ReactOS 0.4.16-dev-336-gb667d82
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#include <wined3d_private.h>
Public Attributes | |
void *(* | shader_init )(const DWORD *byte_code, size_t byte_code_size, const struct wined3d_shader_signature *output_signature) |
void(* | shader_free )(void *data) |
void(* | shader_read_header )(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) |
void(* | shader_read_instruction )(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins) |
BOOL(* | shader_is_end )(void *data, const DWORD **ptr) |
Definition at line 1264 of file wined3d_private.h.
Definition at line 1268 of file wined3d_private.h.
Referenced by shader_init().
void *(* wined3d_shader_frontend::shader_init) (const DWORD *byte_code, size_t byte_code_size, const struct wined3d_shader_signature *output_signature) |
Definition at line 1266 of file wined3d_private.h.
Referenced by shader_init(), and shader_set_function().
Definition at line 1271 of file wined3d_private.h.
Referenced by shader_generate_code(), shader_get_registers_used(), shader_init(), and shader_trace_init().
void(* wined3d_shader_frontend::shader_read_header) (void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) |
Definition at line 1269 of file wined3d_private.h.
Referenced by shader_generate_code(), shader_get_registers_used(), shader_init(), and shader_trace_init().
void(* wined3d_shader_frontend::shader_read_instruction) (void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins) |
Definition at line 1270 of file wined3d_private.h.
Referenced by shader_generate_code(), shader_get_registers_used(), shader_init(), and shader_trace_init().