ReactOS 0.4.16-dev-122-g325d74c
volume.c
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1/*
2 * IDirect3DVolume8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21#include "config.h"
22#include "d3d8_private.h"
23
25
26static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
27{
29}
30
31static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
32{
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34
35 if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
37 {
39 *out = iface;
40 return S_OK;
41 }
42
43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44
45 *out = NULL;
46 return E_NOINTERFACE;
47}
48
49static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
50{
52
53 TRACE("iface %p.\n", iface);
54 TRACE("Forwarding to %p.\n", volume->texture);
55
56 return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface);
57}
58
59static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
60{
62
63 TRACE("iface %p.\n", iface);
64 TRACE("Forwarding to %p.\n", volume->texture);
65
66 return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface);
67}
68
69static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
70{
72
73 TRACE("iface %p, device %p.\n", iface, device);
74
75 return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device);
76}
77
78static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
79 const void *data, DWORD data_size, DWORD flags)
80{
82 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
83 iface, debugstr_guid(guid), data, data_size, flags);
84
85 return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
86}
87
88static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
89 void *data, DWORD *data_size)
90{
92 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
93 iface, debugstr_guid(guid), data, data_size);
94
95 return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size);
96}
97
98static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
99{
101 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
102
103 return d3d8_resource_free_private_data(&volume->resource, guid);
104}
105
106static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
107{
109
110 TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
111
112 return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container);
113}
114
115static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
116{
118 struct wined3d_sub_resource_desc wined3d_desc;
119
120 TRACE("iface %p, desc %p.\n", iface, desc);
121
123 wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
125
126 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
127 desc->Type = D3DRTYPE_VOLUME;
128 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
129 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
130 desc->Size = wined3d_desc.size;
131 desc->Width = wined3d_desc.width;
132 desc->Height = wined3d_desc.height;
133 desc->Depth = wined3d_desc.depth;
134
135 return D3D_OK;
136}
137
138static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
139 D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
140{
142 struct wined3d_map_desc map_desc;
143 HRESULT hr;
144
145 TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
146 iface, locked_box, box, flags);
147
150 volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box,
152 map_desc.data = NULL;
154
155 locked_box->RowPitch = map_desc.row_pitch;
156 locked_box->SlicePitch = map_desc.slice_pitch;
157 locked_box->pBits = map_desc.data;
158
159 if (hr == E_INVALIDARG)
160 return D3DERR_INVALIDCALL;
161 return hr;
162}
163
164static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
165{
167 HRESULT hr;
168
169 TRACE("iface %p.\n", iface);
170
172 hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
174
175 if (hr == WINEDDERR_NOTLOCKED)
176 return D3DERR_INVALIDCALL;
177 return hr;
178}
179
180static const IDirect3DVolume8Vtbl d3d8_volume_vtbl =
181{
182 /* IUnknown */
186 /* IDirect3DVolume8 */
195};
196
198{
199 struct d3d8_volume *volume = parent;
200 d3d8_resource_cleanup(&volume->resource);
202}
203
205{
207};
208
210 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
211{
212 volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
213 d3d8_resource_init(&volume->resource);
214 volume->resource.refcount = 0;
216 volume->wined3d_texture = wined3d_texture;
217 volume->sub_resource_idx = sub_resource_idx;
218
219 *parent_ops = &d3d8_volume_wined3d_parent_ops;
220}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define WARN(fmt,...)
Definition: precomp.h:61
const GUID IID_IUnknown
#define STDMETHODCALLTYPE
Definition: bdasup.h:9
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d8_main.c:153
void d3d8_resource_cleanup(struct d3d8_resource *resource)
Definition: d3d8_main.c:130
void d3d8_resource_init(struct d3d8_resource *resource)
Definition: d3d8_main.c:191
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d8_main.c:197
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
Definition: d3d8_main.c:135
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:44
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d8_private.h:280
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:285
@ D3DRTYPE_VOLUME
Definition: d3d8types.h:811
#define D3D_OK
Definition: d3d.h:106
#define D3DERR_INVALIDCALL
#define E_INVALIDARG
Definition: ddrawi.h:101
#define NULL
Definition: types.h:112
static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
Definition: volume.c:197
void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
Definition: volume.c:209
static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
Definition: volume.c:69
static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
Definition: volume.c:106
static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
Definition: volume.c:49
static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: volume.c:78
static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: volume.c:88
static const IDirect3DVolume8Vtbl d3d8_volume_vtbl
Definition: volume.c:180
static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
Definition: volume.c:115
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
Definition: volume.c:138
static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
Definition: volume.c:31
static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
Definition: volume.c:98
static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops
Definition: volume.c:204
static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
Definition: volume.c:59
static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
Definition: volume.c:164
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:382
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
Definition: resource.c:344
void *CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
Definition: texture.c:1121
HRESULT CDECL wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
Definition: texture.c:3480
struct wined3d_resource *CDECL wined3d_texture_get_resource(struct wined3d_texture *texture)
Definition: texture.c:1052
r parent
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unsigned long DWORD
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GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLbitfield flags
Definition: glext.h:7161
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define FAILED(hr)
Definition: intsafe.h:51
#define debugstr_guid
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const GUID * guid
static const WCHAR desc[]
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#define IsEqualGUID(rguid1, rguid2)
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#define REFIID
Definition: guiddef.h:118
static FILE * out
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#define IDirect3DBaseTexture8_QueryInterface(p, a, b)
Definition: d3d8.h:544
#define IDirect3DBaseTexture8_GetDevice(p, a)
Definition: d3d8.h:548
#define IDirect3DBaseTexture8_AddRef(p)
Definition: d3d8.h:545
#define IDirect3DVolume8_AddRef(p)
Definition: d3d8.h:222
#define IDirect3DBaseTexture8_Release(p)
Definition: d3d8.h:546
HRESULT hr
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#define TRACE(s)
Definition: solgame.cpp:4
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Definition: palette.c:468
IDirect3DVolume8 IDirect3DVolume8_iface
Definition: d3d8_private.h:153
Definition: devices.h:37
enum wined3d_format_id format
Definition: wined3d.h:1766
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
uint32_t ULONG
Definition: typedefs.h:59
#define WINAPI
Definition: msvc.h:6
#define WINEDDERR_NOTLOCKED
Definition: wined3d.h:50
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
#define E_NOINTERFACE
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