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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Definition at line 4255 of file wined3d_private.h.
| void* wined3d_shader::backend_data |
Definition at line 4269 of file wined3d_private.h.
Referenced by shader_spirv_compile_arguments_init().
| void* wined3d_shader::byte_code |
Definition at line 4261 of file wined3d_private.h.
Definition at line 4262 of file wined3d_private.h.
Definition at line 4278 of file wined3d_private.h.
Definition at line 4279 of file wined3d_private.h.
Definition at line 4280 of file wined3d_private.h.
| struct wined3d_compute_shader wined3d_shader::cs |
Definition at line 4299 of file wined3d_private.h.
| struct wined3d_device* wined3d_shader::device |
Definition at line 4289 of file wined3d_private.h.
| struct wined3d_domain_shader wined3d_shader::ds |
Definition at line 4296 of file wined3d_private.h.
| const struct wined3d_shader_frontend* wined3d_shader::frontend |
Definition at line 4267 of file wined3d_private.h.
| void* wined3d_shader::frontend_data |
Definition at line 4268 of file wined3d_private.h.
Definition at line 4259 of file wined3d_private.h.
Referenced by wined3d_cs_exec_draw().
Definition at line 4260 of file wined3d_private.h.
| struct wined3d_geometry_shader wined3d_shader::gs |
Definition at line 4297 of file wined3d_private.h.
Referenced by is_rasterization_disabled().
| struct wined3d_hull_shader wined3d_shader::hs |
Definition at line 4295 of file wined3d_private.h.
Referenced by find_ds_compile_args().
| struct wined3d_shader_signature wined3d_shader::input_signature |
Definition at line 4284 of file wined3d_private.h.
Referenced by shader_glsl_generate_vs3_rasterizer_input_setup(), and wined3d_context_vk_update_graphics_pipeline_key().
| bool wined3d_shader::is_ffp_ps |
Definition at line 4265 of file wined3d_private.h.
Referenced by shader_glsl_load_constants().
| bool wined3d_shader::is_ffp_vs |
Definition at line 4264 of file wined3d_private.h.
Referenced by shader_glsl_load_constants().
| BOOL wined3d_shader::lconst_inf_or_nan |
Definition at line 4282 of file wined3d_private.h.
| const struct wined3d_shader_limits* wined3d_shader::limits |
Definition at line 4258 of file wined3d_private.h.
Referenced by find_ds_compile_args(), find_gs_compile_args(), find_vs_compile_args(), set_glsl_shader_program(), and shader_glsl_generate_vs3_rasterizer_input_setup().
Definition at line 4275 of file wined3d_private.h.
Referenced by set_glsl_shader_program().
| bool wined3d_shader::load_local_constsF |
Definition at line 4263 of file wined3d_private.h.
| struct wined3d_shader_signature wined3d_shader::output_signature |
Definition at line 4285 of file wined3d_private.h.
| void* wined3d_shader::parent |
Definition at line 4271 of file wined3d_private.h.
| const struct wined3d_parent_ops* wined3d_shader::parent_ops |
Definition at line 4272 of file wined3d_private.h.
Referenced by wined3d_shader_create_cs(), wined3d_shader_create_ds(), wined3d_shader_create_gs(), wined3d_shader_create_hs(), wined3d_shader_create_ps(), and wined3d_shader_create_vs().
| struct wined3d_shader_signature wined3d_shader::patch_constant_signature |
Definition at line 4286 of file wined3d_private.h.
| struct wined3d_pixel_shader wined3d_shader::ps |
Definition at line 4298 of file wined3d_private.h.
Referenced by find_draw_buffers_mask(), init_interpolation_compile_args(), set_glsl_shader_program(), shader_glsl_generate_vs3_rasterizer_input_setup(), and shader_spirv_compile_arguments_init().
| LONG wined3d_shader::ref |
Definition at line 4257 of file wined3d_private.h.
| struct wined3d_shader_reg_maps wined3d_shader::reg_maps |
Definition at line 4281 of file wined3d_private.h.
Referenced by find_draw_buffers_mask(), init_interpolation_compile_args(), set_glsl_shader_program(), shader_glsl_generate_vs3_rasterizer_input_setup(), shader_glsl_load_constants(), and wined3d_context_vk_update_graphics_pipeline_key().
Definition at line 4290 of file wined3d_private.h.
Referenced by adapter_vk_uninit_3d_cs(), and wined3d_device_gl_delete_opengl_contexts_cs().
| enum vkd3d_shader_source_type wined3d_shader::source_type |
Definition at line 4266 of file wined3d_private.h.
| union { ... } wined3d_shader::u |
| struct wined3d_vertex_shader wined3d_shader::vs |
Definition at line 4294 of file wined3d_private.h.