ReactOS 0.4.16-dev-125-g798ea90
clip.c File Reference
#include <string.h>
#include "clip.h"
#include "context.h"
#include "dlist.h"
#include "macros.h"
#include "matrix.h"
#include "types.h"
#include "vb.h"
#include "xform.h"
Include dependency graph for clip.c:

Go to the source code of this file.

Macros

#define LINTERP(T, A, B)   ( (A) + (T) * ( (B) - (A) ) )
 
#define EYE_SPACE   1
 
#define CLIP_SPACE   2
 
#define GENERAL_CLIP
 
#define X(I)   coord[I][0]
 
#define Y(I)   coord[I][1]
 
#define Z(I)   coord[I][2]
 
#define W(I)   coord[I][3]
 
#define OUTSIDE(K)   (X(K) > W(K))
 
#define COMPUTE_INTERSECTION(new, in, out)
 
#define OUTSIDE(K)   (X(K) < -W(K))
 
#define COMPUTE_INTERSECTION(new, in, out)
 
#define OUTSIDE(K)   (Y(K) > W(K))
 
#define COMPUTE_INTERSECTION(new, in, out)
 
#define OUTSIDE(K)   (Y(K) < -W(K))
 
#define COMPUTE_INTERSECTION(new, in, out)
 
#define OUTSIDE(K)   (Z(K) > W(K))
 
#define COMPUTE_INTERSECTION(new, in, out)
 
#define OUTSIDE(K)   (Z(K) < -W(K))
 
#define COMPUTE_INTERSECTION(new, in, out)
 
#define GENERAL_CLIP
 
#define X(I)   coord[I][0]
 
#define Y(I)   coord[I][1]
 
#define Z(I)   coord[I][2]
 
#define W(I)   coord[I][3]
 
#define INCOUNT   n
 
#define OUTCOUNT   n2
 
#define INLIST   vlist
 
#define OUTLIST   vlist2
 
#define INSIDE(K)   (X(K) <= W(K))
 
#define COMPUTE_INTERSECTION(in, out, new)
 
#define INCOUNT   n2
 
#define OUTCOUNT   n
 
#define INLIST   vlist2
 
#define OUTLIST   vlist
 
#define INSIDE(K)   (X(K) >= -W(K))
 
#define COMPUTE_INTERSECTION(in, out, new)
 
#define INCOUNT   n
 
#define OUTCOUNT   n2
 
#define INLIST   vlist
 
#define OUTLIST   vlist2
 
#define INSIDE(K)   (Y(K) <= W(K))
 
#define COMPUTE_INTERSECTION(in, out, new)
 
#define INCOUNT   n2
 
#define OUTCOUNT   n
 
#define INLIST   vlist2
 
#define OUTLIST   vlist
 
#define INSIDE(K)   (Y(K) >= -W(K))
 
#define COMPUTE_INTERSECTION(in, out, new)
 
#define INCOUNT   n
 
#define OUTCOUNT   n2
 
#define INLIST   vlist
 
#define OUTLIST   vlist2
 
#define INSIDE(K)   (Z(K) <= W(K))
 
#define COMPUTE_INTERSECTION(in, out, new)
 
#define INCOUNT   n2
 
#define OUTCOUNT   n
 
#define INLIST   vlist2
 
#define OUTLIST   vlist
 
#define INSIDE(K)   (Z(K) >= -W(K))
 
#define COMPUTE_INTERSECTION(in, out, new)
 
#define MAGIC_NUMBER   -0.8e-03F
 
#define INSIDE(J, A, B, C, D)
 
#define OUTSIDE(J, A, B, C, D)
 

Functions

void interpolate_aux (GLcontext *ctx, GLuint space, GLuint dst, GLfloat t, GLuint in, GLuint out)
 
void interpolate_aux_color_tex2 (GLcontext *ctx, GLuint space, GLuint dst, GLfloat t, GLuint in, GLuint out)
 
void interpolate_aux_tex2 (GLcontext *ctx, GLuint space, GLuint dst, GLfloat t, GLuint in, GLuint out)
 
void interpolate_aux_color (GLcontext *ctx, GLuint space, GLuint dst, GLfloat t, GLuint in, GLuint out)
 
void gl_ClipPlane (GLcontext *ctx, GLenum plane, const GLfloat *equation)
 
void gl_GetClipPlane (GLcontext *ctx, GLenum plane, GLdouble *equation)
 
GLuint gl_viewclip_point (const GLfloat v[])
 
GLuint gl_viewclip_line (GLcontext *ctx, GLuint *i, GLuint *j)
 
GLuint gl_viewclip_polygon (GLcontext *ctx, GLuint n, GLuint vlist[])
 
GLuint gl_userclip_point (GLcontext *ctx, const GLfloat v[])
 
GLuint gl_userclip_line (GLcontext *ctx, GLuint *i, GLuint *j)
 
GLuint gl_userclip_polygon (GLcontext *ctx, GLuint n, GLuint vlist[])
 

Macro Definition Documentation

◆ CLIP_SPACE

#define CLIP_SPACE   2

Definition at line 101 of file clip.c.

◆ COMPUTE_INTERSECTION [1/12]

#define COMPUTE_INTERSECTION (   in,
  out,
  new 
)
Value:
dx = X(out) - X(in); \
dw = W(out) - W(in); \
t = (X(in)-W(in)) / (dw-dx); \
neww = W(in) + t * dw; \
X(new) = neww; \
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
W(new) = neww;
#define W(I)
#define Z(I)
#define X(I)
#define Y(I)
GLdouble GLdouble t
Definition: gl.h:2047
GLuint in
Definition: glext.h:9616
REFIID LPVOID DWORD_PTR dw
Definition: atlbase.h:40
GLint dx
Definition: linetemp.h:97
static FILE * out
Definition: regtests2xml.c:44

◆ COMPUTE_INTERSECTION [2/12]

#define COMPUTE_INTERSECTION (   in,
  out,
  new 
)
Value:
dx = X(out)-X(in); \
dw = W(out)-W(in); \
t = -(X(in)+W(in)) / (dw+dx); \
neww = W(in) + t * dw; \
X(new) = -neww; \
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
W(new) = neww;

◆ COMPUTE_INTERSECTION [3/12]

#define COMPUTE_INTERSECTION (   in,
  out,
  new 
)
Value:
dy = Y(out)-Y(in); \
dw = W(out)-W(in); \
t = (Y(in)-W(in)) / (dw-dy); \
neww = W(in) + t * dw; \
X(new) = X(in) + t * (X(out) - X(in)); \
Y(new) = neww; \
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
W(new) = neww;
GLint dy
Definition: linetemp.h:97

◆ COMPUTE_INTERSECTION [4/12]

#define COMPUTE_INTERSECTION (   in,
  out,
  new 
)
Value:
dy = Y(out)-Y(in); \
dw = W(out)-W(in); \
t = -(Y(in)+W(in)) / (dw+dy); \
neww = W(in) + t * dw; \
X(new) = X(in) + t * (X(out) - X(in)); \
Y(new) = -neww; \
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
W(new) = neww;

◆ COMPUTE_INTERSECTION [5/12]

#define COMPUTE_INTERSECTION (   in,
  out,
  new 
)
Value:
dz = Z(out)-Z(in); \
dw = W(out)-W(in); \
t = (Z(in)-W(in)) / (dw-dz); \
neww = W(in) + t * dw; \
X(new) = X(in) + t * (X(out) - X(in)); \
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
Z(new) = neww; \
W(new) = neww;

◆ COMPUTE_INTERSECTION [6/12]

#define COMPUTE_INTERSECTION (   in,
  out,
  new 
)
Value:
dz = Z(out)-Z(in); \
dw = W(out)-W(in); \
t = -(Z(in)+W(in)) / (dw+dz); \
neww = W(in) + t * dw; \
X(new) = X(in) + t * (X(out) - X(in)); \
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
Z(new) = -neww; \
W(new) = neww;

◆ COMPUTE_INTERSECTION [7/12]

#define COMPUTE_INTERSECTION (   new,
  in,
  out 
)
Value:
dx = X(out) - X(in); \
dw = W(out) - W(in); \
t = (X(in) - W(in)) / (dw-dx); \
X(new) = X(in) + t * dx; \
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
W(new) = W(in) + t * dw;

◆ COMPUTE_INTERSECTION [8/12]

#define COMPUTE_INTERSECTION (   new,
  in,
  out 
)
Value:
dx = X(out) - X(in); \
dw = W(out) - W(in); \
t = -(X(in) + W(in)) / (dw+dx); \
X(new) = X(in) + t * dx; \
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
W(new) = W(in) + t * dw;

◆ COMPUTE_INTERSECTION [9/12]

#define COMPUTE_INTERSECTION (   new,
  in,
  out 
)
Value:
dy = Y(out) - Y(in); \
dw = W(out) - W(in); \
t = (Y(in) - W(in)) / (dw-dy); \
X(new) = X(in) + t * (X(out) - X(in)); \
Y(new) = Y(in) + t * dy; \
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
W(new) = W(in) + t * dw;

◆ COMPUTE_INTERSECTION [10/12]

#define COMPUTE_INTERSECTION (   new,
  in,
  out 
)
Value:
dy = Y(out) - Y(in); \
dw = W(out) - W(in); \
t = -(Y(in) + W(in)) / (dw+dy); \
X(new) = X(in) + t * (X(out) - X(in)); \
Y(new) = Y(in) + t * dy; \
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
W(new) = W(in) + t * dw;

◆ COMPUTE_INTERSECTION [11/12]

#define COMPUTE_INTERSECTION (   new,
  in,
  out 
)
Value:
dz = Z(out) - Z(in); \
dw = W(out) - W(in); \
t = (Z(in) - W(in)) / (dw-dz); \
X(new) = X(in) + t * (X(out) - X(in)); \
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
Z(new) = Z(in) + t * dz; \
W(new) = W(in) + t * dw;

◆ COMPUTE_INTERSECTION [12/12]

#define COMPUTE_INTERSECTION (   new,
  in,
  out 
)
Value:
dz = Z(out) - Z(in); \
dw = W(out) - W(in); \
t = -(Z(in) + W(in)) / (dw+dz); \
X(new) = X(in) + t * (X(out) - X(in)); \
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
Z(new) = Z(in) + t * dz; \
W(new) = W(in) + t * dw;

◆ EYE_SPACE

#define EYE_SPACE   1

Definition at line 100 of file clip.c.

◆ GENERAL_CLIP [1/2]

#define GENERAL_CLIP
Value:
if (OUTSIDE(ii)) { \
if (OUTSIDE(jj)) { \
/* both verts are outside ==> return 0 */ \
return 0; \
} \
else { \
/* ii is outside, jj is inside ==> clip */ \
/* new vertex put in position VB->Free */ \
COMPUTE_INTERSECTION( VB->Free, jj, ii ) \
if (ctx->ClipMask) \
ctx->ClipInterpAuxFunc( ctx, CLIP_SPACE, VB->Free, t, jj, ii );\
ii = VB->Free; \
VB->Free++; \
if (VB->Free==VB_SIZE) VB->Free = 1; \
} \
} \
else { \
if (OUTSIDE(jj)) { \
/* ii is inside, jj is outside ==> clip */ \
/* new vertex put in position VB->Free */ \
COMPUTE_INTERSECTION( VB->Free, ii, jj ); \
if (ctx->ClipMask) \
ctx->ClipInterpAuxFunc( ctx, CLIP_SPACE, VB->Free, t, ii, jj );\
jj = VB->Free; \
VB->Free++; \
if (VB->Free==VB_SIZE) VB->Free = 1; \
} \
/* else both verts are inside ==> do nothing */ \
}
#define OUTSIDE(K)
Definition: clip.c:786
#define CLIP_SPACE
Definition: clip.c:101
struct vertex_buffer * VB
Definition: tritemp.h:139
#define VB_SIZE
Definition: vb.h:89

◆ GENERAL_CLIP [2/2]

#define GENERAL_CLIP

◆ INCOUNT [1/6]

#define INCOUNT   n

◆ INCOUNT [2/6]

#define INCOUNT   n2

◆ INCOUNT [3/6]

#define INCOUNT   n

◆ INCOUNT [4/6]

#define INCOUNT   n2

◆ INCOUNT [5/6]

#define INCOUNT   n

◆ INCOUNT [6/6]

#define INCOUNT   n2

◆ INLIST [1/6]

#define INLIST   vlist

◆ INLIST [2/6]

#define INLIST   vlist2

◆ INLIST [3/6]

#define INLIST   vlist

◆ INLIST [4/6]

#define INLIST   vlist2

◆ INLIST [5/6]

#define INLIST   vlist

◆ INLIST [6/6]

#define INLIST   vlist2

◆ INSIDE [1/7]

#define INSIDE (   J,
  A,
  B,
  C,
  D 
)
Value:
( (VB->Eye[J][0] * A + VB->Eye[J][1] * B \
+ VB->Eye[J][2] * C + VB->Eye[J][3] * D) >= MAGIC_NUMBER )
#define D(d)
Definition: builtin.c:4557
Definition: ehthrow.cxx:93
Definition: ehthrow.cxx:54
Definition: terminate.cpp:24
#define MAGIC_NUMBER
Definition: clip.c:776

Definition at line 780 of file clip.c.

◆ INSIDE [2/7]

#define INSIDE (   K)    (X(K) <= W(K))

Definition at line 780 of file clip.c.

◆ INSIDE [3/7]

#define INSIDE (   K)    (X(K) >= -W(K))

Definition at line 780 of file clip.c.

◆ INSIDE [4/7]

#define INSIDE (   K)    (Y(K) <= W(K))

Definition at line 780 of file clip.c.

◆ INSIDE [5/7]

#define INSIDE (   K)    (Y(K) >= -W(K))

Definition at line 780 of file clip.c.

◆ INSIDE [6/7]

#define INSIDE (   K)    (Z(K) <= W(K))

Definition at line 780 of file clip.c.

◆ INSIDE [7/7]

#define INSIDE (   K)    (Z(K) >= -W(K))

Definition at line 780 of file clip.c.

◆ LINTERP

#define LINTERP (   T,
  A,
  B 
)    ( (A) + (T) * ( (B) - (A) ) )

Definition at line 96 of file clip.c.

◆ MAGIC_NUMBER

#define MAGIC_NUMBER   -0.8e-03F

Definition at line 776 of file clip.c.

◆ OUTCOUNT [1/6]

#define OUTCOUNT   n2

◆ OUTCOUNT [2/6]

#define OUTCOUNT   n

◆ OUTCOUNT [3/6]

#define OUTCOUNT   n2

◆ OUTCOUNT [4/6]

#define OUTCOUNT   n

◆ OUTCOUNT [5/6]

#define OUTCOUNT   n2

◆ OUTCOUNT [6/6]

#define OUTCOUNT   n

◆ OUTLIST [1/6]

#define OUTLIST   vlist2

◆ OUTLIST [2/6]

#define OUTLIST   vlist

◆ OUTLIST [3/6]

#define OUTLIST   vlist2

◆ OUTLIST [4/6]

#define OUTLIST   vlist

◆ OUTLIST [5/6]

#define OUTLIST   vlist2

◆ OUTLIST [6/6]

#define OUTLIST   vlist

◆ OUTSIDE [1/7]

#define OUTSIDE (   J,
  A,
  B,
  C,
  D 
)
Value:
( (VB->Eye[J][0] * A + VB->Eye[J][1] * B \
+ VB->Eye[J][2] * C + VB->Eye[J][3] * D) < MAGIC_NUMBER )

Definition at line 786 of file clip.c.

◆ OUTSIDE [2/7]

#define OUTSIDE (   K)    (X(K) > W(K))

Definition at line 786 of file clip.c.

◆ OUTSIDE [3/7]

#define OUTSIDE (   K)    (X(K) < -W(K))

Definition at line 786 of file clip.c.

◆ OUTSIDE [4/7]

#define OUTSIDE (   K)    (Y(K) > W(K))

Definition at line 786 of file clip.c.

◆ OUTSIDE [5/7]

#define OUTSIDE (   K)    (Y(K) < -W(K))

Definition at line 786 of file clip.c.

◆ OUTSIDE [6/7]

#define OUTSIDE (   K)    (Z(K) > W(K))

Definition at line 786 of file clip.c.

◆ OUTSIDE [7/7]

#define OUTSIDE (   K)    (Z(K) < -W(K))

Definition at line 786 of file clip.c.

◆ W [1/2]

#define W (   I)    coord[I][3]

◆ W [2/2]

#define W (   I)    coord[I][3]

◆ X [1/2]

#define X (   I)    coord[I][0]

◆ X [2/2]

#define X (   I)    coord[I][0]

◆ Y [1/2]

#define Y (   I)    coord[I][1]

◆ Y [2/2]

#define Y (   I)    coord[I][1]

◆ Z [1/2]

#define Z (   I)    coord[I][2]

◆ Z [2/2]

#define Z (   I)    coord[I][2]

Function Documentation

◆ gl_ClipPlane()

void gl_ClipPlane ( GLcontext ctx,
GLenum  plane,
const GLfloat equation 
)

Definition at line 204 of file clip.c.

205{
206 GLint p;
207
210 gl_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
211 return;
212 }
213
214 /*
215 * The equation is transformed by the transpose of the inverse of the
216 * current modelview matrix and stored in the resulting eye coordinates.
217 */
218 if (ctx->NewModelViewMatrix) {
220 }
221 gl_transform_vector( ctx->Transform.ClipEquation[p], equation,
222 ctx->ModelViewInv );
223}
#define MAX_CLIP_PLANES
Definition: config.h:87
void gl_error(GLcontext *ctx, GLenum error, const char *s)
Definition: context.c:1421
void gl_analyze_modelview_matrix(GLcontext *ctx)
Definition: matrix.c:420
#define GL_CLIP_PLANE0
Definition: gl.h:346
int GLint
Definition: gl.h:156
#define GL_INVALID_ENUM
Definition: gl.h:694
GLfloat GLfloat p
Definition: glext.h:8902
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint GLenum GLenum GLenum GLint GLuint GLenum GLenum GLfloat GLenum GLfloat GLenum GLint const GLfloat GLenum GLint const GLushort GLint GLint GLsizei GLsizei GLenum GLsizei GLsizei GLenum GLenum const GLvoid GLenum GLdouble * equation
Definition: glfuncs.h:270
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint GLenum GLenum GLenum GLint GLuint GLenum GLenum GLfloat GLenum GLfloat GLenum GLint const GLfloat GLenum GLint const GLushort GLint GLint GLsizei GLsizei GLenum GLsizei GLsizei GLenum GLenum const GLvoid GLenum plane
Definition: glfuncs.h:270
void gl_transform_vector(GLfloat u[4], const GLfloat v[4], const GLfloat m[16])
Definition: xform.c:248

Referenced by execute_list(), and init_exec_pointers().

◆ gl_GetClipPlane()

void gl_GetClipPlane ( GLcontext ctx,
GLenum  plane,
GLdouble equation 
)

Definition at line 227 of file clip.c.

228{
229 GLint p;
230
231 if (INSIDE_BEGIN_END(ctx)) {
232 gl_error( ctx, GL_INVALID_OPERATION, "glGetClipPlane" );
233 return;
234 }
235
236 p = (GLint) (plane - GL_CLIP_PLANE0);
238 gl_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
239 return;
240 }
241
242 equation[0] = (GLdouble) ctx->Transform.ClipEquation[p][0];
243 equation[1] = (GLdouble) ctx->Transform.ClipEquation[p][1];
244 equation[2] = (GLdouble) ctx->Transform.ClipEquation[p][2];
245 equation[3] = (GLdouble) ctx->Transform.ClipEquation[p][3];
246}
double GLdouble
Definition: gl.h:163
#define GL_INVALID_OPERATION
Definition: gl.h:696
#define INSIDE_BEGIN_END(CTX)
Definition: macros.h:135

Referenced by init_dlist_pointers(), and init_exec_pointers().

◆ gl_userclip_line()

GLuint gl_userclip_line ( GLcontext ctx,
GLuint i,
GLuint j 
)

Definition at line 798 of file clip.c.

