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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Public Attributes | |
| unsigned int | element_count |
| struct wined3d_shader_signature_element * | elements |
Definition at line 772 of file wined3d_private.h.
Definition at line 774 of file wined3d_private.h.
Referenced by glsl_is_color_reg_read(), shader_get_registers_used(), shader_glsl_generate_color_output(), shader_glsl_generate_default_control_point_phase(), shader_glsl_generate_fragment_shader(), shader_glsl_input_pack(), shader_glsl_setup_sm3_rasterizer_input(), shader_glsl_setup_sm4_shader_output(), shader_glsl_setup_vs3_output(), shader_scan_output_signature(), shader_sm1_init(), and shader_sm4_init().
| struct wined3d_shader_signature_element* wined3d_shader_signature::elements |
Definition at line 775 of file wined3d_private.h.
Referenced by glsl_is_color_reg_read(), shader_get_registers_used(), shader_glsl_generate_color_output(), shader_glsl_generate_default_control_point_phase(), shader_glsl_generate_fragment_shader(), shader_glsl_input_pack(), shader_glsl_setup_sm3_rasterizer_input(), shader_glsl_setup_sm4_shader_output(), shader_glsl_setup_vs3_output(), shader_scan_output_signature(), and shader_sm4_init().