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#define | DIRECT3D_VERSION 0x0700 |
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#define | COM_NO_WINDOWS_H |
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#define | D3D_OK DD_OK |
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#define | D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) |
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#define | D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) |
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#define | D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705) |
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#define | D3DERR_INITFAILED MAKE_DDHRESULT(706) |
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#define | D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707) |
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#define | D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) |
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#define | D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) |
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#define | D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) |
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#define | D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) |
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#define | D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) |
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#define | D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) |
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#define | D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) |
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#define | D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) |
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#define | D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) |
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#define | D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) |
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#define | D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) |
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#define | D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) |
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#define | D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) |
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#define | D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) |
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#define | D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) |
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#define | D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) |
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#define | D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) |
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#define | D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) |
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#define | D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) |
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#define | D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) |
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#define | D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) |
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#define | D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) |
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#define | D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) |
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#define | D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735) |
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#define | D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736) |
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#define | D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737) |
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#define | D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738) |
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#define | D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739) |
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#define | D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) |
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#define | D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) |
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#define | D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) |
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#define | D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) |
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#define | D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744) |
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#define | D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745) |
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#define | D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746) |
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#define | D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747) |
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#define | D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) |
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#define | D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751) |
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#define | D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752) |
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#define | D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) |
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#define | D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) |
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#define | D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) |
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#define | D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) |
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#define | D3DERR_INBEGIN MAKE_DDHRESULT(770) |
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#define | D3DERR_NOTINBEGIN MAKE_DDHRESULT(771) |
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#define | D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772) |
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#define | D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773) |
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#define | D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774) |
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#define | D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775) |
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#define | D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048) |
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#define | D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050) |
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#define | D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060) |
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#define | D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061) |
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#define | D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062) |
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#define | D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063) |
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#define | D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070) |
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#define | D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071) |
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#define | D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072) |
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#define | D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073) |
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#define | D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074) |
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#define | D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075) |
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#define | D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076) |
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#define | D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077) |
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#define | D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078) |
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#define | D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079) |
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#define | D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081) |
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#define | D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082) |
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#define | D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083) |
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#define | D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084) |
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#define | D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085) |
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#define | D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086) |
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#define | D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100) |
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#define | D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101) |
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#define | D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102) |
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#define | D3DNEXT_NEXT 0x01l |
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#define | D3DNEXT_HEAD 0x02l |
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#define | D3DNEXT_TAIL 0x04l |
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#define | D3DDP_WAIT 0x00000001l |
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#define | D3DDP_OUTOFORDER 0x00000002l |
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#define | D3DDP_DONOTCLIP 0x00000004l |
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#define | D3DDP_DONOTUPDATEEXTENTS 0x00000008l |
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#define | D3DDP_DONOTLIGHT 0x00000010l |
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#define | INTERFACE IDirect3D |
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#define | IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3D_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p,a) |
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#define | IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p,a,b) |
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#define | IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p,a,b) |
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#define | IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p,a,b) |
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#define | IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p,a,b) |
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#define | IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p,a,b) |
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#define | INTERFACE IDirect3D2 |
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#define | IDirect3D2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3D2_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3D2_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p,a,b) |
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#define | IDirect3D2_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p,a,b) |
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#define | IDirect3D2_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p,a,b) |
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#define | IDirect3D2_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p,a,b) |
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#define | IDirect3D2_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p,a,b) |
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#define | IDirect3D2_CreateDevice(p, a, b, c) (p)->lpVtbl->CreateDevice(p,a,b,c) |
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#define | INTERFACE IDirect3D3 |
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#define | IDirect3D3_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3D3_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3D3_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p,a,b) |
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#define | IDirect3D3_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p,a,b) |
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#define | IDirect3D3_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p,a,b) |
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#define | IDirect3D3_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p,a,b) |
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#define | IDirect3D3_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p,a,b) |
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#define | IDirect3D3_CreateDevice(p, a, b, c, d) (p)->lpVtbl->CreateDevice(p,a,b,c,d) |
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#define | IDirect3D3_CreateVertexBuffer(p, a, b, c, d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d) |
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#define | IDirect3D3_EnumZBufferFormats(p, a, b, c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c) |
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#define | IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p) |
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#define | INTERFACE IDirect3D7 |
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#define | IDirect3D7_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3D7_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3D7_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p,a,b) |
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#define | IDirect3D7_CreateDevice(p, a, b, c) (p)->lpVtbl->CreateDevice(p,a,b,c) |
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#define | IDirect3D7_CreateVertexBuffer(p, a, b, c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c) |
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#define | IDirect3D7_EnumZBufferFormats(p, a, b, c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c) |
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#define | IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p) |
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#define | INTERFACE IDirect3DLight |
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#define | IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DLight_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p,a) |
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#define | IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p,a) |
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#define | IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p,a) |
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#define | INTERFACE IDirect3DMaterial |
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#define | IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p,a) |
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#define | IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p,a) |
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#define | IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p,a) |
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#define | IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p,a,b) |
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#define | IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p) |
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#define | IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p) |
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#define | INTERFACE IDirect3DMaterial2 |
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#define | IDirect3DMaterial2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DMaterial2_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p,a) |
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#define | IDirect3DMaterial2_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p,a) |
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#define | IDirect3DMaterial2_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p,a,b) |
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#define | INTERFACE IDirect3DMaterial3 |
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#define | IDirect3DMaterial3_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DMaterial3_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p,a) |
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#define | IDirect3DMaterial3_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p,a) |
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#define | IDirect3DMaterial3_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p,a,b) |
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#define | INTERFACE IDirect3DTexture |
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#define | IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p,a,b) |
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#define | IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p,a,b) |
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#define | IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p,a,b) |
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#define | IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p,a) |
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#define | IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p) |
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#define | INTERFACE IDirect3DTexture2 |
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#define | IDirect3DTexture2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DTexture2_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p,a,b) |
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#define | IDirect3DTexture2_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p,a,b) |
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#define | IDirect3DTexture2_Load(p, a) (p)->lpVtbl->Load(p,a) |
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#define | INTERFACE IDirect3DViewport |
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#define | IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p,a) |
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#define | IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p,a) |
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#define | IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p,a) |
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#define | IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) |
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#define | IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p,a,b) |
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#define | IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p,a) |
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#define | IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p,a,b) |
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#define | IDirect3DViewport_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p,a) |
