIT_PGI 0x20000000
2931#define GL_TEXCOORD3_BIT_PGI 0x40000000
2932#define GL_TEXCOORD4_BIT_PGI 0x80000000
2933#define GL_VERTEX23_BIT_PGI 0x00000004
2934#define GL_VERTEX4_BIT_PGI 0x00000008
2937#ifndef GL_PGI_misc_hints
2938#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2939#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2940#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2941#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2942#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2943#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2944#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2945#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2946#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2947#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2948#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2949#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2950#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2951#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2952#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2953#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2954#define GL_CLIP_NEAR_HINT_PGI 0x1A220
2955#define GL_CLIP_FAR_HINT_PGI 0x1A221
2956#define GL_WIDE_LINE_HINT_PGI 0x1A222
2957#define GL_BACK_NORMALS_HINT_PGI 0x1A223
2960#ifndef GL_EXT_paletted_texture
2961#define GL_COLOR_INDEX1_EXT 0x80E2
2962#define GL_COLOR_INDEX2_EXT 0x80E3
2963#define GL_COLOR_INDEX4_EXT 0x80E4
2964#define GL_COLOR_INDEX8_EXT 0x80E5
2965#define GL_COLOR_INDEX12_EXT 0x80E6
2966#define GL_COLOR_INDEX16_EXT 0x80E7
2967#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2970#ifndef GL_EXT_clip_volume_hint
2971#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2974#ifndef GL_SGIX_list_priority
2975#define GL_LIST_PRIORITY_SGIX 0x8182
2978#ifndef GL_SGIX_ir_instrument1
2979#define GL_IR_INSTRUMENT1_SGIX 0x817F
2982#ifndef GL_SGIX_calligraphic_fragment
2983#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2986#ifndef GL_SGIX_texture_lod_bias
2987#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2988#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2989#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2992#ifndef GL_SGIX_shadow_ambient
2993#define GL_SHADOW_AMBIENT_SGIX 0x80BF
2996#ifndef GL_EXT_index_texture
2999#ifndef GL_EXT_index_material
3000#define GL_INDEX_MATERIAL_EXT 0x81B8
3001#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
3002#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
3005#ifndef GL_EXT_index_func
3006#define GL_INDEX_TEST_EXT 0x81B5
3007#define GL_INDEX_TEST_FUNC_EXT 0x81B6
3008#define GL_INDEX_TEST_REF_EXT 0x81B7
3011#ifndef GL_EXT_index_array_formats
3012#define GL_IUI_V2F_EXT 0x81AD
3013#define GL_IUI_V3F_EXT 0x81AE
3014#define GL_IUI_N3F_V2F_EXT 0x81AF
3015#define GL_IUI_N3F_V3F_EXT 0x81B0
3016#define GL_T2F_IUI_V2F_EXT 0x81B1
3017#define GL_T2F_IUI_V3F_EXT 0x81B2
3018#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
3019#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
3022#ifndef GL_EXT_compiled_vertex_array
3023#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
3024#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
3027#ifndef GL_EXT_cull_vertex
3028#define GL_CULL_VERTEX_EXT 0x81AA
3029#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
3030#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
3033#ifndef GL_SGIX_ycrcb
3034#define GL_YCRCB_422_SGIX 0x81BB
3035#define GL_YCRCB_444_SGIX 0x81BC
3038#ifndef GL_SGIX_fragment_lighting
3039#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
3040#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
3041#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
3042#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
3043#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
3044#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
3045#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
3046#define GL_LIGHT_ENV_MODE_SGIX 0x8407
3047#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
3048#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
3049#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
3050#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
3051#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
3052#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
3053#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
3054#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
3055#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
3056#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
3057#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
3058#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
3061#ifndef GL_IBM_rasterpos_clip
3062#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
3065#ifndef GL_HP_texture_lighting
3066#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
3067#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
3068#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
3071#ifndef GL_EXT_draw_range_elements
3072#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
3073#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
3076#ifndef GL_WIN_phong_shading
3077#define GL_PHONG_WIN 0x80EA
3078#define GL_PHONG_HINT_WIN 0x80EB
3081#ifndef GL_WIN_specular_fog
3082#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
3085#ifndef GL_EXT_light_texture
3086#define GL_FRAGMENT_MATERIAL_EXT 0x8349
3087#define GL_FRAGMENT_NORMAL_EXT 0x834A
3088#define GL_FRAGMENT_COLOR_EXT 0x834C
3089#define GL_ATTENUATION_EXT 0x834D
3090#define GL_SHADOW_ATTENUATION_EXT 0x834E
3091#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
3092#define GL_TEXTURE_LIGHT_EXT 0x8350
3093#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
3094#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
3098#ifndef GL_SGIX_blend_alpha_minmax
3099#define GL_ALPHA_MIN_SGIX 0x8320
3100#define GL_ALPHA_MAX_SGIX 0x8321
3103#ifndef GL_SGIX_impact_pixel_texture
3104#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
3105#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
3106#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
3107#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
3108#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
3109#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
3110#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
3114#define GL_BGR_EXT 0x80E0
3115#define GL_BGRA_EXT 0x80E1
3118#ifndef GL_SGIX_async
3119#define GL_ASYNC_MARKER_SGIX 0x8329
3122#ifndef GL_SGIX_async_pixel
3123#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
3124#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
3125#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
3126#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
3127#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
3128#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
3131#ifndef GL_SGIX_async_histogram
3132#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
3133#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
3136#ifndef GL_INTEL_texture_scissor
3139#ifndef GL_INTEL_parallel_arrays
3140#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
3141#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
3142#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
3143#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
3144#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
3147#ifndef GL_HP_occlusion_test
3148#define GL_OCCLUSION_TEST_HP 0x8165
3149#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
3152#ifndef GL_EXT_pixel_transform
3153#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
3154#define GL_PIXEL_MAG_FILTER_EXT 0x8331
3155#define GL_PIXEL_MIN_FILTER_EXT 0x8332
3156#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
3157#define GL_CUBIC_EXT 0x8334
3158#define GL_AVERAGE_EXT 0x8335
3159#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
3160#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
3161#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
3164#ifndef GL_EXT_pixel_transform_color_table
3167#ifndef GL_EXT_shared_texture_palette
3168#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
3171#ifndef GL_EXT_separate_specular_color
3172#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
3173#define GL_SINGLE_COLOR_EXT 0x81F9
3174#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
3177#ifndef GL_EXT_secondary_color
3178#define GL_COLOR_SUM_EXT 0x8458
3179#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3180#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
3181#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3182#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3183#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3184#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3187#ifndef GL_EXT_texture_perturb_normal
3188#define GL_PERTURB_EXT 0x85AE
3189#define GL_TEXTURE_NORMAL_EXT 0x85AF
3192#ifndef GL_EXT_multi_draw_arrays
3195#ifndef GL_EXT_fog_coord
3196#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3197#define GL_FOG_COORDINATE_EXT 0x8451
3198#define GL_FRAGMENT_DEPTH_EXT 0x8452
3199#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3200#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3201#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3202#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3203#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3206#ifndef GL_REND_screen_coordinates
3207#define GL_SCREEN_COORDINATES_REND 0x8490
3208#define GL_INVERTED_SCREEN_W_REND 0x8491
3211#ifndef GL_EXT_coordinate_frame
3212#define GL_TANGENT_ARRAY_EXT 0x8439
3213#define GL_BINORMAL_ARRAY_EXT 0x843A
3214#define GL_CURRENT_TANGENT_EXT 0x843B
3215#define GL_CURRENT_BINORMAL_EXT 0x843C
3216#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3217#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3218#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3219#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3220#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3221#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3222#define GL_MAP1_TANGENT_EXT 0x8444
3223#define GL_MAP2_TANGENT_EXT 0x8445
3224#define GL_MAP1_BINORMAL_EXT 0x8446
3225#define GL_MAP2_BINORMAL_EXT 0x8447
3228#ifndef GL_EXT_texture_env_combine
3229#define GL_COMBINE_EXT 0x8570
3230#define GL_COMBINE_RGB_EXT 0x8571
3231#define GL_COMBINE_ALPHA_EXT 0x8572
3232#define GL_RGB_SCALE_EXT 0x8573
3233#define GL_ADD_SIGNED_EXT 0x8574
3234#define GL_INTERPOLATE_EXT 0x8575
3235#define GL_CONSTANT_EXT 0x8576
3236#define GL_PRIMARY_COLOR_EXT 0x8577
3237#define GL_PREVIOUS_EXT 0x8578
3238#define GL_SOURCE0_RGB_EXT 0x8580
3239#define GL_SOURCE1_RGB_EXT 0x8581
3240#define GL_SOURCE2_RGB_EXT 0x8582
3241#define GL_SOURCE0_ALPHA_EXT 0x8588
3242#define GL_SOURCE1_ALPHA_EXT 0x8589
3243#define GL_SOURCE2_ALPHA_EXT 0x858A
3244#define GL_OPERAND0_RGB_EXT 0x8590
3245#define GL_OPERAND1_RGB_EXT 0x8591
3246#define GL_OPERAND2_RGB_EXT 0x8592
3247#define GL_OPERAND0_ALPHA_EXT 0x8598
3248#define GL_OPERAND1_ALPHA_EXT 0x8599
3249#define GL_OPERAND2_ALPHA_EXT 0x859A
3252#ifndef GL_APPLE_specular_vector
3253#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3256#ifndef GL_APPLE_transform_hint
3257#define GL_TRANSFORM_HINT_APPLE 0x85B1
3260#ifndef GL_SGIX_fog_scale
3261#define GL_FOG_SCALE_SGIX 0x81FC
3262#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3265#ifndef GL_SUNX_constant_data
3266#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3267#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3270#ifndef GL_SUN_global_alpha
3271#define GL_GLOBAL_ALPHA_SUN 0x81D9
3272#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3275#ifndef GL_SUN_triangle_list
3276#define GL_RESTART_SUN 0x0001
3277#define GL_REPLACE_MIDDLE_SUN 0x0002
3278#define GL_REPLACE_OLDEST_SUN 0x0003
3279#define GL_TRIANGLE_LIST_SUN 0x81D7
3280#define GL_REPLACEMENT_CODE_SUN 0x81D8
3281#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3282#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3283#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3284#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3285#define GL_R1UI_V3F_SUN 0x85C4
3286#define GL_R1UI_C4UB_V3F_SUN 0x85C5
3287#define GL_R1UI_C3F_V3F_SUN 0x85C6
3288#define GL_R1UI_N3F_V3F_SUN 0x85C7
3289#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3290#define GL_R1UI_T2F_V3F_SUN 0x85C9
3291#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3292#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3295#ifndef GL_SUN_vertex
3298#ifndef GL_EXT_blend_func_separate
3299#define GL_BLEND_DST_RGB_EXT 0x80C8
3300#define GL_BLEND_SRC_RGB_EXT 0x80C9
3301#define GL_BLEND_DST_ALPHA_EXT 0x80CA
3302#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3305#ifndef GL_INGR_color_clamp
3306#define GL_RED_MIN_CLAMP_INGR 0x8560
3307#define GL_GREEN_MIN_CLAMP_INGR 0x8561
3308#define GL_BLUE_MIN_CLAMP_INGR 0x8562
3309#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3310#define GL_RED_MAX_CLAMP_INGR 0x8564
3311#define GL_GREEN_MAX_CLAMP_INGR 0x8565
3312#define GL_BLUE_MAX_CLAMP_INGR 0x8566
3313#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3316#ifndef GL_INGR_interlace_read
3317#define GL_INTERLACE_READ_INGR 0x8568
3320#ifndef GL_EXT_stencil_wrap
3321#define GL_INCR_WRAP_EXT 0x8507
3322#define GL_DECR_WRAP_EXT 0x8508
3325#ifndef GL_EXT_422_pixels
3326#define GL_422_EXT 0x80CC
3327#define GL_422_REV_EXT 0x80CD
3328#define GL_422_AVERAGE_EXT 0x80CE
3329#define GL_422_REV_AVERAGE_EXT 0x80CF
3332#ifndef GL_NV_texgen_reflection
3333#define GL_NORMAL_MAP_NV 0x8511
3334#define GL_REFLECTION_MAP_NV 0x8512
3337#ifndef GL_EXT_texture_cube_map
3338#define GL_NORMAL_MAP_EXT 0x8511
3339#define GL_REFLECTION_MAP_EXT 0x8512
3340#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3341#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3342#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3343#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3344#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3345#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3346#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3347#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3348#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3349#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3352#ifndef GL_SUN_convolution_border_modes
3353#define GL_WRAP_BORDER_SUN 0x81D4
3356#ifndef GL_EXT_texture_env_add
3359#ifndef GL_EXT_texture_lod_bias
3360#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3361#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3362#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3365#ifndef GL_EXT_texture_filter_anisotropic
3366#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3367#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3370#ifndef GL_EXT_vertex_weighting
3371#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3372#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3373#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3374#define GL_MODELVIEW1_MATRIX_EXT 0x8506
3375#define GL_VERTEX_WEIGHTING_EXT 0x8509
3376#define GL_MODELVIEW0_EXT GL_MODELVIEW
3377#define GL_MODELVIEW1_EXT 0x850A
3378#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3379#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3380#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3381#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3382#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3383#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3386#ifndef GL_NV_light_max_exponent
3387#define GL_MAX_SHININESS_NV 0x8504
3388#define GL_MAX_SPOT_EXPONENT_NV 0x8505
3391#ifndef GL_NV_vertex_array_range
3392#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3393#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3394#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3395#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3396#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3399#ifndef GL_NV_register_combiners
3400#define GL_REGISTER_COMBINERS_NV 0x8522
3401#define GL_VARIABLE_A_NV 0x8523
3402#define GL_VARIABLE_B_NV 0x8524
3403#define GL_VARIABLE_C_NV 0x8525
3404#define GL_VARIABLE_D_NV 0x8526
3405#define GL_VARIABLE_E_NV 0x8527
3406#define GL_VARIABLE_F_NV 0x8528
3407#define GL_VARIABLE_G_NV 0x8529
3408#define GL_CONSTANT_COLOR0_NV 0x852A
3409#define GL_CONSTANT_COLOR1_NV 0x852B
3410#define GL_PRIMARY_COLOR_NV 0x852C
3411#define GL_SECONDARY_COLOR_NV 0x852D
3412#define GL_SPARE0_NV 0x852E
3413#define GL_SPARE1_NV 0x852F
3414#define GL_DISCARD_NV 0x8530
3415#define GL_E_TIMES_F_NV 0x8531
3416#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3417#define GL_UNSIGNED_IDENTITY_NV 0x8536
3418#define GL_UNSIGNED_INVERT_NV 0x8537
3419#define GL_EXPAND_NORMAL_NV 0x8538
3420#define GL_EXPAND_NEGATE_NV 0x8539
3421#define GL_HALF_BIAS_NORMAL_NV 0x853A
3422#define GL_HALF_BIAS_NEGATE_NV 0x853B
3423#define GL_SIGNED_IDENTITY_NV 0x853C
3424#define GL_SIGNED_NEGATE_NV 0x853D
3425#define GL_SCALE_BY_TWO_NV 0x853E
3426#define GL_SCALE_BY_FOUR_NV 0x853F
3427#define GL_SCALE_BY_ONE_HALF_NV 0x8540
3428#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3429#define GL_COMBINER_INPUT_NV 0x8542
3430#define GL_COMBINER_MAPPING_NV 0x8543
3431#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3432#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3433#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3434#define GL_COMBINER_MUX_SUM_NV 0x8547
3435#define GL_COMBINER_SCALE_NV 0x8548
3436#define GL_COMBINER_BIAS_NV 0x8549
3437#define GL_COMBINER_AB_OUTPUT_NV 0x854A
3438#define GL_COMBINER_CD_OUTPUT_NV 0x854B
3439#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3440#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3441#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3442#define GL_COLOR_SUM_CLAMP_NV 0x854F
3443#define GL_COMBINER0_NV 0x8550
3444#define GL_COMBINER1_NV 0x8551
3445#define GL_COMBINER2_NV 0x8552
3446#define GL_COMBINER3_NV 0x8553
3447#define GL_COMBINER4_NV 0x8554
3448#define GL_COMBINER5_NV 0x8555
3449#define GL_COMBINER6_NV 0x8556
3450#define GL_COMBINER7_NV 0x8557
3458#ifndef GL_NV_fog_distance
3459#define GL_FOG_DISTANCE_MODE_NV 0x855A
3460#define GL_EYE_RADIAL_NV 0x855B
3461#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3465#ifndef GL_NV_texgen_emboss
3466#define GL_EMBOSS_LIGHT_NV 0x855D
3467#define GL_EMBOSS_CONSTANT_NV 0x855E
3468#define GL_EMBOSS_MAP_NV 0x855F
3471#ifndef GL_NV_blend_square
3474#ifndef GL_NV_texture_env_combine4
3475#define GL_COMBINE4_NV 0x8503
