ReactOS 0.4.16-dev-338-g34e76ad
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#include <wined3d_private.h>
Classes | |
struct | wined3d_overlay_info |
struct | wined3d_texture_async |
struct | wined3d_texture_sub_resource |
Definition at line 3157 of file wined3d_private.h.
struct wined3d_texture::wined3d_texture_async wined3d_texture::async |
Referenced by ffp_blitter_blit(), surface_cpu_blt(), wined3d_cs_exec_set_texture(), and wined3d_surface_blt().
Definition at line 3167 of file wined3d_private.h.
DWORD wined3d_texture::flags |
Definition at line 3172 of file wined3d_private.h.
Referenced by fb_copy_to_texture_hwstretch(), raw_blitter_blit(), and wined3d_surface_blt().
UINT wined3d_texture::layer_count |
Definition at line 3165 of file wined3d_private.h.
Referenced by shader_resource_view_generate_mipmaps(), wined3d_device_copy_resource(), wined3d_device_copy_sub_resource_region(), wined3d_device_update_texture(), wined3d_rendertarget_view_load_location(), wined3d_rendertarget_view_prepare_location(), wined3d_rendertarget_view_validate_location(), wined3d_texture_blt(), wined3d_texture_create(), and wined3d_view_invalidate_location().
UINT wined3d_texture::level_count |
Definition at line 3166 of file wined3d_private.h.
Referenced by arbfp_blitter_blit(), context_find_fbo_entry(), context_get_rt_size(), fb_copy_to_texture_direct(), fb_copy_to_texture_hwstretch(), raw_blitter_blit(), shader_resource_view_generate_mipmaps(), surface_blt_fbo(), surface_blt_special(), surface_convert_format(), surface_cpu_blt(), surface_depth_blt_fbo(), surface_set_compatible_renderbuffer(), surface_upload_from_surface(), wined3d_cs_exec_blt_sub_resource(), wined3d_device_copy_resource(), wined3d_device_copy_sub_resource_region(), wined3d_device_create_cursor_texture(), wined3d_device_resolve_sub_resource(), wined3d_device_update_texture(), wined3d_texture_blt(), and wined3d_texture_create().
UINT wined3d_texture::lod |
Definition at line 3170 of file wined3d_private.h.
struct wined3d_texture::wined3d_overlay_info * wined3d_texture::overlay_info |
Definition at line 3164 of file wined3d_private.h.
float wined3d_texture::pow2_matrix[16] |
Definition at line 3169 of file wined3d_private.h.
Referenced by shader_arb_load_np2fixup_constants(), and shader_glsl_load_np2fixup_constants().
Definition at line 3163 of file wined3d_private.h.
GLuint wined3d_texture::rb_multisample |
Definition at line 3176 of file wined3d_private.h.
Referenced by wined3d_swapchain_rotate().
GLuint wined3d_texture::rb_resolved |
Definition at line 3177 of file wined3d_private.h.
struct wined3d_resource wined3d_texture::resource |
Definition at line 3159 of file wined3d_private.h.
Referenced by arbfp_blitter_blit(), context_apply_blit_state(), context_find_fbo_entry(), context_generate_rt_mask_no_fbo(), cpu_blitter_blit(), fb_copy_to_texture_direct(), fb_copy_to_texture_hwstretch(), ffp_blitter_blit(), raw_blitter_blit(), resolve_depth_buffer(), surface_blt_fbo(), surface_blt_special(), surface_convert_format(), surface_cpu_blt(), surface_depth_blt_fbo(), surface_upload_from_surface(), swapchain_gl_frontbuffer_updated(), swapchain_gl_present(), wined3d_cs_exec_blt_sub_resource(), wined3d_cs_exec_set_texture(), wined3d_device_copy_sub_resource_region(), wined3d_device_create_cursor_texture(), wined3d_device_update_texture(), wined3d_surface_blt(), wined3d_texture_blt(), and wined3d_texture_update_overlay().
Definition at line 3180 of file wined3d_private.h.
Referenced by wined3d_device_update_sub_resource(), and wined3d_resource_update_info().
DWORD wined3d_texture::sampler |
Definition at line 3171 of file wined3d_private.h.
Referenced by wined3d_cs_exec_set_texture().
Definition at line 3181 of file wined3d_private.h.
struct wined3d_texture::wined3d_texture_sub_resource wined3d_texture::sub_resources[1] |
Referenced by context_apply_blit_state(), context_find_fbo_entry(), cpu_blitter_blit(), surface_convert_format(), surface_cpu_blt(), surface_upload_from_surface(), wined3d_cs_exec_blt_sub_resource(), wined3d_device_copy_sub_resource_region(), wined3d_surface_blt(), wined3d_swapchain_rotate(), and wined3d_texture_blt().
struct wined3d_swapchain* wined3d_texture::swapchain |
Definition at line 3162 of file wined3d_private.h.
Referenced by arbfp_blitter_blit(), context_generate_rt_mask_no_fbo(), context_get_rt_size(), fb_copy_to_texture_hwstretch(), ffp_blitter_blit(), surface_blt_fbo(), surface_blt_special(), surface_cpu_blt(), swapchain_blit(), swapchain_gl_frontbuffer_updated(), swapchain_gl_present(), swapchain_init(), wined3d_device_create_primary_opengl_context_cs(), wined3d_device_reset(), wined3d_surface_blt(), wined3d_swapchain_get_back_buffer(), wined3d_swapchain_get_display_mode(), and wined3d_swapchain_get_raster_status().
Definition at line 3168 of file wined3d_private.h.
GLenum wined3d_texture::target |
Definition at line 3173 of file wined3d_private.h.
Referenced by fb_copy_to_texture_direct(), ffp_blitter_blit(), raw_blitter_blit(), and wined3d_cs_exec_set_texture().
const struct wined3d_texture_ops* wined3d_texture::texture_ops |
Definition at line 3160 of file wined3d_private.h.
struct gl_texture texture_rgb wined3d_texture::texture_srgb |
Definition at line 3161 of file wined3d_private.h.
Referenced by context_setup_target().
DWORD wined3d_texture::update_map_binding |
Definition at line 3174 of file wined3d_private.h.
void* wined3d_texture::user_memory |
Definition at line 3179 of file wined3d_private.h.