ReactOS 0.4.15-dev-8131-g4988de4
shader_sm1.c
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1/*
2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25#include "config.h"
26#include "wine/port.h"
27
28#include "wined3d_private.h"
29
31
32/* DCL usage masks */
33#define WINED3D_SM1_DCL_USAGE_SHIFT 0
34#define WINED3D_SM1_DCL_USAGE_MASK (0xfu << WINED3D_SM1_DCL_USAGE_SHIFT)
35#define WINED3D_SM1_DCL_USAGE_INDEX_SHIFT 16
36#define WINED3D_SM1_DCL_USAGE_INDEX_MASK (0xfu << WINED3D_SM1_DCL_USAGE_INDEX_SHIFT)
37
38/* DCL sampler type */
39#define WINED3D_SM1_RESOURCE_TYPE_SHIFT 27
40#define WINED3D_SM1_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM1_RESOURCE_TYPE_SHIFT)
41
42/* Opcode-related masks */
43#define WINED3D_SM1_OPCODE_MASK 0x0000ffff
44
45#define WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT 16
46#define WINED3D_SM1_INSTRUCTION_FLAGS_MASK (0xffu << WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT)
47
48#define WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT 24
49#define WINED3D_SM1_INSTRUCTION_LENGTH_MASK (0xfu << WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT)
50
51#define WINED3D_SM1_COISSUE (0x1u << 30)
52
53#define WINED3D_SM1_COMMENT_SIZE_SHIFT 16
54#define WINED3D_SM1_COMMENT_SIZE_MASK (0x7fffu << WINED3D_SM1_COMMENT_SIZE_SHIFT)
55
56#define WINED3D_SM1_INSTRUCTION_PREDICATED (0x1u << 28)
57
58/* Register number mask */
59#define WINED3D_SM1_REGISTER_NUMBER_MASK 0x000007ff
60
61/* Register type masks */
62#define WINED3D_SM1_REGISTER_TYPE_SHIFT 28
63#define WINED3D_SM1_REGISTER_TYPE_MASK (0x7u << WINED3D_SM1_REGISTER_TYPE_SHIFT)
64#define WINED3D_SM1_REGISTER_TYPE_SHIFT2 8
65#define WINED3D_SM1_REGISTER_TYPE_MASK2 (0x18u << WINED3D_SM1_REGISTER_TYPE_SHIFT2)
66
67/* Relative addressing mask */
68#define WINED3D_SM1_ADDRESS_MODE_SHIFT 13
69#define WINED3D_SM1_ADDRESS_MODE_MASK (0x1u << WINED3D_SM1_ADDRESS_MODE_SHIFT)
70
71/* Destination modifier mask */
72#define WINED3D_SM1_DST_MODIFIER_SHIFT 20
73#define WINED3D_SM1_DST_MODIFIER_MASK (0xfu << WINED3D_SM1_DST_MODIFIER_SHIFT)
74
75/* Destination shift mask */
76#define WINED3D_SM1_DSTSHIFT_SHIFT 24
77#define WINED3D_SM1_DSTSHIFT_MASK (0xfu << WINED3D_SM1_DSTSHIFT_SHIFT)
78
79/* Write mask */
80#define WINED3D_SM1_WRITEMASK_SHIFT 16
81#define WINED3D_SM1_WRITEMASK_MASK (0xfu << WINED3D_SM1_WRITEMASK_SHIFT)
82
83/* Swizzle mask */
84#define WINED3D_SM1_SWIZZLE_SHIFT 16
85#define WINED3D_SM1_SWIZZLE_MASK (0xffu << WINED3D_SM1_SWIZZLE_SHIFT)
86
87/* Source modifier mask */
88#define WINED3D_SM1_SRC_MODIFIER_SHIFT 24
89#define WINED3D_SM1_SRC_MODIFIER_MASK (0xfu << WINED3D_SM1_SRC_MODIFIER_SHIFT)
90
91#define WINED3D_SM1_END 0x0000ffff
92
93#define WINED3D_SM1_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
94#define WINED3D_SM1_VERSION_MINOR(version) (((version) >> 0) & 0xff)
95
97{
100};
101
103{
109};
110
112{
162
196
200};
201
203{
205 unsigned int dst_count;
206 unsigned int param_count;
210};
211
213{
216 const DWORD *start;
217
224};
225
226/* This table is not order or position dependent. */
228{
229 /* Arithmetic */
230 {WINED3D_SM1_OP_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
231 {WINED3D_SM1_OP_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
233 {WINED3D_SM1_OP_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
234 {WINED3D_SM1_OP_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
235 {WINED3D_SM1_OP_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
236 {WINED3D_SM1_OP_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
237 {WINED3D_SM1_OP_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
238 {WINED3D_SM1_OP_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
239 {WINED3D_SM1_OP_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
240 {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
241 {WINED3D_SM1_OP_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
242 {WINED3D_SM1_OP_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
243 {WINED3D_SM1_OP_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
244 {WINED3D_SM1_OP_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
245 {WINED3D_SM1_OP_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
246 {WINED3D_SM1_OP_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
247 {WINED3D_SM1_OP_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
248 {WINED3D_SM1_OP_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
249 {WINED3D_SM1_OP_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
250 {WINED3D_SM1_OP_LIT, 1, 2, WINED3DSIH_LIT, 0, 0 },
251 {WINED3D_SM1_OP_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
252 {WINED3D_SM1_OP_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
253 {WINED3D_SM1_OP_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
254 {WINED3D_SM1_OP_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
255 {WINED3D_SM1_OP_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
258 {WINED3D_SM1_OP_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
261 /* Matrix */
262 {WINED3D_SM1_OP_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
263 {WINED3D_SM1_OP_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
264 {WINED3D_SM1_OP_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
265 {WINED3D_SM1_OP_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
266 {WINED3D_SM1_OP_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
267 /* Declare registers */
268 {WINED3D_SM1_OP_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
269 /* Constant definitions */
270 {WINED3D_SM1_OP_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
271 {WINED3D_SM1_OP_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
272 {WINED3D_SM1_OP_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
273 /* Flow control */
