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ReactOS 0.4.17-dev-966-gf06eace
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#include "wined3d_private.h"
Go to the source code of this file.
| void context_invalidate_compute_state | ( | struct wined3d_context * | context, |
| DWORD | state_id | ||
| ) |
Definition at line 66 of file context.c.
Referenced by create_buffer_texture(), create_texture_view(), device_invalidate_state(), shader_resource_view_gl_bind_and_dirtify(), wined3d_context_gl_apply_blit_state(), wined3d_context_vk_load_shader_resources(), wined3d_texture_gl_bind_and_dirtify(), and wined3d_unordered_access_view_vk_clear().
| void context_invalidate_state | ( | struct wined3d_context * | context, |
| unsigned int | state_id | ||
| ) |
Definition at line 76 of file context.c.
Referenced by context_gl_apply_texture_draw_state(), context_invalidate_texture_stage(), context_update_fixed_function_usage_map(), context_update_stream_info(), create_buffer_texture(), create_texture_view(), ffp_blitter_clear_rendertargets(), shader_resource_view_gl_bind_and_dirtify(), texture2d_blt_fbo(), texture2d_depth_blt_fbo(), wined3d_context_gl_apply_blit_state(), wined3d_context_gl_apply_clear_state(), wined3d_context_gl_apply_compute_state(), wined3d_context_gl_bind_bo(), wined3d_context_gl_map_fixed_function_samplers(), wined3d_context_gl_map_psamplers(), wined3d_context_gl_map_vsamplers(), wined3d_context_gl_setup_target(), wined3d_context_init(), wined3d_context_vk_load_buffers(), wined3d_context_vk_load_shader_resources(), wined3d_context_vk_submit_command_buffer(), wined3d_texture_gl_bind_and_dirtify(), and wined3d_texture_gl_clear().
| void context_resource_released | ( | const struct wined3d_device * | device, |
| struct wined3d_resource * | resource | ||
| ) |
Definition at line 32 of file context.c.
Referenced by wined3d_resource_destroy_object().
| void context_restore | ( | struct wined3d_context * | context, |
| struct wined3d_texture * | texture, | ||
| unsigned int | sub_resource_idx | ||
| ) |
Definition at line 55 of file context.c.
Referenced by texture2d_blt_fbo(), and texture2d_read_from_framebuffer().
| void context_update_stream_info | ( | struct wined3d_context * | context, |
| const struct wined3d_state * | state | ||
| ) |
Definition at line 258 of file context.c.
Referenced by context_apply_draw_state().
Definition at line 131 of file context.c.
Referenced by wined3d_stream_info_from_declaration().
| WINE_DECLARE_DEBUG_CHANNEL | ( | d3d_perf | ) |
| WINE_DEFAULT_DEBUG_CHANNEL | ( | d3d | ) |
| void wined3d_context_cleanup | ( | struct wined3d_context * | context | ) |
Definition at line 48 of file context.c.
Referenced by adapter_no3d_init_3d(), adapter_no3d_uninit_3d(), wined3d_context_gl_cleanup(), wined3d_context_vk_cleanup(), and wined3d_context_vk_init().
| void wined3d_context_init | ( | struct wined3d_context * | context, |
| struct wined3d_swapchain * | swapchain | ||
| ) |
Definition at line 89 of file context.c.
Referenced by wined3d_context_gl_init(), wined3d_context_no3d_init(), and wined3d_context_vk_init().
| HRESULT wined3d_context_no3d_init | ( | struct wined3d_context * | context_no3d, |
| struct wined3d_swapchain * | swapchain | ||
| ) |
Definition at line 122 of file context.c.
Referenced by adapter_no3d_init_3d().
| void wined3d_stream_info_from_declaration | ( | struct wined3d_stream_info * | stream_info, |
| const struct wined3d_state * | state, | ||
| const struct wined3d_d3d_info * | d3d_info | ||
| ) |
Definition at line 160 of file context.c.
Referenced by context_update_stream_info(), wined3d_context_vk_update_graphics_pipeline_key(), and wined3d_device_process_vertices().