799{
800 struct vertex_buffer* VB = ctx->VB;
801
802 GLuint p, ii, jj;
803
804 ii = *i;
805 jj = *j;
806
807 for (p=0;p<MAX_CLIP_PLANES;p++) {
808 if (ctx->Transform.ClipEnabled[p]) {
809 register GLfloat a, b, c, d;
810 a = ctx->Transform.ClipEquation[p][0];
811 b = ctx->Transform.ClipEquation[p][1];
812 c = ctx->Transform.ClipEquation[p][2];
813 d = ctx->Transform.ClipEquation[p][3];
814
815 if (OUTSIDE( ii, a,b,c,d )) {
816 if (OUTSIDE( jj, a,b,c,d )) {
817 /* ii and jj outside ==> quit */
818 return 0;
819 }
820 else {
821 /* ii is outside, jj is inside ==> clip */
822 GLfloat dx, dy, dz, dw, t, denom;
823 dx = VB->Eye[ii][0] - VB->Eye[jj][0];
824 dy = VB->Eye[ii][1] - VB->Eye[jj][1];
825 dz = VB->Eye[ii][2] - VB->Eye[jj][2];
826 dw = VB->Eye[ii][3] - VB->Eye[jj][3];
827 denom = dx*a + dy*b + dz*c + dw*d;
828 if (denom==0.0) {
829 t = 0.0;
830 }
831 else {
832 t = -(VB->Eye[jj][0]*a+VB->Eye[jj][1]*b
833 +VB->Eye[jj][2]*c+VB->Eye[jj][3]*d) / denom;
834 if (t>1.0F) t = 1.0F;
835 }
836 VB->Eye[VB->Free][0] = VB->Eye[jj][0] + t * dx;
837 VB->Eye[VB->Free][1] = VB->Eye[jj][1] + t * dy;
838 VB->Eye[VB->Free][2] = VB->Eye[jj][2] + t * dz;
839 VB->Eye[VB->Free][3] = VB->Eye[jj][3] + t * dw;
840
841 /* Interpolate colors, indexes, and/or texture coords */
842 if (ctx->ClipMask)
843 interpolate_aux( ctx, EYE_SPACE, VB->Free, t, jj, ii );
844
845 ii = VB->Free;
846 VB->Free++;
847 if (VB->Free==VB_SIZE) VB->Free = 1;
848 }
849 }
850 else {
851 if (OUTSIDE( jj, a,b,c,d )) {
852 /* ii is inside, jj is outside ==> clip */
853 GLfloat dx, dy, dz, dw, t, denom;
854 dx = VB->Eye[jj][0] - VB->Eye[ii][0];
855 dy = VB->Eye[jj][1] - VB->Eye[ii][1];
856 dz = VB->Eye[jj][2] - VB->Eye[ii][2];
857 dw = VB->Eye[jj][3] - VB->Eye[ii][3];
858 denom = dx*a + dy*b + dz*c + dw*d;
859 if (denom==0.0) {
860 t = 0.0;
861 }
862 else {
863 t = -(VB->Eye[ii][0]*a+VB->Eye[ii][1]*b
864 +VB->Eye[ii][2]*c+VB->Eye[ii][3]*d) / denom;
865 if (t>1.0F) t = 1.0F;
866 }
867 VB->Eye[VB->Free][0] = VB->Eye[ii][0] + t * dx;
868 VB->Eye[VB->Free][1] = VB->Eye[ii][1] + t * dy;
869 VB->Eye[VB->Free][2] = VB->Eye[ii][2] + t * dz;
870 VB->Eye[VB->Free][3] = VB->Eye[ii][3] + t * dw;
871
872 /* Interpolate colors, indexes, and/or texture coords */
873 if (ctx->ClipMask)
874 interpolate_aux( ctx, EYE_SPACE, VB->Free, t, ii, jj );
875
876 jj = VB->Free;
877 VB->Free++;
878 if (VB->Free==VB_SIZE) VB->Free = 1;
879 }
880 else {
881 /* ii and jj inside ==> do nothing */
882 }
883 }
884 }
885 }
886
887 *i = ii;
888 *j = jj;
889 return 1;
890}
void interpolate_aux(GLcontext *ctx, GLuint space, GLuint dst, GLfloat t, GLuint in, GLuint out)
Definition: clip.c:116
#define EYE_SPACE
Definition: clip.c:100
float GLfloat
Definition: gl.h:161
unsigned int GLuint
Definition: gl.h:159
const GLubyte * c
Definition: glext.h:8905
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
#define d
Definition: ke_i.h:81
#define a
Definition: ke_i.h:78
#define c
Definition: ke_i.h:80
#define b
Definition: ke_i.h:79

Referenced by render_clipped_line().

◆ gl_userclip_point()

GLuint gl_userclip_point ( GLcontext ctx,
const GLfloat  v[] 
)

Definition at line 756 of file clip.c.

757{
758 GLuint p;
759
760 for (p=0;p<MAX_CLIP_PLANES;p++) {
761 if (ctx->Transform.ClipEnabled[p]) {
762 GLfloat dot = v[0] * ctx->Transform.ClipEquation[p][0]
763 + v[1] * ctx->Transform.ClipEquation[p][1]
764 + v[2] * ctx->Transform.ClipEquation[p][2]
765 + v[3] * ctx->Transform.ClipEquation[p][3];
766 if (dot < 0.0F) {
767 return 0;
768 }
769 }
770 }
771
772 return 1;
773}
const GLdouble * v
Definition: gl.h:2040

Referenced by gl_RasterPos4f().

◆ gl_userclip_polygon()

GLuint gl_userclip_polygon ( GLcontext ctx,
GLuint  n,
GLuint  vlist[] 
)

Definition at line 902 of file clip.c.

