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linetemp.h
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1/* $Id: linetemp.h,v 1.4 1998/01/16 03:46:07 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 2.6
6 * Copyright (C) 1995-1997 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24/*
25 * $Log: linetemp.h,v $
26 * Revision 1.4 1998/01/16 03:46:07 brianp
27 * fixed a few Windows compilation warnings (Theodore Jump)
28 *
29 * Revision 1.3 1997/06/20 02:49:53 brianp
30 * changed color components from GLfixed to GLubyte
31 *
32 * Revision 1.2 1997/05/16 01:54:54 brianp
33 * zPtrYstep calculation was negated!
34 *
35 * Revision 1.1 1997/03/16 02:07:56 brianp
36 * Initial revision
37 *
38 */
39
40
41/*
42 * Line Rasterizer Template
43 *
44 * This file is #include'd to generate custom line rasterizers.
45 *
46 * The following macros may be defined to indicate what auxillary information
47 * must be interplated along the line:
48 * INTERP_Z - if defined, interpolate Z values
49 * INTERP_RGB - if defined, interpolate RGB values
50 * INTERP_ALPHA - if defined, interpolate Alpha values
51 * INTERP_INDEX - if defined, interpolate color index values
52 * INTERP_ST - if defined, interpolate integer ST texcoords
53 * (fast, simple 2-D texture mapping)
54 * INTERP_STW - if defined, interpolate float ST texcoords and W
55 * (2-D texture maps with perspective correction)
56 * INTERP_UV - if defined, interpolate float UV texcoords too
57 * (for 3-D, 4-D? texture maps)
58 *
59 * When one can directly address pixels in the color buffer the following
60 * macros can be defined and used to directly compute pixel addresses during
61 * rasterization (see pixelPtr):
62 * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
63 * BYTES_PER_ROW - number of bytes per row in the color buffer
64 * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
65 * Y==0 at bottom of screen and increases upward.
66 *
67 * Optionally, one may provide one-time setup code
68 * SETUP_CODE - code which is to be executed once per line
69 *
70 * To enable line stippling define STIPPLE = 1
71 * To enable wide lines define WIDE = 1
72 *
73 * To actually "plot" each pixel either the PLOT macro or
74 * (XMAJOR_PLOT and YMAJOR_PLOT macros) must be defined...
75 * PLOT(X,Y) - code to plot a pixel. Example:
76 * if (Z < *zPtr) {
77 * *zPtr = Z;
78 * color = pack_rgb( FixedToInt(r0), FixedToInt(g0),
79 * FixedToInt(b0) );
80 * put_pixel( X, Y, color );
81 * }
82 *
83 * This code was designed for the origin to be in the lower-left corner.
84 *
85 */
86
87
88/*void line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert )*/
89{
90 struct vertex_buffer *VB = ctx->VB;
91/*
92 GLint x0 = (GLint) VB->Win[vert0][0], dx = (GLint) VB->Win[vert1][0] - x0;
93 GLint y0 = (GLint) VB->Win[vert0][1], dy = (GLint) VB->Win[vert1][1] - y0;
94*/
95 GLint x0 = (GLint) VB->Win[vert0][0], x1 = (GLint) VB->Win[vert1][0];
96 GLint y0 = (GLint) VB->Win[vert0][1], y1 = (GLint) VB->Win[vert1][1];
98#if INTERP_XY
99 GLint xstep, ystep;
100#endif
101#if INTERP_Z
102 GLint z0, z1, dz, zPtrXstep, zPtrYstep;
103 GLdepth *zPtr;
104#endif
105#if INTERP_RGB
106 GLfixed r0 = IntToFixed(VB->Color[vert0][0]);
107 GLfixed dr = IntToFixed(VB->Color[vert1][0]) - r0;
108 GLfixed g0 = IntToFixed(VB->Color[vert0][1]);
109 GLfixed dg = IntToFixed(VB->Color[vert1][1]) - g0;
110 GLfixed b0 = IntToFixed(VB->Color[vert0][2]);
111 GLfixed db = IntToFixed(VB->Color[vert1][2]) - b0;
112#endif
113#if INTERP_ALPHA
114 GLfixed a0 = IntToFixed(VB->Color[vert0][3]);
115 GLfixed da = IntToFixed(VB->Color[vert1][3]) - a0;
116#endif
117#if INTERP_INDEX
118 GLint i0 = VB->Index[vert0] << 8, di = (GLint) (VB->Index[vert1] << 8)-i0;
119#endif
120#if INTERP_ST
121 GLfixed s0 = FloatToFixed(VB->TexCoord[vert0][0] * S_SCALE);
122 GLfixed ds = FloatToFixed(VB->TexCoord[vert1][0] * S_SCALE) - s0;
123 GLfixed t0 = FloatToFixed(VB->TexCoord[vert0][1] * T_SCALE);
124 GLfixed dt = FloatToFixed(VB->TexCoord[vert1][1] * T_SCALE) - t0;
125#endif
126#if INTERP_STW
127 GLfloat s0 = VB->TexCoord[vert0][0], ds = VB->TexCoord[vert1][0] - s0;
128 GLfloat t0 = VB->TexCoord[vert0][1], dt = VB->TexCoord[vert1][1] - t0;
129 GLfloat w0 = 1.0F / VB->Clip[vert0][3], dw = 1.0F / VB->Clip[vert1][3] - w0;
130#endif
131#if INTERP_UV
132 GLfloat u0 = VB->TexCoord[vert0][2], du = VB->TexCoord[vert1][2] - u0;
133 GLfloat v0 = VB->TexCoord[vert0][3], dv = VB->TexCoord[vert1][3] - v0;
134#endif
135#ifdef PIXEL_ADDRESS
136 PIXEL_TYPE *pixelPtr;
137 GLint pixelXstep, pixelYstep;
138#endif
139
140#if WIDE
141 GLint width, min, max;
142 width = (GLint) CLAMP( ctx->Line.Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
143 min = -width / 2;
144 max = min + width - 1;
145#endif
146
147/*
148 * Despite being clipped to the view volume, the line's window coordinates
149 * may just lie outside the window bounds. That is, if the legal window
150 * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H.
151 * This quick and dirty code nudges the endpoints inside the window if
152 * necessary.
153 */
154#if CLIP_HACK
155 {
156 GLint w = ctx->Buffer->Width;
157 GLint h = ctx->Buffer->Height;
158 if ((x0==w) | (x1==w)) {
159 if ((x0==w) & (x1==w))
160 return;
161 x0 -= x0==w;
162 x1 -= x1==w;
163 }
164 if ((y0==h) | (y1==h)) {
165 if ((y0==h) & (y1==h))
166 return;
167 y0 -= y0==h;
168 y1 -= y1==h;
169 }
170 }
171#endif
172 dx = x1 - x0;
173 dy = y1 - y0;
174 if (dx==0 && dy==0) {
175 return;
176 }
177
178 /*
179 * Setup
180 */
181#ifdef SETUP_CODE
183#endif
184
185#if INTERP_Z
186 zPtr = Z_ADDRESS(ctx,x0,y0);
187 z0 = (int) VB->Win[vert0][2];
188 z1 = (int) VB->Win[vert1][2];
189#endif
190#ifdef PIXEL_ADDRESS
191 pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0);
192#endif
193
194 if (dx<0) {
195 dx = -dx; /* make positive */
196#if INTERP_XY
197 xstep = -1;
198#endif
199#ifdef INTERP_Z
200 zPtrXstep = -((GLint)sizeof(GLdepth));
201#endif
202#ifdef PIXEL_ADDRESS
203 pixelXstep = -sizeof(PIXEL_TYPE);
204#endif
205 }
206 else {
207#if INTERP_XY
208 xstep = 1;
209#endif
210#if INTERP_Z
211 zPtrXstep = sizeof(GLdepth);
212#endif
213#ifdef PIXEL_ADDRESS
214 pixelXstep = sizeof(PIXEL_TYPE);
215#endif
216 }
217
218 if (dy<0) {
219 dy = -dy; /* make positive */
220#if INTERP_XY
221 ystep = -1;
222#endif
223#if INTERP_Z
224 zPtrYstep = -ctx->Buffer->Width * sizeof(GLdepth);
225#endif
226#ifdef PIXEL_ADDRESS
227 pixelYstep = BYTES_PER_ROW;
228#endif
229 }
230 else {
231#if INTERP_XY
232 ystep = 1;
233#endif
234#if INTERP_Z
235 zPtrYstep = ctx->Buffer->Width * sizeof(GLdepth);
236#endif
237#ifdef PIXEL_ADDRESS
238 pixelYstep = -(BYTES_PER_ROW);
239#endif
240 }
241
242 /*
243 * Draw
244 */
245
246 if (dx>dy) {
247 /*
248 * X-major line
249 */
250 GLint i;
251 GLint errorInc = dy+dy;
252 GLint error = errorInc-dx;
253 GLint errorDec = error-dx;
254#if INTERP_Z
255 dz = (z1-z0) / dx;
256#endif
257#if INTERP_RGB
258 dr /= dx; /* convert from whole line delta to per-pixel delta */
259 dg /= dx;
260 db /= dx;
261#endif
262#if INTERP_ALPHA
263 da /= dx;
264#endif
265#if INTERP_INDEX
266 di /= dx;
267#endif
268#if INTERP_ST
269 ds /= dx;
270 dt /= dx;
271#endif
272#if INTERP_STW
273 {
274 GLfloat fdxinv = 1.0F / (GLfloat) dx;
275 ds *= fdxinv;
276 dt *= fdxinv;
277 dw *= fdxinv;
278#if INTERP_UV
279 du *= fdxinv;
280 dv *= fdxinv;
281#endif
282 }
283#endif
284 for (i=0;i<dx;i++) {
285#if STIPPLE
286 GLushort m;
287 m = 1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf);
288 if (ctx->Line.StipplePattern & m) {
289#endif
290#if INTERP_Z
291 GLdepth Z = z0;
292#endif
293#if INTERP_INDEX
294 GLint I = i0 >> 8;
295#endif
296#if WIDE
297 GLint yy;
298 GLint ymin = y0 + min;
299 GLint ymax = y0 + max;
300 for (yy=ymin;yy<=ymax;yy++) {
301 PLOT( x0, yy );
302 }
303#else
304# ifdef XMAJOR_PLOT
305 XMAJOR_PLOT( x0, y0 );
306# else
307 PLOT( x0, y0 );
308# endif
309#endif /*WIDE*/
310#if STIPPLE
311 }
312 ctx->StippleCounter++;
313#endif
314#if INTERP_XY
315 x0 += xstep;
316#endif
317#if INTERP_Z
318 zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrXstep);
319 z0 += dz;
320#endif
321#if INTERP_RGB
322 r0 += dr;
323 g0 += dg;
324 b0 += db;
325#endif
326#if INTERP_ALPHA
327 a0 += da;
328#endif
329#if INTERP_INDEX
330 i0 += di;
331#endif
332#if INTERP_ST
333 s0 += ds;
334 t0 += dt;
335#endif
336#if INTERP_STW
337 s0 += ds;
338 t0 += dt;
339 w0 += dw;
340#endif
341#if INTERP_UV
342 u0 += du;
343 v0 += dv;
344#endif
345#ifdef PIXEL_ADDRESS
346 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
347#endif
348 if (error<0) {
349 error += errorInc;
350 }
351 else {
352 error += errorDec;
353#if INTERP_XY
354 y0 += ystep;
355#endif
356#if INTERP_Z
357 zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrYstep);
358#endif
359#ifdef PIXEL_ADDRESS
360 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
361#endif
362 }
363 }
364 }
365 else {
366 /*
367 * Y-major line
368 */
369 GLint i;
370 GLint errorInc = dx+dx;
371 GLint error = errorInc-dy;
372 GLint errorDec = error-dy;
373#if INTERP_Z
374 dz = (z1-z0) / dy;
375#endif
376#if INTERP_RGB
377 dr /= dy; /* convert from whole line delta to per-pixel delta */
378 dg /= dy;
379 db /= dy;
380#endif
381#if INTERP_ALPHA
382 da /= dy;
383#endif
384#if INTERP_INDEX
385 di /= dy;
386#endif
387#if INTERP_ST
388 ds /= dy;
389 dt /= dy;
390#endif
391#if INTERP_STW
392 {
393 GLfloat fdyinv = 1.0F / (GLfloat) dy;
394 ds *= fdyinv;
395 dt *= fdyinv;
396 dw *= fdyinv;
397#if INTERP_UV
398 du *= fdyinv;
399 dv *= fdyinv;
400#endif
401 }
402#endif
403 for (i=0;i<dy;i++) {
404#if STIPPLE
405 GLushort m;
406 m = 1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf);
407 if (ctx->Line.StipplePattern & m) {
408#endif
409#if INTERP_Z
410 GLdepth Z = z0;
411#endif
412#if INTERP_INDEX
413 GLint I = i0 >> 8;