289
290 {WINED3D_SM1_OP_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
292 {0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 },
293};
294
296{
297 /* Arithmetic */
298 {WINED3D_SM1_OP_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 },
299 {WINED3D_SM1_OP_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 },
300 {WINED3D_SM1_OP_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 },
301 {WINED3D_SM1_OP_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 },
302 {WINED3D_SM1_OP_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 },
303 {WINED3D_SM1_OP_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 },
304 {WINED3D_SM1_OP_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 },
305 {WINED3D_SM1_OP_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 },
306 {WINED3D_SM1_OP_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 },
307 {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
308 {WINED3D_SM1_OP_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 },
309 {WINED3D_SM1_OP_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 },
310 {WINED3D_SM1_OP_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 },
311 {WINED3D_SM1_OP_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 },
312 {WINED3D_SM1_OP_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 },
313 {WINED3D_SM1_OP_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 },
314 {WINED3D_SM1_OP_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 },
315 {WINED3D_SM1_OP_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 },
316 {WINED3D_SM1_OP_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 },
317 {WINED3D_SM1_OP_DST, 1, 3, WINED3DSIH_DST, 0, 0 },
318 {WINED3D_SM1_OP_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 },
319 {WINED3D_SM1_OP_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 },
322 {WINED3D_SM1_OP_POW, 1, 3, WINED3DSIH_POW, 0, 0 },
323 {WINED3D_SM1_OP_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 },
324 {WINED3D_SM1_OP_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 },
328 /* Matrix */
329 {WINED3D_SM1_OP_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 },
330 {WINED3D_SM1_OP_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 },
331 {WINED3D_SM1_OP_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 },
332 {WINED3D_SM1_OP_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 },
333 {WINED3D_SM1_OP_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 },
334 /* Register declarations */
335 {WINED3D_SM1_OP_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 },
336 /* Flow control */
352 /* Constant definitions */
353 {WINED3D_SM1_OP_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 },
354 {WINED3D_SM1_OP_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 },
355 {WINED3D_SM1_OP_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 },
356 /* Texture */
384 {WINED3D_SM1_OP_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 },
387 {0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 },
388};
389
391{
392 /* WINED3D_SM1_RESOURCE_UNKNOWN */ WINED3D_SHADER_RESOURCE_NONE,
393 /* WINED3D_SM1_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D,
394 /* WINED3D_SM1_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D,
395 /* WINED3D_SM1_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
396 /* WINED3D_SM1_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D,
397};
398
399/* Read a parameter opcode from the input stream,
400 * and possibly a relative addressing token.
401 * Return the number of tokens read */
402static unsigned int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr,
403 DWORD *token, DWORD *addr_token)
404{
405 unsigned int count = 1;
406
407 *token = *ptr;
408
409 /* PS >= 3.0 have relative addressing (with token)
410 * VS >= 2.0 have relative addressing (with token)
411 * VS >= 1.0 < 2.0 have relative addressing (without token)
412 * The version check below should work in general */
414 {
415 if (priv->shader_version.major < 2)
416 {
417 *addr_token = (1u << 31)
421 }
422 else
423 {
424 *addr_token = *(ptr + 1);
425 ++count;
426 }
427 }
428
429 return count;
430}
431
433{
434 DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor);
436 unsigned int i = 0;
437
439 {
441 && shader_version >= opcode_table[i].min_version
442 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
443 {
444 return &opcode_table[i];
445 }
446 ++i;
447 }
448
449 FIXME("Unsupported opcode %#x, token 0x%08x, shader version %#x.\n",
450 token & WINED3D_SM1_OPCODE_MASK, token, shader_version);
451
452 return NULL;
453}
454
455/* Return the number of parameters to skip for an opcode */
456static unsigned int shader_skip_opcode(const struct wined3d_sm1_data *priv,
457 const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token)
458{
459 unsigned int length;
460 /* Shaders >= 2.0 may contain address tokens, but fortunately they
461 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
463 return (priv->shader_version.major >= 2) ? length : opcode_info->param_count;
464}
465
466static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
468{
471 src->reg.data_type = WINED3D_DATA_FLOAT;
472 src->reg.idx[0].offset = param & WINED3D_SM1_REGISTER_NUMBER_MASK;
473 src->reg.idx[0].rel_addr = rel_addr;
474 src->reg.idx[1].offset = ~0U;
475 src->reg.idx[1].rel_addr = NULL;
478}
479
480static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
482{
485 dst->reg.data_type = WINED3D_DATA_FLOAT;
486 dst->reg.idx[0].offset = param & WINED3D_SM1_REGISTER_NUMBER_MASK;
487 dst->reg.idx[0].rel_addr = rel_addr;
488 dst->reg.idx[1].offset = ~0U;
489 dst->reg.idx[1].rel_addr = NULL;
493}
494
495/* Read the parameters of an unrecognized opcode from the input stream
496 * Return the number of tokens read.
497 *
498 * Note: This function assumes source or destination token format.
499 * It will not work with specially-formatted tokens like DEF or DCL,
500 * but hopefully those would be recognized */
501static unsigned int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const DWORD *ptr)
502{
503 unsigned int tokens_read = 0, i = 0;
504
505 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
506 while (*ptr & 0x80000000)
507 {
508 DWORD token, addr_token = 0;
509 struct wined3d_shader_src_param rel_addr;
510
511 tokens_read += shader_get_param(priv, ptr, &token, &addr_token);
512 ptr += tokens_read;
513
514 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x.\n", token, addr_token);
515
517 shader_parse_src_param(addr_token, NULL, &rel_addr);
518
519 if (!i)
520 {
522
524 }
525 else
526 {
528
530 }
531 ++i;
532 }
533 return tokens_read;
534}
535
536static void *shader_sm1_init(const DWORD *byte_code, size_t byte_code_size,
537 const struct wined3d_shader_signature *output_signature)
538{
539 struct wined3d_sm1_data *priv;
541
542 TRACE("Version: 0x%08x.\n", *byte_code);
543
544 major = WINED3D_SM1_VERSION_MAJOR(*byte_code);
545 minor = WINED3D_SM1_VERSION_MINOR(*byte_code);
547 {
548 WARN("Invalid shader version %u.%u (%#x).\n", major, minor, *byte_code);
549 return NULL;
550 }
551
552 if (!(priv = heap_alloc(sizeof(*priv))))
553 return NULL;
554
555 if (output_signature->element_count)
556 FIXME("SM 1-3 shader shouldn't have output signatures.\n");
557
558 switch (*byte_code >> 16)
559 {
560 case WINED3D_SM1_VS:
563 break;
564
565 case WINED3D_SM1_PS:
568 break;
569
570 default:
571 FIXME("Unrecognized shader type %#x.\n", *byte_code >> 16);
572 heap_free(priv);
573 return NULL;
574 }
575 priv->shader_version.major = WINED3D_SM1_VERSION_MAJOR(*byte_code);
576 priv->shader_version.minor = WINED3D_SM1_VERSION_MINOR(*byte_code);
577
578 priv->start = &byte_code[1];
579
580 return priv;
581}
582
583static void shader_sm1_free(void *data)
584{
586}
587
589{
590 struct wined3d_sm1_data *priv = data;
591
592 *ptr = priv->start;
594}
595
596static void shader_sm1_read_src_param(struct wined3d_sm1_data *priv, const DWORD **ptr,
598{
599 DWORD token, addr_token;
600
601 *ptr += shader_get_param(priv, *ptr, &token, &addr_token);
603 {
606 }
607 else
608 {
610 }
611}
612
613static void shader_sm1_read_dst_param(struct wined3d_sm1_data *priv, const DWORD **ptr,
615{
616 DWORD token, addr_token;
617
618 *ptr += shader_get_param(priv, *ptr, &token, &addr_token);
620 {
623 }
624 else
625 {
627 }
628}
629
630static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
631{
632 enum wined3d_sm1_resource_type resource_type;
633 DWORD usage_token = *(*ptr)++;
634 DWORD dst_token = *(*ptr)++;
635
636 semantic->usage = (usage_token & WINED3D_SM1_DCL_USAGE_MASK) >> WINED3D_SM1_DCL_USAGE_SHIFT;
638 resource_type = (usage_token & WINED3D_SM1_RESOURCE_TYPE_MASK) >> WINED3D_SM1_RESOURCE_TYPE_SHIFT;
639 if (resource_type >= ARRAY_SIZE(resource_type_table))
640 {
641 FIXME("Unhandled resource type %#x.\n", resource_type);
643 }
644 else
645 {
646 semantic->resource_type = resource_type_table[resource_type];
647 }
649 shader_parse_dst_param(dst_token, NULL, &semantic->reg);
650}
651
653 enum wined3d_immconst_type type, enum wined3d_data_type data_type)
654{
655 unsigned int count = type == WINED3D_IMMCONST_VEC4 ? 4 : 1;
656 src_param->reg.type = WINED3DSPR_IMMCONST;
657 src_param->reg.data_type = data_type;
658 src_param->reg.idx[0].offset = ~0U;
659 src_param->reg.idx[0].rel_addr = NULL;
