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0.4.16-dev-319-g6cf4263
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wgl.h File Reference
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Classes
struct
_GPU_DEVICE
Macros
#
define
GLAPIENTRY
__stdcall
#
define
ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB
0x2054
#
define
ERROR_INVALID_PIXEL_TYPE_ARB
0x2043
#
define
ERROR_INVALID_PROFILE_ARB
0x2096
#
define
ERROR_INVALID_VERSION_ARB
0x2095
#
define
GL_1PASS_EXT
0x80A1
#
define
GL_1PASS_SGIS
0x80A1
#
define
GL_2D
0x0600
#
define
GL_2PASS_0_EXT
0x80A2
#
define
GL_2PASS_0_SGIS
0x80A2
#
define
GL_2PASS_1_EXT
0x80A3
#
define
GL_2PASS_1_SGIS
0x80A3
#
define
GL_2X_BIT_ATI
0x00000001
#
define
GL_2_BYTES
0x1407
#
define
GL_2_BYTES_NV
0x1407
#
define
GL_3D
0x0601
#
define
GL_3D_COLOR
0x0602
#
define
GL_3D_COLOR_TEXTURE
0x0603
#
define
GL_3_BYTES
0x1408
#
define
GL_3_BYTES_NV
0x1408
#
define
GL_422_AVERAGE_EXT
0x80CE
#
define
GL_422_EXT
0x80CC
#
define
GL_422_REV_AVERAGE_EXT
0x80CF
#
define
GL_422_REV_EXT
0x80CD
#
define
GL_4D_COLOR_TEXTURE
0x0604
#
define
GL_4PASS_0_EXT
0x80A4
#
define
GL_4PASS_0_SGIS
0x80A4
#
define
GL_4PASS_1_EXT
0x80A5
#
define
GL_4PASS_1_SGIS
0x80A5
#
define
GL_4PASS_2_EXT
0x80A6
#
define
GL_4PASS_2_SGIS
0x80A6
#
define
GL_4PASS_3_EXT
0x80A7
#
define
GL_4PASS_3_SGIS
0x80A7
#
define
GL_4X_BIT_ATI
0x00000002
#
define
GL_4_BYTES
0x1409
#
define
GL_4_BYTES_NV
0x1409
#
define
GL_8X_BIT_ATI
0x00000004
#
define
GL_ABGR_EXT
0x8000
#
define
GL_ACCUM
0x0100
#
define
GL_ACCUM_ADJACENT_PAIRS_NV
0x90AD
#
define
GL_ACCUM_ALPHA_BITS
0x0D5B
#
define
GL_ACCUM_BLUE_BITS
0x0D5A
#
define
GL_ACCUM_BUFFER_BIT
0x00000200
#
define
GL_ACCUM_CLEAR_VALUE
0x0B80
#
define
GL_ACCUM_GREEN_BITS
0x0D59
#
define
GL_ACCUM_RED_BITS
0x0D58
#
define
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
0x92D9
#
define
GL_ACTIVE_ATTRIBUTES
0x8B89
#
define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
#
define
GL_ACTIVE_PROGRAM
0x8259
#
define
GL_ACTIVE_PROGRAM_EXT
0x8B8D
#
define
GL_ACTIVE_RESOURCES
0x92F5
#
define
GL_ACTIVE_STENCIL_FACE_EXT
0x8911
#
define
GL_ACTIVE_SUBROUTINES
0x8DE5
#
define
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
0x8E48
#
define
GL_ACTIVE_SUBROUTINE_UNIFORMS
0x8DE6
#
define
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
0x8E47
#
define
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
0x8E49
#
define
GL_ACTIVE_TEXTURE
0x84E0
#
define
GL_ACTIVE_TEXTURE_ARB
0x84E0
#
define
GL_ACTIVE_UNIFORMS
0x8B86
#
define
GL_ACTIVE_UNIFORM_BLOCKS
0x8A36
#
define
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
0x8A35
#
define
GL_ACTIVE_UNIFORM_MAX_LENGTH
0x8B87
#
define
GL_ACTIVE_VARIABLES
0x9305
#
define
GL_ACTIVE_VARYINGS_NV
0x8C81
#
define
GL_ACTIVE_VARYING_MAX_LENGTH_NV
0x8C82
#
define
GL_ACTIVE_VERTEX_UNITS_ARB
0x86A5
#
define
GL_ADD
0x0104
#
define
GL_ADD_ATI
0x8963
#
define
GL_ADD_SIGNED
0x8574
#
define
GL_ADD_SIGNED_ARB
0x8574
#
define
GL_ADD_SIGNED_EXT
0x8574
#
define
GL_ADJACENT_PAIRS_NV
0x90AE
#
define
GL_AFFINE_2D_NV
0x9092
#
define
GL_AFFINE_3D_NV
0x9094
#
define
GL_ALIASED_LINE_WIDTH_RANGE
0x846E
#
define
GL_ALIASED_POINT_SIZE_RANGE
0x846D
#
define
GL_ALLOW_DRAW_FRG_HINT_PGI
0x1A210
#
define
GL_ALLOW_DRAW_MEM_HINT_PGI
0x1A211
#
define
GL_ALLOW_DRAW_OBJ_HINT_PGI
0x1A20E
#
define
GL_ALLOW_DRAW_WIN_HINT_PGI
0x1A20F
#
define
GL_ALL_ATTRIB_BITS
0xFFFFFFFF
#
define
GL_ALL_BARRIER_BITS
0xFFFFFFFF
#
define
GL_ALL_BARRIER_BITS_EXT
0xFFFFFFFF
#
define
GL_ALL_COMPLETED_NV
0x84F2
#
define
GL_ALL_PIXELS_AMD
0xFFFFFFFF
#
define
GL_ALL_SHADER_BITS
0xFFFFFFFF
#
define
GL_ALL_SHADER_BITS_EXT
0xFFFFFFFF
#
define
GL_ALL_STATIC_DATA_IBM
103060
#
define
GL_ALPHA
0x1906
#
define
GL_ALPHA12
0x803D
#
define
GL_ALPHA12_EXT
0x803D
#
define
GL_ALPHA16
0x803E
#
define
GL_ALPHA16F_ARB
0x881C
#
define
GL_ALPHA16I_EXT
0x8D8A
#
define
GL_ALPHA16UI_EXT
0x8D78
#
define
GL_ALPHA16_EXT
0x803E
#
define
GL_ALPHA16_SNORM
0x9018
#
define
GL_ALPHA32F_ARB
0x8816
#
define
GL_ALPHA32I_EXT
0x8D84
#
define
GL_ALPHA32UI_EXT
0x8D72
#
define
GL_ALPHA4
0x803B
#
define
GL_ALPHA4_EXT
0x803B
#
define
GL_ALPHA8
0x803C
#
define
GL_ALPHA8I_EXT
0x8D90
#
define
GL_ALPHA8UI_EXT
0x8D7E
#
define
GL_ALPHA8_EXT
0x803C
#
define
GL_ALPHA8_SNORM
0x9014
#
define
GL_ALPHA_BIAS
0x0D1D
#
define
GL_ALPHA_BITS
0x0D55
#
define
GL_ALPHA_FLOAT16_APPLE
0x881C
#
define
GL_ALPHA_FLOAT16_ATI
0x881C
#
define
GL_ALPHA_FLOAT32_APPLE
0x8816
#
define
GL_ALPHA_FLOAT32_ATI
0x8816
#
define
GL_ALPHA_INTEGER
0x8D97
#
define
GL_ALPHA_INTEGER_EXT
0x8D97
#
define
GL_ALPHA_MAX_CLAMP_INGR
0x8567
#
define
GL_ALPHA_MAX_SGIX
0x8321
#
define
GL_ALPHA_MIN_CLAMP_INGR
0x8563
#
define
GL_ALPHA_MIN_SGIX
0x8320
#
define
GL_ALPHA_REF_COMMAND_NV
0x000F
#
define
GL_ALPHA_SCALE
0x0D1C
#
define
GL_ALPHA_SNORM
0x9010
#
define
GL_ALPHA_TEST
0x0BC0
#
define
GL_ALPHA_TEST_FUNC
0x0BC1
#
define
GL_ALPHA_TEST_REF
0x0BC2
#
define
GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV
0x934D
#
define
GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV
0x934F
#
define
GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV
0x934E
#
define
GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV
0x92BF
#
define
GL_ALREADY_SIGNALED
0x911A
#
define
GL_ALWAYS
0x0207
#
define
GL_ALWAYS_FAST_HINT_PGI
0x1A20C
#
define
GL_ALWAYS_SOFT_HINT_PGI
0x1A20D
#
define
GL_AMBIENT
0x1200
#
define
GL_AMBIENT_AND_DIFFUSE
0x1602
#
define
GL_AND
0x1501
#
define
GL_AND_INVERTED
0x1504
#
define
GL_AND_REVERSE
0x1502
#
define
GL_ANY_SAMPLES_PASSED
0x8C2F
#
define
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
0x8D6A
#
define
GL_ARC_TO_NV
0xFE
#
define
GL_ARRAY_BUFFER
0x8892
#
define
GL_ARRAY_BUFFER_ARB
0x8892
#
define
GL_ARRAY_BUFFER_BINDING
0x8894
#
define
GL_ARRAY_BUFFER_BINDING_ARB
0x8894
#
define
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
0x81A9
#
define
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
0x81A8
#
define
GL_ARRAY_OBJECT_BUFFER_ATI
0x8766
#
define
GL_ARRAY_OBJECT_OFFSET_ATI
0x8767
#
define
GL_ARRAY_SIZE
0x92FB
#
define
GL_ARRAY_STRIDE
0x92FE
#
define
GL_ASYNC_DRAW_PIXELS_SGIX
0x835D
#
define
GL_ASYNC_HISTOGRAM_SGIX
0x832C
#
define
GL_ASYNC_MARKER_SGIX
0x8329
#
define
GL_ASYNC_READ_PIXELS_SGIX
0x835E
#
define
GL_ASYNC_TEX_IMAGE_SGIX
0x835C
#
define
GL_ATOMIC_COUNTER_BARRIER_BIT
0x00001000
#
define
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
0x00001000
#
define
GL_ATOMIC_COUNTER_BUFFER
0x92C0
#
define
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
0x92C5
#
define
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
0x92C6
#
define
GL_ATOMIC_COUNTER_BUFFER_BINDING
0x92C1
#
define
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
0x92C4
#
define
GL_ATOMIC_COUNTER_BUFFER_INDEX
0x9301
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
0x90ED
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
0x92CB
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
0x92CA
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
0x92C8
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
0x92C9
#
define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
0x92C7
#
define
GL_ATOMIC_COUNTER_BUFFER_SIZE
0x92C3
#
define
GL_ATOMIC_COUNTER_BUFFER_START
0x92C2
#
define
GL_ATTACHED_SHADERS
0x8B85
#
define
GL_ATTENUATION_EXT
0x834D
#
define
GL_ATTRIBUTE_ADDRESS_COMMAND_NV
0x0009
#
define
GL_ATTRIB_ARRAY_POINTER_NV
0x8645
#
define
GL_ATTRIB_ARRAY_SIZE_NV
0x8623
#
define
GL_ATTRIB_ARRAY_STRIDE_NV
0x8624
#
define
GL_ATTRIB_ARRAY_TYPE_NV
0x8625
#
define
GL_ATTRIB_STACK_DEPTH
0x0BB0
#
define
GL_AUTO_GENERATE_MIPMAP
0x8295
#
define
GL_AUTO_NORMAL
0x0D80
#
define
GL_AUX0
0x0409
#
define
GL_AUX1
0x040A
#
define
GL_AUX2
0x040B
#
define
GL_AUX3
0x040C
#
define
GL_AUX_BUFFERS
0x0C00
#
define
GL_AUX_DEPTH_STENCIL_APPLE
0x8A14
#
define
GL_AVERAGE_EXT
0x8335
#
define
GL_AVERAGE_HP
0x8160
#
define
GL_BACK
0x0405
#
define
GL_BACK_LEFT
0x0402
#
define
GL_BACK_NORMALS_HINT_PGI
0x1A223
#
define
GL_BACK_PRIMARY_COLOR_NV
0x8C77
#
define
GL_BACK_RIGHT
0x0403
#
define
GL_BACK_SECONDARY_COLOR_NV
0x8C78
#
define
GL_BEVEL_NV
0x90A6
#
define
GL_BGR
0x80E0
#
define
GL_BGRA
0x80E1
#
define
GL_BGRA_EXT
0x80E1
#
define
GL_BGRA_INTEGER
0x8D9B
#
define
GL_BGRA_INTEGER_EXT
0x8D9B
#
define
GL_BGR_EXT
0x80E0
#
define
GL_BGR_INTEGER
0x8D9A
#
define
GL_BGR_INTEGER_EXT
0x8D9A
#
define
GL_BIAS_BIT_ATI
0x00000008
#
define
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
0x8541
#
define
GL_BINORMAL_ARRAY_EXT
0x843A
#
define
GL_BINORMAL_ARRAY_POINTER_EXT
0x8443
#
define
GL_BINORMAL_ARRAY_STRIDE_EXT
0x8441
#
define
GL_BINORMAL_ARRAY_TYPE_EXT
0x8440
#
define
GL_BITMAP
0x1A00
#
define
GL_BITMAP_TOKEN
0x0704
#
define
GL_BLEND
0x0BE2
#
define
GL_BLEND_ADVANCED_COHERENT_KHR
0x9285
#
define
GL_BLEND_ADVANCED_COHERENT_NV
0x9285
#
define
GL_BLEND_COLOR
0x8005
#
define
GL_BLEND_COLOR_COMMAND_NV
0x000B
#
define
GL_BLEND_COLOR_EXT
0x8005
#
define
GL_BLEND_DST
0x0BE0
#
define
GL_BLEND_DST_ALPHA
0x80CA
#
define
GL_BLEND_DST_ALPHA_EXT
0x80CA
#
define
GL_BLEND_DST_RGB
0x80C8
#
define
GL_BLEND_DST_RGB_EXT
0x80C8
#
define
GL_BLEND_EQUATION
0x8009
#
define
GL_BLEND_EQUATION_ALPHA
0x883D
#
define
GL_BLEND_EQUATION_ALPHA_EXT
0x883D
#
define
GL_BLEND_EQUATION_EXT
0x8009
#
define
GL_BLEND_EQUATION_RGB
0x8009
#
define
GL_BLEND_EQUATION_RGB_EXT
0x8009
#
define
GL_BLEND_OVERLAP_NV
0x9281
#
define
GL_BLEND_PREMULTIPLIED_SRC_NV
0x9280
#
define
GL_BLEND_SRC
0x0BE1
#
define
GL_BLEND_SRC_ALPHA
0x80CB
#
define
GL_BLEND_SRC_ALPHA_EXT
0x80CB
#
define
GL_BLEND_SRC_RGB
0x80C9
#
define
GL_BLEND_SRC_RGB_EXT
0x80C9
#
define
GL_BLOCK_INDEX
0x92FD
#
define
GL_BLUE
0x1905
#
define
GL_BLUE_BIAS
0x0D1B
#
define
GL_BLUE_BITS
0x0D54
#
define
GL_BLUE_BIT_ATI
0x00000004
#
define
GL_BLUE_INTEGER
0x8D96
#
define
GL_BLUE_INTEGER_EXT
0x8D96
#
define
GL_BLUE_MAX_CLAMP_INGR
0x8566
#
define
GL_BLUE_MIN_CLAMP_INGR
0x8562
#
define
GL_BLUE_NV
0x1905
#
define
GL_BLUE_SCALE
0x0D1A
#
define
GL_BOLD_BIT_NV
0x01
#
define
GL_BOOL
0x8B56
#
define
GL_BOOL_ARB
0x8B56
#
define
GL_BOOL_VEC2
0x8B57
#
define
GL_BOOL_VEC2_ARB
0x8B57
#
define
GL_BOOL_VEC3
0x8B58
#
define
GL_BOOL_VEC3_ARB
0x8B58
#
define
GL_BOOL_VEC4
0x8B59
#
define
GL_BOOL_VEC4_ARB
0x8B59
#
define
GL_BOUNDING_BOX_NV
0x908D
#
define
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
0x909C
#
define
GL_BUFFER
0x82E0
#
define
GL_BUFFER_ACCESS
0x88BB
#
define
GL_BUFFER_ACCESS_ARB
0x88BB
#
define
GL_BUFFER_ACCESS_FLAGS
0x911F
#
define
GL_BUFFER_BINDING
0x9302
#
define
GL_BUFFER_DATA_SIZE
0x9303
#
define
GL_BUFFER_FLUSHING_UNMAP_APPLE
0x8A13
#
define
GL_BUFFER_GPU_ADDRESS_NV
0x8F1D
#
define
GL_BUFFER_IMMUTABLE_STORAGE
0x821F
#
define
GL_BUFFER_KHR
0x82E0
#
define
GL_BUFFER_MAPPED
0x88BC
#
define
GL_BUFFER_MAPPED_ARB
0x88BC
#
define
GL_BUFFER_MAP_LENGTH
0x9120
#
define
GL_BUFFER_MAP_OFFSET
0x9121
#
define
GL_BUFFER_MAP_POINTER
0x88BD
#
define
GL_BUFFER_MAP_POINTER_ARB
0x88BD
#
define
GL_BUFFER_OBJECT_APPLE
0x85B3
#
define
GL_BUFFER_OBJECT_EXT
0x9151
#
define
GL_BUFFER_SERIALIZED_MODIFY_APPLE
0x8A12
#
define
GL_BUFFER_SIZE
0x8764
#
define
GL_BUFFER_SIZE_ARB
0x8764
#
define
GL_BUFFER_STORAGE_FLAGS
0x8220
#
define
GL_BUFFER_UPDATE_BARRIER_BIT
0x00000200
#
define
GL_BUFFER_UPDATE_BARRIER_BIT_EXT
0x00000200
#
define
GL_BUFFER_USAGE
0x8765
#
define
GL_BUFFER_USAGE_ARB
0x8765
#
define
GL_BUFFER_VARIABLE
0x92E5
#
define
GL_BUMP_ENVMAP_ATI
0x877B
#
define
GL_BUMP_NUM_TEX_UNITS_ATI
0x8777
#
define
GL_BUMP_ROT_MATRIX_ATI
0x8775
#
define
GL_BUMP_ROT_MATRIX_SIZE_ATI
0x8776
#
define
GL_BUMP_TARGET_ATI
0x877C
#
define
GL_BUMP_TEX_UNITS_ATI
0x8778
#
define
GL_BYTE
0x1400
#
define
GL_C3F_V3F
0x2A24
#
define
GL_C4F_N3F_V3F
0x2A26
#
define
GL_C4UB_V2F
0x2A22
#
define
GL_C4UB_V3F
0x2A23
#
define
GL_CALLIGRAPHIC_FRAGMENT_SGIX
0x8183
#
define
GL_CAVEAT_SUPPORT
0x82B8
#
define
GL_CCW
0x0901
#
define
GL_CIRCULAR_CCW_ARC_TO_NV
0xF8
#
define
GL_CIRCULAR_CW_ARC_TO_NV
0xFA
#
define
GL_CIRCULAR_TANGENT_ARC_TO_NV
0xFC
#
define
GL_CLAMP
0x2900
#
define
GL_CLAMP_FRAGMENT_COLOR
0x891B
#
define
GL_CLAMP_FRAGMENT_COLOR_ARB
0x891B
#
define
GL_CLAMP_READ_COLOR
0x891C
#
define
GL_CLAMP_READ_COLOR_ARB
0x891C
#
define
GL_CLAMP_TO_BORDER
0x812D
#
define
GL_CLAMP_TO_BORDER_ARB
0x812D
#
define
GL_CLAMP_TO_BORDER_SGIS
0x812D
#
define
GL_CLAMP_TO_EDGE
0x812F
#
define
GL_CLAMP_TO_EDGE_SGIS
0x812F
#
define
GL_CLAMP_VERTEX_COLOR
0x891A
#
define
GL_CLAMP_VERTEX_COLOR_ARB
0x891A
#
define
GL_CLEAR
0x1500
#
define
GL_CLEAR_BUFFER
0x82B4
#
define
GL_CLEAR_TEXTURE
0x9365
#
define
GL_CLIENT_ACTIVE_TEXTURE
0x84E1
#
define
GL_CLIENT_ACTIVE_TEXTURE_ARB
0x84E1
#
define
GL_CLIENT_ALL_ATTRIB_BITS
0xFFFFFFFF
#
define
GL_CLIENT_ATTRIB_STACK_DEPTH
0x0BB1
#
define
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
0x00004000
#
define
GL_CLIENT_PIXEL_STORE_BIT
0x00000001
#
define
GL_CLIENT_STORAGE_BIT
0x0200
#
define
GL_CLIENT_VERTEX_ARRAY_BIT
0x00000002
#
define
GL_CLIPPING_INPUT_PRIMITIVES
0x82F6
#
define
GL_CLIPPING_INPUT_PRIMITIVES_ARB
0x82F6
#
define
GL_CLIPPING_OUTPUT_PRIMITIVES
0x82F7
#
define
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
0x82F7
#
define
GL_CLIP_DEPTH_MODE
0x935D
#
define
GL_CLIP_DISTANCE0
0x3000
#
define
GL_CLIP_DISTANCE1
0x3001
#
define
GL_CLIP_DISTANCE2
0x3002
#
define
GL_CLIP_DISTANCE3
0x3003
#
define
GL_CLIP_DISTANCE4
0x3004
#
define
GL_CLIP_DISTANCE5
0x3005
#
define
GL_CLIP_DISTANCE6
0x3006
#
define
GL_CLIP_DISTANCE7
0x3007
#
define
GL_CLIP_DISTANCE_NV
0x8C7A
#
define
GL_CLIP_FAR_HINT_PGI
0x1A221
#
define
GL_CLIP_NEAR_HINT_PGI
0x1A220
#
define
GL_CLIP_ORIGIN
0x935C
#
define
GL_CLIP_PLANE0
0x3000
#
define
GL_CLIP_PLANE1
0x3001
#
define
GL_CLIP_PLANE2
0x3002
#
define
GL_CLIP_PLANE3
0x3003
#
define
GL_CLIP_PLANE4
0x3004
#
define
GL_CLIP_PLANE5
0x3005
#
define
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
0x80F0
#
define
GL_CLOSE_PATH_NV
0x00
#
define
GL_CMYKA_EXT
0x800D
#
define
GL_CMYK_EXT
0x800C
#
define
GL_CND0_ATI
0x896B
#
define
GL_CND_ATI
0x896A
#
define
GL_COEFF
0x0A00
#
define
GL_COLOR
0x1800
#
define
GL_COLOR3_BIT_PGI
0x00010000
#
define
GL_COLOR4_BIT_PGI
0x00020000
#
define
GL_COLORBURN_KHR
0x929A
#
define
GL_COLORBURN_NV
0x929A
#
define
GL_COLORDODGE_KHR
0x9299
#
define
GL_COLORDODGE_NV
0x9299
#
define
GL_COLOR_ALPHA_PAIRING_ATI
0x8975
#
define
GL_COLOR_ARRAY
0x8076
#
define
GL_COLOR_ARRAY_ADDRESS_NV
0x8F23
#
define
GL_COLOR_ARRAY_BUFFER_BINDING
0x8898
#
define
GL_COLOR_ARRAY_BUFFER_BINDING_ARB
0x8898
#
define
GL_COLOR_ARRAY_COUNT_EXT
0x8084
#
define
GL_COLOR_ARRAY_EXT
0x8076
#
define
GL_COLOR_ARRAY_LENGTH_NV
0x8F2D
#
define
GL_COLOR_ARRAY_LIST_IBM
103072
#
define
GL_COLOR_ARRAY_LIST_STRIDE_IBM
103082
#
define
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
0x83F7
#
define
GL_COLOR_ARRAY_POINTER
0x8090
#
define
GL_COLOR_ARRAY_POINTER_EXT
0x8090
#
define
GL_COLOR_ARRAY_SIZE
0x8081
#
define
GL_COLOR_ARRAY_SIZE_EXT
0x8081
#
define
GL_COLOR_ARRAY_STRIDE
0x8083
#
define
GL_COLOR_ARRAY_STRIDE_EXT
0x8083
#
define
GL_COLOR_ARRAY_TYPE
0x8082
#
define
GL_COLOR_ARRAY_TYPE_EXT
0x8082
#
define
GL_COLOR_ATTACHMENT0
0x8CE0
#
define
GL_COLOR_ATTACHMENT0_EXT
0x8CE0
#
define
GL_COLOR_ATTACHMENT1
0x8CE1
#
define
GL_COLOR_ATTACHMENT10
0x8CEA
#
define
GL_COLOR_ATTACHMENT10_EXT
0x8CEA
#
define
GL_COLOR_ATTACHMENT11
0x8CEB
#
define
GL_COLOR_ATTACHMENT11_EXT
0x8CEB
#
define
GL_COLOR_ATTACHMENT12
0x8CEC
#
define
GL_COLOR_ATTACHMENT12_EXT
0x8CEC
#
define
GL_COLOR_ATTACHMENT13
0x8CED
#
define
GL_COLOR_ATTACHMENT13_EXT
0x8CED
#
define
GL_COLOR_ATTACHMENT14
0x8CEE
#
define
GL_COLOR_ATTACHMENT14_EXT
0x8CEE
#
define
GL_COLOR_ATTACHMENT15
0x8CEF
#
define
GL_COLOR_ATTACHMENT15_EXT
0x8CEF
#
define
GL_COLOR_ATTACHMENT16
0x8CF0
#
define
GL_COLOR_ATTACHMENT17
0x8CF1
#
define
GL_COLOR_ATTACHMENT18
0x8CF2
#
define
GL_COLOR_ATTACHMENT19
0x8CF3
#
define
GL_COLOR_ATTACHMENT1_EXT
0x8CE1
#
define
GL_COLOR_ATTACHMENT2
0x8CE2
#
define
GL_COLOR_ATTACHMENT20
0x8CF4
#
define
GL_COLOR_ATTACHMENT21
0x8CF5
#
define
GL_COLOR_ATTACHMENT22
0x8CF6
#
define
GL_COLOR_ATTACHMENT23
0x8CF7
#
define
GL_COLOR_ATTACHMENT24
0x8CF8
#
define
GL_COLOR_ATTACHMENT25
0x8CF9
#
define
GL_COLOR_ATTACHMENT26
0x8CFA
#
define
GL_COLOR_ATTACHMENT27
0x8CFB
#
define
GL_COLOR_ATTACHMENT28
0x8CFC
#
define
GL_COLOR_ATTACHMENT29
0x8CFD
#
define
GL_COLOR_ATTACHMENT2_EXT
0x8CE2
#
define
GL_COLOR_ATTACHMENT3
0x8CE3
#
define
GL_COLOR_ATTACHMENT30
0x8CFE
#
define
GL_COLOR_ATTACHMENT31
0x8CFF
#
define
GL_COLOR_ATTACHMENT3_EXT
0x8CE3
#
define
GL_COLOR_ATTACHMENT4
0x8CE4
#
define
GL_COLOR_ATTACHMENT4_EXT
0x8CE4
#
define
GL_COLOR_ATTACHMENT5
0x8CE5
#
define
GL_COLOR_ATTACHMENT5_EXT
0x8CE5
#
define
GL_COLOR_ATTACHMENT6
0x8CE6
#
define
GL_COLOR_ATTACHMENT6_EXT
0x8CE6
#
define
GL_COLOR_ATTACHMENT7
0x8CE7
#
define
GL_COLOR_ATTACHMENT7_EXT
0x8CE7
#
define
GL_COLOR_ATTACHMENT8
0x8CE8
#
define
GL_COLOR_ATTACHMENT8_EXT
0x8CE8
#
define
GL_COLOR_ATTACHMENT9
0x8CE9
#
define
GL_COLOR_ATTACHMENT9_EXT
0x8CE9
#
define
GL_COLOR_BUFFER_BIT
0x00004000
#
define
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
0x8835
#
define
GL_COLOR_CLEAR_VALUE
0x0C22
#
define
GL_COLOR_COMPONENTS
0x8283
#
define
GL_COLOR_ENCODING
0x8296
#
define
GL_COLOR_FLOAT_APPLE
0x8A0F
#
define
GL_COLOR_INDEX
0x1900
#
define
GL_COLOR_INDEX12_EXT
0x80E6
#
define
GL_COLOR_INDEX16_EXT
0x80E7
#
define
GL_COLOR_INDEX1_EXT
0x80E2
#
define
GL_COLOR_INDEX2_EXT
0x80E3
#
define
GL_COLOR_INDEX4_EXT
0x80E4
#
define
GL_COLOR_INDEX8_EXT
0x80E5
#
define
GL_COLOR_INDEXES
0x1603
#
define
GL_COLOR_LOGIC_OP
0x0BF2
#
define
GL_COLOR_MATERIAL
0x0B57
#
define
GL_COLOR_MATERIAL_FACE
0x0B55
#
define
GL_COLOR_MATERIAL_PARAMETER
0x0B56
#
define
GL_COLOR_MATRIX
0x80B1
#
define
GL_COLOR_MATRIX_SGI
0x80B1
#
define
GL_COLOR_MATRIX_STACK_DEPTH
0x80B2
#
define
GL_COLOR_MATRIX_STACK_DEPTH_SGI
0x80B2
#
define
GL_COLOR_RENDERABLE
0x8286
#
define
GL_COLOR_SAMPLES_NV
0x8E20
#
define
GL_COLOR_SUM
0x8458
#
define
GL_COLOR_SUM_ARB
0x8458
#
define
GL_COLOR_SUM_CLAMP_NV
0x854F
#
define
GL_COLOR_SUM_EXT
0x8458
#
define
GL_COLOR_TABLE
0x80D0
#
define
GL_COLOR_TABLE_ALPHA_SIZE
0x80DD
#
define
GL_COLOR_TABLE_ALPHA_SIZE_SGI
0x80DD
#
define
GL_COLOR_TABLE_BIAS
0x80D7
#
define
GL_COLOR_TABLE_BIAS_SGI
0x80D7
#
define
GL_COLOR_TABLE_BLUE_SIZE
0x80DC
#
define
GL_COLOR_TABLE_BLUE_SIZE_SGI
0x80DC
#
define
GL_COLOR_TABLE_FORMAT
0x80D8
#
define
GL_COLOR_TABLE_FORMAT_SGI
0x80D8
#
define
GL_COLOR_TABLE_GREEN_SIZE
0x80DB
#
define
GL_COLOR_TABLE_GREEN_SIZE_SGI
0x80DB
#
define
GL_COLOR_TABLE_INTENSITY_SIZE
0x80DF
#
define
GL_COLOR_TABLE_INTENSITY_SIZE_SGI
0x80DF
#
define
GL_COLOR_TABLE_LUMINANCE_SIZE
0x80DE
#
define
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
0x80DE
#
define
GL_COLOR_TABLE_RED_SIZE
0x80DA
#
define
GL_COLOR_TABLE_RED_SIZE_SGI
0x80DA
#
define
GL_COLOR_TABLE_SCALE
0x80D6
#
define
GL_COLOR_TABLE_SCALE_SGI
0x80D6
#
define
GL_COLOR_TABLE_SGI
0x80D0
#
define
GL_COLOR_TABLE_WIDTH
0x80D9
#
define
GL_COLOR_TABLE_WIDTH_SGI
0x80D9
#
define
GL_COLOR_WRITEMASK
0x0C23
#
define
GL_COMBINE
0x8570
#
define
GL_COMBINE4_NV
0x8503
#
define
GL_COMBINER0_NV
0x8550
#
define
GL_COMBINER1_NV
0x8551
#
define
GL_COMBINER2_NV
0x8552
#
define
GL_COMBINER3_NV
0x8553
#
define
GL_COMBINER4_NV
0x8554
#
define
GL_COMBINER5_NV
0x8555
#
define
GL_COMBINER6_NV
0x8556
#
define
GL_COMBINER7_NV
0x8557
#
define
GL_COMBINER_AB_DOT_PRODUCT_NV
0x8545
#
define
GL_COMBINER_AB_OUTPUT_NV
0x854A
#
define
GL_COMBINER_BIAS_NV
0x8549
#
define
GL_COMBINER_CD_DOT_PRODUCT_NV
0x8546
#
define
GL_COMBINER_CD_OUTPUT_NV
0x854B
#
define
GL_COMBINER_COMPONENT_USAGE_NV
0x8544
#
define
GL_COMBINER_INPUT_NV
0x8542
#
define
GL_COMBINER_MAPPING_NV
0x8543
#
define
GL_COMBINER_MUX_SUM_NV
0x8547
#
define
GL_COMBINER_SCALE_NV
0x8548
#
define
GL_COMBINER_SUM_OUTPUT_NV
0x854C
#
define
GL_COMBINE_ALPHA
0x8572
#
define
GL_COMBINE_ALPHA_ARB
0x8572
#
define
GL_COMBINE_ALPHA_EXT
0x8572
#
define
GL_COMBINE_ARB
0x8570
#
define
GL_COMBINE_EXT
0x8570
#
define
GL_COMBINE_RGB
0x8571
#
define
GL_COMBINE_RGB_ARB
0x8571
#
define
GL_COMBINE_RGB_EXT
0x8571
#
define
GL_COMMAND_BARRIER_BIT
0x00000040
#
define
GL_COMMAND_BARRIER_BIT_EXT
0x00000040
#
define
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
0x884E
#
define
GL_COMPARE_REF_TO_TEXTURE
0x884E
#
define
GL_COMPARE_R_TO_TEXTURE
0x884E
#
define
GL_COMPARE_R_TO_TEXTURE_ARB
0x884E
#
define
GL_COMPATIBLE_SUBROUTINES
0x8E4B
#
define
GL_COMPILE
0x1300
#
define
GL_COMPILE_AND_EXECUTE
0x1301
#
define
GL_COMPILE_STATUS
0x8B81
#
define
GL_COMPLETION_STATUS_ARB
0x91B1
#
define
GL_COMPLETION_STATUS_KHR
0x91B1
#
define
GL_COMPRESSED_ALPHA
0x84E9
#
define
GL_COMPRESSED_ALPHA_ARB
0x84E9
#
define
GL_COMPRESSED_INTENSITY
0x84EC
#
define
GL_COMPRESSED_INTENSITY_ARB
0x84EC
#
define
GL_COMPRESSED_LUMINANCE
0x84EA
#
define
GL_COMPRESSED_LUMINANCE_ALPHA
0x84EB
#
define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
0x84EB
#
define
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
0x8C72
#
define
GL_COMPRESSED_LUMINANCE_ARB
0x84EA
#
define
GL_COMPRESSED_LUMINANCE_LATC1_EXT
0x8C70
#
define
GL_COMPRESSED_R11_EAC
0x9270
#
define
GL_COMPRESSED_RED
0x8225
#
define
GL_COMPRESSED_RED_GREEN_RGTC2_EXT
0x8DBD
#
define
GL_COMPRESSED_RED_RGTC1
0x8DBB
#
define
GL_COMPRESSED_RED_RGTC1_EXT
0x8DBB
#
define
GL_COMPRESSED_RG
0x8226
#
define
GL_COMPRESSED_RG11_EAC
0x9272
#
define
GL_COMPRESSED_RGB
0x84ED
#
define
GL_COMPRESSED_RGB8_ETC2
0x9274
#
define
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
0x9276
#
define
GL_COMPRESSED_RGBA
0x84EE
#
define
GL_COMPRESSED_RGBA8_ETC2_EAC
0x9278
#
define
GL_COMPRESSED_RGBA_ARB
0x84EE
#
define
GL_COMPRESSED_RGBA_ASTC_10x10_KHR
0x93BB
#
define
GL_COMPRESSED_RGBA_ASTC_10x5_KHR
0x93B8
#
define
GL_COMPRESSED_RGBA_ASTC_10x6_KHR
0x93B9
#
define
GL_COMPRESSED_RGBA_ASTC_10x8_KHR
0x93BA
#
define
GL_COMPRESSED_RGBA_ASTC_12x10_KHR
0x93BC
#
define
GL_COMPRESSED_RGBA_ASTC_12x12_KHR
0x93BD
#
define
GL_COMPRESSED_RGBA_ASTC_4x4_KHR
0x93B0
#
define
GL_COMPRESSED_RGBA_ASTC_5x4_KHR
0x93B1
#
define
GL_COMPRESSED_RGBA_ASTC_5x5_KHR
0x93B2
#
define
GL_COMPRESSED_RGBA_ASTC_6x5_KHR
0x93B3
#
define
GL_COMPRESSED_RGBA_ASTC_6x6_KHR
0x93B4
#
define
GL_COMPRESSED_RGBA_ASTC_8x5_KHR
0x93B5
#
define
GL_COMPRESSED_RGBA_ASTC_8x6_KHR
0x93B6
#
define
GL_COMPRESSED_RGBA_ASTC_8x8_KHR
0x93B7
#
define
GL_COMPRESSED_RGBA_BPTC_UNORM
0x8E8C
#
define
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
0x8E8C
#
define
GL_COMPRESSED_RGBA_FXT1_3DFX
0x86B1
#
define
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
0x83F1
#
define
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
0x83F2
#
define
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
0x83F3
#
define
GL_COMPRESSED_RGB_ARB
0x84ED
#
define
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
0x8E8E
#
define
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
0x8E8E
#
define
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
0x8E8F
#
define
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
0x8E8F
#
define
GL_COMPRESSED_RGB_FXT1_3DFX
0x86B0
#
define
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
0x83F0
#
define
