ReactOS 0.4.15-dev-8636-g945e856
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#include <wined3d.h>
Public Attributes | |
UINT | element_count |
struct wined3d_shader_signature_element * | elements |
UINT wined3d_shader_signature::element_count |
Definition at line 2045 of file wined3d.h.
Referenced by clone_sig(), compare_sig(), glsl_is_color_reg_read(), init_output_registers(), shader_get_registers_used(), shader_glsl_generate_default_control_point_phase(), shader_glsl_generate_patch_constant_setup(), shader_glsl_input_pack(), shader_glsl_setup_sm3_rasterizer_input(), shader_glsl_setup_sm4_shader_output(), shader_glsl_setup_vs3_output(), shader_signature_calculate_strings_length(), shader_sm1_init(), and shader_sm4_init().
struct wined3d_shader_signature_element* wined3d_shader_signature::elements |
Definition at line 2046 of file wined3d.h.
Referenced by clone_sig(), compare_sig(), glsl_is_color_reg_read(), init_output_registers(), shader_get_registers_used(), shader_glsl_generate_default_control_point_phase(), shader_glsl_generate_patch_constant_setup(), shader_glsl_input_pack(), shader_glsl_setup_sm3_rasterizer_input(), shader_glsl_setup_sm4_shader_output(), shader_glsl_setup_vs3_output(), shader_signature_calculate_strings_length(), and shader_sm4_init().