660 src_param->reg.idx[1].offset = ~0U;
661 src_param->reg.idx[1].rel_addr = NULL;
662 src_param->reg.immconst_type = type;
663 memcpy(src_param->reg.u.immconst_data, *ptr, count * sizeof(DWORD));
665 src_param->modifiers = 0;
666
667 *ptr += count;
668}
669
671{
672 DWORD token = **ptr;
673 const char *comment;
674 UINT size;
675
677 {
679 comment = (const char *)++(*ptr);
680 *ptr += size;
681
682 if (size > 1 && *(const DWORD *)comment == WINEMAKEFOURCC('T', 'E', 'X', 'T'))
683 {
684 const char *end = comment + size * sizeof(token);
685 const char *p = comment + sizeof(token);
686 const char *line = p;
687
688 TRACE("// TEXT\n");
689 while (p != end)
690 {
691 if (*p == '\n')
692 {
693 UINT len = p - line;
694 if (len && *(p - 1) == '\r') --len;
695 TRACE("// %s\n", debugstr_an(line, len));
696 line = ++p;
697 }
698 else ++p;
699 }
700 if (line != p)
701 TRACE("// %s\n", debugstr_an(line, p - line));
702 }
703 else if (size)
704 TRACE("// %s\n", debugstr_an(comment, size * sizeof(token)));
705 else
706 break;
707
708 token = **ptr;
709 }
710}
711
713{
715 {
716 if (ins->flags)
717 {
718 FIXME("Ignoring unexpected instruction flags %#x for %s.\n",
720 ins->flags = 0;
721 }
722 }
723}
724
726{
727 const struct wined3d_sm1_opcode_info *opcode_info;
728 struct wined3d_sm1_data *priv = data;
729 DWORD opcode_token;
730 unsigned int i;
731 const DWORD *p;
732
734
735 opcode_token = *(*ptr)++;
736 if (!(opcode_info = shader_get_opcode(priv, opcode_token)))
737 {
738 FIXME("Unrecognized opcode: token=0x%08x.\n", opcode_token);
740 *ptr += shader_skip_unrecognized(priv, *ptr);
741 return;
742 }
743
744 ins->handler_idx = opcode_info->handler_idx;
746 ins->coissue = opcode_token & WINED3D_SM1_COISSUE;
747 ins->predicate = opcode_token & WINED3D_SM1_INSTRUCTION_PREDICATED ? &priv->pred_param : NULL;
748 ins->dst_count = opcode_info->dst_count ? 1 : 0;
749 ins->dst = &priv->dst_param;
750 ins->src_count = opcode_info->param_count - opcode_info->dst_count;
751 ins->src = priv->src_param;
752 memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
753
754 p = *ptr;
755 *ptr += shader_skip_opcode(priv, opcode_info, opcode_token);
756
757 if (ins->handler_idx == WINED3DSIH_DCL)
758 {
760 }
761 else if (ins->handler_idx == WINED3DSIH_DEF)
762 {
763 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
765 }
766 else if (ins->handler_idx == WINED3DSIH_DEFB)
767 {
768 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
770 }
771 else if (ins->handler_idx == WINED3DSIH_DEFI)
772 {
773 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
775 }
776 else
777 {
778 /* Destination token */
779 if (ins->dst_count)
780 shader_sm1_read_dst_param(priv, &p, &priv->dst_param, &priv->dst_rel_addr);
781
782 /* Predication token */
783 if (ins->predicate)
784 shader_sm1_read_src_param(priv, &p, &priv->pred_param, &priv->pred_rel_addr);
785
786 /* Other source tokens */
787 for (i = 0; i < ins->src_count; ++i)
788 shader_sm1_read_src_param(priv, &p, &priv->src_param[i], &priv->src_rel_addr[i]);
789 }
790
792}
793
794static BOOL shader_sm1_is_end(void *data, const DWORD **ptr)
795{
797
798 if (**ptr == WINED3D_SM1_END)
799 {
800 ++(*ptr);
801 return TRUE;
802 }
803
804 return FALSE;
805}
806
808{
814};
static void * heap_alloc(size_t len)
Definition: appwiz.h:66
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define ARRAY_SIZE(A)
Definition: main.h:33
#define U(x)
Definition: wordpad.c:45
#define FIXME(fmt,...)
Definition: debug.h:114
#define WARN(fmt,...)
Definition: debug.h:115
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
const char * debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx)
Definition: shader.c:334
static __inline const char * debugstr_an(const char *s, int n)
Definition: compat.h:55
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
GLuint GLuint end
Definition: gl.h:1545
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLsizeiptr size
Definition: glext.h:5919
GLenum src
Definition: glext.h:6340
GLenum GLenum dst
Definition: glext.h:6340
GLuint GLsizei GLsizei * length
Definition: glext.h:6040
GLfloat GLfloat p
Definition: glext.h:8902
GLfloat param
Definition: glext.h:5796
GLenum GLsizei len
Definition: glext.h:6722
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
Definition: glfuncs.h:240
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat token
Definition: glfuncs.h:210
unsigned min_version
Definition: lex.c:39
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
static PVOID ptr
Definition: dispmode.c:27
#define comment(fmt, arg1)
Definition: rebar.c:820
unsigned int UINT
Definition: ndis.h:50
#define minor(rdev)
Definition: propsheet.cpp:929
#define major(rdev)
Definition: propsheet.cpp:928
#define memset(x, y, z)
Definition: compat.h:39
static const struct wined3d_sm1_opcode_info ps_opcode_table[]
Definition: shader_sm1.c:295
#define WINED3D_SM1_VERSION_MINOR(version)
Definition: shader_sm1.c:94
#define WINED3D_SM1_SRC_MODIFIER_SHIFT
Definition: shader_sm1.c:88
#define WINED3D_SM1_INSTRUCTION_FLAGS_MASK
Definition: shader_sm1.c:46
static void shader_sm1_read_immconst(const DWORD **ptr, struct wined3d_shader_src_param *src_param, enum wined3d_immconst_type type, enum wined3d_data_type data_type)
Definition: shader_sm1.c:652
#define WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT
Definition: shader_sm1.c:45
static void shader_sm1_free(void *data)
Definition: shader_sm1.c:583
#define WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT
Definition: shader_sm1.c:48
wined3d_sm1_opcode
Definition: shader_sm1.c:112
@ WINED3D_SM1_OP_MOV
Definition: shader_sm1.c:114
@ WINED3D_SM1_OP_SGN
Definition: shader_sm1.c:147
@ WINED3D_SM1_OP_MAD
Definition: shader_sm1.c:117
@ WINED3D_SM1_OP_SINCOS
Definition: shader_sm1.c:150
@ WINED3D_SM1_OP_MAX
Definition: shader_sm1.c:124
@ WINED3D_SM1_OP_BREAKC
Definition: shader_sm1.c:158
@ WINED3D_SM1_OP_TEXDP3TEX
Definition: shader_sm1.c:182
@ WINED3D_SM1_OP_TEXDP3
Definition: shader_sm1.c:184
@ WINED3D_SM1_OP_NOP
Definition: shader_sm1.c:113
@ WINED3D_SM1_OP_ENDLOOP
Definition: shader_sm1.c:142
@ WINED3D_SM1_OP_FRC
Definition: shader_sm1.c:132
@ WINED3D_SM1_OP_LIT
Definition: shader_sm1.c:129
@ WINED3D_SM1_OP_M3x2
Definition: shader_sm1.c:137
@ WINED3D_SM1_OP_SETP
Definition: shader_sm1.c:193
@ WINED3D_SM1_OP_TEXM3x2PAD
Definition: shader_sm1.c:170
@ WINED3D_SM1_OP_TEXDEPTH
Definition: shader_sm1.c:186
@ WINED3D_SM1_OP_TEXM3x3TEX
Definition: shader_sm1.c:173
@ WINED3D_SM1_OP_TEX
Definition: shader_sm1.c:165
@ WINED3D_SM1_OP_DSX
Definition: shader_sm1.c:190
@ WINED3D_SM1_OP_IFC
Definition: shader_sm1.c:154
@ WINED3D_SM1_OP_M4x4
Definition: shader_sm1.c:133
@ WINED3D_SM1_OP_TEXM3x3
Definition: shader_sm1.c:185
@ WINED3D_SM1_OP_MUL
Definition: shader_sm1.c:118
@ WINED3D_SM1_OP_TEXM3x3VSPEC
Definition: shader_sm1.c:176
@ WINED3D_SM1_OP_SLT
Definition: shader_sm1.c:125
@ WINED3D_SM1_OP_MOVA
Definition: shader_sm1.c:159
@ WINED3D_SM1_OP_TEXM3x3SPEC
Definition: shader_sm1.c:175
@ WINED3D_SM1_OP_SGE
Definition: shader_sm1.c:126
@ WINED3D_SM1_OP_PHASE
Definition: shader_sm1.c:197
@ WINED3D_SM1_OP_BREAK
Definition: shader_sm1.c:157
@ WINED3D_SM1_OP_RCP
Definition: shader_sm1.c:119
@ WINED3D_SM1_OP_DEFB
Definition: shader_sm1.c:160
@ WINED3D_SM1_OP_LOGP
Definition: shader_sm1.c:178
