ReactOS  0.4.13-dev-544-gede3fdd
wined3d_shader_desc Struct Reference

#include <wined3d.h>

Collaboration diagram for wined3d_shader_desc:

Public Attributes

const DWORDbyte_code
 
size_t byte_code_size
 
enum wined3d_shader_byte_code_format format
 
struct wined3d_shader_signature input_signature
 
struct wined3d_shader_signature output_signature
 
struct wined3d_shader_signature patch_constant_signature
 
unsigned int max_version
 

Detailed Description

Definition at line 2050 of file wined3d.h.

Member Data Documentation

◆ byte_code

const DWORD* wined3d_shader_desc::byte_code

◆ byte_code_size

size_t wined3d_shader_desc::byte_code_size

Definition at line 2053 of file wined3d.h.

Referenced by geometry_shader_init().

◆ format

enum wined3d_shader_byte_code_format wined3d_shader_desc::format

Definition at line 2054 of file wined3d.h.

◆ input_signature

struct wined3d_shader_signature wined3d_shader_desc::input_signature

Definition at line 2055 of file wined3d.h.

◆ max_version

unsigned int wined3d_shader_desc::max_version

Definition at line 2058 of file wined3d.h.

◆ output_signature

struct wined3d_shader_signature wined3d_shader_desc::output_signature

Definition at line 2056 of file wined3d.h.

◆ patch_constant_signature

struct wined3d_shader_signature wined3d_shader_desc::patch_constant_signature

Definition at line 2057 of file wined3d.h.


The documentation for this struct was generated from the following file: