52 #define PB_SIZE (3*MAX_WIDTH) 79 #define PB_INIT( PB, PRIM ) \ 81 (PB)->mono = GL_FALSE; \ 82 (PB)->primitive = (PRIM); 89 #define PB_SET_COLOR( CTX, PB, R, G, B, A ) \ 90 if ((PB)->color[0]!=(R) || (PB)->color[1]!=(G) \ 91 || (PB)->color[2]!=(B) || (PB)->color[3]!=(A) \ 105 #define PB_SET_INDEX( CTX, PB, I ) \ 106 if ((PB)->index!=(I) || !(PB)->mono) { \ 107 gl_flush_pb( CTX ); \ 110 (PB)->mono = GL_TRUE; 116 #define PB_WRITE_PIXEL( PB, X, Y, Z ) \ 117 (PB)->x[(PB)->count] = X; \ 118 (PB)->y[(PB)->count] = Y; \ 119 (PB)->z[(PB)->count] = Z; \ 126 #define PB_WRITE_RGBA_PIXEL( PB, X, Y, Z, R, G, B, A ) \ 127 (PB)->x[(PB)->count] = X; \ 128 (PB)->y[(PB)->count] = Y; \ 129 (PB)->z[(PB)->count] = Z; \ 130 (PB)->r[(PB)->count] = R; \ 131 (PB)->g[(PB)->count] = G; \ 132 (PB)->b[(PB)->count] = B; \ 133 (PB)->a[(PB)->count] = A; \ 139 #define PB_WRITE_CI_PIXEL( PB, X, Y, Z, I ) \ 140 (PB)->x[(PB)->count] = X; \ 141 (PB)->y[(PB)->count] = Y; \ 142 (PB)->z[(PB)->count] = Z; \ 143 (PB)->i[(PB)->count] = I; \ 150 #define PB_WRITE_TEX_PIXEL( PB, X, Y, Z, R, G, B, A, S, T, U ) \ 151 (PB)->x[(PB)->count] = X; \ 152 (PB)->y[(PB)->count] = Y; \ 153 (PB)->z[(PB)->count] = Z; \ 154 (PB)->r[(PB)->count] = R; \ 155 (PB)->g[(PB)->count] = G; \ 156 (PB)->b[(PB)->count] = B; \ 157 (PB)->a[(PB)->count] = A; \ 158 (PB)->s[(PB)->count] = S; \ 159 (PB)->t[(PB)->count] = T; \ 160 (PB)->u[(PB)->count] = U; \ 167 #define PB_CHECK_FLUSH( CTX, PB ) \ 168 if ((PB)->count>=PB_SIZE-MAX_WIDTH) { \ 169 gl_flush_pb( CTX ); \
GLdouble GLdouble GLdouble r
void gl_flush_pb(GLcontext *ctx)
GLint GLint GLint GLint GLint x
GLboolean GLboolean GLboolean b
GLint GLint GLint GLint GLint GLint y
struct pixel_buffer * gl_alloc_pb(void)
GLboolean GLboolean GLboolean GLboolean a