30#if defined(USE_MGL_NAMESPACE)
40#if !defined(__SCITECH_SNAP__)
46#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
50#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
54#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
55# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32)
56# define GLAPI __declspec(dllexport)
57# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL)
58# define GLAPI __declspec(dllimport)
62# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)
65# define GLAPIENTRY __stdcall
67#elif defined(__CYGWIN__) && defined(USE_OPENGL32)
69# define GLAPIENTRY __stdcall
70#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
71# define GLAPI __attribute__((visibility("default")))
75#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
76# define PRAGMA_EXPORT_SUPPORTED 1
87#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
88#ifndef WIN32_LEAN_AND_MEAN
89#define WIN32_LEAN_AND_MEAN 1
95#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
108#define APIENTRY GLAPIENTRY
113#define APIENTRYP APIENTRY *
117#define GLAPIENTRYP GLAPIENTRY *
120#ifdef CENTERLINE_CLPP
124#if defined(PRAGMA_EXPORT_SUPPORTED)
141#define GL_VERSION_1_1 1
142#define GL_VERSION_1_2 1
143#define GL_VERSION_1_3 1
144#define GL_ARB_imaging 1
177#define GL_BYTE 0x1400
178#define GL_UNSIGNED_BYTE 0x1401
179#define GL_SHORT 0x1402
180#define GL_UNSIGNED_SHORT 0x1403
182#define GL_UNSIGNED_INT 0x1405
183#define GL_FLOAT 0x1406
184#define GL_2_BYTES 0x1407
185#define GL_3_BYTES 0x1408
186#define GL_4_BYTES 0x1409
187#define GL_DOUBLE 0x140A
190#define GL_POINTS 0x0000
191#define GL_LINES 0x0001
192#define GL_LINE_LOOP 0x0002
193#define GL_LINE_STRIP 0x0003
194#define GL_TRIANGLES 0x0004
195#define GL_TRIANGLE_STRIP 0x0005
196#define GL_TRIANGLE_FAN 0x0006
197#define GL_QUADS 0x0007
198#define GL_QUAD_STRIP 0x0008
199#define GL_POLYGON 0x0009
202#define GL_VERTEX_ARRAY 0x8074
203#define GL_NORMAL_ARRAY 0x8075
204#define GL_COLOR_ARRAY 0x8076
205#define GL_INDEX_ARRAY 0x8077
206#define GL_TEXTURE_COORD_ARRAY 0x8078
207#define GL_EDGE_FLAG_ARRAY 0x8079
208#define GL_VERTEX_ARRAY_SIZE 0x807A
209#define GL_VERTEX_ARRAY_TYPE 0x807B
210#define GL_VERTEX_ARRAY_STRIDE 0x807C
211#define GL_NORMAL_ARRAY_TYPE 0x807E
212#define GL_NORMAL_ARRAY_STRIDE 0x807F
213#define GL_COLOR_ARRAY_SIZE 0x8081
214#define GL_COLOR_ARRAY_TYPE 0x8082
215#define GL_COLOR_ARRAY_STRIDE 0x8083
216#define GL_INDEX_ARRAY_TYPE 0x8085
217#define GL_INDEX_ARRAY_STRIDE 0x8086
218#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
219#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
220#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
221#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
222#define GL_VERTEX_ARRAY_POINTER 0x808E
223#define GL_NORMAL_ARRAY_POINTER 0x808F
224#define GL_COLOR_ARRAY_POINTER 0x8090
225#define GL_INDEX_ARRAY_POINTER 0x8091
226#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
227#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
230#define GL_C4UB_V2F 0x2A22
231#define GL_C4UB_V3F 0x2A23
232#define GL_C3F_V3F 0x2A24
233#define GL_N3F_V3F 0x2A25
234#define GL_C4F_N3F_V3F 0x2A26
235#define GL_T2F_V3F 0x2A27
236#define GL_T4F_V4F 0x2A28
237#define GL_T2F_C4UB_V3F 0x2A29
238#define GL_T2F_C3F_V3F 0x2A2A
239#define GL_T2F_N3F_V3F 0x2A2B
240#define GL_T2F_C4F_N3F_V3F 0x2A2C
241#define GL_T4F_C4F_N3F_V4F 0x2A2D
244#define GL_MATRIX_MODE 0x0BA0
245#define GL_MODELVIEW 0x1700
246#define GL_PROJECTION 0x1701
247#define GL_TEXTURE 0x1702
250#define GL_POINT_SMOOTH 0x0B10
251#define GL_POINT_SIZE 0x0B11
252#define GL_POINT_SIZE_GRANULARITY 0x0B13
253#define GL_POINT_SIZE_RANGE 0x0B12
256#define GL_LINE_SMOOTH 0x0B20
257#define GL_LINE_STIPPLE 0x0B24
258#define GL_LINE_STIPPLE_PATTERN 0x0B25
259#define GL_LINE_STIPPLE_REPEAT 0x0B26
260#define GL_LINE_WIDTH 0x0B21
261#define GL_LINE_WIDTH_GRANULARITY 0x0B23
262#define GL_LINE_WIDTH_RANGE 0x0B22
265#define GL_POINT 0x1B00
266#define GL_LINE 0x1B01
267#define GL_FILL 0x1B02
270#define GL_FRONT 0x0404
271#define GL_BACK 0x0405
272#define GL_POLYGON_MODE 0x0B40
273#define GL_POLYGON_SMOOTH 0x0B41
274#define GL_POLYGON_STIPPLE 0x0B42
275#define GL_EDGE_FLAG 0x0B43
276#define GL_CULL_FACE 0x0B44
277#define GL_CULL_FACE_MODE 0x0B45
278#define GL_FRONT_FACE 0x0B46
279#define GL_POLYGON_OFFSET_FACTOR 0x8038
280#define GL_POLYGON_OFFSET_UNITS 0x2A00
281#define GL_POLYGON_OFFSET_POINT 0x2A01
282#define GL_POLYGON_OFFSET_LINE 0x2A02
283#define GL_POLYGON_OFFSET_FILL 0x8037
286#define GL_COMPILE 0x1300
287#define GL_COMPILE_AND_EXECUTE 0x1301
288#define GL_LIST_BASE 0x0B32
289#define GL_LIST_INDEX 0x0B33
290#define GL_LIST_MODE 0x0B30
293#define GL_NEVER 0x0200
294#define GL_LESS 0x0201
295#define GL_EQUAL 0x0202
296#define GL_LEQUAL 0x0203
297#define GL_GREATER 0x0204
298#define GL_NOTEQUAL 0x0205
299#define GL_GEQUAL 0x0206
300#define GL_ALWAYS 0x0207
301#define GL_DEPTH_TEST 0x0B71
302#define GL_DEPTH_BITS 0x0D56
303#define GL_DEPTH_CLEAR_VALUE 0x0B73
304#define GL_DEPTH_FUNC 0x0B74
305#define GL_DEPTH_RANGE 0x0B70
306#define GL_DEPTH_WRITEMASK 0x0B72
307#define GL_DEPTH_COMPONENT 0x1902
310#define GL_LIGHTING 0x0B50
311#define GL_LIGHT0 0x4000
312#define GL_LIGHT1 0x4001
313#define GL_LIGHT2 0x4002
314#define GL_LIGHT3 0x4003
315#define GL_LIGHT4 0x4004
316#define GL_LIGHT5 0x4005
317#define GL_LIGHT6 0x4006
318#define GL_LIGHT7 0x4007
319#define GL_SPOT_EXPONENT 0x1205
320#define GL_SPOT_CUTOFF 0x1206
321#define GL_CONSTANT_ATTENUATION 0x1207
322#define GL_LINEAR_ATTENUATION 0x1208
323#define GL_QUADRATIC_ATTENUATION 0x1209
324#define GL_AMBIENT 0x1200
325#define GL_DIFFUSE 0x1201
326#define GL_SPECULAR 0x1202
327#define GL_SHININESS 0x1601
328#define GL_EMISSION 0x1600
329#define GL_POSITION 0x1203
330#define GL_SPOT_DIRECTION 0x1204
331#define GL_AMBIENT_AND_DIFFUSE 0x1602
332#define GL_COLOR_INDEXES 0x1603
333#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
334#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
335#define GL_LIGHT_MODEL_AMBIENT 0x0B53
336#define GL_FRONT_AND_BACK 0x0408
337#define GL_SHADE_MODEL 0x0B54
338#define GL_FLAT 0x1D00
339#define GL_SMOOTH 0x1D01
340#define GL_COLOR_MATERIAL 0x0B57
341#define GL_COLOR_MATERIAL_FACE 0x0B55
342#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
343#define GL_NORMALIZE 0x0BA1
346#define GL_CLIP_PLANE0 0x3000
347#define GL_CLIP_PLANE1 0x3001
348#define GL_CLIP_PLANE2 0x3002
349#define GL_CLIP_PLANE3 0x3003
350#define GL_CLIP_PLANE4 0x3004
351#define GL_CLIP_PLANE5 0x3005
354#define GL_ACCUM_RED_BITS 0x0D58
355#define GL_ACCUM_GREEN_BITS 0x0D59
356#define GL_ACCUM_BLUE_BITS 0x0D5A
357#define GL_ACCUM_ALPHA_BITS 0x0D5B
358#define GL_ACCUM_CLEAR_VALUE 0x0B80
359#define GL_ACCUM 0x0100
361#define GL_LOAD 0x0101
362#define GL_MULT 0x0103
363#define GL_RETURN 0x0102
366#define GL_ALPHA_TEST 0x0BC0
367#define GL_ALPHA_TEST_REF 0x0BC2
368#define GL_ALPHA_TEST_FUNC 0x0BC1
371#define GL_BLEND 0x0BE2
372#define GL_BLEND_SRC 0x0BE1
373#define GL_BLEND_DST 0x0BE0
376#define GL_SRC_COLOR 0x0300
377#define GL_ONE_MINUS_SRC_COLOR 0x0301
378#define GL_SRC_ALPHA 0x0302
379#define GL_ONE_MINUS_SRC_ALPHA 0x0303
380#define GL_DST_ALPHA 0x0304
381#define GL_ONE_MINUS_DST_ALPHA 0x0305
382#define GL_DST_COLOR 0x0306
383#define GL_ONE_MINUS_DST_COLOR 0x0307
384#define GL_SRC_ALPHA_SATURATE 0x0308
387#define GL_FEEDBACK 0x1C01
388#define GL_RENDER 0x1C00
389#define GL_SELECT 0x1C02
394#define GL_3D_COLOR 0x0602
395#define GL_3D_COLOR_TEXTURE 0x0603
396#define GL_4D_COLOR_TEXTURE 0x0604
397#define GL_POINT_TOKEN 0x0701
398#define GL_LINE_TOKEN 0x0702
399#define GL_LINE_RESET_TOKEN 0x0707
400#define GL_POLYGON_TOKEN 0x0703
401#define GL_BITMAP_TOKEN 0x0704
402#define GL_DRAW_PIXEL_TOKEN 0x0705
403#define GL_COPY_PIXEL_TOKEN 0x0706
404#define GL_PASS_THROUGH_TOKEN 0x0700
405#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
406#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
407#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
410#define GL_SELECTION_BUFFER_POINTER 0x0DF3
411#define GL_SELECTION_BUFFER_SIZE 0x0DF4
415#define GL_FOG_MODE 0x0B65
416#define GL_FOG_DENSITY 0x0B62
417#define GL_FOG_COLOR 0x0B66
418#define GL_FOG_INDEX 0x0B61
419#define GL_FOG_START 0x0B63
420#define GL_FOG_END 0x0B64
421#define GL_LINEAR 0x2601
423#define GL_EXP2 0x0801
426#define GL_LOGIC_OP 0x0BF1
427#define GL_INDEX_LOGIC_OP 0x0BF1
428#define GL_COLOR_LOGIC_OP 0x0BF2
429#define GL_LOGIC_OP_MODE 0x0BF0
430#define GL_CLEAR 0x1500
432#define GL_COPY 0x1503
433#define GL_COPY_INVERTED 0x150C
434#define GL_NOOP 0x1505
435#define GL_INVERT 0x150A
437#define GL_NAND 0x150E
441#define GL_EQUIV 0x1509
442#define GL_AND_REVERSE 0x1502
443#define GL_AND_INVERTED 0x1504
444#define GL_OR_REVERSE 0x150B
445#define GL_OR_INVERTED 0x150D
448#define GL_STENCIL_BITS 0x0D57
449#define GL_STENCIL_TEST 0x0B90
450#define GL_STENCIL_CLEAR_VALUE 0x0B91
451#define GL_STENCIL_FUNC 0x0B92
452#define GL_STENCIL_VALUE_MASK 0x0B93
453#define GL_STENCIL_FAIL 0x0B94
454#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
455#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
456#define GL_STENCIL_REF 0x0B97
457#define GL_STENCIL_WRITEMASK 0x0B98
458#define GL_STENCIL_INDEX 0x1901
459#define GL_KEEP 0x1E00
460#define GL_REPLACE 0x1E01
461#define GL_INCR 0x1E02
462#define GL_DECR 0x1E03
466#define GL_LEFT 0x0406
467#define GL_RIGHT 0x0407
471#define GL_FRONT_LEFT 0x0400
472#define GL_FRONT_RIGHT 0x0401
473#define GL_BACK_LEFT 0x0402
474#define GL_BACK_RIGHT 0x0403
475#define GL_AUX0 0x0409
476#define GL_AUX1 0x040A
477#define GL_AUX2 0x040B
478#define GL_AUX3 0x040C
479#define GL_COLOR_INDEX 0x1900
481#define GL_GREEN 0x1904
482#define GL_BLUE 0x1905
483#define GL_ALPHA 0x1906
484#define GL_LUMINANCE 0x1909
485#define GL_LUMINANCE_ALPHA 0x190A
486#define GL_ALPHA_BITS 0x0D55
487#define GL_RED_BITS 0x0D52
488#define GL_GREEN_BITS 0x0D53
489#define GL_BLUE_BITS 0x0D54
490#define GL_INDEX_BITS 0x0D51
491#define GL_SUBPIXEL_BITS 0x0D50
492#define GL_AUX_BUFFERS 0x0C00
493#define GL_READ_BUFFER 0x0C02
494#define GL_DRAW_BUFFER 0x0C01
495#define GL_DOUBLEBUFFER 0x0C32
496#define GL_STEREO 0x0C33
497#define GL_BITMAP 0x1A00
498#define GL_COLOR 0x1800
499#define GL_DEPTH 0x1801
500#define GL_STENCIL 0x1802
501#define GL_DITHER 0x0BD0
503#define GL_RGBA 0x1908
506#define GL_MAX_LIST_NESTING 0x0B31
507#define GL_MAX_EVAL_ORDER 0x0D30
508#define GL_MAX_LIGHTS 0x0D31
509#define GL_MAX_CLIP_PLANES 0x0D32
510#define GL_MAX_TEXTURE_SIZE 0x0D33
511#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
512#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
513#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
514#define GL_MAX_NAME_STACK_DEPTH 0x0D37
515#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
516#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