3476#define GL_SOURCE3_RGB_NV 0x8583
3477#define GL_SOURCE3_ALPHA_NV 0x858B
3478#define GL_OPERAND3_RGB_NV 0x8593
3479#define GL_OPERAND3_ALPHA_NV 0x859B
3482#ifndef GL_MESA_resize_buffers
3485#ifndef GL_MESA_window_pos
3488#ifndef GL_EXT_texture_compression_s3tc
3489#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3490#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3491#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3492#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3495#ifndef GL_IBM_cull_vertex
3496#define GL_CULL_VERTEX_IBM 103050
3499#ifndef GL_IBM_multimode_draw_arrays
3502#ifndef GL_IBM_vertex_array_lists
3503#define GL_VERTEX_ARRAY_LIST_IBM 103070
3504#define GL_NORMAL_ARRAY_LIST_IBM 103071
3505#define GL_COLOR_ARRAY_LIST_IBM 103072
3506#define GL_INDEX_ARRAY_LIST_IBM 103073
3507#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3508#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3509#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3510#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3511#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3512#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3513#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3514#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3515#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3516#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3517#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3518#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3521#ifndef GL_SGIX_subsample
3522#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3523#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3524#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3525#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3526#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3529#ifndef GL_SGIX_ycrcb_subsample
3532#ifndef GL_SGIX_ycrcba
3533#define GL_YCRCB_SGIX 0x8318
3534#define GL_YCRCBA_SGIX 0x8319
3537#ifndef GL_SGI_depth_pass_instrument
3538#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3539#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3540#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3543#ifndef GL_3DFX_texture_compression_FXT1
3544#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3545#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3548#ifndef GL_3DFX_multisample
3549#define GL_MULTISAMPLE_3DFX 0x86B2
3550#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3551#define GL_SAMPLES_3DFX 0x86B4
3552#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3555#ifndef GL_3DFX_tbuffer
3558#ifndef GL_EXT_multisample
3559#define GL_MULTISAMPLE_EXT 0x809D
3560#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3561#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3562#define GL_SAMPLE_MASK_EXT 0x80A0
3563#define GL_1PASS_EXT 0x80A1
3564#define GL_2PASS_0_EXT 0x80A2
3565#define GL_2PASS_1_EXT 0x80A3
3566#define GL_4PASS_0_EXT 0x80A4
3567#define GL_4PASS_1_EXT 0x80A5
3568#define GL_4PASS_2_EXT 0x80A6
3569#define GL_4PASS_3_EXT 0x80A7
3570#define GL_SAMPLE_BUFFERS_EXT 0x80A8
3571#define GL_SAMPLES_EXT 0x80A9
3572#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3573#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3574#define GL_SAMPLE_PATTERN_EXT 0x80AC
3575#define GL_MULTISAMPLE_BIT_EXT 0x20000000
3578#ifndef GL_SGIX_vertex_preclip
3579#define GL_VERTEX_PRECLIP_SGIX 0x83EE
3580#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3583#ifndef GL_SGIX_convolution_accuracy
3584#define GL_CONVOLUTION_HINT_SGIX 0x8316
3587#ifndef GL_SGIX_resample
3588#define GL_PACK_RESAMPLE_SGIX 0x842C
3589#define GL_UNPACK_RESAMPLE_SGIX 0x842D
3590#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3591#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3592#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3595#ifndef GL_SGIS_point_line_texgen
3596#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3597#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3598#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3599#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3600#define GL_EYE_POINT_SGIS 0x81F4
3601#define GL_OBJECT_POINT_SGIS 0x81F5
3602#define GL_EYE_LINE_SGIS 0x81F6
3603#define GL_OBJECT_LINE_SGIS 0x81F7
3606#ifndef GL_SGIS_texture_color_mask
3607#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3610#ifndef GL_EXT_texture_env_dot3
3611#define GL_DOT3_RGB_EXT 0x8740
3612#define GL_DOT3_RGBA_EXT 0x8741
3615#ifndef GL_ATI_texture_mirror_once
3616#define GL_MIRROR_CLAMP_ATI 0x8742
3617#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3621#define GL_ALL_COMPLETED_NV 0x84F2
3622#define GL_FENCE_STATUS_NV 0x84F3
3623#define GL_FENCE_CONDITION_NV 0x84F4
3626#ifndef GL_IBM_texture_mirrored_repeat
3627#define GL_MIRRORED_REPEAT_IBM 0x8370
3630#ifndef GL_NV_evaluators
3631#define GL_EVAL_2D_NV 0x86C0
3632#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3633#define GL_MAP_TESSELLATION_NV 0x86C2
3634#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3635#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3636#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3637#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3638#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3639#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3640#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3641#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3642#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3643#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3644#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3645#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3646#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3647#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3648#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3649#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3650#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3651#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3652#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3653#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3654#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3657#ifndef GL_NV_packed_depth_stencil
3658#define GL_DEPTH_STENCIL_NV 0x84F9
3659#define GL_UNSIGNED_INT_24_8_NV 0x84FA
3662#ifndef GL_NV_register_combiners2
3663#define GL_PER_STAGE_CONSTANTS_NV 0x8535
3666#ifndef GL_NV_texture_compression_vtc
3669#ifndef GL_NV_texture_rectangle
3670#define GL_TEXTURE_RECTANGLE_NV 0x84F5
3671#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3672#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3673#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3676#ifndef GL_NV_texture_shader
3677#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3678#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3679#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3680#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3681#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3682#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3683#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3684#define GL_SHADER_CONSISTENT_NV 0x86DD
3685#define GL_TEXTURE_SHADER_NV 0x86DE
3686#define GL_SHADER_OPERATION_NV 0x86DF
3687#define GL_CULL_MODES_NV 0x86E0
3688#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3689#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3690#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3691#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3692#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3693#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3694#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3695#define GL_CONST_EYE_NV 0x86E5
3696#define GL_PASS_THROUGH_NV 0x86E6
3697#define GL_CULL_FRAGMENT_NV 0x86E7
3698#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3699#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3700#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3701#define GL_DOT_PRODUCT_NV 0x86EC
3702#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3703#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3704#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3705#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3706#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3707#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3708#define GL_HILO_NV 0x86F4
3709#define GL_DSDT_NV 0x86F5
3710#define GL_DSDT_MAG_NV 0x86F6
3711#define GL_DSDT_MAG_VIB_NV 0x86F7
3712#define GL_HILO16_NV 0x86F8
3713#define GL_SIGNED_HILO_NV 0x86F9
3714#define GL_SIGNED_HILO16_NV 0x86FA
3715#define GL_SIGNED_RGBA_NV 0x86FB
3716#define GL_SIGNED_RGBA8_NV 0x86FC
3717#define GL_SIGNED_RGB_NV 0x86FE
3718#define GL_SIGNED_RGB8_NV 0x86FF
3719#define GL_SIGNED_LUMINANCE_NV 0x8701
3720#define GL_SIGNED_LUMINANCE8_NV 0x8702
3721#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3722#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3723#define GL_SIGNED_ALPHA_NV 0x8705
3724#define GL_SIGNED_ALPHA8_NV 0x8706
3725#define GL_SIGNED_INTENSITY_NV 0x8707
3726#define GL_SIGNED_INTENSITY8_NV 0x8708
3727#define GL_DSDT8_NV 0x8709
3728#define GL_DSDT8_MAG8_NV 0x870A
3729#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3730#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3731#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3732#define GL_HI_SCALE_NV 0x870E
3733#define GL_LO_SCALE_NV 0x870F
3734#define GL_DS_SCALE_NV 0x8710
3735#define GL_DT_SCALE_NV 0x8711
3736#define GL_MAGNITUDE_SCALE_NV 0x8712
3737#define GL_VIBRANCE_SCALE_NV 0x8713
3738#define GL_HI_BIAS_NV 0x8714
3739#define GL_LO_BIAS_NV 0x8715
3740#define GL_DS_BIAS_NV 0x8716
3741#define GL_DT_BIAS_NV 0x8717
3742#define GL_MAGNITUDE_BIAS_NV 0x8718
3743#define GL_VIBRANCE_BIAS_NV 0x8719
3744#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3745#define GL_TEXTURE_HI_SIZE_NV 0x871B
3746#define GL_TEXTURE_LO_SIZE_NV 0x871C
3747#define GL_TEXTURE_DS_SIZE_NV 0x871D
3748#define GL_TEXTURE_DT_SIZE_NV 0x871E
3749#define GL_TEXTURE_MAG_SIZE_NV 0x871F
3752#ifndef GL_NV_texture_shader2
3753#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3756#ifndef GL_NV_vertex_array_range2
3757#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3760#ifndef GL_NV_vertex_program
3761#define GL_VERTEX_PROGRAM_NV 0x8620
3762#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3763#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3764#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3765#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3766#define GL_CURRENT_ATTRIB_NV 0x8626
3767#define GL_PROGRAM_LENGTH_NV 0x8627
3768#define GL_PROGRAM_STRING_NV 0x8628
3769#define GL_MODELVIEW_PROJECTION_NV 0x8629
3770#define GL_IDENTITY_NV 0x862A
3771#define GL_INVERSE_NV 0x862B
3772#define GL_TRANSPOSE_NV 0x862C
3773#define GL_INVERSE_TRANSPOSE_NV 0x862D
3774#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3775#define GL_MAX_TRACK_MATRICES_NV 0x862F
3776#define GL_MATRIX0_NV 0x8630
3777#define GL_MATRIX1_NV 0x8631
3778#define GL_MATRIX2_NV 0x8632
3779#define GL_MATRIX3_NV 0x8633
3780#define GL_MATRIX4_NV 0x8634
3781#define GL_MATRIX5_NV 0x8635
3782#define GL_MATRIX6_NV 0x8636
3783#define GL_MATRIX7_NV 0x8637
3784#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3785#define GL_CURRENT_MATRIX_NV 0x8641
3786#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3787#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3788#define GL_PROGRAM_PARAMETER_NV 0x8644
3789#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3790#define GL_PROGRAM_TARGET_NV 0x8646
3791#define GL_PROGRAM_RESIDENT_NV 0x8647
3792#define GL_TRACK_MATRIX_NV 0x8648
3793#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3794#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3795#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3796#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3797#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3798#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3799#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3800#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3801#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3802#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3803#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3804#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3805#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3806#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3807#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3808#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3809#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3810#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3811#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3812#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3813#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3814#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3815#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3816#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3817#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3818#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3819#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3820#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3821#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3822#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3823#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3824#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3825#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3826#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3827#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3828#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3829#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3830#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3831#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3832#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3833#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3834#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3835#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3836#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3837#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3838#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3839#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3840#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3841#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3842#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3843#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3846#ifndef GL_SGIX_texture_coordinate_clamp
3847#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3848#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3849#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3852#ifndef GL_SGIX_scalebias_hint
3853#define GL_SCALEBIAS_HINT_SGIX 0x8322
3856#ifndef GL_OML_interlace
3857#define GL_INTERLACE_OML 0x8980
3858#define GL_INTERLACE_READ_OML 0x8981
3861#ifndef GL_OML_subsample
3862#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3863#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3866#ifndef GL_OML_resample
3867#define GL_PACK_RESAMPLE_OML 0x8984
3868#define GL_UNPACK_RESAMPLE_OML 0x8985
3869#define GL_RESAMPLE_REPLICATE_OML 0x8986
3870#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3871#define GL_RESAMPLE_AVERAGE_OML 0x8988
3872#define GL_RESAMPLE_DECIMATE_OML 0x8989
3875#ifndef GL_NV_copy_depth_to_color
3876#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3877#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3880#ifndef GL_ATI_envmap_bumpmap
3881#define GL_BUMP_ROT_MATRIX_ATI 0x8775
3882#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3883#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3884#define GL_BUMP_TEX_UNITS_ATI 0x8778
3885#define GL_DUDV_ATI 0x8779
3886#define GL_DU8DV8_ATI 0x877A
3887#define GL_BUMP_ENVMAP_ATI 0x877B
3888#define GL_BUMP_TARGET_ATI 0x877C
3891#ifndef GL_ATI_fragment_shader
3892#define GL_FRAGMENT_SHADER_ATI 0x8920
3893#define GL_REG_0_ATI 0x8921
3894#define GL_REG_1_ATI 0x8922
3895#define GL_REG_2_ATI 0x8923
3896#define GL_REG_3_ATI 0x8924
3897#define GL_REG_4_ATI 0x8925
3898#define GL_REG_5_ATI 0x8926
3899#define GL_REG_6_ATI 0x8927
3900#define GL_REG_7_ATI 0x8928
3901#define GL_REG_8_ATI 0x8929
3902#define GL_REG_9_ATI 0x892A
3903#define GL_REG_10_ATI 0x892B
3904#define GL_REG_11_ATI 0x892C
3905#define GL_REG_12_ATI 0x892D
3906#define GL_REG_13_ATI 0x892E
3907#define GL_REG_14_ATI 0x892F
3908#define GL_REG_15_ATI 0x8930
3909#define GL_REG_16_ATI 0x8931
3910#define GL_REG_17_ATI 0x8932
3911#define GL_REG_18_ATI 0x8933
3912#define GL_REG_19_ATI 0x8934
3913#define GL_REG_20_ATI 0x8935
3914#define GL_REG_21_ATI 0x8936
3915#define GL_REG_22_ATI 0x8937
3916#define GL_REG_23_ATI 0x8938
3917#define GL_REG_24_ATI 0x8939
3918#define GL_REG_25_ATI 0x893A
3919#define GL_REG_26_ATI 0x893B
3920#define GL_REG_27_ATI 0x893C
3921#define GL_REG_28_ATI 0x893D
3922#define GL_REG_29_ATI 0x893E
3923#define GL_REG_30_ATI 0x893F
3924#define GL_REG_31_ATI 0x8940
3925#define GL_CON_0_ATI 0x8941
3926#define GL_CON_1_ATI 0x8942
3927#define GL_CON_2_ATI 0x8943
3928#define GL_CON_3_ATI 0x8944
3929#define GL_CON_4_ATI 0x8945
3930#define GL_CON_5_ATI 0x8946
3931#define GL_CON_6_ATI 0x8947
3932#define GL_CON_7_ATI 0x8948
3933#define GL_CON_8_ATI 0x8949
3934#define GL_CON_9_ATI 0x894A
3935#define GL_CON_10_ATI 0x894B
3936#define GL_CON_11_ATI 0x894C
3937#define GL_CON_12_ATI 0x894D
3938#define GL_CON_13_ATI 0x894E
3939#define GL_CON_14_ATI 0x894F
3940#define GL_CON_15_ATI 0x8950
3941#define GL_CON_16_ATI 0x8951
3942#define GL_CON_17_ATI 0x8952
3943#define GL_CON_18_ATI 0x8953
3944#define GL_CON_19_ATI 0x8954
3945#define GL_CON_20_ATI 0x8955
3946#define GL_CON_21_ATI 0x8956
3947#define GL_CON_22_ATI 0x8957
3948#define GL_CON_23_ATI 0x8958
3949#define GL_CON_24_ATI 0x8959
3950#define GL_CON_25_ATI 0x895A
3951#define GL_CON_26_ATI 0x895B
3952#define GL_CON_27_ATI 0x895C
3953#define GL_CON_28_ATI 0x895D
3954#define GL_CON_29_ATI 0x895E
3955#define GL_CON_30_ATI 0x895F
3956#define GL_CON_31_ATI 0x8960
3957#define GL_MOV_ATI 0x8961
3958#define GL_ADD_ATI 0x8963
3959#define GL_MUL_ATI 0x8964
3960#define GL_SUB_ATI 0x8965
3961#define GL_DOT3_ATI 0x8966
3962#define GL_DOT4_ATI 0x8967
3963#define GL_MAD_ATI 0x8968
3964#define GL_LERP_ATI 0x8969
3965#define GL_CND_ATI 0x896A
3966#define GL_CND0_ATI 0x896B
3967#define GL_DOT2_ADD_ATI 0x896C