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#define | IDirect3DViewport_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) |
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#define | IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p,a,b,c) |
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#define | IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p,a) |
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#define | IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p,a) |
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#define | IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p,a,b,c) |
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#define | INTERFACE IDirect3DViewport2 |
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#define | IDirect3DViewport2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DViewport2_Initialize(p, a) (p)->lpVtbl->Initialize(p,a) |
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#define | IDirect3DViewport2_GetViewport(p, a) (p)->lpVtbl->GetViewport(p,a) |
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#define | IDirect3DViewport2_SetViewport(p, a) (p)->lpVtbl->SetViewport(p,a) |
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#define | IDirect3DViewport2_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) |
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#define | IDirect3DViewport2_LightElements(p, a, b) (p)->lpVtbl->LightElements(p,a,b) |
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#define | IDirect3DViewport2_SetBackground(p, a) (p)->lpVtbl->SetBackground(p,a) |
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#define | IDirect3DViewport2_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p,a,b) |
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#define | IDirect3DViewport2_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p,a) |
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#define | IDirect3DViewport2_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) |
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#define | IDirect3DViewport2_Clear(p, a, b, c) (p)->lpVtbl->Clear(p,a,b,c) |
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#define | IDirect3DViewport2_AddLight(p, a) (p)->lpVtbl->AddLight(p,a) |
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#define | IDirect3DViewport2_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p,a) |
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#define | IDirect3DViewport2_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p,a,b,c) |
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#define | IDirect3DViewport2_GetViewport2(p, a) (p)->lpVtbl->GetViewport2(p,a) |
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#define | IDirect3DViewport2_SetViewport2(p, a) (p)->lpVtbl->SetViewport2(p,a) |
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#define | INTERFACE IDirect3DViewport3 |
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#define | IDirect3DViewport3_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DViewport3_Initialize(p, a) (p)->lpVtbl->Initialize(p,a) |
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#define | IDirect3DViewport3_GetViewport(p, a) (p)->lpVtbl->GetViewport(p,a) |
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#define | IDirect3DViewport3_SetViewport(p, a) (p)->lpVtbl->SetViewport(p,a) |
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#define | IDirect3DViewport3_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) |
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#define | IDirect3DViewport3_LightElements(p, a, b) (p)->lpVtbl->LightElements(p,a,b) |
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#define | IDirect3DViewport3_SetBackground(p, a) (p)->lpVtbl->SetBackground(p,a) |
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#define | IDirect3DViewport3_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p,a,b) |
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#define | IDirect3DViewport3_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p,a) |
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#define | IDirect3DViewport3_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) |
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#define | IDirect3DViewport3_Clear(p, a, b, c) (p)->lpVtbl->Clear(p,a,b,c) |
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#define | IDirect3DViewport3_AddLight(p, a) (p)->lpVtbl->AddLight(p,a) |
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#define | IDirect3DViewport3_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p,a) |
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#define | IDirect3DViewport3_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p,a,b,c) |
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#define | IDirect3DViewport3_GetViewport2(p, a) (p)->lpVtbl->GetViewport2(p,a) |
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#define | IDirect3DViewport3_SetViewport2(p, a) (p)->lpVtbl->SetViewport2(p,a) |
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#define | IDirect3DViewport3_SetBackgroundDepth2(p, a) (p)->lpVtbl->SetBackgroundDepth2(p,a) |
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#define | IDirect3DViewport3_GetBackgroundDepth2(p, a, b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b) |
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#define | IDirect3DViewport3_Clear2(p, a, b, c, d, e, f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f) |
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#define | INTERFACE IDirect3DExecuteBuffer |
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#define | IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p,a,b) |
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#define | IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p,a) |
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#define | IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) |
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#define | IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p,a) |
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#define | IDirect3DExecuteBuffer_GetExecuteData(p, a) (p)->lpVtbl->GetExecuteData(p,a) |
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#define | IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validate(p,a,b,c,d) |
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#define | IDirect3DExecuteBuffer_Optimize(p, a) (p)->lpVtbl->Optimize(p,a) |
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#define | INTERFACE IDirect3DDevice |
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#define | IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p,a,b,c) |
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#define | IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p,a,b) |
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#define | IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p,a,b) |
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#define | IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c) |
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#define | IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->GetStats(p,a) |
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#define | IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p,a,b,c) |
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#define | IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p,a) |
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#define | IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p,a) |
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#define | IDirect3DDevice_NextViewport(p, a, b, c) (p)->lpVtbl->NextViewport(p,a,b,c) |
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#define | IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p,a,b,c,d) |
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#define | IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p,a,b) |
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#define | IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p,a,b) |
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#define | IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p,a) |
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#define | IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p,a,b) |
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#define | IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p,a,b) |
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#define | IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p,a) |
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#define | IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) |
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#define | IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) |
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#define | IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p,a) |
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#define | INTERFACE IDirect3DDevice2 |
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#define | IDirect3DDevice2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DDevice2_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p,a,b) |
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#define | IDirect3DDevice2_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p,a,b) |
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#define | IDirect3DDevice2_GetStats(p, a) (p)->lpVtbl->GetStats(p,a) |
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#define | IDirect3DDevice2_AddViewport(p, a) (p)->lpVtbl->AddViewport(p,a) |
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#define | IDirect3DDevice2_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p,a) |
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#define | IDirect3DDevice2_NextViewport(p, a, b, c) (p)->lpVtbl->NextViewport(p,a,b,c) |
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#define | IDirect3DDevice2_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p,a,b) |
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#define | IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p) |
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#define | IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p) |
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#define | IDirect3DDevice2_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p,a) |
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#define | IDirect3DDevice2_SetCurrentViewport(p, a) (p)->lpVtbl->SetCurrentViewport(p,a) |
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#define | IDirect3DDevice2_GetCurrentViewport(p, a) (p)->lpVtbl->GetCurrentViewport(p,a) |
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#define | IDirect3DDevice2_SetRenderTarget(p, a, b) (p)->lpVtbl->SetRenderTarget(p,a,b) |
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#define | IDirect3DDevice2_GetRenderTarget(p, a) (p)->lpVtbl->GetRenderTarget(p,a) |
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#define | IDirect3DDevice2_Begin(p, a, b, c) (p)->lpVtbl->Begin(p,a,b,c) |
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#define | IDirect3DDevice2_BeginIndexed(p, a, b, c, d, e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e) |
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#define | IDirect3DDevice2_Vertex(p, a) (p)->lpVtbl->Vertex(p,a) |
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#define | IDirect3DDevice2_Index(p, a) (p)->lpVtbl->Index(p,a) |
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#define | IDirect3DDevice2_End(p, a) (p)->lpVtbl->End(p,a) |
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#define | IDirect3DDevice2_GetRenderState(p, a, b) (p)->lpVtbl->GetRenderState(p,a,b) |
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#define | IDirect3DDevice2_SetRenderState(p, a, b) (p)->lpVtbl->SetRenderState(p,a,b) |
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#define | IDirect3DDevice2_GetLightState(p, a, b) (p)->lpVtbl->GetLightState(p,a,b) |
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#define | IDirect3DDevice2_SetLightState(p, a, b) (p)->lpVtbl->SetLightState(p,a,b) |
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#define | IDirect3DDevice2_SetTransform(p, a, b) (p)->lpVtbl->SetTransform(p,a,b) |
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#define | IDirect3DDevice2_GetTransform(p, a, b) (p)->lpVtbl->GetTransform(p,a,b) |
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#define | IDirect3DDevice2_MultiplyTransform(p, a, b) (p)->lpVtbl->MultiplyTransform(p,a,b) |
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#define | IDirect3DDevice2_DrawPrimitive(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) |
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#define | IDirect3DDevice2_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) |
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#define | IDirect3DDevice2_SetClipStatus(p, a) (p)->lpVtbl->SetClipStatus(p,a) |
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#define | IDirect3DDevice2_GetClipStatus(p, a) (p)->lpVtbl->GetClipStatus(p,a) |
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#define | INTERFACE IDirect3DDevice3 |
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#define | IDirect3DDevice3_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DDevice3_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p,a,b) |
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#define | IDirect3DDevice3_GetStats(p, a) (p)->lpVtbl->GetStats(p,a) |
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#define | IDirect3DDevice3_AddViewport(p, a) (p)->lpVtbl->AddViewport(p,a) |
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#define | IDirect3DDevice3_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p,a) |
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#define | IDirect3DDevice3_NextViewport(p, a, b, c) (p)->lpVtbl->NextViewport(p,a,b,c) |
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#define | IDirect3DDevice3_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p,a,b) |
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#define | IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p) |
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#define | IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p) |
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#define | IDirect3DDevice3_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p,a) |
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#define | IDirect3DDevice3_SetCurrentViewport(p, a) (p)->lpVtbl->SetCurrentViewport(p,a) |
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#define | IDirect3DDevice3_GetCurrentViewport(p, a) (p)->lpVtbl->GetCurrentViewport(p,a) |
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#define | IDirect3DDevice3_SetRenderTarget(p, a, b) (p)->lpVtbl->SetRenderTarget(p,a,b) |
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#define | IDirect3DDevice3_GetRenderTarget(p, a) (p)->lpVtbl->GetRenderTarget(p,a) |
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#define | IDirect3DDevice3_Begin(p, a, b, c) (p)->lpVtbl->Begin(p,a,b,c) |
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#define | IDirect3DDevice3_BeginIndexed(p, a, b, c, d, e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e) |
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#define | IDirect3DDevice3_Vertex(p, a) (p)->lpVtbl->Vertex(p,a) |
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#define | IDirect3DDevice3_Index(p, a) (p)->lpVtbl->Index(p,a) |
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#define | IDirect3DDevice3_End(p, a) (p)->lpVtbl->End(p,a) |
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#define | IDirect3DDevice3_GetRenderState(p, a, b) (p)->lpVtbl->GetRenderState(p,a,b) |
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#define | IDirect3DDevice3_SetRenderState(p, a, b) (p)->lpVtbl->SetRenderState(p,a,b) |
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#define | IDirect3DDevice3_GetLightState(p, a, b) (p)->lpVtbl->GetLightState(p,a,b) |
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#define | IDirect3DDevice3_SetLightState(p, a, b) (p)->lpVtbl->SetLightState(p,a,b) |
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#define | IDirect3DDevice3_SetTransform(p, a, b) (p)->lpVtbl->SetTransform(p,a,b) |
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#define | IDirect3DDevice3_GetTransform(p, a, b) (p)->lpVtbl->GetTransform(p,a,b) |
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#define | IDirect3DDevice3_MultiplyTransform(p, a, b) (p)->lpVtbl->MultiplyTransform(p,a,b) |
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#define | IDirect3DDevice3_DrawPrimitive(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) |
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#define | IDirect3DDevice3_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) |
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#define | IDirect3DDevice3_SetClipStatus(p, a) (p)->lpVtbl->SetClipStatus(p,a) |
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#define | IDirect3DDevice3_GetClipStatus(p, a) (p)->lpVtbl->GetClipStatus(p,a) |
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#define | IDirect3DDevice3_DrawPrimitiveStrided(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e) |
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#define | IDirect3DDevice3_DrawIndexedPrimitiveStrided(p, a, b, c, d, e, f, g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) |
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#define | IDirect3DDevice3_DrawPrimitiveVB(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e) |
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#define | IDirect3DDevice3_DrawIndexedPrimitiveVB(p, a, b, c, d, e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e) |
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#define | IDirect3DDevice3_ComputeSphereVisibility(p, a, b, c, d, e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e) |
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#define | IDirect3DDevice3_GetTexture(p, a, b) (p)->lpVtbl->GetTexture(p,a,b) |
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#define | IDirect3DDevice3_SetTexture(p, a, b) (p)->lpVtbl->SetTexture(p,a,b) |
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#define | IDirect3DDevice3_GetTextureStageState(p, a, b, c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) |
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#define | IDirect3DDevice3_SetTextureStageState(p, a, b, c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) |
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#define | IDirect3DDevice3_ValidateDevice(p, a) (p)->lpVtbl->ValidateDevice(p,a) |
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#define | INTERFACE IDirect3DDevice7 |
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#define | IDirect3DDevice7_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DDevice7_GetCaps(p, a) (p)->lpVtbl->GetCaps(p,a) |
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#define | IDirect3DDevice7_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p,a,b) |
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#define | IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p) |
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#define | IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p) |
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#define | IDirect3DDevice7_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p,a) |
