ReactOS 0.4.16-dev-1-gcf26321
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#include <wined3d_private.h>
Definition at line 4018 of file wined3d_private.h.
struct wined3d_shader_phase* wined3d_hull_shader::control_point |
Definition at line 4022 of file wined3d_private.h.
struct wined3d_shader_phase* wined3d_hull_shader::fork |
Definition at line 4025 of file wined3d_private.h.
Definition at line 4023 of file wined3d_private.h.
SIZE_T wined3d_hull_shader::fork_size |
Definition at line 4026 of file wined3d_private.h.
struct wined3d_shader_phase* wined3d_hull_shader::join |
Definition at line 4027 of file wined3d_private.h.
Definition at line 4024 of file wined3d_private.h.
SIZE_T wined3d_hull_shader::join_size |
Definition at line 4028 of file wined3d_private.h.
Definition at line 4030 of file wined3d_private.h.
Referenced by shader_glsl_generate_hull_shader().
struct { ... } wined3d_hull_shader::phases |
Referenced by shader_glsl_generate_hull_shader().
enum wined3d_tessellator_output_primitive wined3d_hull_shader::tessellator_output_primitive |
Definition at line 4031 of file wined3d_private.h.
enum wined3d_tessellator_partitioning wined3d_hull_shader::tessellator_partitioning |
Definition at line 4032 of file wined3d_private.h.