ReactOS 0.4.15-dev-5669-g09dde2c
shader.c File Reference
#include "config.h"
#include "d3d8_private.h"
Include dependency graph for shader.c:

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d8)
 
static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed (void *parent)
 
void d3d8_vertex_shader_destroy (struct d3d8_vertex_shader *shader)
 
static HRESULT d3d8_vertexshader_create_vertexdeclaration (struct d3d8_device *device, const DWORD *declaration, DWORD shader_handle, struct d3d8_vertex_declaration **decl_ptr)
 
HRESULT d3d8_vertex_shader_init (struct d3d8_vertex_shader *shader, struct d3d8_device *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage)
 
static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed (void *parent)
 
void d3d8_pixel_shader_destroy (struct d3d8_pixel_shader *shader)
 
HRESULT d3d8_pixel_shader_init (struct d3d8_pixel_shader *shader, struct d3d8_device *device, const DWORD *byte_code, DWORD shader_handle)
 

Variables

static const struct wined3d_parent_ops d3d8_vertexshader_wined3d_parent_ops
 
static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops
 

Function Documentation

◆ d3d8_pixel_shader_destroy()

void d3d8_pixel_shader_destroy ( struct d3d8_pixel_shader shader)

Definition at line 148 of file shader.c.

149{
150 TRACE("shader %p.\n", shader);
151
153 wined3d_shader_decref(shader->wined3d_shader);
155}
ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader)
Definition: shader.c:3364
GLuint shader
Definition: glext.h:6030
#define TRACE(s)
Definition: solgame.cpp:4
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368

Referenced by d3d8_device_DeletePixelShader().

◆ d3d8_pixel_shader_init()

HRESULT d3d8_pixel_shader_init ( struct d3d8_pixel_shader shader,
struct d3d8_device device,
const DWORD byte_code,
DWORD  shader_handle 
)

Definition at line 162 of file shader.c.

164{
166 HRESULT hr;
167
168 shader->handle = shader_handle;
169
170 desc.byte_code = byte_code;
171 desc.byte_code_size = ~(size_t)0;
173 desc.input_signature.element_count = 0;
174 desc.output_signature.element_count = 0;
175 desc.patch_constant_signature.element_count = 0;
176 desc.max_version = 1;
177
179 hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
182 if (FAILED(hr))
183 {
184 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
185 return hr;
186 }
187
188 return D3D_OK;
189}
#define WARN(fmt,...)
Definition: debug.h:112
#define D3D_OK
Definition: d3d.h:106
static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops
Definition: shader.c:157
HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
Definition: shader.c:4205
__kernel_size_t size_t
Definition: linux.h:237
#define FAILED(hr)
Definition: intsafe.h:51
static const WCHAR desc[]
Definition: protectdata.c:36
HRESULT hr
Definition: shlfolder.c:183
Definition: devices.h:37
const DWORD * byte_code
Definition: wined3d.h:2051
@ WINED3D_SHADER_BYTE_CODE_FORMAT_SM1
Definition: wined3d.h:848

Referenced by d3d8_device_CreatePixelShader().

◆ d3d8_pixelshader_wined3d_object_destroyed()

static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed ( void parent)
static

Definition at line 143 of file shader.c.

144{
146}
static BOOL heap_free(void *mem)
Definition: appwiz.h:75
r parent
Definition: btrfs.c:3010

◆ d3d8_vertex_shader_destroy()

void d3d8_vertex_shader_destroy ( struct d3d8_vertex_shader shader)

Definition at line 32 of file shader.c.

33{
34 TRACE("shader %p.\n", shader);
35
36 if (shader->wined3d_shader)
37 {
39 wined3d_shader_decref(shader->wined3d_shader);
41 }
42 else
43 {
45 }
46}
static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed(void *parent)
Definition: shader.c:25

Referenced by d3d8_device_DeleteVertexShader().

◆ d3d8_vertex_shader_init()

HRESULT d3d8_vertex_shader_init ( struct d3d8_vertex_shader shader,
struct d3d8_device device,
const DWORD declaration,
const DWORD byte_code,
DWORD  shader_handle,
DWORD  usage 
)

Definition at line 79 of file shader.c.