@ WINED3D_SM1_OP_TEXCOORD
Definition: shader_sm1.c:163
@ WINED3D_SM1_OP_BEM
Definition: shader_sm1.c:188
@ WINED3D_SM1_OP_LABEL
Definition: shader_sm1.c:143
@ WINED3D_SM1_OP_TEXBEML
Definition: shader_sm1.c:167
@ WINED3D_SM1_OP_END
Definition: shader_sm1.c:199
@ WINED3D_SM1_OP_M3x3
Definition: shader_sm1.c:136
@ WINED3D_SM1_OP_ENDIF
Definition: shader_sm1.c:156
@ WINED3D_SM1_OP_LRP
Definition: shader_sm1.c:131
@ WINED3D_SM1_OP_REP
Definition: shader_sm1.c:151
@ WINED3D_SM1_OP_LOOP
Definition: shader_sm1.c:140
@ WINED3D_SM1_OP_DCL
Definition: shader_sm1.c:144
@ WINED3D_SM1_OP_CND
Definition: shader_sm1.c:179
@ WINED3D_SM1_OP_RET
Definition: shader_sm1.c:141
@ WINED3D_SM1_OP_CMP
Definition: shader_sm1.c:187
@ WINED3D_SM1_OP_LOG
Definition: shader_sm1.c:128
@ WINED3D_SM1_OP_POW
Definition: shader_sm1.c:145
@ WINED3D_SM1_OP_TEXM3x3DIFF
Definition: shader_sm1.c:174
@ WINED3D_SM1_OP_M4x3
Definition: shader_sm1.c:134
@ WINED3D_SM1_OP_CALL
Definition: shader_sm1.c:138
@ WINED3D_SM1_OP_DP4
Definition: shader_sm1.c:122
@ WINED3D_SM1_OP_TEXREG2RGB
Definition: shader_sm1.c:181
@ WINED3D_SM1_OP_EXPP
Definition: shader_sm1.c:177
@ WINED3D_SM1_OP_DSY
Definition: shader_sm1.c:191
@ WINED3D_SM1_OP_NRM
Definition: shader_sm1.c:149
@ WINED3D_SM1_OP_SUB
Definition: shader_sm1.c:116
@ WINED3D_SM1_OP_TEXM3x2TEX
Definition: shader_sm1.c:171
@ WINED3D_SM1_OP_DEFI
Definition: shader_sm1.c:161
@ WINED3D_SM1_OP_IF
Definition: shader_sm1.c:153
@ WINED3D_SM1_OP_DP3
Definition: shader_sm1.c:121
@ WINED3D_SM1_OP_RSQ
Definition: shader_sm1.c:120
@ WINED3D_SM1_OP_DP2ADD
Definition: shader_sm1.c:189
@ WINED3D_SM1_OP_EXP
Definition: shader_sm1.c:127
@ WINED3D_SM1_OP_ABS
Definition: shader_sm1.c:148
@ WINED3D_SM1_OP_ADD
Definition: shader_sm1.c:115
@ WINED3D_SM1_OP_TEXLDD
Definition: shader_sm1.c:192
@ WINED3D_SM1_OP_CRS
Definition: shader_sm1.c:146
@ WINED3D_SM1_OP_ENDREP
Definition: shader_sm1.c:152
@ WINED3D_SM1_OP_DST
Definition: shader_sm1.c:130
@ WINED3D_SM1_OP_MIN
Definition: shader_sm1.c:123
@ WINED3D_SM1_OP_ELSE
Definition: shader_sm1.c:155
@ WINED3D_SM1_OP_COMMENT
Definition: shader_sm1.c:198
@ WINED3D_SM1_OP_TEXBEM
Definition: shader_sm1.c:166
@ WINED3D_SM1_OP_TEXM3x2DEPTH
Definition: shader_sm1.c:183
@ WINED3D_SM1_OP_BREAKP
Definition: shader_sm1.c:195
@ WINED3D_SM1_OP_TEXLDL
Definition: shader_sm1.c:194
@ WINED3D_SM1_OP_CALLNZ
Definition: shader_sm1.c:139
@ WINED3D_SM1_OP_DEF
Definition: shader_sm1.c:180
@ WINED3D_SM1_OP_TEXREG2GB
Definition: shader_sm1.c:169
@ WINED3D_SM1_OP_TEXKILL
Definition: shader_sm1.c:164
@ WINED3D_SM1_OP_TEXM3x3PAD
Definition: shader_sm1.c:172
@ WINED3D_SM1_OP_TEXREG2AR
Definition: shader_sm1.c:168
@ WINED3D_SM1_OP_M3x4
Definition: shader_sm1.c:135
static const struct wined3d_sm1_opcode_info vs_opcode_table[]
Definition: shader_sm1.c:227
#define WINED3D_SM1_REGISTER_TYPE_SHIFT2
Definition: shader_sm1.c:64
static const struct wined3d_sm1_opcode_info * shader_get_opcode(const struct wined3d_sm1_data *priv, DWORD token)
Definition: shader_sm1.c:432
static void shader_sm1_read_dst_param(struct wined3d_sm1_data *priv, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param, struct wined3d_shader_src_param *dst_rel_addr)
Definition: shader_sm1.c:613
#define WINED3D_SM1_VERSION_MAJOR(version)
Definition: shader_sm1.c:93
static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, struct wined3d_shader_src_param *src)
Definition: shader_sm1.c:466
#define WINED3D_SM1_RESOURCE_TYPE_MASK
Definition: shader_sm1.c:40
static unsigned int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const DWORD *ptr)
Definition: shader_sm1.c:501
static void shader_sm1_validate_instruction(struct wined3d_shader_instruction *ins)
Definition: shader_sm1.c:712
#define WINED3D_SM1_DCL_USAGE_SHIFT
Definition: shader_sm1.c:33