3968#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3969#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3970#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3971#define GL_NUM_PASSES_ATI 0x8970
3972#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3973#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3974#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3975#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3976#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3977#define GL_SWIZZLE_STR_ATI 0x8976
3978#define GL_SWIZZLE_STQ_ATI 0x8977
3979#define GL_SWIZZLE_STR_DR_ATI 0x8978
3980#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3981#define GL_SWIZZLE_STRQ_ATI 0x897A
3982#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3983#define GL_RED_BIT_ATI 0x00000001
3984#define GL_GREEN_BIT_ATI 0x00000002
3985#define GL_BLUE_BIT_ATI 0x00000004
3986#define GL_2X_BIT_ATI 0x00000001
3987#define GL_4X_BIT_ATI 0x00000002
3988#define GL_8X_BIT_ATI 0x00000004
3989#define GL_HALF_BIT_ATI 0x00000008
3990#define GL_QUARTER_BIT_ATI 0x00000010
3991#define GL_EIGHTH_BIT_ATI 0x00000020
3992#define GL_SATURATE_BIT_ATI 0x00000040
3993#define GL_COMP_BIT_ATI 0x00000002
3994#define GL_NEGATE_BIT_ATI 0x00000004
3995#define GL_BIAS_BIT_ATI 0x00000008
3998#ifndef GL_ATI_pn_triangles
3999#define GL_PN_TRIANGLES_ATI 0x87F0
4000#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
4001#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
4002#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
4003#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
4004#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
4005#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
4006#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
4007#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
4010#ifndef GL_ATI_vertex_array_object
4011#define GL_STATIC_ATI 0x8760
4012#define GL_DYNAMIC_ATI 0x8761
4013#define GL_PRESERVE_ATI 0x8762
4014#define GL_DISCARD_ATI 0x8763
4015#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
4016#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
4017#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
4018#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
4021#ifndef GL_EXT_vertex_shader
4022#define GL_VERTEX_SHADER_EXT 0x8780
4023#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
4024#define GL_OP_INDEX_EXT 0x8782
4025#define GL_OP_NEGATE_EXT 0x8783
4026#define GL_OP_DOT3_EXT 0x8784
4027#define GL_OP_DOT4_EXT 0x8785
4028#define GL_OP_MUL_EXT 0x8786
4029#define GL_OP_ADD_EXT 0x8787
4030#define GL_OP_MADD_EXT 0x8788
4031#define GL_OP_FRAC_EXT 0x8789
4032#define GL_OP_MAX_EXT 0x878A
4033#define GL_OP_MIN_EXT 0x878B
4034#define GL_OP_SET_GE_EXT 0x878C
4035#define GL_OP_SET_LT_EXT 0x878D
4036#define GL_OP_CLAMP_EXT 0x878E
4037#define GL_OP_FLOOR_EXT 0x878F
4038#define GL_OP_ROUND_EXT 0x8790
4039#define GL_OP_EXP_BASE_2_EXT 0x8791
4040#define GL_OP_LOG_BASE_2_EXT 0x8792
4041#define GL_OP_POWER_EXT 0x8793
4042#define GL_OP_RECIP_EXT 0x8794
4043#define GL_OP_RECIP_SQRT_EXT 0x8795
4044#define GL_OP_SUB_EXT 0x8796
4045#define GL_OP_CROSS_PRODUCT_EXT 0x8797
4046#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
4047#define GL_OP_MOV_EXT 0x8799
4048#define GL_OUTPUT_VERTEX_EXT 0x879A
4049#define GL_OUTPUT_COLOR0_EXT 0x879B
4050#define GL_OUTPUT_COLOR1_EXT 0x879C
4051#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
4052#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
4053#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
4054#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
4055#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
4056#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
4057#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
4058#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
4059#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
4060#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
4061#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
4062#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
4063#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
4064#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
4065#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
4066#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
4067#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
4068#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
4069#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
4070#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
4071#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
4072#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
4073#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
4074#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
4075#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
4076#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
4077#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
4078#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
4079#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
4080#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
4081#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
4082#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
4083#define GL_OUTPUT_FOG_EXT 0x87BD
4084#define GL_SCALAR_EXT 0x87BE
4085#define GL_VECTOR_EXT 0x87BF
4086#define GL_MATRIX_EXT 0x87C0
4087#define GL_VARIANT_EXT 0x87C1
4088#define GL_INVARIANT_EXT 0x87C2
4089#define GL_LOCAL_CONSTANT_EXT 0x87C3
4090#define GL_LOCAL_EXT 0x87C4
4091#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
4092#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
4093#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
4094#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
4095#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
4096#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
4097#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
4098#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
4099#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
4100#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
4101#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
4102#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
4103#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
4104#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
4105#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
4106#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
4107#define GL_X_EXT 0x87D5
4108#define GL_Y_EXT 0x87D6
4109#define GL_Z_EXT 0x87D7
4110#define GL_W_EXT 0x87D8
4111#define GL_NEGATIVE_X_EXT 0x87D9
4112#define GL_NEGATIVE_Y_EXT 0x87DA
4113#define GL_NEGATIVE_Z_EXT 0x87DB
4114#define GL_NEGATIVE_W_EXT 0x87DC
4115#define GL_ZERO_EXT 0x87DD
4116#define GL_ONE_EXT 0x87DE
4117#define GL_NEGATIVE_ONE_EXT 0x87DF
4118#define GL_NORMALIZED_RANGE_EXT 0x87E0
4119#define GL_FULL_RANGE_EXT 0x87E1
4120#define GL_CURRENT_VERTEX_EXT 0x87E2
4121#define GL_MVP_MATRIX_EXT 0x87E3
4122#define GL_VARIANT_VALUE_EXT 0x87E4
4123#define GL_VARIANT_DATATYPE_EXT 0x87E5
4124#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
4125#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
4126#define GL_VARIANT_ARRAY_EXT 0x87E8
4127#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
4128#define GL_INVARIANT_VALUE_EXT 0x87EA
4129#define GL_INVARIANT_DATATYPE_EXT 0x87EB
4130#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
4131#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
4134#ifndef GL_ATI_vertex_streams
4135#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
4136#define GL_VERTEX_STREAM0_ATI 0x876C
4137#define GL_VERTEX_STREAM1_ATI 0x876D
4138#define GL_VERTEX_STREAM2_ATI 0x876E
4139#define GL_VERTEX_STREAM3_ATI 0x876F
4140#define GL_VERTEX_STREAM4_ATI 0x8770
4141#define GL_VERTEX_STREAM5_ATI 0x8771
4142#define GL_VERTEX_STREAM6_ATI 0x8772
4143#define GL_VERTEX_STREAM7_ATI 0x8773
4144#define GL_VERTEX_SOURCE_ATI 0x8774
4147#ifndef GL_ATI_element_array
4148#define GL_ELEMENT_ARRAY_ATI 0x8768
4149#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
4150#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
4153#ifndef GL_SUN_mesh_array
4154#define GL_QUAD_MESH_SUN 0x8614
4155#define GL_TRIANGLE_MESH_SUN 0x8615
4158#ifndef GL_SUN_slice_accum
4159#define GL_SLICE_ACCUM_SUN 0x85CC
4162#ifndef GL_NV_multisample_filter_hint
4163#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
4166#ifndef GL_NV_depth_clamp
4167#define GL_DEPTH_CLAMP_NV 0x864F
4170#ifndef GL_NV_occlusion_query
4171#define GL_PIXEL_COUNTER_BITS_NV 0x8864
4172#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
4173#define GL_PIXEL_COUNT_NV 0x8866
4174#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
4177#ifndef GL_NV_point_sprite
4178#define GL_POINT_SPRITE_NV 0x8861
4179#define GL_COORD_REPLACE_NV 0x8862
4180#define GL_POINT_SPRITE_R_MODE_NV 0x8863
4183#ifndef GL_NV_texture_shader3
4184#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4185#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4186#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4187#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4188#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4189#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4190#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4191#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4192#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4193#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4194#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4195#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4196#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4197#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4198#define GL_HILO8_NV 0x885E
4199#define GL_SIGNED_HILO8_NV 0x885F
4200#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4203#ifndef GL_NV_vertex_program1_1
4206#ifndef GL_EXT_shadow_funcs
4209#ifndef GL_EXT_stencil_two_side
4210#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4211#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4214#ifndef GL_ATI_text_fragment_shader
4215#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4218#ifndef GL_APPLE_client_storage
4219#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4222#ifndef GL_APPLE_element_array
4223#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4224#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4225#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4228#ifndef GL_APPLE_fence
4229#define GL_DRAW_PIXELS_APPLE 0x8A0A
4230#define GL_FENCE_APPLE 0x8A0B
4233#ifndef GL_APPLE_vertex_array_object
4234#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4237#ifndef GL_APPLE_vertex_array_range
4238#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4239#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4240#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4241#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4242#define GL_STORAGE_CLIENT_APPLE 0x85B4
4243#define GL_STORAGE_CACHED_APPLE 0x85BE
4244#define GL_STORAGE_SHARED_APPLE 0x85BF
4247#ifndef GL_APPLE_ycbcr_422
4248#define GL_YCBCR_422_APPLE 0x85B9
4249#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4250#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4254#define GL_RGB_S3TC 0x83A0
4255#define GL_RGB4_S3TC 0x83A1
4256#define GL_RGBA_S3TC 0x83A2
4257#define GL_RGBA4_S3TC 0x83A3
4260#ifndef GL_ATI_draw_buffers
4261#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4262#define GL_DRAW_BUFFER0_ATI 0x8825
4263#define GL_DRAW_BUFFER1_ATI 0x8826
4264#define GL_DRAW_BUFFER2_ATI 0x8827
4265#define GL_DRAW_BUFFER3_ATI 0x8828
4266#define GL_DRAW_BUFFER4_ATI 0x8829
4267#define GL_DRAW_BUFFER5_ATI 0x882A
4268#define GL_DRAW_BUFFER6_ATI 0x882B
4269#define GL_DRAW_BUFFER7_ATI 0x882C
4270#define GL_DRAW_BUFFER8_ATI 0x882D
4271#define GL_DRAW_BUFFER9_ATI 0x882E
4272#define GL_DRAW_BUFFER10_ATI 0x882F
4273#define GL_DRAW_BUFFER11_ATI 0x8830
4274#define GL_DRAW_BUFFER12_ATI 0x8831
4275#define GL_DRAW_BUFFER13_ATI 0x8832
4276#define GL_DRAW_BUFFER14_ATI 0x8833
4277#define GL_DRAW_BUFFER15_ATI 0x8834
4280#ifndef GL_ATI_pixel_format_float
4281#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4282#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4285#ifndef GL_ATI_texture_env_combine3
4286#define GL_MODULATE_ADD_ATI 0x8744
4287#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4288#define GL_MODULATE_SUBTRACT_ATI 0x8746
4291#ifndef GL_ATI_texture_float
4292#define GL_RGBA_FLOAT32_ATI 0x8814
4293#define GL_RGB_FLOAT32_ATI 0x8815
4294#define GL_ALPHA_FLOAT32_ATI 0x8816
4295#define GL_INTENSITY_FLOAT32_ATI 0x8817
4296#define GL_LUMINANCE_FLOAT32_ATI 0x8818
4297#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4298#define GL_RGBA_FLOAT16_ATI 0x881A
4299#define GL_RGB_FLOAT16_ATI 0x881B
4300#define GL_ALPHA_FLOAT16_ATI 0x881C
4301#define GL_INTENSITY_FLOAT16_ATI 0x881D
4302#define GL_LUMINANCE_FLOAT16_ATI 0x881E
4303#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4306#ifndef GL_NV_float_buffer
4307#define GL_FLOAT_R_NV 0x8880
4308#define GL_FLOAT_RG_NV 0x8881
4309#define GL_FLOAT_RGB_NV 0x8882
4310#define GL_FLOAT_RGBA_NV 0x8883
4311#define GL_FLOAT_R16_NV 0x8884
4312#define GL_FLOAT_R32_NV 0x8885
4313#define GL_FLOAT_RG16_NV 0x8886
4314#define GL_FLOAT_RG32_NV 0x8887
4315#define GL_FLOAT_RGB16_NV 0x8888
4316#define GL_FLOAT_RGB32_NV 0x8889
4317#define GL_FLOAT_RGBA16_NV 0x888A
4318#define GL_FLOAT_RGBA32_NV 0x888B
4319#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4320#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4321#define GL_FLOAT_RGBA_MODE_NV 0x888E
4324#ifndef GL_NV_fragment_program
4325#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4326#define GL_FRAGMENT_PROGRAM_NV 0x8870
4327#define GL_MAX_TEXTURE_COORDS_NV 0x8871
4328#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4329#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4330#define GL_PROGRAM_ERROR_STRING_NV 0x8874
4333#ifndef GL_NV_half_float
4334#define GL_HALF_FLOAT_NV 0x140B
4337#ifndef GL_NV_pixel_data_range
4338#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4339#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4340#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4341#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4342#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4343#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4346#ifndef GL_NV_primitive_restart
4347#define GL_PRIMITIVE_RESTART_NV 0x8558
4348#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4351#ifndef GL_NV_texture_expand_normal
4352#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4355#ifndef GL_NV_vertex_program2
4358#ifndef GL_ATI_map_object_buffer
4361#ifndef GL_ATI_separate_stencil
4362#define GL_STENCIL_BACK_FUNC_ATI 0x8800
4363#define GL_STENCIL_BACK_FAIL_ATI 0x8801
4364#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4365#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4368#ifndef GL_ATI_vertex_attrib_array_object
4371#ifndef GL_OES_read_format
4372#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4373#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4376#ifndef GL_EXT_depth_bounds_test
4377#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4378#define GL_DEPTH_BOUNDS_EXT 0x8891
4381#ifndef GL_EXT_texture_mirror_clamp
4382#define GL_MIRROR_CLAMP_EXT 0x8742
4383#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4384#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4387#ifndef GL_EXT_blend_equation_separate
4388#define GL_BLEND_EQUATION_RGB_EXT 0x8009
4389#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4392#ifndef GL_MESA_pack_invert
4393#define GL_PACK_INVERT_MESA 0x8758
4396#ifndef GL_MESA_ycbcr_texture
4397#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4398#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4399#define GL_YCBCR_MESA 0x8757
4402#ifndef GL_EXT_pixel_buffer_object
4403#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4404#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4405#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4406#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4409#ifndef GL_NV_fragment_program_option
4412#ifndef GL_NV_fragment_program2
4413#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4414#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4415#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4416#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4417#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4420#ifndef GL_NV_vertex_program2_option
4425#ifndef GL_NV_vertex_program3
4429#ifndef GL_EXT_framebuffer_object
4430#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4431#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4432#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4433#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4434#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4435#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4436#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4437#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4438#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4439#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4440#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4441#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4442#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4443#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4444#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4445#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4446#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4447#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4448#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4449#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4450#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4451#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4452#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4453#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4454#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4455#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4456#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4457#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4458#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4459#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4460#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4461#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4462#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4463#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4464#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4465#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4466#define GL_FRAMEBUFFER_EXT 0x8D40
4467#define GL_RENDERBUFFER_EXT 0x8D41
4468#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4469#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4470#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4471#define GL_STENCIL_INDEX1_EXT 0x8D46
4472#define GL_STENCIL_INDEX4_EXT 0x8D47
4473#define GL_STENCIL_INDEX8_EXT 0x8D48
4474#define GL_STENCIL_INDEX16_EXT 0x8D49
4475#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4476#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4477#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4478#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4479#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4480#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4483#ifndef GL_GREMEDY_string_marker
4486#ifndef GL_EXT_packed_depth_stencil
4487#define GL_DEPTH_STENCIL_EXT 0x84F9
4488#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4489#define GL_DEPTH24_STENCIL8_EXT 0x88F0
4490#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4493#ifndef GL_EXT_stencil_clear_tag
4494#define GL_STENCIL_TAG_BITS_EXT 0x88F2
4495#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4498#ifndef GL_EXT_texture_sRGB
4499#define GL_SRGB_EXT 0x8C40
4500#define GL_SRGB8_EXT 0x8C41
4501#define GL_SRGB_ALPHA_EXT 0x8C42
4502#define GL_SRGB8_ALPHA8_EXT 0x8C43
4503#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4504#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4505#define GL_SLUMINANCE_EXT 0x8C46
4506#define GL_SLUMINANCE8_EXT 0x8C47
4507#define GL_COMPRESSED_SRGB_EXT 0x8C48
4508#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4509#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4510#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4511#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4512#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4513#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4514#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4517#ifndef GL_EXT_framebuffer_blit
4518#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4519#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4520#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4521#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4524#ifndef GL_EXT_framebuffer_multisample
4525#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4526#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4527#define GL_MAX_SAMPLES_EXT 0x8D57
4530#ifndef GL_MESAX_texture_stack
4531#define GL_TEXTURE_1D_STACK_MESAX 0x8759
4532#define GL_TEXTURE_2D_STACK_MESAX 0x875A
4533#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4534#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4535#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4536#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4539#ifndef GL_EXT_timer_query
4540#define GL_TIME_ELAPSED_EXT 0x88BF
4543#ifndef GL_EXT_gpu_program_parameters
4546#ifndef GL_APPLE_flush_buffer_range
4547#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4548#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4551#ifndef GL_NV_gpu_program4
4552#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4553#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4554#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4555#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4556#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4557#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4558#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4559#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4562#ifndef GL_NV_geometry_program4
4563#define GL_LINES_ADJACENCY_EXT 0x000A
4564#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4565#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4566#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4567#define GL_GEOMETRY_PROGRAM_NV 0x8C26
4568#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4569#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4570#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4571#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4572#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4573#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4574#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4575#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4576#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4577#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4578#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4581#ifndef GL_EXT_geometry_shader4
4582#define GL_GEOMETRY_SHADER_EXT 0x8DD9
4587#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4588#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4589#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4590#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4591#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4592#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4604#ifndef GL_NV_vertex_program4
4605#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4608#ifndef GL_EXT_gpu_shader4
4609#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4610#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4611#define GL_SAMPLER_BUFFER_EXT 0x8DC2
4612#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4613#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4614#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4615#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4616#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4617#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4618#define GL_INT_SAMPLER_1D_EXT 0x8DC9
4619#define GL_INT_SAMPLER_2D_EXT 0x8DCA
4620#define GL_INT_SAMPLER_3D_EXT 0x8DCB
4621#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4622#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4623#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4624#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4625#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4626#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4627#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4628#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4629#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4630#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4631#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4632#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4633#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4636#ifndef GL_EXT_draw_instanced
4639#ifndef GL_EXT_packed_float
4640#define GL_R11F_G11F_B10F_EXT 0x8C3A
4641#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4642#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4645#ifndef GL_EXT_texture_array
4646#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4647#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4648#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4649#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4650#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4651#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4652#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4653#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4657#ifndef GL_EXT_texture_buffer_object
4658#define GL_TEXTURE_BUFFER_EXT 0x8C2A
4659#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4660#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4661#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4662#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4665#ifndef GL_EXT_texture_compression_latc
4666#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4667#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4668#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4669#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4672#ifndef GL_EXT_texture_compression_rgtc
4673#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4674#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4675#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4676#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4679#ifndef GL_EXT_texture_shared_exponent
4680#define GL_RGB9_E5_EXT 0x8C3D
4681#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4682#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4685#ifndef GL_NV_depth_buffer_float
4686#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4687#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4688#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4689#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4692#ifndef GL_NV_fragment_program4
4695#ifndef GL_NV_framebuffer_multisample_coverage
4696#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4697#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4698#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4699#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4702#ifndef GL_EXT_framebuffer_sRGB
4703#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4704#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4707#ifndef GL_NV_geometry_shader4
4710#ifndef GL_NV_parameter_buffer_object
4711#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4712#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4713#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4714#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4715#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4718#ifndef GL_EXT_draw_buffers2
4721#ifndef GL_NV_transform_feedback
4722#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4723#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4724#define GL_TEXTURE_COORD_NV 0x8C79
4725#define GL_CLIP_DISTANCE_NV 0x8C7A
4726#define GL_VERTEX_ID_NV 0x8C7B
4727#define GL_PRIMITIVE_ID_NV 0x8C7C
4728#define GL_GENERIC_ATTRIB_NV 0x8C7D
4729#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4730#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4731#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4732#define GL_ACTIVE_VARYINGS_NV 0x8C81
4733#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4734#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4735#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4736#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4737#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4738#define GL_PRIMITIVES_GENERATED_NV 0x8C87
4739#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4740#define GL_RASTERIZER_DISCARD_NV 0x8C89
4741#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4742#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4743#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4744#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4745#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4746#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4747#define GL_LAYER_NV 0x8DAA
4748#define GL_NEXT_BUFFER_NV -2
4749#define GL_SKIP_COMPONENTS4_NV -3
4750#define GL_SKIP_COMPONENTS3_NV -4
4751#define GL_SKIP_COMPONENTS2_NV -5
4752#define GL_SKIP_COMPONENTS1_NV -6
4755#ifndef GL_EXT_bindable_uniform
4756#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4757#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4758#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4759#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4760#define GL_UNIFORM_BUFFER_EXT 0x8DEE
4761#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4764#ifndef GL_EXT_texture_integer
4765#define GL_RGBA32UI_EXT 0x8D70
4766#define GL_RGB32UI_EXT 0x8D71
4767#define GL_ALPHA32UI_EXT 0x8D72
4768#define GL_INTENSITY32UI_EXT 0x8D73
4769#define GL_LUMINANCE32UI_EXT 0x8D74
4770#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4771#define GL_RGBA16UI_EXT 0x8D76
4772#define GL_RGB16UI_EXT 0x8D77
4773#define GL_ALPHA16UI_EXT 0x8D78
4774#define GL_INTENSITY16UI_EXT 0x8D79
4775#define GL_LUMINANCE16UI_EXT 0x8D7A
4776#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4777#define GL_RGBA8UI_EXT 0x8D7C
4778#define GL_RGB8UI_EXT 0x8D7D
4779#define GL_ALPHA8UI_EXT 0x8D7E
4780#define GL_INTENSITY8UI_EXT 0x8D7F
4781#define GL_LUMINANCE8UI_EXT 0x8D80
4782#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4783#define GL_RGBA32I_EXT 0x8D82
4784#define GL_RGB32I_EXT 0x8D83
4785#define GL_ALPHA32I_EXT 0x8D84
4786#define GL_INTENSITY32I_EXT 0x8D85
4787#define GL_LUMINANCE32I_EXT 0x8D86
4788#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4789#define GL_RGBA16I_EXT 0x8D88
4790#define GL_RGB16I_EXT 0x8D89
4791#define GL_ALPHA16I_EXT 0x8D8A
4792#define GL_INTENSITY16I_EXT 0x8D8B
4793#define GL_LUMINANCE16I_EXT 0x8D8C
4794#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4795#define GL_RGBA8I_EXT 0x8D8E
4796#define GL_RGB8I_EXT 0x8D8F
4797#define GL_ALPHA8I_EXT 0x8D90
4798#define GL_INTENSITY8I_EXT 0x8D91
4799#define GL_LUMINANCE8I_EXT 0x8D92
4800#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4801#define GL_RED_INTEGER_EXT 0x8D94
4802#define GL_GREEN_INTEGER_EXT 0x8D95
4803#define GL_BLUE_INTEGER_EXT 0x8D96
4804#define GL_ALPHA_INTEGER_EXT 0x8D97
4805#define GL_RGB_INTEGER_EXT 0x8D98
4806#define GL_RGBA_INTEGER_EXT 0x8D99
4807#define GL_BGR_INTEGER_EXT 0x8D9A
4808#define GL_BGRA_INTEGER_EXT 0x8D9B
4809#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
4810#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
4811#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
4814#ifndef GL_GREMEDY_frame_terminator
4817#ifndef GL_NV_conditional_render
4818#define GL_QUERY_WAIT_NV 0x8E13
4819#define GL_QUERY_NO_WAIT_NV 0x8E14
4820#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
4821#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
4824#ifndef GL_NV_present_video
4825#define GL_FRAME_NV 0x8E26
4826#define GL_FIELDS_NV 0x8E27
4827#define GL_CURRENT_TIME_NV 0x8E28
4828#define GL_NUM_FILL_STREAMS_NV 0x8E29
4829#define GL_PRESENT_TIME_NV 0x8E2A
4830#define GL_PRESENT_DURATION_NV 0x8E2B
4833#ifndef GL_EXT_transform_feedback
4834#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
4835#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
4836#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
4837#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
4838#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
4839#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
4840#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
4841#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
4842#define GL_RASTERIZER_DISCARD_EXT 0x8C89
4843#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
4844#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
4845#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
4846#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
4847#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
4848#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
4851#ifndef GL_EXT_direct_state_access
4852#define GL_PROGRAM_MATRIX_EXT 0x8E2D
4853#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
4854#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
4857#ifndef GL_EXT_vertex_array_bgra
4861#ifndef GL_EXT_texture_swizzle
4862#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
4863#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
4864#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
4865#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
4866#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
4869#ifndef GL_NV_explicit_multisample
4870#define GL_SAMPLE_POSITION_NV 0x8E50
4871#define GL_SAMPLE_MASK_NV 0x8E51
4872#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
4873#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
4874#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
4875#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
4876#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
4877#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
4878#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
4879#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
4882#ifndef GL_NV_transform_feedback2
4883#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
4884#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
4885#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
4886#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
4889#ifndef GL_ATI_meminfo
4890#define GL_VBO_FREE_MEMORY_ATI 0x87FB
4891#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
4892#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
4895#ifndef GL_AMD_performance_monitor
4896#define GL_COUNTER_TYPE_AMD 0x8BC0
4897#define GL_COUNTER_RANGE_AMD 0x8BC1
4898#define GL_UNSIGNED_INT64_AMD 0x8BC2
4899#define GL_PERCENTAGE_AMD 0x8BC3
4900#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4901#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4902#define GL_PERFMON_RESULT_AMD 0x8BC6
4905#ifndef GL_AMD_texture_texture4
4908#ifndef GL_AMD_vertex_shader_tesselator
4909#define GL_SAMPLER_BUFFER_AMD 0x9001
4910#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4911#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4912#define GL_TESSELLATION_MODE_AMD 0x9004
4913#define GL_TESSELLATION_FACTOR_AMD 0x9005
4914#define GL_DISCRETE_AMD 0x9006
4915#define GL_CONTINUOUS_AMD 0x9007
4918#ifndef GL_EXT_provoking_vertex
4919#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
4920#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
4921#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
4922#define GL_PROVOKING_VERTEX_EXT 0x8E4F
4925#ifndef GL_EXT_texture_snorm
4926#define GL_ALPHA_SNORM 0x9010
4927#define GL_LUMINANCE_SNORM 0x9011
4928#define GL_LUMINANCE_ALPHA_SNORM 0x9012
4929#define GL_INTENSITY_SNORM 0x9013
4930#define GL_ALPHA8_SNORM 0x9014
4931#define GL_LUMINANCE8_SNORM 0x9015
4932#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4933#define GL_INTENSITY8_SNORM 0x9017
4934#define GL_ALPHA16_SNORM 0x9018
4935#define GL_LUMINANCE16_SNORM 0x9019
4936#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4937#define GL_INTENSITY16_SNORM 0x901B
4953#ifndef GL_AMD_draw_buffers_blend
4956#ifndef GL_APPLE_texture_range
4957#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
4958#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
4959#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
4960#define GL_STORAGE_PRIVATE_APPLE 0x85BD
4965#ifndef GL_APPLE_float_pixels
4966#define GL_HALF_APPLE 0x140B
4967#define GL_RGBA_FLOAT32_APPLE 0x8814
4968#define GL_RGB_FLOAT32_APPLE 0x8815
4969#define GL_ALPHA_FLOAT32_APPLE 0x8816
4970#define GL_INTENSITY_FLOAT32_APPLE 0x8817
4971#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
