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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Definition at line 1329 of file wined3d_private.h.
| BOOL wined3d_shader_instruction::coissue |
Definition at line 1341 of file wined3d_private.h.
Referenced by shader_glsl_cnd(), shader_sm1_read_instruction(), and shader_sm4_read_instruction().
Definition at line 1350 of file wined3d_private.h.
Referenced by shader_get_registers_used(), shader_sm4_read_declaration_count(), and shader_sm5_read_control_point_count().
| const struct wined3d_shader_context* wined3d_shader_instruction::ctx |
Definition at line 1331 of file wined3d_private.h.
Referenced by shader_generate_code(), shader_glsl_add_dst_param(), shader_glsl_add_instruction_modifiers(), shader_glsl_add_src_param(), shader_glsl_atomic(), shader_glsl_bem(), shader_glsl_binop(), shader_glsl_bitwise_op(), shader_glsl_break(), shader_glsl_breakc(), shader_glsl_bufinfo(), shader_glsl_call(), shader_glsl_callnz(), shader_glsl_case(), shader_glsl_cast(), shader_glsl_cnd(), shader_glsl_color_correction(), shader_glsl_compare(), shader_glsl_conditional_move(), shader_glsl_conditional_op(), shader_glsl_continue(), shader_glsl_cross(), shader_glsl_cut(), shader_glsl_default(), shader_glsl_dot(), shader_glsl_dp2add(), shader_glsl_dst(), shader_glsl_else(), shader_glsl_emit(), shader_glsl_end(), shader_glsl_expp(), shader_glsl_float16(), shader_glsl_gather4(), shader_glsl_gen_sample_c_lz_emulation(), shader_glsl_generate_condition(), shader_glsl_get_resource_info(), shader_glsl_if(), shader_glsl_ifc(), shader_glsl_interpolate(), shader_glsl_label(), shader_glsl_ld(), shader_glsl_ld_raw_structured(), shader_glsl_ld_uav(), shader_glsl_lit(), shader_glsl_loop(), shader_glsl_lrp(), shader_glsl_mad(), shader_glsl_map2gl(), shader_glsl_mnxn(), shader_glsl_mov(), shader_glsl_mul_extended(), shader_glsl_nrm(), shader_glsl_pow(), shader_glsl_relop(), shader_glsl_rep(), shader_glsl_resinfo(), shader_glsl_ret(), shader_glsl_sample(), shader_glsl_sample_c(), shader_glsl_sample_info(), shader_glsl_scalar_op(), shader_glsl_sgn(), shader_glsl_sincos(), shader_glsl_store_raw_structured(), shader_glsl_store_uav(), shader_glsl_swapc(), shader_glsl_switch(), shader_glsl_sync(), shader_glsl_tex(), shader_glsl_texbem(), shader_glsl_texcoord(), shader_glsl_texdepth(), shader_glsl_texdp3(), shader_glsl_texdp3tex(), shader_glsl_texkill(), shader_glsl_texldd(), shader_glsl_texldl(), shader_glsl_texm3x2depth(), shader_glsl_texm3x2pad(), shader_glsl_texm3x2tex(), shader_glsl_texm3x3(), shader_glsl_texm3x3pad(), shader_glsl_texm3x3spec(), shader_glsl_texm3x3tex(), shader_glsl_texm3x3vspec(), shader_glsl_texreg2ar(), shader_glsl_texreg2gb(), shader_glsl_texreg2rgb(), shader_glsl_to_int(), shader_glsl_to_uint(), shader_glsl_uav_counter(), shader_glsl_udiv(), and shader_glsl_unary_op().
| union { ... } wined3d_shader_instruction::declaration |
Referenced by shader_get_registers_used(), shader_sm1_read_instruction(), shader_sm4_read_dcl_constant_buffer(), shader_sm4_read_dcl_index_range(), shader_sm4_read_dcl_indexable_temp(), shader_sm4_read_dcl_input_primitive(), shader_sm4_read_dcl_input_ps(), shader_sm4_read_dcl_input_ps_siv(), shader_sm4_read_dcl_output_topology(), shader_sm4_read_dcl_resource(), shader_sm4_read_dcl_sampler(), shader_sm4_read_declaration_count(), shader_sm4_read_declaration_dst(), shader_sm4_read_declaration_register_semantic(), shader_sm4_read_shader_data(), shader_sm5_read_control_point_count(), shader_sm5_read_dcl_function_body(), shader_sm5_read_dcl_function_table(), shader_sm5_read_dcl_hs_max_tessfactor(), shader_sm5_read_dcl_interface(), shader_sm5_read_dcl_resource_raw(), shader_sm5_read_dcl_resource_structured(), shader_sm5_read_dcl_tessellator_domain(), shader_sm5_read_dcl_tessellator_output_primitive(), shader_sm5_read_dcl_tessellator_partitioning(), shader_sm5_read_dcl_tgsm_raw(), shader_sm5_read_dcl_tgsm_structured(), shader_sm5_read_dcl_thread_group(), shader_sm5_read_dcl_uav_raw(), and shader_sm5_read_dcl_uav_structured().