903{
904 struct vertex_buffer* VB = ctx->VB;
905
906 GLuint vlist2[VB_SIZE];
907 GLuint *inlist, *outlist;
908 GLuint incount, outcount;
909 GLuint curri, currj;
910 GLuint previ, prevj;
911 GLuint p;
912
913 /* initialize input vertex list */
914 incount = n;
915 inlist = vlist;
916 outlist = vlist2;
917
918 for (p=0;p<MAX_CLIP_PLANES;p++) {
919 if (ctx->Transform.ClipEnabled[p]) {
920 register float a = ctx->Transform.ClipEquation[p][0];
921 register float b = ctx->Transform.ClipEquation[p][1];
922 register float c = ctx->Transform.ClipEquation[p][2];
923 register float d = ctx->Transform.ClipEquation[p][3];
924
925 if (incount<3) return 0;
926
927 /* initialize prev to be last in the input list */
928 previ = incount - 1;
929 prevj = inlist[previ];
930
931 outcount = 0;
932
933 for (curri=0;curri<incount;curri++) {
934 currj = inlist[curri];
935
936 if (INSIDE(currj, a,b,c,d)) {
937 if (INSIDE(prevj, a,b,c,d)) {
938 /* both verts are inside ==> copy current to outlist */
939 outlist[outcount++] = currj;
940 }
941 else {
942 /* current is inside and previous is outside ==> clip */
943 GLfloat dx, dy, dz, dw, t, denom;
944 /* compute t */
945 dx = VB->Eye[prevj][0] - VB->Eye[currj][0];
946 dy = VB->Eye[prevj][1] - VB->Eye[currj][1];
947 dz = VB->Eye[prevj][2] - VB->Eye[currj][2];
948 dw = VB->Eye[prevj][3] - VB->Eye[currj][3];
949 denom = dx*a + dy*b + dz*c + dw*d;
950 if (denom==0.0) {
951 t = 0.0;
952 }
953 else {
954 t = -(VB->Eye[currj][0]*a+VB->Eye[currj][1]*b
955 +VB->Eye[currj][2]*c+VB->Eye[currj][3]*d) / denom;
956 if (t>1.0F) {
957 t = 1.0F;
958 }
959 }
960 /* interpolate new vertex position */
961 VB->Eye[VB->Free][0] = VB->Eye[currj][0] + t*dx;
962 VB->Eye[VB->Free][1] = VB->Eye[currj][1] + t*dy;
963 VB->Eye[VB->Free][2] = VB->Eye[currj][2] + t*dz;
964 VB->Eye[VB->Free][3] = VB->Eye[currj][3] + t*dw;
965
966 /* interpolate color, index, and/or texture coord */
967 if (ctx->ClipMask) {
968 interpolate_aux( ctx, EYE_SPACE, VB->Free, t, currj, prevj);
969 }
970 VB->Edgeflag[VB->Free] = VB->Edgeflag[prevj];
971
972 /* output new vertex */
973 outlist[outcount++] = VB->Free;
974 VB->Free++;
975 if (VB->Free==VB_SIZE) VB->Free = 1;
976 /* output current vertex */
977 outlist[outcount++] = currj;
978 }
979 }
980 else {
981 if (INSIDE(prevj, a,b,c,d)) {
982 /* current is outside and previous is inside ==> clip */
983 GLfloat dx, dy, dz, dw, t, denom;
984 /* compute t */
985 dx = VB->Eye[currj][0]-VB->Eye[prevj][0];
986 dy = VB->Eye[currj][1]-VB->Eye[prevj][1];
987 dz = VB->Eye[currj][2]-VB->Eye[prevj][2];
988 dw = VB->Eye[currj][3]-VB->Eye[prevj][3];
989 denom = dx*a + dy*b + dz*c + dw*d;
990 if (denom==0.0) {
991 t = 0.0;
992 }
993 else {
994 t = -(VB->Eye[prevj][0]*a+VB->Eye[prevj][1]*b
995 +VB->Eye[prevj][2]*c+VB->Eye[prevj][3]*d) / denom;
996 if (t>1.0F) {
997 t = 1.0F;
998 }
999 }
1000 /* interpolate new vertex position */
1001 VB->Eye[VB->Free][0] = VB->Eye[prevj][0] + t*dx;
1002 VB->Eye[VB->Free][1] = VB->Eye[prevj][1] + t*dy;
1003 VB->Eye[VB->Free][2] = VB->Eye[prevj][2] + t*dz;
1004 VB->Eye[VB->Free][3] = VB->Eye[prevj][3] + t*dw;
1005
1006 /* interpolate color, index, and/or texture coord */
1007 if (ctx->ClipMask) {
1008 interpolate_aux( ctx, EYE_SPACE, VB->Free, t, prevj, currj);
1009 }
1010 VB->Edgeflag[VB->Free] = VB->Edgeflag[prevj];
1011
1012 /* output new vertex */
1013 outlist[outcount++] = VB->Free;
1014 VB->Free++;
1015 if (VB->Free==VB_SIZE) VB->Free = 1;
1016 }
1017 /* else both verts are outside ==> do nothing */
1018 }
1019
1020 previ = curri;
1021 prevj = currj;
1022
1023 /* check for overflowing vertex buffer */
1024 if (outcount>=VB_SIZE-1) {
1025 /* Too many vertices */
1026 if (outlist!=vlist2) {
1027 MEMCPY( vlist, vlist2, outcount * sizeof(GLuint) );
1028 }
1029 return VB_SIZE-1;
1030 }
1031
1032 } /* for i */
1033
1034 /* swap inlist and outlist pointers */
1035 {
1036 GLuint *tmp;
1037 tmp = inlist;
1038 inlist = outlist;
1039 outlist = tmp;
1040 incount = outcount;
1041 }
1042
1043 } /* if */
1044 } /* for p */
1045
1046 /* outlist points to the list of vertices resulting from the last */
1047 /* clipping. If outlist == vlist2 then we have to copy the vertices */
1048 /* back to vlist */
1049 if (outlist!=vlist2) {
1050 MEMCPY( vlist, vlist2, outcount * sizeof(GLuint) );
1051 }
1052
1053 return outcount;
1054}
#define INSIDE(K)
Definition: clip.c:780
GLdouble n
Definition: glext.h:7729
#define MEMCPY(DST, SRC, BYTES)
Definition: macros.h:231

Referenced by render_clipped_polygon().

◆ gl_viewclip_line()

GLuint gl_viewclip_line ( GLcontext ctx,
GLuint i,
GLuint j 
)

Definition at line 283 of file clip.c.

284{
285 struct vertex_buffer* VB = ctx->VB;
286 GLfloat (*coord)[4] = VB->Clip;
287
288 GLfloat t, dx, dy, dz, dw;
289 register GLuint ii, jj;
290
291 ii = *i;
292 jj = *j;
293
294/*
295 * We use 6 instances of this code to clip agains the 6 planes.
296 * For each plane, we define the OUTSIDE and COMPUTE_INTERSECTION
297 * macros apprpriately.
298 */
299#define GENERAL_CLIP \
300 if (OUTSIDE(ii)) { \
301 if (OUTSIDE(jj)) { \
302 /* both verts are outside ==> return 0 */ \
303 return 0; \
304 } \
305 else { \
306 /* ii is outside, jj is inside ==> clip */ \
307 /* new vertex put in position VB->Free */ \
308 COMPUTE_INTERSECTION( VB->Free, jj, ii ) \
309 if (ctx->ClipMask) \
310 ctx->ClipInterpAuxFunc( ctx, CLIP_SPACE, VB->Free, t, jj, ii );\
311 ii = VB->Free; \
312 VB->Free++; \
313 if (VB->Free==VB_SIZE) VB->Free = 1; \
314 } \
315 } \
316 else { \
317 if (OUTSIDE(jj)) { \
318 /* ii is inside, jj is outside ==> clip */ \
319 /* new vertex put in position VB->Free */ \
320 COMPUTE_INTERSECTION( VB->Free, ii, jj ); \
321 if (ctx->ClipMask) \
322 ctx->ClipInterpAuxFunc( ctx, CLIP_SPACE, VB->Free, t, ii, jj );\
323 jj = VB->Free; \
324 VB->Free++; \
325 if (VB->Free==VB_SIZE) VB->Free = 1; \
326 } \
327 /* else both verts are inside ==> do nothing */ \
328 }
329
330
331#define X(I) coord[I][0]
332#define Y(I) coord[I][1]
333#define Z(I) coord[I][2]
334#define W(I) coord[I][3]
335
336/*
337 * Begin clipping
338 */
339
340 /*** Clip against +X side ***/
341#define OUTSIDE(K) (X(K) > W(K))
342#define COMPUTE_INTERSECTION( new, in, out ) \
343 dx = X(out) - X(in); \
344 dw = W(out) - W(in); \
345 t = (X(in) - W(in)) / (dw-dx); \
346 X(new) = X(in) + t * dx; \
347 Y(new) = Y(in) + t * (Y(out) - Y(in)); \
348 Z(new) = Z(in) + t * (Z(out) - Z(in)); \
349 W(new) = W(in) + t * dw;
350
352
353#undef OUTSIDE
354#undef COMPUTE_INTERSECTION
355
356
357 /*** Clip against -X side ***/
358#define OUTSIDE(K) (X(K) < -W(K))
359#define COMPUTE_INTERSECTION( new, in, out ) \
360 dx = X(out) - X(in); \
361 dw = W(out) - W(in); \
362 t = -(X(in) + W(in)) / (dw+dx); \
363 X(new) = X(in) + t * dx; \
364 Y(new) = Y(in) + t * (Y(out) - Y(in)); \
365 Z(new) = Z(in) + t * (Z(out) - Z(in)); \
366 W(new) = W(in) + t * dw;
367
369
370#undef OUTSIDE
371#undef COMPUTE_INTERSECTION
372
373
374 /*** Clip against +Y side ***/
375#define OUTSIDE(K) (Y(K) > W(K))
376#define COMPUTE_INTERSECTION( new, in, out ) \
377 dy = Y(out) - Y(in); \
378 dw = W(out) - W(in); \
379 t = (Y(in) - W(in)) / (dw-dy); \
380 X(new) = X(in) + t * (X(out) - X(in)); \
381 Y(new) = Y(in) + t * dy; \
382 Z(new) = Z(in) + t * (Z(out) - Z(in)); \
383 W(new) = W(in) + t * dw;
384
386
387#undef OUTSIDE
388#undef COMPUTE_INTERSECTION
389
390
391 /*** Clip against -Y side ***/
392#define OUTSIDE(K) (Y(K) < -W(K))
393#define COMPUTE_INTERSECTION( new, in, out ) \
394 dy = Y(out) - Y(in); \
395 dw = W(out) - W(in); \
396 t = -(Y(in) + W(in)) / (dw+dy); \
397 X(new) = X(in) + t * (X(out) - X(in)); \
398 Y(new) = Y(in) + t * dy; \
399 Z(new) = Z(in) + t * (Z(out) - Z(in)); \
400 W(new) = W(in) + t * dw;
401
403
404#undef OUTSIDE
405#undef COMPUTE_INTERSECTION
406
407
408 /*** Clip against +Z side ***/
409#define OUTSIDE(K) (Z(K) > W(K))
410#define COMPUTE_INTERSECTION( new, in, out ) \
411 dz = Z(out) - Z(in); \
412 dw = W(out) - W(in); \
413 t = (Z(in) - W(in)) / (dw-dz); \
414 X(new) = X(in) + t * (X(out) - X(in)); \
415 Y(new) = Y(in) + t * (Y(out) - Y(in)); \
416 Z(new) = Z(in) + t * dz; \
417 W(new) = W(in) + t * dw;
418
420
421#undef OUTSIDE
422#undef COMPUTE_INTERSECTION
423
424
425 /*** Clip against -Z side ***/
426#define OUTSIDE(K) (Z(K) < -W(K))
427#define COMPUTE_INTERSECTION( new, in, out ) \
428 dz = Z(out) - Z(in); \
429 dw = W(out) - W(in); \
430 t = -(Z(in) + W(in)) / (dw+dz); \
431 X(new) = X(in) + t * (X(out) - X(in)); \
432 Y(new) = Y(in) + t * (Y(out) - Y(in)); \
433 Z(new) = Z(in) + t * dz; \
434 W(new) = W(in) + t * dw;
435
437
438#undef OUTSIDE
439#undef COMPUTE_INTERSECTION
440
441#undef GENERAL_CLIP
442
443 *i = ii;
444 *j = jj;
445 return 1;
446}
#define GENERAL_CLIP
GLuint coord
Definition: glext.h:9511

Referenced by render_clipped_line().

◆ gl_viewclip_point()

GLuint gl_viewclip_point ( const GLfloat  v[])

Definition at line 262 of file clip.c.

263{
264 if ( v[0] > v[3] || v[0] < -v[3]
265 || v[1] > v[3] || v[1] < -v[3]
266 || v[2] > v[3] || v[2] < -v[3] ) {
267 return 0;
268 }
269 else {
270 return 1;
271 }
272}

Referenced by gl_RasterPos4f().

◆ gl_viewclip_polygon()

GLuint gl_viewclip_polygon ( GLcontext ctx,
GLuint  n,
GLuint  vlist[] 
)

Definition at line 458 of file clip.c.

