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types.h
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1/* $Id: types.h,v 1.50 1998/02/03 23:45:36 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 2.6
6 * Copyright (C) 1995-1997 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24/*
25 * $Log: types.h,v $
26 * Revision 1.50 1998/02/03 23:45:36 brianp
27 * added space parameter to clip interpolation functions
28 *
29 * Revision 1.49 1998/01/06 02:40:52 brianp
30 * added DavidB's clipping interpolation optimization
31 *
32 * Revision 1.48 1997/12/31 06:10:03 brianp
33 * added Henk Kok's texture validation optimization (AnyDirty flag)
34 *
35 * Revision 1.47 1997/12/06 18:06:50 brianp
36 * moved several static display list vars into GLcontext
37 *
38 * Revision 1.46 1997/10/29 01:33:29 brianp
39 * added DriverMgrCtx field to gl_context struct
40 *
41 * Revision 1.45 1997/10/29 01:29:09 brianp
42 * added GL_EXT_point_parameters extension from Daniel Barrero
43 *
44 * Revision 1.44 1997/10/16 01:59:08 brianp
45 * added GL_EXT_shared_texture_palette extension
46 *
47 * Revision 1.43 1997/10/16 01:13:03 brianp
48 * removed teximage Dirty, DirtyPalette flags, mondello code
49 *
50 * Revision 1.42 1997/09/29 23:27:08 brianp
51 * added Dirty and DriverData fields for texturing
52 *
53 * Revision 1.41 1997/09/27 00:13:44 brianp
54 * added GL_EXT_paletted_texture extension
55 *
56 * Revision 1.40 1997/09/23 00:57:38 brianp
57 * now using hash table for texture objects
58 *
59 * Revision 1.39 1997/09/22 02:33:58 brianp
60 * display lists now implemented with hash table
61 *
62 * Revision 1.38 1997/08/13 01:30:55 brianp
63 * LightTwoSide is now a GLboolean
64 *
65 * Revision 1.37 1997/08/01 02:23:27 brianp
66 * removed unused gl_list_group struct
67 *
68 * Revision 1.36 1997/06/20 02:07:50 brianp
69 * replaced Current.IntColor with Current.ByteColor
70 * removed ColorShift field
71 *
72 * Revision 1.35 1997/06/20 02:02:37 brianp
73 * added Color4ubv API pointer
74 *
75 * Revision 1.34 1997/05/31 16:57:14 brianp
76 * added MESA_NO_RASTER env var support
77 *
78 * Revision 1.33 1997/05/28 04:06:03 brianp
79 * implemented projection near/far value stack for Driver.NearFar() function
80 *
81 * Revision 1.32 1997/05/26 21:15:13 brianp
82 * added Red/Green/Blue/AlphaBits to GLvisual struct
83 *
84 * Revision 1.31 1997/05/03 00:49:31 brianp
85 * added SampleFunc, Current, and Dirty to gl_texture_object
86 *
87 * Revision 1.30 1997/05/01 02:07:35 brianp
88 * added shared state variable NextFreeTextureName
89 *
90 * Revision 1.29 1997/04/24 01:50:53 brianp
91 * optimized glColor3f, glColor3fv, glColor4fv
92 *
93 * Revision 1.28 1997/04/21 01:20:41 brianp
94 * added MATRIX_2D_NO_ROT
95 *
96 * Revision 1.27 1997/04/20 16:18:15 brianp
97 * added glOrtho and glFrustum API pointers
98 *
99 * Revision 1.26 1997/04/16 23:55:33 brianp
100 * added optimized glTexCoord2f code
101 *
102 * Revision 1.25 1997/04/14 22:18:23 brianp
103 * added optimized glVertex3fv code
104 *
105 * Revision 1.24 1997/04/14 02:03:05 brianp
106 * added MinMagThresh to texture object
107 *
108 * Revision 1.23 1997/04/12 16:54:05 brianp
109 * new NEW_POLYGON state flag
110 *
111 * Revision 1.22 1997/04/12 12:26:39 brianp
112 * added quad_func and rect_func, removed polygon_func
113 *
114 * Revision 1.21 1997/04/07 02:57:13 brianp
115 * added API.Vertex[23] functions
116 *
117 * Revision 1.20 1997/04/01 04:19:37 brianp
118 * added API pointer for glLoadIdentity
119 * added matrix type constants and fields
120 *
121 * Revision 1.19 1997/03/13 03:05:54 brianp
122 * changed AlphaRefInt to AlphaRefUbyte
123 *
124 * Revision 1.18 1997/03/04 19:17:38 brianp
125 * added a few members to gl_texture_image struct
126 *
127 * Revision 1.17 1997/02/10 19:49:29 brianp
128 * added glResizeBuffersMESA() code
129 *
130 * Revision 1.16 1997/02/09 19:53:43 brianp
131 * now use TEXTURE_xD enable constants
132 *
133 * Revision 1.15 1997/02/09 18:42:41 brianp
134 * added GL_EXT_texture3D support
135 *
136 * Revision 1.14 1997/01/28 22:14:36 brianp
137 * now there's separate state for CI and RGBA logic op enabled
138 *
139 * Revision 1.13 1997/01/21 03:09:41 brianp
140 * added definition: union node;
141 *
142 * Revision 1.12 1997/01/09 21:26:23 brianp
143 * added RefCount to gl_image struct
144 *
145 * Revision 1.11 1996/12/18 20:01:39 brianp
146 * added material bitmask constants and ColorMaterialBitmask
147 *
148 * Revision 1.10 1996/12/11 20:16:30 brianp
149 * changed GLaccum types to signed
150 *
151 * Revision 1.9 1996/11/08 02:21:04 brianp
152 * added NoRaster flag to context
153 *
154 * Revision 1.8 1996/11/07 04:11:34 brianp
155 * now pass gl_image struct pointer to glTexImage[12]D()
156 *
157 * Revision 1.7 1996/11/06 04:21:58 brianp
158 * added Format to struct gl_image
159 *
160 * Revision 1.6 1996/10/11 03:41:12 brianp
161 * removed OffsetBias field
162 *
163 * Revision 1.5 1996/10/11 00:23:04 brianp
164 * changed Polygon/Line/PointZoffset to GLfloat
165 *
166 * Revision 1.4 1996/09/25 03:22:53 brianp
167 * added NO_DRAW_BIT for glDrawBuffer(GL_NONE)
168 *
169 * Revision 1.3 1996/09/19 03:17:56 brianp
170 * removed Window field from struct gl_frame_buffer
171 *
172 * Revision 1.2 1996/09/15 14:20:54 brianp
173 * added GLframebuffer and GLvisual datatypes
174 *
175 * Revision 1.1 1996/09/13 01:38:16 brianp
176 * Initial revision
177 *
178 */
179
180
181#ifndef TYPES_H
182#define TYPES_H
183
184
185#include "GL/gl.h"
186#include "config.h"
187
188
189struct HashTable;
190
191
192/*
193 * Accumulation buffer data type:
194 */
195#if ACCUM_BITS==8
196 typedef GLbyte GLaccum;
197#elif ACCUM_BITS==16
199#else
200 illegal number of accumulation bits
201#endif
202
203
204/*
205 * Stencil buffer data type:
206 */
207#if STENCIL_BITS==8
209#else
210 illegal number of stencil bits
211#endif
212
213
214
215/*
216 * Depth buffer data type:
217 */
219
220
221
222#include "fixed.h"
223
224
225
226typedef struct gl_visual GLvisual;
227
228typedef struct gl_context GLcontext;
229
231
232
233
234/*
235 * Point, line, triangle, quadrilateral and rectangle rasterizer functions:
236 */
238
240
242 GLuint v1, GLuint v2, GLuint v3, GLuint pv );
243
245 GLuint v3, GLuint v4, GLuint pv );
246
249
250/*
251 * The auxiliary interpolation function for clipping
252 */
254
255
256/*
257 * For texture sampling:
258 */
259struct gl_texture_object;
260
261typedef void (*TextureSampleFunc)( const struct gl_texture_object *tObj,
262 GLuint n,
263 const GLfloat s[], const GLfloat t[],
264 const GLfloat u[], const GLfloat lambda[],
265 GLubyte r[], GLubyte g[],
266 GLubyte b[],GLubyte a[] );
267
268
269/* Generic internal image format */
270struct gl_image {
273 GLint Components; /* 1, 2, 3 or 4 */
274 GLenum Format; /* GL_COLOR_INDEX, GL_RED, GL_RGB, etc */
275 GLenum Type; /* GL_UNSIGNED_BYTE or GL_FLOAT or GL_BITMAP */
277 GLboolean Interleaved; /* If TRUE and Format==GL_RGB, GL_RGBA or
278 * GL_LUMINANCE_ALPHA then each row is
279 * stored as RRR..RGGG..GBBB.B instead of
280 * RGBRGBRGBRGB..RGB. This is only used
281 * for glDrawPixels.
282 */
284};
285
286
287
288/* Texture image record */
290 GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
291 * GL_INTENSITY, GL_RGB, GL_RGBA, or
292 * GL_COLOR_INDEX
293 */
294 GLenum IntFormat; /* Internal format as given by the user */
295 GLuint Border; /* 0 or 1 */
296 GLuint Width; /* = 2^WidthLog2 + 2*Border */
297 GLuint Height; /* = 2^HeightLog2 + 2*Border */
298 GLuint Width2; /* = Width - 2*Border */
299 GLuint Height2; /* = Height - 2*Border */
300 GLuint WidthLog2; /* = log2(Width2) */
301 GLuint HeightLog2; /* = log2(Height2) */
302 GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */
303 GLubyte *Data; /* Image data as unsigned bytes */
304
305 /* For device driver: */
306 void *DriverData; /* Arbitrary device driver data */
307};
308
309
310
311/*
312 * All gl* API functions in api.c jump through pointers in this struct.
313 */
318 const GLuint *, GLboolean * );
323 GLfloat, GLfloat, const struct gl_image *bitmap );
335 void (*Color3fv)( GLcontext *, const GLfloat * );
337 void (*Color4fv)( GLcontext *, const GLfloat * );
339 void (*Color4ubv)( GLcontext *, const GLubyte * );
352 GLint, GLint, GLsizei );
367 GLsizei, GLsizei, GLenum, GLenum, const GLvoid * );
383 void (*Fogfv)( GLcontext *, GLenum, const GLfloat * );
397 const GLubyte* (*GetString)( GLcontext *, GLenum name );
411 const GLclampf * );
418 GLvoid * );
420 GLenum, GLint, GLenum, GLfloat * );
422 GLenum, GLint, GLenum, GLint * );
441 /* LoadMatrixd implemented with glLoadMatrixf */
446 const GLfloat *, GLboolean );
448 GLfloat, GLfloat, GLint, GLint, const GLfloat *,
449 GLboolean );
455 /* MultMatrixd implemented with glMultMatrixf */
459 void (*Normal3fv)( GLcontext *, const GLfloat * );
484 GLenum, GLvoid * );
498 const GLvoid *);
502 GLint, GLenum, GLenum, struct gl_image * );
504 GLint, GLenum, GLenum, struct gl_image * );
506 GLenum, GLenum, struct gl_image * );
509 struct gl_image * );
511 /* Translated implemented by Translatef */
516 void (*Vertex3fv)( GLcontext *, const GLfloat * );
519};
520
521
522
523#include "dd.h"
524
525
526/*
527 * Bit flags used for updating material values.
