26 #ifndef __WINE_WINED3D_H 27 #define __WINE_WINED3D_H 29 #ifndef __WINE_CONFIG_H 30 # error You must include config.h to use this header 33 #include "wine/list.h" 35 DEFINE_GUID(IID_IWineD3DDevice, 0xd56e2a4c, 0x5127, 0x8437, 0x65, 0x8a, 0x98, 0xc5, 0xbb, 0x78, 0x94, 0x98);
37 #define WINED3D_OK S_OK 39 #define _FACWINED3D 0x876 40 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code) 41 #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159) 43 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code) 44 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081) 45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082) 46 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154) 47 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380) 48 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156) 49 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580) 50 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584) 51 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430) 52 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150) 53 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577) 55 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u 56 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u 57 #define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u 58 #define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u 101 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \ 102 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ 103 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24)) 398 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_COLORWRITEENABLE7 550 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET 595 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT 664 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256) 761 #define WINED3DISSUE_BEGIN (1u << 1) 762 #define WINED3DISSUE_END (1u << 0) 763 #define WINED3DGETDATA_FLUSH (1u << 0) 852 #define WINED3DCOLORWRITEENABLE_RED (1u << 0) 853 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1) 854 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2) 855 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3) 857 #define WINED3DADAPTER_DEFAULT 0 858 #define WINED3DENUM_NO_WHQL_LEVEL 2 860 #define WINED3DTSS_TCI_PASSTHRU 0x00000 861 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000 862 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000 863 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 864 #define WINED3DTSS_TCI_SPHEREMAP 0x40000 866 #define WINED3DTA_SELECTMASK 0x0000000f 867 #define WINED3DTA_DIFFUSE 0x00000000 868 #define WINED3DTA_CURRENT 0x00000001 869 #define WINED3DTA_TEXTURE 0x00000002 870 #define WINED3DTA_TFACTOR 0x00000003 871 #define WINED3DTA_SPECULAR 0x00000004 872 #define WINED3DTA_TEMP 0x00000005 873 #define WINED3DTA_CONSTANT 0x00000006 874 #define WINED3DTA_COMPLEMENT 0x00000010 875 #define WINED3DTA_ALPHAREPLICATE 0x00000020 877 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u 878 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u 879 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u 880 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u 881 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u 882 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u 883 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u 884 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u 885 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u 886 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u 888 #define WINED3DDP_MAXTEXCOORD 8 890 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001 891 #define WINED3D_BIND_INDEX_BUFFER 0x00000002 892 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004 893 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008 894 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010 895 #define WINED3D_BIND_RENDER_TARGET 0x00000020 896 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040 897 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080 899 #define WINED3DUSAGE_RENDERTARGET 0x00000001 900 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002 901 #define WINED3DUSAGE_WRITEONLY 0x00000008 902 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010 903 #define WINED3DUSAGE_DONOTCLIP 0x00000020 904 #define WINED3DUSAGE_POINTS 0x00000040 905 #define WINED3DUSAGE_RTPATCHES 0x00000080 906 #define WINED3DUSAGE_NPATCHES 0x00000100 907 #define WINED3DUSAGE_DYNAMIC 0x00000200 908 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800 909 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000 910 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000 911 #define WINED3DUSAGE_DMAP 0x00004000 912 #define WINED3DUSAGE_TEXTAPI 0x10000000 913 #define WINED3DUSAGE_MASK 0x10007bff 915 #define WINED3DUSAGE_SCRATCH 0x00200000 916 #define WINED3DUSAGE_PRIVATE 0x00400000 917 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000 918 #define WINED3DUSAGE_TEXTURE 0x01000000 919 #define WINED3DUSAGE_OWNDC 0x02000000 920 #define WINED3DUSAGE_STATICDECL 0x04000000 921 #define WINED3DUSAGE_OVERLAY 0x08000000 923 #define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400 924 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000 925 #define WINED3DUSAGE_QUERY_FILTER 0x00020000 926 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000 927 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000 928 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000 929 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000 930 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000 931 #define WINED3DUSAGE_QUERY_MASK 0x003f8400 933 #define WINED3D_MAP_NOSYSLOCK 0x00000800 934 #define WINED3D_MAP_NOOVERWRITE 0x00001000 935 #define WINED3D_MAP_DISCARD 0x00002000 936 #define WINED3D_MAP_DONOTWAIT 0x00004000 937 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000 938 #define WINED3D_MAP_WRITE 0x40000000 939 #define WINED3D_MAP_READ 0x80000000 941 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000 943 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000 944 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001 945 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002 946 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004 947 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008 948 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 950 #define WINED3DCLIPPLANE0 (1u << 0) 951 #define WINED3DCLIPPLANE1 (1u << 1) 952 #define WINED3DCLIPPLANE2 (1u << 2) 953 #define WINED3DCLIPPLANE3 (1u << 3) 954 #define WINED3DCLIPPLANE4 (1u << 4) 955 #define WINED3DCLIPPLANE5 (1u << 5) 958 #define WINED3DFVF_RESERVED0 0x0001 959 #define WINED3DFVF_POSITION_MASK 0x400e 960 #define WINED3DFVF_XYZ 0x0002 961 #define WINED3DFVF_XYZRHW 0x0004 962 #define WINED3DFVF_XYZB1 0x0006 963 #define WINED3DFVF_XYZB2 0x0008 964 #define WINED3DFVF_XYZB3 0x000a 965 #define WINED3DFVF_XYZB4 0x000c 966 #define WINED3DFVF_XYZB5 0x000e 967 #define WINED3DFVF_XYZW 0x4002 968 #define WINED3DFVF_NORMAL 0x0010 969 #define WINED3DFVF_PSIZE 0x0020 970 #define WINED3DFVF_DIFFUSE 0x0040 971 #define WINED3DFVF_SPECULAR 0x0080 972 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00 973 #define WINED3DFVF_TEXCOUNT_SHIFT 8 974 #define WINED3DFVF_TEX0 0x0000 975 #define WINED3DFVF_TEX1 0x0100 976 #define WINED3DFVF_TEX2 0x0200 977 #define WINED3DFVF_TEX3 0x0300 978 #define WINED3DFVF_TEX4 0x0400 979 #define WINED3DFVF_TEX5 0x0500 980 #define WINED3DFVF_TEX6 0x0600 981 #define WINED3DFVF_TEX7 0x0700 982 #define WINED3DFVF_TEX8 0x0800 983 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000 984 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000 985 #define WINED3DFVF_RESERVED2 0x6000 987 #define WINED3DFVF_TEXTUREFORMAT1 3u 988 #define WINED3DFVF_TEXTUREFORMAT2 0u 989 #define WINED3DFVF_TEXTUREFORMAT3 1u 990 #define WINED3DFVF_TEXTUREFORMAT4 2u 991 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16)) 992 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16)) 993 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16)) 994 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16)) 997 #define WINED3DCLEAR_TARGET 0x00000001 998 #define WINED3DCLEAR_ZBUFFER 0x00000002 999 #define WINED3DCLEAR_STENCIL 0x00000004 1002 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30) 1003 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30) 1006 #define WINED3DSPD_IUNKNOWN 0x00000001 1009 #define WINED3DCREATE_FPU_PRESERVE 0x00000002 1010 #define WINED3DCREATE_PUREDEVICE 0x00000010 1011 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020 1012 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040 1013 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080 1014 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100 1015 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200 1016 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400 1017 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800 1018 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000 1019 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000 1020 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000 1021 #define WINED3DCREATE_SCREENSAVER 0x10000000 1024 #define WINED3DDMAPSAMPLER 0x100 1025 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1) 1026 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2) 1027 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3) 1028 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4) 1030 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 1031 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080 1032 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100 1033 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200 1034 #define WINED3DCAPS3_RESERVED 0x8000001f 1036 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001 1037 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002 1038 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 1039 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 1040 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 1041 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 1042 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 1044 #define WINED3DDTCAPS_UBYTE4 0x00000001 1045 #define WINED3DDTCAPS_UBYTE4N 0x00000002 1046 #define WINED3DDTCAPS_SHORT2N 0x00000004 1047 #define WINED3DDTCAPS_SHORT4N 0x00000008 1048 #define WINED3DDTCAPS_USHORT2N 0x00000010 1049 #define WINED3DDTCAPS_USHORT4N 0x00000020 1050 #define WINED3DDTCAPS_UDEC3 0x00000040 1051 #define WINED3DDTCAPS_DEC3N 0x00000080 1052 #define WINED3DDTCAPS_FLOAT16_2 0x00000100 1053 #define WINED3DDTCAPS_FLOAT16_4 0x00000200 1055 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff 1056 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 1057 #define WINED3DFVFCAPS_PSIZE 0x00100000 1059 #define WINED3DLINECAPS_TEXTURE 0x00000001 1060 #define WINED3DLINECAPS_ZTEST 0x00000002 1061 #define WINED3DLINECAPS_BLEND 0x00000004 1062 #define WINED3DLINECAPS_ALPHACMP 0x00000008 1063 #define WINED3DLINECAPS_FOG 0x00000010 1064 #define WINED3DLINECAPS_ANTIALIAS 0x00000020 1066 #define WINED3DMAX30SHADERINSTRUCTIONS 32768 1067 #define WINED3DMIN30SHADERINSTRUCTIONS 512 1069 #define WINED3DPBLENDCAPS_ZERO 0x00000001 1070 #define WINED3DPBLENDCAPS_ONE 0x00000002 1071 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004 1072 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008 1073 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010 1074 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020 1075 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040 1076 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080 1077 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100 1078 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200 1079 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400 1080 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 1081 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 1082 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000 1084 #define WINED3DPCMPCAPS_NEVER 0x00000001 1085 #define WINED3DPCMPCAPS_LESS 0x00000002 1086 #define WINED3DPCMPCAPS_EQUAL 0x00000004 1087 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008 1088 #define WINED3DPCMPCAPS_GREATER 0x00000010 1089 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020 1090 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040 1091 #define WINED3DPCMPCAPS_ALWAYS 0x00000080 1093 #define WINED3DPMISCCAPS_MASKZ 0x00000002 1094 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004 1095 #define WINED3DPMISCCAPS_CULLNONE 0x00000010 1096 #define WINED3DPMISCCAPS_CULLCW 0x00000020 1097 #define WINED3DPMISCCAPS_CULLCCW 0x00000040 1098 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080 1099 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 1100 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200 1101 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400 1102 #define WINED3DPMISCCAPS_BLENDOP 0x00000800 1103 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000 1104 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 1105 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 1106 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 1107 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 1108 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 1109 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 1110 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 1111 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000 1113 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 1114 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 1115 #define WINED3DPS20_MAX_NUMTEMPS 32 1116 #define WINED3DPS20_MIN_NUMTEMPS 12 1117 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 1118 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 1119 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 1120 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 1122 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001 1123 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002 1124 #define WINED3DPS20CAPS_PREDICATION 0x00000004 1125 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008 1126 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010 1128 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001 1129 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002 1130 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004 1131 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008 1132 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 1133 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020 1135 #define WINED3DSTENCILCAPS_KEEP 0x00000001 1136 #define WINED3DSTENCILCAPS_ZERO 0x00000002 1137 #define WINED3DSTENCILCAPS_REPLACE 0x00000004 1138 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008 1139 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010 1140 #define WINED3DSTENCILCAPS_INVERT 0x00000020 1141 #define WINED3DSTENCILCAPS_INCR 0x00000040 1142 #define WINED3DSTENCILCAPS_DECR 0x00000080 1143 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100 1145 #define WINED3DTEXOPCAPS_DISABLE 0x00000001 1146 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002 1147 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004 1148 #define WINED3DTEXOPCAPS_MODULATE 0x00000008 1149 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010 1150 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020 1151 #define WINED3DTEXOPCAPS_ADD 0x00000040 1152 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080 1153 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100 1154 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200 1155 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400 1156 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 1157 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 1158 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 1159 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 1160 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 1161 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000 1162 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 1163 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 1164 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 1165 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 1166 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000 1167 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 1168 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000 1169 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000 1170 #define WINED3DTEXOPCAPS_LERP 0x02000000 1172 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 1173 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 1174 #define WINED3DVS20_MAX_NUMTEMPS 32 1175 #define WINED3DVS20_MIN_NUMTEMPS 12 1176 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 1177 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 1179 #define WINED3DVS20CAPS_PREDICATION 0x00000001 1181 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002 1182 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000 1183 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000 1184 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000 1185 #define WINED3DCAPS2_RESERVED 0x02000000 1186 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000 1187 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000 1188 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000 1190 #define WINED3DPRASTERCAPS_DITHER 0x00000001 1191 #define WINED3DPRASTERCAPS_ROP2 0x00000002 1192 #define WINED3DPRASTERCAPS_XOR 0x00000004 1193 #define WINED3DPRASTERCAPS_PAT 0x00000008 1194 #define WINED3DPRASTERCAPS_ZTEST 0x00000010 1195 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020 1196 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040 1197 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080 1198 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100 1199 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200 1200 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 1201 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 1202 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 1203 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 1204 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000 1205 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 1206 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000 1207 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000 1208 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000 1209 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000 1210 #define WINED3DPRASTERCAPS_WFOG 0x00100000 1211 #define WINED3DPRASTERCAPS_ZFOG 0x00200000 1212 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 1213 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000 1214 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000 1215 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000 1216 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000 1218 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001 1219 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002 1220 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 1221 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 1222 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010 1223 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020 1224 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040 1225 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080 1226 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 1227 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 1228 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 1229 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 1230 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 1231 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 1232 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 1233 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 1234 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 1235 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 1236 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000 1237 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000 1238 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000 1240 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001 1241 #define WINED3DPTEXTURECAPS_POW2 0x00000002 1242 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004 1243 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008 1244 #define WINED3DPTEXTURECAPS_BORDER 0x00000010 1245 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020 1246 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 1247 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 1248 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 1249 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400 1250 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800 1251 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000 1252 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000 1253 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000 1254 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000 1255 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000 1256 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000 1257 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000 1258 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000 1260 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001 1261 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002 1262 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004 1263 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008 1264 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 1265 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 1266 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100 1267 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200 1268 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 1269 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000 1270 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000 1271 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000 1272 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000 1273 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 1274 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 1275 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 1277 #define WINED3DVTXPCAPS_TEXGEN 0x00000001 1278 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002 1279 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004 1280 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 1281 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 1282 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020 1283 #define WINED3DVTXPCAPS_TWEENING 0x00000040 1284 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100 1285 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200 1287 #define WINED3DCURSORCAPS_COLOR 0x00000001 1288 #define WINED3DCURSORCAPS_LOWRES 0x00000002 1290 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001 1291 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002 1292 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004 1293 #define WINED3DDEVCAPS_SORTEXACT 0x00000008 1294 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 1295 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 1296 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 1297 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 1298 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 1299 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 1300 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 1301 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 1302 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 1303 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 1304 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 1305 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 1306 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 1307 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 1308 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000 1309 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000 1310 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000 1311 #define WINED3DDEVCAPS_RTPATCHES 0x00400000 1312 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000 1313 #define WINED3DDEVCAPS_NPATCHES 0x01000000 1315 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001 1316 #define