44 for(
i = 0;
i < 4;
i++)
bool CARDLIBPROC SuitStackDropProc(CardRegion &stackobj, CardStack &dragcards)
void CARDLIBPROC PileRemoveProc(CardRegion &stackobj, int iItems)
void SetFaceDirection(UINT uDirType, int nOption)
void CARDLIBPROC SuitStackAddProc(CardRegion &stackobj, const CardStack &added)
bool CARDLIBPROC RowStackDropProc(CardRegion &stackobj, CardStack &dragcards)
void SetPlacement(UINT xJustify, UINT yJustify, int xAdjust, int yAdjust)
CardRegion * pSuitStack[4]
#define Y_ROWSTACK_BORDER
void CARDLIBPROC SuitStackClickProc(CardRegion &stackobj, int iNumClicked)
void CARDLIBPROC RowStackClickProc(CardRegion &stackobj, int iNumClicked)
void SetDblClickProc(pClickProc proc)
void SetEmptyImage(UINT uImage)
bool SetThreedCount(int count)
#define Y_BORDERWITHFRAME
#define X_ROWSTACK_BORDER
bool SetDragRule(UINT uDragType, pCanDragProc proc=0)
#define X_SUITSTACK_BORDER
void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked)
void CARDLIBPROC RowStackDblClickProc(CardRegion &stackobj, int iNumClicked)
void CARDLIBPROC PileClickProc(CardRegion &stackobj, int iNumClicked)
CardRegion * CreateRegion(int id, bool fVisible, int x, int y, int xoffset, int yoffset)
void SetClickProc(pClickProc proc)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
void CARDLIBPROC PileDblClickProc(CardRegion &stackobj, int iNumClicked)
void SetAddCardProc(pAddProc proc)
void SetRemoveCardProc(pRemoveProc proc)
bool SetDropRule(UINT uDropType, pCanDropProc proc=0)
CardRegion * pRowStack[NUM_ROW_STACKS]
bool CARDLIBPROC RowStackDragProc(CardRegion &stackobj, int iNumDragCards)
unsigned int(__cdecl typeof(jpeg_read_scanlines))(struct jpeg_decompress_struct *