528 */
529#define FRONT_AMBIENT_BIT 0x1
530#define BACK_AMBIENT_BIT 0x2
531#define FRONT_DIFFUSE_BIT 0x4
532#define BACK_DIFFUSE_BIT 0x8
533#define FRONT_SPECULAR_BIT 0x10
534#define BACK_SPECULAR_BIT 0x20
535#define FRONT_EMISSION_BIT 0x40
536#define BACK_EMISSION_BIT 0x80
537#define FRONT_SHININESS_BIT 0x100
538#define BACK_SHININESS_BIT 0x200
539#define FRONT_INDEXES_BIT 0x400
540#define BACK_INDEXES_BIT 0x800
541
542#define FRONT_MATERIAL_BITS (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \
543 FRONT_DIFFUSE_BIT | FRONT_SPECULAR_BIT | \
544 FRONT_SHININESS_BIT | FRONT_INDEXES_BIT)
545
546#define BACK_MATERIAL_BITS (BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \
547 BACK_DIFFUSE_BIT | BACK_SPECULAR_BIT | \
548 BACK_SHININESS_BIT | BACK_INDEXES_BIT)
549
550#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
551
552
553
554/*
555 * Specular exponent and material shininess lookup table sizes:
556 */
557#define EXP_TABLE_SIZE 512
558#define SHINE_TABLE_SIZE 200
559
560struct gl_light {
561 GLfloat Ambient[4]; /* ambient color */
562 GLfloat Diffuse[4]; /* diffuse color */
563 GLfloat Specular[4]; /* specular color */
564 GLfloat Position[4]; /* position in eye coordinates */
565 GLfloat Direction[4]; /* spotlight dir in eye coordinates */
567 GLfloat SpotCutoff; /* in degress */
568 GLfloat CosCutoff; /* = cos(SpotCutoff) */
572 GLboolean Enabled; /* On/off flag */
573
574 struct gl_light *NextEnabled; /* Ptr to next enabled light or NULL */
575
576 /* Derived fields */
577 GLfloat VP_inf_norm[3]; /* Norm direction to infinite light */
578 GLfloat h_inf_norm[3]; /* Norm( VP_inf_norm + <0,0,1> ) */
579 GLfloat NormDirection[3]; /* normalized spotlight direction */
580 GLfloat SpotExpTable[EXP_TABLE_SIZE][2]; /* to replace a pow() call */
581 GLfloat MatAmbient[2][3]; /* material ambient * light ambient */
582 GLfloat MatDiffuse[2][3]; /* material diffuse * light diffuse */
583 GLfloat MatSpecular[2][3]; /* material spec * light specular */
584 GLfloat dli; /* CI diffuse light intensity */
585 GLfloat sli; /* CI specular light intensity */
586};
587
588
590 GLfloat Ambient[4]; /* ambient color */
591 GLboolean LocalViewer; /* Local (or infinite) view point? */
592 GLboolean TwoSide; /* Two (or one) sided lighting? */
593};
594
595
602 GLfloat AmbientIndex; /* for color index lighting */
603 GLfloat DiffuseIndex; /* for color index lighting */
604 GLfloat SpecularIndex; /* for color index lighting */
605 GLfloat ShineTable[SHINE_TABLE_SIZE]; /* to replace a pow() call */
606};
607
608
609
610/*
611 * Attribute structures:
612 * We define a struct for each attribute group to make pushing and
613 * popping attributes easy. Also it's a good organization.
614 */
615
616
618 GLfloat ClearColor[4]; /* Accumulation buffer clear color */
619};
620
621
623 GLuint ClearIndex; /* Index to use for glClear */
624 GLfloat ClearColor[4]; /* Color to use for glClear */
625
626 GLuint IndexMask; /* Color index write mask */
627 GLuint ColorMask; /* bit 3=red,2=green,1=blue,0=alpha*/
628 GLboolean SWmasking; /* Do color/CI masking in software? */
629
630 GLenum DrawBuffer; /* Which buffer to draw into */
631
632 /* alpha testing */
633 GLboolean AlphaEnabled; /* Alpha test enabled flag */
634 GLenum AlphaFunc; /* Alpha test function */
635 GLfloat AlphaRef; /* Alpha reference value */
636 GLubyte AlphaRefUbyte; /* AlphaRef scaled to an integer */
637
638 /* blending */
639 GLboolean BlendEnabled; /* Blending enabled flag */
640 GLenum BlendSrc; /* Blending source operator */
641 GLenum BlendDst; /* Blending destination operator */
642
643 /* logic op */
644 GLenum LogicOp; /* Logic operator */
645 GLboolean IndexLogicOpEnabled; /* Color index logic op enabled flag */
646 GLboolean ColorLogicOpEnabled; /* RGBA logic op enabled flag */
647 GLboolean SWLogicOpEnabled; /* Do logic ops in software? */
648
649 GLboolean DitherFlag; /* Dither enable flag */
650};
651
652
654 GLubyte ByteColor[4]; /* Current RGBA color */
655 GLuint Index; /* Current color index */
656 GLfloat Normal[3]; /* Current normal vector */
657 GLfloat TexCoord[4]; /* Current texture coordinate */
658 GLfloat RasterPos[4]; /* Current raster position */
659 GLfloat RasterDistance; /* Current raster distance */
660 GLfloat RasterColor[4]; /* Current raster color */
661 GLuint RasterIndex; /* Current raster index */
662 GLfloat RasterTexCoord[4]; /* Current raster texture coord */
663 GLboolean RasterPosValid; /* Raster position valid flag */
664 GLboolean EdgeFlag; /* Current edge flag */
665};
666
667
669 GLenum Func; /* Function for depth buffer compare */
670 GLfloat Clear; /* Value to clear depth buffer to */
671 GLboolean Test; /* Depth buffering enabled flag */
672 GLboolean Mask; /* Depth buffer writable? */
673};
674
675
721};
722
723
725 /* Enable bits */
745 /* Map Grid endpoints and divisions */
751};
752
753
755 GLboolean Enabled; /* Fog enabled flag */
756 GLfloat Color[4]; /* Fog color */
757 GLfloat Density; /* Density >= 0.0 */
758 GLfloat Start; /* Start distance in eye coords */
759 GLfloat End; /* End distance in eye coords */
760 GLfloat Index; /* Fog index */
761 GLenum Mode; /* Fog mode */
762};
763
764
766 /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
772};
773
774
776 struct gl_light Light[MAX_LIGHTS]; /* Array of lights */
777 struct gl_lightmodel Model; /* Lighting model */
778 struct gl_material Material[2]; /* Material 0=front, 1=back */
779 GLboolean Enabled; /* Lighting enabled flag */
780 GLenum ShadeModel; /* GL_FLAT or GL_SMOOTH */
781 GLenum ColorMaterialFace; /* GL_FRONT, BACK or FRONT_AND_BACK */
782 GLenum ColorMaterialMode; /* GL_AMBIENT, GL_DIFFUSE, etc */
783 GLuint ColorMaterialBitmask; /* bitmask formed from Face and Mode */
785
786 /* Derived for optimizations: */
787 struct gl_light *FirstEnabled; /* Ptr to 1st enabled light */
788 GLboolean Fast; /* Use fast shader? */
790};
791
792
794 GLboolean SmoothFlag; /* GL_LINE_SMOOTH enabled? */
795 GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */
796 GLushort StipplePattern; /* Stipple pattern */
797 GLint StippleFactor; /* Stipple repeat factor */
798 GLfloat Width; /* Line width */
799};
800
801
804};
805
806
809 GLfloat RedBias, RedScale; /* Pixel xfer bias & scale values */
818 GLfloat ZoomX; /* Pixel zoom X factor */
819 GLfloat ZoomY; /* Pixel zoom Y factor */
820 /* TODO: Do the following belong here??? */
821 GLint MapStoSsize; /* Size of each pixel map */
831 GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /* Pixel map tables */
841};
842
843
845 GLboolean SmoothFlag; /* True if GL_POINT_SMOOTH is enabled */
846 GLfloat Size; /* Point size */
847};
848
849
851 GLenum FrontFace; /* Either GL_CW or GL_CCW */
852 GLenum FrontMode; /* Either GL_POINT, GL_LINE or GL_FILL */
853 GLenum BackMode; /* Either GL_POINT, GL_LINE or GL_FILL */
854 GLboolean Unfilled; /* True if back or front mode is not GL_FILL */
855 GLboolean CullFlag; /* Culling on/off flag */
856 GLenum CullFaceMode; /* Culling mode GL_FRONT or GL_BACK */
857 GLuint CullBits; /* Used for cull testing */
858 GLboolean SmoothFlag; /* True if GL_POLYGON_SMOOTH is enabled */
859 GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */
860 GLfloat OffsetFactor; /* Polygon offset factor */
861 GLfloat OffsetUnits; /* Polygon offset units */
862 GLboolean OffsetPoint; /* Offset in GL_POINT mode? */
863 GLboolean OffsetLine; /* Offset in GL_LINE mode? */
864 GLboolean OffsetFill; /* Offset in GL_FILL mode? */
865 GLboolean OffsetAny; /* OR of OffsetPoint, OffsetLine, OffsetFill */
866};
867
868
870 GLboolean Enabled; /* Scissor test enabled? */
871 GLint X, Y; /* Lower left corner of box */
872 GLsizei Width, Height; /* Size of box */
873};
874
875
877 GLboolean Enabled; /* Enabled flag */
878 GLenum Function; /* Stencil function */
879 GLenum FailFunc; /* Fail function */
880 GLenum ZPassFunc; /* Depth buffer pass function */
881 GLenum ZFailFunc; /* Depth buffer fail function */
882 GLstencil Ref; /* Reference value */
883 GLstencil ValueMask; /* Value mask */
884 GLstencil Clear; /* Clear value */
885 GLstencil WriteMask; /* Write mask */
886};
887
888
889#define Q_BIT 1
890#define R_BIT 2
891#define S_BIT 4
892#define T_BIT 8
893
894#define TEXTURE_1D 1
895#define TEXTURE_2D 2
896
897
899 GLuint Enabled; /* Bitwise-OR of TEXTURE_XD values */
900 GLenum EnvMode; /* GL_MODULATE, GL_DECAL, GL_BLEND */
902 GLuint TexGenEnabled; /* Bitwise-OR of [QRST]_BIT values */
903 GLenum GenModeS; /* Tex coord generation mode, either */
904 GLenum GenModeT; /* GL_OBJECT_LINEAR, or */
905 GLenum GenModeR; /* GL_EYE_LINEAR, or */
906 GLenum GenModeQ; /* GL_SPHERE_MAP */
917 struct gl_texture_object *Current; /* = Current1D, 2D or NULL */
918#ifdef GL_VERSION_1_1
919 struct gl_texture_object *Proxy1D;
920 struct gl_texture_object *Proxy2D;
921#endif
923};
924
925
927 GLenum MatrixMode; /* Matrix mode */
930 GLboolean AnyClip; /* Any ClipEnabled[] true? */
931 GLboolean Normalize; /* Normalize all normals? */
932};
933
934
936 GLint X, Y; /* position */
937 GLsizei Width, Height; /* size */
938 GLfloat Near, Far; /* Depth buffer range */
939 GLfloat Sx, Sy, Sz; /* NDC to WinCoord scaling */
940 GLfloat Tx, Ty, Tz; /* NDC to WinCoord translation */
941};
942
943
944/* For the attribute stack: */
947 void *data;
949};
950
951
952
953/*
954 * Client pixel packing/unpacking attributes
955 */
963};
964
965
966/*
967 * Client vertex array attributes
968 */
972 GLsizei VertexStride; /* user-specified stride */
973 GLsizei VertexStrideB; /* actual stride in bytes */
976
978 GLsizei NormalStride; /* user-specified stride */
979 GLsizei NormalStrideB; /* actual stride in bytes */
982
985 GLsizei ColorStride; /* user-specified stride */
986 GLsizei ColorStrideB; /* actual stride in bytes */
987 void *ColorPtr;
989
991 GLsizei IndexStride; /* user-specified stride */
992 GLsizei IndexStrideB; /* actual stride in bytes */
993 void *IndexPtr;
995
998 GLsizei TexCoordStride; /* user-specified stride */
999 GLsizei TexCoordStrideB; /* actual stride in bytes */
1002
1003 GLsizei EdgeFlagStride; /* user-specified stride */
1004 GLsizei EdgeFlagStrideB; /* actual stride in bytes */
1007};
1008
1009
1010
1017};
1018
1019
1020
1023 GLuint BufferSize; /* size of SelectBuffer */
1024 GLuint BufferCount; /* number of values in SelectBuffer */
1025 GLuint Hits; /* number of records in SelectBuffer */
1030};
1031
1032
1033
1034/*
1035 * 1-D Evaluator control points
1036 */
1038 GLuint Order; /* Number of control points */
1040 GLfloat *Points; /* Points to contiguous control points */
1041 GLboolean Retain; /* Reference counter */
1042};
1043
1044
1045/*
1046 * 2-D Evaluator control points
1047 */
1049 GLuint Uorder; /* Number of control points in U dimension */
1050 GLuint Vorder; /* Number of control points in V dimension */
1053 GLfloat *Points; /* Points to contiguous control points */
1054 GLboolean Retain; /* Reference counter */
1055};
1056
1057
1058/*
1059 * All evalutator control points
1060 */
1062 /* 1-D maps */
1072
1073 /* 2-D maps */
1083};
1084
1085
1086
1087/* Texture object record */
1089 GLint RefCount; /* reference count */
1090 GLuint Name; /* an unsigned integer */
1091 GLuint Dimensions; /* 1 or 2 or 3 */
1092 GLfloat Priority; /* in [0,1] */
1093 GLint BorderColor[4]; /* as integers in [0,255] */
1094 GLenum WrapS; /* GL_CLAMP or GL_REPEAT */
1095 GLenum WrapT; /* GL_CLAMP or GL_REPEAT */
1096 GLenum WrapR; /* GL_CLAMP or GL_REPEAT */
1097 GLenum MinFilter; /* minification filter */
1098 GLenum MagFilter; /* magnification filter */
1099 GLfloat MinMagThresh; /* min/mag threshold */
1101
1102 /* GL_EXT_paletted_texture */
1107
1108 /* For device driver: */
1109 GLboolean Dirty; /* Set when any texobj state changes */
1110 void *DriverData; /* Arbitrary device driver data */
1111
1112 GLboolean Complete; /* Complete set of images? */
1114 struct gl_texture_object *Next; /* Next in linked list */
1115};
1116
1117
1118
1119/*
1120 * State which can be shared by multiple contexts:
1121 */
1123 GLint RefCount; /* Reference count */
1124 struct HashTable *DisplayList; /* Display lists hash table */
1125 struct HashTable *TexObjects; /* Texture objects hash table */
1126 struct gl_texture_object *TexObjectList;/* Linked list of texture objects */
1127 struct gl_texture_object *Default1D; /* Default texture objects */
1129};
1130
1131
1132
1133/*
1134 * Describes the color, depth, stencil and accum buffer parameters.
1135 */
1137 GLboolean RGBAflag; /* Is frame buffer in RGBA mode, not CI? */
1138 GLboolean DBflag; /* Is color buffer double buffered? */
1139
1140 GLfloat RedScale; /* These values are used to scale color */
1141 GLfloat GreenScale; /* components from the range [0,1] to */
1142 GLfloat BlueScale; /* integer values. It should be the case */
1143 GLfloat AlphaScale; /* that scale = 2^bits - 1 where bits is */
1144 /* the number of bits for the component */
1145 /* in the frame buffer. */
1146 GLboolean EightBitColor;/* TRUE if all the above scales are 255.0 */
1147
1148 GLfloat InvRedScale; /* = 1 / RedScale */
1149 GLfloat InvGreenScale; /* = 1 / GreenScale */
1150 GLfloat InvBlueScale; /* = 1 / BlueScale */
1151 GLfloat InvAlphaScale; /* = 1 / AlphaScale */
1152
1153 GLint RedBits; /* Bits per color component */
1157
1158 GLint IndexBits; /* Bits/pixel if in color index mode */
1159
1160 GLint AccumBits; /* Number of bits per color channel, or 0 */
1161 GLint DepthBits; /* Number of bits in depth buffer, or 0 */
1162 GLint StencilBits; /* Number of bits in stencil buffer, or 0 */
1163
1164 /* Software alpha planes: */
1167};
1168
1169
1170
1171/*
1172 * A "frame buffer" is a color buffer and its optional ancillary buffers:
1173 * depth, accum, stencil, and software-simulated alpha buffers.
1174 */
1176 GLvisual *Visual; /* The corresponding visual */
1177
1178 GLint Width; /* Width of frame buffer in pixels */
1179 GLint Height; /* Height of frame buffer in pixels */
1180
1181 GLdepth *Depth; /* array [Width*Height] of GLdepth values */
1182
1183 /* Stencil buffer */
1184 GLstencil *Stencil; /* array [Width*Height] of GLstencil values */
1185
1186 /* Accumulation buffer */
1187 GLaccum *Accum; /* array [4*Width*Height] of GLaccum values */
1188
1189 /* Software alpha planes: */
1190 GLubyte *FrontAlpha; /* array [Width*Height] of GLubyte */
1191 GLubyte *BackAlpha; /* array [Width*Height] of GLubyte */
1192 GLubyte *Alpha; /* Points to front or back alpha buffer */
1193
1194 /* Drawing bounds: intersection of window size and scissor box */
1196};
1197
1198
1199
1200/*
1201 * Bitmasks to indicate what auxillary information must be interpolated
1202 * when clipping (ClipMask).
1203 */
1204#define CLIP_FCOLOR_BIT 0x01
1205#define CLIP_BCOLOR_BIT 0x02
1206#define CLIP_FINDEX_BIT 0x04
1207#define CLIP_BINDEX_BIT 0x08
1208#define CLIP_TEXTURE_BIT 0x10
1209
1210
1211
1212/*
1213 * Bitmasks to indicate which rasterization options are enabled (RasterMask)
1214 */
1215#define ALPHATEST_BIT 0x001 /* Alpha-test pixels */
1216#define BLEND_BIT 0x002 /* Blend pixels */
1217#define DEPTH_BIT 0x004 /* Depth-test pixels */
1218#define FOG_BIT 0x008 /* Per-pixel fog */
1219#define LOGIC_OP_BIT 0x010 /* Apply logic op in software */
1220#define SCISSOR_BIT 0x020 /* Scissor pixels */
1221#define STENCIL_BIT 0x040 /* Stencil pixels */
1222#define MASKING_BIT 0x080 /* Do glColorMask() or glIndexMask() */
1223#define ALPHABUF_BIT 0x100 /* Using software alpha buffer */
1224#define WINCLIP_BIT 0x200 /* Clip pixels/primitives to window */
1225#define FRONT_AND_BACK_BIT 0x400 /* Write to front and back buffers */
1226#define NO_DRAW_BIT 0x800 /* Don't write any pixels */
1227
1228
1229/*
1230 * Bits to indicate what state has to be updated (NewState)
1231 */
1232#define NEW_LIGHTING 0x1
1233#define NEW_RASTER_OPS 0x2
1234#define NEW_TEXTURING 0x4
1235#define NEW_POLYGON 0x8
1236#define NEW_ALL 0xf
1237
1238
1239/*
1240 * Different kinds of 4x4 transformation matrices:
1241 */
1242#define MATRIX_GENERAL 0 /* general 4x4 matrix */
1243#define MATRIX_IDENTITY 1 /* identity matrix */
1244#define MATRIX_ORTHO 2 /* orthographic projection matrix */
1245#define MATRIX_PERSPECTIVE 3 /* perspective projection matrix */
1246#define MATRIX_2D 4 /* 2-D transformation */
1247#define MATRIX_2D_NO_ROT 5 /* 2-D scale & translate only */
1248#define MATRIX_3D 6 /* 3-D transformation */
1249
1250
1251/*
1252 * Forward declaration of display list datatypes:
1253 */
1254union node;
1255typedef union node Node;
1256
1257
1258
1259/*
1260 * The library context:
1261 */
1262
1264 /* State possibly shared with other contexts in the address space */
1266
1267 /* API function pointer tables */
1268 struct gl_api_table API; /* For api.c */
1269 struct gl_api_table Save; /* Display list save funcs */
1270 struct gl_api_table Exec; /* Execute funcs */
1271
1274
1275 /* Driver function pointer table */
1277
1278 void *DriverCtx; /* Points to device driver context/state */
1279 void *DriverMgrCtx; /* Points to device driver manager (optional)*/
1280
1281 /* Modelview matrix and stack */
1283 GLuint ModelViewMatrixType; /* = one of MATRIX_* values */
1285 GLfloat ModelViewInv[16]; /* Inverse of ModelViewMatrix */
1288
1289 /* Projection matrix and stack */
1291 GLuint ProjectionMatrixType; /* = one of MATRIX_* values */
1296
1297 /* Texture matrix and stack */
1299 GLuint TextureMatrixType; /* = one of MATRIX_* values */
1303
1304 /* Display lists */
1305 GLuint CallDepth; /* Current recursion calling depth */
1306 GLboolean ExecuteFlag; /* Execute GL commands? */
1307 GLboolean CompileFlag; /* Compile GL commands into display list? */
1308 Node *CurrentListPtr; /* Head of list being compiled */
1309 GLuint CurrentListNum; /* Number of the list being compiled */
1310 Node *CurrentBlock; /* Pointer to current block of nodes */
1311 GLuint CurrentPos; /* Index into current block of nodes */
1312
1313 /* Renderer attribute stack */
1316
1317 /* Renderer attribute groups */
1337
1338 /* Client attribute stack */
1341 /* Client attribute groups */
1342 struct gl_array_attrib Array; /* Vertex arrays */
1343 struct gl_pixelstore_attrib Pack; /* Pixel packing */
1344 struct gl_pixelstore_attrib Unpack; /* Pixel unpacking */
1345
1346 struct gl_evaluators EvalMap; /* All evaluators */
1347 struct gl_feedback Feedback; /* Feedback */
1348 struct gl_selection Select; /* Selection */
1349
1350 GLenum ErrorValue; /* Last error code */
1351
1352 GLboolean DirectContext; /* Important for real GLX */
1353
1354 /* Miscellaneous */
1355 GLuint NewState; /* bitwise OR of NEW_* flags */
1356 GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
1357 GLenum Primitive; /* glBegin primitive or GL_BITMAP */
1358 GLuint StippleCounter; /* Line stipple counter */
1359 GLuint ClipMask; /* OR of CLIP_* values from above */
1360 interp_func ClipInterpAuxFunc; /* The auxiliary interpolation function */
1361 GLuint RasterMask; /* OR of rasterization flags */
1362 GLboolean LightTwoSide; /* Compute two-sided lighting? */
1363 GLboolean DirectTriangles;/* Directly call (*ctx->TriangleFunc) ? */
1364 GLfloat PolygonZoffset; /* Z offset for GL_FILL polygons */
1365 GLfloat LineZoffset; /* Z offset for GL_LINE polygons */
1366 GLfloat PointZoffset; /* Z offset for GL_POINT polygons */
1367 GLboolean NeedNormals; /* Are vertex normal vectors needed? */
1368 GLboolean FastDrawPixels;/* Use optimized glDrawPixels? */
1369 GLboolean MutablePixels; /* Can rasterization change pixel's color? */
1370 GLboolean MonoPixels; /* Are all pixels likely to be same color? */
1371
1372 /* Current Primitive functions */
1378
1379 /* The vertex buffer being used by this context */
1381
1382 /* The pixel buffer being used by this context */
1384
1385#ifdef PROFILE
1386 /* Performance measurements */
1387 GLuint BeginEndCount; /* number of glBegin/glEnd pairs */
1388 GLdouble BeginEndTime; /* seconds spent between glBegin/glEnd */
1389 GLuint VertexCount; /* number of vertices processed */
1390 GLdouble VertexTime; /* total time in seconds */
1391 GLuint PointCount; /* number of points rendered */
1392 GLdouble PointTime; /* total time in seconds */
1393 GLuint LineCount; /* number of lines rendered */
1394 GLdouble LineTime; /* total time in seconds */
1395 GLuint PolygonCount; /* number of polygons rendered */
1396 GLdouble PolygonTime; /* total time in seconds */
1397 GLuint ClearCount; /* number of glClear calls */
1398 GLdouble ClearTime; /* seconds spent in glClear */
1399 GLuint SwapCount; /* number of swap-buffer calls */
1400 GLdouble SwapTime; /* seconds spent in swap-buffers */
1401#endif
1402
1403 /* For debugging/development only */
1405
1406 /* Dither disable via MESA_NO_DITHER env var */
1408};
1409
1410
1411#endif
#define MAX_MODELVIEW_STACK_DEPTH
Definition: config.h:66
#define MAX_PIXEL_MAP_TABLE
Definition: config.h:96
#define MAX_CLIP_PLANES
Definition: config.h:87
#define MAX_TEXTURE_STACK_DEPTH
Definition: config.h:72
#define MAX_TEXTURE_LEVELS
Definition: config.h:90
#define MAX_LIGHTS
Definition: config.h:84
#define MAX_PROJECTION_STACK_DEPTH
Definition: config.h:69
#define MAX_ATTRIB_STACK_DEPTH
Definition: config.h:75
#define MAX_NAME_STACK_DEPTH
Definition: config.h:109
#define MAX_CLIENT_ATTRIB_STACK_DEPTH
Definition: config.h:78
#define MAX_TEXTURE_PALETTE_SIZE
Definition: config.h:122
void(* interp_func)(GLcontext *, GLuint, GLuint, GLfloat, GLuint, GLuint)
Definition: types.h:253
void(* rect_func)(GLcontext *ctx, GLint x, GLint y, GLint width, GLint height)
Definition: types.h:247
GLshort GLaccum
Definition: types.h:198
#define SHINE_TABLE_SIZE
Definition: types.h:558
void(* TextureSampleFunc)(const struct gl_texture_object *tObj, GLuint n, const GLfloat s[], const GLfloat t[], const GLfloat u[], const GLfloat lambda[], GLubyte r[], GLubyte g[], GLubyte b[], GLubyte a[])
Definition: types.h:261
void(* quad_func)(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4, GLuint pv)
Definition: types.h:244
GLubyte GLstencil
Definition: types.h:208
#define EXP_TABLE_SIZE
Definition: types.h:557
void(* points_func)(GLcontext *ctx, GLuint first, GLuint last)
Definition: types.h:237
void(* line_func)(GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv)
Definition: types.h:239
void(* triangle_func)(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv)
Definition: types.h:241
GLint GLdepth
Definition: types.h:218
unsigned char GLubyte
Definition: gl.h:157
signed char GLbyte
Definition: gl.h:154
GLint level
Definition: gl.h:1546
short GLshort
Definition: gl.h:155
float GLfloat
Definition: gl.h:161
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
double GLdouble
Definition: gl.h:163
unsigned int GLenum
Definition: gl.h:150
GLdouble s
Definition: gl.h:2039
unsigned int GLuint
Definition: gl.h:159
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
double GLclampd
Definition: gl.h:164
GLdouble GLdouble GLdouble r
Definition: gl.h:2055
unsigned int GLbitfield
Definition: gl.h:152
int GLsizei
Definition: gl.h:160
unsigned short GLushort
Definition: gl.h:158
GLdouble GLdouble t
Definition: gl.h:2047
int GLint
Definition: gl.h:156
GLint GLint GLsizei width
Definition: gl.h:1546
float GLclampf
Definition: gl.h:162
unsigned char GLboolean
Definition: gl.h:151
GLdouble n
Definition: glext.h:7729
GLuint coord
Definition: glext.h:9511
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * bits
Definition: glext.h:10929
const GLint * first
Definition: glext.h:5794
GLboolean GLboolean g
Definition: glext.h:6204
GLfloat GLfloat GLfloat GLfloat v3
Definition: glext.h:6064
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLfloat GLfloat v1
Definition: glext.h:6062
GLfloat GLfloat GLfloat v2
Definition: glext.h:6063
GLubyte GLubyte GLubyte GLubyte w
Definition: glext.h:6102
GLint GLfloat GLint stencil
Definition: glext.h:6260
GLdouble GLdouble z
Definition: glext.h:5874
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint factor
Definition: glfuncs.h:178
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
Definition: glfuncs.h:240
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
Definition: glfuncs.h:170
#define c
Definition: ke_i.h:80
static unsigned int number
Definition: dsound.c:1479
static UINT UINT last
Definition: font.c:45
_In_ ULONGLONG _In_ ULONGLONG _In_ BOOLEAN Enable
Definition: ntddpcm.h:142
#define list
Definition: rosglue.h:35
Definition: hash.c:67
Definition: ncftp.h:79
Definition: uimain.c:89
GLfloat * Points
Definition: types.h:1040
GLboolean Retain
Definition: types.h:1041
GLfloat u2
Definition: types.h:1039
GLuint Order
Definition: types.h:1038
GLfloat u1
Definition: types.h:1039
GLuint Uorder
Definition: types.h:1049
GLfloat v1
Definition: types.h:1052
GLfloat u1
Definition: types.h:1051
GLfloat v2
Definition: types.h:1052
GLboolean Retain
Definition: types.h:1054
GLuint Vorder
Definition: types.h:1050
GLfloat * Points
Definition: types.h:1053
GLfloat u2
Definition: types.h:1051
GLfloat ClearColor[4]
Definition: types.h:618
void(* Map2f)(GLcontext *, GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *, GLboolean)
Definition: types.h:447
void(* LightModelfv)(GLcontext *, GLenum, const GLfloat *)
Definition: types.h:435
void(* DeleteLists)(GLcontext *, GLuint, GLsizei)
Definition: types.h:356
void(* InitNames)(GLcontext *)
Definition: types.h:430
void(* NormalPointer)(GLcontext *, GLenum, GLsizei, const GLvoid *)
Definition: types.h:460
void(* ClearStencil)(GLcontext *, GLint)
Definition: types.h:332
void(* StencilFunc)(GLcontext *, GLenum, GLint, GLuint)
Definition: types.h:492
void(* Indexf)(GLcontext *, GLfloat c)
Definition: types.h:427
void(* Vertex3f)(GLcontext *, GLfloat, GLfloat, GLfloat)
Definition: types.h:514
void(* Rectf)(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat)
Definition: types.h:485
void(* ColorTable)(GLcontext *, GLenum, GLenum, struct gl_image *)
Definition: types.h:344
void(* GetTexParameteriv)(GLcontext *, GLenum, GLenum, GLint *)
Definition: types.h:424
void(* MapGrid2f)(GLcontext *, GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)
Definition: types.h:451
GLint(* RenderMode)(GLcontext *, GLenum)
Definition: types.h:486
void(* GetMapfv)(GLcontext *, GLenum, GLenum, GLfloat *)
Definition: types.h:401
void(* GetTexImage)(GLcontext *, GLenum, GLint level, GLenum, GLenum, GLvoid *)
Definition: types.h:417
void(* PopAttrib)(GLcontext *)
Definition: types.h:472
void(* Vertex2f)(GLcontext *, GLfloat, GLfloat)
Definition: types.h:513
void(* GetTexParameterfv)(GLcontext *, GLenum, GLenum, GLfloat *)
Definition: types.h:423
void(* AlphaFunc)(GLcontext *, GLenum, GLclampf)
Definition: types.h:316
void(* TexGenfv)(GLcontext *, GLenum coord, GLenum, const GLfloat *)
Definition: types.h:500
void(* ClipPlane)(GLcontext *, GLenum, const GLfloat *)
Definition: types.h:333
void(* FrontFace)(GLcontext *, GLenum)
Definition: types.h:384
void(* CallLists)(GLcontext *, GLsizei, GLenum, const GLvoid *)
Definition: types.h:326
void(* Materialfv)(GLcontext *, GLenum, GLenum, const GLfloat *)
Definition: types.h:453
void(* GetClipPlane)(GLcontext *, GLenum, GLdouble *)
Definition: types.h:390
void(* DrawElements)(GLcontext *, GLenum, GLsizei, GLenum, const GLvoid *)
Definition: types.h:365
void(* StencilOp)(GLcontext *, GLenum, GLenum, GLenum)
Definition: types.h:494
void(* Frustum)(GLcontext *, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
Definition: types.h:385
void(* Viewport)(GLcontext *, GLint, GLint, GLsizei, GLsizei)
Definition: types.h:518
void(* GetDoublev)(GLcontext *, GLenum, GLdouble *)
Definition: types.h:393
void(* CullFace)(GLcontext *, GLenum)
Definition: types.h:355
void(* PixelTransferf)(GLcontext *, GLenum, GLfloat)
Definition: types.h:466
void(* PolygonMode)(GLcontext *, GLenum, GLenum)
Definition: types.h:469
void(* DrawPixels)(GLcontext *, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
Definition: types.h:366
void(* CopyTexImage2D)(GLcontext *, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
Definition: types.h:349
void(* PushName)(GLcontext *, GLuint)
Definition: types.h:479
void(* EdgeFlagPointer)(GLcontext *, GLsizei, const GLboolean *)
Definition: types.h:369
void(* Hint)(GLcontext *, GLenum, GLenum)
Definition: types.h:425
void(* CopyTexSubImage1D)(GLcontext *, GLenum, GLint, GLint, GLint, GLint, GLsizei)
Definition: types.h:351
void(* ClearDepth)(GLcontext *, GLclampd)
Definition: types.h:330
void(* ReadPixels)(GLcontext *, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
Definition: types.h:483
void(* RasterPos4f)(GLcontext *, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
Definition: types.h:480
void(* GetPointerv)(GLcontext *, GLenum, GLvoid **)
Definition: types.h:408
void(* GenTextures)(GLcontext *, GLsizei, GLuint *)
Definition: types.h:388
void(* Color4f)(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat)
Definition: types.h:336
void(* Color3f)(GLcontext *, GLfloat, GLfloat, GLfloat)
Definition: types.h:334
void(* Color4ub)(GLcontext *, GLubyte, GLubyte, GLubyte, GLubyte)
Definition: types.h:338
void(* BlendFunc)(GLcontext *, GLenum, GLenum)
Definition: types.h:324
void(* LogicOp)(GLcontext *, GLenum)
Definition: types.h:444
void(* GetTexLevelParameteriv)(GLcontext *, GLenum, GLint, GLenum, GLint *)
Definition: types.h:421
void(* IndexMask)(GLcontext *, GLuint)
Definition: types.h:426
void(* PointSize)(GLcontext *, GLfloat)
Definition: types.h:468
void(* LoadMatrixf)(GLcontext *, const GLfloat *)
Definition: types.h:442
void(* GetColorTableParameteriv)(GLcontext *, GLenum, GLenum, GLint *)
Definition: types.h:392
void(* PixelStorei)(GLcontext *, GLenum, GLint)
Definition: types.h:465
void(* Color4fv)(GLcontext *, const GLfloat *)
Definition: types.h:337
void(* SelectBuffer)(GLcontext *, GLsizei, GLuint *)
Definition: types.h:490
void(* EvalPoint1)(GLcontext *, GLint)
Definition: types.h:378
void(* GetTexEnviv)(GLcontext *, GLenum, GLenum, GLint *)
Definition: types.h:413
void(* GetTexGenfv)(GLcontext *, GLenum coord, GLenum, GLfloat *)
Definition: types.h:415
void(* TexSubImage2D)(GLcontext *, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, struct gl_image *)
Definition: types.h:507
void(* TexSubImage1D)(GLcontext *, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, struct gl_image *)
Definition: types.h:505
void(* Lightfv)(GLcontext *, GLenum light, GLenum, const GLfloat *, GLint)
Definition: types.h:436
void(* PopClientAttrib)(GLcontext *)
Definition: types.h:473
void(* EvalCoord2f)(GLcontext *, GLfloat, GLfloat)
Definition: types.h:375
void(* EvalMesh1)(GLcontext *, GLenum, GLint, GLint)
Definition: types.h:376
void(* GetMapdv)(GLcontext *, GLenum, GLenum, GLdouble *)
Definition: types.h:400
void(* Accum)(GLcontext *, GLenum, GLfloat)
Definition: types.h:315
void(* StencilMask)(GLcontext *, GLuint)
Definition: types.h:493
void(* Color4ubv)(GLcontext *, const GLubyte *)
Definition: types.h:339
void(* Ortho)(GLcontext *, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
Definition: types.h:461
void(* TexCoord4f)(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat)
Definition: types.h:496
void(* TexParameterfv)(GLcontext *, GLenum, GLenum, const GLfloat *)
Definition: types.h:510
void(* EvalCoord1f)(GLcontext *, GLfloat)
Definition: types.h:374
void(* GetLightiv)(GLcontext *, GLenum light, GLenum, GLint *)
Definition: types.h:399
void(* ClearColor)(GLcontext *, GLclampf, GLclampf, GLclampf, GLclampf)
Definition: types.h:329
void(* GetColorTable)(GLcontext *, GLenum, GLenum, GLenum, GLvoid *)
Definition: types.h:391
void(* PushMatrix)(GLcontext *)
Definition: types.h:478
void(* PrioritizeTextures)(GLcontext *, GLsizei, const GLuint *, const GLclampf *)
Definition: types.h:410
void(* GetTexEnvfv)(GLcontext *, GLenum, GLenum, GLfloat *)
Definition: types.h:412
void(* EvalMesh2)(GLcontext *, GLenum, GLint, GLint, GLint, GLint)
Definition: types.h:377
GLboolean(* IsList)(GLcontext *, GLuint)
Definition: types.h:433
void(* GetIntegerv)(GLcontext *, GLenum, GLint *)
Definition: types.h:396
void(* ClearIndex)(GLcontext *, GLfloat)
Definition: types.h:331
void(* GetPixelMapfv)(GLcontext *, GLenum, GLfloat *)
Definition: types.h:405
void(* PushClientAttrib)(GLcontext *, GLbitfield)
Definition: types.h:477
void(* PopName)(GLcontext *)
Definition: types.h:475
void(* PixelMapfv)(GLcontext *, GLenum, GLint, const GLfloat *)
Definition: types.h:464
void(* Rotatef)(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat)
Definition: types.h:487
void(* GetFloatv)(GLcontext *, GLenum, GLfloat *)
Definition: types.h:395
void(* EndList)(GLcontext *)
Definition: types.h:373
void(* DisableClientState)(GLcontext *, GLenum)
Definition: types.h:362
void(* ColorSubTable)(GLcontext *, GLenum, GLsizei, struct gl_image *)
Definition: types.h:345
void(* LoadIdentity)(GLcontext *)
Definition: types.h:440
void(* ListBase)(GLcontext *, GLuint)
Definition: types.h:439
void(* Normal3fv)(GLcontext *, const GLfloat *)
Definition: types.h:459
void(* EvalPoint2)(GLcontext *, GLint, GLint)
Definition: types.h:379
void(* DrawArrays)(GLcontext *, GLenum, GLint, GLsizei)
Definition: types.h:363
void(* Finish)(GLcontext *)
Definition: types.h:381
void(* Translatef)(GLcontext *, GLfloat, GLfloat, GLfloat)
Definition: types.h:512
GLboolean(* IsEnabled)(GLcontext *, GLenum)
Definition: types.h:432
void(* DepthMask)(GLcontext *, GLboolean)
Definition: types.h:359
void(* ColorPointer)(GLcontext *, GLint, GLenum, GLsizei, const GLvoid *)
Definition: types.h:343
void(* FeedbackBuffer)(GLcontext *, GLsizei, GLenum, GLfloat *)
Definition: types.h:380
void(* MultMatrixf)(GLcontext *, const GLfloat *)
Definition: types.h:456
void(* GetTexGeniv)(GLcontext *, GLenum coord, GLenum, GLint *)
Definition: types.h:416
void(* Vertex4f)(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat)
Definition: types.h:515
void(* TexCoord2f)(GLcontext *, GLfloat, GLfloat)
Definition: types.h:495
void(* ClearAccum)(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat)
Definition: types.h:328
void(* GetMaterialfv)(GLcontext *, GLenum, GLenum, GLfloat *)
Definition: types.h:403
void(* ColorMask)(GLcontext *, GLboolean, GLboolean, GLboolean, GLboolean)
Definition: types.h:340
void(* DepthRange)(GLcontext *, GLclampd, GLclampd)
Definition: types.h:360
void(* End)(GLcontext *)
Definition: types.h:372
void(* CopyTexImage1D)(GLcontext *, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
Definition: types.h:347
void(* LineWidth)(GLcontext *, GLfloat)
Definition: types.h:438
void(* IndexPointer)(GLcontext *, GLenum, GLsizei, const GLvoid *)
Definition: types.h:429
void(* TexImage1D)(GLcontext *, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, struct gl_image *)
Definition: types.h:501
void(* Scissor)(GLcontext *, GLint, GLint, GLsizei, GLsizei)
Definition: types.h:489
void(* PolygonOffset)(GLcontext *, GLfloat, GLfloat)
Definition: types.h:470
void(* CopyPixels)(GLcontext *, GLint, GLint, GLsizei, GLsizei, GLenum)
Definition: types.h:346
void(* ReadBuffer)(GLcontext *, GLenum)
Definition: types.h:482
void(* GetBooleanv)(GLcontext *, GLenum, GLboolean *)
Definition: types.h:389
void(* PushAttrib)(GLcontext *, GLbitfield)
Definition: types.h:476
void(* EnableClientState)(GLcontext *, GLenum)
Definition: types.h:371
void(* Scalef)(GLcontext *, GLfloat, GLfloat, GLfloat)
Definition: types.h:488
void(* Indexi)(GLcontext *, GLint c)
Definition: types.h:428
void(* Clear)(GLcontext *, GLbitfield)
Definition: types.h:327
