ReactOS 0.4.17-dev-966-gf06eace
wined3d_shader_immediate_constant_buffer Struct Reference

#include <wined3d_private.h>

Public Attributes

unsigned int vec4_count
 
uint32_t data [MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]
 

Detailed Description

Definition at line 1089 of file wined3d_private.h.

Member Data Documentation

◆ data

uint32_t wined3d_shader_immediate_constant_buffer::data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]

Definition at line 1092 of file wined3d_private.h.

Referenced by shader_glsl_load_icb().

◆ vec4_count

unsigned int wined3d_shader_immediate_constant_buffer::vec4_count

Definition at line 1091 of file wined3d_private.h.

Referenced by shader_glsl_load_icb().


The documentation for this struct was generated from the following file: