ReactOS 0.4.16-dev-340-g0540c21
config.h
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1/* $Id: config.h,v 1.8 1997/09/27 00:13:44 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 2.5
6 * Copyright (C) 1995-1997 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24/*
25 * $Log: config.h,v $
26 * Revision 1.8 1997/09/27 00:13:44 brianp
27 * added GL_EXT_paletted_texture extension
28 *
29 * Revision 1.7 1997/09/23 00:57:21 brianp
30 * removed MAX_DISPLAYLISTS
31 *
32 * Revision 1.6 1997/06/17 02:20:25 brianp
33 * changed MAX_WIDTH to 1600 and MAX_HEIGHT to 1200
34 *
35 * Revision 1.5 1997/05/28 03:27:19 brianp
36 * set MAX_TEXTURE_LEVELS to 9 if compiling for 3Dfx driver (FX)
37 *
38 * Revision 1.4 1997/01/08 20:54:02 brianp
39 * added DITHER666 option from Michael Pichler
40 *
41 * Revision 1.3 1996/10/01 03:30:18 brianp
42 * changed MAX_DEPTH to 0x00ffffff for 32-bit depth buffer
43 *
44 * Revision 1.2 1996/09/15 01:49:26 brianp
45 * removed some junk
46 *
47 * Revision 1.1 1996/09/13 01:38:16 brianp
48 * Initial revision
49 *
50 */
51
52
53
54/*
55 * Tunable configuration parameters.
56 */
57
58
59
60#ifndef CONFIG_H
61#define CONFIG_H
62
63
64
65/* Maximum modelview matrix stack depth: */
66#define MAX_MODELVIEW_STACK_DEPTH 32
67
68/* Maximum projection matrix stack depth: */
69#define MAX_PROJECTION_STACK_DEPTH 32
70
71/* Maximum texture matrix stack depth: */
72#define MAX_TEXTURE_STACK_DEPTH 10
73
74/* Maximum attribute stack depth: */
75#define MAX_ATTRIB_STACK_DEPTH 16
76
77/* Maximum client attribute stack depth: */
78#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
79
80/* Maximum recursion depth of display list calls: */
81#define MAX_LIST_NESTING 64
82
83/* Maximum number of lights: */
84#define MAX_LIGHTS 8
85
86/* Maximum user-defined clipping planes: */
87#define MAX_CLIP_PLANES 6
88
89/* Number of texture levels */
90#define MAX_TEXTURE_LEVELS 11
91
92/* Max texture size */
93#define MAX_TEXTURE_SIZE (1 << (MAX_TEXTURE_LEVELS-1))
94
95/* Maximum pixel map lookup table size: */
96#define MAX_PIXEL_MAP_TABLE 256
97
98/* Number of auxillary color buffers: */
99#define NUM_AUX_BUFFERS 0
100
101/* Maximum order (degree) of curves: */
102#ifdef AMIGA
103# define MAX_EVAL_ORDER 12
104#else
105# define MAX_EVAL_ORDER 30
106#endif
107
108/* Maximum Name stack depth */
109#define MAX_NAME_STACK_DEPTH 64
110
111/* Min and Max point sizes and granularity */
112#define MIN_POINT_SIZE 1.0
113#define MAX_POINT_SIZE 10.0
114#define POINT_SIZE_GRANULARITY 0.1
115
116/* Min and Max line widths and granularity */
117#define MIN_LINE_WIDTH 1.0
118#define MAX_LINE_WIDTH 10.0
119#define LINE_WIDTH_GRANULARITY 1.0
120
121/* Max texture palette size */
122#define MAX_TEXTURE_PALETTE_SIZE 256
123
124
125/* Maximum viewport size: */
126#ifdef AMIGA
127# define MAX_WIDTH 640
128# define MAX_HEIGHT 400
129#else
130# define MAX_WIDTH 1600
131# define MAX_HEIGHT 1200
132#endif
133
134
135
136/*
137 * Bits per accumulation buffer color component: 8 or 16
138 */
139#define ACCUM_BITS 16
140
141
142/*
143 * Bits per depth buffer value: 16 or 32
144 */
145#define MAX_DEPTH 0x00ffffff
146#define DEPTH_SCALE ((GLfloat) 0x00ffffff)
147
148
149/*
150 * Bits per stencil value: 8
151 */
152#define STENCIL_BITS 8
153
154
155
156/***
157 *** For X11 driver only:
158 ***/
159
160/*
161 * When defined, use 6x6x6 dithering instead of 5x9x5.
162 * 5x9x5 better for general colors, 6x6x6 better for grayscale.
163 */
164/*#define DITHER666*/
165
166
167#endif