517#define GL_MAX_VIEWPORT_DIMS 0x0D3A
518#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
521#define GL_ATTRIB_STACK_DEPTH 0x0BB0
522#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
523#define GL_COLOR_CLEAR_VALUE 0x0C22
524#define GL_COLOR_WRITEMASK 0x0C23
525#define GL_CURRENT_INDEX 0x0B01
526#define GL_CURRENT_COLOR 0x0B00
527#define GL_CURRENT_NORMAL 0x0B02
528#define GL_CURRENT_RASTER_COLOR 0x0B04
529#define GL_CURRENT_RASTER_DISTANCE 0x0B09
530#define GL_CURRENT_RASTER_INDEX 0x0B05
531#define GL_CURRENT_RASTER_POSITION 0x0B07
532#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
533#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
534#define GL_CURRENT_TEXTURE_COORDS 0x0B03
535#define GL_INDEX_CLEAR_VALUE 0x0C20
536#define GL_INDEX_MODE 0x0C30
537#define GL_INDEX_WRITEMASK 0x0C21
538#define GL_MODELVIEW_MATRIX 0x0BA6
539#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
540#define GL_NAME_STACK_DEPTH 0x0D70
541#define GL_PROJECTION_MATRIX 0x0BA7
542#define GL_PROJECTION_STACK_DEPTH 0x0BA4
543#define GL_RENDER_MODE 0x0C40
544#define GL_RGBA_MODE 0x0C31
545#define GL_TEXTURE_MATRIX 0x0BA8
546#define GL_TEXTURE_STACK_DEPTH 0x0BA5
547#define GL_VIEWPORT 0x0BA2
550#define GL_AUTO_NORMAL 0x0D80
551#define GL_MAP1_COLOR_4 0x0D90
552#define GL_MAP1_INDEX 0x0D91
553#define GL_MAP1_NORMAL 0x0D92
554#define GL_MAP1_TEXTURE_COORD_1 0x0D93
555#define GL_MAP1_TEXTURE_COORD_2 0x0D94
556#define GL_MAP1_TEXTURE_COORD_3 0x0D95
557#define GL_MAP1_TEXTURE_COORD_4 0x0D96
558#define GL_MAP1_VERTEX_3 0x0D97
559#define GL_MAP1_VERTEX_4 0x0D98
560#define GL_MAP2_COLOR_4 0x0DB0
561#define GL_MAP2_INDEX 0x0DB1
562#define GL_MAP2_NORMAL 0x0DB2
563#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
564#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
565#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
566#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
567#define GL_MAP2_VERTEX_3 0x0DB7
568#define GL_MAP2_VERTEX_4 0x0DB8
569#define GL_MAP1_GRID_DOMAIN 0x0DD0
570#define GL_MAP1_GRID_SEGMENTS 0x0DD1
571#define GL_MAP2_GRID_DOMAIN 0x0DD2
572#define GL_MAP2_GRID_SEGMENTS 0x0DD3
573#define GL_COEFF 0x0A00
574#define GL_ORDER 0x0A01
575#define GL_DOMAIN 0x0A02
578#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
579#define GL_POINT_SMOOTH_HINT 0x0C51
580#define GL_LINE_SMOOTH_HINT 0x0C52
581#define GL_POLYGON_SMOOTH_HINT 0x0C53
582#define GL_FOG_HINT 0x0C54
583#define GL_DONT_CARE 0x1100
584#define GL_FASTEST 0x1101
585#define GL_NICEST 0x1102
588#define GL_SCISSOR_BOX 0x0C10
589#define GL_SCISSOR_TEST 0x0C11
592#define GL_MAP_COLOR 0x0D10
593#define GL_MAP_STENCIL 0x0D11
594#define GL_INDEX_SHIFT 0x0D12
595#define GL_INDEX_OFFSET 0x0D13
596#define GL_RED_SCALE 0x0D14
597#define GL_RED_BIAS 0x0D15
598#define GL_GREEN_SCALE 0x0D18
599#define GL_GREEN_BIAS 0x0D19
600#define GL_BLUE_SCALE 0x0D1A
601#define GL_BLUE_BIAS 0x0D1B
602#define GL_ALPHA_SCALE 0x0D1C
603#define GL_ALPHA_BIAS 0x0D1D
604#define GL_DEPTH_SCALE 0x0D1E
605#define GL_DEPTH_BIAS 0x0D1F
606#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
607#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
608#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
609#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
610#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
611#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
612#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
613#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
614#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
615#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
616#define GL_PIXEL_MAP_S_TO_S 0x0C71
617#define GL_PIXEL_MAP_I_TO_I 0x0C70
618#define GL_PIXEL_MAP_I_TO_R 0x0C72
619#define GL_PIXEL_MAP_I_TO_G 0x0C73
620#define GL_PIXEL_MAP_I_TO_B 0x0C74
621#define GL_PIXEL_MAP_I_TO_A 0x0C75
622#define GL_PIXEL_MAP_R_TO_R 0x0C76
623#define GL_PIXEL_MAP_G_TO_G 0x0C77
624#define GL_PIXEL_MAP_B_TO_B 0x0C78
625#define GL_PIXEL_MAP_A_TO_A 0x0C79
626#define GL_PACK_ALIGNMENT 0x0D05
627#define GL_PACK_LSB_FIRST 0x0D01
628#define GL_PACK_ROW_LENGTH 0x0D02
629#define GL_PACK_SKIP_PIXELS 0x0D04
630#define GL_PACK_SKIP_ROWS 0x0D03
631#define GL_PACK_SWAP_BYTES 0x0D00
632#define GL_UNPACK_ALIGNMENT 0x0CF5
633#define GL_UNPACK_LSB_FIRST 0x0CF1
634#define GL_UNPACK_ROW_LENGTH 0x0CF2
635#define GL_UNPACK_SKIP_PIXELS 0x0CF4
636#define GL_UNPACK_SKIP_ROWS 0x0CF3
637#define GL_UNPACK_SWAP_BYTES 0x0CF0
638#define GL_ZOOM_X 0x0D16
639#define GL_ZOOM_Y 0x0D17
642#define GL_TEXTURE_ENV 0x2300
643#define GL_TEXTURE_ENV_MODE 0x2200
644#define GL_TEXTURE_1D 0x0DE0
645#define GL_TEXTURE_2D 0x0DE1
646#define GL_TEXTURE_WRAP_S 0x2802
647#define GL_TEXTURE_WRAP_T 0x2803
648#define GL_TEXTURE_MAG_FILTER 0x2800
649#define GL_TEXTURE_MIN_FILTER 0x2801
650#define GL_TEXTURE_ENV_COLOR 0x2201
651#define GL_TEXTURE_GEN_S 0x0C60
652#define GL_TEXTURE_GEN_T 0x0C61
653#define GL_TEXTURE_GEN_R 0x0C62
654#define GL_TEXTURE_GEN_Q 0x0C63
655#define GL_TEXTURE_GEN_MODE 0x2500
656#define GL_TEXTURE_BORDER_COLOR 0x1004
657#define GL_TEXTURE_WIDTH 0x1000
658#define GL_TEXTURE_HEIGHT 0x1001
659#define GL_TEXTURE_BORDER 0x1005
660#define GL_TEXTURE_COMPONENTS 0x1003
661#define GL_TEXTURE_RED_SIZE 0x805C
662#define GL_TEXTURE_GREEN_SIZE 0x805D
663#define GL_TEXTURE_BLUE_SIZE 0x805E
664#define GL_TEXTURE_ALPHA_SIZE 0x805F