4972#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
4973#define GL_RGBA_FLOAT16_APPLE 0x881A
4974#define GL_RGB_FLOAT16_APPLE 0x881B
4975#define GL_ALPHA_FLOAT16_APPLE 0x881C
4976#define GL_INTENSITY_FLOAT16_APPLE 0x881D
4977#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
4978#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
4979#define GL_COLOR_FLOAT_APPLE 0x8A0F
4982#ifndef GL_APPLE_vertex_program_evaluators
4983#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
4984#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
4985#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
4986#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
4987#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
4988#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
4989#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
4990#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
4991#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
4992#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
4995#ifndef GL_APPLE_aux_depth_stencil
4996#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
4999#ifndef GL_APPLE_object_purgeable
5000#define GL_BUFFER_OBJECT_APPLE 0x85B3
5001#define GL_RELEASED_APPLE 0x8A19
5002#define GL_VOLATILE_APPLE 0x8A1A
5003#define GL_RETAINED_APPLE 0x8A1B
5004#define GL_UNDEFINED_APPLE 0x8A1C
5005#define GL_PURGEABLE_APPLE 0x8A1D
5008#ifndef GL_APPLE_row_bytes
5009#define GL_PACK_ROW_BYTES_APPLE 0x8A15
5010#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
5013#ifndef GL_APPLE_rgb_422
5014#define GL_RGB_422_APPLE 0x8A1F
5019#ifndef GL_NV_video_capture
5020#define GL_VIDEO_BUFFER_NV 0x9020
5021#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
5022#define GL_FIELD_UPPER_NV 0x9022
5023#define GL_FIELD_LOWER_NV 0x9023
5024#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
5025#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
5026#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
5027#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
5028#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
5029#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
5030#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
5031#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
5032#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
5033#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
5034#define GL_PARTIAL_SUCCESS_NV 0x902E
5035#define GL_SUCCESS_NV 0x902F
5036#define GL_FAILURE_NV 0x9030
5037#define GL_YCBYCR8_422_NV 0x9031
5038#define GL_YCBAYCR8A_4224_NV 0x9032
5039#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
5040#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
5041#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
5042#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
5043#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
5044#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
5045#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
5046#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
5047#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
5048#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
5051#ifndef GL_NV_copy_image
5054#ifndef GL_EXT_separate_shader_objects
5055#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
5058#ifndef GL_NV_parameter_buffer_object2
5061#ifndef GL_NV_shader_buffer_load
5062#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
5063#define GL_GPU_ADDRESS_NV 0x8F34
5064#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
5067#ifndef GL_NV_vertex_buffer_unified_memory
5068#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
5069#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
5070#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
5071#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
5072#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
5073#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
5074#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
5075#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
5076#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
5077#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
5078#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
5079#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
5080#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
5081#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
5082#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
5083#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
5084#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
5085#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
5086#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
5087#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
5088#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
5089#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
5090#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
5091#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
5092#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
5095#ifndef GL_NV_texture_barrier
5098#ifndef GL_AMD_shader_stencil_export
5101#ifndef GL_AMD_seamless_cubemap_per_texture
5105#ifndef GL_AMD_conservative_depth
5108#ifndef GL_EXT_shader_image_load_store
5109#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
5110#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
5111#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
5112#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
5113#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
5114#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
5115#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
5116#define GL_IMAGE_1D_EXT 0x904C
5117#define GL_IMAGE_2D_EXT 0x904D
5118#define GL_IMAGE_3D_EXT 0x904E
5119#define GL_IMAGE_2D_RECT_EXT 0x904F
5120#define GL_IMAGE_CUBE_EXT 0x9050
5121#define GL_IMAGE_BUFFER_EXT 0x9051
5122#define GL_IMAGE_1D_ARRAY_EXT 0x9052
5123#define GL_IMAGE_2D_ARRAY_EXT 0x9053
5124#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
5125#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
5126#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
5127#define GL_INT_IMAGE_1D_EXT 0x9057
5128#define GL_INT_IMAGE_2D_EXT 0x9058
5129#define GL_INT_IMAGE_3D_EXT 0x9059
5130#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
5131#define GL_INT_IMAGE_CUBE_EXT 0x905B
5132#define GL_INT_IMAGE_BUFFER_EXT 0x905C
5133#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
5134#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
5135#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
5136#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
5137#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
5138#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
5139#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
5140#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
5141#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
5142#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
5143#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
5144#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
5145#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
5146#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
5147#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
5148#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
5149#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
5150#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
5151#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
5152#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
5153#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
5154#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
5155#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
5156#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
5157#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
5158#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
5159#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
5160#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
5161#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
5162#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
5163#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
5166#ifndef GL_EXT_vertex_attrib_64bit
5168#define GL_DOUBLE_VEC2_EXT 0x8FFC
5169#define GL_DOUBLE_VEC3_EXT 0x8FFD
5170#define GL_DOUBLE_VEC4_EXT 0x8FFE
5171#define GL_DOUBLE_MAT2_EXT 0x8F46
5172#define GL_DOUBLE_MAT3_EXT 0x8F47
5173#define GL_DOUBLE_MAT4_EXT 0x8F48
5174#define GL_DOUBLE_MAT2x3_EXT 0x8F49
5175#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
5176#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
5177#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
5178#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
5179#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
5182#ifndef GL_NV_gpu_program5
5183#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
5184#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
5185#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
5186#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
5187#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
5188#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
5189#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
5190#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
5193#ifndef GL_NV_gpu_shader5
5194#define GL_INT64_NV 0x140E
5195#define GL_UNSIGNED_INT64_NV 0x140F
5196#define GL_INT8_NV 0x8FE0
5197#define GL_INT8_VEC2_NV 0x8FE1
5198#define GL_INT8_VEC3_NV 0x8FE2
5199#define GL_INT8_VEC4_NV 0x8FE3
5200#define GL_INT16_NV 0x8FE4
5201#define GL_INT16_VEC2_NV 0x8FE5
5202#define GL_INT16_VEC3_NV 0x8FE6
5203#define GL_INT16_VEC4_NV 0x8FE7
5204#define GL_INT64_VEC2_NV 0x8FE9
5205#define GL_INT64_VEC3_NV 0x8FEA
5206#define GL_INT64_VEC4_NV 0x8FEB
5207#define GL_UNSIGNED_INT8_NV 0x8FEC
5208#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
5209#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
5210#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
5211#define GL_UNSIGNED_INT16_NV 0x8FF0
5212#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
5213#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
5214#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
5215#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
5216#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
5217#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
5218#define GL_FLOAT16_NV 0x8FF8
5219#define GL_FLOAT16_VEC2_NV 0x8FF9
5220#define GL_FLOAT16_VEC3_NV 0x8FFA
5221#define GL_FLOAT16_VEC4_NV 0x8FFB
5225#ifndef GL_NV_shader_buffer_store
5226#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
5231#ifndef GL_NV_tessellation_program5
5232#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
5233#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
5234#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
5235#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
5236#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
5239#ifndef GL_NV_vertex_attrib_integer_64bit
5244#ifndef GL_NV_multisample_coverage
5245#define GL_COVERAGE_SAMPLES_NV 0x80A9
5246#define GL_COLOR_SAMPLES_NV 0x8E20
5249#ifndef GL_AMD_name_gen_delete
5250#define GL_DATA_BUFFER_AMD 0x9151
5251#define GL_PERFORMANCE_MONITOR_AMD 0x9152
5252#define GL_QUERY_OBJECT_AMD 0x9153
5253#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
5254#define GL_SAMPLER_OBJECT_AMD 0x9155
5257#ifndef GL_AMD_debug_output
5258#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5259#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5260#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5261#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5262#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5263#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5264#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5265#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5266#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5267#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5268#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5269#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5270#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5273#ifndef GL_NV_vdpau_interop
5274#define GL_SURFACE_STATE_NV 0x86EB
5275#define GL_SURFACE_REGISTERED_NV 0x86FD
5276#define GL_SURFACE_MAPPED_NV 0x8700
5277#define GL_WRITE_DISCARD_NV 0x88BE
5280#ifndef GL_AMD_transform_feedback3_lines_triangles
5283#ifndef GL_AMD_depth_clamp_separate
5284#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
5285#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
5288#ifndef GL_EXT_texture_sRGB_decode
5289#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
5290#define GL_DECODE_EXT 0x8A49
5291#define GL_SKIP_DECODE_EXT 0x8A4A
5294#ifndef GL_NV_texture_multisample
5295#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
5296#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
5299#ifndef GL_AMD_blend_minmax_factor
5300#define GL_FACTOR_MIN_AMD 0x901C
5301#define GL_FACTOR_MAX_AMD 0x901D
5304#ifndef GL_AMD_sample_positions
5305#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5308#ifndef GL_EXT_x11_sync_object
5309#define GL_SYNC_X11_FENCE_EXT 0x90E1
5312#ifndef GL_AMD_multi_draw_indirect
5315#ifndef GL_EXT_framebuffer_multisample_blit_scaled
5316#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
5317#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
5320#ifndef GL_NV_path_rendering
5321#define GL_PATH_FORMAT_SVG_NV 0x9070
5322#define GL_PATH_FORMAT_PS_NV 0x9071
5323#define GL_STANDARD_FONT_NAME_NV 0x9072
5324#define GL_SYSTEM_FONT_NAME_NV 0x9073
5325#define GL_FILE_NAME_NV 0x9074
5326#define GL_PATH_STROKE_WIDTH_NV 0x9075
5327#define GL_PATH_END_CAPS_NV 0x9076
5328#define GL_PATH_INITIAL_END_CAP_NV 0x9077
5329#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
5330#define GL_PATH_JOIN_STYLE_NV 0x9079
5331#define GL_PATH_MITER_LIMIT_NV 0x907A
5332#define GL_PATH_DASH_CAPS_NV 0x907B
5333#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
5334#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
5335#define GL_PATH_DASH_OFFSET_NV 0x907E
5336#define GL_PATH_CLIENT_LENGTH_NV 0x907F
5337#define GL_PATH_FILL_MODE_NV 0x9080
5338#define GL_PATH_FILL_MASK_NV 0x9081
5339#define GL_PATH_FILL_COVER_MODE_NV 0x9082
5340#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
5341#define GL_PATH_STROKE_MASK_NV 0x9084
5342#define GL_PATH_SAMPLE_QUALITY_NV 0x9085
5343#define GL_PATH_STROKE_BOUND_NV 0x9086
5344#define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV 0x9087
5345#define GL_COUNT_UP_NV 0x9088
5346#define GL_COUNT_DOWN_NV 0x9089
5347#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
5348#define GL_CONVEX_HULL_NV 0x908B
5349#define GL_MULTI_HULLS_NV 0x908C
5350#define GL_BOUNDING_BOX_NV 0x908D
5351#define GL_TRANSLATE_X_NV 0x908E
5352#define GL_TRANSLATE_Y_NV 0x908F
5353#define GL_TRANSLATE_2D_NV 0x9090
5354#define GL_TRANSLATE_3D_NV 0x9091
5355#define GL_AFFINE_2D_NV 0x9092
5356#define GL_PROJECTIVE_2D_NV 0x9093
5357#define GL_AFFINE_3D_NV 0x9094
5358#define GL_PROJECTIVE_3D_NV 0x9095
5359#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
5360#define GL_TRANSPOSE_PROJECTIVE_2D_NV 0x9097
5361#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
5362#define GL_TRANSPOSE_PROJECTIVE_3D_NV 0x9099
5363#define GL_UTF8_NV 0x909A
5364#define GL_UTF16_NV 0x909B
5365#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
5366#define GL_PATH_COMMAND_COUNT_NV 0x909D
5367#define GL_PATH_COORD_COUNT_NV 0x909E
5368#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
5369#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
5370#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
5371#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
5372#define GL_SQUARE_NV 0x90A3
5373#define GL_ROUND_NV 0x90A4
5374#define GL_TRIANGULAR_NV 0x90A5
5375#define GL_BEVEL_NV 0x90A6
5376#define GL_MITER_REVERT_NV 0x90A7
5377#define GL_MITER_TRUNCATE_NV 0x90A8
5378#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
5379#define GL_USE_MISSING_GLYPH_NV 0x90AA
5380#define GL_PATH_ERROR_POSITION_NV 0x90AB
5381#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
5382#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
5383#define GL_ADJACENT_PAIRS_NV 0x90AE
5384#define GL_FIRST_TO_REST_NV 0x90AF
5385#define GL_PATH_GEN_MODE_NV 0x90B0
5386#define GL_PATH_GEN_COEFF_NV 0x90B1
5387#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
5388#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
5389#define GL_PATH_STENCIL_FUNC_NV 0x90B7
5390#define GL_PATH_STENCIL_REF_NV 0x90B8
5391#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
5392#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
5393#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
5394#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
5395#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
5396#define GL_MOVE_TO_RESETS_NV 0x90B5
5397#define GL_MOVE_TO_CONTINUES_NV 0x90B6
5398#define GL_CLOSE_PATH_NV 0x00
5399#define GL_MOVE_TO_NV 0x02
5400#define GL_RELATIVE_MOVE_TO_NV 0x03
5401#define GL_LINE_TO_NV 0x04
5402#define GL_RELATIVE_LINE_TO_NV 0x05
5403#define GL_HORIZONTAL_LINE_TO_NV 0x06
5404#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
5405#define GL_VERTICAL_LINE_TO_NV 0x08
5406#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
5407#define GL_QUADRATIC_CURVE_TO_NV 0x0A
5408#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
5409#define GL_CUBIC_CURVE_TO_NV 0x0C
5410#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
5411#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
5412#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
5413#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
5414#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
5415#define GL_SMALL_CCW_ARC_TO_NV 0x12
5416#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
5417#define GL_SMALL_CW_ARC_TO_NV 0x14
5418#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
5419#define GL_LARGE_CCW_ARC_TO_NV 0x16
5420#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
5421#define GL_LARGE_CW_ARC_TO_NV 0x18
5422#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
5423#define GL_RESTART_PATH_NV 0xF0
5424#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
5425#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
5426#define GL_RECT_NV 0xF6
5427#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
5428#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
