|
ReactOS 0.4.17-dev-966-gf06eace
|
#include <wined3d_private.h>

Definition at line 3006 of file wined3d_private.h.
| struct wined3d_adapter* wined3d_device::adapter |
Definition at line 3013 of file wined3d_private.h.
| struct wined3d_rendertarget_view* wined3d_device::auto_depth_stencil_view |
Definition at line 3051 of file wined3d_private.h.
| struct wined3d_rendertarget_view* wined3d_device::back_buffer_view |
Definition at line 3039 of file wined3d_private.h.
| BYTE wined3d_device::bCursorVisible |
Definition at line 3024 of file wined3d_private.h.
| struct wined3d_blitter* wined3d_device::blitter |
Definition at line 3022 of file wined3d_private.h.
| CRITICAL_SECTION wined3d_device::bo_map_lock |
Definition at line 3078 of file wined3d_private.h.
| UINT wined3d_device::context_count |
Definition at line 3076 of file wined3d_private.h.
Referenced by wined3d_cs_exec_push_constants().
| struct wined3d_context** wined3d_device::contexts |
Definition at line 3075 of file wined3d_private.h.
| struct wined3d_device_creation_parameters wined3d_device::create_parms |
Definition at line 3036 of file wined3d_private.h.
| struct wined3d_cs* wined3d_device::cs |
Definition at line 3070 of file wined3d_private.h.
| struct wined3d_texture* wined3d_device::cursor_texture |
Definition at line 3059 of file wined3d_private.h.
| UINT wined3d_device::cursorHeight |
Definition at line 3058 of file wined3d_private.h.
| UINT wined3d_device::cursorWidth |
Definition at line 3058 of file wined3d_private.h.
| BYTE wined3d_device::d3d_initialized |
Definition at line 3025 of file wined3d_private.h.
| struct wined3d_sampler* wined3d_device::default_sampler |
Definition at line 3066 of file wined3d_private.h.
| struct wine_rb_tree samplers rasterizer_states blend_states wined3d_device::depth_stencil_states |
Definition at line 3047 of file wined3d_private.h.
| struct wined3d_device_parent* wined3d_device::device_parent |
Definition at line 3011 of file wined3d_private.h.
Referenced by wined3d_device_create().
| struct wine_rb_tree ffp_vertex_shaders wined3d_device::ffp_pixel_shaders |
Definition at line 3048 of file wined3d_private.h.
| HWND wined3d_device::focus_window |
Definition at line 3037 of file wined3d_private.h.
Referenced by wined3d_device_create().
| void* wined3d_device::fragment_priv |
Definition at line 3017 of file wined3d_private.h.
| HCURSOR wined3d_device::hardwareCursor |
Definition at line 3060 of file wined3d_private.h.
| BYTE wined3d_device::inScene |
Definition at line 3026 of file wined3d_private.h.
| struct wined3d_texture* wined3d_device::logo_texture |
Definition at line 3063 of file wined3d_private.h.
Definition at line 3042 of file wined3d_private.h.
| APPLYSTATEFUNC* wined3d_device::multistate_funcs[STATE_HIGHEST+1] |
Definition at line 3021 of file wined3d_private.h.
| struct wined3d_sampler* wined3d_device::null_sampler |
Definition at line 3067 of file wined3d_private.h.
| BYTE wined3d_device::padding |
Definition at line 3029 of file wined3d_private.h.
| WORD wined3d_device::padding2 |
Definition at line 3033 of file wined3d_private.h.
| struct wined3d_buffer* wined3d_device::push_constants[WINED3D_PUSH_CONSTANTS_COUNT] |
Definition at line 3072 of file wined3d_private.h.
| LONG wined3d_device::ref |
Definition at line 3008 of file wined3d_private.h.
Definition at line 3044 of file wined3d_private.h.
| BYTE wined3d_device::restore_screensaver |
Definition at line 3028 of file wined3d_private.h.
| const struct wined3d_shader_backend_ops* wined3d_device::shader_backend |
Definition at line 3015 of file wined3d_private.h.
| void* wined3d_device::shader_priv |
Definition at line 3016 of file wined3d_private.h.
Definition at line 3045 of file wined3d_private.h.
| struct wine_rb_tree wined3d_device::so_descs |
Definition at line 3046 of file wined3d_private.h.
| BYTE wined3d_device::softwareVertexProcessing |
Definition at line 3027 of file wined3d_private.h.
| struct wined3d_state_entry wined3d_device::state_table[STATE_HIGHEST+1] |
Definition at line 3019 of file wined3d_private.h.
Definition at line 3031 of file wined3d_private.h.
Referenced by wined3d_device_create().
| UINT wined3d_device::swapchain_count |
Definition at line 3041 of file wined3d_private.h.
Referenced by adapter_gl_destroy_buffer(), adapter_gl_destroy_texture(), adapter_no3d_destroy_buffer(), adapter_no3d_destroy_rendertarget_view(), adapter_no3d_destroy_texture(), adapter_vk_destroy_buffer(), and adapter_vk_destroy_texture().
| struct wined3d_swapchain** wined3d_device::swapchains |
Definition at line 3040 of file wined3d_private.h.
| void* wined3d_device::vertex_priv |
Definition at line 3018 of file wined3d_private.h.
Definition at line 3012 of file wined3d_private.h.
| UINT wined3d_device::xHotSpot |
Definition at line 3054 of file wined3d_private.h.
| UINT wined3d_device::xScreenSpace |
Definition at line 3056 of file wined3d_private.h.
| UINT wined3d_device::yHotSpot |
Definition at line 3055 of file wined3d_private.h.
| UINT wined3d_device::yScreenSpace |
Definition at line 3057 of file wined3d_private.h.