ReactOS  0.4.15-dev-1177-g6cb3b62
shader.c
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1 /*
2  * Copyright 2002-2003 Jason Edmeades
3  * Raphael Junqueira
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #include "config.h"
21 #include "d3d8_private.h"
22 
24 
26 {
28  d3d8_vertex_declaration_destroy(shader->vertex_declaration);
30 }
31 
33 {
34  TRACE("shader %p.\n", shader);
35 
36  if (shader->wined3d_shader)
37  {
39  wined3d_shader_decref(shader->wined3d_shader);
41  }
42  else
43  {
45  }
46 }
47 
49 {
51 };
52 
54  const DWORD *declaration, DWORD shader_handle, struct d3d8_vertex_declaration **decl_ptr)
55 {
57  HRESULT hr;
58 
59  TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n",
60  device, declaration, shader_handle, decl_ptr);
61 
62  if (!(object = heap_alloc_zero(sizeof(*object))))
63  return E_OUTOFMEMORY;
64 
66  if (FAILED(hr))
67  {
68  WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
69  heap_free(object);
70  return hr;
71  }
72 
73  TRACE("Created vertex declaration %p.\n", object);
74  *decl_ptr = object;
75 
76  return D3D_OK;
77 }
78 
80  const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage)
81 {
82  const DWORD *token = declaration;
83  HRESULT hr;
84 
85  /* Test if the vertex declaration is valid. */
86  while (D3DVSD_END() != *token)
87  {
89 
90  if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000))
91  {
94 
95  if (reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !byte_code)
96  {
97  WARN("Attempt to use a non-FLOAT3 normal with the fixed-function function\n");
98  return D3DERR_INVALIDCALL;
99  }
100  }
101  token += parse_token(token);
102  }
103 
105  if (FAILED(hr))
106  {
107  WARN("Failed to create vertex declaration, hr %#x.\n", hr);
108  return hr;
109  }
110 
111  if (byte_code)
112  {
113  struct wined3d_shader_desc desc;
114 
115  if (usage)
116  FIXME("Usage %#x not implemented.\n", usage);
117 
118  desc.byte_code = byte_code;
119  desc.byte_code_size = ~(size_t)0;
121  desc.input_signature.element_count = 0;
122  desc.output_signature.element_count = 0;
123  desc.patch_constant_signature.element_count = 0;
124  desc.max_version = 1;
125 
127  hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
128  &d3d8_vertexshader_wined3d_parent_ops, &shader->wined3d_shader);
130  if (FAILED(hr))
131  {
132  WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
133  d3d8_vertex_declaration_destroy(shader->vertex_declaration);
134  return hr;
135  }
136 
137  load_local_constants(declaration, shader->wined3d_shader);
138  }
139 
140  return D3D_OK;
141 }
142 
144 {
145  heap_free(parent);
146 }
147 
149 {
150  TRACE("shader %p.\n", shader);
151 
153  wined3d_shader_decref(shader->wined3d_shader);
155 }
156 
158 {
160 };
161 
163  const DWORD *byte_code, DWORD shader_handle)
164 {
165  struct wined3d_shader_desc desc;
166  HRESULT hr;
167 
168  shader->handle = shader_handle;
169 
170  desc.byte_code = byte_code;
171  desc.byte_code_size = ~(size_t)0;
173  desc.input_signature.element_count = 0;
174  desc.output_signature.element_count = 0;
175  desc.patch_constant_signature.element_count = 0;
176  desc.max_version = 1;
177 
179  hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
180  &d3d8_pixelshader_wined3d_parent_ops, &shader->wined3d_shader);
182  if (FAILED(hr))
183  {
184  WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
185  return hr;
186  }
187 
188  return D3D_OK;
189 }
void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader)
Definition: shader.c:32
HRESULT hr
Definition: shlfolder.c:183
#define D3DVSD_DATATYPESHIFT
Definition: d3d8types.h:245
#define D3DVSD_TOKENTYPEMASK
Definition: d3d8types.h:266
#define WARN(fmt,...)
Definition: debug.h:112
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
#define D3DERR_INVALIDCALL
const DWORD * byte_code
Definition: wined3d.h:2051
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
Definition: shader.c:4205
void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN
HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage)
Definition: shader.c:79
static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops
Definition: shader.c:157
#define D3DVSD_END()
Definition: d3d8types.h:275
D3DXCONSTANT_DESC desc
Definition: shader.c:1767
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
#define D3DVSD_VERTEXREGMASK
Definition: d3d8types.h:257
Definition: devices.h:37
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat token
Definition: glfuncs.h:210
#define FIXME(fmt,...)
Definition: debug.h:111
static HRESULT d3d8_vertexshader_create_vertexdeclaration(struct d3d8_device *device, const DWORD *declaration, DWORD shader_handle, struct d3d8_vertex_declaration **decl_ptr)
Definition: shader.c:53
WINE_DEFAULT_DEBUG_CHANNEL(d3d8)
__kernel_size_t size_t
Definition: linux.h:237
GLuint shader
Definition: glext.h:6030
#define TRACE(s)
Definition: solgame.cpp:4
static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed(void *parent)
Definition: shader.c:25
r parent
Definition: btrfs.c:2944
LONG HRESULT
Definition: typedefs.h:79
#define STDMETHODCALLTYPE
Definition: bdasup.h:9
#define D3DVSD_TOKENTYPESHIFT
Definition: d3d8types.h:252
unsigned long DWORD
Definition: ntddk_ex.h:95
static const struct wined3d_parent_ops d3d8_vertexshader_wined3d_parent_ops
Definition: shader.c:48
HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
Definition: shader.c:4230
ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader)
Definition: shader.c:3364
static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
Definition: shader.c:143
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN
#define D3DVSD_VERTEXREGSHIFT
Definition: d3d8types.h:243
#define D3D_OK
Definition: d3d.h:106
HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN
#define D3DVSD_DATATYPEMASK
Definition: d3d8types.h:259
static int reg
Definition: i386-dis.c:1275
void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN
enum _D3DVSD_TOKENTYPE D3DVSD_TOKENTYPE
HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device, const DWORD *byte_code, DWORD shader_handle)
Definition: shader.c:162
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader)
Definition: shader.c:148
void * object
Definition: jmemsys.h:48
static BOOL heap_free(void *mem)
Definition: appwiz.h:75