44 for(
i = 0;
i < 4;
i++)
void SetClickProc(pClickProc proc)
void SetEmptyImage(UINT uImage)
bool SetDropRule(UINT uDropType, pCanDropProc proc=0)
void SetRemoveCardProc(pRemoveProc proc)
bool SetDragRule(UINT uDragType, pCanDragProc proc=0)
void SetPlacement(UINT xJustify, UINT yJustify, int xAdjust, int yAdjust)
void SetAddCardProc(pAddProc proc)
bool SetThreedCount(int count)
void SetFaceDirection(UINT uDirType, int nOption)
void SetDblClickProc(pClickProc proc)
CardRegion * CreateRegion(int id, bool fVisible, int x, int y, int xoffset, int yoffset)
unsigned int(__cdecl typeof(jpeg_read_scanlines))(struct jpeg_decompress_struct *
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
CardRegion * pSuitStack[4]
CardRegion * pRowStack[NUM_ROW_STACKS]
void CARDLIBPROC RowStackClickProc(CardRegion &stackobj, int iNumClicked)
void CARDLIBPROC PileRemoveProc(CardRegion &stackobj, int iItems)
void CARDLIBPROC PileDblClickProc(CardRegion &stackobj, int iNumClicked)
void CARDLIBPROC SuitStackClickProc(CardRegion &stackobj, int iNumClicked)
bool CARDLIBPROC RowStackDragProc(CardRegion &stackobj, int iNumDragCards)
bool CARDLIBPROC SuitStackDropProc(CardRegion &stackobj, CardStack &dragcards)
bool CARDLIBPROC RowStackDropProc(CardRegion &stackobj, CardStack &dragcards)
void CARDLIBPROC SuitStackAddProc(CardRegion &stackobj, const CardStack &added)
void CARDLIBPROC RowStackDblClickProc(CardRegion &stackobj, int iNumClicked)
void CARDLIBPROC PileClickProc(CardRegion &stackobj, int iNumClicked)
void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked)
#define X_ROWSTACK_BORDER
#define Y_BORDERWITHFRAME
#define Y_ROWSTACK_BORDER
#define X_SUITSTACK_BORDER