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d3d.h
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1 /*
2  * Copyright (C) the Wine project
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 
19 #ifndef __WINE_D3D_H
20 #define __WINE_D3D_H
21 
22 #ifndef DIRECT3D_VERSION
23 #define DIRECT3D_VERSION 0x0700
24 #endif
25 
26 #if (DIRECT3D_VERSION < 0x0800)
27 
28 #include <stdlib.h>
29 
30 #define COM_NO_WINDOWS_H
31 #include <objbase.h>
32 #include <d3dtypes.h> /* must precede d3dcaps.h */
33 #include <d3dcaps.h>
34 
35 /*****************************************************************************
36  * Predeclare the interfaces
37  */
38 DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
39 DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
40 DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
41 DEFINE_GUID(IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
42 
43 DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
44 DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
45 DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
46 DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
47 DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29);
48 DEFINE_GUID(IID_IDirect3DTnLHalDevice, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
49 DEFINE_GUID(IID_IDirect3DNullDevice, 0x8767df22,0xbacc,0x11d1,0x89,0x69,0x00,0xa0,0xc9,0x06,0x29,0xa8);
50 
51 DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
52 DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
53 DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
54 DEFINE_GUID(IID_IDirect3DDevice7, 0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
55 
56 DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
57 DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
58 
59 DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
60 
61 DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
62 DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
63 DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
64 
65 DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
66 
67 DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
68 DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
69 DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
70 
71 DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
72 DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
73 
74 
75 typedef struct IDirect3D *LPDIRECT3D;
76 typedef struct IDirect3D2 *LPDIRECT3D2;
77 typedef struct IDirect3D3 *LPDIRECT3D3;
78 typedef struct IDirect3D7 *LPDIRECT3D7;
79 
80 typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
81 
82 typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
83 typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
84 typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
85 typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
86 
87 typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
88 typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
89 typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
90 
91 typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
92 typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
93 typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
94 
95 typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
96 typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
97 
98 typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
99 
100 typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
101 typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
102 
103 /* ********************************************************************
104  Error Codes
105  ******************************************************************** */
106 #define D3D_OK DD_OK
107 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
108 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
109 #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
110 #define D3DERR_INITFAILED MAKE_DDHRESULT(706)
111 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
112 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
113 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
114 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
115 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
116 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
117 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
118 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
119 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
120 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
121 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
122 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
123 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
124 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
125 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
126 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
127 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
128 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
129 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
130 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
131 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
132 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
133 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
134 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
135 #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
136 #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
137 #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
138 #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
139 #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
140 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
141 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
142 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
143 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
144 #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
145 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
146 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
147 #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
148 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
149 #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
150 #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
151 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
152 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
153 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
154 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
155 #define D3DERR_INBEGIN MAKE_DDHRESULT(770)
156 #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
157 #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
158 #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
159 #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
160 #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
161 #define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
162 #define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050)
163 #define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
164 #define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
165 #define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
166 #define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063)
167 #define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
168 #define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
169 
170 #define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
171 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
172 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
173 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
174 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
175 #define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
176 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
177 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
178 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
179 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
180 #define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
181 #define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
182 #define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
183 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
184 
185 #define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100)
186 #define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101)
187 #define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102)
188 
189 /* ********************************************************************
190  Enums
191  ******************************************************************** */
192 #define D3DNEXT_NEXT 0x01l
193 #define D3DNEXT_HEAD 0x02l
194 #define D3DNEXT_TAIL 0x04l
195 
196 #define D3DDP_WAIT 0x00000001l
197 #define D3DDP_OUTOFORDER 0x00000002l
198 #define D3DDP_DONOTCLIP 0x00000004l
199 #define D3DDP_DONOTUPDATEEXTENTS 0x00000008l
200 #define D3DDP_DONOTLIGHT 0x00000010l
201 
202 /* ********************************************************************
203  Types and structures
204  ******************************************************************** */
206 
207 
208 /*****************************************************************************
209  * IDirect3D interface
210  */
211 #undef INTERFACE
212 #define INTERFACE IDirect3D
214 {
215  /*** IUnknown methods ***/
219  /*** IDirect3D methods ***/
221  STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
222  STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE;
223  STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL *lplpDirect3DMaterial, IUnknown *pUnkOuter) PURE;
224  STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT *lplpD3DViewport, IUnknown *pUnkOuter) PURE;
225  STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice) PURE;
226 };
227 #undef INTERFACE
228 
229 #if !defined(__cplusplus) || defined(CINTERFACE)
230 /*** IUnknown methods ***/
231 #define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
232 #define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
233 #define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
234 /*** IDirect3D methods ***/
235 #define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
236 #define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
237 #define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
238 #define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
239 #define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
240 #define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
241 #else
242 /*** IUnknown methods ***/
243 #define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
244 #define IDirect3D_AddRef(p) (p)->AddRef()
245 #define IDirect3D_Release(p) (p)->Release()
246 /*** IDirect3D methods ***/
247 #define IDirect3D_Initialize(p,a) (p)->Initialize(a)
248 #define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
249 #define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b)
250 #define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
251 #define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
252 #define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b)
253 #endif
254 
255 
256 /*****************************************************************************
257  * IDirect3D2 interface
258  */
259 #define INTERFACE IDirect3D2
261 {
262  /*** IUnknown methods ***/
266  /*** IDirect3D2 methods ***/
267  STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
268  STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE;
269  STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2 *lplpDirect3DMaterial2, IUnknown *pUnkOuter) PURE;
270  STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2 *lplpD3DViewport2, IUnknown *pUnkOuter) PURE;
271  STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR) PURE;
272  STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DDEVICE2 *lplpD3DDevice2) PURE;
273 };
274 #undef INTERFACE
275 
276 #if !defined(__cplusplus) || defined(CINTERFACE)
277 /*** IUnknown methods ***/
278 #define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
279 #define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
280 #define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
281 /*** IDirect3D2 methods ***/
282 #define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
283 #define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
284 #define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
285 #define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
286 #define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
287 #define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
288 #else
289 /*** IUnknown methods ***/
290 #define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
291 #define IDirect3D2_AddRef(p) (p)->AddRef()
292 #define IDirect3D2_Release(p) (p)->Release()
293 /*** IDirect3D2 methods ***/
294 #define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
295 #define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b)
296 #define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
297 #define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
298 #define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b)
299 #define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
300 #endif
301 
302 
303 /*****************************************************************************
304  * IDirect3D3 interface
305  */
306 #define INTERFACE IDirect3D3
308 {
309  /*** IUnknown methods ***/
313  /*** IDirect3D3 methods ***/
314  STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
315  STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE;
316  STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3 *lplpDirect3DMaterial3, IUnknown *pUnkOuter) PURE;
317  STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3 *lplpD3DViewport3, IUnknown *pUnkOuter) PURE;
318  STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR) PURE;
319  STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid,LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 *lplpD3DDevice3,LPUNKNOWN lpUnk) PURE;
320  STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf,DWORD dwFlags,LPUNKNOWN lpUnk) PURE;
321  STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID riidDevice,LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext) PURE;
322  STDMETHOD(EvictManagedTextures)(THIS) PURE;
323 };
324 #undef INTERFACE
325 
326 #if !defined(__cplusplus) || defined(CINTERFACE)
327 /*** IUnknown methods ***/
328 #define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
329 #define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p)
330 #define IDirect3D3_Release(p) (p)->lpVtbl->Release(p)
331 /*** IDirect3D3 methods ***/
332 #define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
333 #define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
334 #define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
335 #define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
336 #define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
337 #define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d)
338 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d)
339 #define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
340 #define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
341 #else
342 /*** IUnknown methods ***/
343 #define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
344 #define IDirect3D3_AddRef(p) (p)->AddRef()
345 #define IDirect3D3_Release(p) (p)->Release()
346 /*** IDirect3D3 methods ***/
347 #define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
348 #define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
349 #define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
350 #define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
351 #define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
352 #define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
353 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
354 #define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
355 #define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
356 #endif
357 
358 /*****************************************************************************
359  * IDirect3D7 interface
360  */
361 #define INTERFACE IDirect3D7
363 {
364  /*** IUnknown methods ***/
368  /*** IDirect3D7 methods ***/
369  STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
370  STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7 *lplpD3DDevice) PURE;
371  STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER7 *lplpD3DVertBuf,DWORD dwFlags) PURE;
372  STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID riidDevice,LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext) PURE;
373  STDMETHOD(EvictManagedTextures)(THIS) PURE;
374 };
375 #undef INTERFACE
376 
377 #if !defined(__cplusplus) || defined(CINTERFACE)
378 /*** IUnknown methods ***/
379 #define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
380 #define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p)
381 #define IDirect3D7_Release(p) (p)->lpVtbl->Release(p)
382 /*** IDirect3D3 methods ***/
383 #define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
384 #define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
385 #define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c)
386 #define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
387 #define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
388 #else
389 /*** IUnknown methods ***/
390 #define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
391 #define IDirect3D7_AddRef(p) (p)->AddRef()
392 #define IDirect3D7_Release(p) (p)->Release()
393 /*** IDirect3D3 methods ***/
394 #define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
395 #define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
396 #define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c)
397 #define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
398 #define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures()
399 #endif
400 
401 
402 /*****************************************************************************
403  * IDirect3DLight interface
404  */
405 #define INTERFACE IDirect3DLight
407 {
408  /*** IUnknown methods ***/
412  /*** IDirect3DLight methods ***/
414  STDMETHOD(SetLight)(THIS_ LPD3DLIGHT lpLight) PURE;
415  STDMETHOD(GetLight)(THIS_ LPD3DLIGHT lpLight) PURE;
416 };
417 #undef INTERFACE
418 
419 #if !defined(__cplusplus) || defined(CINTERFACE)
420 /*** IUnknown methods ***/
421 #define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
422 #define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
423 #define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
424 /*** IDirect3DLight methods ***/
425 #define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
426 #define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a)
427 #define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
428 #else
429 /*** IUnknown methods ***/
430 #define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
431 #define IDirect3DLight_AddRef(p) (p)->AddRef()
432 #define IDirect3DLight_Release(p) (p)->Release()
433 /*** IDirect3DLight methods ***/
434 #define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
435 #define IDirect3DLight_SetLight(p,a) (p)->SetLight(a)
436 #define IDirect3DLight_GetLight(p,a) (p)->GetLight(a)
437 #endif
438 
439 
440 /*****************************************************************************
441  * IDirect3DMaterial interface
442  */
443 #define INTERFACE IDirect3DMaterial
444 DECLARE_INTERFACE_(IDirect3DMaterial,IUnknown)
445 {
446  /*** IUnknown methods ***/
450  /*** IDirect3DMaterial methods ***/
452  STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
453  STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
454  STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPD3DMATERIALHANDLE lpHandle) PURE;
455  STDMETHOD(Reserve)(THIS) PURE;
456  STDMETHOD(Unreserve)(THIS) PURE;
457 };
458 #undef INTERFACE
459 
460 #if !defined(__cplusplus) || defined(CINTERFACE)
461 /*** IUnknown methods ***/
462 #define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
463 #define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
464 #define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
465 /*** IDirect3DMaterial methods ***/
466 #define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
467 #define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
468 #define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
469 #define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
470 #define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
471 #define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
472 #else
473 /*** IUnknown methods ***/
474 #define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
475 #define IDirect3DMaterial_AddRef(p) (p)->AddRef()
476 #define IDirect3DMaterial_Release(p) (p)->Release()
477 /*** IDirect3DMaterial methods ***/
478 #define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
479 #define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
480 #define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
481 #define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
482 #define IDirect3DMaterial_Reserve(p) (p)->Reserve()
483 #define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
484 #endif
485 
486 
487 /*****************************************************************************
488  * IDirect3DMaterial2 interface
489  */
490 #define INTERFACE IDirect3DMaterial2
491 DECLARE_INTERFACE_(IDirect3DMaterial2,IUnknown)
492 {
493  /*** IUnknown methods ***/
497  /*** IDirect3DMaterial2 methods ***/
498  STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
499  STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
500  STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2 lpDirect3DDevice2, LPD3DMATERIALHANDLE lpHandle) PURE;
501 };
502 #undef INTERFACE
503 
504 #if !defined(__cplusplus) || defined(CINTERFACE)
505 /*** IUnknown methods ***/
506 #define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
507 #define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
508 #define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
509 /*** IDirect3DMaterial2 methods ***/
510 #define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
511 #define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
512 #define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
513 #else
514 /*** IUnknown methods ***/
515 #define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
516 #define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
517 #define IDirect3DMaterial2_Release(p) (p)->Release()
518 /*** IDirect3DMaterial2 methods ***/
519 #define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
520 #define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
521 #define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
522 #endif
523 
524 
525 /*****************************************************************************
526  * IDirect3DMaterial3 interface
527  */
528 #define INTERFACE IDirect3DMaterial3
529 DECLARE_INTERFACE_(IDirect3DMaterial3,IUnknown)
530 {
531  /*** IUnknown methods ***/
535  /*** IDirect3DMaterial3 methods ***/
536  STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
537  STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE;
538  STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3 lpDirect3DDevice3, LPD3DMATERIALHANDLE lpHandle) PURE;
539 };
540 #undef INTERFACE
541 
542 #if !defined(__cplusplus) || defined(CINTERFACE)
543 /*** IUnknown methods ***/
544 #define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
545 #define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
546 #define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
547 /*** IDirect3DMaterial3 methods ***/
548 #define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
549 #define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
550 #define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
551 #else
552 /*** IUnknown methods ***/
553 #define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
554 #define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
555 #define IDirect3DMaterial3_Release(p) (p)->Release()
556 /*** IDirect3DMaterial3 methods ***/
557 #define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
558 #define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
559 #define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
560 #endif
561 
562 
563 /*****************************************************************************
564  * IDirect3DTexture interface
565  */
566 #define INTERFACE IDirect3DTexture
567 DECLARE_INTERFACE_(IDirect3DTexture,IUnknown)
568 {
569  /*** IUnknown methods ***/
573  /*** IDirect3DTexture methods ***/
574  STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPDIRECTDRAWSURFACE lpDDSurface) PURE;
575  STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPD3DTEXTUREHANDLE lpHandle) PURE;
576  STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE;
577  STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE lpD3DTexture) PURE;
579 };
580 #undef INTERFACE
581 
582 #if !defined(__cplusplus) || defined(CINTERFACE)
583 /*** IUnknown methods ***/
584 #define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
585 #define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
586 #define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
587 /*** IDirect3DTexture methods ***/
588 #define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
589 #define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
590 #define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
591 #define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
592 #define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
593 #else
594 /*** IUnknown methods ***/
595 #define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
596 #define IDirect3DTexture_AddRef(p) (p)->AddRef()
597 #define IDirect3DTexture_Release(p) (p)->Release()
598 /*** IDirect3DTexture methods ***/
599 #define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
600 #define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
601 #define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
602 #define IDirect3DTexture_Load(p,a) (p)->Load(a)
603 #define IDirect3DTexture_Unload(p) (p)->Unload()
604 #endif
605 
606 
607 /*****************************************************************************
608  * IDirect3DTexture2 interface
609  */
610 #define INTERFACE IDirect3DTexture2
611 DECLARE_INTERFACE_(IDirect3DTexture2,IUnknown)
612 {
613  /*** IUnknown methods ***/
617  /*** IDirect3DTexture2 methods ***/
618  STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2 lpDirect3DDevice2, LPD3DTEXTUREHANDLE lpHandle) PURE;
619  STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE;
620  STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2 lpD3DTexture2) PURE;
621 };
622 #undef INTERFACE
623 
624 #if !defined(__cplusplus) || defined(CINTERFACE)
625 /*** IUnknown methods ***/
626 #define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
627 #define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
628 #define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
629 /*** IDirect3DTexture2 methods ***/
630 #define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
631 #define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
632 #define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
633 #else
634 /*** IUnknown methods ***/
635 #define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
636 #define IDirect3DTexture2_AddRef(p) (p)->AddRef()
637 #define IDirect3DTexture2_Release(p) (p)->Release()
638 /*** IDirect3DTexture2 methods ***/
639 #define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
640 #define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
641 #define IDirect3DTexture2_Load(p,a) (p)->Load(a)
642 #endif
643 
644 
645 /*****************************************************************************
646  * IDirect3DViewport interface
647  */
648 #define INTERFACE IDirect3DViewport
649 DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
650 {
651  /*** IUnknown methods ***/
655  /*** IDirect3DViewport methods ***/
657  STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
658  STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
659  STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
660  STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
661  STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
662  STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE;
663  STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE lpDDSurface) PURE;
664  STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *lplpDDSurface, LPBOOL lpValid) PURE;
665  STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE;
666  STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
667  STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
668  STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight, LPDIRECT3DLIGHT *lplpDirect3DLight, DWORD dwFlags) PURE;
669 };
670 #undef INTERFACE
671 
672 #if !defined(__cplusplus) || defined(CINTERFACE)
673 /*** IUnknown methods ***/
674 #define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
675 #define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
676 #define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
677 /*** IDirect3DViewport methods ***/
678 #define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
679 #define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
680 #define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
681 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
682 #define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
683 #define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
684 #define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
685 #define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
686 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
687 #define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
688 #define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
689 #define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
690 #define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
691 #else
692 /*** IUnknown methods ***/
693 #define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
694 #define IDirect3DViewport_AddRef(p) (p)->AddRef()
695 #define IDirect3DViewport_Release(p) (p)->Release()
696 /*** IDirect3DViewport methods ***/
697 #define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
698 #define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
699 #define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
700 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
701 #define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
702 #define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
703 #define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
704 #define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
705 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
706 #define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
707 #define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
708 #define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
709 #define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
710 #endif
711 
712 
713 /*****************************************************************************
714  * IDirect3DViewport2 interface
715  */
716 #define INTERFACE IDirect3DViewport2
717 DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
718 {
719  /*** IUnknown methods ***/
723  /*** IDirect3DViewport methods ***/
725  STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
726  STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
727  STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
728  STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
729  STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
730  STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE;
731  STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE lpDDSurface) PURE;
732  STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *lplpDDSurface, LPBOOL lpValid) PURE;
733  STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE;
734  STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
735  STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
736  STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight, LPDIRECT3DLIGHT *lplpDirect3DLight, DWORD dwFlags) PURE;
737  /*** IDirect3DViewport2 methods ***/
738  STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE;
739  STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE;
740 };
741 #undef INTERFACE
742 
743 #if !defined(__cplusplus) || defined(CINTERFACE)
744 /*** IUnknown methods ***/
745 #define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
746 #define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
747 #define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
748 /*** IDirect3Viewport methods ***/
749 #define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
750 #define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
751 #define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
752 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
753 #define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
754 #define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
755 #define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
756 #define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
757 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
758 #define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
759 #define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
760 #define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
761 #define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
762 /*** IDirect3DViewport2 methods ***/
763 #define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
764 #define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
765 #else
766 /*** IUnknown methods ***/
767 #define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
768 #define IDirect3DViewport2_AddRef(p) (p)->AddRef()
769 #define IDirect3DViewport2_Release(p) (p)->Release()
770 /*** IDirect3Viewport methods ***/
771 #define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
772 #define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
773 #define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
774 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
775 #define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
776 #define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
777 #define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
778 #define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
779 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
780 #define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
781 #define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)
782 #define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a)
783 #define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
784 /*** IDirect3DViewport2 methods ***/
785 #define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
786 #define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
787 #endif
788 
789 /*****************************************************************************
790  * IDirect3DViewport3 interface
791  */
792 #define INTERFACE IDirect3DViewport3
793 DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
794 {
795  /*** IUnknown methods ***/
799  /*** IDirect3DViewport methods ***/
801  STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
802  STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE;
803  STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
804  STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
805  STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
806  STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE;
807  STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE lpDDSurface) PURE;
808  STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *lplpDDSurface, LPBOOL lpValid) PURE;
809  STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE;
810  STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
811  STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE;
812  STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight, LPDIRECT3DLIGHT *lplpDirect3DLight, DWORD dwFlags) PURE;
813  /*** IDirect3DViewport2 methods ***/
814  STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE;
815  STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE;
816  /*** IDirect3DViewport3 methods ***/
817  STDMETHOD(SetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4 lpDDS) PURE;
818  STDMETHOD(GetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4 *lplpDDS,LPBOOL lpValid) PURE;
819  STDMETHOD(Clear2)(THIS_ DWORD dwCount,LPD3DRECT lpRects,DWORD dwFlags,DWORD dwColor,D3DVALUE dvZ,DWORD dwStencil) PURE;
820 };
821 #undef INTERFACE
822 
823 #if !defined(__cplusplus) || defined(CINTERFACE)
824 /*** IUnknown methods ***/
825 #define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
826 #define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p)
827 #define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p)
828 /*** IDirect3Viewport methods ***/
829 #define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
830 #define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
831 #define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
832 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
833 #define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
834 #define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
835 #define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
836 #define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
837 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
838 #define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
839 #define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
840 #define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
841 #define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
842 /*** IDirect3DViewport2 methods ***/
843 #define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
844 #define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
845 /*** IDirect3DViewport3 methods ***/
846 #define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a)
847 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b)
848 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f)
849 #else
850 /*** IUnknown methods ***/
851 #define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
852 #define IDirect3DViewport3_AddRef(p) (p)->AddRef()
853 #define IDirect3DViewport3_Release(p) (p)->Release()
854 /*** IDirect3Viewport methods ***/
855 #define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a)
856 #define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a)
857 #define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a)
858 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
859 #define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b)
860 #define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a)
861 #define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b)
862 #define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
863 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
864 #define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c)
865 #define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a)
866 #define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
867 #define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
868 /*** IDirect3DViewport2 methods ***/
869 #define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
870 #define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
871 /*** IDirect3DViewport3 methods ***/
872 #define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a)
873 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
874 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f)
875 #endif
876 
877 
878 
879 /*****************************************************************************
880  * IDirect3DExecuteBuffer interface
881  */
882 #define INTERFACE IDirect3DExecuteBuffer
883 DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)
884 {
885  /*** IUnknown methods ***/
889  /*** IDirect3DExecuteBuffer methods ***/
893  STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE;
894  STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE;
895  STDMETHOD(Validate)(THIS_ LPDWORD lpdwOffset, LPD3DVALIDATECALLBACK lpFunc, LPVOID lpUserArg, DWORD dwReserved) PURE;
896  STDMETHOD(Optimize)(THIS_ DWORD dwDummy) PURE;
897 };
898 #undef INTERFACE
899 
900 #if !defined(__cplusplus) || defined(CINTERFACE)
901 /*** IUnknown methods ***/
902 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
903 #define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
904 #define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
905 /*** IDirect3DExecuteBuffer methods ***/
906 #define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
907 #define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a)
908 #define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
909 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a)
910 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a)
911 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d)
912 #define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
913 #else
914 /*** IUnknown methods ***/
915 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
916 #define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
917 #define IDirect3DExecuteBuffer_Release(p) (p)->Release()
918 /*** IDirect3DExecuteBuffer methods ***/
919 #define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
920 #define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a)
921 #define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
922 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
923 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
924 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
925 #define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a)
926 #endif
927 
928 
929 /*****************************************************************************
930  * IDirect3DDevice interface
931  */
932 #define INTERFACE IDirect3DDevice
933 DECLARE_INTERFACE_(IDirect3DDevice,IUnknown)
934 {
935  /*** IUnknown methods ***/
939  /*** IDirect3DDevice methods ***/
940  STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D, LPGUID lpGUID, LPD3DDEVICEDESC lpD3DDVDesc) PURE;
941  STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc) PURE;
942  STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE lpD3Dtex1, LPDIRECT3DTEXTURE lpD3DTex2) PURE;
943  STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC lpDesc, LPDIRECT3DEXECUTEBUFFER *lplpDirect3DExecuteBuffer, IUnknown *pUnkOuter) PURE;
944  STDMETHOD(GetStats)(THIS_ LPD3DSTATS lpD3DStats) PURE;
945  STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags) PURE;
946  STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport) PURE;
947  STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport) PURE;
948  STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport, LPDIRECT3DVIEWPORT *lplpDirect3DViewport, DWORD dwFlags) PURE;
949  STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags, LPD3DRECT lpRect) PURE;
950  STDMETHOD(GetPickRecords)(THIS_ LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec) PURE;
951  STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE;
953  STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix) PURE;
954  STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix) PURE;
955  STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle) PURE;
956  STDMETHOD(BeginScene)(THIS) PURE;
957  STDMETHOD(EndScene)(THIS) PURE;
958  STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D *lplpDirect3D) PURE;
959 };
960 #undef INTERFACE
961 
962 #if !defined(__cplusplus) || defined(CINTERFACE)
963 /*** IUnknown methods ***/
964 #define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
965 #define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
966 #define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
967 /*** IDirect3DDevice methods ***/
968 #define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
969 #define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
970 #define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
971 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
972 #define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
973 #define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c)
974 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
975 #define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
976 #define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
977 #define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d)
978 #define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b)
979 #define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
980 #define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a)
981 #define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b)
982 #define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b)
983 #define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a)
984 #define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
985 #define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
986 #define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
987 #else
988 /*** IUnknown methods ***/
989 #define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
990 #define IDirect3DDevice_AddRef(p) (p)->AddRef()
991 #define IDirect3DDevice_Release(p) (p)->Release()
992 /*** IDirect3DDevice methods ***/
993 #define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
994 #define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
995 #define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
996 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
997 #define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
998 #define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
999 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
1000 #define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
1001 #define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
1002 #define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
1003 #define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
1004 #define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
1005 #define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
1006 #define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
1007 #define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
1008 #define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
1009 #define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
1010 #define IDirect3DDevice_EndScene(p) (p)->EndScene()
1011 #define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
1012 #endif
1013 
1014 
1015 /*****************************************************************************
1016  * IDirect3DDevice2 interface
1017  */
1018 #define INTERFACE IDirect3DDevice2
1019 DECLARE_INTERFACE_(IDirect3DDevice2,IUnknown)
1020 {
1021  /*** IUnknown methods ***/
1025  /*** IDirect3DDevice2 methods ***/
1026  STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc) PURE;
1027  STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2 lpD3DTex1, LPDIRECT3DTEXTURE2 lpD3DTex2) PURE;
1028  STDMETHOD(GetStats)(THIS_ LPD3DSTATS lpD3DStats) PURE;
1029  STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE;
1030  STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE;
1031  STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2, LPDIRECT3DVIEWPORT2 *lplpDirect3DViewport2, DWORD dwFlags) PURE;
1032  STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE;
1033  STDMETHOD(BeginScene)(THIS) PURE;
1034  STDMETHOD(EndScene)(THIS) PURE;
1035  STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2 *lplpDirect3D2) PURE;
1036  /*** DrawPrimitive API ***/
1037  STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE;
1038  STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *lplpDirect3DViewport2) PURE;
1039  STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE lpNewRenderTarget, DWORD dwFlags) PURE;
1040  STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *lplpRenderTarget) PURE;
1042  STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags) PURE;
1043  STDMETHOD(Vertex)(THIS_ LPVOID lpVertexType) PURE;
1044  STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE;
1046  STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
1047  STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
1048  STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE;
1049  STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE;
1050  STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
1051  STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
1052  STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
1053  STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags) PURE;
1054  STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags) PURE;
1055  STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
1056  STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
1057 };
1058 #undef INTERFACE
1059 
1060 #if !defined(__cplusplus) || defined(CINTERFACE)
1061 /*** IUnknown methods ***/
1062 #define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1063 #define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
1064 #define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
1065 /*** IDirect3DDevice2 methods ***/
1066 #define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
1067 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
1068 #define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
1069 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
1070 #define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
1071 #define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
1072 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
1073 #define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
1074 #define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
1075 #define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
1076 #define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
1077 #define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
1078 #define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
1079 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
1080 #define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
1081 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
1082 #define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
1083 #define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a)
1084 #define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a)
1085 #define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
1086 #define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
1087 #define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
1088 #define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
1089 #define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
1090 #define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
1091 #define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
1092 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
1093 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
1094 #define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1095 #define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1096 #else
1097 /*** IUnknown methods ***/
1098 #define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1099 #define IDirect3DDevice2_AddRef(p) (p)->AddRef()
1100 #define IDirect3DDevice2_Release(p) (p)->Release()
1101 /*** IDirect3DDevice2 methods ***/
1102 #define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
1103 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
1104 #define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
1105 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
1106 #define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
1107 #define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
1108 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
1109 #define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
1110 #define IDirect3DDevice2_EndScene(p) (p)->EndScene()
1111 #define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
1112 #define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
1113 #define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
1114 #define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
1115 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
1116 #define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
1117 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
1118 #define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
1119 #define IDirect3DDevice2_Index(p,a) (p)->Index(a)
1120 #define IDirect3DDevice2_End(p,a) (p)->End(a)
1121 #define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
1122 #define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
1123 #define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
1124 #define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
1125 #define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
1126 #define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
1127 #define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
1128 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
1129 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
1130 #define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
1131 #define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
1132 #endif
1133 
1134 /*****************************************************************************
1135  * IDirect3DDevice3 interface
1136  */
1137 #define INTERFACE IDirect3DDevice3
1138 DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown)
1139 {
1140  /*** IUnknown methods ***/
1144  /*** IDirect3DDevice3 methods ***/
1145  STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc) PURE;
1146  STDMETHOD(GetStats)(THIS_ LPD3DSTATS lpD3DStats) PURE;
1147  STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3 lpDirect3DViewport3) PURE;
1148  STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3 lpDirect3DViewport3) PURE;
1149  STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3 lpDirect3DViewport3, LPDIRECT3DVIEWPORT3 *lplpDirect3DViewport3, DWORD dwFlags) PURE;
1150  STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg) PURE;
1151  STDMETHOD(BeginScene)(THIS) PURE;
1152  STDMETHOD(EndScene)(THIS) PURE;
1153  STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3 *lplpDirect3D3) PURE;
1154  /*** DrawPrimitive API ***/
1155  STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 lpDirect3DViewport3) PURE;
1156  STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *lplpDirect3DViewport3) PURE;
1157  STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 lpNewRenderTarget, DWORD dwFlags) PURE;
1158  STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *lplpRenderTarget) PURE;
1159  STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexTypeDesc, DWORD dwFlags) PURE;
1160  STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags) PURE;
1161  STDMETHOD(Vertex)(THIS_ LPVOID lpVertexType) PURE;
1162  STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE;
1164  STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
1165  STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
1166  STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE;
1167  STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE;
1168  STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
1169  STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
1170  STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
1171  STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags) PURE;
1172  STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags) PURE;
1173  STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
1174  STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
1175  STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,DWORD dwVertexCount,DWORD dwFlags) PURE;
1176  STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,DWORD dwVertexCount,LPWORD lpIndex,DWORD dwIndexCount,DWORD dwFlags) PURE;
1177  STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,DWORD dwStartVertex,DWORD dwNumVertices,DWORD dwFlags) PURE;
1178  STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,LPWORD lpwIndices,DWORD dwIndexCount,DWORD dwFlags) PURE;
1179  STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR lpCenters,LPD3DVALUE lpRadii,DWORD dwNumSpheres,DWORD dwFlags,LPDWORD lpdwReturnValues) PURE;
1180  STDMETHOD(GetTexture)(THIS_ DWORD dwStage,LPDIRECT3DTEXTURE2 *lplpTexture2) PURE;
1181  STDMETHOD(SetTexture)(THIS_ DWORD dwStage,LPDIRECT3DTEXTURE2 lpTexture2) PURE;
1182  STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
1183  STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
1184  STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE;
1185 };
1186 #undef INTERFACE
1187 
1188 #if !defined(__cplusplus) || defined(CINTERFACE)
1189 /*** IUnknown methods ***/
1190 #define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1191 #define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
1192 #define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p)
1193 /*** IDirect3DDevice3 methods ***/
1194 #define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
1195 #define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
1196 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
1197 #define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
1198 #define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
1199 #define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
1200 #define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p)
1201 #define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p)
1202 #define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
1203 #define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
1204 #define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
1205 #define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
1206 #define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
1207 #define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
1208 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
1209 #define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
1210 #define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a)
1211 #define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a)
1212 #define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
1213 #define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
1214 #define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
1215 #define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
1216 #define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
1217 #define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
1218 #define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
1219 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
1220 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
1221 #define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1222 #define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1223 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
1224 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
1225 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
1226 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
1227 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
1228 #define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1229 #define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1230 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1231 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1232 #define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1233 #else
1234 /*** IUnknown methods ***/
1235 #define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1236 #define IDirect3DDevice3_AddRef(p) (p)->AddRef()
1237 #define IDirect3DDevice3_Release(p) (p)->Release()
1238 /*** IDirect3DDevice3 methods ***/
1239 #define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b)
1240 #define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a)
1241 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
1242 #define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a)
1243 #define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
1244 #define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
1245 #define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
1246 #define IDirect3DDevice3_EndScene(p) (p)->EndScene()
1247 #define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a)
1248 #define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
1249 #define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
1250 #define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
1251 #define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
1252 #define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c)
1253 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
1254 #define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a)
1255 #define IDirect3DDevice3_Index(p,a) (p)->Index(a)
1256 #define IDirect3DDevice3_End(p,a) (p)->End(a)
1257 #define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
1258 #define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
1259 #define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b)
1260 #define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b)
1261 #define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b)
1262 #define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b)
1263 #define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
1264 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
1265 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
1266 #define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a)
1267 #define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a)
1268 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
1269 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
1270 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
1271 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
1272 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
1273 #define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b)
1274 #define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b)
1275 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
1276 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
1277 #define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a)
1278 #endif
1279 
1280 /*****************************************************************************
1281  * IDirect3DDevice7 interface
1282  */
1283 #define INTERFACE IDirect3DDevice7
1284 DECLARE_INTERFACE_(IDirect3DDevice7,IUnknown)
1285 {
1286  /*** IUnknown methods ***/
1290  /*** IDirect3DDevice7 methods ***/
1291  STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC7 lpD3DHELDevDesc) PURE;
1292  STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg) PURE;
1293  STDMETHOD(BeginScene)(THIS) PURE;
1294  STDMETHOD(EndScene)(THIS) PURE;
1295  STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D7 *lplpDirect3D3) PURE;
1296  STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7 lpNewRenderTarget,DWORD dwFlags) PURE;
1297  STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7 *lplpRenderTarget) PURE;
1298  STDMETHOD(Clear)(THIS_ DWORD dwCount,LPD3DRECT lpRects,DWORD dwFlags,D3DCOLOR dwColor,D3DVALUE dvZ,DWORD dwStencil) PURE;
1299  STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
1300  STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE;
1301  STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT7 lpData) PURE;
1302  STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType,LPD3DMATRIX lpD3DMatrix) PURE;
1303  STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT7 lpData) PURE;
1304  STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL7 lpMat) PURE;
1305  STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL7 lpMat) PURE;
1306  STDMETHOD(SetLight)(THIS_ DWORD dwLightIndex,LPD3DLIGHT7 lpLight) PURE;
1307  STDMETHOD(GetLight)(THIS_ DWORD dwLightIndex,LPD3DLIGHT7 lpLight) PURE;
1308  STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
1309  STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
1310  STDMETHOD(BeginStateBlock)(THIS) PURE;
1311  STDMETHOD(EndStateBlock)(THIS_ LPDWORD lpdwBlockHandle) PURE;
1312  STDMETHOD(PreLoad)(THIS_ LPDIRECTDRAWSURFACE7 lpddsTexture) PURE;
1313  STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags) PURE;
1314  STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags) PURE;
1315  STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
1316  STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE;
1317  STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,DWORD dwVertexCount,DWORD dwFlags) PURE;
1318  STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,DWORD dwVertexCount,LPWORD lpIndex,DWORD dwIndexCount,DWORD dwFlags) PURE;
1319  STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,DWORD dwStartVertex,DWORD dwNumVertices,DWORD dwFlags) PURE;
1320  STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,DWORD dwStartVertex,DWORD dwNumVertices,LPWORD lpwIndices,DWORD dwIndexCount,DWORD dwFlags) PURE;
1321  STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR lpCenters,LPD3DVALUE lpRadii,DWORD dwNumSpheres,DWORD dwFlags,LPDWORD lpdwReturnValues) PURE;
1322  STDMETHOD(GetTexture)(THIS_ DWORD dwStage,LPDIRECTDRAWSURFACE7 *lpTexture) PURE;
1323  STDMETHOD(SetTexture)(THIS_ DWORD dwStage,LPDIRECTDRAWSURFACE7 lpTexture) PURE;
1324  STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
1325  STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
1326  STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE;
1327  STDMETHOD(ApplyStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
1328  STDMETHOD(CaptureStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
1329  STDMETHOD(DeleteStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
1330  STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE d3dsbType,LPDWORD lpdwBlockHandle) PURE;
1331  STDMETHOD(Load)(THIS_ LPDIRECTDRAWSURFACE7 lpDestTex,LPPOINT lpDestPoint,LPDIRECTDRAWSURFACE7 lpSrcTex,LPRECT lprcSrcRect,DWORD dwFlags) PURE;
1332  STDMETHOD(LightEnable)(THIS_ DWORD dwLightIndex,BOOL bEnable) PURE;
1333  STDMETHOD(GetLightEnable)(THIS_ DWORD dwLightIndex,BOOL *pbEnable) PURE;
1334  STDMETHOD(SetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE;
1335  STDMETHOD(GetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE;
1336  STDMETHOD(GetInfo)(THIS_ DWORD dwDevInfoID,LPVOID pDevInfoStruct,DWORD dwSize) PURE;
1337 };
1338 #undef INTERFACE
1339 
1340 #if !defined(__cplusplus) || defined(CINTERFACE)
1341 /*** IUnknown methods ***/
1342 #define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1343 #define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
1344 #define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p)
1345 /*** IDirect3DDevice7 methods ***/
1346 #define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
1347 #define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
1348 #define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p)
1349 #define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p)
1350 #define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
1351 #define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
1352 #define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
1353 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
1354 #define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
1355 #define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
1356 #define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1357 #define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
1358 #define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1359 #define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1360 #define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1361 #define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
1362 #define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
1363 #define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
1364 #define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
1365 #define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
1366 #define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
1367 #define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a)
1368 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
1369 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
1370 #define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1371 #define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1372 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
1373 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
1374 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
1375 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)
1376 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
1377 #define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1378 #define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1379 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1380 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1381 #define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1382 #define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
1383 #define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
1384 #define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
1385 #define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
1386 #define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
1387 #define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
1388 #define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
1389 #define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
1390 #define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
1391 #define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
1392 #else
1393 /*** IUnknown methods ***/
1394 #define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1395 #define IDirect3DDevice7_AddRef(p) (p)->AddRef()
1396 #define IDirect3DDevice7_Release(p) (p)->Release()
1397 /*** IDirect3DDevice7 methods ***/
1398 #define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a)
1399 #define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
1400 #define IDirect3DDevice7_BeginScene(p) (p)->BeginScene()
1401 #define IDirect3DDevice7_EndScene(p) (p)->EndScene()
1402 #define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a)
1403 #define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
1404 #define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
1405 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
1406 #define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b)
1407 #define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b)
1408 #define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a)
1409 #define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
1410 #define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a)
1411 #define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a)
1412 #define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a)
1413 #define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b)
1414 #define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b)
1415 #define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
1416 #define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
1417 #define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock()
1418 #define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a)
1419 #define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a)
1420 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
1421 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
1422 #define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a)
1423 #define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a)
1424 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
1425 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
1426 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
1427 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g)
1428 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
1429 #define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b)
1430 #define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b)
1431 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
1432 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
1433 #define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a)
1434 #define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
1435 #define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
1436 #define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
1437 #define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
1438 #define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
1439 #define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b)
1440 #define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
1441 #define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