81{
82 const DWORD *token = declaration;
83 HRESULT hr;
84
85 /* Test if the vertex declaration is valid. */
86 while (D3DVSD_END() != *token)
87 {
89
90 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000))
91 {
94
95 if (reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !byte_code)
96 {
97 WARN("Attempt to use a non-FLOAT3 normal with the fixed-function function\n");
98 return D3DERR_INVALIDCALL;
99 }
100 }
102 }
103
104 hr = d3d8_vertexshader_create_vertexdeclaration(device, declaration, shader_handle, &shader->vertex_declaration);
105 if (FAILED(hr))
106 {
107 WARN("Failed to create vertex declaration, hr %#x.\n", hr);
108 return hr;
109 }
110
111 if (byte_code)
112 {
114
115 if (usage)
116 FIXME("Usage %#x not implemented.\n", usage);
117
118 desc.byte_code = byte_code;
119 desc.byte_code_size = ~(size_t)0;
121 desc.input_signature.element_count = 0;
122 desc.output_signature.element_count = 0;
123 desc.patch_constant_signature.element_count = 0;
124 desc.max_version = 1;
125
127 hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
130 if (FAILED(hr))
131 {
132 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
133 d3d8_vertex_declaration_destroy(shader->vertex_declaration);
134 return hr;
135 }
136
137 load_local_constants(declaration, shader->wined3d_shader);
138 }
139
140 return D3D_OK;
141}
#define FIXME(fmt,...)
Definition: debug.h:111
size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN
void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN
void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN
#define D3DVSD_VERTEXREGMASK
Definition: d3d8types.h:257
#define D3DVSD_END()
Definition: d3d8types.h:275
#define D3DVSD_DATATYPEMASK
Definition: d3d8types.h:259
@ D3DVSDE_NORMAL
Definition: d3d8types.h:201
#define D3DVSD_VERTEXREGSHIFT
Definition: d3d8types.h:243
#define D3DVSD_TOKENTYPEMASK
Definition: d3d8types.h:266
#define D3DVSD_DATATYPESHIFT
Definition: d3d8types.h:245
#define D3DVSD_TOKENTYPESHIFT
Definition: d3d8types.h:252
@ D3DVSD_TOKEN_STREAMDATA
Definition: d3d8types.h:167
enum _D3DVSD_TOKENTYPE D3DVSD_TOKENTYPE
@ D3DVSDT_FLOAT3
Definition: d3d8types.h:231
#define D3DERR_INVALIDCALL
static const struct wined3d_parent_ops d3d8_vertexshader_wined3d_parent_ops
Definition: shader.c:48
static HRESULT d3d8_vertexshader_create_vertexdeclaration(struct d3d8_device *device, const DWORD *declaration, DWORD shader_handle, struct d3d8_vertex_declaration **decl_ptr)
Definition: shader.c:53
HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
Definition: shader.c:4230
unsigned long DWORD
Definition: ntddk_ex.h:95
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat token
Definition: glfuncs.h:210
static int reg
Definition: i386-dis.c:1291

Referenced by d3d8_device_CreateVertexShader().

◆ d3d8_vertexshader_create_vertexdeclaration()

static HRESULT d3d8_vertexshader_create_vertexdeclaration ( struct d3d8_device device,
const DWORD declaration,
DWORD  shader_handle,
struct d3d8_vertex_declaration **  decl_ptr 
)
static

Definition at line 53 of file shader.c.

55{
57 HRESULT hr;
58
59 TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n",
60 device, declaration, shader_handle, decl_ptr);
61
62 if (!(object = heap_alloc_zero(sizeof(*object))))
63 return E_OUTOFMEMORY;
64
66 if (FAILED(hr))
67 {
68 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
69 heap_free(object);
70 return hr;
71 }
72
73 TRACE("Created vertex declaration %p.\n", object);
74 *decl_ptr = object;
75
76 return D3D_OK;
77}
HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN
#define E_OUTOFMEMORY
Definition: ddrawi.h:100

Referenced by d3d8_vertex_shader_init().

◆ d3d8_vertexshader_wined3d_object_destroyed()

static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed ( void parent)
static

Definition at line 25 of file shader.c.

Referenced by d3d8_vertex_shader_destroy().

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( d3d8  )

Variable Documentation

◆ d3d8_pixelshader_wined3d_parent_ops

const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops
static
Initial value:
=
{
}
static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
Definition: shader.c:143

Definition at line 157 of file shader.c.

Referenced by d3d8_pixel_shader_init().

◆ d3d8_vertexshader_wined3d_parent_ops

const struct wined3d_parent_ops d3d8_vertexshader_wined3d_parent_ops
static
Initial value:

Definition at line 48 of file shader.c.

Referenced by d3d8_vertex_shader_init().