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#define | IDirect3DDevice7_SetRenderTarget(p, a, b) (p)->lpVtbl->SetRenderTarget(p,a,b) |
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#define | IDirect3DDevice7_GetRenderTarget(p, a) (p)->lpVtbl->GetRenderTarget(p,a) |
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#define | IDirect3DDevice7_Clear(p, a, b, c, d, e, f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice7_SetTransform(p, a, b) (p)->lpVtbl->SetTransform(p,a,b) |
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#define | IDirect3DDevice7_GetTransform(p, a, b) (p)->lpVtbl->GetTransform(p,a,b) |
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#define | IDirect3DDevice7_SetViewport(p, a) (p)->lpVtbl->SetViewport(p,a) |
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#define | IDirect3DDevice7_MultiplyTransform(p, a, b) (p)->lpVtbl->MultiplyTransform(p,a,b) |
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#define | IDirect3DDevice7_GetViewport(p, a) (p)->lpVtbl->GetViewport(p,a) |
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#define | IDirect3DDevice7_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p,a) |
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#define | IDirect3DDevice7_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p,a) |
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#define | IDirect3DDevice7_SetLight(p, a, b) (p)->lpVtbl->SetLight(p,a,b) |
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#define | IDirect3DDevice7_GetLight(p, a, b) (p)->lpVtbl->GetLight(p,a,b) |
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#define | IDirect3DDevice7_SetRenderState(p, a, b) (p)->lpVtbl->SetRenderState(p,a,b) |
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#define | IDirect3DDevice7_GetRenderState(p, a, b) (p)->lpVtbl->GetRenderState(p,a,b) |
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#define | IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) |
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#define | IDirect3DDevice7_EndStateBlock(p, a) (p)->lpVtbl->EndStateBlock(p,a) |
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#define | IDirect3DDevice7_PreLoad(p, a) (p)->lpVtbl->PreLoad(p,a) |
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#define | IDirect3DDevice7_DrawPrimitive(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) |
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#define | IDirect3DDevice7_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) |
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#define | IDirect3DDevice7_SetClipStatus(p, a) (p)->lpVtbl->SetClipStatus(p,a) |
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#define | IDirect3DDevice7_GetClipStatus(p, a) (p)->lpVtbl->GetClipStatus(p,a) |
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#define | IDirect3DDevice7_DrawPrimitiveStrided(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e) |
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#define | IDirect3DDevice7_DrawIndexedPrimitiveStrided(p, a, b, c, d, e, f, g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) |
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#define | IDirect3DDevice7_DrawPrimitiveVB(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e) |
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#define | IDirect3DDevice7_DrawIndexedPrimitiveVB(p, a, b, c, d, e, f, g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) |
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#define | IDirect3DDevice7_ComputeSphereVisibility(p, a, b, c, d, e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e) |
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#define | IDirect3DDevice7_GetTexture(p, a, b) (p)->lpVtbl->GetTexture(p,a,b) |
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#define | IDirect3DDevice7_SetTexture(p, a, b) (p)->lpVtbl->SetTexture(p,a,b) |
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#define | IDirect3DDevice7_GetTextureStageState(p, a, b, c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) |
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#define | IDirect3DDevice7_SetTextureStageState(p, a, b, c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) |
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#define | IDirect3DDevice7_ValidateDevice(p, a) (p)->lpVtbl->ValidateDevice(p,a) |
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#define | IDirect3DDevice7_ApplyStateBlock(p, a) (p)->lpVtbl->ApplyStateBlock(p,a) |
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#define | IDirect3DDevice7_CaptureStateBlock(p, a) (p)->lpVtbl->CaptureStateBlock(p,a) |
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#define | IDirect3DDevice7_DeleteStateBlock(p, a) (p)->lpVtbl->DeleteStateBlock(p,a) |
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#define | IDirect3DDevice7_CreateStateBlock(p, a, b) (p)->lpVtbl->CreateStateBlock(p,a,b) |
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#define | IDirect3DDevice7_Load(p, a, b, c, d, e) (p)->lpVtbl->Load(p,a,b,c,d,e) |
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#define | IDirect3DDevice7_LightEnable(p, a, b) (p)->lpVtbl->LightEnable(p,a,b) |
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#define | IDirect3DDevice7_GetLightEnable(p, a, b) (p)->lpVtbl->GetLightEnable(p,a,b) |
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#define | IDirect3DDevice7_SetClipPlane(p, a, b) (p)->lpVtbl->SetClipPlane(p,a,b) |
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#define | IDirect3DDevice7_GetClipPlane(p, a, b) (p)->lpVtbl->GetClipPlane(p,a,b) |
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#define | IDirect3DDevice7_GetInfo(p, a, b, c) (p)->lpVtbl->GetInfo(p,a,b,c) |
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#define | INTERFACE IDirect3DVertexBuffer |
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#define | IDirect3DVertexBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DVertexBuffer_Lock(p, a, b, c) (p)->lpVtbl->Lock(p,a,b,c) |
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#define | IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) |
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#define | IDirect3DVertexBuffer_ProcessVertices(p, a, b, c, d, e, f, g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g) |
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#define | IDirect3DVertexBuffer_GetVertexBufferDesc(p, a) (p)->lpVtbl->GetVertexBufferDesc(p,a) |
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#define | IDirect3DVertexBuffer_Optimize(p, a, b) (p)->lpVtbl->Optimize(p,a,b) |
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#define | INTERFACE IDirect3DVertexBuffer7 |
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#define | IDirect3DVertexBuffer7_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DVertexBuffer7_Lock(p, a, b, c) (p)->lpVtbl->Lock(p,a,b,c) |
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#define | IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p) |
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#define | IDirect3DVertexBuffer7_ProcessVertices(p, a, b, c, d, e, f, g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g) |
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#define | IDirect3DVertexBuffer7_GetVertexBufferDesc(p, a) (p)->lpVtbl->GetVertexBufferDesc(p,a) |
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#define | IDirect3DVertexBuffer7_Optimize(p, a, b) (p)->lpVtbl->Optimize(p,a,b) |
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#define | IDirect3DVertexBuffer7_ProcessVerticesStrided(p, a, b, c, d, e, f, g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g) |
|
|
| DEFINE_GUID (IID_IDirect3D, 0x3BBA0080, 0x2421, 0x11CF, 0xA3, 0x1A, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56) |
|
| DEFINE_GUID (IID_IDirect3D2, 0x6aae1ec1, 0x662a, 0x11d0, 0x88, 0x9d, 0x00, 0xaa, 0x00, 0xbb, 0xb7, 0x6a) |
|
| DEFINE_GUID (IID_IDirect3D3, 0xbb223240, 0xe72b, 0x11d0, 0xa9, 0xb4, 0x00, 0xaa, 0x00, 0xc0, 0x99, 0x3e) |
|
| DEFINE_GUID (IID_IDirect3D7, 0xf5049e77, 0x4861, 0x11d2, 0xa4, 0x07, 0x00, 0xa0, 0xc9, 0x06, 0x29, 0xa8) |
|
| DEFINE_GUID (IID_IDirect3DRampDevice, 0xF2086B20, 0x259F, 0x11CF, 0xA3, 0x1A, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56) |
|
| DEFINE_GUID (IID_IDirect3DRGBDevice, 0xA4665C60, 0x2673, 0x11CF, 0xA3, 0x1A, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56) |
|
| DEFINE_GUID (IID_IDirect3DHALDevice, 0x84E63dE0, 0x46AA, 0x11CF, 0x81, 0x6F, 0x00, 0x00, 0xC0, 0x20, 0x15, 0x6E) |
|
| DEFINE_GUID (IID_IDirect3DMMXDevice, 0x881949a1, 0xd6f3, 0x11d0, 0x89, 0xab, 0x00, 0xa0, 0xc9, 0x05, 0x41, 0x29) |
|
| DEFINE_GUID (IID_IDirect3DRefDevice, 0x50936643, 0x13e9, 0x11d1, 0x89, 0xaa, 0x00, 0xa0, 0xc9, 0x05, 0x41, 0x29) |
|
| DEFINE_GUID (IID_IDirect3DTnLHalDevice, 0xf5049e78, 0x4861, 0x11d2, 0xa4, 0x07, 0x00, 0xa0, 0xc9, 0x06, 0x29, 0xa8) |
|
| DEFINE_GUID (IID_IDirect3DNullDevice, 0x8767df22, 0xbacc, 0x11d1, 0x89, 0x69, 0x00, 0xa0, 0xc9, 0x06, 0x29, 0xa8) |
|
| DEFINE_GUID (IID_IDirect3DDevice, 0x64108800, 0x957d, 0x11D0, 0x89, 0xAB, 0x00, 0xA0, 0xC9, 0x05, 0x41, 0x29) |
|
| DEFINE_GUID (IID_IDirect3DDevice2, 0x93281501, 0x8CF8, 0x11D0, 0x89, 0xAB, 0x00, 0xA0, 0xC9, 0x05, 0x41, 0x29) |
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| DEFINE_GUID (IID_IDirect3DDevice3, 0xb0ab3b60, 0x33d7, 0x11d1, 0xa9, 0x81, 0x00, 0xc0, 0x4f, 0xd7, 0xb1, 0x74) |
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| DEFINE_GUID (IID_IDirect3DDevice7, 0xf5049e79, 0x4861, 0x11d2, 0xa4, 0x07, 0x00, 0xa0, 0xc9, 0x06, 0x29, 0xa8) |
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| DEFINE_GUID (IID_IDirect3DTexture, 0x2CDCD9E0, 0x25A0, 0x11CF, 0xA3, 0x1A, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56) |
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| DEFINE_GUID (IID_IDirect3DTexture2, 0x93281502, 0x8CF8, 0x11D0, 0x89, 0xAB, 0x00, 0xA0, 0xC9, 0x05, 0x41, 0x29) |
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| DEFINE_GUID (IID_IDirect3DLight, 0x4417C142, 0x33AD, 0x11CF, 0x81, 0x6F, 0x00, 0x00, 0xC0, 0x20, 0x15, 0x6E) |
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| DEFINE_GUID (IID_IDirect3DMaterial, 0x4417C144, 0x33AD, 0x11CF, 0x81, 0x6F, 0x00, 0x00, 0xC0, 0x20, 0x15, 0x6E) |
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| DEFINE_GUID (IID_IDirect3DMaterial2, 0x93281503, 0x8CF8, 0x11D0, 0x89, 0xAB, 0x00, 0xA0, 0xC9, 0x05, 0x41, 0x29) |
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| DEFINE_GUID (IID_IDirect3DMaterial3, 0xca9c46f4, 0xd3c5, 0x11d1, 0xb7, 0x5a, 0x00, 0x60, 0x08, 0x52, 0xb3, 0x12) |
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| DEFINE_GUID (IID_IDirect3DExecuteBuffer, 0x4417C145, 0x33AD, 0x11CF, 0x81, 0x6F, 0x00, 0x00, 0xC0, 0x20, 0x15, 0x6E) |
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| DEFINE_GUID (IID_IDirect3DViewport, 0x4417C146, 0x33AD, 0x11CF, 0x81, 0x6F, 0x00, 0x00, 0xC0, 0x20, 0x15, 0x6E) |
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| DEFINE_GUID (IID_IDirect3DViewport2, 0x93281500, 0x8CF8, 0x11D0, 0x89, 0xAB, 0x00, 0xA0, 0xC9, 0x05, 0x41, 0x29) |
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| DEFINE_GUID (IID_IDirect3DViewport3, 0xb0ab3b61, 0x33d7, 0x11d1, 0xa9, 0x81, 0x00, 0xc0, 0x4f, 0xd7, 0xb1, 0x74) |
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| DEFINE_GUID (IID_IDirect3DVertexBuffer, 0x7a503555, 0x4a83, 0x11d1, 0xa5, 0xdb, 0x00, 0xa0, 0xc9, 0x03, 0x67, 0xf8) |
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| DEFINE_GUID (IID_IDirect3DVertexBuffer7, 0xf5049e7d, 0x4861, 0x11d2, 0xa4, 0x07, 0x00, 0xa0, 0xc9, 0x06, 0x29, 0xa8) |
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| DECLARE_INTERFACE_ (IDirect3D, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3D2, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3D3, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3D7, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DLight, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DMaterial, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DMaterial2, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DMaterial3, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DTexture, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DTexture2, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DViewport, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DViewport2, IDirect3DViewport) |
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| DECLARE_INTERFACE_ (IDirect3DViewport3, IDirect3DViewport2) |
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| DECLARE_INTERFACE_ (IDirect3DExecuteBuffer, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DDevice, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DDevice2, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DDevice3, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DDevice7, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DVertexBuffer, IUnknown) |
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| DECLARE_INTERFACE_ (IDirect3DVertexBuffer7, IUnknown) |
|