665#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
666#define GL_TEXTURE_INTENSITY_SIZE 0x8061
667#define GL_NEAREST_MIPMAP_NEAREST 0x2700
668#define GL_NEAREST_MIPMAP_LINEAR 0x2702
669#define GL_LINEAR_MIPMAP_NEAREST 0x2701
670#define GL_LINEAR_MIPMAP_LINEAR 0x2703
671#define GL_OBJECT_LINEAR 0x2401
672#define GL_OBJECT_PLANE 0x2501
673#define GL_EYE_LINEAR 0x2400
674#define GL_EYE_PLANE 0x2502
675#define GL_SPHERE_MAP 0x2402
676#define GL_DECAL 0x2101
677#define GL_MODULATE 0x2100
678#define GL_NEAREST 0x2600
679#define GL_REPEAT 0x2901
680#define GL_CLAMP 0x2900
687#define GL_VENDOR 0x1F00
688#define GL_RENDERER 0x1F01
689#define GL_VERSION 0x1F02
690#define GL_EXTENSIONS 0x1F03
693#define GL_NO_ERROR 0x0
694#define GL_INVALID_ENUM 0x0500
695#define GL_INVALID_VALUE 0x0501
696#define GL_INVALID_OPERATION 0x0502
697#define GL_STACK_OVERFLOW 0x0503
698#define GL_STACK_UNDERFLOW 0x0504
699#define GL_OUT_OF_MEMORY 0x0505
702#define GL_CURRENT_BIT 0x00000001
703#define GL_POINT_BIT 0x00000002
704#define GL_LINE_BIT 0x00000004
705#define GL_POLYGON_BIT 0x00000008
706#define GL_POLYGON_STIPPLE_BIT 0x00000010
707#define GL_PIXEL_MODE_BIT 0x00000020
708#define GL_LIGHTING_BIT 0x00000040
709#define GL_FOG_BIT 0x00000080
710#define GL_DEPTH_BUFFER_BIT 0x00000100
711#define GL_ACCUM_BUFFER_BIT 0x00000200
712#define GL_STENCIL_BUFFER_BIT 0x00000400
713#define GL_VIEWPORT_BIT 0x00000800
714#define GL_TRANSFORM_BIT 0x00001000
715#define GL_ENABLE_BIT 0x00002000
716#define GL_COLOR_BUFFER_BIT 0x00004000
717#define GL_HINT_BIT 0x00008000
718#define GL_EVAL_BIT 0x00010000
719#define GL_LIST_BIT 0x00020000
720#define GL_TEXTURE_BIT 0x00040000
721#define GL_SCISSOR_BIT 0x00080000
722#define GL_ALL_ATTRIB_BITS 0x000FFFFF
726#define GL_PROXY_TEXTURE_1D 0x8063
727#define GL_PROXY_TEXTURE_2D 0x8064
728#define GL_TEXTURE_PRIORITY 0x8066
729#define GL_TEXTURE_RESIDENT 0x8067
730#define GL_TEXTURE_BINDING_1D 0x8068
731#define GL_TEXTURE_BINDING_2D 0x8069
732#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
733#define GL_ALPHA4 0x803B
734#define GL_ALPHA8 0x803C
735#define GL_ALPHA12 0x803D
736#define GL_ALPHA16 0x803E
737#define GL_LUMINANCE4 0x803F
738#define GL_LUMINANCE8 0x8040
739#define GL_LUMINANCE12 0x8041
740#define GL_LUMINANCE16 0x8042
741#define GL_LUMINANCE4_ALPHA4 0x8043
742#define GL_LUMINANCE6_ALPHA2 0x8044
743#define GL_LUMINANCE8_ALPHA8 0x8045
744#define GL_LUMINANCE12_ALPHA4 0x8046
745#define GL_LUMINANCE12_ALPHA12 0x8047
746#define GL_LUMINANCE16_ALPHA16 0x8048
747#define GL_INTENSITY 0x8049
748#define GL_INTENSITY4 0x804A
749#define GL_INTENSITY8 0x804B
750#define GL_INTENSITY12 0x804C
751#define GL_INTENSITY16 0x804D
752#define GL_R3_G3_B2 0x2A10
753#define GL_RGB4 0x804F
754#define GL_RGB5 0x8050
755#define GL_RGB8 0x8051
756#define GL_RGB10 0x8052
757#define GL_RGB12 0x8053
758#define GL_RGB16 0x8054
759#define GL_RGBA2 0x8055
760#define GL_RGBA4 0x8056
761#define GL_RGB5_A1 0x8057
762#define GL_RGBA8 0x8058
763#define GL_RGB10_A2 0x8059
764#define GL_RGBA12 0x805A
765#define GL_RGBA16 0x805B
766#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
767#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
768#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
769#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
1480#define GL_RESCALE_NORMAL 0x803A
1481#define GL_CLAMP_TO_EDGE 0x812F
1482#define GL_MAX_ELEMENTS_VERTICES 0x80E8
1483#define GL_MAX_ELEMENTS_INDICES 0x80E9
1484#define GL_BGR 0x80E0
1485#define GL_BGRA 0x80E1
1486#define GL_UNSIGNED_BYTE_3_3_2 0x8032
1487#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1488#define GL_UNSIGNED_SHORT_5_6_5 0x8363
1489#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1490#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1491#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1492#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1493#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1494#define GL_UNSIGNED_INT_8_8_8_8 0x8035
1495#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1496#define GL_UNSIGNED_INT_10_10_10_2 0x8036
1497#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1498#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1499#define GL_SINGLE_COLOR 0x81F9
1500#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1501#define GL_TEXTURE_MIN_LOD 0x813A
1502#define GL_TEXTURE_MAX_LOD 0x813B
1503#define GL_TEXTURE_BASE_LEVEL 0x813C
1504#define GL_TEXTURE_MAX_LEVEL 0x813D
1505#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1506#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1507#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1508#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1509#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1510#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1511#define GL_PACK_SKIP_IMAGES 0x806B
1512#define GL_PACK_IMAGE_HEIGHT 0x806C
1513#define GL_UNPACK_SKIP_IMAGES 0x806D
1514#define GL_UNPACK_IMAGE_HEIGHT 0x806E
1515#define GL_TEXTURE_3D 0x806F
1516#define GL_PROXY_TEXTURE_3D 0x8070
1517#define GL_TEXTURE_DEPTH 0x8071
1518#define GL_TEXTURE_WRAP_R 0x8072
1519#define GL_MAX_3D_TEXTURE_SIZE 0x8073
1520#define GL_TEXTURE_BINDING_3D 0x806A
1547typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
1555#define GL_CONSTANT_COLOR 0x8001
1556#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1557#define GL_CONSTANT_ALPHA 0x8003