| const struct wined3d_shader_dst_param* wined3d_shader_instruction::dst |
Definition at line 1336 of file wined3d_private.h.
Referenced by shader_get_registers_used(), shader_glsl_add_instruction_modifiers(), shader_glsl_append_dst(), shader_glsl_atomic(), shader_glsl_bem(), shader_glsl_bitwise_op(), shader_glsl_cnd(), shader_glsl_color_correction(), shader_glsl_conditional_move(), shader_glsl_cross(), shader_glsl_dst(), shader_glsl_expp(), shader_glsl_float16(), shader_glsl_gather4(), shader_glsl_gen_sample_c_lz_emulation(), shader_glsl_ld_raw_structured(), shader_glsl_ld_uav(), shader_glsl_lit(), shader_glsl_mnxn(), shader_glsl_mov(), shader_glsl_mul_extended(), shader_glsl_nrm(), shader_glsl_resinfo(), shader_glsl_sample_info(), shader_glsl_sincos(), shader_glsl_store_raw_structured(), shader_glsl_store_uav(), shader_glsl_swapc(), shader_glsl_tex(), shader_glsl_texbem(), shader_glsl_texcoord(), shader_glsl_texdepth(), shader_glsl_texdp3(), shader_glsl_texdp3tex(), shader_glsl_texkill(), shader_glsl_texm3x2depth(), shader_glsl_texm3x2pad(), shader_glsl_texm3x2tex(), shader_glsl_texm3x3(), shader_glsl_texm3x3pad(), shader_glsl_texm3x3spec(), shader_glsl_texm3x3tex(), shader_glsl_texm3x3vspec(), shader_glsl_texreg2ar(), shader_glsl_texreg2gb(), shader_glsl_texreg2rgb(), shader_glsl_udiv(), shader_sm1_read_instruction(), shader_sm4_read_dcl_input_ps(), shader_sm4_read_dcl_sampler(), shader_sm4_read_declaration_dst(), shader_sm4_read_instruction(), shader_sm5_read_dcl_resource_raw(), and shader_sm5_read_dcl_uav_raw().
| struct wined3d_shader_dst_param wined3d_shader_instruction::dst |
Definition at line 1348 of file wined3d_private.h.
Definition at line 1334 of file wined3d_private.h.
Referenced by shader_get_registers_used(), shader_glsl_add_instruction_modifiers(), shader_glsl_mnxn(), shader_glsl_swapc(), shader_sm1_read_instruction(), and shader_sm4_read_instruction().
| uint32_t wined3d_shader_instruction::flags |
Definition at line 1333 of file wined3d_private.h.
Referenced by shader_get_registers_used(), shader_glsl_add_instruction_modifiers(), shader_glsl_append_dst_ext(), shader_glsl_breakc(), shader_glsl_generate_condition(), shader_glsl_ifc(), shader_glsl_resinfo(), shader_glsl_sample_info(), shader_glsl_sync(), shader_glsl_tex(), shader_sm1_read_instruction(), shader_sm1_validate_instruction(), shader_sm4_read_conditional_op(), shader_sm4_read_dcl_constant_buffer(), shader_sm4_read_dcl_global_flags(), shader_sm4_read_dcl_input_ps(), shader_sm4_read_dcl_input_ps_siv(), shader_sm4_read_dcl_resource(), shader_sm4_read_dcl_sampler(), shader_sm4_read_instruction(), shader_sm5_read_dcl_uav_raw(), shader_sm5_read_dcl_uav_structured(), and shader_sm5_read_sync().
| struct wined3d_shader_function_table_pointer wined3d_shader_instruction::fp |
Definition at line 1363 of file wined3d_private.h.
Referenced by shader_sm5_read_dcl_interface().
| enum WINED3D_SHADER_INSTRUCTION_HANDLER wined3d_shader_instruction::handler_idx |
Definition at line 1332 of file wined3d_private.h.
