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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d.h>
Public Attributes | |
| const DWORD * | byte_code |
| size_t | byte_code_size |
Definition at line 2105 of file wined3d.h.
Referenced by create_uav_pipeline(), d3d11_compute_shader_init(), d3d11_domain_shader_init(), d3d11_hull_shader_init(), d3d8_pixel_shader_init(), d3d8_vertex_shader_init(), d3d_geometry_shader_init(), d3d_pixel_shader_init(), d3d_vertex_shader_init(), ffp_hlsl_compile_ps(), ffp_hlsl_compile_vs(), pixelshader_init(), shader_spirv_compile_shader(), shader_spirv_find_compute_program_vk(), shader_spirv_find_graphics_program_variant_vk(), vertexshader_init(), and wined3d_shader_get_byte_code().
| size_t wined3d_shader_desc::byte_code_size |
Definition at line 2106 of file wined3d.h.
Referenced by create_uav_pipeline(), ffp_hlsl_compile_ps(), ffp_hlsl_compile_vs(), shader_spirv_compile_shader(), shader_spirv_find_compute_program_vk(), shader_spirv_find_graphics_program_variant_vk(), and wined3d_shader_get_byte_code().