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ReactOS 0.4.16-dev-1946-g52006dd
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#include <wined3d.h>

Public Attributes | |
| struct wined3d_color | diffuse |
| struct wined3d_color | ambient |
| struct wined3d_color | specular |
| struct wined3d_color | emissive |
| float | power |
| struct wined3d_color wined3d_material::ambient |
Definition at line 1663 of file wined3d.h.
Referenced by wined3d_device_get_material().
| struct wined3d_color wined3d_material::diffuse |
Definition at line 1662 of file wined3d.h.
Referenced by wined3d_device_get_material().
| struct wined3d_color wined3d_material::emissive |
Definition at line 1665 of file wined3d.h.
Referenced by wined3d_device_get_material().
| float wined3d_material::power |
Definition at line 1666 of file wined3d.h.
Referenced by wined3d_device_get_material().
| struct wined3d_color wined3d_material::specular |
Definition at line 1664 of file wined3d.h.
Referenced by wined3d_device_get_material().