Go to the source code of this file.
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void | NewGame (void) |
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bool CARDLIBPROC | RowStackDragProc (CardRegion &stackobj, int iNumDragCards) |
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bool CARDLIBPROC | RowStackDropProc (CardRegion &stackobj, CardStack &dragcards) |
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bool | CanDrop (CardRegion &stackobj, Card card) |
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bool CARDLIBPROC | SuitStackDropProc (CardRegion &stackobj, CardStack &dragcards) |
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void CARDLIBPROC | SuitStackClickProc (CardRegion &stackobj, int iNumClicked) |
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void CARDLIBPROC | RowStackClickProc (CardRegion &stackobj, int iNumClicked) |
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CardRegion * | FindSuitStackFromCard (Card card) |
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void CARDLIBPROC | SuitStackAddProc (CardRegion &stackobj, const CardStack &added) |
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void CARDLIBPROC | RowStackDblClickProc (CardRegion &stackobj, int iNumClicked) |
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void CARDLIBPROC | PileClickProc (CardRegion &stackobj, int iNumClicked) |
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void CARDLIBPROC | PileDblClickProc (CardRegion &stackobj, int iNumClicked) |
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void CARDLIBPROC | PileRemoveProc (CardRegion &stackobj, int iItems) |
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void CARDLIBPROC | DeckClickProc (CardRegion &stackobj, int iNumClicked) |
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◆ TRACE
◆ CanDrop()
◆ DeckClickProc()
Definition at line 482 of file solgame.cpp.
484 TRACE(
"ENTER DeckClickProc()\n");
546 temp = cardstack.
Pop(numcards);
564 TRACE(
"EXIT DeckClickProc()\n");
const CardStack & GetCardStack()
void Push(const Card card)
#define OPTION_THREE_CARDS
void SetCardStack(const CardStack &cs)
void SetOffsets(int x, int y)
VOID UpdateStatusBar(WCHAR wch)
Referenced by CreateSol().
◆ FindSuitStackFromCard()
Definition at line 315 of file solgame.cpp.
317 TRACE(
"ENTER FindSuitStackFromCard()\n");
319 for(
int i = 0;
i < 4;
i++)
323 TRACE(
"EXIT FindSuitStackFromCard()\n");
328 TRACE(
"EXIT FindSuitStackFromCard()\n");
CardRegion * pSuitStack[4]
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
bool CanDrop(CardRegion &stackobj, Card card)
Referenced by RowStackDblClickProc().
◆ NewGame()
Definition at line 17 of file solgame.cpp.
19 TRACE(
"ENTER NewGame()\n");
65 for(
j = 0;
j <=
i;
j++)
89 TRACE(
"EXIT NewGame()\n");
#define OPTION_KEEP_SCORE
void SetFaceDirection(UINT uDirType, int nOption)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
#define OPTION_THREE_CARDS
void SetCardStack(const CardStack &cs)
void SetOffsets(int x, int y)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
VOID UpdateStatusBar(WCHAR wch)
CardRegion * pRowStack[NUM_ROW_STACKS]
Referenced by DifficultyDlgProc(), ShowGameOptionsDlg(), SuitStackAddProc(), and WndProc().
◆ PileClickProc()
◆ PileDblClickProc()
Definition at line 443 of file solgame.cpp.
445 TRACE(
"ENTER PileDblClickProc()\n");
450 TRACE(
"EXIT PileDblClickProc()\n");
void CARDLIBPROC RowStackDblClickProc(CardRegion &stackobj, int iNumClicked)
Referenced by CreateSol().
◆ PileRemoveProc()
Definition at line 456 of file solgame.cpp.
458 TRACE(
"ENTER PileRemoveProc()\n");
475 TRACE(
"EXIT PileRemoveProc()\n");
void SetCardStack(const CardStack &cs)
void SetOffsets(int x, int y)
Referenced by CreateSol().
◆ RowStackClickProc()
Definition at line 284 of file solgame.cpp.
286 TRACE(
"ENTER RowStackClickProc()\n");
292 if(stackobj.
NumCards() == numfacedown)
294 if(numfacedown > 0) numfacedown--;
309 TRACE(
"EXIT RowStackClickProc()\n");
void SetFaceDirection(UINT uDirType, int nOption)
VOID UpdateStatusBar(WCHAR wch)
UINT GetFaceDirection(int *pnOption)
Referenced by CreateSol().
◆ RowStackDblClickProc()
Definition at line 394 of file solgame.cpp.
396 TRACE(
"ENTER RowStackDblClickProc()\n");
403 TRACE(
"EXIT RowStackDblClickProc()\n");
423 TRACE(
"EXIT RowStackDblClickProc()\n");
const CardStack & GetCardStack()
CardRegion * FindSuitStackFromCard(Card card)
bool SimulateDrag(CardRegion *pDestStack, int nNumCards, bool fAnimate)
Referenced by CreateSol(), and PileDblClickProc().
◆ RowStackDragProc()
Definition at line 101 of file solgame.cpp.
103 TRACE(
"ENTER RowStackDragProc()\n");
113 TRACE(
"EXIT RowStackDragProc()\n");
114 if(iNumDragCards <= numcards-numfacedown)
UINT GetFaceDirection(int *pnOption)
Referenced by CreateSol().
◆ RowStackDropProc()
Definition at line 125 of file solgame.cpp.
127 TRACE(
"ENTER RowStackDropProc()\n");
135 if(dragcard.
LoVal() != 13)
137 TRACE(
"EXIT RowStackDropProc(false)\n");
146 if(mystack[0].LoVal() != dragcard.
LoVal() + 1)
148 TRACE(
"EXIT RowStackDropProc(false)\n");
153 if( (mystack[0].IsBlack() && !dragcard.
IsRed()) ||
154 (!mystack[0].IsBlack() && dragcard.
IsRed()) )
156 TRACE(
"EXIT RowStackDropProc(false)\n");
184 TRACE(
"EXIT RowStackDropProc(true)\n");
const CardStack & GetCardStack()
VOID UpdateStatusBar(WCHAR wch)
Referenced by CreateSol().
◆ SuitStackAddProc()
Definition at line 338 of file solgame.cpp.
340 TRACE(
"ENTER SuitStackAddProc()\n");
341 bool fGameOver =
true;
345 for(
int i = 0;
i < 4;
i++)
369 for(
int i = 0;
i < 4;
i++)
386 TRACE(
"EXIT SuitStackAddProc()\n");
CardRegion * pSuitStack[4]
void Flash(int count, int timeout)
#define MB_ICONINFORMATION
BOOL WINAPI KillTimer(_In_opt_ HWND, _In_ UINT_PTR)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
VOID UpdateStatusBar(WCHAR wch)
Referenced by CreateSol().
◆ SuitStackClickProc()
◆ SuitStackDropProc()
Definition at line 230 of file solgame.cpp.
232 TRACE(
"ENTER SuitStackDropProc()\n");
239 TRACE(
"EXIT SuitStackDropProc()\n");
243 bool b =
CanDrop(stackobj, dragcards[0]);
244 TRACE(
"EXIT SuitStackDropProc()\n");
GLboolean GLboolean GLboolean b
bool CanDrop(CardRegion &stackobj, Card card)
VOID UpdateStatusBar(WCHAR wch)
Referenced by CreateSol().
◆ activepile
◆ bAutoroute
◆ fGameStarted
◆ LastId
◆ MsgDeal
◆ MsgWin