WINED3D_NO3D 0x00000002 1317 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004 1318 #define WINED3D_PRESENT_CONVERSION 0x00000008 1319 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010 1320 #define WINED3D_FOCUS_MESSAGES 0x00000020 1321 #define WINED3D_HANDLE_RESTORE 0x00000040 1322 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080 1323 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100 1324 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200 1325 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400 1326 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800 1327 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000 1328 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000 1329 #define WINED3D_REQUEST_D3D10 0x00004000 1330 #define WINED3D_LIMIT_VIEWPORT 0x00008000 1332 #define WINED3D_RESZ_CODE 0x7fa05000 1334 #define WINED3D_CKEY_DST_BLT 0x00000002 1335 #define WINED3D_CKEY_DST_OVERLAY 0x00000004 1336 #define WINED3D_CKEY_SRC_BLT 0x00000008 1337 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010 1341 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001 1343 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002 1345 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004 1347 #define WINEDDBLTFX_NOTEARING 0x00000008 1349 #define WINEDDBLTFX_ROTATE180 0x00000010 1351 #define WINEDDBLTFX_ROTATE270 0x00000020 1353 #define WINEDDBLTFX_ROTATE90 0x00000040 1355 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080 1357 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100 1359 #define WINED3D_BLT_FX 0x00000800 1360 #define WINED3D_BLT_DST_CKEY 0x00002000 1361 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000 1362 #define WINED3D_BLT_SRC_CKEY 0x00008000 1363 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000 1364 #define WINED3D_BLT_WAIT 0x01000000 1365 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000 1366 #define WINED3D_BLT_RAW 0x20000000 1367 #define WINED3D_BLT_SYNCHRONOUS 0x40000000 1368 #define WINED3D_BLT_ALPHA_TEST 0x80000000 1369 #define WINED3D_BLT_MASK 0x0901e800 1372 #define WINEDDGBS_CANBLT 0x00000001 1373 #define WINEDDGBS_ISBLTDONE 0x00000002 1376 #define WINEDDGFS_CANFLIP 0x00000001 1377 #define WINEDDGFS_ISFLIPDONE 0x00000002 1380 #define WINEDDFLIP_WAIT 0x00000001 1381 #define WINEDDFLIP_EVEN 0x00000002 1382 #define WINEDDFLIP_ODD 0x00000004 1383 #define WINEDDFLIP_NOVSYNC 0x00000008 1384 #define WINEDDFLIP_STEREO 0x00000010 1385 #define WINEDDFLIP_DONOTWAIT 0x00000020 1386 #define WINEDDFLIP_INTERVAL2 0x02000000 1387 #define WINEDDFLIP_INTERVAL3 0x03000000 1388 #define WINEDDFLIP_INTERVAL4 0x04000000 1390 #define WINEDDOVER_ALPHADEST 0x00000001 1391 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002 1392 #define WINEDDOVER_ALPHADESTNEG 0x00000004 1393 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008 1394 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010 1395 #define WINEDDOVER_ALPHASRC 0x00000020 1396 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040 1397 #define WINEDDOVER_ALPHASRCNEG 0x00000080 1398 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100 1399 #define WINEDDOVER_HIDE 0x00000200 1400 #define WINEDDOVER_KEYDEST 0x00000400 1401 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800 1402 #define WINEDDOVER_KEYSRC 0x00001000 1403 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000 1404 #define WINEDDOVER_SHOW 0x00004000 1405 #define WINEDDOVER_ADDDIRTYRECT 0x00008000 1406 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000 1407 #define WINEDDOVER_REFRESHALL 0x00020000 1408 #define WINEDDOVER_DDFX 0x00080000 1409 #define WINEDDOVER_AUTOFLIP 0x00100000 1410 #define WINEDDOVER_BOB 0x00200000 1411 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000 1412 #define WINEDDOVER_INTERLEAVED 0x00800000 1415 #define WINEDDSCAPS_RESERVED1 0x00000001 1416 #define WINEDDSCAPS_ALPHA 0x00000002 1417 #define WINEDDSCAPS_BACKBUFFER 0x00000004 1418 #define WINEDDSCAPS_COMPLEX 0x00000008 1419 #define WINEDDSCAPS_FLIP 0x00000010 1420 #define WINEDDSCAPS_FRONTBUFFER 0x00000020 1421 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040 1422 #define WINEDDSCAPS_OVERLAY 0x00000080 1423 #define WINEDDSCAPS_PALETTE 0x00000100 1424 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200 1425 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400 1426 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800 1427 #define WINEDDSCAPS_TEXTURE 0x00001000 1428 #define WINEDDSCAPS_3DDEVICE 0x00002000 1429 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000 1430 #define WINEDDSCAPS_VISIBLE 0x00008000 1431 #define WINEDDSCAPS_WRITEONLY 0x00010000 1432 #define WINEDDSCAPS_ZBUFFER 0x00020000 1433 #define WINEDDSCAPS_OWNDC 0x00040000 1434 #define WINEDDSCAPS_LIVEVIDEO 0x00080000 1435 #define WINEDDSCAPS_HWCODEC 0x00100000 1436 #define WINEDDSCAPS_MODEX 0x00200000 1437 #define WINEDDSCAPS_MIPMAP 0x00400000 1438 #define WINEDDSCAPS_RESERVED2 0x00800000 1439 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000 1440 #define WINEDDSCAPS_VIDEOPORT 0x08000000 1441 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000 1442 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000 1443 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000 1444 #define WINEDDSCAPS_OPTIMIZED 0x80000000 1446 #define WINEDDCKEYCAPS_DESTBLT 0x00000001 1447 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002 1448 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004 1449 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008 1450 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010 1451 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020 1452 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040 1453 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080 1454 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100 1455 #define WINEDDCKEYCAPS_SRCBLT 0x00000200 1456 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400 1457 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800 1458 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000 1459 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000 