32 return (
int)((glyph & 0x7f00) >> 8);
40 return GLYPH_REDRAW | ((intensity - 1) << 8) | (glyph & 0x00FF);
107 lastglyph = col->
glyph[
y];
151 for(
i = 1,
y = 0;
i < 16;
i++)
170 int glyphidx = glyph & 0xff;
196 col->
glyph[
y] &= ~GLYPH_REDRAW;
240 for(
x = 0;
x < cols;
x++)
242 matrix->column[
x].length = rows;
250 for(
y = 0;
y < rows;
y++)
305 static POINT ptCursor;
368 if(
abs(ptCursor.
x - ptLast.
x) >= 3 ||
abs(ptCursor.
y - ptLast.
y) >= 3)
DWORD WINAPI GetTickCount(VOID)
static VOID BitBlt(_In_ ULONG Left, _In_ ULONG Top, _In_ ULONG Width, _In_ ULONG Height, _In_reads_bytes_(Delta *Height) PUCHAR Buffer, _In_ ULONG BitsPerPixel, _In_ ULONG Delta)
GLint GLint GLint GLint GLint x
GLint GLint GLint GLint GLint GLint y
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei width
GLuint GLsizei GLsizei * length
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
BOOL VerifyPassword(HWND hwnd)
int GlyphIntensity(GLYPH glyph)
void DecodeMatrix(HWND hwnd, MATRIX *matrix)
void RedrawBlip(GLYPH *glypharr, int blippos)
HWND CreateScreenSaveWnd(HWND hwndParent, RECT *rect)
GLYPH RandomGlyph(int intensity)
void ScrollMatrixColumn(MATRIX_COLUMN *col)
void DoMatrixMessage(HDC hdc, MATRIX *matrix)
void RedrawMatrixColumn(MATRIX_COLUMN *col, MATRIX *matrix, HDC hdc, int xpos)
void RandomMatrixColumn(MATRIX_COLUMN *col)
void DrawGlyph(MATRIX *matrix, HDC hdc, int xpos, int ypos, GLYPH glyph)
void DestroyMatrix(MATRIX *matrix)
LRESULT WINAPI MatrixWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
MATRIX * GetMatrix(HWND hwnd)
MATRIX * CreateMatrix(HWND hwnd, int width, int height)
GLYPH DarkenGlyph(GLYPH glyph)
void InitScreenSaveClass()
MATRIX_MESSAGE * InitMatrixMessage(HWND hwnd, int width, int height)
_Out_opt_ int _Out_opt_ int * cy
HGDIOBJ WINAPI GetStockObject(_In_ int)
HGDIOBJ WINAPI SelectObject(_In_ HDC, _In_ HGDIOBJ)
HDC WINAPI CreateCompatibleDC(_In_opt_ HDC hdc)
BOOL WINAPI DeleteDC(_In_ HDC)
int WINAPI ReleaseDC(_In_opt_ HWND, _In_ HDC)
__analysis_noreturn void WINAPI PostQuitMessage(_In_ int)
BOOL WINAPI GetCursorPos(_Out_ LPPOINT)
UINT_PTR WINAPI SetTimer(_In_opt_ HWND, _In_ UINT_PTR, _In_ UINT, _In_opt_ TIMERPROC)
BOOL WINAPI GetClientRect(_In_ HWND, _Out_ LPRECT)
HDC WINAPI GetDC(_In_opt_ HWND)
HWND WINAPI GetParent(_In_ HWND)
BOOL WINAPI KillTimer(_In_opt_ HWND, _In_ UINT_PTR)
BOOL WINAPI DestroyWindow(_In_ HWND)