460{
461 struct vertex_buffer* VB = ctx->VB;
462 GLfloat (*coord)[4] = VB->Clip;
463
464 GLuint previ, prevj;
465 GLuint curri, currj;
466 GLuint vlist2[VB_SIZE];
467 GLuint n2;
468 GLdouble dx, dy, dz, dw, t, neww;
469
470/*
471 * We use 6 instances of this code to implement clipping against the
472 * 6 sides of the view volume. Prior to each we define the macros:
473 * INLIST = array which lists input vertices
474 * OUTLIST = array which lists output vertices
475 * INCOUNT = variable which is the number of vertices in INLIST[]
476 * OUTCOUNT = variable which is the number of vertices in OUTLIST[]
477 * INSIDE(i) = test if vertex v[i] is inside the view volume
478 * COMPUTE_INTERSECTION(in,out,new) = compute intersection of line
479 * from v[in] to v[out] with the clipping plane and store
480 * the result in v[new]
481 */
482
483#define GENERAL_CLIP \
484 if (INCOUNT<3) return 0; \
485 previ = INCOUNT-1; /* let previous = last vertex */ \
486 prevj = INLIST[previ]; \
487 OUTCOUNT = 0; \
488 for (curri=0;curri<INCOUNT;curri++) { \
489 currj = INLIST[curri]; \
490 if (INSIDE(currj)) { \
491 if (INSIDE(prevj)) { \
492 /* both verts are inside ==> copy current to outlist */ \
493 OUTLIST[OUTCOUNT] = currj; \
494 OUTCOUNT++; \
495 } \
496 else { \
497 /* current is inside and previous is outside ==> clip */ \
498 COMPUTE_INTERSECTION( currj, prevj, VB->Free ) \
499 /* if new point not coincident with previous point... */ \
500 if (t>0.0) { \
501 /* interpolate aux info using the value of t */ \
502 if (ctx->ClipMask) \
503 ctx->ClipInterpAuxFunc( ctx, CLIP_SPACE, VB->Free, t, currj, prevj ); \
504 VB->Edgeflag[VB->Free] = VB->Edgeflag[prevj]; \
505 /* output new point */ \
506 OUTLIST[OUTCOUNT] = VB->Free; \
507 VB->Free++; \
508 if (VB->Free==VB_SIZE) VB->Free = 1; \
509 OUTCOUNT++; \
510 } \
511 /* Output current */ \
512 OUTLIST[OUTCOUNT] = currj; \
513 OUTCOUNT++; \
514 } \
515 } \
516 else { \
517 if (INSIDE(prevj)) { \
518 /* current is outside and previous is inside ==> clip */ \
519 COMPUTE_INTERSECTION( prevj, currj, VB->Free ) \
520 /* if new point not coincident with previous point... */ \
521 if (t>0.0) { \
522 /* interpolate aux info using the value of t */ \
523 if (ctx->ClipMask) \
524 ctx->ClipInterpAuxFunc( ctx, CLIP_SPACE, VB->Free, t, prevj, currj ); \
525 VB->Edgeflag[VB->Free] = VB->Edgeflag[prevj]; \
526 /* output new point */ \
527 OUTLIST[OUTCOUNT] = VB->Free; \
528 VB->Free++; \
529 if (VB->Free==VB_SIZE) VB->Free = 1; \
530 OUTCOUNT++; \
531 } \
532 } \
533 /* else both verts are outside ==> do nothing */ \
534 } \
535 /* let previous = current */ \
536 previ = curri; \
537 prevj = currj; \
538 /* check for overflowing vertex buffer */ \
539 if (OUTCOUNT>=VB_SIZE-1) { \
540 /* Too many vertices */ \
541 if (OUTLIST==vlist2) { \
542 /* copy OUTLIST[] to vlist[] */ \
543 int i; \
544 for (i=0;i<VB_SIZE;i++) { \
545 vlist[i] = OUTLIST[i]; \
546 } \
547 } \
548 return VB_SIZE-1; \
549 } \
550 }
551
552
553#define X(I) coord[I][0]
554#define Y(I) coord[I][1]
555#define Z(I) coord[I][2]
556#define W(I) coord[I][3]
557
558/*
559 * Clip against +X
560 */
561#define INCOUNT n
562#define OUTCOUNT n2
563#define INLIST vlist
564#define OUTLIST vlist2
565#define INSIDE(K) (X(K) <= W(K))
566
567#define COMPUTE_INTERSECTION( in, out, new ) \
568 dx = X(out) - X(in); \
569 dw = W(out) - W(in); \
570 t = (X(in)-W(in)) / (dw-dx); \
571 neww = W(in) + t * dw; \
572 X(new) = neww; \
573 Y(new) = Y(in) + t * (Y(out) - Y(in)); \
574 Z(new) = Z(in) + t * (Z(out) - Z(in)); \
575 W(new) = neww;
576
578
579#undef INCOUNT
580#undef OUTCOUNT
581#undef INLIST
582#undef OUTLIST
583#undef INSIDE
584#undef COMPUTE_INTERSECTION
585
586
587/*
588 * Clip against -X
589 */
590#define INCOUNT n2
591#define OUTCOUNT n
592#define INLIST vlist2
593#define OUTLIST vlist
594#define INSIDE(K) (X(K) >= -W(K))
595#define COMPUTE_INTERSECTION( in, out, new ) \
596 dx = X(out)-X(in); \
597 dw = W(out)-W(in); \
598 t = -(X(in)+W(in)) / (dw+dx); \
599 neww = W(in) + t * dw; \
600 X(new) = -neww; \
601 Y(new) = Y(in) + t * (Y(out) - Y(in)); \
602 Z(new) = Z(in) + t * (Z(out) - Z(in)); \
603 W(new) = neww;
604
606
607#undef INCOUNT
608#undef OUTCOUNT
609#undef INLIST
610#undef OUTLIST
611#undef INSIDE
612#undef COMPUTE_INTERSECTION
613
614
615/*
616 * Clip against +Y
617 */
618#define INCOUNT n
619#define OUTCOUNT n2
620#define INLIST vlist
621#define OUTLIST vlist2
622#define INSIDE(K) (Y(K) <= W(K))
623#define COMPUTE_INTERSECTION( in, out, new ) \
624 dy = Y(out)-Y(in); \
625 dw = W(out)-W(in); \
626 t = (Y(in)-W(in)) / (dw-dy); \
627 neww = W(in) + t * dw; \
628 X(new) = X(in) + t * (X(out) - X(in)); \
629 Y(new) = neww; \
630 Z(new) = Z(in) + t * (Z(out) - Z(in)); \
631 W(new) = neww;
632
634
635#undef INCOUNT
636#undef OUTCOUNT
637#undef INLIST
638#undef OUTLIST
639#undef INSIDE
640#undef COMPUTE_INTERSECTION
641
642
643/*
644 * Clip against -Y
645 */
646#define INCOUNT n2
647#define OUTCOUNT n
648#define INLIST vlist2
649#define OUTLIST vlist
650#define INSIDE(K) (Y(K) >= -W(K))
651#define COMPUTE_INTERSECTION( in, out, new ) \
652 dy = Y(out)-Y(in); \
653 dw = W(out)-W(in); \
654 t = -(Y(in)+W(in)) / (dw+dy); \
655 neww = W(in) + t * dw; \
656 X(new) = X(in) + t * (X(out) - X(in)); \
657 Y(new) = -neww; \
658 Z(new) = Z(in) + t * (Z(out) - Z(in)); \
659 W(new) = neww;
660
662
663#undef INCOUNT
664#undef OUTCOUNT
665#undef INLIST
666#undef OUTLIST
667#undef INSIDE
668#undef COMPUTE_INTERSECTION
669
670
671
672/*
673 * Clip against +Z
674 */
675#define INCOUNT n
676#define OUTCOUNT n2
677#define INLIST vlist
678#define OUTLIST vlist2
679#define INSIDE(K) (Z(K) <= W(K))
680#define COMPUTE_INTERSECTION( in, out, new ) \
681 dz = Z(out)-Z(in); \
682 dw = W(out)-W(in); \
683 t = (Z(in)-W(in)) / (dw-dz); \
684 neww = W(in) + t * dw; \
685 X(new) = X(in) + t * (X(out) - X(in)); \
686 Y(new) = Y(in) + t * (Y(out) - Y(in)); \
687 Z(new) = neww; \
688 W(new) = neww;
689
691
692#undef INCOUNT
693#undef OUTCOUNT
694#undef INLIST
695#undef OUTLIST
696#undef INSIDE
697#undef COMPUTE_INTERSECTION
698
699
700/*
701 * Clip against -Z
702 */
703#define INCOUNT n2
704#define OUTCOUNT n
705#define INLIST vlist2
706#define OUTLIST vlist
707#define INSIDE(K) (Z(K) >= -W(K))
708#define COMPUTE_INTERSECTION( in, out, new ) \
709 dz = Z(out)-Z(in); \
710 dw = W(out)-W(in); \
711 t = -(Z(in)+W(in)) / (dw+dz); \
712 neww = W(in) + t * dw; \
713 X(new) = X(in) + t * (X(out) - X(in)); \
714 Y(new) = Y(in) + t * (Y(out) - Y(in)); \
715 Z(new) = -neww; \
716 W(new) = neww;
717
719
720#undef INCOUNT
721#undef INLIST
722#undef OUTLIST
723#undef INSIDE
724#undef COMPUTE_INTERSECTION
725
726 /* 'OUTCOUNT' clipped vertices are now back in v[] */
727 return OUTCOUNT;
728
729#undef GENERAL_CLIP
730#undef OUTCOUNT
731}
#define OUTCOUNT
int n2
Definition: dwarfget.c:147

Referenced by render_clipped_polygon().