1442 #define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
1443 #define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
1444 #endif
1445 
1446 
1447 
1448 /*****************************************************************************
1449  * IDirect3DVertexBuffer interface
1450  */
1451 #define INTERFACE IDirect3DVertexBuffer
1452 DECLARE_INTERFACE_(IDirect3DVertexBuffer,IUnknown)
1453 {
1454  /*** IUnknown methods ***/
1458  /*** IDirect3DVertexBuffer methods ***/
1461  STDMETHOD(ProcessVertices)(THIS_ DWORD dwVertexOp,DWORD dwDestIndex,DWORD dwCount,LPDIRECT3DVERTEXBUFFER lpSrcBuffer,DWORD dwSrcIndex,LPDIRECT3DDEVICE3 lpD3DDevice,DWORD dwFlags) PURE;
1462  STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC lpD3DVertexBufferDesc) PURE;
1463  STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE3 lpD3DDevice,DWORD dwFlags) PURE;
1464 };
1465 #undef INTERFACE
1466 
1467 #if !defined(__cplusplus) || defined(CINTERFACE)
1468 /*** IUnknown methods ***/
1469 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1470 #define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
1471 #define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
1472 /*** IDirect3DVertexBuffer methods ***/
1473 #define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
1474 #define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
1475 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
1476 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
1477 #define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
1478 #else
1479 /*** IUnknown methods ***/
1480 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1481 #define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
1482 #define IDirect3DVertexBuffer_Release(p) (p)->Release()
1483 /*** IDirect3DVertexBuffer methods ***/
1484 #define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c)
1485 #define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
1486 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
1487 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
1488 #define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b)
1489 #endif
1490 
1491 /*****************************************************************************
1492  * IDirect3DVertexBuffer7 interface
1493  */
1494 #define INTERFACE IDirect3DVertexBuffer7
1495 DECLARE_INTERFACE_(IDirect3DVertexBuffer7,IUnknown)
1496 {
1497  /*** IUnknown methods ***/
1501  /*** IDirect3DVertexBuffer7 methods ***/
1504  STDMETHOD(ProcessVertices)(THIS_ DWORD dwVertexOp,DWORD dwDestIndex,DWORD dwCount,LPDIRECT3DVERTEXBUFFER7 lpSrcBuffer,DWORD dwSrcIndex,LPDIRECT3DDEVICE7 lpD3DDevice,DWORD dwFlags) PURE;
1505  STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC lpD3DVertexBufferDesc) PURE;
1506  STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE7 lpD3DDevice,DWORD dwFlags) PURE;
1507  STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD dwVertexOp,DWORD dwDestIndex,DWORD dwCount,LPD3DDRAWPRIMITIVESTRIDEDDATA lpStrideData,DWORD dwVertexTypeDesc,LPDIRECT3DDEVICE7 lpD3DDevice,DWORD dwFlags) PURE;
1508 };
1509 #undef INTERFACE
1510 
1511 #if !defined(__cplusplus) || defined(CINTERFACE)
1512 /*** IUnknown methods ***/
1513 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1514 #define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p)
1515 #define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p)
1516 /*** IDirect3DVertexBuffer7 methods ***/
1517 #define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
1518 #define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p)
1519 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
1520 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
1521 #define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
1522 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g)
1523 #else
1524 /*** IUnknown methods ***/
1525 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1526 #define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef()
1527 #define IDirect3DVertexBuffer7_Release(p) (p)->Release()
1528 /*** IDirect3DVertexBuffer7 methods ***/
1529 #define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c)
1530 #define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock()
1531 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
1532 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
1533 #define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b)
1534 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g)
1535 #endif
1536 
1537 #endif /* (DIRECT3D_VERSION < 0x0800) */
1538 #endif /* __WINE_D3D_H */
struct IDirect3DVertexBuffer7 * LPDIRECT3DVERTEXBUFFER7
Definition: d3d.h:101
#define GetHandle(h)
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static VERTEX Vertex[MAX_STARS]
Definition: ssstars.c:56
#define REFIID
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#define THIS_
Definition: basetyps.h:65
_In_ BOOLEAN Release
Definition: classpnp.h:929
#define THIS
Definition: basetyps.h:66
VOID Execute(LPTSTR Path)
Definition: stats.c:407
VOID NTAPI Unload(PDRIVER_OBJECT DriverObject)
Definition: csqtest.c:160
REFIID riid
Definition: precomp.h:44
HRESULT(CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID)
Definition: d3dcaps.h:469
#define REFCLSID
Definition: guiddef.h:112
struct IDirect3DViewport * LPDIRECT3DVIEWPORT
Definition: d3d.h:87
HRESULT(CALLBACK * LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset)
Definition: d3dtypes.h:83
HRESULT(CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID)
Definition: d3dcaps.h:466
DEFINE_GUID(IID_IDirect3D, 0x3BBA0080, 0x2421, 0x11CF, 0xA3, 0x1A, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56)
struct IDirect3DExecuteBuffer * LPDIRECT3DEXECUTEBUFFER
Definition: d3d.h:98
struct IDirect3DTexture2 * LPDIRECT3DTEXTURE2
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void DrawPrimitive(IN HDC hDC, IN const RECT &RPrimitive, IN OutPrimitive PrimitiveID)
Definition: primitives.cpp:80
HRESULT(CALLBACK * LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx)
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DWORD * LPD3DMATRIXHANDLE
Definition: d3dtypes.h:156
NTSTATUS QueryInterface(IN PDEVICE_OBJECT DeviceObject, IN CONST GUID InterfaceType, IN LONG Size, IN LONG Version, OUT PVOID Interface)
Definition: fdo.c:532
static LRESULT GetInfo(const CodecInfo *pi, ICINFO *icinfo, DWORD dwSize)
Definition: msrle32.c:1168
#define STDMETHOD(m)
Definition: basetyps.h:62
static BOOLEAN PaletteChanged
Definition: svga.c:284
_In_ HANDLE _In_ DWORD _In_ DWORD _Inout_opt_ LPOVERLAPPED _In_opt_ LPTRANSMIT_FILE_BUFFERS _In_ DWORD dwReserved
Definition: mswsock.h:90
unsigned int BOOL
Definition: ntddk_ex.h:94
D3DLIGHTSTATETYPE
Definition: d3dtypes.h:860
static LPUNKNOWN
Definition: ndr_ole.c:49
D3DVERTEXTYPE
Definition: d3dtypes.h:813
float D3DVALUE
Definition: d3dtypes.h:89
struct IDirect3D * LPDIRECT3D
Definition: d3d.h:75
struct IDirect3DTexture * LPDIRECT3DTEXTURE
Definition: d3d.h:95
HRESULT(CALLBACK * LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx)
Definition: d3dtypes.h:85
struct IDirect3DVertexBuffer * LPDIRECT3DVERTEXBUFFER
Definition: d3d.h:100
DWORD * LPD3DVIEWPORTHANDLE
Definition: d3d.h:205
DWORD D3DMATRIXHANDLE
Definition: d3dtypes.h:156
struct IDirect3D7 * LPDIRECT3D7
Definition: d3d.h:78
struct IDirect3D2 * LPDIRECT3D2
Definition: d3d.h:76
enum _D3DSTATEBLOCKTYPE D3DSTATEBLOCKTYPE
struct IDirect3DDevice7 * LPDIRECT3DDEVICE7
Definition: d3d.h:85
struct IDirect3DViewport2 * LPDIRECT3DVIEWPORT2
Definition: d3d.h:88
struct IDirect3DLight * LPDIRECT3DLIGHT
Definition: d3d.h:80
void SetMatrix(HWND hwnd, MATRIX *matrix)
Definition: matrix.c:294
LONG HRESULT
Definition: typedefs.h:77
D3DRENDERSTATETYPE
Definition: d3dtypes.h:874
DWORD * LPD3DTEXTUREHANDLE
Definition: d3dtypes.h:155
static const UCHAR Index[8]
Definition: usbohci.c:18
unsigned short WORD
Definition: ntddk_ex.h:93
unsigned long DWORD
Definition: ntddk_ex.h:95
DWORD * LPD3DMATERIALHANDLE
Definition: d3dtypes.h:154
OS_LOADING_METHOD Load
Definition: bootmgr.c:36
struct IDirect3DDevice * LPDIRECT3DDEVICE
Definition: d3d.h:82
_In_ PCCERT_CONTEXT _In_ DWORD dwFlags
Definition: wincrypt.h:1175
REFIID LPVOID * ppvObject
Definition: precomp.h:44
IN OUT PLONG IN OUT PLONG Addend IN OUT PLONG IN LONG IN OUT PLONG IN LONG Increment IN PNDIS_RW_LOCK Lock
Definition: CrNtStubs.h:75
struct IDirect3DMaterial3 * LPDIRECT3DMATERIAL3
Definition: d3d.h:93
struct IDirect3D3 * LPDIRECT3D3
Definition: d3d.h:77
static DWORD LPSTR PDWORD lpdwSize
Definition: process.c:72
MATRIX * CreateMatrix(HWND hwnd, int width, int height)
Definition: matrix.c:222
uint16_t * LPWORD
Definition: typedefs.h:54
struct IDirect3DDevice2 * LPDIRECT3DDEVICE2
Definition: d3d.h:83
BOOL * LPBOOL
Definition: windef.h:162
_In_ BOOL bEnable
Definition: winddi.h:3426
struct IDirect3DMaterial * LPDIRECT3DMATERIAL
Definition: d3d.h:91
DWORD D3DVIEWPORTHANDLE
Definition: d3d.h:205
BOOL Initialize(HINSTANCE hInstance)
Definition: msconfig.c:341
#define PURE
Definition: basetyps.h:64
D3DPRIMITIVETYPE
Definition: d3dtypes.h:822
static ULONG WINAPI AddRef(IStream *iface)
Definition: clist.c:90
struct IDirect3DMaterial2 * LPDIRECT3DMATERIAL2
Definition: d3d.h:92
DECLARE_INTERFACE_(IDirect3D, IUnknown)
Definition: d3d.h:213
BOOL WINAPI GetTransform(HDC, DWORD, XFORM *)
uint32_t * LPDWORD
Definition: typedefs.h:57
struct IDirect3DViewport3 * LPDIRECT3DVIEWPORT3
Definition: d3d.h:89
enum _D3DTEXTURESTAGESTATETYPE D3DTEXTURESTAGESTATETYPE
unsigned int ULONG
Definition: retypes.h:1
struct IDirect3DDevice3 * LPDIRECT3DDEVICE3
Definition: d3d.h:84
ACPI_BUFFER *RetBuffer ACPI_BUFFER *RetBuffer char ACPI_WALK_RESOURCE_CALLBACK void *Context ACPI_BUFFER *RetBuffer UINT16 ACPI_RESOURCE **ResourcePtr ACPI_GENERIC_ADDRESS *Reg UINT32 *ReturnValue UINT8 UINT8 *Slp_TypB ACPI_PHYSICAL_ADDRESS PhysicalAddress64 UINT32 UINT32 *TimeElapsed UINT32 ACPI_STATUS const char UINT32 ACPI_STATUS const char UINT32 const char const char UINT32 const char BOOLEAN Begin
Definition: acpixf.h:1275
void Clear(USHORT Window)
Definition: hardware.c:705
enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE
#define STDMETHOD_(t, m)
Definition: basetyps.h:63
float * LPD3DVALUE
Definition: d3dtypes.h:89
MATRIX * GetMatrix(HWND hwnd)
Definition: matrix.c:289
PSDBQUERYRESULT_VISTA PVOID DWORD * dwSize
Definition: env.c:54
DWORD * LPDIRECTDRAWSURFACE7
Definition: vmrender.idl:7
struct IDirectDrawSurface4 * LPDIRECTDRAWSURFACE4
Definition: ddraw.h:718
DWORD D3DMATERIALHANDLE
Definition: d3dtypes.h:154