GL_COMPRESSED_RG_RGTC2
0x8DBD
#
define
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
0x8C73
#
define
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
0x8C71
#
define
GL_COMPRESSED_SIGNED_R11_EAC
0x9271
#
define
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
0x8DBE
#
define
GL_COMPRESSED_SIGNED_RED_RGTC1
0x8DBC
#
define
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
0x8DBC
#
define
GL_COMPRESSED_SIGNED_RG11_EAC
0x9273
#
define
GL_COMPRESSED_SIGNED_RG_RGTC2
0x8DBE
#
define
GL_COMPRESSED_SLUMINANCE
0x8C4A
#
define
GL_COMPRESSED_SLUMINANCE_ALPHA
0x8C4B
#
define
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
0x8C4B
#
define
GL_COMPRESSED_SLUMINANCE_EXT
0x8C4A
#
define
GL_COMPRESSED_SRGB
0x8C48
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
0x93DB
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
0x93D8
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
0x93D9
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
0x93DA
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
0x93DC
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
0x93DD
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
0x93D0
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
0x93D1
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
0x93D2
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
0x93D3
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
0x93D4
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
0x93D5
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
0x93D6
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
0x93D7
#
define
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
0x9279
#
define
GL_COMPRESSED_SRGB8_ETC2
0x9275
#
define
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
0x9277
#
define
GL_COMPRESSED_SRGB_ALPHA
0x8C49
#
define
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
0x8E8D
#
define
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
0x8E8D
#
define
GL_COMPRESSED_SRGB_ALPHA_EXT
0x8C49
#
define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
0x8C4D
#
define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
0x8C4E
#
define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
0x8C4F
#
define
GL_COMPRESSED_SRGB_EXT
0x8C48
#
define
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
0x8C4C
#
define
GL_COMPRESSED_TEXTURE_FORMATS
0x86A3
#
define
GL_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A3
#
define
GL_COMPUTE_PROGRAM_NV
0x90FB
#
define
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV
0x90FC
#
define
GL_COMPUTE_SHADER
0x91B9
#
define
GL_COMPUTE_SHADER_BIT
0x00000020
#
define
GL_COMPUTE_SHADER_INVOCATIONS
0x82F5
#
define
GL_COMPUTE_SHADER_INVOCATIONS_ARB
0x82F5
#
define
GL_COMPUTE_SUBROUTINE
0x92ED
#
define
GL_COMPUTE_SUBROUTINE_UNIFORM
0x92F3
#
define
GL_COMPUTE_TEXTURE
0x82A0
#
define
GL_COMPUTE_WORK_GROUP_SIZE
0x8267
#
define
GL_COMP_BIT_ATI
0x00000002
#
define
GL_CONDITION_SATISFIED
0x911C
#
define
GL_CONFORMANT_NV
0x9374
#
define
GL_CONIC_CURVE_TO_NV
0x1A
#
define
GL_CONJOINT_NV
0x9284
#
define
GL_CONSERVATIVE_RASTERIZATION_INTEL
0x83FE
#
define
GL_CONSERVATIVE_RASTERIZATION_NV
0x9346
#
define
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV
0x937B
#
define
GL_CONSERVATIVE_RASTER_DILATE_NV
0x9379
#
define
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV
0x937A
#
define
GL_CONSERVATIVE_RASTER_MODE_NV
0x954D
#
define
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV
0x954E
#
define
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV
0x954F
#
define
GL_CONSERVE_MEMORY_HINT_PGI
0x1A1FD
#
define
GL_CONSTANT
0x8576
#
define
GL_CONSTANT_ALPHA
0x8003
#
define
GL_CONSTANT_ALPHA_EXT
0x8003
#
define
GL_CONSTANT_ARB
0x8576
#
define
GL_CONSTANT_ATTENUATION
0x1207
#
define
GL_CONSTANT_BORDER
0x8151
#
define
GL_CONSTANT_BORDER_HP
0x8151
#
define
GL_CONSTANT_COLOR
0x8001
#
define
GL_CONSTANT_COLOR0_NV
0x852A
#
define
GL_CONSTANT_COLOR1_NV
0x852B
#
define
GL_CONSTANT_COLOR_EXT
0x8001
#
define
GL_CONSTANT_EXT
0x8576
#
define
GL_CONSTANT_NV
0x8576
#
define
GL_CONST_EYE_NV
0x86E5
#
define
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
0x00000002
#
define
GL_CONTEXT_CORE_PROFILE_BIT
0x00000001
#
define
GL_CONTEXT_FLAGS
0x821E
#
define
GL_CONTEXT_FLAG_DEBUG_BIT
0x00000002
#
define
GL_CONTEXT_FLAG_DEBUG_BIT_KHR
0x00000002
#
define
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
0x00000001
#
define
GL_CONTEXT_FLAG_NO_ERROR_BIT
0x00000008
#
define
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
0x00000008
#
define
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
0x00000004
#
define
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
0x00000004
#
define
GL_CONTEXT_LOST
0x0507
#
define
GL_CONTEXT_LOST_KHR
0x0507
#
define
GL_CONTEXT_PROFILE_MASK
0x9126
#
define
GL_CONTEXT_RELEASE_BEHAVIOR
0x82FB
#
define
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
0x82FC
#
define
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR
0x82FC
#
define
GL_CONTEXT_RELEASE_BEHAVIOR_KHR
0x82FB
#
define
GL_CONTEXT_ROBUST_ACCESS
0x90F3
#
define
GL_CONTEXT_ROBUST_ACCESS_KHR
0x90F3
#
define
GL_CONTINUOUS_AMD
0x9007
#
define
GL_CONTRAST_NV
0x92A1
#
define
GL_CONVEX_HULL_NV
0x908B
#
define
GL_CONVOLUTION_1D
0x8010
#
define
GL_CONVOLUTION_1D_EXT
0x8010
#
define
GL_CONVOLUTION_2D
0x8011
#
define
GL_CONVOLUTION_2D_EXT
0x8011
#
define
GL_CONVOLUTION_BORDER_COLOR
0x8154
#
define
GL_CONVOLUTION_BORDER_COLOR_HP
0x8154
#
define
GL_CONVOLUTION_BORDER_MODE
0x8013
#
define
GL_CONVOLUTION_BORDER_MODE_EXT
0x8013
#
define
GL_CONVOLUTION_FILTER_BIAS
0x8015
#
define
GL_CONVOLUTION_FILTER_BIAS_EXT
0x8015
#
define
GL_CONVOLUTION_FILTER_SCALE
0x8014
#
define
GL_CONVOLUTION_FILTER_SCALE_EXT
0x8014
#
define
GL_CONVOLUTION_FORMAT
0x8017
#
define
GL_CONVOLUTION_FORMAT_EXT
0x8017
#
define
GL_CONVOLUTION_HEIGHT
0x8019
#
define
GL_CONVOLUTION_HEIGHT_EXT
0x8019
#
define
GL_CONVOLUTION_HINT_SGIX
0x8316
#
define
GL_CONVOLUTION_WIDTH
0x8018
#
define
GL_CONVOLUTION_WIDTH_EXT
0x8018
#
define
GL_CON_0_ATI
0x8941
#
define
GL_CON_10_ATI
0x894B
#
define
GL_CON_11_ATI
0x894C
#
define
GL_CON_12_ATI
0x894D
#
define
GL_CON_13_ATI
0x894E
#
define
GL_CON_14_ATI
0x894F
#
define
GL_CON_15_ATI
0x8950
#
define
GL_CON_16_ATI
0x8951
#
define
GL_CON_17_ATI
0x8952
#
define
GL_CON_18_ATI
0x8953
#
define
GL_CON_19_ATI
0x8954
#
define
GL_CON_1_ATI
0x8942
#
define
GL_CON_20_ATI
0x8955
#
define
GL_CON_21_ATI
0x8956
#
define
GL_CON_22_ATI
0x8957
#
define
GL_CON_23_ATI
0x8958
#
define
GL_CON_24_ATI
0x8959
#
define
GL_CON_25_ATI
0x895A
#
define
GL_CON_26_ATI
0x895B
#
define
GL_CON_27_ATI
0x895C
#
define
GL_CON_28_ATI
0x895D
#
define
GL_CON_29_ATI
0x895E
#
define
GL_CON_2_ATI
0x8943
#
define
GL_CON_30_ATI
0x895F
#
define
GL_CON_31_ATI
0x8960
#
define
GL_CON_3_ATI
0x8944
#
define
GL_CON_4_ATI
0x8945
#
define
GL_CON_5_ATI
0x8946
#
define
GL_CON_6_ATI
0x8947
#
define
GL_CON_7_ATI
0x8948
#
define
GL_CON_8_ATI
0x8949
#
define
GL_CON_9_ATI
0x894A
#
define
GL_COORD_REPLACE
0x8862
#
define
GL_COORD_REPLACE_ARB
0x8862
#
define
GL_COORD_REPLACE_NV
0x8862
#
define
GL_COPY
0x1503
#
define
GL_COPY_INVERTED
0x150C
#
define
GL_COPY_PIXEL_TOKEN
0x0706
#
define
GL_COPY_READ_BUFFER
0x8F36
#
define
GL_COPY_READ_BUFFER_BINDING
0x8F36
#
define
GL_COPY_WRITE_BUFFER
0x8F37
#
define
GL_COPY_WRITE_BUFFER_BINDING
0x8F37
#
define
GL_COUNTER_RANGE_AMD
0x8BC1
#
define
GL_COUNTER_TYPE_AMD
0x8BC0
#
define
GL_COUNT_DOWN_NV
0x9089
#
define
GL_COUNT_UP_NV
0x9088
#
define
GL_COVERAGE_MODULATION_NV
0x9332
#
define
GL_COVERAGE_MODULATION_TABLE_NV
0x9331
#
define
GL_COVERAGE_MODULATION_TABLE_SIZE_NV
0x9333
#
define
GL_CUBIC_CURVE_TO_NV
0x0C
#
define
GL_CUBIC_EXT
0x8334
#
define
GL_CUBIC_HP
0x815F
#
define
GL_CULL_FACE
0x0B44
#
define
GL_CULL_FACE_MODE
0x0B45
#
define
GL_CULL_FRAGMENT_NV
0x86E7
#
define
GL_CULL_MODES_NV
0x86E0
#
define
GL_CULL_VERTEX_EXT
0x81AA
#
define
GL_CULL_VERTEX_EYE_POSITION_EXT
0x81AB
#
define
GL_CULL_VERTEX_IBM
103050
#
define
GL_CULL_VERTEX_OBJECT_POSITION_EXT
0x81AC
#
define
GL_CURRENT_ATTRIB_NV
0x8626
#
define
GL_CURRENT_BINORMAL_EXT
0x843C
#
define
GL_CURRENT_BIT
0x00000001
#
define
GL_CURRENT_COLOR
0x0B00
#
define
GL_CURRENT_FOG_COORD
0x8453
#
define
GL_CURRENT_FOG_COORDINATE
0x8453
#
define
GL_CURRENT_FOG_COORDINATE_EXT
0x8453
#
define
GL_CURRENT_INDEX
0x0B01
#
define
GL_CURRENT_MATRIX_ARB
0x8641
#
define
GL_CURRENT_MATRIX_INDEX_ARB
0x8845
#
define
GL_CURRENT_MATRIX_NV
0x8641
#
define
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
0x8640
#
define
GL_CURRENT_MATRIX_STACK_DEPTH_NV
0x8640
#
define
GL_CURRENT_NORMAL
0x0B02
#
define
GL_CURRENT_OCCLUSION_QUERY_ID_NV
0x8865
#
define
GL_CURRENT_PALETTE_MATRIX_ARB
0x8843
#
define
GL_CURRENT_PROGRAM
0x8B8D
#
define
GL_CURRENT_QUERY
0x8865
#
define
GL_CURRENT_QUERY_ARB
0x8865
#
define
GL_CURRENT_RASTER_COLOR
0x0B04
#
define
GL_CURRENT_RASTER_DISTANCE
0x0B09
#
define
GL_CURRENT_RASTER_INDEX
0x0B05
#
define
GL_CURRENT_RASTER_NORMAL_SGIX
0x8406
#
define
GL_CURRENT_RASTER_POSITION
0x0B07
#
define
GL_CURRENT_RASTER_POSITION_VALID
0x0B08
#
define
GL_CURRENT_RASTER_SECONDARY_COLOR
0x845F
#
define
GL_CURRENT_RASTER_TEXTURE_COORDS
0x0B06
#
define
GL_CURRENT_SECONDARY_COLOR
0x8459
#
define
GL_CURRENT_SECONDARY_COLOR_EXT
0x8459
#
define
GL_CURRENT_TANGENT_EXT
0x843B
#
define
GL_CURRENT_TEXTURE_COORDS
0x0B03
#
define
GL_CURRENT_TIME_NV
0x8E28
#
define
GL_CURRENT_VERTEX_ATTRIB
0x8626
#
define
GL_CURRENT_VERTEX_ATTRIB_ARB
0x8626
#
define
GL_CURRENT_VERTEX_EXT
0x87E2
#
define
GL_CURRENT_VERTEX_WEIGHT_EXT
0x850B
#
define
GL_CURRENT_WEIGHT_ARB
0x86A8
#
define
GL_CW
0x0900
#
define
GL_D3D12_FENCE_VALUE_EXT
0x9595
#
define
GL_DARKEN_KHR
0x9297
#
define
GL_DARKEN_NV
0x9297
#
define
GL_DATA_BUFFER_AMD
0x9151
#
define
GL_DEBUG_CALLBACK_FUNCTION
0x8244
#
define
GL_DEBUG_CALLBACK_FUNCTION_ARB
0x8244
#
define
GL_DEBUG_CALLBACK_FUNCTION_KHR
0x8244
#
define
GL_DEBUG_CALLBACK_USER_PARAM
0x8245
#
define
GL_DEBUG_CALLBACK_USER_PARAM_ARB
0x8245
#
define
GL_DEBUG_CALLBACK_USER_PARAM_KHR
0x8245
#
define
GL_DEBUG_CATEGORY_API_ERROR_AMD
0x9149
#
define
GL_DEBUG_CATEGORY_APPLICATION_AMD
0x914F
#
define
GL_DEBUG_CATEGORY_DEPRECATION_AMD
0x914B
#
define
GL_DEBUG_CATEGORY_OTHER_AMD
0x9150
#
define
GL_DEBUG_CATEGORY_PERFORMANCE_AMD
0x914D
#
define
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
0x914E
#
define
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
0x914C
#
define
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
0x914A
#
define
GL_DEBUG_GROUP_STACK_DEPTH
0x826D
#
define
GL_DEBUG_GROUP_STACK_DEPTH_KHR
0x826D
#
define
GL_DEBUG_LOGGED_MESSAGES
0x9145
#
define
GL_DEBUG_LOGGED_MESSAGES_AMD
0x9145
#
define
GL_DEBUG_LOGGED_MESSAGES_ARB
0x9145
#
define
GL_DEBUG_LOGGED_MESSAGES_KHR
0x9145
#
define
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
0x8243
#
define
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
0x8243
#
define
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR
0x8243
#
define
GL_DEBUG_OUTPUT
0x92E0
#
define
GL_DEBUG_OUTPUT_KHR
0x92E0
#
define
GL_DEBUG_OUTPUT_SYNCHRONOUS
0x8242
#
define
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
0x8242
#
define
GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
0x8242
#
define
GL_DEBUG_SEVERITY_HIGH
0x9146
#
define
GL_DEBUG_SEVERITY_HIGH_AMD
0x9146
#
define
GL_DEBUG_SEVERITY_HIGH_ARB
0x9146
#
define
GL_DEBUG_SEVERITY_HIGH_KHR
0x9146
#
define
GL_DEBUG_SEVERITY_LOW
0x9148
#
define
GL_DEBUG_SEVERITY_LOW_AMD
0x9148
#
define
GL_DEBUG_SEVERITY_LOW_ARB
0x9148
#
define
