ReactOS  0.4.14-dev-41-g31d7680
resource.c
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1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2009-2010 Henri Verbeet for CodeWeavers
7  * Copyright 2006-2008, 2013 Stefan Dösinger for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23 
24 #include "config.h"
25 #include "wine/port.h"
26 #include "wined3d_private.h"
27 
30 
32 {
33  static DWORD handled = WINED3DUSAGE_RENDERTARGET
43 
44  /* WINED3DUSAGE_WRITEONLY is supposed to result in write-combined mappings
45  * being returned. OpenGL doesn't give us explicit control over that, but
46  * the hints and access flags we set for typical access patterns on
47  * dynamic resources should in theory have the same effect on the OpenGL
48  * driver. */
49 
50  if (usage & ~handled)
51  {
52  FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
53  handled |= usage;
54  }
56  WARN_(d3d_perf)("WINED3DUSAGE_DYNAMIC used without WINED3DUSAGE_WRITEONLY.\n");
57 }
58 
60  enum wined3d_resource_type type, const struct wined3d_format *format,
61  enum wined3d_multisample_type multisample_type, unsigned int multisample_quality,
62  unsigned int usage, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
63  unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
64  const struct wined3d_resource_ops *resource_ops)
65 {
68  const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
69  BOOL tex_2d_ok = FALSE;
70  unsigned int i;
71 
72  static const struct
73  {
75  DWORD cube_usage;
76  enum wined3d_gl_resource_type gl_type;
77  }
78  resource_types[] =
79  {
87  };
88 
90 
92  {
93  ERR("Trying to create a scratch resource with access flags %s.\n",
96  }
97 
98  for (i = 0; i < ARRAY_SIZE(resource_types); ++i)
99  {
100  if (resource_types[i].type != type
101  || resource_types[i].cube_usage != (usage & WINED3DUSAGE_LEGACY_CUBEMAP))
102  continue;
103 
104  gl_type = resource_types[i].gl_type;
105  if (base_type == WINED3D_GL_RES_TYPE_COUNT)
106  base_type = gl_type;
107 
108  if ((usage & WINED3DUSAGE_RENDERTARGET) && !(format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
109  {
110  WARN("Format %s cannot be used for render targets.\n", debug_d3dformat(format->id));
111  continue;
112  }
114  && !(format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
115  {
116  WARN("Format %s cannot be used for depth/stencil buffers.\n", debug_d3dformat(format->id));
117  continue;
118  }
121  && !(format->flags[gl_type] & WINED3DFMT_FLAG_FBO_ATTACHABLE))
122  {
123  WARN("Render target or depth stencil is not FBO attachable.\n");
124  continue;
125  }
126  if ((usage & WINED3DUSAGE_TEXTURE) && !(format->flags[gl_type] & WINED3DFMT_FLAG_TEXTURE))
127  {
128  WARN("Format %s cannot be used for texturing.\n", debug_d3dformat(format->id));
129  continue;
130  }
131  if (((width & (width - 1)) || (height & (height - 1)))
134  && gl_type == WINED3D_GL_RES_TYPE_TEX_2D)
135  {
136  TRACE("Skipping 2D texture type to try texture rectangle.\n");
137  tex_2d_ok = TRUE;
138  continue;
139  }
140  break;
141  }
142 
143  if (base_type != WINED3D_GL_RES_TYPE_COUNT && i == ARRAY_SIZE(resource_types))
144  {
145  if (tex_2d_ok)
146  {
147  /* Non power of 2 texture and rectangle textures or renderbuffers do not work.
