ReactOS  0.4.14-dev-317-g96040ec
wined3d_shader_immediate_constant_buffer Struct Reference

#include <wined3d_private.h>

Public Attributes

unsigned int vec4_count
 
DWORD data [MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]
 

Detailed Description

Definition at line 974 of file wined3d_private.h.

Member Data Documentation

◆ data

DWORD wined3d_shader_immediate_constant_buffer::data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]

Definition at line 977 of file wined3d_private.h.

Referenced by shader_glsl_load_icb().

◆ vec4_count

unsigned int wined3d_shader_immediate_constant_buffer::vec4_count

Definition at line 976 of file wined3d_private.h.

Referenced by shader_glsl_load_icb().


The documentation for this struct was generated from the following file: