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void(* | Accum )(GLcontext *, GLenum, GLfloat) |
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void(* | AlphaFunc )(GLcontext *, GLenum, GLclampf) |
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GLboolean(* | AreTexturesResident )(GLcontext *, GLsizei, const GLuint *, GLboolean *) |
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void(* | ArrayElement )(GLcontext *, GLint) |
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void(* | Begin )(GLcontext *, GLenum) |
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void(* | BindTexture )(GLcontext *, GLenum, GLuint) |
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void(* | Bitmap )(GLcontext *, GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const struct gl_image *bitmap) |
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void(* | BlendFunc )(GLcontext *, GLenum, GLenum) |
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void(* | CallList )(GLcontext *, GLuint list) |
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void(* | CallLists )(GLcontext *, GLsizei, GLenum, const GLvoid *) |
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void(* | Clear )(GLcontext *, GLbitfield) |
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void(* | ClearAccum )(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat) |
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void(* | ClearColor )(GLcontext *, GLclampf, GLclampf, GLclampf, GLclampf) |
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void(* | ClearDepth )(GLcontext *, GLclampd) |
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void(* | ClearIndex )(GLcontext *, GLfloat) |
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void(* | ClearStencil )(GLcontext *, GLint) |
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void(* | ClipPlane )(GLcontext *, GLenum, const GLfloat *) |
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void(* | Color3f )(GLcontext *, GLfloat, GLfloat, GLfloat) |
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void(* | Color3fv )(GLcontext *, const GLfloat *) |
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void(* | Color4f )(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat) |
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void(* | Color4fv )(GLcontext *, const GLfloat *) |
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void(* | Color4ub )(GLcontext *, GLubyte, GLubyte, GLubyte, GLubyte) |
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void(* | Color4ubv )(GLcontext *, const GLubyte *) |
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void(* | ColorMask )(GLcontext *, GLboolean, GLboolean, GLboolean, GLboolean) |
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void(* | ColorMaterial )(GLcontext *, GLenum, GLenum) |
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void(* | ColorPointer )(GLcontext *, GLint, GLenum, GLsizei, const GLvoid *) |
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void(* | ColorTable )(GLcontext *, GLenum, GLenum, struct gl_image *) |
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void(* | ColorSubTable )(GLcontext *, GLenum, GLsizei, struct gl_image *) |
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void(* | CopyPixels )(GLcontext *, GLint, GLint, GLsizei, GLsizei, GLenum) |
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void(* | CopyTexImage1D )(GLcontext *, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) |
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void(* | CopyTexImage2D )(GLcontext *, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) |
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void(* | CopyTexSubImage1D )(GLcontext *, GLenum, GLint, GLint, GLint, GLint, GLsizei) |
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void(* | CopyTexSubImage2D )(GLcontext *, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) |
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void(* | CullFace )(GLcontext *, GLenum) |
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void(* | DeleteLists )(GLcontext *, GLuint, GLsizei) |
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void(* | DeleteTextures )(GLcontext *, GLsizei, const GLuint *) |
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void(* | DepthFunc )(GLcontext *, GLenum) |
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void(* | DepthMask )(GLcontext *, GLboolean) |
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void(* | DepthRange )(GLcontext *, GLclampd, GLclampd) |
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void(* | Disable )(GLcontext *, GLenum) |
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void(* | DisableClientState )(GLcontext *, GLenum) |
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void(* | DrawArrays )(GLcontext *, GLenum, GLint, GLsizei) |
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void(* | DrawBuffer )(GLcontext *, GLenum) |
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void(* | DrawElements )(GLcontext *, GLenum, GLsizei, GLenum, const GLvoid *) |
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void(* | DrawPixels )(GLcontext *, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) |
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void(* | EdgeFlag )(GLcontext *, GLboolean) |
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void(* | EdgeFlagPointer )(GLcontext *, GLsizei, const GLboolean *) |
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void(* | Enable )(GLcontext *, GLenum) |
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void(* | EnableClientState )(GLcontext *, GLenum) |
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void(* | End )(GLcontext *) |
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void(* | EndList )(GLcontext *) |
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void(* | EvalCoord1f )(GLcontext *, GLfloat) |
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void(* | EvalCoord2f )(GLcontext *, GLfloat, GLfloat) |
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void(* | EvalMesh1 )(GLcontext *, GLenum, GLint, GLint) |
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void(* | EvalMesh2 )(GLcontext *, GLenum, GLint, GLint, GLint, GLint) |
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void(* | EvalPoint1 )(GLcontext *, GLint) |
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void(* | EvalPoint2 )(GLcontext *, GLint, GLint) |
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void(* | FeedbackBuffer )(GLcontext *, GLsizei, GLenum, GLfloat *) |
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void(* | Finish )(GLcontext *) |