414#endif
415#if WIDE
416 GLint xx;
417 GLint xmin = x0 + min;
418 GLint xmax = x0 + max;
419 for (xx=xmin;xx<=xmax;xx++) {
420 PLOT( xx, y0 );
421 }
422#else
423# ifdef YMAJOR_PLOT
424 YMAJOR_PLOT( x0, y0 );
425# else
426 PLOT( x0, y0 );
427# endif
428#endif /*WIDE*/
429#if STIPPLE
430 }
431 ctx->StippleCounter++;
432#endif
433#if INTERP_XY
434 y0 += ystep;
435#endif
436#if INTERP_Z
437 zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrYstep);
438 z0 += dz;
439#endif
440#if INTERP_RGB
441 r0 += dr;
442 g0 += dg;
443 b0 += db;
444#endif
445#if INTERP_ALPHA
446 a0 += da;
447#endif
448#if INTERP_INDEX
449 i0 += di;
450#endif
451#if INTERP_ST
452 s0 += ds;
453 t0 += dt;
454#endif
455#if INTERP_STW
456 s0 += ds;
457 t0 += dt;
458 w0 += dw;
459#endif
460#if INTERP_UV
461 u0 += du;
462 v0 += dv;
463#endif
464#ifdef PIXEL_ADDRESS
465 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
466#endif
467 if (error<0) {
468 error += errorInc;
469 }
470 else {
471 error += errorDec;
472#if INTERP_XY
473 x0 += xstep;
474#endif
475#if INTERP_Z
476 zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrXstep);
477#endif
478#ifdef PIXEL_ADDRESS
479 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
480#endif
481 }
482 }
483 }
484
485}
486
487
488#undef INTERP_XY
489#undef INTERP_Z
490#undef INTERP_RGB
491#undef INTERP_ALPHA
492#undef INTERP_INDEX
493#undef PIXEL_ADDRESS
494#undef PIXEL_TYPE
495#undef BYTES_PER_ROW
496#undef SETUP_CODE
497#undef PLOT
498#undef XMAJOR_PLOT
499#undef YMAJOR_PLOT
500#undef CLIP_HACK
501#undef STIPPLE
502#undef WIDE
#define Z_ADDRESS(CTX, X, Y)
Definition: depth.h:45
#define Z(I)
#define MAX_LINE_WIDTH
Definition: config.h:118
#define MIN_LINE_WIDTH
Definition: config.h:117
#define XMAJOR_PLOT(X, Y)
#define PLOT(X, Y)
#define YMAJOR_PLOT(X, Y)
GLint GLdepth
Definition: types.h:218
unsigned int(__cdecl typeof(jpeg_read_scanlines))(struct jpeg_decompress_struct *
Definition: typeof.h:31
#define FloatToFixed(X)
Definition: fixed.h:45
int GLfixed
Definition: fixed.h:36
#define IntToFixed(I)
Definition: fixed.h:46
unsigned char GLubyte
Definition: gl.h:157
float GLfloat
Definition: gl.h:161
unsigned short GLushort
Definition: gl.h:158
int GLint
Definition: gl.h:156
GLint GLint GLsizei width
Definition: gl.h:1546
GLfloat v0
Definition: glext.h:6061
GLubyte GLubyte GLubyte GLubyte w
Definition: glext.h:6102
const GLfloat * m
Definition: glext.h:10848
GLfloat GLfloat GLfloat GLfloat h
Definition: glext.h:7723
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define ds
Definition: i386-dis.c:443
REFIID LPVOID DWORD_PTR dw
Definition: atlbase.h:40
#define I(s)
GLint dy
Definition: linetemp.h:97
GLint y0
Definition: linetemp.h:96
GLint x0
Definition: linetemp.h:95
GLint dx
Definition: linetemp.h:97
#define error(str)
Definition: mkdosfs.c:1605
#define min(a, b)
Definition: monoChain.cc:55
int xx
Definition: npserver.c:29
#define max(a, b)
Definition: svc.c:63
#define CLAMP(f, min, max)
Definition: tif_color.c:177
#define SETUP_CODE
#define T_SCALE
#define S_SCALE
struct vertex_buffer * VB
Definition: tritemp.h:139
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG _In_ LONG y1
Definition: winddi.h:3709
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG x1
Definition: winddi.h:3708