29 int set_destination_id,
30 int set_number_of_cards,
32 int set_prev_visible_pile_cards)
34 if ((set_source_id == set_destination_id) || (set_number_of_cards == 0))
100 destination->
Clear();
110 destination->
Push(tmp);
121 destination->
Clear();
void Push(const Card card)
bool MoveCard(CardRegion *pDestStack, int nNumCards, bool fAnimate)
void SetCardStack(const CardStack &cs)
const CardStack & GetCardStack()
void SetOffsets(int x, int y)
void Push(const Card card)
CardRegion * pSuitStack[4]
CardRegion * pRowStack[NUM_ROW_STACKS]
void UpdateStatusBar(void)
void SetUndoMenuState(bool enable)
static int destination_id
static int prev_visible_pile_cards
static int number_of_cards
void SetUndo(int set_source_id, int set_destination_id, int set_number_of_cards, int set_prev_score, int set_prev_visible_pile_cards)