GL_DEBUG_SEVERITY_LOW_KHR
0x9148
#
define
GL_DEBUG_SEVERITY_MEDIUM
0x9147
#
define
GL_DEBUG_SEVERITY_MEDIUM_AMD
0x9147
#
define
GL_DEBUG_SEVERITY_MEDIUM_ARB
0x9147
#
define
GL_DEBUG_SEVERITY_MEDIUM_KHR
0x9147
#
define
GL_DEBUG_SEVERITY_NOTIFICATION
0x826B
#
define
GL_DEBUG_SEVERITY_NOTIFICATION_KHR
0x826B
#
define
GL_DEBUG_SOURCE_API
0x8246
#
define
GL_DEBUG_SOURCE_API_ARB
0x8246
#
define
GL_DEBUG_SOURCE_API_KHR
0x8246
#
define
GL_DEBUG_SOURCE_APPLICATION
0x824A
#
define
GL_DEBUG_SOURCE_APPLICATION_ARB
0x824A
#
define
GL_DEBUG_SOURCE_APPLICATION_KHR
0x824A
#
define
GL_DEBUG_SOURCE_OTHER
0x824B
#
define
GL_DEBUG_SOURCE_OTHER_ARB
0x824B
#
define
GL_DEBUG_SOURCE_OTHER_KHR
0x824B
#
define
GL_DEBUG_SOURCE_SHADER_COMPILER
0x8248
#
define
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
0x8248
#
define
GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
0x8248
#
define
GL_DEBUG_SOURCE_THIRD_PARTY
0x8249
#
define
GL_DEBUG_SOURCE_THIRD_PARTY_ARB
0x8249
#
define
GL_DEBUG_SOURCE_THIRD_PARTY_KHR
0x8249
#
define
GL_DEBUG_SOURCE_WINDOW_SYSTEM
0x8247
#
define
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
0x8247
#
define
GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
0x8247
#
define
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
0x824D
#
define
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
0x824D
#
define
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
0x824D
#
define
GL_DEBUG_TYPE_ERROR
0x824C
#
define
GL_DEBUG_TYPE_ERROR_ARB
0x824C
#
define
GL_DEBUG_TYPE_ERROR_KHR
0x824C
#
define
GL_DEBUG_TYPE_MARKER
0x8268
#
define
GL_DEBUG_TYPE_MARKER_KHR
0x8268
#
define
GL_DEBUG_TYPE_OTHER
0x8251
#
define
GL_DEBUG_TYPE_OTHER_ARB
0x8251
#
define
GL_DEBUG_TYPE_OTHER_KHR
0x8251
#
define
GL_DEBUG_TYPE_PERFORMANCE
0x8250
#
define
GL_DEBUG_TYPE_PERFORMANCE_ARB
0x8250
#
define
GL_DEBUG_TYPE_PERFORMANCE_KHR
0x8250
#
define
GL_DEBUG_TYPE_POP_GROUP
0x826A
#
define
GL_DEBUG_TYPE_POP_GROUP_KHR
0x826A
#
define
GL_DEBUG_TYPE_PORTABILITY
0x824F
#
define
GL_DEBUG_TYPE_PORTABILITY_ARB
0x824F
#
define
GL_DEBUG_TYPE_PORTABILITY_KHR
0x824F
#
define
GL_DEBUG_TYPE_PUSH_GROUP
0x8269
#
define
GL_DEBUG_TYPE_PUSH_GROUP_KHR
0x8269
#
define
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
0x824E
#
define
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
0x824E
#
define
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
0x824E
#
define
GL_DECAL
0x2101
#
define
GL_DECODE_EXT
0x8A49
#
define
GL_DECR
0x1E03
#
define
GL_DECR_WRAP
0x8508
#
define
GL_DECR_WRAP_EXT
0x8508
#
define
GL_DEDICATED_MEMORY_OBJECT_EXT
0x9581
#
define
GL_DEFORMATIONS_MASK_SGIX
0x8196
#
define
GL_DELETE_STATUS
0x8B80
#
define
GL_DEPENDENT_AR_TEXTURE_2D_NV
0x86E9
#
define
GL_DEPENDENT_GB_TEXTURE_2D_NV
0x86EA
#
define
GL_DEPENDENT_HILO_TEXTURE_2D_NV
0x8858
#
define
GL_DEPENDENT_RGB_TEXTURE_3D_NV
0x8859
#
define
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
0x885A
#
define
GL_DEPTH
0x1801
#
define
GL_DEPTH24_STENCIL8
0x88F0
#
define
GL_DEPTH24_STENCIL8_EXT
0x88F0
#
define
GL_DEPTH32F_STENCIL8
0x8CAD
#
define
GL_DEPTH32F_STENCIL8_NV
0x8DAC
#
define
GL_DEPTH_ATTACHMENT
0x8D00
#
define
GL_DEPTH_ATTACHMENT_EXT
0x8D00
#
define
GL_DEPTH_BIAS
0x0D1F
#
define
GL_DEPTH_BITS
0x0D56
#
define
GL_DEPTH_BOUNDS_EXT
0x8891
#
define
GL_DEPTH_BOUNDS_TEST_EXT
0x8890
#
define
GL_DEPTH_BUFFER_BIT
0x00000100
#
define
GL_DEPTH_BUFFER_FLOAT_MODE_NV
0x8DAF
#
define
GL_DEPTH_CLAMP
0x864F
#
define
GL_DEPTH_CLAMP_FAR_AMD
0x901F
#
define
GL_DEPTH_CLAMP_NEAR_AMD
0x901E
#
define
GL_DEPTH_CLAMP_NV
0x864F
#
define
GL_DEPTH_CLEAR_VALUE
0x0B73
#
define
GL_DEPTH_COMPONENT
0x1902
#
define
GL_DEPTH_COMPONENT16
0x81A5
#
define
GL_DEPTH_COMPONENT16_ARB
0x81A5
#
define
GL_DEPTH_COMPONENT16_SGIX
0x81A5
#
define
GL_DEPTH_COMPONENT24
0x81A6
#
define
GL_DEPTH_COMPONENT24_ARB
0x81A6
#
define
GL_DEPTH_COMPONENT24_SGIX
0x81A6
#
define
GL_DEPTH_COMPONENT32
0x81A7
#
define
GL_DEPTH_COMPONENT32F
0x8CAC
#
define
GL_DEPTH_COMPONENT32F_NV
0x8DAB
#
define
GL_DEPTH_COMPONENT32_ARB
0x81A7
#
define
GL_DEPTH_COMPONENT32_SGIX
0x81A7
#
define
GL_DEPTH_COMPONENTS
0x8284
#
define
GL_DEPTH_FUNC
0x0B74
#
define
GL_DEPTH_RANGE
0x0B70
#
define
GL_DEPTH_RENDERABLE
0x8287
#
define
GL_DEPTH_SAMPLES_NV
0x932D
#
define
GL_DEPTH_SCALE
0x0D1E
#
define
GL_DEPTH_STENCIL
0x84F9
#
define
GL_DEPTH_STENCIL_ATTACHMENT
0x821A
#
define
GL_DEPTH_STENCIL_EXT
0x84F9
#
define
GL_DEPTH_STENCIL_NV
0x84F9
#
define
GL_DEPTH_STENCIL_TEXTURE_MODE
0x90EA
#
define
GL_DEPTH_STENCIL_TO_BGRA_NV
0x886F
#
define
GL_DEPTH_STENCIL_TO_RGBA_NV
0x886E
#
define
GL_DEPTH_TEST
0x0B71
#
define
GL_DEPTH_TEXTURE_MODE
0x884B
#
define
GL_DEPTH_TEXTURE_MODE_ARB
0x884B
#
define
GL_DEPTH_WRITEMASK
0x0B72
#
define
GL_DETAIL_TEXTURE_2D_BINDING_SGIS
0x8096
#
define
GL_DETAIL_TEXTURE_2D_SGIS
0x8095
#
define
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
0x809C
#
define
GL_DETAIL_TEXTURE_LEVEL_SGIS
0x809A
#
define
GL_DETAIL_TEXTURE_MODE_SGIS
0x809B
#
define
GL_DEVICE_LUID_EXT
0x9599
#
define
GL_DEVICE_NODE_MASK_EXT
0x959A
#
define
GL_DEVICE_UUID_EXT
0x9597
#
define
GL_DIFFERENCE_KHR
0x929E
#
define
GL_DIFFERENCE_NV
0x929E
#
define
GL_DIFFUSE
0x1201
#
define
GL_DISCARD_ATI
0x8763
#
define
GL_DISCARD_NV
0x8530
#
define
GL_DISCRETE_AMD
0x9006
#
define
GL_DISJOINT_NV
0x9283
#
define
GL_DISPATCH_INDIRECT_BUFFER
0x90EE
#
define
GL_DISPATCH_INDIRECT_BUFFER_BINDING
0x90EF
#
define
GL_DISPLAY_LIST
0x82E7
#
define
GL_DISTANCE_ATTENUATION_EXT
0x8129
#
define
GL_DISTANCE_ATTENUATION_SGIS
0x8129
#
define
GL_DITHER
0x0BD0
#
define
GL_DOMAIN
0x0A02
#
define
GL_DONT_CARE
0x1100
#
define
GL_DOT2_ADD_ATI
0x896C
#
define
GL_DOT3_ATI
0x8966
#
define
GL_DOT3_RGB
0x86AE
#
define
GL_DOT3_RGBA
0x86AF
#
define
GL_DOT3_RGBA_ARB
0x86AF
#
define
GL_DOT3_RGBA_EXT
0x8741
#
define
GL_DOT3_RGB_ARB
0x86AE
#
define
GL_DOT3_RGB_EXT
0x8740
#
define
GL_DOT4_ATI
0x8967
#
define
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
0x885D
#
define
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
0x86F3
#
define
GL_DOT_PRODUCT_DEPTH_REPLACE_NV
0x86ED
#
define
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
0x86F1
#
define
GL_DOT_PRODUCT_NV
0x86EC
#
define
GL_DOT_PRODUCT_PASS_THROUGH_NV
0x885B
#
define
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
0x86F2
#
define
GL_DOT_PRODUCT_TEXTURE_1D_NV
0x885C
#
define
GL_DOT_PRODUCT_TEXTURE_2D_NV
0x86EE
#
define
GL_DOT_PRODUCT_TEXTURE_3D_NV
0x86EF
#
define
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
0x86F0
#
define
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
0x864E
#
define
GL_DOUBLE
0x140A
#
define
GL_DOUBLEBUFFER
0x0C32
#
define
GL_DOUBLE_MAT2
0x8F46
#
define
GL_DOUBLE_MAT2_EXT
0x8F46
#
define
GL_DOUBLE_MAT2x3
0x8F49
#
define
GL_DOUBLE_MAT2x3_EXT
0x8F49
#
define
GL_DOUBLE_MAT2x4
0x8F4A
#
define
GL_DOUBLE_MAT2x4_EXT
0x8F4A
#
define
GL_DOUBLE_MAT3
0x8F47
#
define
GL_DOUBLE_MAT3_EXT
0x8F47
#
define
GL_DOUBLE_MAT3x2
0x8F4B
#
define
GL_DOUBLE_MAT3x2_EXT
0x8F4B
#
define
GL_DOUBLE_MAT3x4
0x8F4C
#
define
GL_DOUBLE_MAT3x4_EXT
0x8F4C
#
define
GL_DOUBLE_MAT4
0x8F48
#
define
GL_DOUBLE_MAT4_EXT
0x8F48
#
define
GL_DOUBLE_MAT4x2
0x8F4D
#
define
GL_DOUBLE_MAT4x2_EXT
0x8F4D
#
define
GL_DOUBLE_MAT4x3
0x8F4E
#
define
GL_DOUBLE_MAT4x3_EXT
0x8F4E
#
define
GL_DOUBLE_VEC2
0x8FFC
#
define
GL_DOUBLE_VEC2_EXT
0x8FFC
#
define
GL_DOUBLE_VEC3
0x8FFD
#
define
GL_DOUBLE_VEC3_EXT
0x8FFD
#
define
GL_DOUBLE_VEC4
0x8FFE
#
define
GL_DOUBLE_VEC4_EXT
0x8FFE
#
define
GL_DRAW_ARRAYS_COMMAND_NV
0x0003
#
define
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV
0x0007
#
define
GL_DRAW_ARRAYS_STRIP_COMMAND_NV
0x0005
#
define
GL_DRAW_BUFFER
0x0C01
#
define
GL_DRAW_BUFFER0
0x8825
#
define
GL_DRAW_BUFFER0_ARB
0x8825
#
define
GL_DRAW_BUFFER0_ATI
0x8825
#
define
GL_DRAW_BUFFER1
0x8826
#
define
GL_DRAW_BUFFER10
0x882F
#
define
GL_DRAW_BUFFER10_ARB
0x882F
#
define
GL_DRAW_BUFFER10_ATI
0x882F
#
define
GL_DRAW_BUFFER11
0x8830
#
define
GL_DRAW_BUFFER11_ARB
0x8830
#
define
GL_DRAW_BUFFER11_ATI
0x8830
#
define
GL_DRAW_BUFFER12
0x8831
#
define
GL_DRAW_BUFFER12_ARB
0x8831
#
define
GL_DRAW_BUFFER12_ATI
0x8831
#
define
GL_DRAW_BUFFER13
0x8832
#
define
GL_DRAW_BUFFER13_ARB
0x8832
#
define
GL_DRAW_BUFFER13_ATI
0x8832
#
define
GL_DRAW_BUFFER14
0x8833
#
define
GL_DRAW_BUFFER14_ARB
0x8833
#
define
GL_DRAW_BUFFER14_ATI
0x8833
#
define
GL_DRAW_BUFFER15
0x8834
#
define
GL_DRAW_BUFFER15_ARB
0x8834
#
define
GL_DRAW_BUFFER15_ATI
0x8834
#
define
GL_DRAW_BUFFER1_ARB
0x8826
#
define
GL_DRAW_BUFFER1_ATI
0x8826
#
define
GL_DRAW_BUFFER2
0x8827
#
define
GL_DRAW_BUFFER2_ARB
0x8827
#
define
GL_DRAW_BUFFER2_ATI
0x8827
#
define
GL_DRAW_BUFFER3
0x8828
#
define
GL_DRAW_BUFFER3_ARB
0x8828
#
define
GL_DRAW_BUFFER3_ATI
0x8828
#
define
GL_DRAW_BUFFER4
0x8829
#
define
GL_DRAW_BUFFER4_ARB
0x8829
#
define
GL_DRAW_BUFFER4_ATI
0x8829
#
define
GL_DRAW_BUFFER5
0x882A
#
define
GL_DRAW_BUFFER5_ARB
0x882A
#
define
GL_DRAW_BUFFER5_ATI
0x882A
#
define
GL_DRAW_BUFFER6
0x882B
#
define
GL_DRAW_BUFFER6_ARB
0x882B
#
define
GL_DRAW_BUFFER6_ATI
0x882B
#
define
GL_DRAW_BUFFER7
0x882C
#
define
GL_DRAW_BUFFER7_ARB
0x882C
#
define
GL_DRAW_BUFFER7_ATI
0x882C
#
define
GL_DRAW_BUFFER8
0x882D
#
define
GL_DRAW_BUFFER8_ARB
0x882D
#
define
GL_DRAW_BUFFER8_ATI
0x882D
#
define
GL_DRAW_BUFFER9
0x882E
#
define
GL_DRAW_BUFFER9_ARB
0x882E
#
define
GL_DRAW_BUFFER9_ATI
0x882E
#
define
GL_DRAW_ELEMENTS_COMMAND_NV
0x0002
#
define
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV
0x0006
#
define
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV
0x0004
#
define
GL_DRAW_FRAMEBUFFER
0x8CA9
#
define
GL_DRAW_FRAMEBUFFER_BINDING
0x8CA6
#
define
GL_DRAW_FRAMEBUFFER_BINDING_EXT
0x8CA6
#
define
GL_DRAW_FRAMEBUFFER_EXT
0x8CA9
#
define
GL_DRAW_INDIRECT_ADDRESS_NV
0x8F41
#
define
GL_DRAW_INDIRECT_BUFFER
0x8F3F
#
define
GL_DRAW_INDIRECT_BUFFER_BINDING
0x8F43
#
define
GL_DRAW_INDIRECT_LENGTH_NV
0x8F42
#
define
GL_DRAW_INDIRECT_UNIFIED_NV
0x8F40
#
define
GL_DRAW_PIXELS_APPLE
0x8A0A
#
define
GL_DRAW_PIXEL_TOKEN
0x0705
#
define
GL_DRIVER_UUID_EXT
0x9598
#
define
GL_DSDT8_MAG8_INTENSITY8_NV
0x870B
#
define
GL_DSDT8_MAG8_NV
0x870A
#
define
GL_DSDT8_NV
0x8709
#
define
GL_DSDT_MAG_INTENSITY_NV
0x86DC
#
define
GL_DSDT_MAG_NV
0x86F6
#
define
GL_DSDT_MAG_VIB_NV
0x86F7
#
define
GL_DSDT_NV
0x86F5
#
define
GL_DST_ALPHA
0x0304
#
define
GL_DST_ATOP_NV
0x928F
#
define
GL_DST_COLOR
0x0306
#
define
GL_DST_IN_NV
0x928B
#
define
GL_DST_NV
0x9287
#
define
GL_DST_OUT_NV
0x928D
#
define
GL_DST_OVER_NV
0x9289
#
define
GL_DS_BIAS_NV
0x8716
#
define
GL_DS_SCALE_NV
0x8710
#
define
GL_DT_BIAS_NV
0x8717
#
define
GL_DT_SCALE_NV
0x8711
#
define
GL_DU8DV8_ATI
0x877A
#
define
GL_DUAL_ALPHA12_SGIS
0x8112
#
define
GL_DUAL_ALPHA16_SGIS
0x8113
#
define
GL_DUAL_ALPHA4_SGIS
0x8110
#
define
GL_DUAL_ALPHA8_SGIS
0x8111
#
define
GL_DUAL_INTENSITY12_SGIS
0x811A
#
define
GL_DUAL_INTENSITY16_SGIS
0x811B
#
define
GL_DUAL_INTENSITY4_SGIS
0x8118
#
define
GL_DUAL_INTENSITY8_SGIS
0x8119
#
define
GL_DUAL_LUMINANCE12_SGIS
0x8116
#
define
GL_DUAL_LUMINANCE16_SGIS
0x8117
#
define
GL_DUAL_LUMINANCE4_SGIS
0x8114
#
define
GL_DUAL_LUMINANCE8_SGIS
0x8115
#
define
GL_DUAL_LUMINANCE_ALPHA4_SGIS
0x811C
#
define
GL_DUAL_LUMINANCE_ALPHA8_SGIS
0x811D
#
define
GL_DUAL_TEXTURE_SELECT_SGIS
0x8124
#
define
GL_DUDV_ATI
0x8779
#
define
GL_DUP_FIRST_CUBIC_CURVE_TO_NV
0xF2
#
define
GL_DUP_LAST_CUBIC_CURVE_TO_NV
0xF4
#
define
GL_DYNAMIC_ATI
0x8761
#
define
GL_DYNAMIC_COPY
0x88EA
#
define
GL_DYNAMIC_COPY_ARB
0x88EA
#
define
GL_DYNAMIC_DRAW
0x88E8
#
define
GL_DYNAMIC_DRAW_ARB
0x88E8
#
define