1558#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1559#define GL_COLOR_TABLE 0x80D0
1560#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1561#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1562#define GL_PROXY_COLOR_TABLE 0x80D3
1563#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1564#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1565#define GL_COLOR_TABLE_SCALE 0x80D6
1566#define GL_COLOR_TABLE_BIAS 0x80D7
1567#define GL_COLOR_TABLE_FORMAT 0x80D8
1568#define GL_COLOR_TABLE_WIDTH 0x80D9
1569#define GL_COLOR_TABLE_RED_SIZE 0x80DA
1570#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1571#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1572#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1573#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1574#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1575#define GL_CONVOLUTION_1D 0x8010
1576#define GL_CONVOLUTION_2D 0x8011
1577#define GL_SEPARABLE_2D 0x8012
1578#define GL_CONVOLUTION_BORDER_MODE 0x8013
1579#define GL_CONVOLUTION_FILTER_SCALE 0x8014
1580#define GL_CONVOLUTION_FILTER_BIAS 0x8015
1581#define GL_REDUCE 0x8016
1582#define GL_CONVOLUTION_FORMAT 0x8017
1583#define GL_CONVOLUTION_WIDTH 0x8018
1584#define GL_CONVOLUTION_HEIGHT 0x8019
1585#define GL_MAX_CONVOLUTION_WIDTH 0x801A
1586#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1587#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1588#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1589#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1590#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1591#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1592#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1593#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1594#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1595#define GL_CONSTANT_BORDER 0x8151
1596#define GL_REPLICATE_BORDER 0x8153
1597#define GL_CONVOLUTION_BORDER_COLOR 0x8154
1598#define GL_COLOR_MATRIX 0x80B1
1599#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1600#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1601#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1602#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1603#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1604#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1605#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1606#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1607#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1608#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1609#define GL_HISTOGRAM 0x8024
1610#define GL_PROXY_HISTOGRAM 0x8025
1611#define GL_HISTOGRAM_WIDTH 0x8026
1612#define GL_HISTOGRAM_FORMAT 0x8027
1613#define GL_HISTOGRAM_RED_SIZE 0x8028
1614#define GL_HISTOGRAM_GREEN_SIZE 0x8029
1615#define GL_HISTOGRAM_BLUE_SIZE 0x802A
1616#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1617#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1618#define GL_HISTOGRAM_SINK 0x802D
1619#define GL_MINMAX 0x802E
1620#define GL_MINMAX_FORMAT 0x802F
1621#define GL_MINMAX_SINK 0x8030
1622#define GL_TABLE_TOO_LARGE 0x8031
1623#define GL_BLEND_EQUATION 0x8009
1624#define GL_MIN 0x8007
1625#define GL_MAX 0x8008
1626#define GL_FUNC_ADD 0x8006
1627#define GL_FUNC_SUBTRACT 0x800A
1628#define GL_FUNC_REVERSE_SUBTRACT 0x800B
1629#define GL_BLEND_COLOR 0x8005
1750#define GL_TEXTURE0 0x84C0
1751#define GL_TEXTURE1 0x84C1
1752#define GL_TEXTURE2 0x84C2
1753#define GL_TEXTURE3 0x84C3
1754#define GL_TEXTURE4 0x84C4
1755#define GL_TEXTURE5 0x84C5
1756#define GL_TEXTURE6 0x84C6
1757#define GL_TEXTURE7 0x84C7
1758#define GL_TEXTURE8 0x84C8
1759#define GL_TEXTURE9 0x84C9
1760#define GL_TEXTURE10 0x84CA
1761#define GL_TEXTURE11 0x84CB
1762#define GL_TEXTURE12 0x84CC
1763#define GL_TEXTURE13 0x84CD
1764#define GL_TEXTURE14 0x84CE
1765#define GL_TEXTURE15 0x84CF
1766#define GL_TEXTURE16 0x84D0
1767#define GL_TEXTURE17 0x84D1
1768#define GL_TEXTURE18 0x84D2
1769#define GL_TEXTURE19 0x84D3
1770#define GL_TEXTURE20 0x84D4
1771#define GL_TEXTURE21 0x84D5
1772#define GL_TEXTURE22 0x84D6
1773#define GL_TEXTURE23 0x84D7
1774#define GL_TEXTURE24 0x84D8
1775#define GL_TEXTURE25 0x84D9
1776#define GL_TEXTURE26 0x84DA
1777#define GL_TEXTURE27 0x84DB
1778#define GL_TEXTURE28 0x84DC
1779#define GL_TEXTURE29 0x84DD
1780#define GL_TEXTURE30 0x84DE
1781#define GL_TEXTURE31 0x84DF
1782#define GL_ACTIVE_TEXTURE 0x84E0
1783#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1784#define GL_MAX_TEXTURE_UNITS 0x84E2
1786#define GL_NORMAL_MAP 0x8511
1787#define GL_REFLECTION_MAP 0x8512
1788#define GL_TEXTURE_CUBE_MAP 0x8513
1789#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1790#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1791#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1792#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1793#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1794#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1795#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1796#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1797#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1799#define GL_COMPRESSED_ALPHA 0x84E9
1800#define GL_COMPRESSED_LUMINANCE 0x84EA
1801#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1802#define GL_COMPRESSED_INTENSITY 0x84EC
1803#define GL_COMPRESSED_RGB 0x84ED
1804#define GL_COMPRESSED_RGBA 0x84EE
1805#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1806#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1807#define GL_TEXTURE_COMPRESSED 0x86A1
1808#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1809#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1811#define GL_MULTISAMPLE 0x809D
1812#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1813#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1814#define GL_SAMPLE_COVERAGE 0x80A0
1815#define GL_SAMPLE_BUFFERS 0x80A8
1816#define GL_SAMPLES 0x80A9
1817#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1818#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1819#define GL_MULTISAMPLE_BIT 0x20000000
1821#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1822#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1823#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1824#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1826#define GL_COMBINE 0x8570
1827#define GL_COMBINE_RGB 0x8571
1828#define GL_COMBINE_ALPHA 0x8572
1829#define GL_SOURCE0_RGB 0x8580
1830#define GL_SOURCE1_RGB 0x8581
1831#define GL_SOURCE2_RGB 0x8582
1832#define GL_SOURCE0_ALPHA 0x8588
1833#define GL_SOURCE1_ALPHA 0x8589
1834#define GL_SOURCE2_ALPHA 0x858A
1835#define GL_OPERAND0_RGB 0x8590
1836#define GL_OPERAND1_RGB 0x8591
1837#define GL_OPERAND2_RGB 0x8592
1838#define GL_OPERAND0_ALPHA 0x8598
1839#define GL_OPERAND1_ALPHA 0x8599
1840#define GL_OPERAND2_ALPHA 0x859A
1841#define GL_RGB_SCALE 0x8573
1842#define GL_ADD_SIGNED 0x8574
1843#define GL_INTERPOLATE 0x8575
1844#define GL_SUBTRACT 0x84E7
1845#define GL_CONSTANT 0x8576
1846#define GL_PRIMARY_COLOR 0x8577
1847#define GL_PREVIOUS 0x8578
1849#define GL_DOT3_RGB 0x86AE
1850#define GL_DOT3_RGBA 0x86AF
1852#define GL_CLAMP_TO_BORDER 0x812D
1868GLAPI void GLAPIENTRY glCompressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data );
1953typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
1963#ifndef GL_ARB_multitexture
1964#define GL_ARB_multitexture 1
1966#define GL_TEXTURE0_ARB 0x84C0
1967#define GL_TEXTURE1_ARB 0x84C1
1968#define GL_TEXTURE2_ARB 0x84C2
1969#define GL_TEXTURE3_ARB 0x84C3
1970#define GL_TEXTURE4_ARB 0x84C4
1971#define GL_TEXTURE5_ARB 0x84C5
1972#define GL_TEXTURE6_ARB 0x84C6
1973#define GL_TEXTURE7_ARB 0x84C7
1974#define GL_TEXTURE8_ARB 0x84C8
1975#define GL_TEXTURE9_ARB 0x84C9
1976#define GL_TEXTURE10_ARB 0x84CA
1977#define GL_TEXTURE11_ARB 0x84CB
1978#define GL_TEXTURE12_ARB 0x84CC
1979#define GL_TEXTURE13_ARB 0x84CD
1980#define GL_TEXTURE14_ARB 0x84CE
1981#define GL_TEXTURE15_ARB 0x84CF
1982#define GL_TEXTURE16_ARB 0x84D0
1983#define GL_TEXTURE17_ARB 0x84D1
1984#define GL_TEXTURE18_ARB 0x84D2
1985#define GL_TEXTURE19_ARB 0x84D3
1986#define GL_TEXTURE20_ARB 0x84D4
1987#define GL_TEXTURE21_ARB 0x84D5
1988#define GL_TEXTURE22_ARB 0x84D6
1989#define GL_TEXTURE23_ARB 0x84D7
1990#define GL_TEXTURE24_ARB 0x84D8
1991#define GL_TEXTURE25_ARB 0x84D9
1992#define GL_TEXTURE26_ARB 0x84DA
1993#define GL_TEXTURE27_ARB 0x84DB
1994#define GL_TEXTURE28_ARB 0x84DC
1995#define GL_TEXTURE29_ARB 0x84DD
1996#define GL_TEXTURE30_ARB 0x84DE
1997#define GL_TEXTURE31_ARB 0x84DF
1998#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1999#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
2000#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
2080#if defined(GL_GLEXT_LEGACY)
2092#if GL_ARB_shader_objects
2094#ifndef GL_MESA_shader_debug
2095#define GL_MESA_shader_debug 1
2097#define GL_DEBUG_OBJECT_MESA 0x8759
2098#define GL_DEBUG_PRINT_MESA 0x875A
2099#define GL_DEBUG_ASSERT_MESA 0x875B
2116#ifndef GL_MESA_packed_depth_stencil
2117#define GL_MESA_packed_depth_stencil 1
2119#define GL_DEPTH_STENCIL_MESA 0x8750
2120#define GL_UNSIGNED_INT_24_8_MESA 0x8751
2121#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
2122#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
2123#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
2128#ifndef GL_MESA_program_debug
2129#define GL_MESA_program_debug 1
2131#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
2132#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
2133#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
2134#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
2135#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
2136#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
2137#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
2138#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
2149#ifndef GL_MESA_texture_array
2150#define GL_MESA_texture_array 1
2154#ifndef GL_EXT_texture_array
2156#ifdef GL_GLEXT_PROTOTYPES
2169#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
2170#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
2171#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
2172#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
2173#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
2174#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
2175#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
2176#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
2182#ifndef GL_ATI_blend_equation_separate
2183#define GL_ATI_blend_equation_separate 1
2185#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
2194#ifndef GL_OES_EGL_image
2198#ifndef GL_OES_EGL_image
2199#define GL_OES_EGL_image 1
2200#ifdef GL_GLEXT_PROTOTYPES
2220#if defined(PRAGMA_EXPORT_SUPPORTED)
2224#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
struct png_info_def *typedef unsigned char **typedef struct png_info_def *typedef struct png_info_def *typedef struct png_info_def *typedef unsigned char ** row
GLAPI void GLAPIENTRY glClearDepth(GLclampd depth)
GLAPI void GLAPIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask)
GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v)
GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
GLint GLint GLsizei GLsizei GLsizei GLint border
GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
GLAPI void GLAPIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
GLAPI void GLAPIENTRY glColor4usv(const GLushort *v)
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v)
GLAPI void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
GLAPI void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v)
GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
GLAPI void GLAPIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode)
GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v)
GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glDepthFunc(GLenum func)
GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
GLAPI void GLAPIENTRY glVertex2iv(const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s)
GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
GLAPI void GLAPIENTRY glEnable(GLenum cap)
GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
GLint GLint GLsizei GLsizei GLsizei depth
GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
GLAPI void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c)
GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u)
GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode)
GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GLAPI void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glIndexf(GLfloat c)
GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
GLAPI void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v)
GLAPI void GLAPIENTRY glColor4iv(const GLint *v)
GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data)
GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glDepthMask(GLboolean flag)
GLAPI void GLAPIENTRY glIndexiv(const GLint *c)
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GLAPI void GLAPIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLAPI void GLAPIENTRY glCallList(GLuint list)
GLAPI void GLAPIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
GLAPI void GLAPIENTRY glFinish(void)
GLAPI void GLAPIENTRY glVertex4iv(const GLint *v)
GLAPI void GLAPIENTRY glClearIndex(GLfloat c)
GLAPI void GLAPIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v)
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode)
GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
GLint GLint GLint GLint GLint x
GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
GLAPI void GLAPIENTRY glIndexMask(GLuint mask)
GLAPI void GLAPIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v)
GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glLoadTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v)
GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glMultiTexCoord1f(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y)
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v)
GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glPassThrough(GLfloat token)
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glNormal3iv(const GLint *v)
GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
GLAPI void GLAPIENTRY glVertex3iv(const GLint *v)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v)
GLAPI void GLAPIENTRY glIndexi(GLint c)
GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GLuint GLuint GLsizei GLenum type
GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
GLclampf GLclampf GLclampf alpha
GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glColor3sv(const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glDisableClientState(GLenum cap)
GLAPI void GLAPIENTRY glPushName(GLuint name)
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
GLAPI void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v)
GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture)
GLAPI void GLAPIENTRY glPushMatrix(void)
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glLoadIdentity(void)
GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range)
GLAPI void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glLoadTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glColor4sv(const GLshort *v)
GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
GLAPI void GLAPIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
GLint GLint GLint GLint GLint GLint y
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLAPI void GLAPIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glLoadName(GLuint name)
void(* GLprogramcallbackMESA)(GLenum target, GLvoid *data)
GLAPI void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v)
GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v)
GLAPI void GLAPIENTRY glStencilMask(GLuint mask)
GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GLAPI void GLAPIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glInitNames(void)
GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glResetMinmax(GLenum target)
GLAPI void GLAPIENTRY glTexCoord1s(GLshort s)
GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glIndexs(GLshort c)
GLAPI void GLAPIENTRY glColor3usv(const GLushort *v)
