133 int overlap = wi * hi;
136 int percent = (overlap << 16) /
total;
137 return (percent * 100) >> 16;
324 if(
count <= 0)
return;
386 if(uBackIdx >= 52 && uBackIdx <= 68)
422 cards[
i].SetFaceUp(
true);
431 cards[
i].SetFaceUp(
false);
442 for(
i = 0;
i <
n;
i++)
444 cards[
num -
i - 1].SetFaceUp(
false);
449 cards[
num -
i - 1].SetFaceUp(
true);
459 for(
i = 0;
i <
n;
i++)
461 cards[
num -
i - 1].SetFaceUp(
true);
466 cards[
num -
i - 1].SetFaceUp(
false);
483 if(pDestStack == 0)
return false;
void(CARDLIBPROC * pClickProc)(CardRegion &stackobj, int iNumCards)
bool(CARDLIBPROC * pCanDragProc)(CardRegion &stackobj, int iNumDragging)
void(CARDLIBPROC * pAddProc)(CardRegion &stackobj, const CardStack &cards)
bool(CARDLIBPROC * pCanDropProc)(CardRegion &stackobj, CardStack &cards)
void(CARDLIBPROC * pRemoveProc)(CardRegion &stackobj, int iNumRemoved)
HBITMAP CreateSinkBmp(HDC hdcCompat, HDC hdc, int width, int height)
void PaintRect(HDC hdc, RECT *rect, COLORREF colour)
void SetClickProc(pClickProc proc)
void SetBackColor(COLORREF cr)
void Flash(int count, int timeout)
bool MoveCard(CardRegion *pDestStack, int nNumCards, bool fAnimate)
void SetBackCardIdx(UINT uBackIdx)
pRemoveProc RemoveCallback
bool CanDragCards(int iNumCards)
void SetEmptyImage(UINT uImage)
bool SetDropRule(UINT uDropType, pCanDropProc proc=0)
void SetClickReleaseProc(pClickProc proc)
void RedrawIfNotDim(CardRegion *compare, bool fFullRedraw)
void SetRemoveCardProc(pRemoveProc proc)
pCanDragProc CanDragCallback
bool CanDropCards(CardStack &cards)
bool PlayCard(CardRegion *pDestStack, int value, int num)
bool SetDragRule(UINT uDragType, pCanDragProc proc=0)
void ReleaseDragBitmaps(void)
void PrepareDragBitmaps(int numtodrag)
void SetPlacement(UINT xJustify, UINT yJustify, int xAdjust, int yAdjust)
void SetAddCardProc(pAddProc proc)
CardRegion(CardWindow &parent, int id, bool fVisible, int x, int y, int xOffset, int yOffset)
bool SetThreedCount(int count)
void SetFaceDirection(UINT uDirType, int nOption)
void AdjustPosition(int winwidth, int winheight)
void SetCardStack(const CardStack &cs)
const CardStack & GetCardStack()
void SetPos(int x, int y)
void SetOffsets(int x, int y)
int GetOverlapRatio(int x, int y, int width, int height)
pClickProc DblClickCallback
UINT GetFaceDirection(int *pnOption)
bool SimulateDrag(CardRegion *pDestStack, int nNumCards, bool fAnimate)
void ZoomCard(HDC hdc, int xpos, int ypos, CardRegion *dest)
pCanDropProc CanDropCallback
void UpdateFaceDir(CardStack &cards)
void SetDblClickProc(pClickProc proc)
pClickProc ClickReleaseCallback
void Push(const Card card)
Card RemoveCard(size_t index)
CardRegion * CreateRegion(int id, bool fVisible, int x, int y, int xoffset, int yoffset)
CardRegion * Regions[MAXCARDSTACKS]
GLint GLint GLint GLint GLint x
GLuint GLuint GLsizei count
GLint GLint GLint GLint GLint GLint y
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei width
GLint GLint GLint yoffset
GLubyte GLubyte GLubyte GLubyte w
GLfloat GLfloat GLfloat GLfloat h
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
REFIID LPVOID DWORD_PTR dw
DWORD WINAPI WaitForSingleObject(IN HANDLE hHandle, IN DWORD dwMilliseconds)
BOOL WINAPI DECLSPEC_HOTPATCH ReleaseMutex(IN HANDLE hMutex)
int WINAPI ReleaseDC(_In_opt_ HWND, _In_ HDC)
UINT_PTR WINAPI SetTimer(_In_opt_ HWND, _In_ UINT_PTR, _In_ UINT, _In_opt_ TIMERPROC)
BOOL WINAPI IntersectRect(_Out_ LPRECT, _In_ LPCRECT, _In_ LPCRECT)
HDC WINAPI GetDC(_In_opt_ HWND)
BOOL WINAPI KillTimer(_In_opt_ HWND, _In_ UINT_PTR)
BOOL WINAPI SetRect(_Out_ LPRECT, _In_ int, _In_ int, _In_ int, _In_ int)