11#define NUM_DECK_CARDS 5
12#define NUM_SMALLER_STACKS 4
13#define NUM_CARD_COLORS 4
14#define NUM_ONECOLOR_CARDS 13
15#define NUM_STD_CARDS 52
16#define NUM_SPIDER_CARDS 104
31 int i, colors = 1,
num = 0;
49 newStack.
Push(newCard);
80 for (
j = 0;
j <= covCards;
j++)
97 for (
i = 0;
i < numChecks;
i++)
99 if (mystack[
i].LoVal() != mystack[
i + 1].LoVal() - 1)
103 if (mystack[
i].Suit() != mystack[
i + 1].Suit())
117 if (stackobj.
NumCards() <= numfacedown)
119 if (numfacedown > 0) numfacedown--;
133 int i, facedown, faceup;
142 faceup =
temp.NumCards() - facedown;
171 int numfacedown, numcards;
177 if (numDragCards <= numcards - numfacedown)
224 int faceup, facedown;
238 if (mystack[0].LoVal() != dragcard.
LoVal() + 1)
245 faceup = stackobj.
NumCards() - facedown;
252 if (mystack[0].Suit() == dragcard.
Suit() &&
259 for (
i = 0;
i <
max + 1;
i++)
#define IDC_DIF_FOURCOLORS
#define IDC_DIF_TWOCOLORS
void SetEmptyImage(UINT uImage)
bool SetDropRule(UINT uDropType, pCanDropProc proc=0)
void SetClickReleaseProc(pClickProc proc)
bool SetDragRule(UINT uDragType, pCanDragProc proc=0)
void SetPlacement(UINT xJustify, UINT yJustify, int xAdjust, int yAdjust)
void SetAddCardProc(pAddProc proc)
void SetFaceDirection(UINT uDirType, int nOption)
void SetCardStack(const CardStack &cs)
const CardStack & GetCardStack()
UINT GetFaceDirection(int *pnOption)
void Push(const Card card)
CardRegion * CreateRegion(int id, bool fVisible, int x, int y, int xoffset, int yoffset)
unsigned int(__cdecl typeof(jpeg_read_scanlines))(struct jpeg_decompress_struct *
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
void CARDLIBPROC StackAddProc(CardRegion &stackobj, const CardStack &added)
bool CARDLIBPROC StackDragProc(CardRegion &stackobj, int numDragCards)
bool CARDLIBPROC StackDropProc(CardRegion &stackobj, CardStack &dragcards)
CardRegion * pStack[NUM_STACKS]
#define NUM_SMALLER_STACKS
CardStack CreatePlayDeck()
void TurnStackCard(CardRegion &stackobj)
void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int NumDragCards)
bool stackLookingGood(const CardStack &mystack, int numChecks)
#define NUM_ONECOLOR_CARDS
#define MB_ICONINFORMATION