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
GLAPI void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glEnableClientState(GLenum cap)
GLAPI void GLAPIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
GLAPI GLenum GLAPIENTRY glGetError(void)
GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v)
GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLAPI void GLAPIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
GLAPI void GLAPIENTRY glEndList(void)
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode)
GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
GLAPI void GLAPIENTRY glPopMatrix(void)
GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
GLuint GLuint GLsizei count
GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLint GLint internalformat
GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v)
GLAPI void GLAPIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c)
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
GLint GLint GLsizei GLsizei height
GLAPI void GLAPIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag)
GLAPI void GLAPIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v)
GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v)
GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v)
GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glIndexd(GLdouble c)
GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GLAPI void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
GLAPI void GLAPIENTRY glPopClientAttrib(void)
GLAPI void GLAPIENTRY glIndexsv(const GLshort *c)
GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glCullFace(GLenum mode)
GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v)
GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLAPI void GLAPIENTRY glEnd(void)
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glBlendEquation(GLenum mode)
GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
GLdouble GLdouble GLdouble r
GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
GLAPI void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c)
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
GLAPI void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GLAPI void GLAPIENTRY glEvalPoint1(GLint i)
GLAPI void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v)
GLAPI void GLAPIENTRY glResetHistogram(GLenum target)
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v)
GLAPI void GLAPIENTRY glPopAttrib(void)
GLAPI void GLAPIENTRY glListBase(GLuint base)
GLAPI void GLAPIENTRY glBlendEquationSeparateATI(GLenum modeRGB, GLenum modeA)
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v)
GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
GLAPI void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s)
GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v)
GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLAPI void GLAPIENTRY glMultiTexCoord1d(GLenum target, GLdouble s)
GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLint GLint GLsizei width
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
GLAPI void GLAPIENTRY glLogicOp(GLenum opcode)
GLAPI void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glPopName(void)
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
GLAPI void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
GLAPI void GLAPIENTRY glDepthRange(GLclampd near_val, GLclampd far_val)
GLAPI void GLAPIENTRY glTexCoord1i(GLint s)
GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLint GLint GLint yoffset
GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u)
GLAPI void GLAPIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glIndexub(GLubyte c)
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glReadBuffer(GLenum mode)
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
GLint GLint GLint GLint zoffset
GLAPI void GLAPIENTRY glMatrixMode(GLenum mode)
GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v)
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name)
GLAPI void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glClientActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glClearStencil(GLint s)
GLAPI void GLAPIENTRY glMultTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glArrayElement(GLint i)
GLAPI void GLAPIENTRY glColor3iv(const GLint *v)
GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GLAPI GLboolean GLAPIENTRY glIsList(GLuint list)
GLAPI void GLAPIENTRY glMultTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glMultiTexCoord1i(GLenum target, GLint s)
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GLAPI void GLAPIENTRY glFrontFace(GLenum mode)
GLdouble GLdouble GLdouble GLdouble q
GLAPI void GLAPIENTRY glFlush(void)
GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value)
GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v)
GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
GLdouble GLdouble GLint ustride
const GLuint GLboolean * residences
GLsizei const GLvoid * pointer
GLdouble GLdouble GLdouble GLdouble top
GLenum GLenum GLvoid GLvoid GLvoid * span
GLdouble GLdouble GLint GLint uorder
GLenum GLuint GLint GLenum face
GLfloat GLfloat GLfloat GLfloat nx
GLenum const GLfloat * params
GLboolean GLenum GLenum GLvoid * values
GLuint GLsizei GLsizei * length
GLsizei GLenum GLboolean sink
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLenum GLuint GLint GLint layer
const GLuint const GLclampf * priorities