Referenced by shader_generate_code(), shader_get_registers_used(), shader_glsl_atomic(), shader_glsl_binop(), shader_glsl_bitwise_op(), shader_glsl_compare(), shader_glsl_conditional_move(), shader_glsl_conditional_op(), shader_glsl_cut(), shader_glsl_dot(), shader_glsl_emit(), shader_glsl_end(), shader_glsl_float16(), shader_glsl_gather4(), shader_glsl_handle_instruction(), shader_glsl_ld_raw_structured(), shader_glsl_map2gl(), shader_glsl_mnxn(), shader_glsl_mov(), shader_glsl_relop(), shader_glsl_sample(), shader_glsl_sample_c(), shader_glsl_scalar_op(), shader_glsl_store_raw_structured(), shader_glsl_texbem(), shader_glsl_uav_counter(), shader_glsl_unary_op(), shader_record_shader_phase(), shader_sm1_read_instruction(), shader_sm1_validate_instruction(), shader_sm4_read_instruction(), and shader_sm4_read_shader_data().
| const struct wined3d_shader_immediate_constant_buffer* wined3d_shader_instruction::icb |
Definition at line 1352 of file wined3d_private.h.
Referenced by shader_get_registers_used(), and shader_sm4_read_shader_data().
Definition at line 1351 of file wined3d_private.h.
Referenced by shader_sm5_read_dcl_function_body(), and shader_sm5_read_dcl_function_table().
| struct wined3d_shader_index_range wined3d_shader_instruction::index_range |
Definition at line 1361 of file wined3d_private.h.
Referenced by shader_sm4_read_dcl_index_range().
| struct wined3d_shader_indexable_temp wined3d_shader_instruction::indexable_temp |
Definition at line 1362 of file wined3d_private.h.
Referenced by shader_get_registers_used(), and shader_sm4_read_dcl_indexable_temp().
| float wined3d_shader_instruction::max_tessellation_factor |
Definition at line 1360 of file wined3d_private.h.
Referenced by shader_sm5_read_dcl_hs_max_tessfactor().
| const struct wined3d_shader_src_param* wined3d_shader_instruction::predicate |
Definition at line 1342 of file wined3d_private.h.
Referenced by shader_generate_code(), shader_get_registers_used(), shader_sm1_read_instruction(), and shader_sm4_read_instruction().
| struct wined3d_shader_primitive_type wined3d_shader_instruction::primitive_type |
Definition at line 1347 of file wined3d_private.h.
Referenced by shader_get_registers_used(), shader_sm4_read_dcl_input_primitive(), and shader_sm4_read_dcl_output_topology().
| struct wined3d_shader_register_semantic wined3d_shader_instruction::register_semantic |
Definition at line 1346 of file wined3d_private.h.
Referenced by shader_sm4_read_dcl_input_ps_siv(), and shader_sm4_read_declaration_register_semantic().
| enum wined3d_data_type wined3d_shader_instruction::resource_data_type |
Definition at line 1340 of file wined3d_private.h.
Referenced by shader_sm4_read_instruction(), and shader_sm4_read_instruction_modifier().
| enum wined3d_shader_resource_type wined3d_shader_instruction::resource_type |
Definition at line 1339 of file wined3d_private.h.
Referenced by shader_sm4_read_instruction(), and shader_sm4_read_instruction_modifier().
| struct wined3d_shader_semantic wined3d_shader_instruction::semantic |
Definition at line 1345 of file wined3d_private.h.
Referenced by shader_get_registers_used(), shader_sm1_read_instruction(), and shader_sm4_read_dcl_resource().
| const struct wined3d_shader_src_param* wined3d_shader_instruction::src |
Definition at line 1337 of file wined3d_private.h.
