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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Classes | |
| struct | wined3d_dc_info |
| struct | wined3d_dirty_regions |
| struct | wined3d_overlay_info |
| struct | wined3d_texture_async |
| struct | wined3d_texture_sub_resource |
Definition at line 3374 of file wined3d_private.h.
| struct wined3d_texture::wined3d_texture_async wined3d_texture::async |
Referenced by surface_cpu_blt(), and texture2d_blt().
| uint32_t wined3d_texture::color_key_flags |
Definition at line 3408 of file wined3d_private.h.
| struct wined3d_texture::wined3d_dc_info * wined3d_texture::dc_info |
| struct wined3d_texture::wined3d_dirty_regions * wined3d_texture::dirty_regions |
Referenced by wined3d_device_context_blt(), and wined3d_device_update_texture().
Definition at line 3381 of file wined3d_private.h.
| uint32_t wined3d_texture::flags |
Definition at line 3384 of file wined3d_private.h.
Referenced by raw_blitter_blit(), texture2d_blt(), wined3d_cs_exec_set_depth_stencil_view(), and wined3d_texture_gl_download_data().
| struct wined3d_shader_resource_view* wined3d_texture::identity_srv |
Definition at line 3390 of file wined3d_private.h.
| UINT wined3d_texture::layer_count |
Definition at line 3379 of file wined3d_private.h.
Referenced by adapter_no3d_create_texture(), vk_blitter_clear_rendertargets(), wined3d_device_context_copy_resource(), wined3d_device_update_texture(), wined3d_rendertarget_view_get_locations(), wined3d_rendertarget_view_prepare_location(), wined3d_rendertarget_view_validate_location(), and wined3d_texture_allocate_object_memory().
Definition at line 3380 of file wined3d_private.h.
Referenced by adapter_no3d_create_texture(), glsl_blitter_blit(), raw_blitter_blit(), surface_convert_format(), surface_cpu_blt(), texture2d_blt(), texture2d_blt_fbo(), texture2d_depth_blt_fbo(), vk_blitter_blit(), wined3d_context_gl_find_fbo_entry(), wined3d_context_gl_get_rt_size(), wined3d_cs_exec_blt_sub_resource(), wined3d_device_context_copy_resource(), wined3d_device_context_copy_sub_resource_region(), wined3d_device_context_resolve_sub_resource(), wined3d_device_create_cursor_texture(), wined3d_device_update_texture(), wined3d_texture_allocate_object_memory(), wined3d_texture_download_from_texture(), wined3d_texture_gl_download_data(), wined3d_texture_gl_set_compatible_renderbuffer(), wined3d_texture_gl_upload_data(), wined3d_texture_update_overlay(), wined3d_texture_upload_from_texture(), wined3d_texture_vk_download_data(), and wined3d_texture_vk_upload_data().
Definition at line 3383 of file wined3d_private.h.
| struct wined3d_texture::wined3d_overlay_info * wined3d_texture::overlay_info |
| struct wined3d_resource wined3d_texture::resource |
Definition at line 3376 of file wined3d_private.h.
Referenced by cpu_blitter_blit(), fbo_blitter_blit(), gl_formats_compatible(), glsl_blitter_blit(), raw_blitter_blit(), resolve_depth_buffer(), surface_convert_format(), surface_cpu_blt(), swapchain_blit_gdi(), swapchain_frontbuffer_updated(), swapchain_gl_present(), swapchain_vk_present(), texture2d_blt(), texture2d_blt_fbo(), texture2d_depth_blt_fbo(), texture_binding_might_invalidate_fs_settings(), vk_blitter_blit(), wined3d_context_gl_find_fbo_entry(), wined3d_cs_exec_blt_sub_resource(), wined3d_cs_exec_present(), wined3d_device_context_blt(), wined3d_device_create_cursor_texture(), wined3d_device_update_texture(), wined3d_texture_download_from_texture(), wined3d_texture_gl_download_data(), wined3d_texture_gl_upload_bo(), wined3d_texture_gl_upload_data(), wined3d_texture_update_overlay(), wined3d_texture_upload_from_texture(), wined3d_texture_vk_download_data(), and wined3d_texture_vk_upload_data().
Definition at line 3387 of file wined3d_private.h.
Referenced by texture_resource_sub_resource_get_map_pitch(), and wined3d_cs_exec_blt_sub_resource().
Definition at line 3388 of file wined3d_private.h.
Referenced by texture_resource_sub_resource_get_map_pitch(), and wined3d_cs_exec_blt_sub_resource().
| struct wined3d_color_key wined3d_texture::src_blt_color_key |
Definition at line 3407 of file wined3d_private.h.
| struct wined3d_texture::wined3d_texture_sub_resource * wined3d_texture::sub_resources |
| struct wined3d_swapchain* wined3d_texture::swapchain |
Definition at line 3378 of file wined3d_private.h.
Referenced by d3d11_swapchain_GetBuffer(), d3d11_swapchain_ResizeBuffers(), glsl_blitter_blit(), surface_cpu_blt(), swapchain_blit(), swapchain_blit_gdi(), swapchain_frontbuffer_updated(), swapchain_gl_present(), swapchain_vk_present(), texture2d_blt(), texture2d_blt_fbo(), wined3d_context_gl_get_rt_size(), wined3d_cs_exec_present(), wined3d_swapchain_get_back_buffer(), wined3d_swapchain_get_front_buffer(), wined3d_swapchain_init(), and wined3d_swapchain_resize_buffers().
Definition at line 3382 of file wined3d_private.h.
| const struct wined3d_texture_ops* wined3d_texture::texture_ops |
Definition at line 3377 of file wined3d_private.h.
Referenced by surface_convert_format(), surface_cpu_blt(), wined3d_cs_exec_blt_sub_resource(), wined3d_texture_download_from_texture(), and wined3d_texture_upload_from_texture().
| DWORD wined3d_texture::update_map_binding |
Definition at line 3385 of file wined3d_private.h.