ReactOS 0.4.16-dev-819-g75c0dc0
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#include <wined3d_private.h>
Definition at line 1069 of file wined3d_private.h.
void* wined3d_shader_context::backend_data |
Definition at line 1077 of file wined3d_private.h.
struct wined3d_string_buffer* wined3d_shader_context::buffer |
Definition at line 1074 of file wined3d_private.h.
const struct wined3d_gl_info* wined3d_shader_context::gl_info |
Definition at line 1072 of file wined3d_private.h.
const struct wined3d_shader_reg_maps* wined3d_shader_context::reg_maps |
Definition at line 1073 of file wined3d_private.h.
Referenced by shader_generate_code().
const struct wined3d_shader* wined3d_shader_context::shader |
Definition at line 1071 of file wined3d_private.h.
struct wined3d_shader_parser_state* wined3d_shader_context::state |
Definition at line 1076 of file wined3d_private.h.
struct wined3d_shader_tex_mx* wined3d_shader_context::tex_mx |
Definition at line 1075 of file wined3d_private.h.
Referenced by shader_generate_code().