ReactOS 0.4.15-dev-7918-g2a2556c
spider.h File Reference
#include <cardlib.h>
#include "resource.h"
Include dependency graph for spider.h:
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Go to the source code of this file.

Macros

#define DIFFICULTY_ONE_COLOR   1
 
#define DIFFICULTY_TWO_COLORS   2
 
#define DIFFICULTY_FOUR_COLORS   3
 
#define CARDBACK_START   IDC_CARDBACK1
 
#define CARDBACK_END   IDC_CARDBACK12
 
#define NUM_CARDBACKS   (CARDBACK_END - CARDBACK_START + 1)
 
#define CARDBACK_RES_START   53
 
#define CARDBACK_OPTIONS_WIDTH   72
 
#define CARDBACK_OPTIONS_HEIGHT   112
 
#define X_BORDER   5
 
#define Y_BORDER   5
 
#define NUM_STACKS   10
 

Functions

void CreateSpider (void)
 
void NewGame (void)
 
bool CARDLIBPROC RowStackDragProc (CardRegion &stackobj, int iNumCards)
 
bool CARDLIBPROC RowStackDropProc (CardRegion &stackobj, const CardStack &dragcards)
 
void CARDLIBPROC RowStackClickProc (CardRegion &stackobj, int iNumClicked)
 
void CARDLIBPROC DeckClickProc (CardRegion &stackobj, int iNumClicked)
 
void CARDLIBPROC PileDblClickProc (CardRegion &stackobj, int iNumClicked)
 
void CARDLIBPROC PileRemoveProc (CardRegion &stackobj, int iRemoved)
 

Variables

HWND hwndMain
 
CardWindow SpiderWnd
 
TCHAR szAppName []
 
bool fGameStarted
 
int yRowStackCardOffset
 
DWORD dwDifficulty
 
TCHAR MsgDeal []
 
TCHAR MsgWin []
 

Macro Definition Documentation

◆ CARDBACK_END

#define CARDBACK_END   IDC_CARDBACK12

Definition at line 12 of file spider.h.

◆ CARDBACK_OPTIONS_HEIGHT

#define CARDBACK_OPTIONS_HEIGHT   112

Definition at line 16 of file spider.h.

◆ CARDBACK_OPTIONS_WIDTH

#define CARDBACK_OPTIONS_WIDTH   72

Definition at line 15 of file spider.h.

◆ CARDBACK_RES_START

#define CARDBACK_RES_START   53

Definition at line 14 of file spider.h.

◆ CARDBACK_START

#define CARDBACK_START   IDC_CARDBACK1

Definition at line 11 of file spider.h.

◆ DIFFICULTY_FOUR_COLORS

#define DIFFICULTY_FOUR_COLORS   3

Definition at line 10 of file spider.h.

◆ DIFFICULTY_ONE_COLOR

#define DIFFICULTY_ONE_COLOR   1

Definition at line 8 of file spider.h.

◆ DIFFICULTY_TWO_COLORS

#define DIFFICULTY_TWO_COLORS   2

Definition at line 9 of file spider.h.

◆ NUM_CARDBACKS

#define NUM_CARDBACKS   (CARDBACK_END - CARDBACK_START + 1)

Definition at line 13 of file spider.h.

◆ NUM_STACKS

#define NUM_STACKS   10

Definition at line 21 of file spider.h.

◆ X_BORDER

#define X_BORDER   5

Definition at line 18 of file spider.h.

◆ Y_BORDER

#define Y_BORDER   5

Definition at line 19 of file spider.h.

Function Documentation

◆ CreateSpider()

void CreateSpider ( void  )

Definition at line 279 of file spigame.cpp.

280{
281 int i, pos;
282
283 /* Compute the value for yRowStackCardOffset based on the height of the card, so the card number and suite isn't hidden on larger cards except Ace */
285
286 pDeck = SpiderWnd.CreateRegion(0, true, 0, 0, -15, 0);
293
294 /* Create the row stacks */
295 for (i = 0; i < NUM_STACKS; i++)
296 {
299 pos = i - NUM_STACKS/2;
301 pos * (__cardwidth + X_BORDER) + 6 * (X_BORDER + 1) + 3, 0);
306 }
307}
int __cardwidth
Definition: cardlib.cpp:25
int __cardheight
Definition: cardlib.cpp:26
#define CS_DROP_CALLBACK
Definition: cardlib.h:35
#define CS_YJUST_BOTTOM
Definition: cardlib.h:42
#define CS_XJUST_CENTER
Definition: cardlib.h:39
#define CS_XJUST_RIGHT
Definition: cardlib.h:38
#define CS_FACE_DOWN
Definition: cardlib.h:52
#define CS_EI_SUNK
Definition: cardlib.h:19
#define CS_EI_CIRC
Definition: cardlib.h:20
#define CS_DRAG_CALLBACK
Definition: cardlib.h:31
#define CS_DROP_NONE
Definition: cardlib.h:33
#define CS_DRAG_NONE
Definition: cardlib.h:28
void SetEmptyImage(UINT uImage)
Definition: cardregion.cpp:366
bool SetDropRule(UINT uDropType, pCanDropProc proc=0)
Definition: cardregion.cpp:164
void SetClickReleaseProc(pClickProc proc)
Definition: cardregion.cpp:187
bool SetDragRule(UINT uDragType, pCanDragProc proc=0)
Definition: cardregion.cpp:146
void SetPlacement(UINT xJustify, UINT yJustify, int xAdjust, int yAdjust)
Definition: cardregion.cpp:250
void SetAddCardProc(pAddProc proc)
Definition: cardregion.cpp:197
void SetFaceDirection(UINT uDirType, int nOption)
Definition: cardregion.cpp:258
CardRegion * CreateRegion(int id, bool fVisible, int x, int y, int xoffset, int yoffset)
Definition: cardregion.cpp:104
unsigned int(__cdecl typeof(jpeg_read_scanlines))(struct jpeg_decompress_struct *
Definition: typeof.h:31
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define Y_BORDER
Definition: solitaire.h:53
#define X_BORDER
Definition: solitaire.h:49
CardWindow SpiderWnd
Definition: spider.cpp:28
#define NUM_STACKS
Definition: spider.h:21
CardRegion * pDeck
Definition: spigame.cpp:20
void CARDLIBPROC StackAddProc(CardRegion &stackobj, const CardStack &added)
Definition: spigame.cpp:212
bool CARDLIBPROC StackDragProc(CardRegion &stackobj, int numDragCards)
Definition: spigame.cpp:169
bool CARDLIBPROC StackDropProc(CardRegion &stackobj, CardStack &dragcards)
Definition: spigame.cpp:221
int yRowStackCardOffset
Definition: spigame.cpp:23
CardRegion * pStack[NUM_STACKS]
Definition: spigame.cpp:21
void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int NumDragCards)
Definition: spigame.cpp:126

Referenced by WndProc().

◆ DeckClickProc()

void CARDLIBPROC DeckClickProc ( CardRegion stackobj,
int  iNumClicked 
)

Definition at line 504 of file solgame.cpp.

505{
506 TRACE("ENTER DeckClickProc()\n");
507
508 SetPlayTimer();
509
510 CardStack cardstack = stackobj.GetCardStack();
511 CardStack pile = pPile->GetCardStack();
512
513 fGameStarted = true;
514 SetPlayTimer();
515
516 //reset the face-up pile to represent 3 cards
519
520 if(cardstack.NumCards() == 0)
521 {
522 if (GetScoreMode() == SCORE_VEGAS)
523 {
525 {
526 pile.Clear();
527
529 cardstack.Push(activepile);
533 }
534 }
535 else if (GetScoreMode() == SCORE_STD)
536 {
538 if ((dwWasteCount >= dwWasteTreshold) && (activepile.NumCards() != 0))
539 {
541 lScore = lScore >= 20 ? lScore - 20 : 0;
542 else
543 lScore = lScore >= 100 ? lScore - 100 : 0;
544 }
545
546 pile.Clear();
547
549 cardstack.Push(activepile);
552
554 }
555 else
556 {
557 pile.Clear();
558
560 cardstack.Push(activepile);
564 }
565
566 dwWasteCount++;
567 }
568 else
569 {
570 int numcards = min((dwOptions & OPTION_THREE_CARDS) ? 3 : 1, cardstack.NumCards());
571
573
574 //make a "visible" copy of these cards
576 temp = cardstack.Pop(numcards);
577 temp.Reverse();
578
580 pile.Clear();
581
582 pile.Push(temp);
583
584 //remove the top 3 from deck
586
587 VisiblePileCards = numcards;
588 }
589
591
592 pDeck->SetCardStack(cardstack);
593 pPile->SetCardStack(pile);
594
596
597 SolWnd.Redraw();
598 TRACE("EXIT DeckClickProc()\n");
599}
#define CS_DEFXOFF
Definition: cardlib.h:23
void SetCardStack(const CardStack &cs)
Definition: cardregion.cpp:390
const CardStack & GetCardStack()
Definition: cardregion.cpp:399
void SetOffsets(int x, int y)
Definition: cardregion.cpp:228
int NumCards() const
Definition: cardstack.h:14
void Push(const Card card)
Definition: cardstack.cpp:83
void Clear()
Definition: cardstack.cpp:37
void Print()
Definition: cardstack.cpp:222
void Reverse()
Definition: cardstack.cpp:73
Card Pop()
Definition: cardstack.cpp:127
void Redraw(void)
Definition: cardwindow.cpp:553
#define min(a, b)
Definition: monoChain.cc:55
static calc_node_t temp
Definition: rpn_ieee.c:38
CardRegion * pDeck
Definition: solcreate.cpp:3
CardRegion * pPile
Definition: solcreate.cpp:4
#define TRACE(s)
Definition: solgame.cpp:4
int VisiblePileCards
Definition: solgame.cpp:13
bool fGameStarted
Definition: solgame.cpp:15
CardStack activepile
Definition: solgame.cpp:12
void FixIfOneCardLeft(void)
Definition: solgame.cpp:465
DWORD dwWasteCount
Definition: solitaire.cpp:28
DWORD dwWasteTreshold
Definition: solitaire.cpp:29
void SetPlayTimer(void)
Definition: solitaire.cpp:172
DWORD dwOptions
Definition: solitaire.cpp:25
void UpdateStatusBar(void)
Definition: solitaire.cpp:150
int GetScoreMode(void)
Definition: solitaire.cpp:130
CardWindow SolWnd
Definition: solitaire.cpp:34
long lScore
Definition: solitaire.cpp:31
#define PILE_ID
Definition: solitaire.h:40
#define OPTION_THREE_CARDS
Definition: solitaire.h:11
#define SCORE_STD
Definition: solitaire.h:45
#define SCORE_VEGAS
Definition: solitaire.h:46
void SetUndo(int set_source_id, int set_destination_id, int set_number_of_cards, int set_prev_score, int set_prev_visible_pile_cards)
Definition: solundo.cpp:27
#define DECK_ID
Definition: solitaire.h:39

Referenced by CreateSol(), and CreateSpider().

◆ NewGame()

void NewGame ( void  )

Definition at line 18 of file solgame.cpp.

19{
20 TRACE("ENTER NewGame()\n");
21 int i, j;
22
24 {
26 lScore = lScore - 52;
27 else
28 lScore = -52;
29
32 else
34
35 }
36 else
37 {
40 else
42
43 lScore = 0;
44 }
45
46 dwTime = 0;
47 dwWasteCount = 0;
48 LastId = 0;
49
51
52 //create a new card-stack
54 deck.NewDeck();
55 deck.Shuffle();
58
59 //deal to each row stack..
60 for(i = 0; i < NUM_ROW_STACKS; i++)
61 {
63 temp.Clear();
64
66
67 for(j = 0; j <= i; j++)
68 {
69 temp.Push(deck.Pop());
70 }
71
73 }
74
75 //put the other cards onto the deck
77 pDeck->Update();
78
79 // For the 1-card-mode, all cards need to be completely overlapped
81 pPile->SetOffsets(0, 0);
82
83 SolWnd.Redraw();
84
85 fGameStarted = false;
86
88
90 ClearUndo();
91
92 TRACE("EXIT NewGame()\n");
93
94}
#define CS_FACE_DOWNUP
Definition: cardlib.h:53
void Update()
Definition: cardregion.cpp:207
void NewDeck()
Definition: cardstack.cpp:42
void Shuffle()
Definition: cardstack.cpp:50
void EmptyStacks(void)
Definition: cardwindow.cpp:607
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
CardRegion * pRowStack[NUM_ROW_STACKS]
Definition: solcreate.cpp:6
int LastId
Definition: solgame.cpp:14
DWORD dwTime
Definition: solitaire.cpp:27
DWORD dwPrevMode
Definition: solitaire.cpp:30
#define OPTION_KEEP_SCORE
Definition: solitaire.h:13
#define NUM_ROW_STACKS
Definition: solitaire.h:38
void ClearUndo(void)
Definition: solundo.cpp:45
CardStack deck
Definition: spigame.cpp:18

Referenced by DifficultyDlgProc(), GameFinished(), ShowGameOptionsDlg(), SuitStackAddProc(), and WndProc().

◆ PileDblClickProc()

void CARDLIBPROC PileDblClickProc ( CardRegion stackobj,
int  iNumClicked 
)

Definition at line 452 of file solgame.cpp.

453{
454 TRACE("ENTER PileDblClickProc()\n");
455
456 SetPlayTimer();
457
458 RowStackDblClickProc(stackobj, iNumClicked);
459 TRACE("EXIT PileDblClickProc()\n");
460}
void CARDLIBPROC RowStackDblClickProc(CardRegion &stackobj, int iNumClicked)
Definition: solgame.cpp:403

Referenced by CreateSol().

◆ PileRemoveProc()

void CARDLIBPROC PileRemoveProc ( CardRegion stackobj,
int  iRemoved 
)

Definition at line 481 of file solgame.cpp.

482{
483 TRACE("ENTER PileRemoveProc()\n");
484
485 SetPlayTimer();
486
487 //modify our "virtual" pile by removing the same card
488 //that was removed from the physical card stack
489 activepile.Pop(iItems);
491 {
493 }
494
496
497 TRACE("EXIT PileRemoveProc()\n");
498}

Referenced by CreateSol().

◆ RowStackClickProc()

void CARDLIBPROC RowStackClickProc ( CardRegion stackobj,
int  iNumClicked 
)

Definition at line 291 of file solgame.cpp.

292{
293 TRACE("ENTER RowStackClickProc()\n");
294 int numfacedown;
295
296 stackobj.GetFaceDirection(&numfacedown);
297
298 //if all face-down, then make top card face-up
299 if(stackobj.NumCards() == numfacedown)
300 {
301 if(numfacedown > 0) numfacedown--;
302 stackobj.SetFaceDirection(CS_FACE_DOWNUP, numfacedown);
303 stackobj.Redraw();
304
305 if (GetScoreMode() == SCORE_STD)
306 {
307 lScore = lScore + 5;
309 }
310 ClearUndo();
311 }
312
313 LastId = stackobj.Id();
314
315 fGameStarted = true;
316
317 TRACE("EXIT RowStackClickProc()\n");
318}
void Redraw()
int NumCards() const
Definition: cardregion.cpp:544
UINT GetFaceDirection(int *pnOption)
Definition: cardregion.cpp:273

Referenced by CreateSol().

◆ RowStackDragProc()

bool CARDLIBPROC RowStackDragProc ( CardRegion stackobj,
int  iNumCards 
)

Definition at line 104 of file solgame.cpp.

105{
106 TRACE("ENTER RowStackDragProc()\n");
107 int numfacedown;
108 int numcards;
109
110 SetPlayTimer();
111
112 stackobj.GetFaceDirection(&numfacedown);
113
114 numcards = stackobj.NumCards();
115
116 TRACE("EXIT RowStackDragProc()\n");
117 if(iNumDragCards <= numcards-numfacedown)
118 return true;
119 else
120 return false;
121
122}

Referenced by CreateSol().

◆ RowStackDropProc()

bool CARDLIBPROC RowStackDropProc ( CardRegion stackobj,
const CardStack dragcards 
)

Variable Documentation

◆ dwDifficulty

DWORD dwDifficulty
extern

Definition at line 26 of file spider.cpp.

Referenced by CreatePlayDeck(), DifficultyDlgProc(), and WndProc().

◆ fGameStarted

◆ hwndMain

◆ MsgDeal

TCHAR MsgDeal[]
extern

Definition at line 24 of file solitaire.cpp.

◆ MsgWin

TCHAR MsgWin[]
extern

Definition at line 23 of file solitaire.cpp.

◆ SpiderWnd

CardWindow SpiderWnd
extern

◆ szAppName

TCHAR szAppName[]
extern

Definition at line 18 of file solitaire.cpp.

◆ yRowStackCardOffset

int yRowStackCardOffset
extern

Definition at line 10 of file solcreate.cpp.

Referenced by CreateSol(), CreateSpider(), and WndProc().