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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Public Attributes | |
| struct list | entry |
| char * | buffer |
| unsigned int | buffer_size |
| unsigned int | content_size |
Definition at line 806 of file wined3d_private.h.
| char* wined3d_string_buffer::buffer |
Definition at line 809 of file wined3d_private.h.
Referenced by compile_hlsl_shader(), ffp_hlsl_generate_vertex_shader(), glsl_blitter_generate_program(), shader_glsl_add_src_param_ext(), shader_glsl_generate_color_output(), shader_glsl_generate_ffp_fragment_shader(), shader_glsl_generate_ffp_vertex_shader(), shader_glsl_load_icb(), shader_glsl_load_samplers_range(), and shader_glsl_setup_vs3_output().
Definition at line 810 of file wined3d_private.h.
Definition at line 811 of file wined3d_private.h.
Referenced by compile_hlsl_shader().
Definition at line 808 of file wined3d_private.h.