5429#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
5430#define GL_ARC_TO_NV 0xFE
5431#define GL_RELATIVE_ARC_TO_NV 0xFF
5432#define GL_BOLD_BIT_NV 0x01
5433#define GL_ITALIC_BIT_NV 0x02
5434#define GL_GLYPH_WIDTH_BIT_NV 0x01
5435#define GL_GLYPH_HEIGHT_BIT_NV 0x02
5436#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
5437#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
5438#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
5439#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
5440#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
5441#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
5442#define GL_GLYPH_HAS_KERNING_NV 0x100
5443#define GL_FONT_X_MIN_BOUNDS_NV 0x00010000
5444#define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000
5445#define GL_FONT_X_MAX_BOUNDS_NV 0x00040000
5446#define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000
5447#define GL_FONT_UNITS_PER_EM_NV 0x00100000
5448#define GL_FONT_ASCENDER_NV 0x00200000
5449#define GL_FONT_DESCENDER_NV 0x00400000
5450#define GL_FONT_HEIGHT_NV 0x00800000
5451#define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000
5452#define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000
5453#define GL_FONT_UNDERLINE_POSITION_NV 0x04000000
5454#define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000
5455#define GL_FONT_HAS_KERNING_NV 0x10000000
5458#ifndef GL_AMD_pinned_memory
5459#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
5462#ifndef GL_AMD_stencil_operation_extended
5463#define GL_SET_AMD 0x874A
5464#define GL_REPLACE_VALUE_AMD 0x874B
5465#define GL_STENCIL_OP_VALUE_AMD 0x874C
5466#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
5469#ifndef GL_AMD_vertex_shader_viewport_index
5472#ifndef GL_AMD_vertex_shader_layer
5475#ifndef GL_NV_bindless_texture
5478#ifndef GL_NV_shader_atomic_float
5481#ifndef GL_AMD_query_buffer_object
5482#define GL_QUERY_BUFFER_AMD 0x9192
5483#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
5484#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
5491#ifndef GL_VERSION_2_0
5496#ifndef GL_VERSION_1_5
5502#ifndef GL_ARB_vertex_buffer_object
5508#ifndef GL_ARB_shader_objects
5515#ifndef GL_ARB_half_float_pixel
5519#ifndef GL_NV_half_float
5523#ifndef GLEXT_64_TYPES_DEFINED
5525#define GLEXT_64_TYPES_DEFINED
5528#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
5529#include <inttypes.h>
5530#elif defined(__sun__) || defined(__digital__)
5531#include <inttypes.h>
5532#if defined(__STDC__)
5533#if defined(__arch64__) || defined(_LP64)
5538typedef unsigned long long int uint64_t;
5541#elif defined( __VMS ) || defined(__sgi)
5542#include <inttypes.h>
5543#elif defined(__SCO__) || defined(__USLC__)
5545#elif defined(__UNIXOS2__) || defined(__SOL64__)
5548typedef unsigned long long int uint64_t;
5549#elif defined(_WIN32) && defined(__GNUC__)
5551#elif defined(_WIN32)
5557#include <inttypes.h>
5561#ifndef GL_EXT_timer_query
5572#ifndef GL_ARB_cl_event
5578#ifndef GL_ARB_debug_output
5582#ifndef GL_AMD_debug_output
5586#ifndef GL_NV_vdpau_interop
5590#ifndef GL_VERSION_1_2
5591#define GL_VERSION_1_2 1
5592#ifdef GL_GLEXT_PROTOTYPES
5597GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5604typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5608#ifndef GL_VERSION_1_2_DEPRECATED
5609#define GL_VERSION_1_2_DEPRECATED 1
5610#ifdef GL_GLEXT_PROTOTYPES
5678#ifndef GL_VERSION_1_3
5679#define GL_VERSION_1_3 1
5680#ifdef GL_GLEXT_PROTOTYPES
5686GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
5696typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
5702#ifndef GL_VERSION_1_3_DEPRECATED
5703#define GL_VERSION_1_3_DEPRECATED 1
5704#ifdef GL_GLEXT_PROTOTYPES
5782#ifndef GL_VERSION_1_4
5783#define GL_VERSION_1_4 1
5784#ifdef GL_GLEXT_PROTOTYPES
5802#ifndef GL_VERSION_1_4_DEPRECATED
5803#define GL_VERSION_1_4_DEPRECATED 1
5804#ifdef GL_GLEXT_PROTOTYPES
5884#ifndef GL_VERSION_1_5
5885#define GL_VERSION_1_5 1
5886#ifdef GL_GLEXT_PROTOTYPES
5928#ifndef GL_VERSION_2_0
5929#define GL_VERSION_2_0 1
5930#ifdef GL_GLEXT_PROTOTYPES
6120#ifndef GL_VERSION_2_1
6121#define GL_VERSION_2_1 1
6122#ifdef GL_GLEXT_PROTOTYPES
6138#ifndef GL_VERSION_3_0
6139#define GL_VERSION_3_0 1
6144#ifdef GL_GLEXT_PROTOTYPES
6264#ifndef GL_VERSION_3_1
6265#define GL_VERSION_3_1 1
6269#ifdef GL_GLEXT_PROTOTYPES
6281#ifndef GL_VERSION_3_2
6282#define GL_VERSION_3_2 1
6288#ifdef GL_GLEXT_PROTOTYPES
6298#ifndef GL_VERSION_3_3
6299#define GL_VERSION_3_3 1
6310#ifdef GL_GLEXT_PROTOTYPES
6316#ifndef GL_VERSION_4_0
6317#define GL_VERSION_4_0 1
6330#ifdef GL_GLEXT_PROTOTYPES
6344#ifndef GL_VERSION_4_1
6345#define GL_VERSION_4_1 1
6355#ifndef GL_VERSION_4_2
6356#define GL_VERSION_4_2 1
6371#ifndef GL_ARB_multitexture
6372#define GL_ARB_multitexture 1
6373#ifdef GL_GLEXT_PROTOTYPES
6445#ifndef GL_ARB_transpose_matrix
6446#define GL_ARB_transpose_matrix 1
6447#ifdef GL_GLEXT_PROTOTYPES
6459#ifndef GL_ARB_multisample
6460#define GL_ARB_multisample 1
6461#ifdef GL_GLEXT_PROTOTYPES
6467#ifndef GL_ARB_texture_env_add
6468#define GL_ARB_texture_env_add 1
6471#ifndef GL_ARB_texture_cube_map
6472#define GL_ARB_texture_cube_map 1
6475#ifndef GL_ARB_texture_compression
6476#define GL_ARB_texture_compression 1
6477#ifdef GL_GLEXT_PROTOTYPES
6481GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
6489typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
6495#ifndef GL_ARB_texture_border_clamp
6496#define GL_ARB_texture_border_clamp 1
6499#ifndef GL_ARB_point_parameters
6500#define GL_ARB_point_parameters 1
6501#ifdef GL_GLEXT_PROTOTYPES
6509#ifndef GL_ARB_vertex_blend
6510#define GL_ARB_vertex_blend 1
6511#ifdef GL_GLEXT_PROTOTYPES
6535#ifndef GL_ARB_matrix_palette
6536#define GL_ARB_matrix_palette 1
6537#ifdef GL_GLEXT_PROTOTYPES
6551#ifndef GL_ARB_texture_env_combine
6552#define GL_ARB_texture_env_combine 1
6555#ifndef GL_ARB_texture_env_crossbar
6556#define GL_ARB_texture_env_crossbar 1
6559#ifndef GL_ARB_texture_env_dot3
6560#define GL_ARB_texture_env_dot3 1
6563#ifndef GL_ARB_texture_mirrored_repeat
6564#define GL_ARB_texture_mirrored_repeat 1
6567#ifndef GL_ARB_depth_texture
6568#define GL_ARB_depth_texture 1
6571#ifndef GL_ARB_shadow
6572#define GL_ARB_shadow 1
6575#ifndef GL_ARB_shadow_ambient
6576#define GL_ARB_shadow_ambient 1
6579#ifndef GL_ARB_window_pos
6580#define GL_ARB_window_pos 1
6581#ifdef GL_GLEXT_PROTOTYPES
6617#ifndef GL_ARB_vertex_program
6618#define GL_ARB_vertex_program 1
6619#ifdef GL_GLEXT_PROTOTYPES
6747#ifndef GL_ARB_fragment_program
6748#define GL_ARB_fragment_program 1
6752#ifndef GL_ARB_vertex_buffer_object
6753#define GL_ARB_vertex_buffer_object 1
6754#ifdef GL_GLEXT_PROTOTYPES
6780#ifndef GL_ARB_occlusion_query
6781#define GL_ARB_occlusion_query 1
6782#ifdef GL_GLEXT_PROTOTYPES
6802#ifndef GL_ARB_shader_objects
6803#define GL_ARB_shader_objects 1
6804#ifdef GL_GLEXT_PROTOTYPES
6886#ifndef GL_ARB_vertex_shader
6887#define GL_ARB_vertex_shader 1
6888#ifdef GL_GLEXT_PROTOTYPES
6898#ifndef GL_ARB_fragment_shader
6899#define GL_ARB_fragment_shader 1
6902#ifndef GL_ARB_shading_language_100
6903#define GL_ARB_shading_language_100 1
6906#ifndef GL_ARB_texture_non_power_of_two
6907#define GL_ARB_texture_non_power_of_two 1
6910#ifndef GL_ARB_point_sprite
6911#define GL_ARB_point_sprite 1
6914#ifndef GL_ARB_fragment_program_shadow
6915#define GL_ARB_fragment_program_shadow 1
6918#ifndef GL_ARB_draw_buffers
6919#define GL_ARB_draw_buffers 1
6920#ifdef GL_GLEXT_PROTOTYPES
6926#ifndef GL_ARB_texture_rectangle
6927#define GL_ARB_texture_rectangle 1
6930#ifndef GL_ARB_color_buffer_float
6931#define GL_ARB_color_buffer_float 1
6932#ifdef GL_GLEXT_PROTOTYPES
6938#ifndef GL_ARB_half_float_pixel
6939#define GL_ARB_half_float_pixel 1
6942#ifndef GL_ARB_texture_float
6943#define GL_ARB_texture_float 1
6946#ifndef GL_ARB_pixel_buffer_object
6947#define GL_ARB_pixel_buffer_object 1
6950#ifndef GL_ARB_depth_buffer_float
6951#define GL_ARB_depth_buffer_float 1
6954#ifndef GL_ARB_draw_instanced
6955#define GL_ARB_draw_instanced 1
6956#ifdef GL_GLEXT_PROTOTYPES
6964#ifndef GL_ARB_framebuffer_object
6965#define GL_ARB_framebuffer_object 1
6966#ifdef GL_GLEXT_PROTOTYPES
7010#ifndef GL_ARB_framebuffer_sRGB
7011#define GL_ARB_framebuffer_sRGB 1
7014#ifndef GL_ARB_geometry_shader4
7015#define GL_ARB_geometry_shader4 1
7016#ifdef GL_GLEXT_PROTOTYPES
7028#ifndef GL_ARB_half_float_vertex
7029#define GL_ARB_half_float_vertex 1
7032#ifndef GL_ARB_instanced_arrays
7033#define GL_ARB_instanced_arrays 1
7034#ifdef GL_GLEXT_PROTOTYPES
7040#ifndef GL_ARB_map_buffer_range
7041#define GL_ARB_map_buffer_range 1
7042#ifdef GL_GLEXT_PROTOTYPES
7050#ifndef GL_ARB_texture_buffer_object
7051#define GL_ARB_texture_buffer_object 1
7052#ifdef GL_GLEXT_PROTOTYPES
7058#ifndef GL_ARB_texture_compression_rgtc
7059#define GL_ARB_texture_compression_rgtc 1
7062#ifndef GL_ARB_texture_rg
7063#define GL_ARB_texture_rg 1
7066#ifndef GL_ARB_vertex_array_object
7067#define GL_ARB_vertex_array_object 1
7068#ifdef GL_GLEXT_PROTOTYPES
7080#ifndef GL_ARB_uniform_buffer_object
7081#define GL_ARB_uniform_buffer_object 1
7082#ifdef GL_GLEXT_PROTOTYPES
7100#ifndef GL_ARB_compatibility
7101#define GL_ARB_compatibility 1
7104#ifndef GL_ARB_copy_buffer
7105#define GL_ARB_copy_buffer 1
7106#ifdef GL_GLEXT_PROTOTYPES
7112#ifndef GL_ARB_shader_texture_lod
7113#define GL_ARB_shader_texture_lod 1
7116#ifndef GL_ARB_depth_clamp
7117#define GL_ARB_depth_clamp 1
7120#ifndef GL_ARB_draw_elements_base_vertex
7121#define GL_ARB_draw_elements_base_vertex 1
7122#ifdef GL_GLEXT_PROTOTYPES
7134#ifndef GL_ARB_fragment_coord_conventions
7135#define GL_ARB_fragment_coord_conventions 1
7138#ifndef GL_ARB_provoking_vertex
7139#define GL_ARB_provoking_vertex 1
7140#ifdef GL_GLEXT_PROTOTYPES
7146#ifndef GL_ARB_seamless_cube_map
7147#define GL_ARB_seamless_cube_map 1
7151#define GL_ARB_sync 1
7152#ifdef GL_GLEXT_PROTOTYPES
7170#ifndef GL_ARB_texture_multisample
7171#define GL_ARB_texture_multisample 1
7172#ifdef GL_GLEXT_PROTOTYPES
7184#ifndef GL_ARB_vertex_array_bgra
7185#define GL_ARB_vertex_array_bgra 1
7188#ifndef GL_ARB_draw_buffers_blend
7189#define GL_ARB_draw_buffers_blend 1
7190#ifdef GL_GLEXT_PROTOTYPES
7202#ifndef GL_ARB_sample_shading
7203#define GL_ARB_sample_shading 1
7204#ifdef GL_GLEXT_PROTOTYPES
7210#ifndef GL_ARB_texture_cube_map_array
7211#define GL_ARB_texture_cube_map_array 1
7214#ifndef GL_ARB_texture_gather
7215#define GL_ARB_texture_gather 1
7218#ifndef GL_ARB_texture_query_lod
7219#define GL_ARB_texture_query_lod 1
7222#ifndef GL_ARB_shading_language_include
7223#define GL_ARB_shading_language_include 1
7224#ifdef GL_GLEXT_PROTOTYPES
7240#ifndef GL_ARB_texture_compression_bptc
7241#define GL_ARB_texture_compression_bptc 1
7244#ifndef GL_ARB_blend_func_extended
7245#define GL_ARB_blend_func_extended 1
7246#ifdef GL_GLEXT_PROTOTYPES
7254#ifndef GL_ARB_explicit_attrib_location
7255#define GL_ARB_explicit_attrib_location 1
7258#ifndef GL_ARB_occlusion_query2
7259#define GL_ARB_occlusion_query2 1
7262#ifndef GL_ARB_sampler_objects
7263#define GL_ARB_sampler_objects 1
7264#ifdef GL_GLEXT_PROTOTYPES
7296#ifndef GL_ARB_shader_bit_encoding
7297#define GL_ARB_shader_bit_encoding 1
7300#ifndef GL_ARB_texture_rgb10_a2ui
7301#define GL_ARB_texture_rgb10_a2ui 1
7304#ifndef GL_ARB_texture_swizzle
7305#define GL_ARB_texture_swizzle 1
7308#ifndef GL_ARB_timer_query
7309#define GL_ARB_timer_query 1
7310#ifdef GL_GLEXT_PROTOTYPES
7320#ifndef GL_ARB_vertex_type_2_10_10_10_rev
7321#define GL_ARB_vertex_type_2_10_10_10_rev 1
7322#ifdef GL_GLEXT_PROTOTYPES
7402#ifndef GL_ARB_draw_indirect
7403#define GL_ARB_draw_indirect 1
7404#ifdef GL_GLEXT_PROTOTYPES
7412#ifndef GL_ARB_gpu_shader5
7413#define GL_ARB_gpu_shader5 1
7416#ifndef GL_ARB_gpu_shader_fp64
7417#define GL_ARB_gpu_shader_fp64 1
7418#ifdef GL_GLEXT_PROTOTYPES
7458#ifndef GL_ARB_shader_subroutine
7459#define GL_ARB_shader_subroutine 1
7460#ifdef GL_GLEXT_PROTOTYPES
7480#ifndef GL_ARB_tessellation_shader
7481#define GL_ARB_tessellation_shader 1
7482#ifdef GL_GLEXT_PROTOTYPES
7490#ifndef GL_ARB_texture_buffer_object_rgb32
7491#define GL_ARB_texture_buffer_object_rgb32 1
7494#ifndef GL_ARB_transform_feedback2
7495#define GL_ARB_transform_feedback2 1
7496#ifdef GL_GLEXT_PROTOTYPES
7514#ifndef GL_ARB_transform_feedback3
7515#define GL_ARB_transform_feedback3 1
7516#ifdef GL_GLEXT_PROTOTYPES
7528#ifndef GL_ARB_ES2_compatibility
7529#define GL_ARB_ES2_compatibility 1
7530#ifdef GL_GLEXT_PROTOTYPES
7544#ifndef GL_ARB_get_program_binary
7545#define GL_ARB_get_program_binary 1
7546#ifdef GL_GLEXT_PROTOTYPES
7556#ifndef GL_ARB_separate_shader_objects
7557#define GL_ARB_separate_shader_objects 1
7558#ifdef GL_GLEXT_PROTOTYPES
7682#ifndef GL_ARB_vertex_attrib_64bit
7683#define GL_ARB_vertex_attrib_64bit 1
7684#ifdef GL_GLEXT_PROTOTYPES
7708#ifndef GL_ARB_viewport_array
7709#define GL_ARB_viewport_array 1
7710#ifdef GL_GLEXT_PROTOTYPES
7734#ifndef GL_ARB_cl_event
7735#define GL_ARB_cl_event 1
7736#ifdef GL_GLEXT_PROTOTYPES
7742#ifndef GL_ARB_debug_output
7743#define GL_ARB_debug_output 1
7744#ifdef GL_GLEXT_PROTOTYPES
7756#ifndef GL_ARB_robustness
7757#define GL_ARB_robustness 1
7758#ifdef GL_GLEXT_PROTOTYPES
7802#ifndef GL_ARB_shader_stencil_export
7803#define GL_ARB_shader_stencil_export 1
7806#ifndef GL_ARB_base_instance
7807#define GL_ARB_base_instance 1
7808#ifdef GL_GLEXT_PROTOTYPES
7818#ifndef GL_ARB_shading_language_420pack
7819#define GL_ARB_shading_language_420pack 1
7822#ifndef GL_ARB_transform_feedback_instanced
7823#define GL_ARB_transform_feedback_instanced 1
7824#ifdef GL_GLEXT_PROTOTYPES
7832#ifndef GL_ARB_compressed_texture_pixel_storage
7833#define GL_ARB_compressed_texture_pixel_storage 1
7836#ifndef GL_ARB_conservative_depth
7837#define GL_ARB_conservative_depth 1
7840#ifndef GL_ARB_internalformat_query
7841#define GL_ARB_internalformat_query 1
7842#ifdef GL_GLEXT_PROTOTYPES
7848#ifndef GL_ARB_map_buffer_alignment
7849#define GL_ARB_map_buffer_alignment 1
7852#ifndef GL_ARB_shader_atomic_counters
7853#define GL_ARB_shader_atomic_counters 1
7854#ifdef GL_GLEXT_PROTOTYPES
7860#ifndef GL_ARB_shader_image_load_store
7861#define GL_ARB_shader_image_load_store 1
7862#ifdef GL_GLEXT_PROTOTYPES
7870#ifndef GL_ARB_shading_language_packing
7871#define GL_ARB_shading_language_packing 1
7874#ifndef GL_ARB_texture_storage
7875#define GL_ARB_texture_storage 1
7876#ifdef GL_GLEXT_PROTOTYPES
7893#define GL_EXT_abgr 1
7896#ifndef GL_EXT_blend_color
7897#define GL_EXT_blend_color 1
7898#ifdef GL_GLEXT_PROTOTYPES
7904#ifndef GL_EXT_polygon_offset
7905#define GL_EXT_polygon_offset 1
7906#ifdef GL_GLEXT_PROTOTYPES
7912#ifndef GL_EXT_texture
7913#define GL_EXT_texture 1
7916#ifndef GL_EXT_texture3D
7917#define GL_EXT_texture3D 1
7918#ifdef GL_GLEXT_PROTOTYPES
7920GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7923typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7926#ifndef GL_SGIS_texture_filter4
7927#define GL_SGIS_texture_filter4 1
7928#ifdef GL_GLEXT_PROTOTYPES
7936#ifndef GL_EXT_subtexture
7937#define GL_EXT_subtexture 1
7938#ifdef GL_GLEXT_PROTOTYPES
7946#ifndef GL_EXT_copy_texture
7947#define GL_EXT_copy_texture 1
7948#ifdef GL_GLEXT_PROTOTYPES
7962#ifndef GL_EXT_histogram
7963#define GL_EXT_histogram 1
7964#ifdef GL_GLEXT_PROTOTYPES
7988#ifndef GL_EXT_convolution
7989#define GL_EXT_convolution 1
7990#ifdef GL_GLEXT_PROTOTYPES
8020#ifndef GL_SGI_color_matrix
8021#define GL_SGI_color_matrix 1
8024#ifndef GL_SGI_color_table
8025#define GL_SGI_color_table 1
8026#ifdef GL_GLEXT_PROTOTYPES
8044#ifndef GL_SGIX_pixel_texture
8045#define GL_SGIX_pixel_texture 1
8046#ifdef GL_GLEXT_PROTOTYPES
8052#ifndef GL_SGIS_pixel_texture
8053#define GL_SGIS_pixel_texture 1
8054#ifdef GL_GLEXT_PROTOTYPES
8070#ifndef GL_SGIS_texture4D
8071#define GL_SGIS_texture4D 1
8072#ifdef GL_GLEXT_PROTOTYPES
8073GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8074GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8076typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8077typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8080#ifndef GL_SGI_texture_color_table
8081#define GL_SGI_texture_color_table 1
8085#define GL_EXT_cmyka 1
8088#ifndef GL_EXT_texture_object
8089#define GL_EXT_texture_object 1
8090#ifdef GL_GLEXT_PROTOTYPES
8106#ifndef GL_SGIS_detail_texture
8107#define GL_SGIS_detail_texture 1
8108#ifdef GL_GLEXT_PROTOTYPES
8116#ifndef GL_SGIS_sharpen_texture
8117#define GL_SGIS_sharpen_texture 1
8118#ifdef GL_GLEXT_PROTOTYPES
8126#ifndef GL_EXT_packed_pixels
8127#define GL_EXT_packed_pixels 1
8130#ifndef GL_SGIS_texture_lod
8131#define GL_SGIS_texture_lod 1
8134#ifndef GL_SGIS_multisample
8135#define GL_SGIS_multisample 1
8136#ifdef GL_GLEXT_PROTOTYPES
8144#ifndef GL_EXT_rescale_normal
8145#define GL_EXT_rescale_normal 1
8148#ifndef GL_EXT_vertex_array
8149#define GL_EXT_vertex_array 1
8150#ifdef GL_GLEXT_PROTOTYPES
8172#ifndef GL_EXT_misc_attribute
8173#define GL_EXT_misc_attribute 1
8176#ifndef GL_SGIS_generate_mipmap
8177#define GL_SGIS_generate_mipmap 1
8180#ifndef GL_SGIX_clipmap
8181#define GL_SGIX_clipmap 1
8184#ifndef GL_SGIX_shadow
8185#define GL_SGIX_shadow 1
8188#ifndef GL_SGIS_texture_edge_clamp
8189#define GL_SGIS_texture_edge_clamp 1
8192#ifndef GL_SGIS_texture_border_clamp
8193#define GL_SGIS_texture_border_clamp 1
8196#ifndef GL_EXT_blend_minmax
8197#define GL_EXT_blend_minmax 1
8198#ifdef GL_GLEXT_PROTOTYPES
8204#ifndef GL_EXT_blend_subtract
8205#define GL_EXT_blend_subtract 1
8208#ifndef GL_EXT_blend_logic_op
8209#define GL_EXT_blend_logic_op 1
8212#ifndef GL_SGIX_interlace
8213#define GL_SGIX_interlace 1
8216#ifndef GL_SGIX_pixel_tiles
8217#define GL_SGIX_pixel_tiles 1
8220#ifndef GL_SGIX_texture_select
8221#define GL_SGIX_texture_select 1
8224#ifndef GL_SGIX_sprite
8225#define GL_SGIX_sprite 1
8226#ifdef GL_GLEXT_PROTOTYPES
8238#ifndef GL_SGIX_texture_multi_buffer
8239#define GL_SGIX_texture_multi_buffer 1
8242#ifndef GL_EXT_point_parameters
8243#define GL_EXT_point_parameters 1
8244#ifdef GL_GLEXT_PROTOTYPES
8252#ifndef GL_SGIS_point_parameters
8253#define GL_SGIS_point_parameters 1
8254#ifdef GL_GLEXT_PROTOTYPES
8262#ifndef GL_SGIX_instruments
8263#define GL_SGIX_instruments 1
8264#ifdef GL_GLEXT_PROTOTYPES
8280#ifndef GL_SGIX_texture_scale_bias
8281#define GL_SGIX_texture_scale_bias 1
8284#ifndef GL_SGIX_framezoom
8285#define GL_SGIX_framezoom 1
8286#ifdef GL_GLEXT_PROTOTYPES
8292#ifndef GL_SGIX_tag_sample_buffer
8293#define GL_SGIX_tag_sample_buffer 1
8294#ifdef GL_GLEXT_PROTOTYPES
8300#ifndef GL_SGIX_polynomial_ffd
8301#define GL_SGIX_polynomial_ffd 1
