|
ReactOS 0.4.17-dev-966-gf06eace
|
#include <wined3d.h>

Public Attributes | |
| enum wined3d_format_id | format_id |
| unsigned int | flags |
| union { | |
| struct { | |
| unsigned int start_idx | |
| unsigned int count | |
| } buffer | |
| struct { | |
| unsigned int level_idx | |
| unsigned int level_count | |
| unsigned int layer_idx | |
| unsigned int layer_count | |
| } texture | |
| } | u |
| struct { ... } wined3d_view_desc::buffer |
Definition at line 2131 of file wined3d.h.
Referenced by wined3d_depth_stencil_view_desc_from_d3d11(), wined3d_device_reset(), wined3d_device_set_implicit_swapchain(), wined3d_rendertarget_view_desc_from_d3d11(), wined3d_shader_resource_view_desc_from_d3d11(), wined3d_unordered_access_view_desc_from_d3d11(), and wined3d_unordered_access_view_vk_clear().
| enum wined3d_format_id wined3d_view_desc::format_id |
Definition at line 2130 of file wined3d.h.
Referenced by wined3d_depth_stencil_view_desc_from_d3d11(), wined3d_device_reset(), wined3d_device_set_implicit_swapchain(), wined3d_rendertarget_view_desc_from_d3d11(), wined3d_shader_resource_view_desc_from_d3d11(), and wined3d_unordered_access_view_desc_from_d3d11().
| struct { ... } wined3d_view_desc::texture |
Referenced by wined3d_depth_stencil_view_desc_from_d3d11(), wined3d_device_reset(), wined3d_device_set_implicit_swapchain(), wined3d_rendertarget_view_desc_from_d3d11(), wined3d_shader_resource_view_desc_from_d3d11(), wined3d_unordered_access_view_desc_from_d3d11(), and wined3d_unordered_access_view_vk_clear().
| union { ... } wined3d_view_desc::u |
Referenced by wined3d_depth_stencil_view_desc_from_d3d11(), wined3d_device_reset(), wined3d_device_set_implicit_swapchain(), wined3d_rendertarget_view_desc_from_d3d11(), wined3d_shader_resource_view_desc_from_d3d11(), wined3d_unordered_access_view_desc_from_d3d11(), and wined3d_unordered_access_view_vk_clear().