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void(* | Flush )(GLcontext *) |
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void(* | Fogfv )(GLcontext *, GLenum, const GLfloat *) |
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void(* | FrontFace )(GLcontext *, GLenum) |
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void(* | Frustum )(GLcontext *, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) |
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GLuint(* | GenLists )(GLcontext *, GLsizei) |
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void(* | GenTextures )(GLcontext *, GLsizei, GLuint *) |
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void(* | GetBooleanv )(GLcontext *, GLenum, GLboolean *) |
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void(* | GetClipPlane )(GLcontext *, GLenum, GLdouble *) |
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void(* | GetColorTable )(GLcontext *, GLenum, GLenum, GLenum, GLvoid *) |
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void(* | GetColorTableParameteriv )(GLcontext *, GLenum, GLenum, GLint *) |
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void(* | GetDoublev )(GLcontext *, GLenum, GLdouble *) |
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GLenum(* | GetError )(GLcontext *) |
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void(* | GetFloatv )(GLcontext *, GLenum, GLfloat *) |
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void(* | GetIntegerv )(GLcontext *, GLenum, GLint *) |
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const GLubyte *(* | GetString )(GLcontext *, GLenum name) |
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void(* | GetLightfv )(GLcontext *, GLenum light, GLenum, GLfloat *) |
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void(* | GetLightiv )(GLcontext *, GLenum light, GLenum, GLint *) |
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void(* | GetMapdv )(GLcontext *, GLenum, GLenum, GLdouble *) |
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void(* | GetMapfv )(GLcontext *, GLenum, GLenum, GLfloat *) |
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void(* | GetMapiv )(GLcontext *, GLenum, GLenum, GLint *) |
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void(* | GetMaterialfv )(GLcontext *, GLenum, GLenum, GLfloat *) |
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void(* | GetMaterialiv )(GLcontext *, GLenum, GLenum, GLint *) |
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void(* | GetPixelMapfv )(GLcontext *, GLenum, GLfloat *) |
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void(* | GetPixelMapuiv )(GLcontext *, GLenum, GLuint *) |
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void(* | GetPixelMapusv )(GLcontext *, GLenum, GLushort *) |
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void(* | GetPointerv )(GLcontext *, GLenum, GLvoid **) |
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void(* | GetPolygonStipple )(GLcontext *, GLubyte *) |
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void(* | PrioritizeTextures )(GLcontext *, GLsizei, const GLuint *, const GLclampf *) |
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void(* | GetTexEnvfv )(GLcontext *, GLenum, GLenum, GLfloat *) |
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void(* | GetTexEnviv )(GLcontext *, GLenum, GLenum, GLint *) |
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void(* | GetTexGendv )(GLcontext *, GLenum coord, GLenum, GLdouble *) |
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void(* | GetTexGenfv )(GLcontext *, GLenum coord, GLenum, GLfloat *) |
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void(* | GetTexGeniv )(GLcontext *, GLenum coord, GLenum, GLint *) |
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void(* | GetTexImage )(GLcontext *, GLenum, GLint level, GLenum, GLenum, GLvoid *) |
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void(* | GetTexLevelParameterfv )(GLcontext *, GLenum, GLint, GLenum, GLfloat *) |
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void(* | GetTexLevelParameteriv )(GLcontext *, GLenum, GLint, GLenum, GLint *) |
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void(* | GetTexParameterfv )(GLcontext *, GLenum, GLenum, GLfloat *) |
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void(* | GetTexParameteriv )(GLcontext *, GLenum, GLenum, GLint *) |
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void(* | Hint )(GLcontext *, GLenum, GLenum) |
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void(* | IndexMask )(GLcontext *, GLuint) |
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void(* | Indexf )(GLcontext *, GLfloat c) |
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void(* | Indexi )(GLcontext *, GLint c) |
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void(* | IndexPointer )(GLcontext *, GLenum, GLsizei, const GLvoid *) |
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void(* | InitNames )(GLcontext *) |
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void(* | InterleavedArrays )(GLcontext *, GLenum, GLsizei, const GLvoid *) |
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GLboolean(* | IsEnabled )(GLcontext *, GLenum) |
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GLboolean(* | IsList )(GLcontext *, GLuint) |
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GLboolean(* | IsTexture )(GLcontext *, GLuint) |
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void(* | LightModelfv )(GLcontext *, GLenum, const GLfloat *) |
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void(* | Lightfv )(GLcontext *, GLenum light, GLenum, const GLfloat *, GLint) |
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void(* | LineStipple )(GLcontext *, GLint factor, GLushort) |
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void(* | LineWidth )(GLcontext *, GLfloat) |
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void(* | ListBase )(GLcontext *, GLuint) |
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void(* | LoadIdentity )(GLcontext *) |
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void(* | LoadMatrixf )(GLcontext *, const GLfloat *) |
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void(* | LoadName )(GLcontext *, GLuint) |
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void(* | LogicOp )(GLcontext *, GLenum) |
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void(* | Map1f )(GLcontext *, GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *, GLboolean) |
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void(* | Map2f )(GLcontext *, GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *, GLboolean) |