8302#ifdef GL_GLEXT_PROTOTYPES
8303GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
8304GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
8308typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
8309typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
8314#ifndef GL_SGIX_reference_plane
8315#define GL_SGIX_reference_plane 1
8316#ifdef GL_GLEXT_PROTOTYPES
8322#ifndef GL_SGIX_flush_raster
8323#define GL_SGIX_flush_raster 1
8324#ifdef GL_GLEXT_PROTOTYPES
8330#ifndef GL_SGIX_depth_texture
8331#define GL_SGIX_depth_texture 1
8334#ifndef GL_SGIS_fog_function
8335#define GL_SGIS_fog_function 1
8336#ifdef GL_GLEXT_PROTOTYPES
8344#ifndef GL_SGIX_fog_offset
8345#define GL_SGIX_fog_offset 1
8348#ifndef GL_HP_image_transform
8349#define GL_HP_image_transform 1
8350#ifdef GL_GLEXT_PROTOTYPES
8366#ifndef GL_HP_convolution_border_modes
8367#define GL_HP_convolution_border_modes 1
8370#ifndef GL_SGIX_texture_add_env
8371#define GL_SGIX_texture_add_env 1
8374#ifndef GL_EXT_color_subtable
8375#define GL_EXT_color_subtable 1
8376#ifdef GL_GLEXT_PROTOTYPES
8384#ifndef GL_PGI_vertex_hints
8385#define GL_PGI_vertex_hints 1
8388#ifndef GL_PGI_misc_hints
8389#define GL_PGI_misc_hints 1
8390#ifdef GL_GLEXT_PROTOTYPES
8396#ifndef GL_EXT_paletted_texture
8397#define GL_EXT_paletted_texture 1
8398#ifdef GL_GLEXT_PROTOTYPES
8410#ifndef GL_EXT_clip_volume_hint
8411#define GL_EXT_clip_volume_hint 1
8414#ifndef GL_SGIX_list_priority
8415#define GL_SGIX_list_priority 1
8416#ifdef GL_GLEXT_PROTOTYPES
8432#ifndef GL_SGIX_ir_instrument1
8433#define GL_SGIX_ir_instrument1 1
8436#ifndef GL_SGIX_calligraphic_fragment
8437#define GL_SGIX_calligraphic_fragment 1
8440#ifndef GL_SGIX_texture_lod_bias
8441#define GL_SGIX_texture_lod_bias 1
8444#ifndef GL_SGIX_shadow_ambient
8445#define GL_SGIX_shadow_ambient 1
8448#ifndef GL_EXT_index_texture
8449#define GL_EXT_index_texture 1
8452#ifndef GL_EXT_index_material
8453#define GL_EXT_index_material 1
8454#ifdef GL_GLEXT_PROTOTYPES
8460#ifndef GL_EXT_index_func
8461#define GL_EXT_index_func 1
8462#ifdef GL_GLEXT_PROTOTYPES
8468#ifndef GL_EXT_index_array_formats
8469#define GL_EXT_index_array_formats 1
8472#ifndef GL_EXT_compiled_vertex_array
8473#define GL_EXT_compiled_vertex_array 1
8474#ifdef GL_GLEXT_PROTOTYPES
8482#ifndef GL_EXT_cull_vertex
8483#define GL_EXT_cull_vertex 1
8484#ifdef GL_GLEXT_PROTOTYPES
8492#ifndef GL_SGIX_ycrcb
8493#define GL_SGIX_ycrcb 1
8496#ifndef GL_SGIX_fragment_lighting
8497#define GL_SGIX_fragment_lighting 1
8498#ifdef GL_GLEXT_PROTOTYPES
8538#ifndef GL_IBM_rasterpos_clip
8539#define GL_IBM_rasterpos_clip 1
8542#ifndef GL_HP_texture_lighting
8543#define GL_HP_texture_lighting 1
8546#ifndef GL_EXT_draw_range_elements
8547#define GL_EXT_draw_range_elements 1
8548#ifdef GL_GLEXT_PROTOTYPES
8554#ifndef GL_WIN_phong_shading
8555#define GL_WIN_phong_shading 1
8558#ifndef GL_WIN_specular_fog
8559#define GL_WIN_specular_fog 1
8562#ifndef GL_EXT_light_texture
8563#define GL_EXT_light_texture 1
8564#ifdef GL_GLEXT_PROTOTYPES
8574#ifndef GL_SGIX_blend_alpha_minmax
8575#define GL_SGIX_blend_alpha_minmax 1
8579#define GL_EXT_bgra 1
8582#ifndef GL_SGIX_async
8583#define GL_SGIX_async 1
8584#ifdef GL_GLEXT_PROTOTYPES
8600#ifndef GL_SGIX_async_pixel
8601#define GL_SGIX_async_pixel 1
8604#ifndef GL_SGIX_async_histogram
8605#define GL_SGIX_async_histogram 1
8608#ifndef GL_INTEL_parallel_arrays
8609#define GL_INTEL_parallel_arrays 1
8610#ifdef GL_GLEXT_PROTOTYPES
8622#ifndef GL_HP_occlusion_test
8623#define GL_HP_occlusion_test 1
8626#ifndef GL_EXT_pixel_transform
8627#define GL_EXT_pixel_transform 1
8628#ifdef GL_GLEXT_PROTOTYPES
8640#ifndef GL_EXT_pixel_transform_color_table
8641#define GL_EXT_pixel_transform_color_table 1
8644#ifndef GL_EXT_shared_texture_palette
8645#define GL_EXT_shared_texture_palette 1
8648#ifndef GL_EXT_separate_specular_color
8649#define GL_EXT_separate_specular_color 1
8652#ifndef GL_EXT_secondary_color
8653#define GL_EXT_secondary_color 1
8654#ifdef GL_GLEXT_PROTOTYPES
8692#ifndef GL_EXT_texture_perturb_normal
8693#define GL_EXT_texture_perturb_normal 1
8694#ifdef GL_GLEXT_PROTOTYPES
8700#ifndef GL_EXT_multi_draw_arrays
8701#define GL_EXT_multi_draw_arrays 1
8702#ifdef GL_GLEXT_PROTOTYPES
8710#ifndef GL_EXT_fog_coord
8711#define GL_EXT_fog_coord 1
8712#ifdef GL_GLEXT_PROTOTYPES
8726#ifndef GL_REND_screen_coordinates
8727#define GL_REND_screen_coordinates 1
8730#ifndef GL_EXT_coordinate_frame
8731#define GL_EXT_coordinate_frame 1
8732#ifdef GL_GLEXT_PROTOTYPES
8780#ifndef GL_EXT_texture_env_combine
8781#define GL_EXT_texture_env_combine 1
8784#ifndef GL_APPLE_specular_vector
8785#define GL_APPLE_specular_vector 1
8788#ifndef GL_APPLE_transform_hint
8789#define GL_APPLE_transform_hint 1
8792#ifndef GL_SGIX_fog_scale
8793#define GL_SGIX_fog_scale 1
8796#ifndef GL_SUNX_constant_data
8797#define GL_SUNX_constant_data 1
8798#ifdef GL_GLEXT_PROTOTYPES
8804#ifndef GL_SUN_global_alpha
8805#define GL_SUN_global_alpha 1
8806#ifdef GL_GLEXT_PROTOTYPES
8826#ifndef GL_SUN_triangle_list
8827#define GL_SUN_triangle_list 1
8828#ifdef GL_GLEXT_PROTOTYPES
8846#ifndef GL_SUN_vertex
8847#define GL_SUN_vertex 1
8848#ifdef GL_GLEXT_PROTOTYPES
8869GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8871GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
8881GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8887GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8910typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8912typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
8922typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8928typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8932#ifndef GL_EXT_blend_func_separate
8933#define GL_EXT_blend_func_separate 1
8934#ifdef GL_GLEXT_PROTOTYPES
8940#ifndef GL_INGR_blend_func_separate
8941#define GL_INGR_blend_func_separate 1
8942#ifdef GL_GLEXT_PROTOTYPES
8948#ifndef GL_INGR_color_clamp
8949#define GL_INGR_color_clamp 1
8952#ifndef GL_INGR_interlace_read
8953#define GL_INGR_interlace_read 1
8956#ifndef GL_EXT_stencil_wrap
8957#define GL_EXT_stencil_wrap 1
8960#ifndef GL_EXT_422_pixels
8961#define GL_EXT_422_pixels 1
8964#ifndef GL_NV_texgen_reflection
8965#define GL_NV_texgen_reflection 1
8968#ifndef GL_SUN_convolution_border_modes
8969#define GL_SUN_convolution_border_modes 1
8972#ifndef GL_EXT_texture_env_add
8973#define GL_EXT_texture_env_add 1
8976#ifndef GL_EXT_texture_lod_bias
8977#define GL_EXT_texture_lod_bias 1
8980#ifndef GL_EXT_texture_filter_anisotropic
8981#define GL_EXT_texture_filter_anisotropic 1
8984#ifndef GL_EXT_vertex_weighting
8985#define GL_EXT_vertex_weighting 1
8986#ifdef GL_GLEXT_PROTOTYPES
8996#ifndef GL_NV_light_max_exponent
8997#define GL_NV_light_max_exponent 1
9000#ifndef GL_NV_vertex_array_range
9001#define GL_NV_vertex_array_range 1
9002#ifdef GL_GLEXT_PROTOTYPES
9010#ifndef GL_NV_register_combiners
9011#define GL_NV_register_combiners 1
9012#ifdef GL_GLEXT_PROTOTYPES
9042#ifndef GL_NV_fog_distance
9043#define GL_NV_fog_distance 1
9046#ifndef GL_NV_texgen_emboss
9047#define GL_NV_texgen_emboss 1
9050#ifndef GL_NV_blend_square
9051#define GL_NV_blend_square 1
9054#ifndef GL_NV_texture_env_combine4
9055#define GL_NV_texture_env_combine4 1
9058#ifndef GL_MESA_resize_buffers
9059#define GL_MESA_resize_buffers 1
9060#ifdef GL_GLEXT_PROTOTYPES
9066#ifndef GL_MESA_window_pos
9067#define GL_MESA_window_pos 1
9068#ifdef GL_GLEXT_PROTOTYPES
9120#ifndef GL_IBM_cull_vertex
9121#define GL_IBM_cull_vertex 1
9124#ifndef GL_IBM_multimode_draw_arrays
9125#define GL_IBM_multimode_draw_arrays 1
9126#ifdef GL_GLEXT_PROTOTYPES
9134#ifndef GL_IBM_vertex_array_lists
9135#define GL_IBM_vertex_array_lists 1
9136#ifdef GL_GLEXT_PROTOTYPES
9156#ifndef GL_SGIX_subsample
9157#define GL_SGIX_subsample 1
9160#ifndef GL_SGIX_ycrcba
9161#define GL_SGIX_ycrcba 1
9164#ifndef GL_SGIX_ycrcb_subsample
9165#define GL_SGIX_ycrcb_subsample 1
9168#ifndef GL_SGIX_depth_pass_instrument
9169#define GL_SGIX_depth_pass_instrument 1
9172#ifndef GL_3DFX_texture_compression_FXT1
9173#define GL_3DFX_texture_compression_FXT1 1
9176#ifndef GL_3DFX_multisample
9177#define GL_3DFX_multisample 1
9180#ifndef GL_3DFX_tbuffer
9181#define GL_3DFX_tbuffer 1
9182#ifdef GL_GLEXT_PROTOTYPES
9188#ifndef GL_EXT_multisample
9189#define GL_EXT_multisample 1
9190#ifdef GL_GLEXT_PROTOTYPES
9198#ifndef GL_SGIX_vertex_preclip
9199#define GL_SGIX_vertex_preclip 1
9202#ifndef GL_SGIX_convolution_accuracy
9203#define GL_SGIX_convolution_accuracy 1
9206#ifndef GL_SGIX_resample
9207#define GL_SGIX_resample 1
9210#ifndef GL_SGIS_point_line_texgen
9211#define GL_SGIS_point_line_texgen 1
9214#ifndef GL_SGIS_texture_color_mask
9215#define GL_SGIS_texture_color_mask 1
9216#ifdef GL_GLEXT_PROTOTYPES
9222#ifndef GL_SGIX_igloo_interface
9223#define GL_SGIX_igloo_interface 1
9224#ifdef GL_GLEXT_PROTOTYPES
9230#ifndef GL_EXT_texture_env_dot3
9231#define GL_EXT_texture_env_dot3 1
9234#ifndef GL_ATI_texture_mirror_once
9235#define GL_ATI_texture_mirror_once 1
9239#define GL_NV_fence 1
9240#ifdef GL_GLEXT_PROTOTYPES
9258#ifndef GL_NV_evaluators
9259#define GL_NV_evaluators 1
9260#ifdef GL_GLEXT_PROTOTYPES
9282#ifndef GL_NV_packed_depth_stencil
9283#define GL_NV_packed_depth_stencil 1
9286#ifndef GL_NV_register_combiners2
9287#define GL_NV_register_combiners2 1
9288#ifdef GL_GLEXT_PROTOTYPES
9296#ifndef GL_NV_texture_compression_vtc
9297#define GL_NV_texture_compression_vtc 1
9300#ifndef GL_NV_texture_rectangle
9301#define GL_NV_texture_rectangle 1
9304#ifndef GL_NV_texture_shader
9305#define GL_NV_texture_shader 1
9308#ifndef GL_NV_texture_shader2
9309#define GL_NV_texture_shader2 1
9312#ifndef GL_NV_vertex_array_range2
9313#define GL_NV_vertex_array_range2 1
9316#ifndef GL_NV_vertex_program
9317#define GL_NV_vertex_program 1
9318#ifdef GL_GLEXT_PROTOTYPES
9450#ifndef GL_SGIX_texture_coordinate_clamp
9451#define GL_SGIX_texture_coordinate_clamp 1
9454#ifndef GL_SGIX_scalebias_hint
9455#define GL_SGIX_scalebias_hint 1
9458#ifndef GL_OML_interlace
9459#define GL_OML_interlace 1
9462#ifndef GL_OML_subsample
9463#define GL_OML_subsample 1
9466#ifndef GL_OML_resample
9467#define GL_OML_resample 1
9470#ifndef GL_NV_copy_depth_to_color
9471#define GL_NV_copy_depth_to_color 1
9474#ifndef GL_ATI_envmap_bumpmap
9475#define GL_ATI_envmap_bumpmap 1
9476#ifdef GL_GLEXT_PROTOTYPES
9488#ifndef GL_ATI_fragment_shader
9489#define GL_ATI_fragment_shader 1
9490#ifdef GL_GLEXT_PROTOTYPES
9500GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9503GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9515typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9518typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9522#ifndef GL_ATI_pn_triangles
9523#define GL_ATI_pn_triangles 1
9524#ifdef GL_GLEXT_PROTOTYPES
9532#ifndef GL_ATI_vertex_array_object
9533#define GL_ATI_vertex_array_object 1
9534#ifdef GL_GLEXT_PROTOTYPES
9562#ifndef GL_EXT_vertex_shader
9563#define GL_EXT_vertex_shader 1
9564#ifdef GL_GLEXT_PROTOTYPES
9652#ifndef GL_ATI_vertex_streams
9653#define GL_ATI_vertex_streams 1
9654#ifdef GL_GLEXT_PROTOTYPES
9748#ifndef GL_ATI_element_array
9749#define GL_ATI_element_array 1
9750#ifdef GL_GLEXT_PROTOTYPES
9760#ifndef GL_SUN_mesh_array
9761#define GL_SUN_mesh_array 1
9762#ifdef GL_GLEXT_PROTOTYPES
9768#ifndef GL_SUN_slice_accum
9769#define GL_SUN_slice_accum 1
9772#ifndef GL_NV_multisample_filter_hint
9773#define GL_NV_multisample_filter_hint 1
9776#ifndef GL_NV_depth_clamp
9777#define GL_NV_depth_clamp 1
9780#ifndef GL_NV_occlusion_query
9781#define GL_NV_occlusion_query 1
9782#ifdef GL_GLEXT_PROTOTYPES
9800#ifndef GL_NV_point_sprite
9801#define GL_NV_point_sprite 1
9802#ifdef GL_GLEXT_PROTOTYPES
9810#ifndef GL_NV_texture_shader3
9811#define GL_NV_texture_shader3 1
9814#ifndef GL_NV_vertex_program1_1
9815#define GL_NV_vertex_program1_1 1
9818#ifndef GL_EXT_shadow_funcs
9819#define GL_EXT_shadow_funcs 1
9822#ifndef GL_EXT_stencil_two_side
9823#define GL_EXT_stencil_two_side 1
9824#ifdef GL_GLEXT_PROTOTYPES
9830#ifndef GL_ATI_text_fragment_shader
9831#define GL_ATI_text_fragment_shader 1
9834#ifndef GL_APPLE_client_storage
9835#define GL_APPLE_client_storage 1
9838#ifndef GL_APPLE_element_array
9839#define GL_APPLE_element_array 1
9840#ifdef GL_GLEXT_PROTOTYPES
9854#ifndef GL_APPLE_fence
9855#define GL_APPLE_fence 1
9856#ifdef GL_GLEXT_PROTOTYPES
9876#ifndef GL_APPLE_vertex_array_object
9877#define GL_APPLE_vertex_array_object 1
9878#ifdef GL_GLEXT_PROTOTYPES
9890#ifndef GL_APPLE_vertex_array_range
9891#define GL_APPLE_vertex_array_range 1
9892#ifdef GL_GLEXT_PROTOTYPES
9902#ifndef GL_APPLE_ycbcr_422
9903#define GL_APPLE_ycbcr_422 1
9910#ifndef GL_ATI_draw_buffers
9911#define GL_ATI_draw_buffers 1
9912#ifdef GL_GLEXT_PROTOTYPES
9918#ifndef GL_ATI_pixel_format_float
9919#define GL_ATI_pixel_format_float 1
9925#ifndef GL_ATI_texture_env_combine3
9926#define GL_ATI_texture_env_combine3 1
9929#ifndef GL_ATI_texture_float
9930#define GL_ATI_texture_float 1
9933#ifndef GL_NV_float_buffer
9934#define GL_NV_float_buffer 1
9937#ifndef GL_NV_fragment_program
9938#define GL_NV_fragment_program 1
9940#ifdef GL_GLEXT_PROTOTYPES
9956#ifndef GL_NV_half_float
9957#define GL_NV_half_float 1
9958#ifdef GL_GLEXT_PROTOTYPES
10054#ifndef GL_NV_pixel_data_range
10055#define GL_NV_pixel_data_range 1
10056#ifdef GL_GLEXT_PROTOTYPES
10064#ifndef GL_NV_primitive_restart
10065#define GL_NV_primitive_restart 1
10066#ifdef GL_GLEXT_PROTOTYPES
10074#ifndef GL_NV_texture_expand_normal
10075#define GL_NV_texture_expand_normal 1
10078#ifndef GL_NV_vertex_program2
10079#define GL_NV_vertex_program2 1
10082#ifndef GL_ATI_map_object_buffer
10083#define GL_ATI_map_object_buffer 1
10084#ifdef GL_GLEXT_PROTOTYPES
10092#ifndef GL_ATI_separate_stencil
10093#define GL_ATI_separate_stencil 1
10094#ifdef GL_GLEXT_PROTOTYPES
10102#ifndef GL_ATI_vertex_attrib_array_object
10103#define GL_ATI_vertex_attrib_array_object 1
10104#ifdef GL_GLEXT_PROTOTYPES
10114#ifndef GL_OES_read_format
10115#define GL_OES_read_format 1
10118#ifndef GL_EXT_depth_bounds_test
10119#define GL_EXT_depth_bounds_test 1
10120#ifdef GL_GLEXT_PROTOTYPES
10126#ifndef GL_EXT_texture_mirror_clamp
10127#define GL_EXT_texture_mirror_clamp 1
10130#ifndef GL_EXT_blend_equation_separate
10131#define GL_EXT_blend_equation_separate 1
10132#ifdef GL_GLEXT_PROTOTYPES
10138#ifndef GL_MESA_pack_invert
10139#define GL_MESA_pack_invert 1
10142#ifndef GL_MESA_ycbcr_texture
10143#define GL_MESA_ycbcr_texture 1
10146#ifndef GL_EXT_pixel_buffer_object
10147#define GL_EXT_pixel_buffer_object 1
10150#ifndef GL_NV_fragment_program_option
10151#define GL_NV_fragment_program_option 1
10154#ifndef GL_NV_fragment_program2
10155#define GL_NV_fragment_program2 1
10158#ifndef GL_NV_vertex_program2_option
10159#define GL_NV_vertex_program2_option 1
10162#ifndef GL_NV_vertex_program3
10163#define GL_NV_vertex_program3 1
10166#ifndef GL_EXT_framebuffer_object
10167#define GL_EXT_framebuffer_object 1
10168#ifdef GL_GLEXT_PROTOTYPES
10206#ifndef GL_GREMEDY_string_marker
10207#define GL_GREMEDY_string_marker 1
10208#ifdef GL_GLEXT_PROTOTYPES
10214#ifndef GL_EXT_packed_depth_stencil
10215#define GL_EXT_packed_depth_stencil 1
10218#ifndef GL_EXT_stencil_clear_tag
10219#define GL_EXT_stencil_clear_tag 1
10220#ifdef GL_GLEXT_PROTOTYPES
10226#ifndef GL_EXT_texture_sRGB
10227#define GL_EXT_texture_sRGB 1
10230#ifndef GL_EXT_framebuffer_blit
10231#define GL_EXT_framebuffer_blit 1
10232#ifdef GL_GLEXT_PROTOTYPES
10238#ifndef GL_EXT_framebuffer_multisample
10239#define GL_EXT_framebuffer_multisample 1
10240#ifdef GL_GLEXT_PROTOTYPES
10246#ifndef GL_MESAX_texture_stack
10247#define GL_MESAX_texture_stack 1
10250#ifndef GL_EXT_timer_query
10251#define GL_EXT_timer_query 1
10252#ifdef GL_GLEXT_PROTOTYPES
10260#ifndef GL_EXT_gpu_program_parameters
10261#define GL_EXT_gpu_program_parameters 1
10262#ifdef GL_GLEXT_PROTOTYPES
10270#ifndef GL_APPLE_flush_buffer_range
10271#define GL_APPLE_flush_buffer_range 1
10272#ifdef GL_GLEXT_PROTOTYPES
10280#ifndef GL_NV_gpu_program4
10281#define GL_NV_gpu_program4 1
10282#ifdef GL_GLEXT_PROTOTYPES
10318#ifndef GL_NV_geometry_program4
10319#define GL_NV_geometry_program4 1
10320#ifdef GL_GLEXT_PROTOTYPES
10332#ifndef GL_EXT_geometry_shader4
10333#define GL_EXT_geometry_shader4 1
10334#ifdef GL_GLEXT_PROTOTYPES
10340#ifndef GL_NV_vertex_program4
10341#define GL_NV_vertex_program4 1
10342#ifdef GL_GLEXT_PROTOTYPES
10392#ifndef GL_EXT_gpu_shader4
10393#define GL_EXT_gpu_shader4 1
10394#ifdef GL_GLEXT_PROTOTYPES
10420#ifndef GL_EXT_draw_instanced
10421#define GL_EXT_draw_instanced 1
10422#ifdef GL_GLEXT_PROTOTYPES
10430#ifndef GL_EXT_packed_float
10431#define GL_EXT_packed_float 1
10434#ifndef GL_EXT_texture_array
10435#define GL_EXT_texture_array 1
10438#ifndef GL_EXT_texture_buffer_object
10439#define GL_EXT_texture_buffer_object 1
10440#ifdef GL_GLEXT_PROTOTYPES
10446#ifndef GL_EXT_texture_compression_latc
10447#define GL_EXT_texture_compression_latc 1
10450#ifndef GL_EXT_texture_compression_rgtc
10451#define GL_EXT_texture_compression_rgtc 1
10454#ifndef GL_EXT_texture_shared_exponent
10455#define GL_EXT_texture_shared_exponent 1
10458#ifndef GL_NV_depth_buffer_float
10459#define GL_NV_depth_buffer_float 1
10460#ifdef GL_GLEXT_PROTOTYPES
10470#ifndef GL_NV_fragment_program4
10471#define GL_NV_fragment_program4 1
10474#ifndef GL_NV_framebuffer_multisample_coverage
10475#define GL_NV_framebuffer_multisample_coverage 1
10476#ifdef GL_GLEXT_PROTOTYPES
10482#ifndef GL_EXT_framebuffer_sRGB
10483#define GL_EXT_framebuffer_sRGB 1
10486#ifndef GL_NV_geometry_shader4
10487#define GL_NV_geometry_shader4 1
10490#ifndef GL_NV_parameter_buffer_object
10491#define GL_NV_parameter_buffer_object 1
10492#ifdef GL_GLEXT_PROTOTYPES
10502#ifndef GL_EXT_draw_buffers2
10503#define GL_EXT_draw_buffers2 1
10504#ifdef GL_GLEXT_PROTOTYPES
10520#ifndef GL_NV_transform_feedback
10521#define GL_NV_transform_feedback 1
10522#ifdef GL_GLEXT_PROTOTYPES
10550#ifndef GL_EXT_bindable_uniform
10551#define GL_EXT_bindable_uniform 1
10552#ifdef GL_GLEXT_PROTOTYPES
10562#ifndef GL_EXT_texture_integer
10563#define GL_EXT_texture_integer 1
10564#ifdef GL_GLEXT_PROTOTYPES
10580#ifndef GL_GREMEDY_frame_terminator
10581#define GL_GREMEDY_frame_terminator 1
10582#ifdef GL_GLEXT_PROTOTYPES
10588#ifndef GL_NV_conditional_render
10589#define GL_NV_conditional_render 1
10590#ifdef GL_GLEXT_PROTOTYPES
10598#ifndef GL_NV_present_video
10599#define GL_NV_present_video 1
10600#ifdef GL_GLEXT_PROTOTYPES
