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d3d8_private.h
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1/*
2 * Direct3D 8 private include file
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23#ifndef __WINE_D3D8_PRIVATE_H
24#define __WINE_D3D8_PRIVATE_H
25
26#include <assert.h>
27#include <stdarg.h>
28
29#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
31#define COBJMACROS
32#include "windef.h"
33#include "winbase.h"
34#include "wingdi.h"
35#include "wine/debug.h"
36#include "wine/heap.h"
37#include "d3d8.h"
38#include "wine/wined3d.h"
39
40#define D3DPRESENTFLAGS_MASK 0x00000fffu
41
42/* CreateVertexShader can return > 0xFFFF */
43#define VS_HIGHESTFIXEDFXF 0xF0000000
44
45void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
46
47struct d3d8
48{
49 IDirect3D8 IDirect3D8_iface;
52};
53
55
56/*****************************************************************************
57 * IDirect3DDevice8 implementation structure
58 */
59
60#define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
61#define D3D8_INVALID_HANDLE ~0U
62
64{
69};
70
72{
73 void *object;
75};
76
78{
83};
84
86{
89};
90
92{
96};
97
99{
100 /* IUnknown fields */
101 IDirect3DDevice8 IDirect3DDevice8_iface;
105 IDirect3D8 *d3d_parent;
107
108 /* FVF management */
111
112 /* User data draws */
119
121 /* Avoids recursion with nested ReleaseRef to 0 */
123
124 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
125 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
127};
128
131
132static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
133{
135}
136
138{
141};
142
146 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
149 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
150
152{
153 IDirect3DVolume8 IDirect3DVolume8_iface;
156 unsigned int sub_resource_idx;
158};
159
161 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
162
164{
165 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
168 IDirect3DDevice8 *parent_device;
169};
170
172 struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
173
175{
176 IDirect3DSurface8 IDirect3DSurface8_iface;
179 unsigned int sub_resource_idx;
182 IDirect3DDevice8 *parent_device;
185};
186
191void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
192 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
193struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
194
196{
197 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
200 IDirect3DDevice8 *parent_device;
202};
203
207
209{
210 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
213 IDirect3DDevice8 *parent_device;
215};
216
220
222{
223 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
226 IDirect3DDevice8 *parent_device;
228};
229
236struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
237
239{
241 DWORD elements_size; /* Size of elements, in bytes */
244};
245
248 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
251
253{
256};
257
260 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
261
262#define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
263
265{
268};
269
272 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
273
278size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
279
280static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
281{
282 return usage & WINED3DUSAGE_MASK;
283}
284
285static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
286{
288 {
289 default:
291 return D3DPOOL_DEFAULT;
294 return D3DPOOL_SCRATCH;
295 return D3DPOOL_SYSTEMMEM;
297 return D3DPOOL_MANAGED;
298 }
299}
300
301static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
302{
303 switch (pool)
304 {
305 case D3DPOOL_DEFAULT:
309 case D3DPOOL_MANAGED:
313 case D3DPOOL_SCRATCH:
315 default:
316 return 0;
317 }
318}
319
320#endif /* __WINE_D3DX8_PRIVATE_H */
Definition: list.h:37
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN
Definition: d3d8_main.c:197
struct d3d8_texture * unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN
Definition: texture.c:1061
d3d8_device_state
Definition: d3d8_private.h:92
@ D3D8_DEVICE_STATE_OK
Definition: d3d8_private.h:93
@ D3D8_DEVICE_STATE_NOT_RESET
Definition: d3d8_private.h:95
@ D3D8_DEVICE_STATE_LOST
Definition: d3d8_private.h:94
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN
Definition: device.c:290
HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc, struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN
Definition: swapchain.c:194
void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN
Definition: d3d8_main.c:130
struct d3d8_surface * unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN
Definition: surface.c:402
HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: texture.c:1190
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size) DECLSPEC_HIDDEN
Definition: d3d8_main.c:153
HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device, const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN
Definition: shader.c:162
size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN
HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: buffer.c:570
struct d3d8_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN
Definition: buffer.c:606
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN
Definition: d3d8_main.c:135
void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN
void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN
Definition: d3d8_main.c:191
void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN
Definition: surface.c:317
struct d3d8_device * d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN
Definition: surface.c:362
HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN
Definition: shader.c:79
void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN
Definition: shader.c:32
void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface, struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN
Definition: surface.c:395
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN
Definition: device.c:94
HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:44
HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: texture.c:1142
HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN
static struct d3d8_device * impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
Definition: d3d8_private.h:132
BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN
Definition: directx.c:415
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: buffer.c:273
HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: texture.c:1094
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d8_private.h:280
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:301
HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN
Definition: device.c:3279
struct d3d8_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN
Definition: buffer.c:313
void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN
void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN
Definition: volume.c:209
void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN
Definition: shader.c:148
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:285
struct wined3d_rendertarget_view * d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN
Definition: surface.c:369
d3d8_handle_type
Definition: d3d8_private.h:64
@ D3D8_HANDLE_PS
Definition: d3d8_private.h:67
@ D3D8_HANDLE_VS
Definition: d3d8_private.h:66
@ D3D8_HANDLE_SB
Definition: d3d8_private.h:68
@ D3D8_HANDLE_FREE
Definition: d3d8_private.h:65
enum _D3DDEVTYPE D3DDEVTYPE
#define D3DUSAGE_DYNAMIC
Definition: d3d8types.h:99
enum _D3DPOOL D3DPOOL
@ D3DPOOL_SCRATCH
Definition: d3d8types.h:712
@ D3DPOOL_DEFAULT
Definition: d3d8types.h:709
@ D3DPOOL_SYSTEMMEM
Definition: d3d8types.h:711
@ D3DPOOL_MANAGED
Definition: d3d8types.h:710
enum _D3DFORMAT D3DFORMAT
device_type
#define DECLSPEC_HIDDEN
Definition: precomp.h:8
r parent
Definition: btrfs.c:3010
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
return adapter
GLint GLint GLsizei GLsizei GLsizei depth
Definition: gl.h:1546
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl.h:1546
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
GLint GLint GLsizei width
Definition: gl.h:1546
GLsizeiptr size
Definition: glext.h:5919
GLenum GLuint texture
Definition: glext.h:6295
GLuint buffer
Definition: glext.h:5915
GLuint shader
Definition: glext.h:6030
GLbitfield flags
Definition: glext.h:7161
GLsizei levels
Definition: glext.h:7884
GLuint GLint GLboolean GLint GLenum access
Definition: glext.h:7866
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
const GUID * guid
static const WCHAR desc[]
Definition: protectdata.c:36
unsigned int UINT
Definition: ndis.h:50
long LONG
Definition: pedump.c:60
struct d3d8_vertex_declaration * declaration
Definition: d3d8_private.h:88
DWORD fvf
Definition: d3d8_private.h:87
struct wined3d_buffer * index_buffer
Definition: d3d8_private.h:116
UINT vertex_buffer_pos
Definition: d3d8_private.h:115
IDirect3D8 * d3d_parent
Definition: d3d8_private.h:105
IDirect3DDevice8 IDirect3DDevice8_iface
Definition: d3d8_private.h:101
struct FvfToDecl * decls
Definition: d3d8_private.h:109
UINT declArraySize
Definition: d3d8_private.h:110
UINT index_buffer_size
Definition: d3d8_private.h:117
struct wined3d_buffer * vertex_buffer
Definition: d3d8_private.h:113
UINT index_buffer_pos
Definition: d3d8_private.h:118
UINT vertex_buffer_size
Definition: d3d8_private.h:114
LONG device_state
Definition: d3d8_private.h:120
struct wined3d_device * wined3d_device
Definition: d3d8_private.h:104
struct wined3d_device_parent device_parent
Definition: d3d8_private.h:102
UINT numConvertedDecls
Definition: d3d8_private.h:110
BOOL inDestruction
Definition: d3d8_private.h:122
struct d3d8_swapchain * implicit_swapchain
Definition: d3d8_private.h:126
Definition: d3d8_private.h:72
enum d3d8_handle_type type
Definition: d3d8_private.h:74
void * object
Definition: d3d8_private.h:73
struct d3d8_handle_entry * free_entries
Definition: d3d8_private.h:80
struct d3d8_handle_entry * entries
Definition: d3d8_private.h:79
struct wined3d_buffer * wined3d_buffer
Definition: d3d8_private.h:212
IDirect3DDevice8 * parent_device
Definition: d3d8_private.h:213
enum wined3d_format_id format
Definition: d3d8_private.h:214
IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface
Definition: d3d8_private.h:210
struct wined3d_shader * wined3d_shader
Definition: d3d8_private.h:267
struct wined3d_private_store private_store
Definition: d3d8_private.h:140
IDirect3DDevice8 * parent_device
Definition: d3d8_private.h:182
struct d3d8_texture * texture
Definition: d3d8_private.h:184
unsigned int sub_resource_idx
Definition: d3d8_private.h:179
struct list rtv_entry
Definition: d3d8_private.h:180
struct wined3d_rendertarget_view * wined3d_rtv
Definition: d3d8_private.h:181
IDirect3DSurface8 IDirect3DSurface8_iface
Definition: d3d8_private.h:176
struct wined3d_texture * wined3d_texture
Definition: d3d8_private.h:178
IUnknown * container
Definition: d3d8_private.h:183
IDirect3DSwapChain8 IDirect3DSwapChain8_iface
Definition: d3d8_private.h:165
struct wined3d_swapchain * wined3d_swapchain
Definition: d3d8_private.h:167
IDirect3DDevice8 * parent_device
Definition: d3d8_private.h:168
IDirect3DDevice8 * parent_device
Definition: d3d8_private.h:226
struct wined3d_texture * wined3d_texture
Definition: d3d8_private.h:225
IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface
Definition: d3d8_private.h:223
struct list rtv_list
Definition: d3d8_private.h:227
struct wined3d_vertex_declaration * wined3d_vertex_declaration
Definition: d3d8_private.h:242
struct wined3d_shader * wined3d_shader
Definition: d3d8_private.h:255
struct d3d8_vertex_declaration * vertex_declaration
Definition: d3d8_private.h:254
IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
Definition: d3d8_private.h:197
struct wined3d_buffer * wined3d_buffer
Definition: d3d8_private.h:199
IDirect3DDevice8 * parent_device
Definition: d3d8_private.h:200
IDirect3DVolume8 IDirect3DVolume8_iface
Definition: d3d8_private.h:153
unsigned int sub_resource_idx
Definition: d3d8_private.h:156
struct wined3d_texture * wined3d_texture
Definition: d3d8_private.h:155
struct d3d8_texture * texture
Definition: d3d8_private.h:157
LONG refcount
Definition: d3d8_private.h:50
IDirect3D8 IDirect3D8_iface
Definition: d3d8_private.h:49
struct wined3d * wined3d
Definition: d3d8_private.h:51
Definition: devices.h:37
struct wined3d_vertex_declaration_element * elements
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
#define WINED3D_RESOURCE_ACCESS_GPU
Definition: wined3d.h:55
#define WINED3D_RESOURCE_ACCESS_CPU
Definition: wined3d.h:56
#define WINED3DUSAGE_MASK
Definition: wined3d.h:913
wined3d_format_id
Definition: wined3d.h:106
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:57
#define WINED3DUSAGE_SCRATCH
Definition: wined3d.h:915
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:58