1460 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000 1461 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000 1462 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000 1463 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000 1464 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000 1466 #define WINEDDFXCAPS_BLTALPHA 0x00000001 1467 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004 1468 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010 1469 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020 1470 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040 1471 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080 1472 #define WINEDDFXCAPS_BLTROTATION 0x00000100 1473 #define WINEDDFXCAPS_BLTROTATION90 0x00000200 1474 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400 1475 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800 1476 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000 1477 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000 1478 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000 1479 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000 1480 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000 1481 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000 1482 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000 1483 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008 1484 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000 1485 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000 1486 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000 1487 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000 1488 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000 1489 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000 1490 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000 1491 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000 1492 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000 1493 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000 1495 #define WINEDDCAPS_3D 0x00000001 1496 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002 1497 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004 1498 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008 1499 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010 1500 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020 1501 #define WINEDDCAPS_BLT 0x00000040 1502 #define WINEDDCAPS_BLTQUEUE 0x00000080 1503 #define WINEDDCAPS_BLTFOURCC 0x00000100 1504 #define WINEDDCAPS_BLTSTRETCH 0x00000200 1505 #define WINEDDCAPS_GDI 0x00000400 1506 #define WINEDDCAPS_OVERLAY 0x00000800 1507 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000 1508 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000 1509 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000 1510 #define WINEDDCAPS_PALETTE 0x00008000 1511 #define WINEDDCAPS_PALETTEVSYNC 0x00010000 1512 #define WINEDDCAPS_READSCANLINE 0x00020000 1513 #define WINEDDCAPS_STEREOVIEW 0x00040000 1514 #define WINEDDCAPS_VBI 0x00080000 1515 #define WINEDDCAPS_ZBLTS 0x00100000 1516 #define WINEDDCAPS_ZOVERLAYS 0x00200000 1517 #define WINEDDCAPS_COLORKEY 0x00400000 1518 #define WINEDDCAPS_ALPHA 0x00800000 1519 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000 1520 #define WINEDDCAPS_NOHARDWARE 0x02000000 1521 #define WINEDDCAPS_BLTCOLORFILL 0x04000000 1522 #define WINEDDCAPS_BANKSWITCHED 0x08000000 1523 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000 1524 #define WINEDDCAPS_CANCLIP 0x20000000 1525 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000 1526 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000 1528 #define WINEDDCAPS2_CERTIFIED 0x00000001 1529 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002 1530 #define WINEDDCAPS2_VIDEOPORT 0x00000004 1531 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008 1532 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010 1533 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020 1534 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040 1535 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080 1536 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100 1537 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200 1538 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400 1539 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800 1540 #define WINEDDCAPS2_WIDESURFACES 0x00001000 1541 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000 1542 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000 1543 #define WINEDDCAPS2_COPYFOURCC 0x00008000 1544 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000 1545 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000 1546 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000 1547 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000 1548 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000 1549 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000 1550 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000 1551 #define WINEDDCAPS2_STEREO 0x02000000 1552 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000 1554 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001 1555 #define WINED3D_PALETTE_ALLOW_256 0x00000002 1556 #define WINED3D_PALETTE_ALPHA 0x00000004 1558 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001 1559 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002 1560 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004 1561 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008 1562 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010 1564 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff 1566 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff 1567 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe 1569 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4 1570 #define WINED3D_STREAM_OUTPUT_GAP 0xffffffff 1571 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff 1573 #define WINED3D_VIEW_BUFFER_RAW 0x00000001 1574 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002 1575 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004 1576 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008 1577 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010 2240 struct wined3d_resource *dst_resource,
unsigned int dst_sub_resource_idx,
unsigned int dst_x,
2241 unsigned int dst_y,
unsigned int dst_z,
struct wined3d_resource *src_resource,
2242 unsigned int src_sub_resource_idx,
const struct wined3d_box *src_box);
2250 unsigned int group_count_x,
unsigned int group_count_y,
unsigned int group_count_z);
2255 UINT start_idx,
UINT index_count,
UINT start_instance,
UINT instance_count);
2329 unsigned int view_idx);
2341 UINT swapchain_idx);
2381 const RECT *window_rect);
2397 int x_screen_space,
int y_screen_space,
DWORD flags);
2486 unsigned int sub_resource_idx,
const struct wined3d_box *
box,
const void *
data,
unsigned int row_pitch,
2487 unsigned int depth_pitch);
2536 IUnknown_Release(
entry->content.object);
2544 struct list *e1, *e2;
2561 if (data_size !=
sizeof(
IUnknown *))
2572 d->size = data_size;
2576 IUnknown_AddRef(
d->content.object);
2613 const struct wined3d_box *
box,
unsigned int row_pitch,
unsigned int depth_pitch);
2649 void *byte_code,
UINT *byte_code_size);
2653 UINT start_idx,
const float *src_data,
UINT vector4f_count);
2674 UINT backbuffer_idx);
2716 unsigned int sub_resource_idx,
LONG *
x,
LONG *
y);
2730 unsigned int sub_resource_idx,
LONG x,
LONG y);
2732 unsigned int sub_resource_idx,
void *
parent);
2738 const RECT *src_rect,
struct wined3d_texture *dst_texture,
unsigned int dst_sub_resource_idx,
2761 #ifdef HAVE___BUILTIN_CLZ 2762 return __builtin_clz(
x) ^ 0x1f;
2764 static const unsigned int l[] =
2766 ~0
u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2767 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2768 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2769 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2770 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2771 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2772 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2773 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2774 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2775 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2776 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2777 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2778 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2779 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2780 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2781 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2785 return (
i =
x >> 16) ? (
x =
i >> 8) ?
l[
x] + 24 :
l[
i] + 16 : (
i =
x >> 8) ?
l[
i] + 8 :
l[
x];
2790 unsigned int right,
unsigned int bottom,
unsigned int front,
unsigned int back)
HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx, struct wined3d_output_desc *desc)
struct wined3d_view_desc::@3604::@3605 buffer
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
void __cdecl wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer)
enum wined3d_format_id format
void *__cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
struct wined3d_color_key src_color_key
enum wined3d_format_id format
struct wined3d_buffer *__cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx)
enum wined3d_multisample_type multisample_type
struct wined3d_color diffuse
#define WINED3DERR_INVALIDCALL
UINT MasterAdapterOrdinal
void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device, unsigned int idx, struct wined3d_shader_resource_view *view)
wined3d_vertex_blend_flags
struct wined3d_vec3 position
UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d)
GLint GLint GLsizei width
void(__stdcall *wined3d_object_destroyed)(void *parent)
struct wined3d_rendertarget_view *__cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device, unsigned int view_idx)
unsigned int element_count
BOOL wined3d_dxtn_supported(void)
struct wined3d_blend_state *__cdecl wined3d_device_get_blend_state(const struct wined3d_device *device)
#define LIST_FOR_EACH_SAFE(cursor, cursor2, list)
struct wined3d_color emissive
DWORD MaxTextureAspectRatio
enum wined3d_light_type type
HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d, unsigned int adapter_idx, struct wined3d_display_mode *mode)
DWORD MaxTextureBlendStages
HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device, unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport)
HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count, unsigned int width, unsigned int height, enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type, unsigned int multisample_quality)
HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags, const struct wined3d_color *color, float z, DWORD stencil)
enum wined3d_component_type component_type
GLubyte GLubyte GLubyte GLubyte w
void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, unsigned int depth_pitch)
struct wined3d_device * device
HRESULT(__cdecl *surface_created)(struct wined3d_device_parent *device_parent
void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint GLenum GLenum GLenum GLint GLuint GLenum GLenum GLfloat GLenum GLfloat GLenum GLint const GLfloat GLenum GLint const GLushort GLint GLint GLsizei GLsizei GLenum GLsizei GLsizei GLenum GLenum const GLvoid GLenum plane
enum wined3d_format_id format_id
unsigned int multisample_quality
void *__cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain)
HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
struct wined3d_rendertarget_view *__cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device)
HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device, unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants)
ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration)
void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device, UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count)
static void wined3d_private_store_free_private_data(struct wined3d_private_store *store, struct wined3d_private_data *entry)
void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state, DWORD value)
struct wined3d_texture *__cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain, UINT backbuffer_idx)