ReactOS  0.4.14-dev-999-g61c8d34
volume.c
Go to the documentation of this file.
1 /*
2  * IDirect3DVolume8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20 
21 #include "config.h"
22 #include "d3d8_private.h"
23 
25 
26 static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
27 {
29 }
30 
31 static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
32 {
33  TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34 
35  if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
37  {
39  *out = iface;
40  return S_OK;
41  }
42 
43  WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44 
45  *out = NULL;
46  return E_NOINTERFACE;
47 }
48 
49 static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
50 {
52 
53  TRACE("iface %p.\n", iface);
54  TRACE("Forwarding to %p.\n", volume->texture);
55 
56  return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface);
57 }
58 
59 static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
60 {
62 
63  TRACE("iface %p.\n", iface);
64  TRACE("Forwarding to %p.\n", volume->texture);
65 
66  return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface);
67 }
68 
69 static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
70 {
72 
73  TRACE("iface %p, device %p.\n", iface, device);
74 
75  return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device);
76 }
77 
78 static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
79  const void *data, DWORD data_size, DWORD flags)
80 {
82  TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
83  iface, debugstr_guid(guid), data, data_size, flags);
84 
85  return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
86 }
87 
88 static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
89  void *data, DWORD *data_size)
90 {
92  TRACE("iface %p, guid %s, data %p, data_size %p.\n",
93  iface, debugstr_guid(guid), data, data_size);
94 
95  return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size);
96 }
97 
98 static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
99 {
101  TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
102 
103  return d3d8_resource_free_private_data(&volume->resource, guid);
104 }
105 
106 static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
107 {
109 
110  TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
111 
112  return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container);
113 }
114 
115 static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
116 {
118  struct wined3d_sub_resource_desc wined3d_desc;
119 
120  TRACE("iface %p, desc %p.\n", iface, desc);
121 
123  wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
125 
126  desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
127  desc->Type = D3DRTYPE_VOLUME;
128  desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
129  desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
130  desc->Size = wined3d_desc.size;
131  desc->Width = wined3d_desc.width;
132  desc->Height = wined3d_desc.height;
133  desc->Depth = wined3d_desc.depth;
134 
135  return D3D_OK;
136 }
137 
138 static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
139  D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
140 {
142  struct wined3d_map_desc map_desc;
143  HRESULT hr;
144 
145  TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
146  iface, locked_box, box, flags);
147 
150  volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box,
152  map_desc.data = NULL;
154 
155  locked_box->RowPitch = map_desc.row_pitch;
156  locked_box->SlicePitch = map_desc.slice_pitch;
157  locked_box->pBits = map_desc.data;
158 
159  if (hr == E_INVALIDARG)
160  return D3DERR_INVALIDCALL;
161  return hr;
162 }
163 
164 static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
165 {
167  HRESULT hr;
168 
169  TRACE("iface %p.\n", iface);
170 
172  hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
174 
175  if (hr == WINEDDERR_NOTLOCKED)
176  return D3DERR_INVALIDCALL;
177  return hr;
178 }
179 
180 static const IDirect3DVolume8Vtbl d3d8_volume_vtbl =
181 {
182  /* IUnknown */
186  /* IDirect3DVolume8 */
195 };
196 
198 {
199  struct d3d8_volume *volume = parent;
200  d3d8_resource_cleanup(&volume->resource);
201  heap_free(volume);
202 }
203 
205 {
207 };
208 
210  unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
211 {
212  volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
213  d3d8_resource_init(&volume->resource);
214  volume->resource.refcount = 0;
216  volume->wined3d_texture = wined3d_texture;
217  volume->sub_resource_idx = sub_resource_idx;
218 
219  *parent_ops = &d3d8_volume_wined3d_parent_ops;
220 }
enum wined3d_format_id format
Definition: wined3d.h:1766
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d8_main.c:197
static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
Definition: volume.c:115
#define REFIID
Definition: guiddef.h:118
void *CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
Definition: texture.c:1121
#define E_NOINTERFACE
Definition: winerror.h:2364
static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
Definition: volume.c:69
static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
Definition: volume.c:106
IDirect3DVolume8 IDirect3DVolume8_iface
Definition: d3d8_private.h:153
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
Definition: d3d8_main.c:135
HRESULT hr
Definition: shlfolder.c:183
Definition: scsiwmi.h:51
REFIID riid
Definition: precomp.h:44
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:382
#define WARN(fmt,...)
Definition: debug.h:111
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:285
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
#define D3DERR_INVALIDCALL
HRESULT CDECL wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
Definition: texture.c:3480
static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
Definition: volume.c:31
WINE_DEFAULT_DEBUG_CHANNEL(d3d8)
#define IDirect3DBaseTexture8_AddRef(p)
Definition: d3d8.h:545
static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
Definition: volume.c:98
#define IDirect3DBaseTexture8_Release(p)
Definition: d3d8.h:546
const GUID * guid
void d3d8_resource_cleanup(struct d3d8_resource *resource)
Definition: d3d8_main.c:130
static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
Definition: volume.c:197
#define IDirect3DBaseTexture8_QueryInterface(p, a, b)
Definition: d3d8.h:544
static const IDirect3DVolume8Vtbl d3d8_volume_vtbl
Definition: volume.c:180
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
Definition: resource.c:344
Definition: devices.h:37
static const WCHAR desc[]
Definition: protectdata.c:36
void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
Definition: volume.c:209
#define E_INVALIDARG
Definition: ddrawi.h:101
static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops
Definition: volume.c:204
smooth NULL
Definition: ftsmooth.c:416
static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
Definition: volume.c:138
static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
Definition: volume.c:164
#define debugstr_guid
Definition: kernel32.h:35
PFLT_MESSAGE_WAITER_QUEUE CONTAINING_RECORD(Csq, DEVICE_EXTENSION, IrpQueue)) -> WaiterQ.mLock) _IRQL_raises_(DISPATCH_LEVEL) VOID NTAPI FltpAcquireMessageWaiterLock(_In_ PIO_CSQ Csq, _Out_ PKIRQL Irql)
Definition: Messaging.c:560
#define TRACE(s)
Definition: solgame.cpp:4
r parent
Definition: btrfs.c:2869
#define IDirect3DVolume8_AddRef(p)
Definition: d3d8.h:222
LONG HRESULT
Definition: typedefs.h:78
const GUID IID_IUnknown
#define WINAPI
Definition: msvc.h:6
#define STDMETHODCALLTYPE
Definition: bdasup.h:9
static FILE * out
Definition: regtests2xml.c:44
unsigned long DWORD
Definition: ntddk_ex.h:95
struct wined3d_resource *CDECL wined3d_texture_get_resource(struct wined3d_texture *texture)
Definition: texture.c:1052
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
void d3d8_resource_init(struct d3d8_resource *resource)
Definition: d3d8_main.c:191
GLbitfield flags
Definition: glext.h:7161
static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: volume.c:88
#define WINEDDERR_NOTLOCKED
Definition: wined3d.h:50
#define S_OK
Definition: intsafe.h:59
#define D3D_OK
Definition: d3d.h:106
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d8_private.h:280
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:44
#define IDirect3DBaseTexture8_GetDevice(p, a)
Definition: d3d8.h:548
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
BOOL WINAPI IsEqualGUID(REFGUID rguid1, REFGUID rguid2)
Definition: compobj.c:4112
static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
Definition: volume.c:49
static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: volume.c:78
unsigned int ULONG
Definition: retypes.h:1
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
Definition: volume.c:59
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d8_main.c:153
Definition: palette.c:467
static BOOL heap_free(void *mem)
Definition: appwiz.h:75