void(* MatrixMode)(GLcontext *, GLenum)
Definition: types.h:454
void(* DeleteTextures)(GLcontext *, GLsizei, const GLuint *)
Definition: types.h:357
void(* NewList)(GLcontext *, GLuint list, GLenum)
Definition: types.h:457
void(* BindTexture)(GLcontext *, GLenum, GLuint)
Definition: types.h:321
void(* Disable)(GLcontext *, GLenum)
Definition: types.h:361
void(* Fogfv)(GLcontext *, GLenum, const GLfloat *)
Definition: types.h:383
void(* MapGrid1f)(GLcontext *, GLint, GLfloat, GLfloat)
Definition: types.h:450
void(* GetPixelMapuiv)(GLcontext *, GLenum, GLuint *)
Definition: types.h:406
void(* Vertex3fv)(GLcontext *, const GLfloat *)
Definition: types.h:516
void(* GetTexLevelParameterfv)(GLcontext *, GLenum, GLint, GLenum, GLfloat *)
Definition: types.h:419
GLboolean(* AreTexturesResident)(GLcontext *, GLsizei, const GLuint *, GLboolean *)
Definition: types.h:317
GLuint(* GenLists)(GLcontext *, GLsizei)
Definition: types.h:387
void(* TexImage2D)(GLcontext *, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, struct gl_image *)
Definition: types.h:503
void(* ShadeModel)(GLcontext *, GLenum)
Definition: types.h:491
void(* PopMatrix)(GLcontext *)
Definition: types.h:474
void(* GetPolygonStipple)(GLcontext *, GLubyte *)
Definition: types.h:409
void(* EdgeFlag)(GLcontext *, GLboolean)
Definition: types.h:368
void(* InterleavedArrays)(GLcontext *, GLenum, GLsizei, const GLvoid *)
Definition: types.h:431
void(* Normal3f)(GLcontext *, GLfloat, GLfloat, GLfloat)
Definition: types.h:458
void(* TexCoordPointer)(GLcontext *, GLint, GLenum, GLsizei, const GLvoid *)
Definition: types.h:497
void(* TexEnvfv)(GLcontext *, GLenum, GLenum, const GLfloat *)
Definition: types.h:499
void(* PixelZoom)(GLcontext *, GLfloat, GLfloat)
Definition: types.h:467
void(* LoadName)(GLcontext *, GLuint)
Definition: types.h:443
void(* GetMapiv)(GLcontext *, GLenum, GLenum, GLint *)
Definition: types.h:402
void(* GetLightfv)(GLcontext *, GLenum light, GLenum, GLfloat *)
Definition: types.h:398
void(* PolygonStipple)(GLcontext *, const GLubyte *)
Definition: types.h:471
GLenum(* GetError)(GLcontext *)
Definition: types.h:394
void(* Flush)(GLcontext *)
Definition: types.h:382
void(* CallList)(GLcontext *, GLuint list)
Definition: types.h:325
void(* CopyTexSubImage2D)(GLcontext *, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
Definition: types.h:353
void(* PassThrough)(GLcontext *, GLfloat)
Definition: types.h:463
void(* Map1f)(GLcontext *, GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *, GLboolean)
Definition: types.h:445
void(* DepthFunc)(GLcontext *, GLenum)
Definition: types.h:358
void(* LineStipple)(GLcontext *, GLint factor, GLushort)
Definition: types.h:437
void(* ColorMaterial)(GLcontext *, GLenum, GLenum)
Definition: types.h:342
void(* Begin)(GLcontext *, GLenum)
Definition: types.h:320
void(* GetPixelMapusv)(GLcontext *, GLenum, GLushort *)
Definition: types.h:407
void(* ArrayElement)(GLcontext *, GLint)
Definition: types.h:319
GLboolean(* IsTexture)(GLcontext *, GLuint)
Definition: types.h:434
void(* GetMaterialiv)(GLcontext *, GLenum, GLenum, GLint *)
Definition: types.h:404
void(* GetTexGendv)(GLcontext *, GLenum coord, GLenum, GLdouble *)
Definition: types.h:414
void(* Color3fv)(GLcontext *, const GLfloat *)
Definition: types.h:335
void(* VertexPointer)(GLcontext *, GLint, GLenum, GLsizei, const GLvoid *)
Definition: types.h:517
void(* DrawBuffer)(GLcontext *, GLenum)
Definition: types.h:364
GLint ColorSize
Definition: types.h:983
GLboolean IndexEnabled
Definition: types.h:994
void * IndexPtr
Definition: types.h:993
GLsizei VertexStride
Definition: types.h:972
GLenum IndexType
Definition: types.h:990
GLsizei NormalStride
Definition: types.h:978
GLenum TexCoordType
Definition: types.h:997
GLboolean ColorEnabled
Definition: types.h:988
GLsizei IndexStride
Definition: types.h:991
GLboolean NormalEnabled
Definition: types.h:981
GLsizei EdgeFlagStride
Definition: types.h:1003
GLsizei NormalStrideB
Definition: types.h:979
GLint VertexSize
Definition: types.h:970
GLsizei VertexStrideB
Definition: types.h:973
GLboolean EdgeFlagEnabled
Definition: types.h:1006
void * VertexPtr
Definition: types.h:974
GLboolean VertexEnabled
Definition: types.h:975
GLenum ColorType
Definition: types.h:984
void * NormalPtr
Definition: types.h:980
GLsizei IndexStrideB
Definition: types.h:992
void * TexCoordPtr
Definition: types.h:1000
GLint TexCoordSize
Definition: types.h:996
GLsizei TexCoordStride
Definition: types.h:998
GLboolean * EdgeFlagPtr
Definition: types.h:1005
GLsizei ColorStrideB
Definition: types.h:986
GLsizei TexCoordStrideB
Definition: types.h:999
GLenum NormalType
Definition: types.h:977
GLboolean TexCoordEnabled
Definition: types.h:1001
GLsizei ColorStride
Definition: types.h:985
GLsizei EdgeFlagStrideB
Definition: types.h:1004
GLenum VertexType
Definition: types.h:971
void * ColorPtr
Definition: types.h:987
GLbitfield kind
Definition: types.h:946
void * data
Definition: types.h:947
struct gl_attrib_node * next
Definition: types.h:948
GLfloat AlphaRef
Definition: types.h:635
GLboolean ColorLogicOpEnabled
Definition: types.h:646
GLboolean BlendEnabled
Definition: types.h:639
GLboolean IndexLogicOpEnabled
Definition: types.h:645
GLboolean AlphaEnabled
Definition: types.h:633
GLfloat ClearColor[4]
Definition: types.h:624
GLboolean DitherFlag
Definition: types.h:649
GLboolean SWLogicOpEnabled
Definition: types.h:647
GLubyte AlphaRefUbyte
Definition: types.h:636
GLboolean SWmasking
Definition: types.h:628
GLboolean MonoPixels
Definition: types.h:1370
GLfloat ProjectionMatrix[16]
Definition: types.h:1292
interp_func ClipInterpAuxFunc
Definition: types.h:1360
quad_func QuadFunc
Definition: types.h:1376
struct gl_transform_attrib Transform
Definition: types.h:1335
struct gl_depthbuffer_attrib Depth
Definition: types.h:1321
GLboolean LightTwoSide
Definition: types.h:1362
GLfloat ProjectionStack[MAX_PROJECTION_STACK_DEPTH][16]
Definition: types.h:1294
struct gl_api_table Save
Definition: types.h:1269
GLfloat ModelViewStack[MAX_MODELVIEW_STACK_DEPTH][16]
Definition: types.h:1287
struct vertex_buffer * VB
Definition: types.h:1380
void * DriverMgrCtx
Definition: types.h:1279
GLuint TextureStackDepth
Definition: types.h:1301
GLboolean ExecuteFlag
Definition: types.h:1306
struct gl_polygon_attrib Polygon
Definition: types.h:1330
GLenum ErrorValue
Definition: types.h:1350
GLboolean NoDither
Definition: types.h:1407
struct gl_viewport_attrib Viewport
Definition: types.h:1336
GLfloat TextureStack[MAX_TEXTURE_STACK_DEPTH][16]
Definition: types.h:1302
struct gl_pixelstore_attrib Pack
Definition: types.h:1343
struct gl_light_attrib Light
Definition: types.h:1325
struct gl_eval_attrib Eval
Definition: types.h:1322
GLuint TextureMatrixType
Definition: types.h:1299
GLboolean CompileFlag
Definition: types.h:1307
GLuint ClientAttribStackDepth
Definition: types.h:1339
struct gl_api_table API
Definition: types.h:1268
GLfloat PolygonZoffset
Definition: types.h:1364
struct gl_evaluators EvalMap
Definition: types.h:1346
GLuint CurrentPos
Definition: types.h:1311
GLboolean NewProjectionMatrix
Definition: types.h:1290
GLfloat NearFarStack[MAX_PROJECTION_STACK_DEPTH][2]
Definition: types.h:1295
struct gl_accum_attrib Accum
Definition: types.h:1318
GLuint CallDepth
Definition: types.h:1305
struct gl_array_attrib Array
Definition: types.h:1342
struct gl_hint_attrib Hint
Definition: types.h:1324
struct gl_current_attrib Current
Definition: types.h:1320
GLuint StippleCounter
Definition: types.h:1358
Node * CurrentBlock
Definition: types.h:1310
struct gl_scissor_attrib Scissor
Definition: types.h:1332
GLfloat LineZoffset
Definition: types.h:1365
GLboolean NewTextureMatrix
Definition: types.h:1298
GLuint NewState
Definition: types.h:1355
void * DriverCtx
Definition: types.h:1278
GLvisual * Visual
Definition: types.h:1272
struct gl_shared_state * Shared
Definition: types.h:1265
GLuint ProjectionStackDepth
Definition: types.h:1293
struct gl_stencil_attrib Stencil
Definition: types.h:1333
struct gl_feedback Feedback
Definition: types.h:1347
Node * CurrentListPtr
Definition: types.h:1308
GLuint RasterMask
Definition: types.h:1361
GLenum RenderMode
Definition: types.h:1356
struct gl_texture_attrib Texture
Definition: types.h:1334
GLuint ProjectionMatrixType
Definition: types.h:1291
GLuint ClipMask
Definition: types.h:1359
struct gl_pixelstore_attrib Unpack
Definition: types.h:1344
struct gl_api_table Exec
Definition: types.h:1270
GLuint CurrentListNum
Definition: types.h:1309
struct pixel_buffer * PB
Definition: types.h:1383
GLfloat ModelViewInv[16]
Definition: types.h:1285
GLboolean NoRaster
Definition: types.h:1404
GLfloat ModelViewMatrix[16]
Definition: types.h:1284
struct gl_attrib_node * ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH]
Definition: types.h:1340
struct gl_pixel_attrib Pixel
Definition: types.h:1328
GLuint AttribStackDepth