#define WINED3D_SM1_REGISTER_TYPE_SHIFT
Definition: shader_sm1.c:62
#define WINED3D_SM1_RESOURCE_TYPE_SHIFT
Definition: shader_sm1.c:39
#define WINED3D_SM1_DST_MODIFIER_MASK
Definition: shader_sm1.c:73
static void shader_sm1_read_comment(const DWORD **ptr)
Definition: shader_sm1.c:670
wined3d_sm1_resource_type
Definition: shader_sm1.c:103
@ WINED3D_SM1_RESOURCE_TEXTURE_1D
Definition: shader_sm1.c:105
@ WINED3D_SM1_RESOURCE_UNKNOWN
Definition: shader_sm1.c:104
@ WINED3D_SM1_RESOURCE_TEXTURE_CUBE
Definition: shader_sm1.c:107
@ WINED3D_SM1_RESOURCE_TEXTURE_3D
Definition: shader_sm1.c:108
@ WINED3D_SM1_RESOURCE_TEXTURE_2D
Definition: shader_sm1.c:106
#define WINED3D_SM1_COMMENT_SIZE_MASK
Definition: shader_sm1.c:54
static unsigned int shader_skip_opcode(const struct wined3d_sm1_data *priv, const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token)
Definition: shader_sm1.c:456
#define WINED3D_SM1_REGISTER_TYPE_MASK2
Definition: shader_sm1.c:65
#define WINED3D_SM1_REGISTER_TYPE_MASK
Definition: shader_sm1.c:63
static unsigned int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr, DWORD *token, DWORD *addr_token)
Definition: shader_sm1.c:402
#define WINED3D_SM1_DCL_USAGE_MASK
Definition: shader_sm1.c:34
#define WINED3D_SM1_COISSUE
Definition: shader_sm1.c:51
#define WINED3D_SM1_WRITEMASK_MASK
Definition: shader_sm1.c:81
#define WINED3D_SM1_DCL_USAGE_INDEX_SHIFT
Definition: shader_sm1.c:35
#define WINED3D_SM1_INSTRUCTION_LENGTH_MASK
Definition: shader_sm1.c:49
#define WINED3D_SM1_END
Definition: shader_sm1.c:91
static void * shader_sm1_init(const DWORD *byte_code, size_t byte_code_size, const struct wined3d_shader_signature *output_signature)
Definition: shader_sm1.c:536
#define WINED3D_SM1_SRC_MODIFIER_MASK
Definition: shader_sm1.c:89
static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, struct wined3d_shader_dst_param *dst)
Definition: shader_sm1.c:480
#define WINED3D_SM1_DST_MODIFIER_SHIFT
Definition: shader_sm1.c:72
#define WINED3D_SM1_DCL_USAGE_INDEX_MASK
Definition: shader_sm1.c:36
static BOOL shader_sm1_is_end(void *data, const DWORD **ptr)
Definition: shader_sm1.c:794
const struct wined3d_shader_frontend sm1_shader_frontend
Definition: shader_sm1.c:807
#define WINED3D_SM1_ADDRESS_MODE_SHIFT
Definition: shader_sm1.c:68
#define WINED3D_SM1_SWIZZLE_MASK
Definition: shader_sm1.c:85
#define WINED3D_SM1_COMMENT_SIZE_SHIFT
Definition: shader_sm1.c:53
#define WINED3D_SM1_WRITEMASK_SHIFT
Definition: shader_sm1.c:80
static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
Definition: shader_sm1.c:725
static enum wined3d_shader_resource_type resource_type_table[]
Definition: shader_sm1.c:390
#define WINED3D_SM1_DSTSHIFT_MASK
Definition: shader_sm1.c:77
static void shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
Definition: shader_sm1.c:588
static void shader_sm1_read_src_param(struct wined3d_sm1_data *priv, const DWORD **ptr, struct wined3d_shader_src_param *src_param, struct wined3d_shader_src_param *src_rel_addr)
Definition: shader_sm1.c:596
#define WINED3D_SM1_OPCODE_MASK
Definition: shader_sm1.c:43
#define WINED3D_SM1_SWIZZLE_SHIFT
Definition: shader_sm1.c:84
#define WINED3D_SM1_INSTRUCTION_PREDICATED
Definition: shader_sm1.c:56
#define WINED3D_SM1_REGISTER_NUMBER_MASK
Definition: shader_sm1.c:59
static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
Definition: shader_sm1.c:630
wined3d_sm1_address_mode_type
Definition: shader_sm1.c:97
@ WINED3D_SM1_ADDRESS_MODE_RELATIVE
Definition: shader_sm1.c:99
@ WINED3D_SM1_ADDRESS_MODE_ABSOLUTE
Definition: shader_sm1.c:98
#define WINED3D_SM1_DSTSHIFT_SHIFT
Definition: shader_sm1.c:76
static const struct wined3d_sm4_opcode_info opcode_table[]
Definition: shader_sm4.c:883
#define TRACE(s)
Definition: solgame.cpp:4
Definition: parser.c:49
