ReactOS 0.4.16-dev-747-gbc52d5f
|
#include <wined3d_private.h>
Public Attributes | |
void(* | enable_extension )(const struct wined3d_gl_info *gl_info, BOOL enable) |
void(* | get_caps )(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps) |
DWORD(* | get_emul_mask )(const struct wined3d_gl_info *gl_info) |
void *(* | alloc_private )(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) |
void(* | free_private )(struct wined3d_device *device) |
BOOL(* | allocate_context_data )(struct wined3d_context *context) |
void(* | free_context_data )(struct wined3d_context *context) |
BOOL(* | color_fixup_supported )(struct color_fixup_desc fixup) |
const struct StateEntryTemplate * | states |
Definition at line 2040 of file wined3d_private.h.
void *(* fragment_pipeline::alloc_private) (const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) |
Definition at line 2045 of file wined3d_private.h.
BOOL(* fragment_pipeline::allocate_context_data) (struct wined3d_context *context) |
Definition at line 2047 of file wined3d_private.h.
BOOL(* fragment_pipeline::color_fixup_supported) (struct color_fixup_desc fixup) |
Definition at line 2049 of file wined3d_private.h.
Definition at line 2042 of file wined3d_private.h.
void(* fragment_pipeline::free_context_data) (struct wined3d_context *context) |
Definition at line 2048 of file wined3d_private.h.
void(* fragment_pipeline::free_private) (struct wined3d_device *device) |
Definition at line 2046 of file wined3d_private.h.
void(* fragment_pipeline::get_caps) (const struct wined3d_gl_info *gl_info, struct fragment_caps *caps) |
Definition at line 2043 of file wined3d_private.h.
DWORD(* fragment_pipeline::get_emul_mask) (const struct wined3d_gl_info *gl_info) |
Definition at line 2044 of file wined3d_private.h.
const struct StateEntryTemplate* fragment_pipeline::states |
Definition at line 2050 of file wined3d_private.h.
Referenced by compile_state_table(), and device_init().