Definition: types.h:1314
triangle_func TriangleFunc
Definition: types.h:1375
GLuint ModelViewStackDepth
Definition: types.h:1286
GLenum Primitive
Definition: types.h:1357
GLboolean DirectContext
Definition: types.h:1352
GLboolean DirectTriangles
Definition: types.h:1363
GLboolean NewModelViewMatrix
Definition: types.h:1282
GLframebuffer * Buffer
Definition: types.h:1273
GLboolean FastDrawPixels
Definition: types.h:1368
points_func PointsFunc
Definition: types.h:1373
line_func LineFunc
Definition: types.h:1374
GLboolean MutablePixels
Definition: types.h:1369
struct gl_selection Select
Definition: types.h:1348
GLfloat TextureMatrix[16]
Definition: types.h:1300
struct gl_attrib_node * AttribStack[MAX_ATTRIB_STACK_DEPTH]
Definition: types.h:1315
GLfloat PointZoffset
Definition: types.h:1366
GLuint PolygonStipple[32]
Definition: types.h:1331
rect_func RectFunc
Definition: types.h:1377
struct gl_fog_attrib Fog
Definition: types.h:1323
GLuint ModelViewMatrixType
Definition: types.h:1283
GLboolean NeedNormals
Definition: types.h:1367
GLboolean EdgeFlag
Definition: types.h:664
GLubyte ByteColor[4]
Definition: types.h:654
GLfloat Normal[3]
Definition: types.h:656
GLuint Index
Definition: types.h:655
GLfloat RasterPos[4]
Definition: types.h:658
GLfloat RasterColor[4]
Definition: types.h:660
GLfloat RasterTexCoord[4]
Definition: types.h:662
GLfloat RasterDistance
Definition: types.h:659
GLuint RasterIndex
Definition: types.h:661
GLboolean RasterPosValid
Definition: types.h:663
GLfloat TexCoord[4]
Definition: types.h:657
GLboolean Test
Definition: types.h:671
GLboolean Mask
Definition: types.h:672
GLboolean Dither
Definition: types.h:684
GLboolean Map1Normal
Definition: types.h:694
GLboolean Map2TextureCoord2
Definition: types.h:705
GLboolean AutoNormal
Definition: types.h:678
GLboolean Scissor
Definition: types.h:717
GLboolean Fog
Definition: types.h:685
GLboolean Lighting
Definition: types.h:687
GLboolean Map2Vertex3
Definition: types.h:708
GLboolean PolygonSmooth
Definition: types.h:715
GLboolean PolygonOffsetLine
Definition: types.h:713
GLboolean PolygonOffsetFill
Definition: types.h:714
GLboolean Map1Vertex3
Definition: types.h:699
GLboolean Blend
Definition: types.h:679
GLboolean ClipPlane[MAX_CLIP_PLANES]
Definition: types.h:680
GLboolean Normalize
Definition: types.h:710
GLboolean Map1TextureCoord4
Definition: types.h:698
GLboolean ColorMaterial
Definition: types.h:681
GLboolean Map1TextureCoord2
Definition: types.h:696
GLboolean IndexLogicOp
Definition: types.h:690
GLuint Texture
Definition: types.h:719
GLboolean Stencil
Definition: types.h:718
GLboolean Map1TextureCoord1
Definition: types.h:695
GLboolean Map2Vertex4
Definition: types.h:709
GLboolean Map2Color4
Definition: types.h:701
GLuint TexGen
Definition: types.h:720
GLboolean LineStipple
Definition: types.h:689
GLboolean PolygonStipple
Definition: types.h:716
GLboolean AlphaTest
Definition: types.h:677
GLboolean Light[MAX_LIGHTS]
Definition: types.h:686
GLboolean Map2Normal
Definition: types.h:703
GLboolean Map1TextureCoord3
Definition: types.h:697
GLboolean PolygonOffsetPoint
Definition: types.h:712
GLboolean ColorLogicOp
Definition: types.h:691
GLboolean DepthTest
Definition: types.h:683
GLboolean CullFace
Definition: types.h:682
GLboolean Map1Vertex4
Definition: types.h:700
GLboolean Map1Index
Definition: types.h:693
GLboolean Map2TextureCoord1
Definition: types.h:704
GLboolean Map2Index
Definition: types.h:702
GLboolean Map1Color4
Definition: types.h:692
GLboolean PointSmooth
Definition: types.h:711
GLboolean Map2TextureCoord4
Definition: types.h:707
GLboolean LineSmooth
Definition: types.h:688
GLboolean Map2TextureCoord3
Definition: types.h:706
GLboolean Map2TextureCoord1
Definition: types.h:738
GLboolean Map1Color4
Definition: types.h:726
GLboolean Map1TextureCoord4
Definition: types.h:732
GLuint MapGrid2vn
Definition: types.h:748
GLboolean Map1Normal
Definition: types.h:728
GLfloat MapGrid2v1
Definition: types.h:750
GLboolean Map2Index
Definition: types.h:736
GLfloat MapGrid2v2
Definition: types.h:750
GLboolean Map1Vertex4
Definition: types.h:734
GLfloat MapGrid2u1
Definition: types.h:749
GLboolean Map2TextureCoord2
Definition: types.h:739
GLboolean AutoNormal
Definition: types.h:744
GLboolean Map2Vertex4
Definition: types.h:743
GLboolean Map1Vertex3
Definition: types.h:733
GLuint MapGrid1un
Definition: types.h:746
GLboolean Map2Color4
Definition: types.h:735
GLfloat MapGrid2u2
Definition: types.h:749
GLboolean Map2Normal
Definition: types.h:737
GLboolean Map2TextureCoord3
Definition: types.h:740
GLboolean Map1TextureCoord3
Definition: types.h:731
GLboolean Map1TextureCoord2
Definition: types.h:730
GLuint MapGrid2un
Definition: types.h:748
GLfloat MapGrid1u1
Definition: types.h:747
GLboolean Map1Index
Definition: types.h:727
GLfloat MapGrid1u2
Definition: types.h:747
GLboolean Map2Vertex3
Definition: types.h:742
GLboolean Map1TextureCoord1
Definition: types.h:729
GLboolean Map2TextureCoord4
Definition: types.h:741
struct gl_2d_map Map2Vertex4
Definition: types.h:1075
struct gl_1d_map Map1Texture4
Definition: types.h:1071
struct gl_1d_map Map1Texture3
Definition: types.h:1070
struct gl_1d_map Map1Normal
Definition: types.h:1067
struct gl_1d_map Map1Color4
Definition: types.h:1066
struct gl_2d_map Map2Texture4
Definition: types.h:1082
struct gl_2d_map Map2Normal
Definition: types.h:1078
struct gl_2d_map Map2Vertex3
Definition: types.h:1074
struct gl_1d_map Map1Vertex4
Definition: types.h:1064
struct gl_2d_map Map2Texture1
Definition: types.h:1079
struct gl_2d_map Map2Color4
Definition: types.h:1077
struct gl_1d_map Map1Index
Definition: types.h:1065
struct gl_1d_map Map1Texture1
Definition: types.h:1068
struct gl_1d_map Map1Texture2
Definition: types.h:1069
struct gl_2d_map Map2Index
Definition: types.h:1076
struct gl_2d_map Map2Texture3
Definition: types.h:1081
struct gl_1d_map Map1Vertex3
Definition: types.h:1063
struct gl_2d_map Map2Texture2
Definition: types.h:1080
GLuint BufferSize
Definition: types.h:1015
GLenum Type
Definition: types.h:1012
GLfloat * Buffer
Definition: types.h:1014
GLuint Count
Definition: types.h:1016
GLuint Mask
Definition: types.h:1013
GLfloat Index
Definition: types.h:760
GLfloat Density
Definition: types.h:757
GLenum Mode
Definition: types.h:761
GLfloat End
Definition: types.h:759
GLboolean Enabled
Definition: types.h:755
GLfloat Start
Definition: types.h:758
GLvisual * Visual
Definition: types.h:1176
GLint Ymax
Definition: types.h:1195
GLint Xmin
Definition: types.h:1195
GLint Ymin
Definition: types.h:1195
GLstencil * Stencil
Definition: types.h:1184
GLubyte * Alpha
Definition: types.h:1192
GLdepth * Depth
Definition: types.h:1181
GLubyte * BackAlpha
Definition: types.h:1191
GLint Width
Definition: types.h:1178
GLaccum * Accum
Definition: types.h:1187
GLint Xmax
Definition: types.h:1195
GLint Height
Definition: types.h:1179
GLubyte * FrontAlpha
Definition: types.h:1190
GLenum LineSmooth
Definition: types.h:769
GLenum PerspectiveCorrection
Definition: types.h:767
GLenum Fog
Definition: types.h:771
GLenum PolygonSmooth
Definition: types.h:770
GLenum PointSmooth
Definition: types.h:768
GLboolean Interleaved
Definition: types.h:277
GLint RefCount
Definition: types.h:283
GLvoid * Data
Definition: types.h:276
GLenum Type
Definition: types.h:275
GLint Width
Definition: types.h:271
GLenum Format
Definition: types.h:274
GLint Height
Definition: types.h:272
GLint Components
Definition: types.h:273
GLenum ShadeModel
Definition: types.h:780
GLfloat BaseColor[2][4]
Definition: types.h:789
GLboolean Fast
Definition: types.h:788
struct gl_material Material[2]
Definition: types.h:778
GLuint ColorMaterialBitmask
Definition: types.h:783
struct gl_lightmodel Model
Definition: types.h:777
GLenum ColorMaterialMode
Definition: types.h:782
GLboolean ColorMaterialEnabled
Definition: types.h:784
struct gl_light * FirstEnabled
Definition: types.h:787
struct gl_light Light[MAX_LIGHTS]
Definition: types.h:776
GLboolean Enabled
Definition: types.h:779
GLenum ColorMaterialFace
Definition: types.h:781
GLfloat Ambient[4]
Definition: types.h:561
GLfloat sli
Definition: types.h:585
GLfloat CosCutoff
Definition: types.h:568
GLfloat Position[4]
Definition: types.h:564
GLfloat SpotExpTable[EXP_TABLE_SIZE][2]
Definition: types.h:580
GLfloat Specular[4]
Definition: types.h:563
GLfloat MatSpecular[2][3]
Definition: types.h:583
GLfloat LinearAttenuation
Definition: types.h:570
GLfloat SpotCutoff
Definition: types.h:567
GLfloat ConstantAttenuation
Definition: types.h:569
GLfloat h_inf_norm[3]
Definition: types.h:578
GLfloat NormDirection[3]
Definition: types.h:579
GLboolean Enabled
Definition: types.h:572
GLfloat Diffuse[4]
Definition: types.h:562
GLfloat QuadraticAttenuation
Definition: types.h:571
GLfloat MatAmbient[2][3]
Definition: types.h:581
GLfloat Direction[4]
Definition: types.h:565
GLfloat dli
Definition: types.h:584
