ReactOS 0.4.17-dev-966-gf06eace
wined3d_settings Struct Reference

#include <wined3d_private.h>

Collaboration diagram for wined3d_settings:

Public Attributes

unsigned int cs_multithreaded
 
unsigned int max_gl_version
 
unsigned short pci_vendor_id
 
unsigned short pci_device_id
 
UINT64 emulated_textureram
 
char * logo
 
unsigned int multisample_textures
 
unsigned int sample_count
 
unsigned int strict_shader_math
 
unsigned int max_sm_vs
 
unsigned int max_sm_hs
 
unsigned int max_sm_ds
 
unsigned int max_sm_gs
 
unsigned int max_sm_ps
 
unsigned int max_sm_cs
 
enum wined3d_renderer renderer
 
enum wined3d_shader_backend shader_backend
 
bool check_float_constants
 
bool cb_access_map_w
 
bool ffp_hlsl
 

Detailed Description

Definition at line 468 of file wined3d_private.h.

Member Data Documentation

◆ cb_access_map_w

bool wined3d_settings::cb_access_map_w

Definition at line 489 of file wined3d_private.h.

Referenced by wined3d_buffer_init(), and wined3d_dll_init().

◆ check_float_constants

bool wined3d_settings::check_float_constants

Definition at line 488 of file wined3d_private.h.

Referenced by shader_glsl_get_register_name(), and wined3d_dll_init().

◆ cs_multithreaded

unsigned int wined3d_settings::cs_multithreaded

Definition at line 470 of file wined3d_private.h.

Referenced by wined3d_cs_create(), and wined3d_dll_init().

◆ emulated_textureram

UINT64 wined3d_settings::emulated_textureram

Definition at line 475 of file wined3d_private.h.

Referenced by wined3d_dll_init(), and wined3d_driver_info_init().

◆ ffp_hlsl

bool wined3d_settings::ffp_hlsl

Definition at line 490 of file wined3d_private.h.

Referenced by wined3d_adapter_gl_init_d3d_info(), and wined3d_dll_init().

◆ logo

◆ max_gl_version

unsigned int wined3d_settings::max_gl_version

Definition at line 471 of file wined3d_private.h.

Referenced by wined3d_adapter_gl_init(), and wined3d_dll_init().

◆ max_sm_cs

unsigned int wined3d_settings::max_sm_cs

◆ max_sm_ds

unsigned int wined3d_settings::max_sm_ds

◆ max_sm_gs

unsigned int wined3d_settings::max_sm_gs

◆ max_sm_hs

unsigned int wined3d_settings::max_sm_hs

◆ max_sm_ps

unsigned int wined3d_settings::max_sm_ps

◆ max_sm_vs

unsigned int wined3d_settings::max_sm_vs

◆ multisample_textures

unsigned int wined3d_settings::multisample_textures

Definition at line 477 of file wined3d_private.h.

Referenced by wined3d_adapter_init_gl_caps(), and wined3d_dll_init().

◆ pci_device_id

unsigned short wined3d_settings::pci_device_id

◆ pci_vendor_id

unsigned short wined3d_settings::pci_vendor_id

◆ renderer

enum wined3d_renderer wined3d_settings::renderer

◆ sample_count

unsigned int wined3d_settings::sample_count

◆ shader_backend

enum wined3d_shader_backend wined3d_settings::shader_backend

Definition at line 487 of file wined3d_private.h.

Referenced by shader_glsl_alloc(), and wined3d_dll_init().

◆ strict_shader_math

unsigned int wined3d_settings::strict_shader_math

Definition at line 479 of file wined3d_private.h.

Referenced by shader_generate_glsl_declarations(), and wined3d_dll_init().


The documentation for this struct was generated from the following file: