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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Definition at line 3931 of file wined3d_private.h.
| struct wined3d_view_desc wined3d_rendertarget_view::desc |
Definition at line 3948 of file wined3d_private.h.
Referenced by wined3d_dsv_srv_conflict().
| const struct wined3d_format* wined3d_rendertarget_view::format |
Definition at line 3939 of file wined3d_private.h.
Referenced by blend_equation_from_wined3d(), draw_primitive(), ffp_blitter_clear_rendertargets(), find_ps_compile_args(), rasterizer_state_from_wined3d(), wined3d_context_vk_apply_draw_state(), wined3d_cs_exec_set_depth_stencil_view(), and wined3d_cs_exec_set_rendertarget_views().
Definition at line 3940 of file wined3d_private.h.
Definition at line 3941 of file wined3d_private.h.
Referenced by wined3d_cs_exec_set_rendertarget_views().
Definition at line 3946 of file wined3d_private.h.
Referenced by ffp_blitter_clear(), is_full_clear(), vk_blitter_clear(), wined3d_device_context_set_rendertarget_views(), and wined3d_device_validate_device().
Definition at line 3943 of file wined3d_private.h.
Referenced by wined3d_rtv_all_subresources(), and wined3d_rtv_overlaps_srv().
| void* wined3d_rendertarget_view::parent |
Definition at line 3936 of file wined3d_private.h.
| const struct wined3d_parent_ops* wined3d_rendertarget_view::parent_ops |
Definition at line 3937 of file wined3d_private.h.
Referenced by adapter_no3d_create_rendertarget_view().
| LONG wined3d_rendertarget_view::refcount |
Definition at line 3933 of file wined3d_private.h.
| struct wined3d_resource* wined3d_rendertarget_view::resource |
Definition at line 3935 of file wined3d_private.h.
Referenced by device_resource_released(), draw_primitive(), ffp_blitter_clear_rendertargets(), resolve_depth_buffer(), wined3d_context_gl_apply_clear_state(), wined3d_context_vk_apply_draw_state(), wined3d_context_vk_prepare_used_rtv(), wined3d_cs_exec_present(), wined3d_cs_exec_set_depth_stencil_view(), wined3d_device_context_set_render_targets_and_unordered_access_views(), wined3d_device_context_set_shader_resource_views(), wined3d_rtv_all_subresources(), wined3d_rtv_bind_count_dec(), wined3d_rtv_bind_count_inc(), and wined3d_rtv_overlaps_srv().
Definition at line 3942 of file wined3d_private.h.
Referenced by draw_primitive(), ffp_blitter_clear_rendertargets(), resolve_depth_buffer(), wined3d_cs_exec_set_depth_stencil_view(), wined3d_rtv_all_subresources(), and wined3d_rtv_overlaps_srv().
Definition at line 3945 of file wined3d_private.h.
Referenced by ffp_blitter_clear(), is_full_clear(), vk_blitter_clear(), wined3d_device_context_set_rendertarget_views(), and wined3d_device_validate_device().