const struct wined3d_shader_src_param * src
struct wined3d_shader_semantic semantic
const struct wined3d_shader_dst_param * dst
union wined3d_shader_instruction::@284 declaration
const struct wined3d_shader_src_param * predicate
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
struct wined3d_shader_texel_offset texel_offset
struct wined3d_shader_dst_param reg
enum wined3d_decl_usage usage
enum wined3d_data_type resource_data_type
enum wined3d_shader_resource_type resource_type
struct wined3d_shader_register reg
struct wined3d_shader_src_param pred_rel_addr
Definition: shader_sm1.c:219
struct wined3d_shader_dst_param dst_param
Definition: shader_sm1.c:223
struct wined3d_shader_version shader_version
Definition: shader_sm1.c:214
struct wined3d_shader_src_param src_rel_addr[4]
Definition: shader_sm1.c:218
struct wined3d_shader_src_param dst_rel_addr
Definition: shader_sm1.c:220
struct wined3d_shader_src_param src_param[4]
Definition: shader_sm1.c:221
const struct wined3d_sm1_opcode_info * opcode_table
Definition: shader_sm1.c:215
struct wined3d_shader_src_param pred_param
Definition: shader_sm1.c:222
const DWORD * start
Definition: shader_sm1.c:216
enum wined3d_sm1_opcode opcode
Definition: shader_sm1.c:204
unsigned int param_count
Definition: shader_sm1.c:206
unsigned int dst_count
Definition: shader_sm1.c:205
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
Definition: shader_sm1.c:207
#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3)
Definition: wined3d.h:101
wined3d_data_type
@ WINED3D_DATA_UINT
@ WINED3D_DATA_INT
@ WINED3D_DATA_FLOAT
WINED3D_SHADER_INSTRUCTION_HANDLER
@ WINED3DSIH_SINCOS
@ WINED3DSIH_LIT
@ WINED3DSIH_DP4
@ WINED3DSIH_TEXDEPTH
@ WINED3DSIH_MUL
@ WINED3DSIH_M3x3
@ WINED3DSIH_CALLNZ
@ WINED3DSIH_TEXREG2RGB
@ WINED3DSIH_TEXLDL
@ WINED3DSIH_DEFI
@ WINED3DSIH_ABS
@ WINED3DSIH_LRP
@ WINED3DSIH_DST
@ WINED3DSIH_TEXREG2AR
@ WINED3DSIH_TEXM3x3PAD
@ WINED3DSIH_TEXREG2GB
@ WINED3DSIH_LOOP
@ WINED3DSIH_M3x4
@ WINED3DSIH_SUB
@ WINED3DSIH_RCP
@ WINED3DSIH_NOP
@ WINED3DSIH_ENDIF
@ WINED3DSIH_TEXM3x3TEX
@ WINED3DSIH_EXP
@ WINED3DSIH_TEXM3x3VSPEC
@ WINED3DSIH_IF
@ WINED3DSIH_LOG
@ WINED3DSIH_TEXM3x2DEPTH
@ WINED3DSIH_MOV
@ WINED3DSIH_NRM
@ WINED3DSIH_CRS
@ WINED3DSIH_TEXM3x3
@ WINED3DSIH_ELSE
@ WINED3DSIH_DEFB
@ WINED3DSIH_RSQ
@ WINED3DSIH_DP2ADD
@ WINED3DSIH_TEXM3x2TEX
@ WINED3DSIH_ADD
@ WINED3DSIH_BREAK
@ WINED3DSIH_FRC
@ WINED3DSIH_DSX
@ WINED3DSIH_DCL
@ WINED3DSIH_CALL
@ WINED3DSIH_ENDREP
@ WINED3DSIH_BEM
@ WINED3DSIH_TEXDP3TEX
@ WINED3DSIH_TEXBEML
@ WINED3DSIH_TEXM3x3SPEC
@ WINED3DSIH_BREAKC
@ WINED3DSIH_SETP
@ WINED3DSIH_BREAKP
@ WINED3DSIH_TEXBEM
@ WINED3DSIH_M3x2
@ WINED3DSIH_MIN
@ WINED3DSIH_TEXLDD
@ WINED3DSIH_TABLE_SIZE
@ WINED3DSIH_SLT
@ WINED3DSIH_DP3
@ WINED3DSIH_REP
@ WINED3DSIH_RET
@ WINED3DSIH_IFC
@ WINED3DSIH_ENDLOOP
@ WINED3DSIH_DSY
@ WINED3DSIH_TEXDP3
@ WINED3DSIH_MOVA
@ WINED3DSIH_DEF
@ WINED3DSIH_CMP
@ WINED3DSIH_TEXKILL
@ WINED3DSIH_POW
@ WINED3DSIH_CND
@ WINED3DSIH_M4x3
@ WINED3DSIH_TEXM3x2PAD
@ WINED3DSIH_MAD
@ WINED3DSIH_TEX
@ WINED3DSIH_EXPP
@ WINED3DSIH_LABEL
@ WINED3DSIH_SGE
@ WINED3DSIH_M4x4
@ WINED3DSIH_TEXM3x3DIFF
@ WINED3DSIH_SGN
@ WINED3DSIH_LOGP
@ WINED3DSIH_TEXCOORD
@ WINED3DSIH_MAX
@ WINED3DSIH_PHASE
#define WINED3D_SM1_VS
#define WINED3D_SM1_PS
wined3d_shader_resource_type
@ WINED3D_SHADER_RESOURCE_TEXTURE_3D
@ WINED3D_SHADER_RESOURCE_TEXTURE_2D
@ WINED3D_SHADER_RESOURCE_NONE
@ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
@ WINED3D_SHADER_RESOURCE_TEXTURE_1D
#define WINED3D_SHADER_VERSION(major, minor)
@ WINED3DSPR_IMMCONST
@ WINED3DSPR_ADDR
#define WINED3DSP_NOSWIZZLE
wined3d_immconst_type
@ WINED3D_IMMCONST_VEC4
@ WINED3D_IMMCONST_SCALAR
@ WINED3D_SHADER_TYPE_PIXEL
@ WINED3D_SHADER_TYPE_VERTEX
unsigned char BYTE
Definition: xxhash.c:193