10601GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10602GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10608typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10609typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10616#ifndef GL_EXT_transform_feedback
10617#define GL_EXT_transform_feedback 1
10618#ifdef GL_GLEXT_PROTOTYPES
10636#ifndef GL_EXT_direct_state_access
10637#define GL_EXT_direct_state_access 1
10638#ifdef GL_GLEXT_PROTOTYPES
10677GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10678GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10697GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10698GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10725GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10732GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10884typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10885typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10904typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10905typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10932typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10939typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
11054#ifndef GL_EXT_vertex_array_bgra
11055#define GL_EXT_vertex_array_bgra 1
11058#ifndef GL_EXT_texture_swizzle
11059#define GL_EXT_texture_swizzle 1
11062#ifndef GL_NV_explicit_multisample
11063#define GL_NV_explicit_multisample 1
11064#ifdef GL_GLEXT_PROTOTYPES
11074#ifndef GL_NV_transform_feedback2
11075#define GL_NV_transform_feedback2 1
11076#ifdef GL_GLEXT_PROTOTYPES
11094#ifndef GL_ATI_meminfo
11095#define GL_ATI_meminfo 1
11098#ifndef GL_AMD_performance_monitor
11099#define GL_AMD_performance_monitor 1
11100#ifdef GL_GLEXT_PROTOTYPES
11126#ifndef GL_AMD_texture_texture4
11127#define GL_AMD_texture_texture4 1
11130#ifndef GL_AMD_vertex_shader_tesselator
11131#define GL_AMD_vertex_shader_tesselator 1
11132#ifdef GL_GLEXT_PROTOTYPES
11140#ifndef GL_EXT_provoking_vertex
11141#define GL_EXT_provoking_vertex 1
11142#ifdef GL_GLEXT_PROTOTYPES
11148#ifndef GL_EXT_texture_snorm
11149#define GL_EXT_texture_snorm 1
11152#ifndef GL_AMD_draw_buffers_blend
11153#define GL_AMD_draw_buffers_blend 1
11154#ifdef GL_GLEXT_PROTOTYPES
11166#ifndef GL_APPLE_texture_range
11167#define GL_APPLE_texture_range 1
11168#ifdef GL_GLEXT_PROTOTYPES
11176#ifndef GL_APPLE_float_pixels
11177#define GL_APPLE_float_pixels 1
11180#ifndef GL_APPLE_vertex_program_evaluators
11181#define GL_APPLE_vertex_program_evaluators 1
11182#ifdef GL_GLEXT_PROTOTYPES
11188GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
11189GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
11196typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
11197typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
11200#ifndef GL_APPLE_aux_depth_stencil
11201#define GL_APPLE_aux_depth_stencil 1
11204#ifndef GL_APPLE_object_purgeable
11205#define GL_APPLE_object_purgeable 1
11206#ifdef GL_GLEXT_PROTOTYPES
11216#ifndef GL_APPLE_row_bytes
11217#define GL_APPLE_row_bytes 1
11220#ifndef GL_APPLE_rgb_422
11221#define GL_APPLE_rgb_422 1
11224#ifndef GL_NV_video_capture
11225#define GL_NV_video_capture 1
11226#ifdef GL_GLEXT_PROTOTYPES
11254#ifndef GL_NV_copy_image
11255#define GL_NV_copy_image 1
11256#ifdef GL_GLEXT_PROTOTYPES
11257GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
11259typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
11262#ifndef GL_EXT_separate_shader_objects
11263#define GL_EXT_separate_shader_objects 1
11264#ifdef GL_GLEXT_PROTOTYPES
11274#ifndef GL_NV_parameter_buffer_object2
11275#define GL_NV_parameter_buffer_object2 1
11278#ifndef GL_NV_shader_buffer_load
11279#define GL_NV_shader_buffer_load 1
11280#ifdef GL_GLEXT_PROTOTYPES
11312#ifndef GL_NV_vertex_buffer_unified_memory
11313#define GL_NV_vertex_buffer_unified_memory 1
11314#ifdef GL_GLEXT_PROTOTYPES
11342#ifndef GL_NV_texture_barrier
11343#define GL_NV_texture_barrier 1
11344#ifdef GL_GLEXT_PROTOTYPES
11350#ifndef GL_AMD_shader_stencil_export
11351#define GL_AMD_shader_stencil_export 1
11354#ifndef GL_AMD_seamless_cubemap_per_texture
11355#define GL_AMD_seamless_cubemap_per_texture 1
11358#ifndef GL_AMD_conservative_depth
11359#define GL_AMD_conservative_depth 1
11362#ifndef GL_EXT_shader_image_load_store
11363#define GL_EXT_shader_image_load_store 1
11364#ifdef GL_GLEXT_PROTOTYPES
11372#ifndef GL_EXT_vertex_attrib_64bit
11373#define GL_EXT_vertex_attrib_64bit 1
11374#ifdef GL_GLEXT_PROTOTYPES
11400#ifndef GL_NV_gpu_program5
11401#define GL_NV_gpu_program5 1
11402#ifdef GL_GLEXT_PROTOTYPES
11410#ifndef GL_NV_gpu_shader5
11411#define GL_NV_gpu_shader5 1
11412#ifdef GL_GLEXT_PROTOTYPES
11482#ifndef GL_NV_shader_buffer_store
11483#define GL_NV_shader_buffer_store 1
11486#ifndef GL_NV_tessellation_program5
11487#define GL_NV_tessellation_program5 1
11490#ifndef GL_NV_vertex_attrib_integer_64bit
11491#define GL_NV_vertex_attrib_integer_64bit 1
11492#ifdef GL_GLEXT_PROTOTYPES
11534#ifndef GL_NV_multisample_coverage
11535#define GL_NV_multisample_coverage 1
11538#ifndef GL_AMD_name_gen_delete
11539#define GL_AMD_name_gen_delete 1
11540#ifdef GL_GLEXT_PROTOTYPES
11550#ifndef GL_AMD_debug_output
11551#define GL_AMD_debug_output 1
11552#ifdef GL_GLEXT_PROTOTYPES
11564#ifndef GL_NV_vdpau_interop
11565#define GL_NV_vdpau_interop 1
11566#ifdef GL_GLEXT_PROTOTYPES
11590#ifndef GL_AMD_transform_feedback3_lines_triangles
11591#define GL_AMD_transform_feedback3_lines_triangles 1
11594#ifndef GL_AMD_depth_clamp_separate
11595#define GL_AMD_depth_clamp_separate 1
11598#ifndef GL_EXT_texture_sRGB_decode
11599#define GL_EXT_texture_sRGB_decode 1
11602#ifndef GL_NV_texture_multisample
11603#define GL_NV_texture_multisample 1
11604#ifdef GL_GLEXT_PROTOTYPES
11620#ifndef GL_AMD_blend_minmax_factor
11621#define GL_AMD_blend_minmax_factor 1
11624#ifndef GL_AMD_sample_positions
11625#define GL_AMD_sample_positions 1
11626#ifdef GL_GLEXT_PROTOTYPES
11632#ifndef GL_EXT_x11_sync_object
11633#define GL_EXT_x11_sync_object 1
11634#ifdef GL_GLEXT_PROTOTYPES
11640#ifndef GL_AMD_multi_draw_indirect
11641#define GL_AMD_multi_draw_indirect 1
11642#ifdef GL_GLEXT_PROTOTYPES
11650#ifndef GL_EXT_framebuffer_multisample_blit_scaled
11651#define GL_EXT_framebuffer_multisample_blit_scaled 1
11654#ifndef GL_NV_path_rendering
11655#define GL_NV_path_rendering 1
11656#ifdef GL_GLEXT_PROTOTYPES
11758#ifndef GL_AMD_pinned_memory
11759#define GL_AMD_pinned_memory 1
11762#ifndef GL_AMD_stencil_operation_extended
11763#define GL_AMD_stencil_operation_extended 1
11764#ifdef GL_GLEXT_PROTOTYPES
11770#ifndef GL_AMD_vertex_shader_viewport_index
11771#define GL_AMD_vertex_shader_viewport_index 1
11774#ifndef GL_AMD_vertex_shader_layer
11775#define GL_AMD_vertex_shader_layer 1
11778#ifndef GL_NV_bindless_texture
11779#define GL_NV_bindless_texture 1
11780#ifdef GL_GLEXT_PROTOTYPES
11810#ifndef GL_NV_shader_atomic_float
11811#define GL_NV_shader_atomic_float 1
11814#ifndef GL_AMD_query_buffer_object
11815#define GL_AMD_query_buffer_object 1
struct png_info_def *typedef unsigned char **typedef struct png_info_def *typedef struct png_info_def *typedef struct png_info_def *typedef unsigned char ** row
__kernel_ptrdiff_t ptrdiff_t
GLAPI void GLAPIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
GLint GLint GLsizei GLsizei GLsizei GLint border
GLAPI void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
GLAPI void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLAPI void GLAPIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLint GLint GLsizei GLsizei GLsizei depth
GLAPI void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLAPI void GLAPIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GLAPI void GLAPIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
GLint GLint GLint GLint GLint x
GLAPI void GLAPIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glLoadTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glMultiTexCoord1f(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
GLuint GLuint GLsizei count
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLAPI void GLAPIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GLuint GLuint GLsizei GLenum type
GLclampf GLclampf GLclampf alpha
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
GLAPI void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
GLAPI void GLAPIENTRY glLoadTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
GLint GLint GLint GLint GLint GLint y
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glResetMinmax(GLenum target)
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
GLint GLint internalformat
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLAPI void GLAPIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
GLint GLint GLsizei GLsizei height
GLAPI void GLAPIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GLAPI void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glBlendEquation(GLenum mode)
GLdouble GLdouble GLdouble r
GLAPI void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
GLAPI void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLAPI void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glResetHistogram(GLenum target)
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glMultiTexCoord1d(GLenum target, GLdouble s)
GLint GLint GLsizei width
GLAPI void GLAPIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLAPI void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
GLint GLint GLint yoffset
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glActiveTexture(GLenum texture)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
GLint GLint GLint GLint zoffset
GLAPI void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glClientActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glMultTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glMultiTexCoord1i(GLenum target, GLint s)
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLdouble GLdouble GLdouble GLdouble q
GLAPI void GLAPIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLint GLint GLint GLint GLint GLint y
GLintptr GLvdpauSurfaceNV
GLint GLint GLsizei GLsizei GLsizei GLint border
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLenum GLenum GLenum dfactorAlpha
GLuint GLenum GLenum transform
GLdouble GLdouble GLint ustride
GLenum GLenum GLvoid * row
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLsizei GLsizei GLuint * obj
GLsizei GLenum * categories
GLuint64EXT GLuint GLuint GLenum GLenum target0
GLsizei GLenum const GLvoid GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLint const GLchar GLint stringlen
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLsizei const GLchar *const * varyings
GLuint GLint GLboolean layered
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
const GLchar * uniformBlockName
GLenum GLenum sfactorAlpha
GLuint GLenum frame_region
GLint GLint GLint GLint GLint GLint GLint dstY1
GLsizei GLenum GLenum GLuint GLenum * severities
GLenum const GLvoid GLbitfield GLsizei numGlyphs
const GLuint GLboolean * residences
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLvoid *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLint GLint GLsizei GLsizei GLsizei depth
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum GLuint pathParameterTemplate
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLsizei const GLchar ** path
GLsizei GLsizei GLchar * groupString
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLenum GLenum GLenum GLenum GLenum scale
GLenum GLintptr readOffset
GLsizei const GLint * locations
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLint GLint GLsizei width
GLuint GLsizei GLsizei GLchar * uniformName
GLuint64EXT minPresentTime
GLint GLsizei GLsizei GLuint baseinstance
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
GLsizei const GLchar *const * strings
GLenum GLsizei GLuint GLint * bytesWritten
GLenum GLenum GLuint components
GLint GLint GLsizei counterSize
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLenum GLenum GLvoid GLvoid * column
GLenum const GLvoid GLbitfield fontStyle
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
GLsizei const GLchar *const * string
GLenum GLenum const GLfloat * coeffs
GLuint GLuint GLuint GLuint arg1
GLenum GLsizei const GLuint * textureNames
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLenum GLenum GLenum GLenum dstAlpha
GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GLsizei const GLvoid * pointer
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLsizei GLsizei colorSamples
GLfloat GLfloat GLfloat alpha
GLsizei GLsizei commandsToDelete
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLdouble GLdouble GLdouble GLdouble top
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLuint GLuint GLsizei count
GLenum GLenum GLvoid GLvoid GLvoid * span
GLsizei const GLubyte * commands
GLenum GLsizei const GLvoid * pathString
GLenum const GLvoid GLuint pathBase
GLdouble GLdouble GLint GLint uorder
GLenum GLenum GLsizei rowBufSize
GLenum GLsizei GLenum GLenum const GLvoid * table
GLenum GLsizei numTextureNames
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLint GLint GLint GLint GLint GLint dstX1
GLenum GLuint GLint GLenum face
GLsizei GLenum const GLvoid GLuint GLsizei GLfloat * metrics
GLuint GLuint GLfloat weight
GLenum GLint GLint GLint GLint GLuint dstName
GLenum GLenum GLenum srcAlpha
GLboolean GLboolean GLboolean b
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLenum GLint const GLvoid GLint ptrstride
GLsizei GLsizei GLfloat distance
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
GLsizei GLboolean transpose
GLfloat GLfloat GLfloat GLfloat nx
GLenum GLint GLint GLint GLint srcZ
GLenum const GLfloat * params
GLenum GLuint GLenum GLsizei const GLchar * buf
GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
GLsizei GLenum const GLvoid GLuint GLfloat GLfloat kerningScale
const GLvdpauSurfaceNV * surfaces
GLint GLint GLint GLint GLint dstY0
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * bits
GLuint GLuint64EXT * capture_time
GLsizei const GLchar *const GLuint * uniformIndices
GLboolean GLenum GLenum GLvoid * values
GLenum GLsizei GLenum GLenum const GLvoid * image
GLuint GLenum GLenum GLenum outZ
const GLuint GLenum binaryformat
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
const GLuint * framebuffers
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
GLuint GLsizei GLsizei * length
GLenum GLintptr GLintptr writeOffset
const GLint const GLsizei GLsizei GLint modestride
GLint GLint GLint GLint GLint x
GLuint GLenum GLenum GLenum GLenum outW
GLsizei GLenum GLboolean sink
GLsizei GLsizei numSegments
GLint GLenum GLboolean normalized
GLenum const GLvoid * addr
GLenum const GLvoid GLbitfield GLuint firstGlyph
GLint GLint GLsizei GLuint * counters
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLsizei const GLubyte GLsizei numCoords
GLuint64EXT GLuint GLuint presentDurationId
GLuint GLint GLboolean GLint GLenum access
const GLuint * renderbuffers
GLint GLint internalformat
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLenum GLenum GLenum GLenum mapping
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLenum GLenum GLenum sumOutput
GLuint GLenum const GLfloat * transformValues
GLenum GLenum GLenum cdOutput
GLsizei GLenum const GLvoid GLint basevertex
GLenum GLuint GLsizei bufsize
const GLint GLsizei nbuffers
GLint GLint GLsizei GLsizei height
GLuint GLsizei const GLvoid GLenum preserve
GLsizei const GLfloat * value
GLuint const GLchar * name
GLsizei const GLfloat * dashArray
GLenum GLint GLint * precision
GLuint GLenum GLenum outY
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLenum GLuint GLint GLint layer
const GLuint GLenum const GLvoid * binary
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
const GLvoid * getProcAddress
const GLuint const GLclampf * priorities
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
GLsizei GLsizei GLchar * infoLog
GLdouble GLdouble GLdouble r
GLuint GLuint uniformBlockBinding
GLfloat GLfloat GLfloat GLfloat v3
GLenum GLenum GLenum dppass
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum handleMissingGlyphs
GLuint GLdouble GLdouble GLint GLint order
GLboolean GLboolean GLboolean GLboolean a
GLenum GLenum GLenum GLenum GLenum componentUsage
GLsizei GLsizei GLenum GLenum const GLvoid * data
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLenum GLenum GLsizei GLvoid GLsizei columnBufSize
GLsizei const GLubyte GLsizei GLenum coordType
GLsizei GLsizei GLenum * binaryFormat
GLuint GLenum transformType
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid * charcodes
GLbitfield GLuint64 timeout
GLenum GLenum GLenum input
GLuint64EXT GLuint beginPresentTimeId
GLsizei GLint GLsizei GLsizei GLboolean fixedsamplelocations
GLenum GLenum renderbuffertarget
GLint GLint GLint GLint GLint woffset
GLfloat GLfloat GLfloat v2
const GLint const GLsizei GLsizei primcount
const GLint GLsizei const GLint * bufstreams
GLsizei GLenum GLenum * types
GLubyte GLubyte GLubyte GLubyte w
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLboolean GLuint GLint GLuint * counterList
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLenum GLenum colorFormat
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLenum const GLvoid * fontName
GLint GLint GLint yoffset
GLsizei GLenum GLuint GLuint GLsizei GLchar * message
GLsizeiptr const GLvoid GLenum usage
GLsizei const GLfloat * points
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLfloat GLint stencil
GLsizei const GLchar *const GLenum bufferMode
GLint GLint GLint GLint zoffset
GLint GLint GLint GLint dstX0
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
GLenum GLint GLint GLint srcY
GLint GLint * maxActiveCounters
GLsizei GLenum const GLvoid GLuint GLfloat advanceScale
GLuint GLuint GLsizei GLenum type
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum GLuint GLfloat emScale
GLfloat GLfloat GLfloat GLfloat h
GLdouble GLdouble GLdouble GLdouble q
GLsizei const GLuint * paths
GLuint GLuint GLuint dstMod
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
GLsizei GLsizei GLchar * source
GLsizei const GLchar *const * uniformNames
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint factor
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint GLenum GLenum GLenum GLint GLuint GLenum GLenum GLfloat GLenum GLfloat GLenum GLint const GLfloat GLenum GLint const GLushort GLint GLint GLsizei GLsizei GLenum GLsizei GLsizei GLenum GLenum const GLvoid GLenum GLdouble * equation
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
static IPrintDialogCallback callback
png_const_structrp png_const_inforp int * unit