struct gl_light * NextEnabled
Definition: types.h:574
GLfloat MatDiffuse[2][3]
Definition: types.h:582
GLfloat VP_inf_norm[3]
Definition: types.h:577
GLfloat SpotExponent
Definition: types.h:566
GLboolean LocalViewer
Definition: types.h:591
GLfloat Ambient[4]
Definition: types.h:590
GLboolean TwoSide
Definition: types.h:592
GLint StippleFactor
Definition: types.h:797
GLfloat Width
Definition: types.h:798
GLushort StipplePattern
Definition: types.h:796
GLboolean SmoothFlag
Definition: types.h:794
GLboolean StippleFlag
Definition: types.h:795
GLuint ListBase
Definition: types.h:803
GLfloat ShineTable[SHINE_TABLE_SIZE]
Definition: types.h:605
GLfloat AmbientIndex
Definition: types.h:602
GLfloat Ambient[4]
Definition: types.h:597
GLfloat Diffuse[4]
Definition: types.h:598
GLfloat SpecularIndex
Definition: types.h:604
GLfloat Emission[4]
Definition: types.h:600
GLfloat Shininess
Definition: types.h:601
GLfloat DiffuseIndex
Definition: types.h:603
GLfloat Specular[4]
Definition: types.h:599
GLfloat MapItoB[MAX_PIXEL_MAP_TABLE]
Definition: types.h:835
GLfloat RedBias
Definition: types.h:809
GLenum ReadBuffer
Definition: types.h:808
GLint MapRtoRsize
Definition: types.h:827
GLfloat DepthBias
Definition: types.h:813
GLint MapItoRsize
Definition: types.h:823
GLfloat AlphaScale
Definition: types.h:812
GLint MapItoGsize
Definition: types.h:824
GLint MapItoI[MAX_PIXEL_MAP_TABLE]
Definition: types.h:832
GLint MapAtoAsize
Definition: types.h:830
GLint MapBtoBsize
Definition: types.h:829
GLint MapItoBsize
Definition: types.h:825
GLint MapStoSsize
Definition: types.h:821
GLboolean MapStencilFlag
Definition: types.h:817
GLfloat AlphaBias
Definition: types.h:812
GLfloat DepthScale
Definition: types.h:813
GLint MapItoIsize
Definition: types.h:822
GLfloat MapItoG[MAX_PIXEL_MAP_TABLE]
Definition: types.h:834
GLint IndexShift
Definition: types.h:814
GLfloat BlueBias
Definition: types.h:811
GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE]
Definition: types.h:838
GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE]
Definition: types.h:839
GLboolean MapColorFlag
Definition: types.h:816
GLint MapStoS[MAX_PIXEL_MAP_TABLE]
Definition: types.h:831
GLint IndexOffset
Definition: types.h:815
GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE]
Definition: types.h:837
GLfloat GreenBias
Definition: types.h:810
GLfloat GreenScale
Definition: types.h:810
GLfloat RedScale
Definition: types.h:809
GLfloat BlueScale
Definition: types.h:811
GLfloat MapItoA[MAX_PIXEL_MAP_TABLE]
Definition: types.h:836
GLint MapGtoGsize
Definition: types.h:828
GLint MapItoAsize
Definition: types.h:826
GLfloat ZoomX
Definition: types.h:818
GLfloat ZoomY
Definition: types.h:819
GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE]
Definition: types.h:840
GLfloat MapItoR[MAX_PIXEL_MAP_TABLE]
Definition: types.h:833
GLboolean SwapBytes
Definition: types.h:961
GLboolean LsbFirst
Definition: types.h:962
GLboolean SmoothFlag
Definition: types.h:845
GLfloat Size
Definition: types.h:846
GLenum FrontFace
Definition: types.h:851
GLfloat OffsetFactor
Definition: types.h:860
GLenum BackMode
Definition: types.h:853
GLboolean OffsetFill
Definition: types.h:864
GLenum CullFaceMode
Definition: types.h:856
GLboolean StippleFlag
Definition: types.h:859
GLboolean Unfilled
Definition: types.h:854
GLboolean OffsetAny
Definition: types.h:865
GLboolean CullFlag
Definition: types.h:855
GLboolean OffsetLine
Definition: types.h:863
GLfloat OffsetUnits
Definition: types.h:861
GLenum FrontMode
Definition: types.h:852
GLboolean SmoothFlag
Definition: types.h:858
GLuint CullBits
Definition: types.h:857
GLboolean OffsetPoint
Definition: types.h:862
GLboolean Enabled
Definition: types.h:870
GLsizei Height
Definition: types.h:872
GLsizei Width
Definition: types.h:872
GLuint Hits
Definition: types.h:1025
GLuint BufferSize
Definition: types.h:1023
GLboolean HitFlag
Definition: types.h:1028
GLfloat HitMinZ
Definition: types.h:1029
GLuint BufferCount
Definition: types.h:1024
GLuint NameStack[MAX_NAME_STACK_DEPTH]
Definition: types.h:1027
GLfloat HitMaxZ
Definition: types.h:1029
GLuint * Buffer
Definition: types.h:1022
GLuint NameStackDepth
Definition: types.h:1026
struct HashTable * TexObjects
Definition: types.h:1125
struct gl_texture_object * TexObjectList
Definition: types.h:1126
GLint RefCount
Definition: types.h:1123
struct gl_texture_object * Default1D
Definition: types.h:1127
struct HashTable * DisplayList
Definition: types.h:1124
struct gl_texture_object * Default2D
Definition: types.h:1128
GLstencil Clear
Definition: types.h:884
GLboolean Enabled
Definition: types.h:877
GLenum FailFunc
Definition: types.h:879
GLstencil Ref
Definition: types.h:882
GLstencil ValueMask
Definition: types.h:883
GLenum ZPassFunc
Definition: types.h:880
GLenum Function
Definition: types.h:878
GLstencil WriteMask
Definition: types.h:885
GLenum ZFailFunc
Definition: types.h:881
GLboolean AnyDirty
Definition: types.h:922
GLenum GenModeS
Definition: types.h:903
GLfloat EyePlaneR[4]
Definition: types.h:913
struct gl_texture_object * Current
Definition: types.h:917
GLuint Enabled
Definition: types.h:899
GLfloat EyePlaneS[4]
Definition: types.h:911
GLfloat ObjectPlaneR[4]
Definition: types.h:909
GLenum GenModeQ
Definition: types.h:906
GLfloat ObjectPlaneS[4]
Definition: types.h:907
GLfloat EnvColor[4]
Definition: types.h:901
GLfloat EyePlaneT[4]
Definition: types.h:912
GLfloat ObjectPlaneQ[4]
Definition: types.h:910
GLenum GenModeT
Definition: types.h:904
GLenum GenModeR
Definition: types.h:905
GLfloat EyePlaneQ[4]
Definition: types.h:914
GLenum EnvMode
Definition: types.h:900
struct gl_texture_object * Current1D
Definition: types.h:915
GLuint TexGenEnabled
Definition: types.h:902
struct gl_texture_object * Current2D
Definition: types.h:916
GLfloat ObjectPlaneT[4]
Definition: types.h:908
GLubyte * Data
Definition: types.h:303
GLenum Format
Definition: types.h:290
GLuint Width
Definition: types.h:296
GLuint MaxLog2
Definition: types.h:302
void * DriverData
Definition: types.h:306
GLuint Height2
Definition: types.h:299
GLuint Border
Definition: types.h:295
GLuint Width2
Definition: types.h:298
GLuint WidthLog2
Definition: types.h:300
GLuint Height
Definition: types.h:297
GLenum IntFormat
Definition: types.h:294
GLuint HeightLog2
Definition: types.h:301
struct gl_texture_object * Next
Definition: types.h:1114
GLenum WrapS
Definition: types.h:1094
GLfloat Priority
Definition: types.h:1092
GLenum WrapT
Definition: types.h:1095
GLuint PaletteSize
Definition: types.h:1104
GLboolean Dirty
Definition: types.h:1109
GLenum PaletteIntFormat
Definition: types.h:1105
GLenum MinFilter
Definition: types.h:1097
GLfloat MinMagThresh
Definition: types.h:1099
GLint RefCount
Definition: types.h:1089
TextureSampleFunc SampleFunc
Definition: types.h:1113
GLenum WrapR
Definition: types.h:1096
void * DriverData
Definition: types.h:1110
GLint BorderColor[4]
Definition: types.h:1093
GLuint Dimensions
Definition: types.h:1091
GLubyte Palette[MAX_TEXTURE_PALETTE_SIZE *4]
Definition: types.h:1103
GLenum PaletteFormat
Definition: types.h:1106
GLboolean Complete
Definition: types.h:1112
GLenum MagFilter
Definition: types.h:1098
GLenum MatrixMode
Definition: types.h:927
GLboolean Normalize
Definition: types.h:931
GLfloat ClipEquation[MAX_CLIP_PLANES][4]
Definition: types.h:928
GLboolean AnyClip
Definition: types.h:930
GLboolean ClipEnabled[MAX_CLIP_PLANES]
Definition: types.h:929
GLfloat Sz
Definition: types.h:939
GLfloat Near
Definition: types.h:938
GLfloat Sx
Definition: types.h:939
GLfloat Tz
Definition: types.h:940
GLsizei Height
Definition: types.h:937
GLfloat Far
Definition: types.h:938
GLfloat Sy
Definition: types.h:939
GLfloat Ty
Definition: types.h:940
GLfloat Tx
Definition: types.h:940
GLsizei Width
Definition: types.h:937
GLboolean RGBAflag
Definition: types.h:1137
GLint AccumBits
Definition: types.h:1160
GLint GreenBits
Definition: types.h:1154
GLboolean FrontAlphaEnabled
Definition: types.h:1165
GLfloat InvGreenScale
Definition: types.h:1149
GLint BlueBits
Definition: types.h:1155
GLboolean EightBitColor
Definition: types.h:1146
GLfloat AlphaScale
Definition: types.h:1143
GLint RedBits
Definition: types.h:1153
GLboolean DBflag
Definition: types.h:1138
GLfloat BlueScale
Definition: types.h:1142
GLint IndexBits
Definition: types.h:1158
GLint DepthBits
Definition: types.h:1161
GLboolean BackAlphaEnabled
Definition: types.h:1166
GLint StencilBits
Definition: types.h:1162
GLfloat InvBlueScale
Definition: types.h:1150
GLfloat RedScale
Definition: types.h:1140
GLfloat InvRedScale
Definition: types.h:1148
GLfloat GreenScale
Definition: types.h:1141
GLint AlphaBits
Definition: types.h:1156
GLfloat InvAlphaScale
Definition: types.h:1151
Definition: name.c:39
Definition: dlist.c:348
_Must_inspect_result_ _In_ WDFDRIVER Driver
Definition: wdfcontrol.h:83
_Must_inspect_result_ _In_ WDFCMRESLIST List
Definition: wdfresource.h:550