GL_DYNAMIC_READ
0x88E9
#
define
GL_DYNAMIC_READ_ARB
0x88E9
#
define
GL_DYNAMIC_STORAGE_BIT
0x0100
#
define
GL_EDGEFLAG_BIT_PGI
0x00040000
#
define
GL_EDGE_FLAG
0x0B43
#
define
GL_EDGE_FLAG_ARRAY
0x8079
#
define
GL_EDGE_FLAG_ARRAY_ADDRESS_NV
0x8F26
#
define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
0x889B
#
define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
0x889B
#
define
GL_EDGE_FLAG_ARRAY_COUNT_EXT
0x808D
#
define
GL_EDGE_FLAG_ARRAY_EXT
0x8079
#
define
GL_EDGE_FLAG_ARRAY_LENGTH_NV
0x8F30
#
define
GL_EDGE_FLAG_ARRAY_LIST_IBM
103075
#
define
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
103085
#
define
GL_EDGE_FLAG_ARRAY_POINTER
0x8093
#
define
GL_EDGE_FLAG_ARRAY_POINTER_EXT
0x8093
#
define
GL_EDGE_FLAG_ARRAY_STRIDE
0x808C
#
define
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
0x808C
#
define
GL_EFFECTIVE_RASTER_SAMPLES_EXT
0x932C
#
define
GL_EIGHTH_BIT_ATI
0x00000020
#
define
GL_ELEMENT_ADDRESS_COMMAND_NV
0x0008
#
define
GL_ELEMENT_ARRAY_ADDRESS_NV
0x8F29
#
define
GL_ELEMENT_ARRAY_APPLE
0x8A0C
#
define
GL_ELEMENT_ARRAY_ATI
0x8768
#
define
GL_ELEMENT_ARRAY_BARRIER_BIT
0x00000002
#
define
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
0x00000002
#
define
GL_ELEMENT_ARRAY_BUFFER
0x8893
#
define
GL_ELEMENT_ARRAY_BUFFER_ARB
0x8893
#
define
GL_ELEMENT_ARRAY_BUFFER_BINDING
0x8895
#
define
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
0x8895
#
define
GL_ELEMENT_ARRAY_LENGTH_NV
0x8F33
#
define
GL_ELEMENT_ARRAY_POINTER_APPLE
0x8A0E
#
define
GL_ELEMENT_ARRAY_POINTER_ATI
0x876A
#
define
GL_ELEMENT_ARRAY_TYPE_APPLE
0x8A0D
#
define
GL_ELEMENT_ARRAY_TYPE_ATI
0x8769
#
define
GL_ELEMENT_ARRAY_UNIFIED_NV
0x8F1F
#
define
GL_EMBOSS_CONSTANT_NV
0x855E
#
define
GL_EMBOSS_LIGHT_NV
0x855D
#
define
GL_EMBOSS_MAP_NV
0x855F
#
define
GL_EMISSION
0x1600
#
define
GL_ENABLE_BIT
0x00002000
#
define
GL_EQUAL
0x0202
#
define
GL_EQUIV
0x1509
#
define
GL_EVAL_2D_NV
0x86C0
#
define
GL_EVAL_BIT
0x00010000
#
define
GL_EVAL_FRACTIONAL_TESSELLATION_NV
0x86C5
#
define
GL_EVAL_TRIANGULAR_2D_NV
0x86C1
#
define
GL_EVAL_VERTEX_ATTRIB0_NV
0x86C6
#
define
GL_EVAL_VERTEX_ATTRIB10_NV
0x86D0
#
define
GL_EVAL_VERTEX_ATTRIB11_NV
0x86D1
#
define
GL_EVAL_VERTEX_ATTRIB12_NV
0x86D2
#
define
GL_EVAL_VERTEX_ATTRIB13_NV
0x86D3
#
define
GL_EVAL_VERTEX_ATTRIB14_NV
0x86D4
#
define
GL_EVAL_VERTEX_ATTRIB15_NV
0x86D5
#
define
GL_EVAL_VERTEX_ATTRIB1_NV
0x86C7
#
define
GL_EVAL_VERTEX_ATTRIB2_NV
0x86C8
#
define
GL_EVAL_VERTEX_ATTRIB3_NV
0x86C9
#
define
GL_EVAL_VERTEX_ATTRIB4_NV
0x86CA
#
define
GL_EVAL_VERTEX_ATTRIB5_NV
0x86CB
#
define
GL_EVAL_VERTEX_ATTRIB6_NV
0x86CC
#
define
GL_EVAL_VERTEX_ATTRIB7_NV
0x86CD
#
define
GL_EVAL_VERTEX_ATTRIB8_NV
0x86CE
#
define
GL_EVAL_VERTEX_ATTRIB9_NV
0x86CF
#
define
GL_EXCLUSION_KHR
0x92A0
#
define
GL_EXCLUSION_NV
0x92A0
#
define
GL_EXCLUSIVE_EXT
0x8F11
#
define
GL_EXP
0x0800
#
define
GL_EXP2
0x0801
#
define
GL_EXPAND_NEGATE_NV
0x8539
#
define
GL_EXPAND_NORMAL_NV
0x8538
#
define
GL_EXTENSIONS
0x1F03
#
define
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
0x9160
#
define
GL_EYE_DISTANCE_TO_LINE_SGIS
0x81F2
#
define
GL_EYE_DISTANCE_TO_POINT_SGIS
0x81F0
#
define
GL_EYE_LINEAR
0x2400
#
define
GL_EYE_LINEAR_NV
0x2400
#
define
GL_EYE_LINE_SGIS
0x81F6
#
define
GL_EYE_PLANE
0x2502
#
define
GL_EYE_PLANE_ABSOLUTE_NV
0x855C
#
define
GL_EYE_POINT_SGIS
0x81F4
#
define
GL_EYE_RADIAL_NV
0x855B
#
define
GL_E_TIMES_F_NV
0x8531
#
define
GL_FACTOR_MAX_AMD
0x901D
#
define
GL_FACTOR_MIN_AMD
0x901C
#
define
GL_FAILURE_NV
0x9030
#
define
GL_FALSE
0
#
define
GL_FASTEST
0x1101
#
define
GL_FEEDBACK
0x1C01
#
define
GL_FEEDBACK_BUFFER_POINTER
0x0DF0
#
define
GL_FEEDBACK_BUFFER_SIZE
0x0DF1
#
define
GL_FEEDBACK_BUFFER_TYPE
0x0DF2
#
define
GL_FENCE_APPLE
0x8A0B
#
define
GL_FENCE_CONDITION_NV
0x84F4
#
define
GL_FENCE_STATUS_NV
0x84F3
#
define
GL_FIELDS_NV
0x8E27
#
define
GL_FIELD_LOWER_NV
0x9023
#
define
GL_FIELD_UPPER_NV
0x9022
#
define
GL_FILE_NAME_NV
0x9074
#
define
GL_FILL
0x1B02
#
define
GL_FILL_RECTANGLE_NV
0x933C
#
define
GL_FILTER
0x829A
#
define
GL_FILTER4_SGIS
0x8146
#
define
GL_FIRST_TO_REST_NV
0x90AF
#
define
GL_FIRST_VERTEX_CONVENTION
0x8E4D
#
define
GL_FIRST_VERTEX_CONVENTION_EXT
0x8E4D
#
define
GL_FIXED
0x140C
#
define
GL_FIXED_OES
0x140C
#
define
GL_FIXED_ONLY
0x891D
#
define
GL_FIXED_ONLY_ARB
0x891D
#
define
GL_FLAT
0x1D00
#
define
GL_FLOAT
0x1406
#
define
GL_FLOAT16_MAT2_AMD
0x91C5
#
define
GL_FLOAT16_MAT2x3_AMD
0x91C8
#
define
GL_FLOAT16_MAT2x4_AMD
0x91C9
#
define
GL_FLOAT16_MAT3_AMD
0x91C6
#
define
GL_FLOAT16_MAT3x2_AMD
0x91CA
#
define
GL_FLOAT16_MAT3x4_AMD
0x91CB
#
define
GL_FLOAT16_MAT4_AMD
0x91C7
#
define
GL_FLOAT16_MAT4x2_AMD
0x91CC
#
define
GL_FLOAT16_MAT4x3_AMD
0x91CD
#
define
GL_FLOAT16_NV
0x8FF8
#
define
GL_FLOAT16_VEC2_NV
0x8FF9
#
define
GL_FLOAT16_VEC3_NV
0x8FFA
#
define
GL_FLOAT16_VEC4_NV
0x8FFB
#
define
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
0x8DAD
#
define
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
0x8DAD
#
define
GL_FLOAT_CLEAR_COLOR_VALUE_NV
0x888D
#
define
GL_FLOAT_MAT2
0x8B5A
#
define
GL_FLOAT_MAT2_ARB
0x8B5A
#
define
GL_FLOAT_MAT2x3
0x8B65
#
define
GL_FLOAT_MAT2x4
0x8B66
#
define
GL_FLOAT_MAT3
0x8B5B
#
define
GL_FLOAT_MAT3_ARB
0x8B5B
#
define
GL_FLOAT_MAT3x2
0x8B67
#
define
GL_FLOAT_MAT3x4
0x8B68
#
define
GL_FLOAT_MAT4
0x8B5C
#
define
GL_FLOAT_MAT4_ARB
0x8B5C
#
define
GL_FLOAT_MAT4x2
0x8B69
#
define
GL_FLOAT_MAT4x3
0x8B6A
#
define
GL_FLOAT_R16_NV
0x8884
#
define
GL_FLOAT_R32_NV
0x8885
#
define
GL_FLOAT_RG16_NV
0x8886
#
define
GL_FLOAT_RG32_NV
0x8887
#
define
GL_FLOAT_RGB16_NV
0x8888
#
define
GL_FLOAT_RGB32_NV
0x8889
#
define
GL_FLOAT_RGBA16_NV
0x888A
#
define
GL_FLOAT_RGBA32_NV
0x888B
#
define
GL_FLOAT_RGBA_MODE_NV
0x888E
#
define
GL_FLOAT_RGBA_NV
0x8883
#
define
GL_FLOAT_RGB_NV
0x8882
#
define
GL_FLOAT_RG_NV
0x8881
#
define
GL_FLOAT_R_NV
0x8880
#
define
GL_FLOAT_VEC2
0x8B50
#
define
GL_FLOAT_VEC2_ARB
0x8B50
#
define
GL_FLOAT_VEC3
0x8B51
#
define
GL_FLOAT_VEC3_ARB
0x8B51
#
define
GL_FLOAT_VEC4
0x8B52
#
define
GL_FLOAT_VEC4_ARB
0x8B52
#
define
GL_FOG
0x0B60
#
define
GL_FOG_BIT
0x00000080
#
define
GL_FOG_COLOR
0x0B66
#
define
GL_FOG_COORD
0x8451
#
define
GL_FOG_COORDINATE
0x8451
#
define
GL_FOG_COORDINATE_ARRAY
0x8457
#
define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
0x889D
#
define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
0x889D
#
define
GL_FOG_COORDINATE_ARRAY_EXT
0x8457
#
define
GL_FOG_COORDINATE_ARRAY_LIST_IBM
103076
#
define
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
103086
#
define
GL_FOG_COORDINATE_ARRAY_POINTER
0x8456
#
define
GL_FOG_COORDINATE_ARRAY_POINTER_EXT
0x8456
#
define
GL_FOG_COORDINATE_ARRAY_STRIDE
0x8455
#
define
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
0x8455
#
define
GL_FOG_COORDINATE_ARRAY_TYPE
0x8454
#
define
GL_FOG_COORDINATE_ARRAY_TYPE_EXT
0x8454
#
define
GL_FOG_COORDINATE_EXT
0x8451
#
define
GL_FOG_COORDINATE_SOURCE
0x8450
#
define
GL_FOG_COORDINATE_SOURCE_EXT
0x8450
#
define
GL_FOG_COORD_ARRAY
0x8457
#
define
GL_FOG_COORD_ARRAY_ADDRESS_NV
0x8F28
#
define
GL_FOG_COORD_ARRAY_BUFFER_BINDING
0x889D
#
define
GL_FOG_COORD_ARRAY_LENGTH_NV
0x8F32
#
define
GL_FOG_COORD_ARRAY_POINTER
0x8456
#
define
GL_FOG_COORD_ARRAY_STRIDE
0x8455
#
define
GL_FOG_COORD_ARRAY_TYPE
0x8454
#
define
GL_FOG_COORD_SRC
0x8450
#
define
GL_FOG_DENSITY
0x0B62
#
define
GL_FOG_DISTANCE_MODE_NV
0x855A
#
define
GL_FOG_END
0x0B64
#
define
GL_FOG_FUNC_POINTS_SGIS
0x812B
#
define
GL_FOG_FUNC_SGIS
0x812A
#
define
GL_FOG_HINT
0x0C54
#
define
GL_FOG_INDEX
0x0B61
#
define
GL_FOG_MODE
0x0B65
#
define
GL_FOG_OFFSET_SGIX
0x8198
#
define
GL_FOG_OFFSET_VALUE_SGIX
0x8199
#
define
GL_FOG_SPECULAR_TEXTURE_WIN
0x80EC
#
define
GL_FOG_START
0x0B63
#
define
GL_FONT_ASCENDER_BIT_NV
0x00200000
#
define
GL_FONT_DESCENDER_BIT_NV
0x00400000
#
define
GL_FONT_GLYPHS_AVAILABLE_NV
0x9368
#
define
GL_FONT_HAS_KERNING_BIT_NV
0x10000000
#
define
GL_FONT_HEIGHT_BIT_NV
0x00800000
#
define
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
0x02000000
#
define
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
0x01000000
#
define
GL_FONT_NUM_GLYPH_INDICES_BIT_NV
0x20000000
#
define
GL_FONT_TARGET_UNAVAILABLE_NV
0x9369
#
define
GL_FONT_UNAVAILABLE_NV
0x936A
#
define
GL_FONT_UNDERLINE_POSITION_BIT_NV
0x04000000
#
define
GL_FONT_UNDERLINE_THICKNESS_BIT_NV
0x08000000
#
define
GL_FONT_UNINTELLIGIBLE_NV
0x936B
#
define
GL_FONT_UNITS_PER_EM_BIT_NV
0x00100000
#
define
GL_FONT_X_MAX_BOUNDS_BIT_NV
0x00040000
#
define
GL_FONT_X_MIN_BOUNDS_BIT_NV
0x00010000
#
define
GL_FONT_Y_MAX_BOUNDS_BIT_NV
0x00080000
#
define
GL_FONT_Y_MIN_BOUNDS_BIT_NV
0x00020000
#
define
GL_FORCE_BLUE_TO_ONE_NV
0x8860
#
define
GL_FORMAT_SUBSAMPLE_244_244_OML
0x8983
#
define
GL_FORMAT_SUBSAMPLE_24_24_OML
0x8982
#
define
GL_FRACTIONAL_EVEN
0x8E7C
#
define
GL_FRACTIONAL_ODD
0x8E7B
#
define
GL_FRAGMENT_COLOR_EXT
0x834C
#
define
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
0x8402
#
define
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
0x8403
#
define
GL_FRAGMENT_COLOR_MATERIAL_SGIX
0x8401
#
define
GL_FRAGMENT_COVERAGE_COLOR_NV
0x92DE
#
define
GL_FRAGMENT_COVERAGE_TO_COLOR_NV
0x92DD
#
define
GL_FRAGMENT_DEPTH
0x8452
#
define
GL_FRAGMENT_DEPTH_EXT
0x8452
#
define
GL_FRAGMENT_INPUT_NV
0x936D
#
define
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
0x8E5D
#
define
GL_FRAGMENT_LIGHT0_SGIX
0x840C
#
define
GL_FRAGMENT_LIGHT1_SGIX
0x840D
#
define
GL_FRAGMENT_LIGHT2_SGIX
0x840E
#
define
GL_FRAGMENT_LIGHT3_SGIX
0x840F
#
define
GL_FRAGMENT_LIGHT4_SGIX
0x8410
#
define
GL_FRAGMENT_LIGHT5_SGIX
0x8411
#
define
GL_FRAGMENT_LIGHT6_SGIX
0x8412
#
define
GL_FRAGMENT_LIGHT7_SGIX
0x8413
#
define
GL_FRAGMENT_LIGHTING_SGIX
0x8400
#
define
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
0x840A
#
define
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
0x8408
#
define
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
0x840B
#
define
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
0x8409
#
define
GL_FRAGMENT_MATERIAL_EXT
0x8349
#
define
GL_FRAGMENT_NORMAL_EXT
0x834A
#
define
GL_FRAGMENT_PROGRAM_ARB
0x8804
#
define
GL_FRAGMENT_PROGRAM_BINDING_NV
0x8873
#
define
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
0x8E5D
#
define
GL_FRAGMENT_PROGRAM_NV
0x8870
#
define
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
0x8DA4
#
define
GL_FRAGMENT_SHADER
0x8B30
#
define
GL_FRAGMENT_SHADER_ARB
0x8B30
#
define
GL_FRAGMENT_SHADER_ATI
0x8920
#
define
GL_FRAGMENT_SHADER_BIT
0x00000002
#
define
GL_FRAGMENT_SHADER_BIT_EXT
0x00000002
#
define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
0x8B8B
#
define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
0x8B8B
#
define
GL_FRAGMENT_SHADER_INVOCATIONS
0x82F4
#
define
GL_FRAGMENT_SHADER_INVOCATIONS_ARB
0x82F4
#
define
GL_FRAGMENT_SUBROUTINE
0x92EC
#
define
GL_FRAGMENT_SUBROUTINE_UNIFORM
0x92F2
#
define
GL_FRAGMENT_TEXTURE
0x829F
#
define
GL_FRAMEBUFFER
0x8D40
#
define
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
0x8215
#
define
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
0x8214
#
define
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
0x8210
#
define
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
0x8211
#
define
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
0x8216
#
define
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
0x8213
#
define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
0x8DA7
#
define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
0x8DA7