Referenced by shader_get_registers_used(), shader_glsl_atomic(), shader_glsl_bem(), shader_glsl_binop(), shader_glsl_bitwise_op(), shader_glsl_breakc(), shader_glsl_bufinfo(), shader_glsl_call(), shader_glsl_callnz(), shader_glsl_case(), shader_glsl_cast(), shader_glsl_cnd(), shader_glsl_compare(), shader_glsl_conditional_move(), shader_glsl_cross(), shader_glsl_cut(), shader_glsl_dot(), shader_glsl_dp2add(), shader_glsl_dst(), shader_glsl_emit(), shader_glsl_expp(), shader_glsl_float16(), shader_glsl_gather4(), shader_glsl_generate_condition(), shader_glsl_ifc(), shader_glsl_interpolate(), shader_glsl_label(), shader_glsl_ld(), shader_glsl_ld_raw_structured(), shader_glsl_ld_uav(), shader_glsl_lit(), shader_glsl_loop(), shader_glsl_lrp(), shader_glsl_mad(), shader_glsl_map2gl(), shader_glsl_mnxn(), shader_glsl_mov(), shader_glsl_mul_extended(), shader_glsl_nrm(), shader_glsl_pow(), shader_glsl_relop(), shader_glsl_rep(), shader_glsl_resinfo(), shader_glsl_sample(), shader_glsl_sample_c(), shader_glsl_sample_info(), shader_glsl_scalar_op(), shader_glsl_sgn(), shader_glsl_sincos(), shader_glsl_store_raw_structured(), shader_glsl_store_uav(), shader_glsl_swapc(), shader_glsl_switch(), shader_glsl_tex(), shader_glsl_texbem(), shader_glsl_texcoord(), shader_glsl_texdp3(), shader_glsl_texdp3tex(), shader_glsl_texldd(), shader_glsl_texldl(), shader_glsl_texm3x2depth(), shader_glsl_texm3x2pad(), shader_glsl_texm3x2tex(), shader_glsl_texm3x3(), shader_glsl_texm3x3pad(), shader_glsl_texm3x3spec(), shader_glsl_texm3x3tex(), shader_glsl_texm3x3vspec(), shader_glsl_texreg2ar(), shader_glsl_texreg2gb(), shader_glsl_texreg2rgb(), shader_glsl_to_int(), shader_glsl_to_uint(), shader_glsl_uav_counter(), shader_glsl_udiv(), shader_glsl_unary_op(), shader_sm1_read_instruction(), shader_sm4_read_dcl_constant_buffer(), and shader_sm4_read_instruction().
| struct wined3d_shader_src_param wined3d_shader_instruction::src |
Definition at line 1349 of file wined3d_private.h.
Definition at line 1335 of file wined3d_private.h.
Referenced by shader_get_registers_used(), shader_glsl_atomic(), shader_glsl_bitwise_op(), shader_glsl_ld_raw_structured(), shader_glsl_map2gl(), shader_glsl_mnxn(), shader_glsl_swapc(), shader_sm1_read_instruction(), and shader_sm4_read_instruction().
| struct wined3d_shader_structured_resource wined3d_shader_instruction::structured_resource |
Definition at line 1353 of file wined3d_private.h.
Referenced by shader_get_registers_used(), shader_sm5_read_dcl_resource_structured(), and shader_sm5_read_dcl_uav_structured().
| enum wined3d_tessellator_domain wined3d_shader_instruction::tessellator_domain |
Definition at line 1357 of file wined3d_private.h.
Referenced by shader_get_registers_used(), and shader_sm5_read_dcl_tessellator_domain().
| enum wined3d_tessellator_output_primitive wined3d_shader_instruction::tessellator_output_primitive |
Definition at line 1358 of file wined3d_private.h.
Referenced by shader_get_registers_used(), and shader_sm5_read_dcl_tessellator_output_primitive().
| enum wined3d_tessellator_partitioning wined3d_shader_instruction::tessellator_partitioning |
Definition at line 1359 of file wined3d_private.h.
Referenced by shader_get_registers_used(), and shader_sm5_read_dcl_tessellator_partitioning().
| struct wined3d_shader_texel_offset wined3d_shader_instruction::texel_offset |
Definition at line 1338 of file wined3d_private.h.
Referenced by shader_glsl_gather4(), shader_glsl_gen_sample_c_lz_emulation(), shader_glsl_ld(), shader_glsl_sample(), shader_glsl_sample_c(), shader_sm1_read_instruction(), shader_sm4_read_instruction(), shader_sm4_read_instruction_modifier(), and wined3d_shader_instruction_has_texel_offset().
| struct wined3d_shader_tgsm_raw wined3d_shader_instruction::tgsm_raw |
Definition at line 1354 of file wined3d_private.h.
Referenced by shader_get_registers_used(), and shader_sm5_read_dcl_tgsm_raw().
| struct wined3d_shader_tgsm_structured wined3d_shader_instruction::tgsm_structured |
Definition at line 1355 of file wined3d_private.h.
Referenced by shader_get_registers_used(), and shader_sm5_read_dcl_tgsm_structured().
| struct wined3d_shader_thread_group_size wined3d_shader_instruction::thread_group_size |
Definition at line 1356 of file wined3d_private.h.
Referenced by shader_get_registers_used(), and shader_sm5_read_dcl_thread_group().