148  * Use 2D textures, the texture code will pad to a power of 2 size. */
149  gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
150  }
151  else if (usage & WINED3DUSAGE_SCRATCH)
152  {
153  /* Needed for proper format information. */
154  gl_type = base_type;
155  }
156  else
157  {
158  WARN("Did not find a suitable GL resource type for resource type %s.\n",
160  return WINED3DERR_INVALIDCALL;
161  }
162  }
163 
164  if (base_type != WINED3D_GL_RES_TYPE_COUNT
167  {
168  UINT width_mask = format->block_width - 1;
169  UINT height_mask = format->block_height - 1;
170  if (width & width_mask || height & height_mask)
171  return WINED3DERR_INVALIDCALL;
172  }
173 
174  resource->ref = 1;
175  resource->device = device;
176  resource->type = type;
177  resource->gl_type = gl_type;
178  resource->format = format;
179  if (gl_type < WINED3D_GL_RES_TYPE_COUNT)
180  resource->format_flags = format->flags[gl_type];
181  resource->multisample_type = multisample_type;
182  resource->multisample_quality = multisample_quality;
183  resource->usage = usage;
184  resource->access = access;
185  resource->width = width;
186  resource->height = height;
187  resource->depth = depth;
188  resource->size = size;
189  resource->priority = 0;
190  resource->parent = parent;
191  resource->parent_ops = parent_ops;
192  resource->resource_ops = resource_ops;
193  resource->map_binding = WINED3D_LOCATION_SYSMEM;
194 
195  if (size)
196  {
198  {
199  ERR("Failed to allocate system memory.\n");
200  return E_OUTOFMEMORY;
201  }
202  }
203  else
204  {
205  resource->heap_memory = NULL;
206  }
207 
208  if (!(usage & WINED3DUSAGE_PRIVATE))
209  {
210  /* Check that we have enough video ram left */
212  {
214  {
215  ERR("Out of adapter memory\n");
218  }
219  adapter_adjust_memory(device->adapter, size);
220  }
221 
223  }
224 
225  return WINED3D_OK;
226 }
227 
228 static void wined3d_resource_destroy_object(void *object)
229 {
230  struct wined3d_resource *resource = object;
231 
235 }
236 
238 {
239  const struct wined3d *d3d = resource->device->wined3d;
240 
241  TRACE("Cleaning up resource %p.\n", resource);
242 
243  if (!(resource->usage & WINED3DUSAGE_PRIVATE))
244  {
246  {
247  TRACE("Decrementing device memory pool by %u.\n", resource->size);
248  adapter_adjust_memory(resource->device->adapter, (INT64)0 - resource->size);
249  }
250 
252  }
255 }
256 
258 {
259  if (resource->map_count)
260  ERR("Resource %p is being unloaded while mapped.\n", resource);
261 }
262 
264 {
265  DWORD prev;
266 
268  {
269  WARN("Called on non-managed resource %p, ignoring.\n", resource);
270  return 0;
271  }
272 
273  prev = resource->priority;
274  resource->priority = priority;
275  TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
276  return prev;
277 }
278 
280 {
281  TRACE("resource %p, returning %u.\n", resource, resource->priority);
282  return resource->priority;
283 }
284 
286 {
287  return resource->parent;
288 }
289 
291 {
292  resource->parent = parent;
293 }
294 
296 {
297  desc->resource_type = resource->type;
298  desc->format = resource->format->id;
299  desc->multisample_type = resource->multisample_type;
300  desc->multisample_quality = resource->multisample_quality;
301  desc->usage = resource->usage;
302  desc->access = resource->access;
303  desc->width = resource->width;
304  desc->height = resource->height;
305  desc->depth = resource->depth;
306  desc->size = resource->size;
307 }
308 
310 {
311  /* Not all flags make sense together, but Windows never returns an error.
312  * Catch the cases that could cause issues. */
313  if (flags & WINED3D_MAP_READ)
314  {
316  {
317  WARN("WINED3D_MAP_READ combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
319  }
321  {
322  WARN("WINED3D_MAP_READ combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
324  }
325  }
327  {
328  if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
329  {
330  WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n");
332  }
335  {
336  WARN("WINED3D_MAP_NOOVERWRITE used with WINED3D_MAP_DISCARD, ignoring WINED3D_MAP_DISCARD.\n");
338  }
339  }
340 
341  return flags;
342 }
343 
344 HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
345  struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
346 {
347  TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
348  resource, sub_resource_idx, map_desc, debug_box(box), flags);
349 
351  {
352  WARN("No read/write flags specified.\n");
353  return E_INVALIDARG;
354  }
355 
357  {
358  WARN("Resource does not have MAP_R access.\n");
359  return E_INVALIDARG;
360  }
361 
363  {
364  WARN("Resource does not have MAP_W access.\n");
365  return E_INVALIDARG;
366  }
367 
370 
371  return wined3d_cs_map(resource->device->cs, resource, sub_resource_idx, map_desc, box, flags);
372 }
373 
374 HRESULT CDECL wined3d_resource_map_info(struct wined3d_resource *resource, unsigned int sub_resource_idx,
375  struct wined3d_map_info *info, DWORD flags)
376 {
377  TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
378 
379  return resource->resource_ops->resource_map_info(resource, sub_resource_idx, info, flags);
380 }
381 
382 HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
383 {
384  TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
385 
386  return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx);
387 }
388 
389 UINT CDECL wined3d_resource_update_info(struct wined3d_resource *resource, unsigned int sub_resource_idx,
390  const struct wined3d_box *box, unsigned int row_pitch, unsigned int depth_pitch)
391 {
392  unsigned int width, height, depth;
393  struct wined3d_box b;
394  UINT data_size;
395 
396  TRACE("resource %p, sub_resource_idx %u, box %s, row_pitch %u, depth_pitch %u.\n",
397  resource, sub_resource_idx, debug_box(box), row_pitch, depth_pitch);
398 
399  if (resource->type == WINED3D_RTYPE_BUFFER)
400  {
401  if (sub_resource_idx > 0)
402  {
403  WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
404  return 0;
405  }
406 
407  width = resource->size;
408  height = 1;
409  depth = 1;
410  }
411  else if (resource->type == WINED3D_RTYPE_TEXTURE_1D ||
413  {
415  unsigned int level;
416 
417  if (sub_resource_idx >= texture->level_count * texture->layer_count)
418  {
419  WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
420  return 0;
421  }
422 
423  level = sub_resource_idx % texture->level_count;
427  }
428  else
429  {
430  FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
431  return 0;
432  }
433 
434  if (!box)
435  {
436  wined3d_box_set(&b, 0, 0, width, height, 0, depth);
437  box = &b;
438  }
439  else if (box->left >= box->right || box->right > width
440  || box->top >= box->bottom || box->bottom > height
441  || box->front >= box->back || box->back > depth)
442  {
443  WARN("Invalid box %s specified.\n", debug_box(box));
444  return 0;
445  }
446 
447  if (resource->format_flags & WINED3DFMT_FLAG_BLOCKS)
448  {
449  if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
450  {
451  FIXME("Calculation of block formats not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
452  return 0;
453  }
454 
455  height = (box->bottom - box->top + resource->format->block_height - 1) / resource->format->block_height;
456  width = (box->right - box->left + resource->format->block_width - 1) / resource->format->block_width;
457  return (height - 1) * row_pitch + width * resource->format->block_byte_count;
458  }
459 
460  data_size = 0;
461  switch (resource->type)
462  {
464  data_size += (box->back - box->front - 1) * depth_pitch;
465  /* fall-through */
467  data_size += (box->bottom - box->top - 1) * row_pitch;
468  /* fall-through */
470  data_size += (box->right - box->left) * resource->format->byte_count;
471  break;
473  data_size = box->right - box->left;
474  break;
475  case WINED3D_RTYPE_NONE:
476  break;
477  }
478 
479  return data_size;
480 }
481 
483 {
485 }
486 
488 {
489  void **p;
490  SIZE_T align = RESOURCE_ALIGNMENT - 1 + sizeof(*p);
491  void *mem;
492 
493  if (!(mem = heap_alloc_zero(resource->size + align)))
494  return FALSE;
495 
496  p = (void **)(((ULONG_PTR)mem + align) & ~(RESOURCE_ALIGNMENT - 1)) - 1;
497  *p = mem;
498 
499  resource->heap_memory = ++p;
500 
501  return TRUE;
502 }
503 
505 {
506  void **p = resource->heap_memory;
507 
508  if (!p)
509  return;
510 
511  heap_free(*(--p));
512  resource->heap_memory = NULL;
513 }
514 
516 {
517  GLbitfield ret = 0;
518 
519  if (d3d_flags & WINED3D_MAP_WRITE)
521  if (d3d_flags & WINED3D_MAP_READ)
522  ret |= GL_MAP_READ_BIT;
523 
524  if (d3d_flags & WINED3D_MAP_DISCARD)
526  if (d3d_flags & WINED3D_MAP_NOOVERWRITE)
528 
529  return ret;
530 }
531 
533 {
534  switch (d3d_flags & (WINED3D_MAP_READ | WINED3D_MAP_WRITE))
535  {
536  case WINED3D_MAP_READ:
537  return GL_READ_ONLY_ARB;
538 
539  case WINED3D_MAP_WRITE:
540  return GL_WRITE_ONLY_ARB;
541 
542  default:
543  return GL_READ_WRITE_ARB;
544  }
545 }
546 
548 {
549  struct wined3d_swapchain *swapchain;
550 
551  /* Only 2D texture resources can be onscreen. */
552  if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
553  return TRUE;
554 
555  /* Not on a swapchain - must be offscreen */
556  if (!(swapchain = texture_from_resource(resource)->swapchain))
557  return TRUE;
558 
559  /* The front buffer is always onscreen */
560  if (resource == &swapchain->front_buffer->resource)
561  return FALSE;
562 
563  /* If the swapchain is rendered to an FBO, the backbuffer is
564  * offscreen, otherwise onscreen */
565  return swapchain->render_to_fbo;
566 }
567 
569 {
571  {
572  resource->draw_binding = WINED3D_LOCATION_DRAWABLE;
573  }
574  else if (resource->multisample_type)
575  {
576  const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
577  if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
578  resource->draw_binding = WINED3D_LOCATION_TEXTURE_RGB;
579  else
581  }
582  else if (resource->gl_type == WINED3D_GL_RES_TYPE_RB)
583  {
584  resource->draw_binding = WINED3D_LOCATION_RB_RESOLVED;
585  }
586  else
587  {
588  resource->draw_binding = WINED3D_LOCATION_TEXTURE_RGB;
589  }
590 }
HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device, enum wined3d_resource_type type, const struct wined3d_format *format, enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage, unsigned int access, unsigned int width, unsigned int height, unsigned int depth, unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops)
Definition: resource.c:59
unsigned int GLbitfield
Definition: gl.h:152
#define ORM_FBO
#define WINED3DFMT_FLAG_STENCIL
#define WINED3DERR_INVALIDCALL
Definition: wined3d.h:48
struct wined3d_texture * front_buffer
void CDECL wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent)
Definition: resource.c:290
GLint level
Definition: gl.h:1546
GLint GLint GLsizei width
Definition: gl.h:1546
DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority)
Definition: resource.c:263
wined3d_resource_type
Definition: wined3d.h:695
#define TRUE
Definition: types.h:120
static unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture, unsigned int level)
static void wined3d_resource_destroy_object(void *object)
Definition: resource.c:228
#define WINED3DUSAGE_OVERLAY
Definition: wined3d.h:921
#define GL_MAP_READ_BIT
Definition: glext.h:1793
HRESULT CDECL wined3d_resource_map_info(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_info *info, DWORD flags)
Definition: resource.c:374
#define WINED3DERR_OUTOFVIDEOMEMORY
Definition: wined3d.h:47
#define RESOURCE_ALIGNMENT
void *CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource)
Definition: resource.c:285
static unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture, unsigned int level)
static DWORD wined3d_resource_sanitise_map_flags(const struct wined3d_resource *resource, DWORD flags)
Definition: resource.c:309
DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
Definition: resource.c:279
#define WINED3DUSAGE_DYNAMIC
Definition: wined3d.h:907
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:382
void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
Definition: resource.c:295
#define WARN(fmt,...)
Definition: debug.h:111
UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device *device)
Definition: device.c:1298
#define WINED3DFMT_FLAG_BLOCKS
#define GL_MAP_INVALIDATE_BUFFER_BIT
Definition: glext.h:1796
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource)
Definition: device.c:5081
static unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture, unsigned int level)
static void wined3d_resource_acquire(struct wined3d_resource *resource)
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
const char * debug_box(const struct wined3d_box *box)
Definition: utils.c:3932
#define WINED3DUSAGE_DEPTHSTENCIL
Definition: wined3d.h:900
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:58
void wined3d_cs_destroy_object(struct wined3d_cs *cs, void(*callback)(void *object), void *object)
Definition: cs.c:1885
int align(int length, int align)
Definition: dsound8.c:36
void resource_unload(struct wined3d_resource *resource)
Definition: resource.c:257
UINT CDECL wined3d_resource_update_info(struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch, unsigned int depth_pitch)
Definition: resource.c:389
wined3d_gl_resource_type
WINE_DEFAULT_DEBUG_CHANNEL(d3d)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl.h:1546
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
Definition: resource.c:482
static void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top, unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
Definition: wined3d.h:2789
unsigned int row_pitch
uint32_t ULONG_PTR
Definition: typedefs.h:63
#define GL_READ_ONLY_ARB
Definition: glext.h:1500
static void wined3d_resource_wait_idle(struct wined3d_resource *resource)
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: cs.c:2033
#define WINED3D_RESOURCE_ACCESS_CPU
Definition: wined3d.h:56
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource)
Definition: device.c:5099
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
unsigned int BOOL
Definition: ntddk_ex.h:94
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
Definition: resource.c:344
Definition: devices.h:37
#define WINED3D_LOCATION_RB_MULTISAMPLE
#define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
#define WINED3DFMT_FLAG_TEXTURE
static BOOL wined3d_resource_access_is_managed(unsigned int access)
#define FIXME(fmt,...)
Definition: debug.h:110
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags)
Definition: resource.c:532
size_t size
Definition: utils.c:259
BOOL supported[WINED3D_GL_EXT_COUNT]
#define GL_READ_WRITE_ARB
Definition: glext.h:1502
#define WINED3DUSAGE_STATICDECL
Definition: wined3d.h:920
#define WINED3D_LOCATION_RB_RESOLVED
#define E_INVALIDARG
Definition: ddrawi.h:101
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags)
Definition: resource.c:515
const struct builtin_class_descr * desc
Definition: regcontrol.c:48
smooth NULL
Definition: ftsmooth.c:416
#define WINED3D_LOCATION_DRAWABLE
#define WINED3DUSAGE_LEGACY_CUBEMAP
Definition: wined3d.h:917
#define b
Definition: ke_i.h:79
#define GL_MAP_WRITE_BIT
Definition: glext.h:1794
#define WINED3D_MAP_DISCARD
Definition: wined3d.h:935
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
#define TRACE(s)
Definition: solgame.cpp:4
GLsizeiptr size
Definition: glext.h:5919
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource)
Definition: resource.c:568
r parent
Definition: btrfs.c:2897
#define WINED3DUSAGE_WRITEONLY
Definition: wined3d.h:901
#define WINED3D_MAP_READ
Definition: wined3d.h:939
GLenum GLuint texture
Definition: glext.h:6295
LONG HRESULT
Definition: typedefs.h:77
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource)
Definition: resource.c:487
#define WINED3DUSAGE_RENDERTARGET
Definition: wined3d.h:899
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:57
#define WINED3D_OK
Definition: wined3d.h:37
unsigned long DWORD
Definition: ntddk_ex.h:95
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags)
Definition: cs.c:2000
BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource)
Definition: resource.c:547
GLbitfield flags
Definition: glext.h:7161
static struct wined3d_texture * texture_from_resource(struct wined3d_resource *resource)
GLint GLint GLsizei GLsizei GLsizei depth
Definition: gl.h:1546
int ret
#define WINED3D_MAP_WRITE
Definition: wined3d.h:938
#define WINED3D_LOCATION_SYSMEM
#define WINED3DFMT_FLAG_FBO_ATTACHABLE
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
signed long long INT64
unsigned int GLenum
Definition: gl.h:150
#define WINED3DUSAGE_PRIVATE
Definition: wined3d.h:916
wined3d_multisample_type
Definition: wined3d.h:552
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource)
Definition: cs.c:1956
#define WINED3DFMT_FLAG_RENDERTARGET
#define WINED3D_RESOURCE_ACCESS_GPU
Definition: wined3d.h:55
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
#define WINED3D_MAP_NOOVERWRITE
Definition: wined3d.h:934
#define GL_WRITE_ONLY_ARB
Definition: glext.h:1501
#define ERR(fmt,...)
Definition: debug.h:109
static void wined3d_resource_release(struct wined3d_resource *resource)
ULONG_PTR SIZE_T
Definition: typedefs.h:78
#define GL_MAP_UNSYNCHRONIZED_BIT
Definition: glext.h:1798
#define CDECL
Definition: compat.h:21
GLuint GLint GLboolean GLint GLenum access
Definition: glext.h:7866
#define ARRAY_SIZE(a)
Definition: main.h:24
#define WINED3D_LOCATION_TEXTURE_RGB
#define WINED3DUSAGE_TEXTURE
Definition: wined3d.h:918
unsigned int UINT
Definition: ndis.h:50
#define WINED3DUSAGE_SCRATCH
Definition: wined3d.h:915
Definition: mem.c:156
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf)
const char * debug_d3dresourcetype(enum wined3d_resource_type resource_type)
Definition: utils.c:4322
static int priority
Definition: timer.c:163
#define WINED3DFMT_FLAG_DEPTH
void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource, enum wined3d_resource_type type)
Definition: context.c:1073
#define GL_MAP_FLUSH_EXPLICIT_BIT
Definition: glext.h:1797
const char * wined3d_debug_resource_access(DWORD access)
Definition: utils.c:4193
GLfloat GLfloat p
Definition: glext.h:8902
const char * debug_d3dformat(enum wined3d_format_id format_id)
Definition: utils.c:3973
void resource_cleanup(struct wined3d_resource *resource)
Definition: resource.c:237
UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
Definition: directx.c:441
#define WARN_(ch,...)
Definition: debug.h:157
static void resource_check_usage(DWORD usage)
Definition: resource.c:31
void * object
Definition: jmemsys.h:48
#define WINED3D_VIDMEM_ACCOUNTING
Definition: wined3d.h:1317
Definition: palette.c:467
static BOOL heap_free(void *mem)
Definition: appwiz.h:75
void wined3d_resource_free_sysmem(struct wined3d_resource *resource)
Definition: resource.c:504