Go to the source code of this file.
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void | NewGame (void) |
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bool CARDLIBPROC | RowStackDragProc (CardRegion &stackobj, int iNumDragCards) |
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bool CARDLIBPROC | RowStackDropProc (CardRegion &stackobj, CardStack &dragcards) |
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bool | CanDrop (CardRegion &stackobj, Card card) |
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bool CARDLIBPROC | SuitStackDropProc (CardRegion &stackobj, CardStack &dragcards) |
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void CARDLIBPROC | SuitStackClickProc (CardRegion &stackobj, int iNumClicked) |
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void CARDLIBPROC | RowStackClickProc (CardRegion &stackobj, int iNumClicked) |
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CardRegion * | FindSuitStackFromCard (Card card) |
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void CARDLIBPROC | SuitStackAddProc (CardRegion &stackobj, const CardStack &added) |
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void CARDLIBPROC | RowStackDblClickProc (CardRegion &stackobj, int iNumClicked) |
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void CARDLIBPROC | PileClickProc (CardRegion &stackobj, int iNumClicked) |
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void CARDLIBPROC | PileDblClickProc (CardRegion &stackobj, int iNumClicked) |
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void | FixIfOneCardLeft (void) |
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void CARDLIBPROC | PileRemoveProc (CardRegion &stackobj, int iItems) |
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void CARDLIBPROC | DeckClickProc (CardRegion &stackobj, int iNumClicked) |
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◆ TRACE
◆ CanDrop()
◆ DeckClickProc()
Definition at line 504 of file solgame.cpp.
506 TRACE(
"ENTER DeckClickProc()\n");
576 temp = cardstack.
Pop(numcards);
598 TRACE(
"EXIT DeckClickProc()\n");
const CardStack & GetCardStack()
void Push(const Card card)
#define OPTION_THREE_CARDS
void SetCardStack(const CardStack &cs)
void SetUndo(int set_source_id, int set_destination_id, int set_number_of_cards, int set_prev_score, int set_prev_visible_pile_cards)
void SetOffsets(int x, int y)
VOID UpdateStatusBar(WCHAR wch)
void FixIfOneCardLeft(void)
Referenced by CreateSol().
◆ FindSuitStackFromCard()
Definition at line 323 of file solgame.cpp.
325 TRACE(
"ENTER FindSuitStackFromCard()\n");
327 for(
int i = 0;
i < 4;
i++)
331 TRACE(
"EXIT FindSuitStackFromCard()\n");
336 TRACE(
"EXIT FindSuitStackFromCard()\n");
CardRegion * pSuitStack[4]
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
bool CanDrop(CardRegion &stackobj, Card card)
Referenced by RowStackDblClickProc().
◆ FixIfOneCardLeft()
◆ NewGame()
Definition at line 18 of file solgame.cpp.
20 TRACE(
"ENTER NewGame()\n");
67 for(
j = 0;
j <=
i;
j++)
92 TRACE(
"EXIT NewGame()\n");
#define OPTION_KEEP_SCORE
void SetFaceDirection(UINT uDirType, int nOption)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
#define OPTION_THREE_CARDS
void SetCardStack(const CardStack &cs)
void SetOffsets(int x, int y)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
VOID UpdateStatusBar(WCHAR wch)
CardRegion * pRowStack[NUM_ROW_STACKS]
Referenced by DifficultyDlgProc(), ShowGameOptionsDlg(), SuitStackAddProc(), and WndProc().
◆ PileClickProc()
◆ PileDblClickProc()
Definition at line 452 of file solgame.cpp.
454 TRACE(
"ENTER PileDblClickProc()\n");
459 TRACE(
"EXIT PileDblClickProc()\n");
void CARDLIBPROC RowStackDblClickProc(CardRegion &stackobj, int iNumClicked)
Referenced by CreateSol().
◆ PileRemoveProc()
Definition at line 481 of file solgame.cpp.
483 TRACE(
"ENTER PileRemoveProc()\n");
497 TRACE(
"EXIT PileRemoveProc()\n");
#define OPTION_THREE_CARDS
void FixIfOneCardLeft(void)
Referenced by CreateSol().