#
define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
0x8DA7
#
define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
0x8CD1
#
define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
0x8CD1
#
define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
0x8CD0
#
define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
0x8CD0
#
define
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
0x8212
#
define
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
0x8217
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
0x8CD4
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
0x9632
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
0x8CD3
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
0x8CD3
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
0x8CD4
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
0x8CD4
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
0x8CD2
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
0x8CD2
#
define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
0x9630
#
define
GL_FRAMEBUFFER_BARRIER_BIT
0x00000400
#
define
GL_FRAMEBUFFER_BARRIER_BIT_EXT
0x00000400
#
define
GL_FRAMEBUFFER_BINDING
0x8CA6
#
define
GL_FRAMEBUFFER_BINDING_EXT
0x8CA6
#
define
GL_FRAMEBUFFER_BLEND
0x828B
#
define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
#
define
GL_FRAMEBUFFER_COMPLETE_EXT
0x8CD5
#
define
GL_FRAMEBUFFER_DEFAULT
0x8218
#
define
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
0x9314
#
define
GL_FRAMEBUFFER_DEFAULT_HEIGHT
0x9311
#
define
GL_FRAMEBUFFER_DEFAULT_LAYERS
0x9312
#
define
GL_FRAMEBUFFER_DEFAULT_SAMPLES
0x9313
#
define
GL_FRAMEBUFFER_DEFAULT_WIDTH
0x9310
#
define
GL_FRAMEBUFFER_EXT
0x8D40
#
define
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
0x8CD6
#
define
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
0x8CD6
#
define
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
0x8CD9
#
define
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
0x8CDB
#
define
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
0x8CDB
#
define
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
0x8CDA
#
define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
0x8DA9
#
define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
0x8DA9
#
define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
0x8DA8
#
define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
0x8DA8
#
define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
0x8DA8
#
define
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
0x8CD7
#
define
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
0x8CD7
#
define
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
0x8D56
#
define
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
0x8D56
#
define
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
0x8CDC
#
define
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
0x8CDC
#
define
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR
0x9633
#
define
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB
0x9342
#
define
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
0x9342
#
define
GL_FRAMEBUFFER_RENDERABLE
0x8289
#
define
GL_FRAMEBUFFER_RENDERABLE_LAYERED
0x828A
#
define
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB
0x9343
#
define
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
0x9343
#
define
GL_FRAMEBUFFER_SRGB
0x8DB9
#
define
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
0x8DBA
#
define
GL_FRAMEBUFFER_SRGB_EXT
0x8DB9
#
define
GL_FRAMEBUFFER_UNDEFINED
0x8219
#
define
GL_FRAMEBUFFER_UNSUPPORTED
0x8CDD
#
define
GL_FRAMEBUFFER_UNSUPPORTED_EXT
0x8CDD
#
define
GL_FRAMEZOOM_FACTOR_SGIX
0x818C
#
define
GL_FRAMEZOOM_SGIX
0x818B
#
define
GL_FRAME_NV
0x8E26
#
define
GL_FRONT
0x0404
#
define
GL_FRONT_AND_BACK
0x0408
#
define
GL_FRONT_FACE
0x0B46
#
define
GL_FRONT_FACE_COMMAND_NV
0x0012
#
define
GL_FRONT_LEFT
0x0400
#
define
GL_FRONT_RIGHT
0x0401
#
define
GL_FULL_RANGE_EXT
0x87E1
#
define
GL_FULL_STIPPLE_HINT_PGI
0x1A219
#
define
GL_FULL_SUPPORT
0x82B7
#
define
GL_FUNC_ADD
0x8006
#
define
GL_FUNC_ADD_EXT
0x8006
#
define
GL_FUNC_REVERSE_SUBTRACT
0x800B
#
define
GL_FUNC_REVERSE_SUBTRACT_EXT
0x800B
#
define
GL_FUNC_SUBTRACT
0x800A
#
define
GL_FUNC_SUBTRACT_EXT
0x800A
#
define
GL_GENERATE_MIPMAP
0x8191
#
define
GL_GENERATE_MIPMAP_HINT
0x8192
#
define
GL_GENERATE_MIPMAP_HINT_SGIS
0x8192
#
define
GL_GENERATE_MIPMAP_SGIS
0x8191
#
define
GL_GENERIC_ATTRIB_NV
0x8C7D
#
define
GL_GEOMETRY_DEFORMATION_BIT_SGIX
0x00000002
#
define
GL_GEOMETRY_DEFORMATION_SGIX
0x8194
#
define
GL_GEOMETRY_INPUT_TYPE
0x8917
#
define
GL_GEOMETRY_INPUT_TYPE_ARB
0x8DDB
#
define
GL_GEOMETRY_INPUT_TYPE_EXT
0x8DDB
#
define
GL_GEOMETRY_OUTPUT_TYPE
0x8918
#
define
GL_GEOMETRY_OUTPUT_TYPE_ARB
0x8DDC
#
define
GL_GEOMETRY_OUTPUT_TYPE_EXT
0x8DDC
#
define
GL_GEOMETRY_PROGRAM_NV
0x8C26
#
define
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
0x8DA3
#
define
GL_GEOMETRY_SHADER
0x8DD9
#
define
GL_GEOMETRY_SHADER_ARB
0x8DD9
#
define
GL_GEOMETRY_SHADER_BIT
0x00000004
#
define
GL_GEOMETRY_SHADER_EXT
0x8DD9
#
define
GL_GEOMETRY_SHADER_INVOCATIONS
0x887F
#
define
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
0x82F3
#
define
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
0x82F3
#
define
GL_GEOMETRY_SUBROUTINE
0x92EB
#
define
GL_GEOMETRY_SUBROUTINE_UNIFORM
0x92F1
#
define
GL_GEOMETRY_TEXTURE
0x829E
#
define
GL_GEOMETRY_VERTICES_OUT
0x8916
#
define
GL_GEOMETRY_VERTICES_OUT_ARB
0x8DDA
#
define
GL_GEOMETRY_VERTICES_OUT_EXT
0x8DDA
#
define
GL_GEQUAL
0x0206
#
define
GL_GET_TEXTURE_IMAGE_FORMAT
0x8291
#
define
GL_GET_TEXTURE_IMAGE_TYPE
0x8292
#
define
GL_GLOBAL_ALPHA_FACTOR_SUN
0x81DA
#
define
GL_GLOBAL_ALPHA_SUN
0x81D9
#
define
GL_GLYPH_HAS_KERNING_BIT_NV
0x100
#
define
GL_GLYPH_HEIGHT_BIT_NV
0x02
#
define
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
0x10
#
define
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
0x04
#
define
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
0x08
#
define
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
0x80
#
define
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
0x20
#
define
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
0x40
#
define
GL_GLYPH_WIDTH_BIT_NV
0x01
#
define
GL_GPU_ADDRESS_NV
0x8F34
#
define
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
0x9049
#
define
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
0x9047
#
define
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
0x904B
#
define
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
0x904A
#
define
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
0x9048
#
define
GL_GREATER
0x0204
#
define
GL_GREEN
0x1904
#
define
GL_GREEN_BIAS
0x0D19
#
define
GL_GREEN_BITS
0x0D53
#
define
GL_GREEN_BIT_ATI
0x00000002
#
define
GL_GREEN_INTEGER
0x8D95
#
define
GL_GREEN_INTEGER_EXT
0x8D95
#
define
GL_GREEN_MAX_CLAMP_INGR
0x8565
#
define
GL_GREEN_MIN_CLAMP_INGR
0x8561
#
define
GL_GREEN_NV
0x1904
#
define
GL_GREEN_SCALE
0x0D18
#
define
GL_GUILTY_CONTEXT_RESET
0x8253
#
define
GL_GUILTY_CONTEXT_RESET_ARB
0x8253
#
define
GL_GUILTY_CONTEXT_RESET_KHR
0x8253
#
define
GL_HALF_APPLE
0x140B
#
define
GL_HALF_BIAS_NEGATE_NV
0x853B
#
define
GL_HALF_BIAS_NORMAL_NV
0x853A
#
define
GL_HALF_BIT_ATI
0x00000008
#
define
GL_HALF_FLOAT
0x140B
#
define
GL_HALF_FLOAT_ARB
0x140B
#
define
GL_HALF_FLOAT_NV
0x140B
#
define
GL_HANDLE_TYPE_D3D11_IMAGE_EXT
0x958B
#
define
GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT
0x958C
#
define
GL_HANDLE_TYPE_D3D12_FENCE_EXT
0x9594
#
define
GL_HANDLE_TYPE_D3D12_RESOURCE_EXT
0x958A
#
define
GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT
0x9589
#
define
GL_HANDLE_TYPE_OPAQUE_FD_EXT
0x9586
#
define
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT
0x9587
#
define
GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT
0x9588
#
define
GL_HARDLIGHT_KHR
0x929B
#
define
GL_HARDLIGHT_NV
0x929B
#
define
GL_HARDMIX_NV
0x92A9
#
define
GL_HIGH_FLOAT
0x8DF2
#
define
GL_HIGH_INT
0x8DF5
#
define
GL_HILO16_NV
0x86F8
#
define
GL_HILO8_NV
0x885E
#
define
GL_HILO_NV
0x86F4
#
define
GL_HINT_BIT
0x00008000
#
define
GL_HISTOGRAM
0x8024
#
define
GL_HISTOGRAM_ALPHA_SIZE
0x802B
#
define
GL_HISTOGRAM_ALPHA_SIZE_EXT
0x802B
#
define
GL_HISTOGRAM_BLUE_SIZE
0x802A
#
define
GL_HISTOGRAM_BLUE_SIZE_EXT
0x802A
#
define
GL_HISTOGRAM_EXT
0x8024
#
define
GL_HISTOGRAM_FORMAT
0x8027
#
define
GL_HISTOGRAM_FORMAT_EXT
0x8027
#
define
GL_HISTOGRAM_GREEN_SIZE
0x8029
#
define
GL_HISTOGRAM_GREEN_SIZE_EXT
0x8029
#
define
GL_HISTOGRAM_LUMINANCE_SIZE
0x802C
#
define
GL_HISTOGRAM_LUMINANCE_SIZE_EXT
0x802C
#
define
GL_HISTOGRAM_RED_SIZE
0x8028
#
define
GL_HISTOGRAM_RED_SIZE_EXT
0x8028
#
define
GL_HISTOGRAM_SINK
0x802D
#
define
GL_HISTOGRAM_SINK_EXT
0x802D
#
define
GL_HISTOGRAM_WIDTH
0x8026
#
define
GL_HISTOGRAM_WIDTH_EXT
0x8026
#
define
GL_HI_BIAS_NV
0x8714
#
define
GL_HI_SCALE_NV
0x870E
#
define
GL_HORIZONTAL_LINE_TO_NV
0x06
#
define
GL_HSL_COLOR_KHR
0x92AF
#
define
GL_HSL_COLOR_NV
0x92AF
#
define
GL_HSL_HUE_KHR
0x92AD
#
define
GL_HSL_HUE_NV
0x92AD
#
define
GL_HSL_LUMINOSITY_KHR
0x92B0
#
define
GL_HSL_LUMINOSITY_NV
0x92B0
#
define
GL_HSL_SATURATION_KHR
0x92AE
#
define
GL_HSL_SATURATION_NV
0x92AE
#
define
GL_IDENTITY_NV
0x862A
#
define
GL_IGNORE_BORDER_HP
0x8150
#
define
GL_IMAGE_1D
0x904C
#
define
GL_IMAGE_1D_ARRAY
0x9052
#
define
GL_IMAGE_1D_ARRAY_EXT
0x9052
#
define
GL_IMAGE_1D_EXT
0x904C
#
define
GL_IMAGE_2D
0x904D
#
define
GL_IMAGE_2D_ARRAY
0x9053
#
define
GL_IMAGE_2D_ARRAY_EXT
0x9053
#
define
GL_IMAGE_2D_EXT
0x904D
#
define
GL_IMAGE_2D_MULTISAMPLE
0x9055
#
define
GL_IMAGE_2D_MULTISAMPLE_ARRAY
0x9056
#
define
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
0x9056
#
define
GL_IMAGE_2D_MULTISAMPLE_EXT
0x9055
#
define
GL_IMAGE_2D_RECT
0x904F
#
define
GL_IMAGE_2D_RECT_EXT
0x904F
#
define
GL_IMAGE_3D
0x904E
#
define
GL_IMAGE_3D_EXT
0x904E
#
define
GL_IMAGE_BINDING_ACCESS
0x8F3E
#
define
GL_IMAGE_BINDING_ACCESS_EXT
0x8F3E
#
define
GL_IMAGE_BINDING_FORMAT
0x906E
#
define
GL_IMAGE_BINDING_FORMAT_EXT
0x906E
#
define
GL_IMAGE_BINDING_LAYER
0x8F3D
#
define
GL_IMAGE_BINDING_LAYERED
0x8F3C
#
define
GL_IMAGE_BINDING_LAYERED_EXT
0x8F3C
#
define
GL_IMAGE_BINDING_LAYER_EXT
0x8F3D
#
define
GL_IMAGE_BINDING_LEVEL
0x8F3B
#
define
GL_IMAGE_BINDING_LEVEL_EXT
0x8F3B
#
define
GL_IMAGE_BINDING_NAME
0x8F3A
#
define
GL_IMAGE_BINDING_NAME_EXT
0x8F3A
#
define
GL_IMAGE_BUFFER
0x9051
#
define
GL_IMAGE_BUFFER_EXT
0x9051
#
define
GL_IMAGE_CLASS_10_10_10_2
0x82C3
#
define
GL_IMAGE_CLASS_11_11_10
0x82C2
#
define
GL_IMAGE_CLASS_1_X_16
0x82BE
#
define
GL_IMAGE_CLASS_1_X_32
0x82BB
#
define
GL_IMAGE_CLASS_1_X_8
0x82C1
#
define
GL_IMAGE_CLASS_2_X_16
0x82BD
#
define
GL_IMAGE_CLASS_2_X_32
0x82BA
#
define
GL_IMAGE_CLASS_2_X_8
0x82C0
#
define
GL_IMAGE_CLASS_4_X_16
0x82BC
#
define
GL_IMAGE_CLASS_4_X_32
0x82B9
#
define
GL_IMAGE_CLASS_4_X_8
0x82BF
#
define
GL_IMAGE_COMPATIBILITY_CLASS
0x82A8
#
define
GL_IMAGE_CUBE
0x9050
#
define
GL_IMAGE_CUBE_EXT
0x9050
#
define
GL_IMAGE_CUBE_MAP_ARRAY
0x9054
#
define
GL_IMAGE_CUBE_MAP_ARRAY_EXT
0x9054
#
define
GL_IMAGE_CUBIC_WEIGHT_HP
0x815E
#
define
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
0x90C9
#
define
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
0x90C8
#
define
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
0x90C7
#
define
GL_IMAGE_MAG_FILTER_HP
0x815C
#
define
GL_IMAGE_MIN_FILTER_HP
0x815D
#
define
GL_IMAGE_PIXEL_FORMAT
0x82A9
#
define
GL_IMAGE_PIXEL_TYPE
0x82AA
#
define
GL_IMAGE_ROTATE_ANGLE_HP
0x8159
#
define
GL_IMAGE_ROTATE_ORIGIN_X_HP
0x815A
#
define
GL_IMAGE_ROTATE_ORIGIN_Y_HP
0x815B
#
define
GL_IMAGE_SCALE_X_HP
0x8155
#
define
GL_IMAGE_SCALE_Y_HP
0x8156
#
define
GL_IMAGE_TEXEL_SIZE
0x82A7
#
define
GL_IMAGE_TRANSFORM_2D_HP
0x8161
#
define
GL_IMAGE_TRANSLATE_X_HP
0x8157
#
define
GL_IMAGE_TRANSLATE_Y_HP
0x8158
#
define
GL_IMPLEMENTATION_COLOR_READ_FORMAT
0x8B9B
#
define
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
0x8B9B
#
define
GL_IMPLEMENTATION_COLOR_READ_TYPE
0x8B9A
#
define
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
0x8B9A
#
define
GL_INCLUSIVE_EXT
0x8F10
#
define
GL_INCR
0x1E02
#
define
GL_INCR_WRAP
0x8507
#
define
GL_INCR_WRAP_EXT
0x8507
#
define
GL_INDEX
0x8222
#
define
GL_INDEX_ARRAY
0x8077
#
define
GL_INDEX_ARRAY_ADDRESS_NV
0x8F24
#
define
GL_INDEX_ARRAY_BUFFER_BINDING
0x8899
#
define
GL_INDEX_ARRAY_BUFFER_BINDING_ARB
0x8899
#
define
GL_INDEX_ARRAY_COUNT_EXT
0x8087
#
define
GL_INDEX_ARRAY_EXT
0x8077
#
define
GL_INDEX_ARRAY_LENGTH_NV
0x8F2E
#
define
GL_INDEX_ARRAY_LIST_IBM
103073
#
define
GL_INDEX_ARRAY_LIST_STRIDE_IBM
103083
#
define
GL_INDEX_ARRAY_POINTER
0x8091
#
define
GL_INDEX_ARRAY_POINTER_EXT
0x8091
#
define
GL_INDEX_ARRAY_STRIDE
0x8086
#
define
GL_INDEX_ARRAY_STRIDE_EXT
0x8086
#
define
GL_INDEX_ARRAY_TYPE
0x8085
#
define
GL_INDEX_ARRAY_TYPE_EXT
0x8085
#
define
GL_INDEX_BITS
0x0D51
#
define
GL_INDEX_BIT_PGI
0x00080000
#
define
GL_INDEX_CLEAR_VALUE
0x0C20
#
define
GL_INDEX_LOGIC_OP
0x0BF1
#
define
GL_INDEX_MATERIAL_EXT
0x81B8
#
define
GL_INDEX_MATERIAL_FACE_EXT
0x81BA
#
define
GL_INDEX_MATERIAL_PARAMETER_EXT
0x81B9
#
define
GL_INDEX_MODE
0x0C30
#
define
GL_INDEX_OFFSET
0x0D13
#
define
GL_INDEX_SHIFT
0x0D12
#
define
GL_INDEX_TEST_EXT
0x81B5
#
define
GL_INDEX_TEST_FUNC_EXT
0x81B6
#
define
GL_INDEX_TEST_REF_EXT
0x81B7
#
define
GL_INDEX_WRITEMASK
0x0C21
#
define
GL_INFO_LOG_LENGTH
0x8B84
#
define
GL_INNOCENT_CONTEXT_RESET
0x8254
#
define
GL_INNOCENT_CONTEXT_RESET_ARB
0x8254
#
define
GL_INNOCENT_CONTEXT_RESET_KHR
0x8254
#
define
GL_INSTRUMENT_BUFFER_POINTER_SGIX
0x8180
#
define
GL_INSTRUMENT_MEASUREMENTS_SGIX
0x8181
#
define
GL_INT
0x1404
#
define
GL_INT16_NV
0x8FE4
#
define
GL_INT16_VEC2_NV
0x8FE5
#
define
GL_INT16_VEC3_NV
0x8FE6
#
define
GL_INT16_VEC4_NV
0x8FE7
#
define
GL_INT64_ARB
0x140E
#
define
GL_INT64_NV
0x140E
#
define
GL_INT64_VEC2_ARB
0x8FE9
#
define
GL_INT64_VEC2_NV
0x8FE9
#
define
GL_INT64_VEC3_ARB
0x8FEA
#
define
GL_INT64_VEC3_NV
0x8FEA
#
define
GL_INT64_VEC4_ARB
0x8FEB
#
define
GL_INT64_VEC4_NV
0x8FEB
#
define
GL_INT8_NV
0x8FE0
#
define
GL_INT8_VEC2_NV
0x8FE1
#
define
GL_INT8_VEC3_NV
0x8FE2
#
define
GL_INT8_VEC4_NV
0x8FE3
#
define
GL_INTENSITY
0x8049
#
define
GL_INTENSITY12
0x804C
#
define
GL_INTENSITY12_EXT
0x804C
#
define
GL_INTENSITY16
0x804D
#
define
GL_INTENSITY16F_ARB
0x881D
#
define
GL_INTENSITY16I_EXT
0x8D8B
#
define
GL_INTENSITY16UI_EXT
0x8D79
#
define
GL_INTENSITY16_EXT
0x804D
#
define
GL_INTENSITY16_SNORM
0x901B
#
define
GL_INTENSITY32F_ARB
0x8817
#
define
GL_INTENSITY32I_EXT
0x8D85
#
define
GL_INTENSITY32UI_EXT
0x8D73
#
define
GL_INTENSITY4
0x804A
#
define
GL_INTENSITY4_EXT
0x804A
#
define
GL_INTENSITY8
0x804B
#
define
GL_INTENSITY8I_EXT
0x8D91
#
define
GL_INTENSITY8UI_EXT
0x8D7F
#
define
GL_INTENSITY8_EXT
0x804B
#
define
GL_INTENSITY8_SNORM
0x9017
#
define
GL_INTENSITY_EXT
0x8049
#
define
GL_INTENSITY_FLOAT16_APPLE
0x881D
#
define
GL_INTENSITY_FLOAT16_ATI
0x881D
#
define
GL_INTENSITY_FLOAT32_APPLE
0x8817
#
define
GL_INTENSITY_FLOAT32_ATI
0x8817
#
define
GL_INTENSITY_SNORM
0x9013
#
define
GL_INTERLACE_OML
0x8980
#
define
GL_INTERLACE_READ_INGR
0x8568
#
define
GL_INTERLACE_READ_OML
0x8981
#
define
GL_INTERLACE_SGIX
0x8094
#
define
GL_INTERLEAVED_ATTRIBS
0x8C8C
#
define
GL_INTERLEAVED_ATTRIBS_EXT
0x8C8C
#
define
GL_INTERLEAVED_ATTRIBS_NV
0x8C8C
#
define
GL_INTERNALFORMAT_ALPHA_SIZE
0x8274
#
define
GL_INTERNALFORMAT_ALPHA_TYPE
0x827B
#
define
GL_INTERNALFORMAT_BLUE_SIZE
0x8273
#
define
GL_INTERNALFORMAT_BLUE_TYPE
0x827A
#
define
GL_INTERNALFORMAT_DEPTH_SIZE
0x8275
#
define
GL_INTERNALFORMAT_DEPTH_TYPE
0x827C
#
define
GL_INTERNALFORMAT_GREEN_SIZE
0x8272
#
define
GL_INTERNALFORMAT_GREEN_TYPE
0x8279
#
define
GL_INTERNALFORMAT_PREFERRED
0x8270
#
define
GL_INTERNALFORMAT_RED_SIZE
0x8271
#
define
GL_INTERNALFORMAT_RED_TYPE
0x8278
#
define
GL_INTERNALFORMAT_SHARED_SIZE
0x8277
#
define
GL_INTERNALFORMAT_STENCIL_SIZE
0x8276
#
define
GL_INTERNALFORMAT_STENCIL_TYPE
0x827D
#
define
GL_INTERNALFORMAT_SUPPORTED
0x826F
#
define
GL_INTERPOLATE
0x8575
#
define
GL_INTERPOLATE_ARB
0x8575
#
define
GL_INTERPOLATE_EXT
0x8575
#
define
GL_INT_2_10_10_10_REV
0x8D9F
#
define
GL_INT_IMAGE_1D
0x9057
#
define
GL_INT_IMAGE_1D_ARRAY
0x905D
#
define
GL_INT_IMAGE_1D_ARRAY_EXT
0x905D
#
define
GL_INT_IMAGE_1D_EXT
0x9057
#
define
GL_INT_IMAGE_2D
0x9058
#
define
GL_INT_IMAGE_2D_ARRAY
0x905E
#
define
GL_INT_IMAGE_2D_ARRAY_EXT
0x905E
#
define
GL_INT_IMAGE_2D_EXT
0x9058
#
define
GL_INT_IMAGE_2D_MULTISAMPLE
0x9060
#
define
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
0x9061
#
define
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
0x9061
#
define
GL_INT_IMAGE_2D_MULTISAMPLE_EXT
0x9060
#
define
GL_INT_IMAGE_2D_RECT
0x905A
#
define
GL_INT_IMAGE_2D_RECT_EXT
0x905A
#
define
GL_INT_IMAGE_3D
0x9059
#
define
GL_INT_IMAGE_3D_EXT
0x9059
#
define
GL_INT_IMAGE_BUFFER
0x905C
#
define
GL_INT_IMAGE_BUFFER_EXT
0x905C
#
define
GL_INT_IMAGE_CUBE
0x905B
#
define
GL_INT_IMAGE_CUBE_EXT
0x905B
#
define
GL_INT_IMAGE_CUBE_MAP_ARRAY
0x905F
#
define
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
0x905F
#
define
GL_INT_SAMPLER_1D
0x8DC9
#
define
GL_INT_SAMPLER_1D_ARRAY
0x8DCE
#
define
GL_INT_SAMPLER_1D_ARRAY_EXT
0x8DCE
#
define
GL_INT_SAMPLER_1D_EXT
0x8DC9
#
define
GL_INT_SAMPLER_2D
0x8DCA
#
define
GL_INT_SAMPLER_2D_ARRAY
0x8DCF
#
define
GL_INT_SAMPLER_2D_ARRAY_EXT
0x8DCF
#
define
GL_INT_SAMPLER_2D_EXT
0x8DCA
#
define
GL_INT_SAMPLER_2D_MULTISAMPLE
0x9109
#
define
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
0x910C
#
define
GL_INT_SAMPLER_2D_RECT
0x8DCD
#
define
GL_INT_SAMPLER_2D_RECT_EXT
0x8DCD
#
define
GL_INT_SAMPLER_3D
0x8DCB
#
define
GL_INT_SAMPLER_3D_EXT
0x8DCB
#
define
GL_INT_SAMPLER_BUFFER
0x8DD0
#
define
GL_INT_SAMPLER_BUFFER_AMD
0x9002
#
define
GL_INT_SAMPLER_BUFFER_EXT
0x8DD0
#
define
GL_INT_SAMPLER_CUBE
0x8DCC
#
define
GL_INT_SAMPLER_CUBE_EXT
0x8DCC
#
define
GL_INT_SAMPLER_CUBE_MAP_ARRAY
0x900E
#
define
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
0x900E
#
define
GL_INT_SAMPLER_RENDERBUFFER_NV
0x8E57
#
define
GL_INT_VEC2
0x8B53
#
define
GL_INT_VEC2_ARB
0x8B53
#
define
GL_INT_VEC3
0x8B54
#
define
GL_INT_VEC3_ARB
0x8B54
#
define
GL_INT_VEC4
0x8B55
#
define
GL_INT_VEC4_ARB
0x8B55
#
define
GL_INVALID_ENUM
0x0500
#
define
GL_INVALID_FRAMEBUFFER_OPERATION
0x0506
#
define
GL_INVALID_FRAMEBUFFER_OPERATION_EXT
0x0506
#
define
GL_INVALID_INDEX
0xFFFFFFFF
#
define
GL_INVALID_OPERATION
0x0502
#
define
GL_INVALID_VALUE
0x0501
#
define
GL_INVARIANT_DATATYPE_EXT
0x87EB
#
define
GL_INVARIANT_EXT
0x87C2
#
define
GL_INVARIANT_VALUE_EXT
0x87EA
#
define
GL_INVERSE_NV
0x862B
#
define
GL_INVERSE_TRANSPOSE_NV
0x862D
#
define
GL_INVERT
0x150A
#
define
GL_INVERTED_SCREEN_W_REND
0x8491
#
define
GL_INVERT_OVG_NV
0x92B4
#
define
GL_INVERT_RGB_NV
0x92A3
#
define
GL_IR_INSTRUMENT1_SGIX
0x817F
#
define
GL_ISOLINES
0x8E7A
#
define
GL_IS_PER_PATCH
0x92E7
#
define
GL_IS_ROW_MAJOR
0x9300
#
define
GL_ITALIC_BIT_NV
0x02
#
define
GL_IUI_N3F_V2F_EXT
0x81AF
#
define
GL_IUI_N3F_V3F_EXT
0x81B0
#
define
GL_IUI_V2F_EXT
0x81AD
#
define
GL_IUI_V3F_EXT
0x81AE
#
define
GL_KEEP
0x1E00
#
define
GL_LARGE_CCW_ARC_TO_NV
0x16
#
define
GL_LARGE_CW_ARC_TO_NV
0x18
#
define
GL_LAST_VERTEX_CONVENTION
0x8E4E
#
define
GL_LAST_VERTEX_CONVENTION_EXT
0x8E4E
#
define
GL_LAST_VIDEO_CAPTURE_STATUS_NV
0x9027
#
define
GL_LAYER_NV
0x8DAA
#
define
GL_LAYER_PROVOKING_VERTEX
0x825E
#
define
GL_LAYOUT_COLOR_ATTACHMENT_EXT
0x958E
#
define
GL_LAYOUT_DEFAULT_INTEL
0
#
define
GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT
0x958F
#
define
GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT
0x9590
#
define
GL_LAYOUT_GENERAL_EXT
0x958D
#
define
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL
2
#
define
GL_LAYOUT_LINEAR_INTEL
1
#
define
GL_LAYOUT_SHADER_READ_ONLY_EXT
0x9591
#
define
GL_LAYOUT_TRANSFER_DST_EXT
0x9593
#
define
GL_LAYOUT_TRANSFER_SRC_EXT
0x9592
#
define
GL_LEFT
0x0406
#
define
GL_LEQUAL
0x0203
#
define
GL_LERP_ATI
0x8969
#
define
GL_LESS
0x0201
#
define
GL_LGPU_SEPARATE_STORAGE_BIT_NVX
0x0800
#
define
GL_LIGHT0
0x4000
#
define
GL_LIGHT1
0x4001
#
define
GL_LIGHT2
0x4002
#
define
GL_LIGHT3
0x4003
#
define
GL_LIGHT4
0x4004
#
define
GL_LIGHT5
0x4005
#
define
GL_LIGHT6
0x4006
#
define
GL_LIGHT7
0x4007
#
define
GL_LIGHTEN_KHR
0x9298
#
define
GL_LIGHTEN_NV
0x9298
#
define
GL_LIGHTING
0x0B50
#
define
GL_LIGHTING_BIT
0x00000040
#
define
GL_LIGHT_ENV_MODE_SGIX
0x8407
#
define
GL_LIGHT_MODEL_AMBIENT
0x0B53
#
define
GL_LIGHT_MODEL_COLOR_CONTROL
0x81F8
#
define
GL_LIGHT_MODEL_COLOR_CONTROL_EXT
0x81F8
#
define
GL_LIGHT_MODEL_LOCAL_VIEWER
0x0B51
#
define
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
0x85B0
#
define
GL_LIGHT_MODEL_TWO_SIDE
0x0B52
#
define
GL_LINE
0x1B01
#
define
GL_LINEAR
0x2601
#
define
GL_LINEARBURN_NV
0x92A5
#
define
GL_LINEARDODGE_NV
0x92A4
#
define
GL_LINEARLIGHT_NV
0x92A7
#
define
GL_LINEAR_ATTENUATION
0x1208
#
define
GL_LINEAR_CLIPMAP_LINEAR_SGIX
0x8170
#
define
GL_LINEAR_CLIPMAP_NEAREST_SGIX
0x844F
#
define
GL_LINEAR_DETAIL_ALPHA_SGIS
0x8098
#
define
GL_LINEAR_DETAIL_COLOR_SGIS
0x8099
#
define
GL_LINEAR_DETAIL_SGIS
0x8097
#
define
GL_LINEAR_MIPMAP_LINEAR
0x2703
#
define
GL_LINEAR_MIPMAP_NEAREST
0x2701
#
define
GL_LINEAR_SHARPEN_ALPHA_SGIS
0x80AE
#
define
GL_LINEAR_SHARPEN_COLOR_SGIS
0x80AF
#
define
GL_LINEAR_SHARPEN_SGIS
0x80AD
#
define
GL_LINEAR_TILING_EXT
0x9585
#
define
GL_LINES
0x0001
#
define
GL_LINES_ADJACENCY
0x000A
#
define
GL_LINES_ADJACENCY_ARB
0x000A
#
define
GL_LINES_ADJACENCY_EXT
0x000A
#
define
GL_LINE_BIT
0x00000004
#
define
GL_LINE_LOOP
0x0002
#
define
GL_LINE_RESET_TOKEN
0x0707
#
define
GL_LINE_SMOOTH
0x0B20
#
define
GL_LINE_SMOOTH_HINT
0x0C52
#
define
GL_LINE_STIPPLE
0x0B24
#
define
GL_LINE_STIPPLE_PATTERN
0x0B25
#
define
GL_LINE_STIPPLE_REPEAT
0x0B26
#
define
GL_LINE_STRIP
0x0003
#
define
GL_LINE_STRIP_ADJACENCY
0x000B
#
define
GL_LINE_STRIP_ADJACENCY_ARB
0x000B
#
define
GL_LINE_STRIP_ADJACENCY_EXT
0x000B
#
define
GL_LINE_TOKEN
0x0702
#
define
GL_LINE_TO_NV
0x04
#
define
GL_LINE_WIDTH
0x0B21
#
define
GL_LINE_WIDTH_COMMAND_NV
0x000D
#
define
GL_LINE_WIDTH_GRANULARITY
0x0B23
#
define
GL_LINE_WIDTH_RANGE
0x0B22
#
define
GL_LINK_STATUS
0x8B82
#
define
GL_LIST_BASE
0x0B32
#
define
GL_LIST_BIT
0x00020000
#
define
GL_LIST_INDEX
0x0B33
#
define
GL_LIST_MODE
0x0B30
#
define
GL_LIST_PRIORITY_SGIX
0x8182
#
define
GL_LOAD
0x0101
#
define
GL_LOCAL_CONSTANT_DATATYPE_EXT
0x87ED
#
define
GL_LOCAL_CONSTANT_EXT
0x87C3
#
define
GL_LOCAL_CONSTANT_VALUE_EXT
0x87EC
#
define
GL_LOCAL_EXT
0x87C4
#
define
GL_LOCATION
0x930E
#
define
GL_LOCATION_COMPONENT
0x934A
#
define
GL_LOCATION_INDEX
0x930F
#
define
GL_LOGIC_OP
0x0BF1
#
define
GL_LOGIC_OP_MODE
0x0BF0
#
define
GL_LOSE_CONTEXT_ON_RESET
0x8252
#
define
GL_LOSE_CONTEXT_ON_RESET_ARB
0x8252
#
define
GL_LOSE_CONTEXT_ON_RESET_KHR
0x8252
#
define
GL_LOWER_LEFT
0x8CA1
#
define
GL_LOW_FLOAT
0x8DF0
#
define
GL_LOW_INT
0x8DF3
#
define
GL_LO_BIAS_NV
0x8715
#
define
GL_LO_SCALE_NV
0x870F
#
define
GL_LUID_SIZE_EXT
8
#
define
GL_LUMINANCE
0x1909
#
define
GL_LUMINANCE12
0x8041
#
define
GL_LUMINANCE12_ALPHA12
0x8047
#
define
GL_LUMINANCE12_ALPHA12_EXT
0x8047
#
define
GL_LUMINANCE12_ALPHA4
0x8046
#
define
GL_LUMINANCE12_ALPHA4_EXT
0x8046
#
define
GL_LUMINANCE12_EXT
0x8041
#
define
GL_LUMINANCE16
0x8042
#
define
GL_LUMINANCE16F_ARB
0x881E
#
define
GL_LUMINANCE16I_EXT
0x8D8C
#
define
GL_LUMINANCE16UI_EXT
0x8D7A
#
define
GL_LUMINANCE16_ALPHA16
0x8048
#
define
GL_LUMINANCE16_ALPHA16_EXT
0x8048
#
define
GL_LUMINANCE16_ALPHA16_SNORM
0x901A
#
define
GL_LUMINANCE16_EXT
0x8042
#
define
GL_LUMINANCE16_SNORM
0x9019
#
define
GL_LUMINANCE32F_ARB
0x8818
#
define
GL_LUMINANCE32I_EXT
0x8D86
#
define
GL_LUMINANCE32UI_EXT
0x8D74
#
define
GL_LUMINANCE4
0x803F
#
define
GL_LUMINANCE4_ALPHA4
0x8043
#
define
GL_LUMINANCE4_ALPHA4_EXT
0x8043
#
define
GL_LUMINANCE4_EXT
0x803F
#
define
GL_LUMINANCE6_ALPHA2
0x8044
#
define
GL_LUMINANCE6_ALPHA2_EXT
0x8044
#
define
GL_LUMINANCE8
0x8040
#
define
GL_LUMINANCE8I_EXT
0x8D92
#
define
GL_LUMINANCE8UI_EXT
0x8D80
#
define
GL_LUMINANCE8_ALPHA8
0x8045
#
define
GL_LUMINANCE8_ALPHA8_EXT
0x8045
#
define
GL_LUMINANCE8_ALPHA8_SNORM
0x9016
#
define
GL_LUMINANCE8_EXT
0x8040
#
define
GL_LUMINANCE8_SNORM
0x9015
#
define
GL_LUMINANCE_ALPHA
0x190A
#
define
GL_LUMINANCE_ALPHA16F_ARB
0x881F
#
define
GL_LUMINANCE_ALPHA16I_EXT
0x8D8D
#
define
GL_LUMINANCE_ALPHA16UI_EXT
0x8D7B
#
define
GL_LUMINANCE_ALPHA32F_ARB
0x8819
#
define
GL_LUMINANCE_ALPHA32I_EXT
0x8D87
#
define
GL_LUMINANCE_ALPHA32UI_EXT
0x8D75
#
define
GL_LUMINANCE_ALPHA8I_EXT
0x8D93
#
define
GL_LUMINANCE_ALPHA8UI_EXT
0x8D81
#
define
GL_LUMINANCE_ALPHA_FLOAT16_APPLE
0x881F
#
define
GL_LUMINANCE_ALPHA_FLOAT16_ATI
0x881F
#
define
GL_LUMINANCE_ALPHA_FLOAT32_APPLE
0x8819
#
define
GL_LUMINANCE_ALPHA_FLOAT32_ATI
0x8819
#
define
GL_LUMINANCE_ALPHA_INTEGER_EXT
0x8D9D
#
define
GL_LUMINANCE_ALPHA_SNORM
0x9012
#
define
GL_LUMINANCE_FLOAT16_APPLE
0x881E
#
define
GL_LUMINANCE_FLOAT16_ATI
0x881E
#
define
GL_LUMINANCE_FLOAT32_APPLE
0x8818
#
define
GL_LUMINANCE_FLOAT32_ATI
0x8818
#
define
GL_LUMINANCE_INTEGER_EXT
0x8D9C
#
define
GL_LUMINANCE_SNORM
0x9011
#
define
GL_MAD_ATI
0x8968
#
define
GL_MAGNITUDE_BIAS_NV
0x8718
#
define
GL_MAGNITUDE_SCALE_NV
0x8712
#
define
GL_MAJOR_VERSION
0x821B
#
define
GL_MANUAL_GENERATE_MIPMAP
0x8294
#
define
GL_MAP1_BINORMAL_EXT
0x8446
#
define
GL_MAP1_COLOR_4
0x0D90
#
define
GL_MAP1_GRID_DOMAIN
0x0DD0
#
define
GL_MAP1_GRID_SEGMENTS
0x0DD1
#
define
GL_MAP1_INDEX
0x0D91
#
define
GL_MAP1_NORMAL
0x0D92
#
define
GL_MAP1_TANGENT_EXT
0x8444
#
define
GL_MAP1_TEXTURE_COORD_1
0x0D93
#
define
GL_MAP1_TEXTURE_COORD_2
0x0D94
#
define
GL_MAP1_TEXTURE_COORD_3
0x0D95
#
define
GL_MAP1_TEXTURE_COORD_4
0x0D96
#
define
GL_MAP1_VERTEX_3
0x0D97
#
define
GL_MAP1_VERTEX_4
0x0D98
#
define
GL_MAP1_VERTEX_ATTRIB0_4_NV
0x8660
#
define
GL_MAP1_VERTEX_ATTRIB10_4_NV
0x866A
#
define
GL_MAP1_VERTEX_ATTRIB11_4_NV
0x866B
#
define
GL_MAP1_VERTEX_ATTRIB12_4_NV
0x866C
#
define
GL_MAP1_VERTEX_ATTRIB13_4_NV
0x866D
#
define
GL_MAP1_VERTEX_ATTRIB14_4_NV
0x866E
#
define
GL_MAP1_VERTEX_ATTRIB15_4_NV
0x866F
#
define
GL_MAP1_VERTEX_ATTRIB1_4_NV
0x8661
#
define
GL_MAP1_VERTEX_ATTRIB2_4_NV
0x8662
#
define
GL_MAP1_VERTEX_ATTRIB3_4_NV
0x8663
#
define
GL_MAP1_VERTEX_ATTRIB4_4_NV
0x8664
#
define
GL_MAP1_VERTEX_ATTRIB5_4_NV
0x8665
#
define
GL_MAP1_VERTEX_ATTRIB6_4_NV
0x8666
#
define
GL_MAP1_VERTEX_ATTRIB7_4_NV
0x8667
#
define
GL_MAP1_VERTEX_ATTRIB8_4_NV
0x8668
#
define
GL_MAP1_VERTEX_ATTRIB9_4_NV
0x8669
#
define
GL_MAP2_BINORMAL_EXT
0x8447
#
define
GL_MAP2_COLOR_4
0x0DB0
#
define
GL_MAP2_GRID_DOMAIN
0x0DD2
#
define
GL_MAP2_GRID_SEGMENTS
0x0DD3
#
define
GL_MAP2_INDEX
0x0DB1
#
define
GL_MAP2_NORMAL
0x0DB2
#
define
GL_MAP2_TANGENT_EXT
0x8445
#
define
GL_MAP2_TEXTURE_COORD_1
0x0DB3
#
define
GL_MAP2_TEXTURE_COORD_2
0x0DB4
#
define
GL_MAP2_TEXTURE_COORD_3
0x0DB5
#
define
GL_MAP2_TEXTURE_COORD_4
0x0DB6
#
define
GL_MAP2_VERTEX_3
0x0DB7
#
define
GL_MAP2_VERTEX_4
0x0DB8
#
define
GL_MAP2_VERTEX_ATTRIB0_4_NV
0x8670
#
define
GL_MAP2_VERTEX_ATTRIB10_4_NV
0x867A
#
define
GL_MAP2_VERTEX_ATTRIB11_4_NV
0x867B
#
define
GL_MAP2_VERTEX_ATTRIB12_4_NV
0x867C
#
define
GL_MAP2_VERTEX_ATTRIB13_4_NV
0x867D
#
define
GL_MAP2_VERTEX_ATTRIB14_4_NV
0x867E
#
define
GL_MAP2_VERTEX_ATTRIB15_4_NV
0x867F
#
define
GL_MAP2_VERTEX_ATTRIB1_4_NV
0x8671
#
define
GL_MAP2_VERTEX_ATTRIB2_4_NV
0x8672
#
define
GL_MAP2_VERTEX_ATTRIB3_4_NV
0x8673
#
define
GL_MAP2_VERTEX_ATTRIB4_4_NV
0x8674
#
define
GL_MAP2_VERTEX_ATTRIB5_4_NV
0x8675
#
define
GL_MAP2_VERTEX_ATTRIB6_4_NV
0x8676
#
define
GL_MAP2_VERTEX_ATTRIB7_4_NV
0x8677
#
define
GL_MAP2_VERTEX_ATTRIB8_4_NV
0x8678
#
define
GL_MAP2_VERTEX_ATTRIB9_4_NV
0x8679
#
define
GL_MAP_ATTRIB_U_ORDER_NV
0x86C3
#
define
GL_MAP_ATTRIB_V_ORDER_NV
0x86C4
#
define
GL_MAP_COHERENT_BIT
0x0080
#
define
GL_MAP_COLOR
0x0D10
#
define
GL_MAP_FLUSH_EXPLICIT_BIT
0x0010
#
define
GL_MAP_INVALIDATE_BUFFER_BIT
0x0008
#
define
GL_MAP_INVALIDATE_RANGE_BIT
0x0004
#
define
GL_MAP_PERSISTENT_BIT
0x0040
#
define
GL_MAP_READ_BIT
0x0001
#
define
GL_MAP_STENCIL
0x0D11
#
define
GL_MAP_TESSELLATION_NV
0x86C2
#
define
GL_MAP_UNSYNCHRONIZED_BIT
0x0020
#
define
GL_MAP_WRITE_BIT
0x0002
#
define
GL_MATERIAL_SIDE_HINT_PGI
0x1A22C
#
define
GL_MATRIX0_ARB
0x88C0
#
define
GL_MATRIX0_NV
0x8630
#
define
GL_MATRIX10_ARB
0x88CA
#
define
GL_MATRIX11_ARB
0x88CB
#
define
GL_MATRIX12_ARB
0x88CC
#
define
GL_MATRIX13_ARB
0x88CD
#
define
GL_MATRIX14_ARB
0x88CE
#
define
GL_MATRIX15_ARB
0x88CF
#
define
GL_MATRIX16_ARB
0x88D0
#
define
GL_MATRIX17_ARB
0x88D1
#
define
GL_MATRIX18_ARB
0x88D2
#
define
GL_MATRIX19_ARB
0x88D3
#
define
GL_MATRIX1_ARB
0x88C1
#
define
GL_MATRIX1_NV
0x8631
#
define
GL_MATRIX20_ARB
0x88D4
#
define
GL_MATRIX21_ARB
0x88D5
#
define
GL_MATRIX22_ARB
0x88D6
#
define
GL_MATRIX23_ARB
0x88D7
#
define
GL_MATRIX24_ARB
0x88D8
#
define
GL_MATRIX25_ARB
0x88D9
#
define
GL_MATRIX26_ARB
0x88DA
#
define
GL_MATRIX27_ARB
0x88DB
#
define
GL_MATRIX28_ARB
0x88DC
#
define
GL_MATRIX29_ARB
0x88DD
#
define
GL_MATRIX2_ARB
0x88C2
#
define
GL_MATRIX2_NV
0x8632
#
define
GL_MATRIX30_ARB
0x88DE
#
define
GL_MATRIX31_ARB
0x88DF
#
define
GL_MATRIX3_ARB
0x88C3
#
define
GL_MATRIX3_NV
0x8633
#
define
GL_MATRIX4_ARB
0x88C4
#
define
GL_MATRIX4_NV
0x8634
#
define
GL_MATRIX5_ARB
0x88C5
#
define
GL_MATRIX5_NV
0x8635
#
define
GL_MATRIX6_ARB
0x88C6
#
define
GL_MATRIX6_NV
0x8636
#
define
GL_MATRIX7_ARB
0x88C7
#
define
GL_MATRIX7_NV
0x8637
#
define
GL_MATRIX8_ARB
0x88C8
#
define
GL_MATRIX9_ARB
0x88C9
#
define
GL_MATRIX_EXT
0x87C0
#
define
GL_MATRIX_INDEX_ARRAY_ARB
0x8844
#
define
GL_MATRIX_INDEX_ARRAY_POINTER_ARB
0x8849
#
define
GL_MATRIX_INDEX_ARRAY_SIZE_ARB
0x8846
#
define
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
0x8848
#
define
GL_MATRIX_INDEX_ARRAY_TYPE_ARB
0x8847
#
define
GL_MATRIX_MODE
0x0BA0
#
define
GL_MATRIX_PALETTE_ARB
0x8840
#
define
GL_MATRIX_STRIDE
0x92FF
#
define
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
0x00200000
#
define
GL_MAT_AMBIENT_BIT_PGI
0x00100000
#
define
GL_MAT_COLOR_INDEXES_BIT_PGI
0x01000000
#
define
GL_MAT_DIFFUSE_BIT_PGI
0x00400000
#
define
GL_MAT_EMISSION_BIT_PGI
0x00800000
#
define
GL_MAT_SHININESS_BIT_PGI
0x02000000
#
define
GL_MAT_SPECULAR_BIT_PGI
0x04000000
#
define
GL_MAX
0x8008
#
define
GL_MAX_3D_TEXTURE_SIZE
0x8073
#
define
GL_MAX_3D_TEXTURE_SIZE_EXT
0x8073
#
define
GL_MAX_4D_TEXTURE_SIZE_SGIS
0x8138
#
define
GL_MAX_ACTIVE_LIGHTS_SGIX
0x8405
#
define
GL_MAX_ARRAY_TEXTURE_LAYERS
0x88FF
#
define
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
0x88FF
#
define
GL_MAX_ASYNC_DRAW_PIXELS_SGIX
0x8360
#
define
GL_MAX_ASYNC_HISTOGRAM_SGIX
0x832D
#
define
GL_MAX_ASYNC_READ_PIXELS_SGIX
0x8361
#
define
GL_MAX_ASYNC_TEX_IMAGE_SGIX
0x835F
#
define
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
0x92DC
#
define
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
0x92D8
#
define
GL_MAX_ATTRIB_STACK_DEPTH
0x0D35
#
define
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
0x8DED
#
define
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
0x0D3B
#
define
GL_MAX_CLIPMAP_DEPTH_SGIX
0x8177
#
define
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
0x8178
#
define
GL_MAX_CLIP_DISTANCES
0x0D32
#
define
GL_MAX_CLIP_PLANES
0x0D32
#
define
GL_MAX_COLOR_ATTACHMENTS
0x8CDF
#
define
GL_MAX_COLOR_ATTACHMENTS_EXT
0x8CDF
#
define
GL_MAX_COLOR_MATRIX_STACK_DEPTH
0x80B3
#
define
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
0x80B3
#
define
GL_MAX_COLOR_TEXTURE_SAMPLES
0x910E
#
define
GL_MAX_COMBINED_ATOMIC_COUNTERS
0x92D7
#
define
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
0x92D1
#
define
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
0x82FA
#
define
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
0x8266
#
define
GL_MAX_COMBINED_DIMENSIONS
0x8282
#
define
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
0x8A33
#
define
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
0x8A32
#
define
GL_MAX_COMBINED_IMAGE_UNIFORMS
0x90CF
#
define
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
0x8F39
#
define
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
0x8F39
#
define
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
0x8F39
#
define
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
0x90DC
#
define
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
0x8E1E
#
define
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
0x8E1F
#
define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
0x8B4D
#
define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
0x8B4D
#
define
GL_MAX_COMBINED_UNIFORM_BLOCKS
0x8A2E
#
define
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
0x8A31
#
define
GL_MAX_COMPUTE_ATOMIC_COUNTERS
0x8265
#
define
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
0x8264
#
define
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
0x90EB
#
define
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
0x91BF
#
define
GL_MAX_COMPUTE_IMAGE_UNIFORMS
0x91BD
#
define
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
0x90DB
#
define
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
0x8262
#
define
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
0x91BC
#
define
GL_MAX_COMPUTE_UNIFORM_BLOCKS
0x91BB
#
define
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
0x8263
#
define
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
0x9344
#
define
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
0x9345
#
define
GL_MAX_COMPUTE_WORK_GROUP_COUNT
0x91BE
#
define
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
0x90EB
#
define
GL_MAX_COMPUTE_WORK_GROUP_SIZE
0x91BF
#
define
GL_MAX_CONVOLUTION_HEIGHT
0x801B
#
define
GL_MAX_CONVOLUTION_HEIGHT_EXT
0x801B
#
define
GL_MAX_CONVOLUTION_WIDTH
0x801A
#
define
GL_MAX_CONVOLUTION_WIDTH_EXT
0x801A
#
define
GL_MAX_CUBE_MAP_TEXTURE_SIZE
0x851C
#
define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
0x851C
#
define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
0x851C
#
define
GL_MAX_CULL_DISTANCES
0x82F9
#
define
GL_MAX_DEBUG_GROUP_STACK_DEPTH
0x826C
#
define
GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR
0x826C
#
define
GL_MAX_DEBUG_LOGGED_MESSAGES
0x9144
#
define
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
0x9144
#
define
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
0x9144
#
define
GL_MAX_DEBUG_LOGGED_MESSAGES_KHR
0x9144
#
define
GL_MAX_DEBUG_MESSAGE_LENGTH
0x9143
#
define
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD
0x9143
#
define
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
0x9143
#
define