ReactOS 0.4.16-dev-109-gf4cb10f
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#include <wined3d_private.h>
Definition at line 2921 of file wined3d_private.h.
struct wined3d_adapter* wined3d_device::adapter |
Definition at line 2928 of file wined3d_private.h.
struct wined3d_rendertarget_view* wined3d_device::auto_depth_stencil_view |
Definition at line 2973 of file wined3d_private.h.
struct wined3d_rendertarget_view* wined3d_device::back_buffer_view |
Definition at line 2963 of file wined3d_private.h.
BYTE wined3d_device::bCursorVisible |
Definition at line 2944 of file wined3d_private.h.
struct wined3d_blitter* wined3d_device::blitter |
Definition at line 2941 of file wined3d_private.h.
UINT wined3d_device::context_count |
Definition at line 2999 of file wined3d_private.h.
struct wined3d_context** wined3d_device::contexts |
Definition at line 2998 of file wined3d_private.h.
struct wined3d_device_creation_parameters wined3d_device::create_parms |
Definition at line 2960 of file wined3d_private.h.
struct wined3d_cs* wined3d_device::cs |
Definition at line 2995 of file wined3d_private.h.
struct wined3d_texture* wined3d_device::cursor_texture |
Definition at line 2981 of file wined3d_private.h.
UINT wined3d_device::cursorHeight |
Definition at line 2980 of file wined3d_private.h.
UINT wined3d_device::cursorWidth |
Definition at line 2980 of file wined3d_private.h.
BYTE wined3d_device::d3d_initialized |
Definition at line 2945 of file wined3d_private.h.
struct wined3d_sampler* wined3d_device::default_sampler |
Definition at line 2991 of file wined3d_private.h.
struct wined3d_device_parent* wined3d_device::device_parent |
Definition at line 2926 of file wined3d_private.h.
Referenced by wined3d_device_create().
struct wined3d_dummy_textures wined3d_device::dummy_textures |
Definition at line 2988 of file wined3d_private.h.
LONG wined3d_device::exStyle |
Definition at line 2932 of file wined3d_private.h.
struct wined3d_fb_state wined3d_device::fb |
Definition at line 2972 of file wined3d_private.h.
BYTE wined3d_device::filter_messages |
Definition at line 2948 of file wined3d_private.h.
Referenced by wined3d_swapchain_activate().
HWND wined3d_device::focus_window |
Definition at line 2961 of file wined3d_private.h.
Referenced by wined3d_device_create().
void* wined3d_device::fragment_priv |
Definition at line 2936 of file wined3d_private.h.
HCURSOR wined3d_device::hardwareCursor |
Definition at line 2982 of file wined3d_private.h.
BYTE wined3d_device::inScene |
Definition at line 2946 of file wined3d_private.h.
struct wined3d_texture* wined3d_device::logo_texture |
Definition at line 2985 of file wined3d_private.h.
APPLYSTATEFUNC* wined3d_device::multistate_funcs[STATE_HIGHEST+1] |
Definition at line 2940 of file wined3d_private.h.
struct wined3d_sampler* wined3d_device::null_sampler |
Definition at line 2992 of file wined3d_private.h.
BYTE wined3d_device::padding |
Definition at line 2949 of file wined3d_private.h.
WORD wined3d_device::padding2 |
Definition at line 2953 of file wined3d_private.h.
struct wined3d_stateblock* wined3d_device::recording |
Definition at line 2957 of file wined3d_private.h.
LONG wined3d_device::ref |
Definition at line 2923 of file wined3d_private.h.
Definition at line 2967 of file wined3d_private.h.
struct wine_rb_tree wined3d_device::samplers |
Definition at line 2969 of file wined3d_private.h.
const struct wined3d_shader_backend_ops* wined3d_device::shader_backend |
Definition at line 2934 of file wined3d_private.h.
void* wined3d_device::shader_priv |
Definition at line 2935 of file wined3d_private.h.
Definition at line 2968 of file wined3d_private.h.
BYTE wined3d_device::softwareVertexProcessing |
Definition at line 2947 of file wined3d_private.h.
struct wined3d_state wined3d_device::state |
Definition at line 2955 of file wined3d_private.h.
struct StateEntry wined3d_device::StateTable[STATE_HIGHEST+1] |
Definition at line 2938 of file wined3d_private.h.
LONG wined3d_device::style |
Definition at line 2931 of file wined3d_private.h.
Definition at line 2951 of file wined3d_private.h.
Referenced by wined3d_device_create().
UINT wined3d_device::swapchain_count |
Definition at line 2965 of file wined3d_private.h.
struct wined3d_swapchain** wined3d_device::swapchains |
Definition at line 2964 of file wined3d_private.h.
struct wined3d_state* wined3d_device::update_state |
Definition at line 2956 of file wined3d_private.h.
void* wined3d_device::vertex_priv |
Definition at line 2937 of file wined3d_private.h.
BYTE wined3d_device::vertexBlendUsed |
Definition at line 2943 of file wined3d_private.h.
Definition at line 2927 of file wined3d_private.h.
UINT wined3d_device::xHotSpot |
Definition at line 2976 of file wined3d_private.h.
UINT wined3d_device::xScreenSpace |
Definition at line 2978 of file wined3d_private.h.
UINT wined3d_device::yHotSpot |
Definition at line 2977 of file wined3d_private.h.
UINT wined3d_device::yScreenSpace |
Definition at line 2979 of file wined3d_private.h.