89#define VB_SIZE (VB_MAX + 2 * (6 + MAX_CLIP_PLANES))
141#define CLIP_RIGHT_BIT 0x01
142#define CLIP_LEFT_BIT 0x02
143#define CLIP_TOP_BIT 0x04
144#define CLIP_BOTTOM_BIT 0x08
145#define CLIP_NEAR_BIT 0x10
146#define CLIP_FAR_BIT 0x20
147#define CLIP_USER_BIT 0x40
148#define CLIP_ALL_BITS 0x3f
GLfloat Normal[VB_SIZE][3]
GLfloat TexCoord[VB_SIZE][4]
GLubyte Bcolor[VB_SIZE][4]
GLuint MaterialMask[VB_SIZE]
GLubyte Fcolor[VB_SIZE][4]
GLboolean Edgeflag[VB_SIZE]
struct gl_material Material[VB_SIZE][2]
GLubyte ClipMask[VB_SIZE]
struct vertex_buffer * gl_alloc_vb(void)