◆ RowStackClickProc()
Definition at line 291 of file solgame.cpp.
293 TRACE(
"ENTER RowStackClickProc()\n");
299 if(stackobj.
NumCards() == numfacedown)
301 if(numfacedown > 0) numfacedown--;
317 TRACE(
"EXIT RowStackClickProc()\n");
void SetFaceDirection(UINT uDirType, int nOption)
VOID UpdateStatusBar(WCHAR wch)
UINT GetFaceDirection(int *pnOption)
Referenced by CreateSol().
◆ RowStackDblClickProc()
Definition at line 403 of file solgame.cpp.
405 TRACE(
"ENTER RowStackDblClickProc()\n");
412 TRACE(
"EXIT RowStackDblClickProc()\n");
432 TRACE(
"EXIT RowStackDblClickProc()\n");
const CardStack & GetCardStack()
CardRegion * FindSuitStackFromCard(Card card)
bool SimulateDrag(CardRegion *pDestStack, int nNumCards, bool fAnimate)
Referenced by CreateSol(), and PileDblClickProc().
◆ RowStackDragProc()
Definition at line 104 of file solgame.cpp.
106 TRACE(
"ENTER RowStackDragProc()\n");
116 TRACE(
"EXIT RowStackDragProc()\n");
117 if(iNumDragCards <= numcards-numfacedown)
UINT GetFaceDirection(int *pnOption)
Referenced by CreateSol().
◆ RowStackDropProc()
Definition at line 128 of file solgame.cpp.
130 TRACE(
"ENTER RowStackDropProc()\n");
138 if(dragcard.
LoVal() != 13)
140 TRACE(
"EXIT RowStackDropProc(false)\n");
149 if(mystack[0].LoVal() != dragcard.
LoVal() + 1)
151 TRACE(
"EXIT RowStackDropProc(false)\n");
156 if( (mystack[0].IsBlack() && !dragcard.
IsRed()) ||
157 (!mystack[0].IsBlack() && dragcard.
IsRed()) )
159 TRACE(
"EXIT RowStackDropProc(false)\n");
189 TRACE(
"EXIT RowStackDropProc(true)\n");
const CardStack & GetCardStack()
void SetUndo(int set_source_id, int set_destination_id, int set_number_of_cards, int set_prev_score, int set_prev_visible_pile_cards)
VOID UpdateStatusBar(WCHAR wch)
Referenced by CreateSol().
◆ SuitStackAddProc()
Definition at line 346 of file solgame.cpp.
348 TRACE(
"ENTER SuitStackAddProc()\n");
349 bool fGameOver =
true;
353 for(
int i = 0;
i < 4;
i++)
378 for(
int i = 0;
i < 4;
i++)
395 TRACE(
"EXIT SuitStackAddProc()\n");
CardRegion * pSuitStack[4]
void Flash(int count, int timeout)
#define MB_ICONINFORMATION
BOOL WINAPI KillTimer(_In_opt_ HWND, _In_ UINT_PTR)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
VOID UpdateStatusBar(WCHAR wch)
Referenced by CreateSol().
◆ SuitStackClickProc()
◆ SuitStackDropProc()
Definition at line 235 of file solgame.cpp.
237 TRACE(
"ENTER SuitStackDropProc()\n");
244 TRACE(
"EXIT SuitStackDropProc()\n");
248 bool b =
CanDrop(stackobj, dragcards[0]);
249 TRACE(
"EXIT SuitStackDropProc()\n");
GLboolean GLboolean GLboolean b
void SetUndo(int set_source_id, int set_destination_id, int set_number_of_cards, int set_prev_score, int set_prev_visible_pile_cards)
bool CanDrop(CardRegion &stackobj, Card card)
VOID UpdateStatusBar(WCHAR wch)
Referenced by CreateSol().
◆ activepile
◆ bAutoroute
◆ fGameStarted
◆ LastId
◆ MsgDeal
◆ MsgWin
◆ VisiblePileCards