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void(* | MapGrid1f )(GLcontext *, GLint, GLfloat, GLfloat) |
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void(* | MapGrid2f )(GLcontext *, GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) |
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void(* | Materialfv )(GLcontext *, GLenum, GLenum, const GLfloat *) |
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void(* | MatrixMode )(GLcontext *, GLenum) |
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void(* | MultMatrixf )(GLcontext *, const GLfloat *) |
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void(* | NewList )(GLcontext *, GLuint list, GLenum) |
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void(* | Normal3f )(GLcontext *, GLfloat, GLfloat, GLfloat) |
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void(* | Normal3fv )(GLcontext *, const GLfloat *) |
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void(* | NormalPointer )(GLcontext *, GLenum, GLsizei, const GLvoid *) |
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void(* | Ortho )(GLcontext *, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) |
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void(* | PassThrough )(GLcontext *, GLfloat) |
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void(* | PixelMapfv )(GLcontext *, GLenum, GLint, const GLfloat *) |
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void(* | PixelStorei )(GLcontext *, GLenum, GLint) |
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void(* | PixelTransferf )(GLcontext *, GLenum, GLfloat) |
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void(* | PixelZoom )(GLcontext *, GLfloat, GLfloat) |
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void(* | PointSize )(GLcontext *, GLfloat) |
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void(* | PolygonMode )(GLcontext *, GLenum, GLenum) |
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void(* | PolygonOffset )(GLcontext *, GLfloat, GLfloat) |
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void(* | PolygonStipple )(GLcontext *, const GLubyte *) |
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void(* | PopAttrib )(GLcontext *) |
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void(* | PopClientAttrib )(GLcontext *) |
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void(* | PopMatrix )(GLcontext *) |
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void(* | PopName )(GLcontext *) |
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void(* | PushAttrib )(GLcontext *, GLbitfield) |
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void(* | PushClientAttrib )(GLcontext *, GLbitfield) |
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void(* | PushMatrix )(GLcontext *) |
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void(* | PushName )(GLcontext *, GLuint) |
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void(* | RasterPos4f )(GLcontext *, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void(* | ReadBuffer )(GLcontext *, GLenum) |
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void(* | ReadPixels )(GLcontext *, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) |
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void(* | Rectf )(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat) |
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GLint(* | RenderMode )(GLcontext *, GLenum) |
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void(* | Rotatef )(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat) |
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void(* | Scalef )(GLcontext *, GLfloat, GLfloat, GLfloat) |
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void(* | Scissor )(GLcontext *, GLint, GLint, GLsizei, GLsizei) |
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void(* | SelectBuffer )(GLcontext *, GLsizei, GLuint *) |
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void(* | ShadeModel )(GLcontext *, GLenum) |
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void(* | StencilFunc )(GLcontext *, GLenum, GLint, GLuint) |
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void(* | StencilMask )(GLcontext *, GLuint) |
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void(* | StencilOp )(GLcontext *, GLenum, GLenum, GLenum) |
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void(* | TexCoord2f )(GLcontext *, GLfloat, GLfloat) |
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void(* | TexCoord4f )(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat) |
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void(* | TexCoordPointer )(GLcontext *, GLint, GLenum, GLsizei, const GLvoid *) |
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void(* | TexEnvfv )(GLcontext *, GLenum, GLenum, const GLfloat *) |
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void(* | TexGenfv )(GLcontext *, GLenum coord, GLenum, const GLfloat *) |
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void(* | TexImage1D )(GLcontext *, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, struct gl_image *) |
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void(* | TexImage2D )(GLcontext *, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, struct gl_image *) |
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void(* | TexSubImage1D )(GLcontext *, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, struct gl_image *) |
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void(* | TexSubImage2D )(GLcontext *, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, struct gl_image *) |
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void(* | TexParameterfv )(GLcontext *, GLenum, GLenum, const GLfloat *) |
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void(* | Translatef )(GLcontext *, GLfloat, GLfloat, GLfloat) |
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void(* | Vertex2f )(GLcontext *, GLfloat, GLfloat) |
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void(* | Vertex3f )(GLcontext *, GLfloat, GLfloat, GLfloat) |
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void(* | Vertex4f )(GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat) |
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void(* | Vertex3fv )(GLcontext *, const GLfloat *) |
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void(* | VertexPointer )(GLcontext *, GLint, GLenum, GLsizei, const GLvoid *) |
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void(* | Viewport )(GLcontext *, GLint, GLint, GLsizei, GLsizei) |
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