ReactOS 0.4.16-dev-340-g0540c21
|
#include <wined3d_private.h>
Public Attributes | |
struct wined3d_sampler_desc | sampler_desc |
unsigned int | base_level |
GLuint | name |
Definition at line 3119 of file wined3d_private.h.
Definition at line 3122 of file wined3d_private.h.
Referenced by shader_resource_view_generate_mipmaps(), texture_apply_base_level(), and wined3d_texture_bind().
GLuint gl_texture::name |
Definition at line 3123 of file wined3d_private.h.
Referenced by gltexture_delete(), and wined3d_texture_bind().
struct wined3d_sampler_desc gl_texture::sampler_desc |
Definition at line 3121 of file wined3d_private.h.
Referenced by shader_resource_view_generate_mipmaps(), wined3d_texture_apply_sampler_desc(), and wined3d_texture_bind().