◆ interpolate_aux()

void interpolate_aux ( GLcontext ctx,
GLuint  space,
GLuint  dst,
GLfloat  t,
GLuint  in,
GLuint  out 
)

Definition at line 116 of file clip.c.

118{
119 struct vertex_buffer* VB = ctx->VB;
120
121 if (ctx->ClipMask & CLIP_FCOLOR_BIT) {
122 VB->Fcolor[dst][0] = LINTERP( t, VB->Fcolor[in][0], VB->Fcolor[out][0] );
123 VB->Fcolor[dst][1] = LINTERP( t, VB->Fcolor[in][1], VB->Fcolor[out][1] );
124 VB->Fcolor[dst][2] = LINTERP( t, VB->Fcolor[in][2], VB->Fcolor[out][2] );
125 VB->Fcolor[dst][3] = LINTERP( t, VB->Fcolor[in][3], VB->Fcolor[out][3] );
126 }
127 else if (ctx->ClipMask & CLIP_FINDEX_BIT) {
128 VB->Findex[dst] = (GLuint) (GLint) LINTERP( t, (GLfloat) VB->Findex[in],
129 (GLfloat) VB->Findex[out] );
130 }
131
132 if (ctx->ClipMask & CLIP_BCOLOR_BIT) {
133 VB->Bcolor[dst][0] = LINTERP( t, VB->Bcolor[in][0], VB->Bcolor[out][0] );
134 VB->Bcolor[dst][1] = LINTERP( t, VB->Bcolor[in][1], VB->Bcolor[out][1] );
135 VB->Bcolor[dst][2] = LINTERP( t, VB->Bcolor[in][2], VB->Bcolor[out][2] );
136 VB->Bcolor[dst][3] = LINTERP( t, VB->Bcolor[in][3], VB->Bcolor[out][3] );
137 }
138 else if (ctx->ClipMask & CLIP_BINDEX_BIT) {
139 VB->Bindex[dst] = (GLuint) (GLint) LINTERP( t, (GLfloat) VB->Bindex[in],
140 (GLfloat) VB->Bindex[out] );
141 }
142
143 if (ctx->ClipMask & CLIP_TEXTURE_BIT) {
144 /* TODO: is more sophisticated texture coord interpolation needed?? */
145 if (space==CLIP_SPACE) {
146 /* also interpolate eye Z component */
147 VB->Eye[dst][2] = LINTERP( t, VB->Eye[in][2], VB->Eye[out][2] );
148 }
149 VB->TexCoord[dst][0] = LINTERP(t,VB->TexCoord[in][0],VB->TexCoord[out][0]);
150 VB->TexCoord[dst][1] = LINTERP(t,VB->TexCoord[in][1],VB->TexCoord[out][1]);
151 VB->TexCoord[dst][2] = LINTERP(t,VB->TexCoord[in][2],VB->TexCoord[out][2]);
152 VB->TexCoord[dst][3] = LINTERP(t,VB->TexCoord[in][3],VB->TexCoord[out][3]);
153 }
154
155}
#define LINTERP(T, A, B)
Definition: clip.c:96
#define CLIP_TEXTURE_BIT
Definition: types.h:1208
#define CLIP_BCOLOR_BIT
Definition: types.h:1205
#define CLIP_BINDEX_BIT
Definition: types.h:1207
#define CLIP_FINDEX_BIT
Definition: types.h:1206
#define CLIP_FCOLOR_BIT
Definition: types.h:1204
GLenum GLenum dst
Definition: glext.h:6340

Referenced by gl_userclip_line(), gl_userclip_polygon(), and update_clipmask().

◆ interpolate_aux_color()

void interpolate_aux_color ( GLcontext ctx,
GLuint  space,
GLuint  dst,
GLfloat  t,
GLuint  in,
GLuint  out 
)

Definition at line 190 of file clip.c.

192{
193 struct vertex_buffer* VB = ctx->VB;
194
195 VB->Fcolor[dst][0] = LINTERP( t, VB->Fcolor[in][0], VB->Fcolor[out][0] );
196 VB->Fcolor[dst][1] = LINTERP( t, VB->Fcolor[in][1], VB->Fcolor[out][1] );
197 VB->Fcolor[dst][2] = LINTERP( t, VB->Fcolor[in][2], VB->Fcolor[out][2] );
198 VB->Fcolor[dst][3] = LINTERP( t, VB->Fcolor[in][3], VB->Fcolor[out][3] );
199}

Referenced by update_clipmask().

◆ interpolate_aux_color_tex2()

void interpolate_aux_color_tex2 ( GLcontext ctx,
GLuint  space,
GLuint  dst,
GLfloat  t,
GLuint  in,
GLuint  out 
)

Definition at line 163 of file clip.c.

165{
166 struct vertex_buffer* VB = ctx->VB;
167
168 VB->Fcolor[dst][0] = LINTERP( t, VB->Fcolor[in][0], VB->Fcolor[out][0] );
169 VB->Fcolor[dst][1] = LINTERP( t, VB->Fcolor[in][1], VB->Fcolor[out][1] );
170 VB->Fcolor[dst][2] = LINTERP( t, VB->Fcolor[in][2], VB->Fcolor[out][2] );
171 VB->Fcolor[dst][3] = LINTERP( t, VB->Fcolor[in][3], VB->Fcolor[out][3] );
172
173 VB->Eye[dst][2] = LINTERP( t, VB->Eye[in][2], VB->Eye[out][2] );
174 VB->TexCoord[dst][0] = LINTERP(t,VB->TexCoord[in][0],VB->TexCoord[out][0]);
175 VB->TexCoord[dst][1] = LINTERP(t,VB->TexCoord[in][1],VB->TexCoord[out][1]);
176}

Referenced by update_clipmask().

◆ interpolate_aux_tex2()

void interpolate_aux_tex2 ( GLcontext ctx,
GLuint  space,
GLuint  dst,
GLfloat  t,
GLuint  in,
GLuint  out 
)

Definition at line 179 of file clip.c.

181{
182 struct vertex_buffer* VB = ctx->VB;
183
184 VB->Eye[dst][2] = LINTERP( t, VB->Eye[in][2], VB->Eye[out][2] );
185 VB->TexCoord[dst][0] = LINTERP(t,VB->TexCoord[in][0],VB->TexCoord[out][0]);
186 VB->TexCoord[dst][1] = LINTERP(t,VB->TexCoord[in][1],VB->TexCoord[out][1]);
187}

Referenced by update_clipmask().