11 #define NUM_DECK_CARDS 5 12 #define NUM_SMALLER_STACKS 4 13 #define NUM_CARD_COLORS 4 14 #define NUM_ONECOLOR_CARDS 13 15 #define NUM_STD_CARDS 52 16 #define NUM_SPIDER_CARDS 104 31 int i, colors = 1,
num = 0;
49 newStack.
Push(newCard);
80 for (
j = 0;
j <= covCards;
j++)
97 for (
i = 0;
i < numChecks;
i++)
99 if (mystack[
i].LoVal() != mystack[
i + 1].LoVal() - 1)
103 if (mystack[
i].Suit() != mystack[
i + 1].Suit())
117 if (stackobj.
NumCards() <= numfacedown)
119 if (numfacedown > 0) numfacedown--;
133 int i, facedown, faceup;
142 faceup =
temp.NumCards() - facedown;
171 int numfacedown, numcards;
177 if (numDragCards <= numcards - numfacedown)
224 int faceup, facedown;
238 if (mystack[0].LoVal() != dragcard.
LoVal() + 1)
245 faceup = stackobj.
NumCards() - facedown;
252 if (mystack[0].Suit() == dragcard.
Suit() &&
259 for (
i = 0;
i <
max + 1;
i++)
void SetFaceDirection(UINT uDirType, int nOption)
#define NUM_SMALLER_STACKS
const CardStack & GetCardStack()
void SetClickReleaseProc(pClickProc proc)
void Push(const Card card)
void SetPlacement(UINT xJustify, UINT yJustify, int xAdjust, int yAdjust)
void TurnStackCard(CardRegion &stackobj)
void CARDLIBPROC StackAddProc(CardRegion &stackobj, const CardStack &added)
CardStack CreatePlayDeck()
void SetEmptyImage(UINT uImage)
bool CARDLIBPROC StackDragProc(CardRegion &stackobj, int numDragCards)
bool SetDragRule(UINT uDragType, pCanDragProc proc=0)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int NumDragCards)
CardRegion * CreateRegion(int id, bool fVisible, int x, int y, int xoffset, int yoffset)
bool CARDLIBPROC StackDropProc(CardRegion &stackobj, CardStack &dragcards)
#define MB_ICONINFORMATION
void SetCardStack(const CardStack &cs)
#define IDC_DIF_TWOCOLORS
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
CardRegion * pStack[NUM_STACKS]
void SetAddCardProc(pAddProc proc)
bool SetDropRule(UINT uDropType, pCanDropProc proc=0)
bool stackLookingGood(const CardStack &mystack, int numChecks)
UINT GetFaceDirection(int *pnOption)
#define IDC_DIF_FOURCOLORS
#define NUM_ONECOLOR_CARDS
unsigned int(__cdecl typeof(jpeg_read_scanlines))(struct jpeg_decompress_struct *